Heat Check: Wordplay!! (Or, The Top Ten Named Keywords in Modern Age… Right Now!! PART TWO!!)

Kingdom Come Roundtable

 

Hello again! We’re back for Part 2 of our countdown of the best 10 Named Keywords in Modern Age… RIGHT NOW!!

[EDITOR’S NOTE: If you missed numbers 10-6 and want to catch up, click here!]

 

Lego Thunderbolts

5. Thunderbolts

We Are Legion!: 32 pieces with 37 different dials (Man-Thing alone has 3!).

Uncle Sam Wants You!: None that I am aware of.

Also Known As: Yup. And, just like the Heroes for Hire ATA, it costs 8 points per character and it’s pretty awesome. Basically, at the beginning of the game, you choose any other Marvel TA (that’s not an ATA, Wild Card TA or an uncopyable TA), and everyone with the Thunderbolts keyword on your team gets that Team Ability. In most cases, this means that you’re choosing Mystics or Avengers Initiative, but you don’t have to decide until the game begins, which means you can scope out your opponent’s team and choose the TA that will be most helpful.

Is your opponent playing some short-dialed pieces that hit hard? Choose Mystics. Are you playing against a Batman Family theme team? Choose Avengers TA. Are you playing a Punisher or Deadpool-led ranged attacking team? Maybe Hydra or S.H.I.E.L.D. will do the trick. Do you want everyone on your team to have Phasing/Teleport? Well… you can’t. Cuz Serpent Society is no longer an official Team Ability–like Morlocks, it is now an ATA and, thusly, sadly ineligible to be copied. All of which just goes to prove my theory: Germans love David Hasselhoff WizKids hates the Serpent Society!

Working Together!: No team base, although, oddly, several of their pieces (Red Hulk, Deadpool) fit on the Avengers Team Base.

Prime Time!! Prime Time!!: None.

Straight, With Chaser: None.

Shadow of the Colossus: None (Sheessh! How ’bout some more Thunderbolts love, WizKids? We need a Colossal Atlas! Well, not really… ).

Micro Machines: A lot of great pieces under 100 Points, but only 1 dial that qualifies for this: Fast Forces Rookie Mercy, who clocks in at an even 50 Points.

Who Let You In?!: Has to be Kuurth, from Fear Itself. Sure the Juggernaut was a member of the Thunderbolts, but I don’t remember too much Thunderboltin’ around by ol’ Juggs when he was the thrall of the Serpent! Weird that this version of Juggernaut would have the Thunderbolts keyword.

Why Thunderbolts Is #5: Cuz I like them just a tiny bit better than Heroes for Hire, a group with which they share a good many key members. But after the HfH ATA nerf, you’re usually better off playing most of these pieces as Thunderbolts. Plus, you gain access to some Meta pieces like Bullseye, who’s tough to play on a Modern Age Themed Team any other way now that Entities have been nerfed (unless you want to team him with Convention Exclusive Moonstone, M10 Green Goblin or–nope, that’s it. Those are ALL your Modern Age Dark Avengers choices.).

Having played some of these pieces recently, both the Fast Forces and main set version of Elektra that we got in Deadpool were great, and Venom and Deadpool himself have their uses, but holy gawd is the main set Punisher good. Just playing him for 100 Points is a good move, but playing him on a Themed Team that allows you to give him Avengers Initiative for 8 measly point turns him into an absolutely remorseless killing machine.

Which, I suppose, is comic accurate.

Must Have Pieces: Speed Demon, Bullseye, Deadpool Fast Forces Mercy, Deadpool Main Set Punisher–hell, pretty much all of the Deadpool set.

 

Lego X-Men

4. X-Men

We Are Legion!: Whoa! 110 figures with over 134 dials between them!! Holy Schnikes, That’s even more than the Avengers.

Uncle Sam Wants You!: No recruiter, although with a roster list that long, they don’t need one.

Also Known As: Until very recently, none. Now? 3 different ones from which to choose: X-Men: Gold, X-Men: Blue & X-Men (Utopia). They’re all kind of utilitarian (they all kind of revolve around positioning and or Leadership), and each one seems to work much better if you have some version of Cyclops on your team. If you want to play a non-Cyclops X-Men Themed Team, maybe don’t worry so much about the ATA’s…

Working Together!: Wow. Not 1 Team Base… not 2… how about 3 FREAKING TEAM BASES!! Good Lord! And if New Mutants wasn’t a keyword in and of itself, they’d have 4!

Prime Time!! Prime Time!!: Yup! 2. I bet you remember good ol’ Vampire Jubilee from Wolverine and the X-Men; what you may have forgotten is that the Magneto Prime from that very same set (the Rare Prime) ALSO has the X-Men keyword.

Straight, With Chaser: 6. The Phoenix Five Chases from WXM and… Skrull Wolverine from M10!! In larger point games, the Phoenix Five start to get really broken really quickly. In 300 Point games, Rookie Magik is probably your best bet at 150 Points.

Shadow of the Colossus: Dark Phoenix Cyclops, the Grand Prize from AVX! He can be played at 3 different point levels; his 300 Point level is okay, but his 750 Point level and 1000 Point level are especially deadly.

Micro Machines: Four different members are 50 Points or less, including Prime Jubilee and Moira MacTaggert, one of the best healers in the game!

Who Let You In?!: Pretty solid roster, actually, but I’m gonna go with Husk. While she was certainly part of the official X-Men roster for awhile, she always took a back seat to her brother (Cannonball) in terms of notoriety, and her powers were just plain weird (she basically has the power to shed dead skin like a snake, which, um, allows her to, uh, do stuff). You could almost tell that the writers didn’t know what to do with her either, since they eventually just had her go crazy and, then, when she finally got better, they just had her go away.

Why X-Men Is #4: Because, right now, they have pretty much the largest roster in the game. You can go so many different ways with them and still be competitive. Plus, with so many versions, you can probably play your favorite roster and still be squarely in the Modern Age.

People always talk about the great Avengers pieces we got in AVX, but the X-Men did just as well! And Banshee (my #1 Figure from Deadpool) is ridiculously good for his points.

Must Have Pieces: Banshee is a Meta stud, Prime Jubilee, Gambit can fuel some shenanigans, AVX Cyclops, AVX Magneto, Dark Phoenix, Dark Phoenix Cyclops, DoFP Moira MacTaggert.

 

Lego SHIELD

3. S.H.I.E.L.D.

We Are Legion!: 47 pieces with 51 different dials. This is a sneaky big roster!

Uncle Sam Wants You!: Yes, of a sort. G.W. Bridge will add any character of 150 Points or less to an already existing force of five, provided that the first five characters all share a keyword. In 300 Point games, that’s pretty much gonna be either Soldier or S.H.I.E.L.D., but this Trait starts to get real interesting in larger point games.

Also Known As: Yup! It extends the minimum Range of Outwit, Perplex and Probability Control for just 3 Points per character. It’s incredibly useful, since S.H.I.E.L.D. characters almost always have at least one of those abilities.

Working Together!: No team base.

Prime Time!! Prime Time!!: You betcha! Remember Brother Voodoo? Yup. He’s also got the S.H.I.E.L.D. keyword. Along with Deathlok Prime (heavy hitter from range) and War Machine Prime (heavy hitter from, well, everywhere).

Straight, With Chaser: 2 Chases. The aforementioned Captain America and Black Widow Chase from CATWS, and the, uh, also aforementioned Captain America Skrull Chase from M10.

Shadow of the Colossus: Currently none, but if and when WizKids ever wises up and creates an actual Helicarrier vehicle piece…

Micro Machines: 4. A S.H.I.E.L.D. Soldier. 2 different Agents and Ultimate Spider-Man (Miles Morales) from ASM.

Who Let You In?!: As much as I love the character, since when is Sleepwalker an agent of S.H.I.E.L.D.?

Why S.H.I.E.L.D. Is #3: Because S.H.I.E.L.D. teams are some of the most effective teams out there, and they cater to a bunch of different play styles. From big bruisers like Iron Man 001 to War Machine Prime, to smaller, tricky pieces like Brother Voodoo and Agent Sitwell.

Speaking of the agents themselves, each one brings a different set of skills to your team. Sitwell offers a Power Action group Perplex and Sidestep to adjacent characters; Agent 13 can cancel any defensive powers used by adjacent opposing characters; Black Widow can steal opposing Themed Team Probs; Nick Fury can steal the placement of opposing objects; Maria Hill can Outwit opposing characters from across the board (under certain circumstances). And so on.

Beyond the fact that many of these figures are not only fun to play but also tourney tested, you’ll find some of the more unique powers in the game belong to pieces with the S.H.I.E.L.D. keyword.

Must Have Pieces: Brother Voodoo, Captain America and Black Widow, Agent Sitwell, Agent 13, M10 Iron Man, Living Mummy.

 

Lego Justice League

2. Justice League

We Are Legion!: 80 separate characters with 111 different dials!

Uncle Sam Wants You!: No recruiter.

Also Known As: 4 separate ATA’s, although Justice League Dark is kinda obsolete (and was only “okay” to begin with).

“Justice League” is actually kind of sneaky good; for a measly 1 Point per character, it pumps up member defenses by +1 whenever they’re attacked by a character with the Wing, Sharpshooter, Indomitable or Giant combat symbols (just think about how many Meta pieces have one of those symbols for a second–almost all of them will have either Wing or Indomitable).

Working Together!: Yup! It was the original OP Team Base that dominated the tourney scene. It’s a bit obsolete now, but really only because we’re just coming off of a ROC season that banned Team Bases.

Prime Time!! Prime Time!!: 2. Dark Flash and The Caped Crusader. Dark Flash is perfectly respectable for his points; The Caped Crusader has seen some tourney play.

Straight, With Chaser: While there is a metric poop-ton of Super Rares on the roster, there isn’t actually a Chase piece.

Shadow of the Colossus: Believe it or not, none (The Bug is a “Giant” figure and Wonder Woman’s Invisible Jet–a FREAKING JET, mind you–is considered to be normal-sized.

Micro Machines: 4. Crime Syndicate Fast Forces Atomica, Oracle, Rookie Batgirl… and Autopilot Invisible Jet. By the way… 50 Point Autopilot Invisible Jet HAS 10 CLICKS!! Sure, you say, but it’s just a glorified taxi. Uh, Invisible Jet has Pulse Wave on its last 4 Clicks (Range is 6) and a 10 Attack Value on its last 4! Whaaa… ? For 50 Points? How has this not been used more?

Who Let You In?!: I gotta be honest, I never really “got” Geo-Force. I know he has a 35 year history at this point, but I’ve never thought to myself, “Man, I really want to build a Justice League team from the Ge0-Force era!” I mean, even among his fans, he’s thought of more as an Outsider, no?

Why Justice League Is #2: Because there is elite-level quality all up and down their roster. Yeah, most of that quality is named Superman, Batman, or Wonder Woman, but so what? Each of those characters has no less than 3 awesome versions in Modern right now (actually, those Tab-App figures weren’t bad either–maybe that should be 4 awesome versions!).

Justice League: Trinity War alone added a 5-star Batman and a 5-star Superman. With the addition of Ultra-Heavy objects to the game, Trinity War Veteran Superman can Hypersonic 12 spaces across the board and potentially deal 8 freaking damage! And he’s backed up by a 19 Impervious. A dial like this probably would have cost 300-350 Points as recently as two years ago, but somehow WizKids thinks he’s fair at 250. I’m not saying Supes will destroy the tourney scene (figures who cost more than 200 Points and are not named “Sentry and Void” tend not to do so well at tournaments), but even with his high cost he is a VALUE for his points. Batman is probably even better (we’ll talk more in depth about both these pieces in our JL:TW Top Ten Set review).

But beyond the Trinity, Justice League has access to really special pieces like JL:TW Lex Luthor, that Team Base, and much more. Big point games simply allow you to use your pieces at full strength, but even in 300 Point games, this keyword is very competitive.

Must Have Pieces: Team Base, JL:TW Batman, JL:TW Superman, Fast Forces Atomica, JL:TW Lex Luthor, Elongated Man and The Flash from Flash.

 

Lego Green Lantern Corps

1. Green Lantern Corps

We Are Legion!: 32 different characters featuring 36 different dials.

Uncle Sam Wants You!: Yup–Ion is a Possessor, so you can induct any Modern Age character you want into the Corps (I’d suggest Speed Demon, but then I always suggest Speed Demon for everything).

Also Known As: 1 ATA, The Green Lantern Honor Guard. At 5 Points per member, it’s actually a pretty expensive and very situational +1 buff to Attack Value.

Working Together!: No Team Base. This could change in the future, as I’m sure fans will clamor for it, but that’s assuming that WizKids even makes Team Bases in the future.

Prime Time!! Prime Time!!: Oh, they’ve got Primes. 4 to be exact. Laira Prime was one of the key pieces on the 2014 World Championship winning team, and she’s maybe the THIRD best prime with the keyword. Abin Sur and Tomar Tu are both better; regardless, all FOUR GLC Primes can use the extremely awesome “CONSTRUCT” Trait.

Straight, With Chaser: Ion is the lone Chase, but during his peak, he was going for over $200–he’s that good. As a Possessor, that is.

Shadow of the Colossus: None.

Micro Machines: 2 besides Ion when used as a Possessor. Green Lantern Recruit is pretty good; Abin Sur Prime is probably the best 50 Piece in Modern (although that’s deceiving, since you need to add another 8-10 Points for his Construct Trait).

Who Let You In?!: It’s not that they shouldn’t have made Simon Baz; his WOL LE was great! I just don’t need another, frankly inferior Simon Baz just two sets later.

Why Green Lantern Corps Has to Be #1: Because no other keyword has put more pieces in more high level tournament Top 8’s (ROC, World Championship, etc.). LE Kyle Rayner is almost silly he’s so good. All the WOL Primes are great; Abin Sur and Tomar Tu are ridiculously effective for their points.

The fact that the CONSTRUCT Trait is so good is really what powers their success, especially in ROC tourneys. And they have no less than 11 different pieces that can use that Trait!

Even in tournaments where Resources are allowed, the Green Power Battery interacts so well with their keyword that almost any GLC figure will be able to punch above its weight with ease. If you’re rolling into a major tournament, you better have a plan for dealing with the Corps!

Must Have Pieces: Ion, LE Kyle Rayner, Abin Sur, Tomar Tu, Laira, Parallax (Hal Jordan).

 

JUST MISSED THE CUT: Justice League of America (too top heavy–lots of quality from the best pieces, but that quality thins out pretty quickly); Justice League Dark (John Constantine is awesome, and the pieces all have synergy with each other, but the roster is simply too thin right now. There’s really only a few different ways to go if you want to be even mildly competitive. Now, if you just want to play some cool figures and have a lot of fun, they’re aces!); Kree (just missed out–again, a lot of synergy, and it’s overflowing with really good Ronan pieces from the GotG Movie Set).

 

So, there ya go! Those are your Top 10 Named Keywords in Modern Age… RIGHT NOW!! Agree? Disagree? Sound off in the Comments below!

And look for our Justice League: Top 10 Set Review and Second Opinion articles coming later this month!

Heat Check: Wordplay!! (Or, The Top Ten Named Keywords in Modern Age… Right Now–PART ONE!!)

50 Greatest Avengers

Hello again, and welcome to a very special day at Critical Missives! We’re introducing a new recurring column gimmick! It’s called “Heat Check,” and we’re going to use this space to count down the Top Ten versions of various Heroclix game elements.

Today, as we start to analyze where the game is at now that Justice League: Trinity War has released, we’re going to take a look at the best Named keywords in Modern Age play right now. Why? Well, first, because it’s always fun to rank stuff in a blog post, and second, these rankings may help you decide what team you want to play the next time you’re getting ready for a game at your local venue–or at least give you a hint as to which Named Themed Team keywords you might run into at your next event!

We’re going to judge keywords based on a bunch of different criteria:

We Are Legion!: This one’s pretty straightforward. This is just the total number of available characters.  The higher the number of total characters, the more options you have for team building.

Uncle Sam Wants You!: This is basically asking if there’s a recruiter–that is to say, is there any way for the keyword to pull characters without the keyword into your army while still keeping Theme. Which is a complicated way of asking if there’s someone like Amanda Waller, G.W. Bridge, Duhg, etc. who has a Trait that gives a certain Named keyword to a character who doesn’t have it during army construction. Recruiters obviously open up your options quite a bit; not every Named keyword is going to have a Recruiter–most don’t–but those that do definitely have a leg up when it comes to being able to construct a competitive team for just about any gametype.

Also Known As: Is there an available ATA? This is a big one. There’s some really great ATA’s out there, and some Named keywords even have access to more than one! The presence of an ATA can vastly increase the effectiveness of your team in many cases.

Working Together!: Does this keyword have access to a Team Base? If you haven’t heard, these things are stupidly good. The presence of a Team Base also means that the keyword can support larger game types as well.

Prime Time!! Prime Time!!: Prime characters are usually ridiculously efficient for their points. That’s why (in all but one case) you can only play one per Build. If a Named keyword doesn’t have access to at least one Prime character, they’re gonna have to work a little harder to be as effective in a competitive environment. If they have MORE than one Prime to choose from, um… damn. That usually doesn’t happen… Usually.

Straight, With Chaser: Chases are cool. But, more relevant to our purposes here, Chases are usually really effective (much less consistently than Primes, and they’re not intended to be equivalently as good, but still), primarily because they often all share at least one really good Trait (if not more) that’s often synergistic (for example, the Z-Virus Traits on the Zombie Chases from Deadpool and Guardians). Plus, they’re just that little extra bit of fun to play. If a Named keyword has access to one or more Chase characters, again, this will only give you more options while building your squad.

Shadow of the Colossus: Like Team Bases, Colossal characters are just fun as hell to play, and often overpowered (just by their very nature). Most venues only allow them for certain gametypes. Still, the presence of a Colossal within the pool of available figures often means that the Named keyword can field not just a great 300 Point team, but great teams at point levels up to 1000 and beyond for those weeks your venue is running an epic clash.

Micro Machines: The other end of the spectrum; if your putting a team together for a micro game (200 or less), does this keyword have enough good figures to make a team? Also, a larger number of smaller character would indicate that this keyword has a lot of supporting characters to choose from. Another sign of overall versatility.

Who Let You In?!: Our pick for the least likeliest figure in Modern that ACTUALLY has the keyword.

 

So, with all that said, let’s count ’em down, Dave Letterman-style!!

Here are your TOP TEN KEYWORDS IN MODERN AGE.. RIGHT NOW!!

 

Marvel ZOmbies Villains

10. Z-Virus

We Are Legion!: Pretty darn small roster, actually. 18 distinct characters with 20 different dials (17 figures plus a 3-dial Team Base). But Z-Virus makes up for its small quantity with a high amount of quality!

Uncle Sam Wants You!: In short, no, although all but two Z-Virus characters (everyone but Headpool and the Team Base) can resurrect opposing characters that they KO as new teammates, which I suppose is a roundabout way of recruiting, no? Still, this won’t help you during army construction, which is what this category is really about.

Also Known As: No ATA. Frankly, they don’t need one.

Working Together!: They do have a Team Base, and it’s pretty damn good!

Prime Time!! Prime Time!!: No Primes, but…

Straight, With Chaser: … they have access to 16 DIFFERENT CHASE PIECES!! Only Headpool (Common) and the Team Base (LE) aren’t Chases. As mentioned before, all the Chase Z-Virus characters have Improved Movement: Ignores Characters AND the same two Traits in common: ZOMBIE HUNGER: When Super Skrull damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Super Skrull would be KO’d by an opponent’s attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks AS WELL AS ZOMBIE INFECTION: When Super Skrull damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO’d by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.

This makes almost every character with this keyword hard as heck to kill with any finality.

Shadow of the Colossus: Shockingly, Zombie Galactus does NOT have the Z-Virus keyword. Ninwashui and I often “House Rule” him to have it; regardless, he still has the Monster keyword so he can make a generic Themed Team with any of the Z-Virus characters. Still, this really hurts–very annoying, WizKids!

Micro Machines: Not so much. Only Headpool at 38 Points is under 50, but most Zombies are actually pretty reasonably priced.

Who Let You In?!: Has got to go to GOTG061 Skrull. The Zombie Villain no one was asking for. It’s the only Zombie Chase that isn’t Unique. Even Wizkids is like, “Naw, man, go ahead and play as many as you want. Trust us, it’s not to your advantage.” For so many reasons, this should have been Zombie Thanos.

Why Z-Virus Is #10: Because of their innovative Zombie mechanics, these guys are a blast to play. The Team Base is much more effective to play than it is on paper. Now, outside of Headpool, it is a nightmare trying to cobble all these characters together (after a lengthy pursuit over two sets, I myself have Headpool, five of the Chases and the Team Base–basically 33% of the available Zombies. Sigh… ), but it can be worth it. Headpool, Electro and Super Skrull in particular are Meta-Worthy, with Super Skrull having headlined at least one ROC-winning squad (if not more).

Must Have Pieces: Headpool, Electro, Super Skrull.

 

LEgo Avengers

9. Avengers

We Are Legion!: Huge roster. Go spelunking for the Avengers keyword on HCRealms.com’s Units section and you’ll return 120 results!!

Uncle Sam Wants You!: No recruiter, at least not as yet, although who knows how the Avengers Round Table Resource that’s gonna hit this summer will work…

Also Known As: Yup–four different ATA’s!! The best is probably Secret Avengers (Characters using this team ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn. 5 Points per character.).

Working Together!: A pretty decent Team Base from AVX that offers a ton of different cast options (more than a dozen characters to choose from).

Prime Time!! Prime Time!!: Yup! Invincible Iron Man gave us three–Hyperion, War Machine and Silver Centurion!

Straight, With Chaser: Just a few Chases to choose from, at least until this summer. The best is probably the Cap/Black Widow duo from Captain America: The Winter Soldier.

Shadow of the Colossus: At the moment, none, although Phoenixbuster Iron Man is a giant… and a giant sculpt!

Micro Machines: One pretty good one (Tony Stark from Iron Man 3 is exactly 50 Points) and NOTHING ELSE. Wow!

Who Let You In?!: Gonna go with wkM-012 Firestar. I remember the Spider-Man and His Amazing Friends cartoon fondly from my youth; never thought I’d see those characters made into ‘Clix with Avengers keywords. Crazy! I’d say the runner-up here is Mantis–I think of her more as a Guardian now.

Why Avengers Is #9: Just on sheer variety, Avengers has to be a part of this list. Man that’s a big roster! But they’ve also got some wickedly effective pieces, too. They’ve slid down to #9 because of all the quality they lost when Chaos War rotated (Hawkeye or Sentroid, anyone?), but I’d expect Avengers to be Top 3 (or better) by the time Nick Fury and the Agents of S.H.I.E.L.D. releases this summer as there’s no fewer than THREE sets devoted to the Avengers coming out between April and May.

Most of the AvX pieces were quite solid, with Scarlet Witch being especially effective at her 100 Point level, but the fact is that since at least half of the Marvel Universe has been in the Avengers at some point, just about every set has a quality Avengers piece (heck, even Deadpool gave us Shang-Chi… along with a Deadpool piece that didn’t have the keyword but somehow was allowed on the Avengers Team Base!).

Must Have Pieces: AvX Scarlet Witch, Captain America and Black Widow Duo, Silver Centurion.

 

Black Lantern Lego

8. Black Lantern Corps

We Are Legion!: 17 different Modern Age characters with, like, 27 different dials.

Uncle Sam Wants You!: Yup! WOL060P Black Hand will bring any character you want over to the dark side for a measly 25 Points! Also, if you’re using the Black Lantern Resource, you can dish out the Black Lantern Corps keyword to whoever you want, but that won’t help you during force construction.

Also Known As: Uh-huh. They’ve got just one, but it’s a good’un! Only costs 1 point per character and it guarantees at least 1 click of health will be restored whenever a BLC member uses Regeneration (which, with their dials, will probably happen quite a bit)!

Working Together!: No Team Base…

Prime Time!! Prime Time!!: Yes! Exactly one, and he’s awesome! Zoom, the Super Rare Prime from Flash!

Straight, With Chaser: None–even Black Hand is just a SR.

Shadow of the Colossus: Two!! Nekron and Black Lantern Anti-Monitor! Nekron is a straight Boss Battle piece (which basically means he costs a ton of points and is definitely over powered in larger games) as would be expected of the Grand Prize Piece for a 6-month long OP campaign. BLAM is great in his own right; not as powerful, but he doesn’t cost as much, either.

Micro Machines: Just 2–Black Hand (as a Possessor only, so he doesn’t really count for this) and Black Lantern Reanimate, who’s not bad for his 35 Points.

Who Let You In?!: The Modern Age BLC roster is pretty tight, so we’re gonna twist this category around and complain about who HASN’T been let in yet. The biggest no shows so far (in order of “totally egregious omission” to “would have been nice to have”) are Black Lantern versions of Elongated Man, Hawkman and Hawkgirl (these two could have even been a duo!), Martian Manhunter, Sue Dibny and Jean Loring. Now, we got a pretty good Elongated Man in Flash and a very good Hawkman in JL: TW, so theoretically you could Black Hand Possess either of those pieces and be comic accurate. BL Manhunter was also a big antagonist in “Blackest Night,” so he would have been nice to have as well. At least there’s a Brave and the Bold Golden Age version of him, so at least he isn’t as yet Un-Clix’d like Ms. Dibny and Ms. Loring.

Why Black Lantern Corps Is #8: They are just hideously effective. Playing a Black Lantern Corps team isn’t entirely dissimilar than playing a Z-Virus team–both keyword families get exponentially stronger every time you KO an opposing figure. But the fact that they have both a Recruiter (Black Hand) and TWO different Colossals to choose from means that this keyword can be a contender in almost any size game. And we haven’t even mentioned the fun that is Black Lantern Firestorm or Aquaman yet!

Must Have Pieces: Zoom Prime, Black Hand, Nekron.

 

Lego GotG

7. Guardians of the Galaxy

We Are Legion!: 29 different figures with 33 distinct dials!

Uncle Sam Wants You!: No recruiters. Bummer.

Also Known As: Two! The first basically makes team members un-Outwittable for a measly 4 Points a character. Extremely useful. The second (GotG Silver Age) is now practically useless (makes team members Wild Cards, but erases all other team abilities they possess. Which, y’know, makes being a Wild Card preeeeeeeety pointless.

Working Together!: No Team Base… this clearly needs to be remedied.

Prime Time!! Prime Time!!: Surprisingly, none.

Straight, With Chaser: Two, and one’s a must have! The Guardians of the Galaxy Movie Set gave us what has to be considered one of the best Rocket Raccoons ever!

Shadow of the Colossus: None.

Micro Machines: Not one. Mantis I think is the closest at 56.

Who Let You In?!: No actual complaints here; roster is solid, with a few classic characters (Killraven!) mixed with a heavier tilt towards the modern roster (Iron Man, Angela, etc.).

Why Guardians of the Galaxy Is #7: Because there’s barely any stinkers on the roster. Even some of the common, easily available figs like Mantis and Major Victory have turned up on Top 8 winning ROC squads. You want to get up to some shenanigans? Main set Star-Lord makes every team member’s Defense value equal to the highest native Defense value possessed by a team member (hello Chase Rocket Raccoon and his 19 D!!).

If there’s a power or game mechanic you want, you’ll probably find it on one of these folks! Consistent quality.

Must Have Pieces: A bunch. Rocket Raccoon (Movie Set Chase), Star-Lord (Movie Set Starter), Major Victory, Mantis, Yondu, Star-Lord (Main set Uncommon).

 

Lego Heroes for Hire

6. Heroes for Hire

We Are Legion!: 26 characters with 27 different dials (for those keeping score at home and wondering about my math, the Colleen Wing and Misty Knight duo fig can actually be played as separate dials that distinctly represent each character, or played as a whole dial representing both as a duo piece). Also, for those wondering why I’d choose Luke Cage to headline this section when THERE IS NO MODERN AGE LUKE CAGE, well, yeah, that’s kinda my point! We need a Modern Luke Cage, dammit! (And with Avengers Assemble and Age of Ultron OP coming this year, I’m pretty sure were getting at least one, if not two or more, since we know he’ll have an ID card… )

Uncle Sam Wants You!: No recruiter.

Also Known As: Yup! Their ATA was, at one point (circa 2013) the best in the game. So good, in fact, that WizKids had to nerf it, since every tournament was being won by Ghost Rider with the HfH ATA and, well, anything else.

Working Together!: No Team Base.

Prime Time!! Prime Time!!: Two. One is a super-efficient close combatant who starts with Charge, Flurry, Stealth, Quake (with a 12 Attack!), Super Senses, CCE (and the ability to use it as a close combat action, so it pairs nicely with Charge or Flurry!) and a Trait that has a 33% chance to nerf opposing Relics and Resources if a character using one of those attacks him.

And he’s the “bad” Prime.

As good as Cat is, Brother Voodoo will go down as possibly the best Prime ever made (although we shall watch the Modern Age careers of Zoom and Captain Marvel with interest, methinks–and yes, unfortunately that was a Phantom Menace reference. Deal with it!).

Straight, With Chaser: None. Don’t really need one. That ATA turns almost any piece into a Chase-level efficient attacker!

Shadow of the Colossus: Again, none. And again, probably don’t need one.

Micro Machines: Just two–Black Cat from Deadpool and Johnny Blaze from ASM.

Who Let You In?!: So, again, just to be clear: 2 (really three, when you count the fact that you can play the Duo as separate dials) Modern Age versions of Misty Knight and Colleen Wing; 2 Modern Age versions of Black Cat; a Modern Age freakin’ Humbug… and no Modern Age Luke Cage?!?!?!?!? Suuuuuuuurrrre…

Why Heroes for Hire Is #6: Because they’re still going strong two years after they’re Modern Age reintroduction in ASM! It’s funny, everyone thinks of HfH as a ASM sub-theme, which it certainly was, but Deadpool actually gave us more than twice as many HfH figs, which really rejuvenated the keyword. Once ASM rotates out, HfH will definitely suffer, but given the roster overlap in the comics between the Avengers (who, as mentioned, have, like a bazillion sets coming this year) and the Heroes for Hire, I wouldn’t be shocked if HfH shows up on this list again in 6 months!

But you could argue that right now, they deserve to be even higher. They have Meta pieces coming out of their earholes: Ghost Rider; Speed Demon; DP Main Set Elektra; FI (White Ranger) Iron Fist; Brother Voodoo; Shang-Chi… all these pieces have made a Meta impact, whether at a ROC tourney or elsewhere.

Must Have Pieces: Pretty much the list above. Also, HfH pieces are probably the easiest to collect. Individually, there’s none that will cost more than about $20, and most are much cheaper. Kind of like the opposite of collecting Z-Virus pieces.

 

Alright! That’s the end of part one! We’ll count down all the way to number 1 in Part 2 next week! Also, later this month you can expect Ninwashui and I to give our JL: Trinity War Top Ten Set Reviews!!

[EDITOR’S NOTE: Part 2 is live! And you can find it right here!]

Nick Fury and the Agents of Roundup!! (Or, The Weekly Roundup for 02/01/2015!!)

Roundup

 

Ooooooooooooohhhhh, it’s good to be back! With the Critters* now behind us, it’s time to start looking forward to 2015!! There’s already been a ton of releases announced–Justice League: Trinity War, Avengers Assemble, Avengers: Age of Ultron, Age of Ultron and now Nick Fury and the Agents of S.H.I.E.L.D.–and that just takes us to July!! There’s also been a slew of Previews that just hit the street, including the entire 2015 Convention Exclusive line!

But we’re getting ahead of ourselves. Well get to all that in…

THE WEEKLY ROUNDUP!!

 

Microphone

PODCASTS:

Dial H

Dial H for Heroclix is new every week; this past week brought us Episode 81, wherein the guys discuss the recent Con-Exclusives announcement for 2015, among other things!

This is Ultimate Play, b!tches!

–The latest episodes are Eps 30 & 31! In Episode 30, the Roundtable is back with analysis on the Tulsa and British Columbia ROC’s, as well as their takes on the recent Watchlist rulings and changes. Haven’t listened to 31 yet, so I don’t have a synopsis for you…

"We're a Thing again!"

–Well, just as quickly as they came back, ClixCast seems to have gone away! They have yet to release an episode since their September offering, so I’m removing them from the Podcast rundown until we get some sort of activity from the guys!

 

Welcome... to the ROC!

–You can find the latest ROC tourney announcements right here!

–A slight rules clarification has dropped that essentially mirrors standard protocol for WizKids-sponsored tournaments. It basically means that sets aren’t legal for ROC events until they’ve been out for a week or more. You can read the full announcement right here.

 

Preview

 

Justice League Heroclix Trinity War

–Justice League: Trinity War just keeps getting spoiled left and right!

As of today, 50 different figures (including the Gravity Feed) have been spoiled, plus two members of the CSA Fast Forces Pack (By the way, both of the spoiled Fast Force-ers are pretty damn good, so I’d order early if you want to get these guys. Fast Forces usually sell out pretty quick. Atomica alone will provide a 19 Defense character with the CSA Team Ability for just 25 Points!!).

The Super Rares seem extremely effective so far. Highlights include John Constantine, his Prime version (Nick Necro) and Despero (Oooooo, he’s gonna be fun to play).

Also, the 7 Deadly Sin 3D Objects seem almost as good as Hammers. Plus, you don’t actually need a Resource to play them IF you’re running the objects Chase piece (this will all make more sense once the set releases, trust me).

Check out the HCRealms.com Units page to look over all the spoiled dials.

 

nick_fury_agent_of_shield_booster

–We have a new set announcement! Nick Fury and the Agents of S.H.I.E.L.D. will be out in July, and it’ll bring with it a Fast Forces that features the TV versions of Agent Coulson, Skye, Fitzsimmons and Agent May!! The proper set will also feature random inserts like more Avengers Roundtable ID cards and the first ever Assembl-A-Fig (or somesuch spelling) wherein you combine different 3D objects to make Iron Man’s Hulkbuster Mk. 2 Armor!

You can read ICv2’s article about the release right here!

 

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–No Army of the Week, Local Games or Hollywood News this week–look for those sections to return next time. Especially Army of the Week, where we’ll look at how the new JL:TW Chases work with Resources and Entities (Hint: Very well.).

–Ninwashui built another Build column, and of course we gave out some Critters* in our second annual “Simply the Best” Awards article!

–We’ll be back later this week with a look from Ninwashui at some of the Justice League: Trinity War Gravity Feed figures, as well as in in-depth look at comic books on TV.

 

Until then, Stay Safe, and Watch where you draw you Lines of Fire!!

 

You’re Simply the Best 2: Electric Boogaloo!! (Or, The Best Everything of 2014!!) (Or, Let’s Hand Out Some Critters*!!)

Tina Turner

(As always, with apologies to Tina Turner for stealing her gimmick…)

Is it 2015 already? Yes. Yes, Timmy, it is. Which means another year of Heroclix has come and gone. And since it’s January, it also means that it’s time to look back at the year that was and pick out the best, coolest and weirdest pieces!

In other words… IT’S TIME FOR A YEAR-END REVIEW!!

But first, let’s look at all the Heroclix releases from 2014:

[EDITOR’S NOTE: We’re gonna leave AvX out of it, since it technically started in 2013, although many of the participating venues didn’t finish up until January or February.]

–Yu-Gi-Oh! HeroClix: Series One (01/08/2014)

–Fast Forces: Legion of Doom (02/26/2014)

–Superman and the Legion of Super-Heroes (02/26/2014)

–Captain America: The Winter Soldier (03/12/2014)

–Batman: Arkham Origins Quick-Start Kit (05/03/2014) [EDITOR’S NOTE: While technically a release, this was given out at certain venues on Free Comic Book Day. The figures are actually kind of interesting, but they’re Purple Ringed and, therefore, not tourney legal. Still, this is a cool lil’ setup.]

–Fast Forces: Thunderbolts (05/14/2014)

–Deadpool (05/14/2014)

–X-Men: Days of Future Past (05/31/2014)

–War of Light (06/01/2014)

–Return of the King (06/04/2014)

–Guardians of the Galaxy Movie Set (07/02/2014)

Star-Lord Gif

–Justice League Strategy Game (07/09/2014)

–Fast Forces: The Inhumans (08/13/2014)

–Guardians of the Galaxy (08/13/2014)

–The Hobbit: The Battle of the Five Armies (11/05/2014)

–Fast Forces: Rogues (11/12/2014)

–The Flash (11/12/2014)

Whew!! Okay! So we had 17 major releases in 2014. And that’s not including the various Convention Exclusives that also released this year. Plus, War of Light came in two Waves and therefore almost counts as two sets on it’s own. A major success, War of Light also birthed the Entity Chases, which were probably the most sought after Chases of all-time.

Speaking of Entity-fueled successes, here is the publicly released third quarter earnings statement put out by Heroclix makers WizKids/NECA, LLC:

Gold Swimming Pool

In response to the secondary market frenzy created by the Entity Chases, WizKids/NECA, LLC submitted this follow-up statement:

the_joker_smile_by_angrypig-d4k075d

So, in other words, the game did okay this year. But enough about the games finances!

Time to dole out some Critters*!! As always, these categories are chosen and (ill-)defined by yours truly!

[*EDITOR’S NOTE: “Critters” is the current short name for the annual “Simply the Best” awards handing out by Critical Missives. It’s creepy. We know it’s creepy. We’re working on it.]

 

SIMPLY THE BEST… PRIMARY ATTACKER (Vaguely defined as the best attacking piece to build an army around):

SLOSH039X Bizarro

DP051 Banshee

DP057 Tiamat

WOL025 The Weaponer of Qward

WOL107 Kyle Rayner (Green Lantern)

GOTG062 Super Skrull

FL053B Zoom (Black Lantern)

FL050 The Flash

 

AND THE CRITTER GOES TO…

 

Zombie Super Skrull

Why Super Skrull Won: Versatility. Pure and simple. No matter which Clix your opponent sets down in front of you when you start the game, if you’re running Super Skrull, you know you’ve got a chance. His Trait (IT’S HARD TO EMULATE FOUR POWERS WITH HALF MY LIMBS: Give Super Skrull a free action and choose up to one each of standard speed, attack, defense, and damage powers. Super Skrull can use the chosen powers until your next turn. For each power chosen this way, place a Power token on his card. At the end of your turn, roll a d6 that can’t be rerolled, and subtract 1 for each Power token on his card and remove all Power tokens from his card. On a result of 1 or less, deal Super Skrull 1 unavoidable damage.) is simply ridiculous, and that’s before you remember he’s got the standard Z-Virus powers that let him bank healing for the future while also having the ability to resurrect your opponent’s KO’d pieces… on your side!

Notable Runners-Up:

Kyle Rayner just missed out on this for me. The fact that a guy used Super Skrull to take out a buncha Kyle teams (among others) in a recent ROC was the deciding factor for me.!

Banshee is almost as good with his strong stats and his ability to target through both Hindering and Elevated Terrain, but he’s stymied by the existence of Copycat. The fact that there’s a piece out there that simply let’s your opponent take Banshee and leave you with a walking Pu-Pu Platter is intolerable to me… and makes playing Banshee somewhat risky.

Black Lantern Zoom is extremely good for his points, but he does take up your Prime slot, which sometimes makes it harder to field great supporting figs around him.

And finally, the Kingdom Come Flash just hasn’t been around long enough to truly flex his muscles in the Meta. Once Resources rotate back in, expect to see a bunch of Sinestro Corps Batteries powering the Flash here to victory!

 

SIMPLY THE BEST… SECONDARY ATTACKER (Vaguely defined as figures who can reliably damage the enemy but cost less than the Primary Attacker in your Build):

SLOSH057 Lydea Mallor

DP053A Speed Demon

WOL010 Controller [EDITOR’S NOTE: Sorry, got my lists confused. Controller belongs in the “Most Embarrassing Piece to Pull in a War Of Light OP Event” category.]

WOL013B Tomar Tu

GOTGM012 Yondu

SLOSH039X Bizarro

DP064 Electro

It takes a special kind of crazy to run Lethal Legion at a ROC...

Actual video of me using Zombie Electro against Ninwashui in a house game. For the 43rd time.

GOTGM101 Star-Lord

GOTGM106R Ronan

GOTG007B Captain Marvel

GOTG023 Yondu (Yep! They both made this list!)

GOTG059B Doctor Spectrum

 

AND THE CRITTER GOES TO…

 

Speed Demon

Why Speed Demon Won: My Lord, this was a packed category, and it really came down to Speed Demon and Captain Marvel at the end. Either one would have walked away with this category in 2013, but damn, how do you choose here? I give Speed Demon the nod for two reasons. One, he’s not a Prime (actually, he’s better than Whizzer, his Prime version), so you can still run a Prime character in your Build. And two, his Trait (SPEED CYCLONE UPLIFT: When Speed Demon moves, after actions resolve, choose an opposing character and roll a d6. If the result is less than the number of distinct squares that Speed Demon moved into or through that are adjacent to that character during the move, you may place that character within line of fire of its square and up to the result away in squares and deal that character half of the result in damage.) was the best Trait I read this year. It can be gamechanging on its own, but when you start to combine it with things like Entities or The Phoenix Force, Speed Demon can get out of hand in a hurry.

Notable Runners-Up:

Captain Marvel (the Prime) was a close second. His ability to completely shut down the attacks of anyone he hits is stupid good. He’s a little crunchy himself, but his Special Defend power lets him boost the Defense Value of most adjacent friendlies to 19!!

Both Yondu figures are great; much has already been said about the main set Uncommon from GOTG. But I really think folks need to take another look at the GotG Movie Set version. He’s a different kind of ridiculousness.

I can’t believe I’ve gotten this far and not mentioned Lydea Mallor. There was a time when she ruled ROC’s all across the country. Now, she’s kind of old news. Still, she may have burned through her usefulness quickly, but she also burned quite brightly for that short while, too. With the new ROC season allowing Resources again, I’d expect her business to pick back up a bit.

 

SIMPLY THE BEST… SUPPORTING FIGURE (Vaguely Defined as those pieces that round out your force by providing those important non-damage dealing abilities, like Perplex, Probability Control or Outwit; Support; or TK, or Taxi Service, or something else entirely):

FFDP006R Mercy 

SLOSH001 Cosmic Boy

CATWS005 S.H.I.E.L.D. Agent

CATWS014 Agent Sitwell

DP018 Blind Al

DP020 Weasel

DOFP008 Senator Robert Kelly

DOFP011 Destiny

WOL007 Blue Lantern Recruit

WOL010 Controller [EDITOR’S NOTE: Sorry, got my lists confused again. This Controller nomination belongs in the “Most Exciting Piece to open during War Of Light: Month 1… Until You Realize That He Isn’t a Poorly Scuplted Superboy Prime Like You Were Hoping.” category.]

WOL033 Sister Sercy

WOL029 Brother Hymn

GOTGM018 Rocket Raccoon

GOTG003 Mantis

GOTG017A Kree Lieutenant

FL007 S.T.A.R. Labs Technician

 

AND THE CRITTER GOES TO…

 

Rocket Raccoon Gif

Why Rocket Raccoon Won: So, while the 300 Point Meta game probably exerts the greatest influence on a lot of these awards, I chose Rocket because he offers so many great supporting abilities PLUS he’s the lynchpin to so many different cool Guardian of the Galaxy Builds (if you’re playing Star-Lord from the comic set, you almost HAVE to play the Movie Chase Rocket with him!). He’s also a decent Secondary Attacker (not great, but decent) and certainly could have been nominated in that category as well.

But I view him more as a Supporting Figure. He lends adjacent snipers Enhancement, he has Outwit with a 7 Range AND he buffs the Attack Values of adjacent friendlies that share at least one of his two main keywords (Ravagers or Guardians of the Galaxy). Now, there are certainly other figures in the game who can buff both Attack and Damage (Rocket’s fellow nominee Weasel can do that trick too), but you can very easily run into positioning issues where you find it extremely difficult to keep the Enhancer next to the Attacker that your trying to buff. Not with Rocket! He’s Tiny-sized, which means he can be carried by just about any attacker, whether or not they fly! And, being tiny, Rocket doesn’t make the carrier subtract two from their movement (VEEEERRRY helpful during Running Shot/Carry maneuvers.)

Notable Runners-Up:

Blue Lantern Recruit packs about every starting ability you’d want into one tiny, 50-Point shell. He probably would have won this if not for Rocket.

Ditto for Mercy, except I like Blue Lantern Recruit just a tad better.

Agent Sitwell is an AWESOME supporting piece… as long as you’re playing a S.H.I.E.L.D. team.

Finally, S.T.A.R. Labs Technician has already started to show up in the Meta. Great package of abilities for the point cost.

 

SIMPLY THE BEST… WORST FIGURE OF THE YEAR (Vaguely defined as, well, the worst figure of the year, which would technically make that piece the best at sucking):

FL018 Steve Trevor

FL019B Bizarro Flash

SLOSH050 Toyman

SLOSH047A White Witch

DOFP002 Sprite & DOFP020 Ariel (A RARE DUAL DISAPPOINTMENT!!)

WOL010 Controller (FINALLY!! A category he’s SUPPOSED to be nominated in!)

WOL039 Kryb

WOL051 Krona

GOTGM010 Nebula

 

AND THE CRITTER GOES TO…

 

"Yes. And don't let the door hit your ass on the way out."

Yes. And don’t let the door hit your ass on the way out.

Why Steve Trevor Won: So, at only 54 Points, you could argue that there are much worse figures out there who, by virtue of the higher Point cost, would be a bigger detriment to your team because you’d have to sink more of your Build’s Resources (i.e. Build Points) into fielding them.

And you’d be wrong. As I argued during the 12 Nights of Clix-Mas, Steve Trevor is so bad that you’ve probably already lost the game just by fielding him, since you probably thought you could successfully find a way to use his Leadership Special Power. And you were wrong. Because while Steve Trevor has a bevy of keywords to chose from, he makes an awful Leader no matter which squad you choose to run.

“But HypeFox,” I can already hear you saying, “Running Shot and Psychic/Blast is an awesome combo, and he has that top click!” Sure he does. He also has a 5 (not 6) Range and only a 16 ES/D for Defense. Look, you could play two more Entities for that price; it’d be cheesy, but you could. Instead, you chose the worst dial released this year.

Are you going against Steve Trevor? Oh, I have some advice. Here’s the secret to taking down Steve Trevor: deal him one damage (I promise it will go through). At that point, on Click 2, Steve Trevor gets Willpower, a 9 Attack and he keeps his craptastic Empower/Leadership Special Power.

And don’t think that it’s that hard to get Steve here to his second Click. All you need is one character with Poison and some patience. Oh, did Steve Trevor just move? Well, go ahead and plop your Poisoner adjacent to him. Whether Steve stays and takes the Poison or he Pushes to vacate the premises, your job is done, since that Willpower only shows up on Click 2!!

Notable Runners-Up:

Krona is 245 Points with a Trait that can’t be legally activated in a 300 Point game unless your running an Entity on a figure 30 Points or less. The benefit to Krona if you do all that? Probably a +2 to his Range or Speed Value. Lame. This character was a universe-imperiling badass in the comics; in Clix, the only thing he’ll imperil is your chance to win if you field him.

White Witch is impossible to promote, even though Battlefield Promotion is one of the only reasons to play her.

Controller is, well, Controller. He has the capability of dealing 4 Penetrating Damage to any character within his Range… provided that he’s already hit with EIGHT FREAKING ATTACKS!! And if he’s already done that, well, you’ve probably already won the game.

 

SIMPLY THE BEST… GRAVITY FEED SET (Marvel or DC):

Captain America: The Winter Soldier

Guardians of the Galaxy Movie Set

Days of Future Past

Deadpool

 

AND THE CRITTER GOES TO…

 

CATWS

Why CATWS Won: Top to bottom, it had the best pieces. It added a metric POOP-TON of S.H.I.E.L.D.-keyworded figs and gave us a very solid Chase (Cap and Bucky) and a damn near broken one (Captain America and Black Widow). We now have a very useful Nick Fury, and Agent Sitwell is one of the best S.H.I.E.L.D. supporting figs we’ve seen since… well, since the CATWS005 S.H.I.E.L.D. Agent THAT’S ALSO IN THIS SET!!

Notable Runners-Up:

Guardians of the Galaxy Movie Set gave us a fantastic Chase Rocket, probably the best Drax we’ve seen yet along with the best version of The Collector we’ve ever received. Having said that, most of the pieces I keep reaching for from this set (Star-Lord, Ronan) are actually from the STARTER, not the Gravity Feed.

Days of Future Past had some neat ideas, but top to bottom it can’t compare with CATWS. Professor X is great until you see that he’s overcosted by at least 30 Points. Sprite and Ariel pose that time-honored riddle: when you have the opportunity to eat the Chicken Salad you didn’t want OR the Egg Salad you didn’t want, which do you chose?

And finally, Deadpool was probably about the best main set Gravity Feed we got all year. It was worth seeking out the Deadpool dial that comes in the Gravity Feed just for his Word Bubble alone. Daredevil in that same Feed is a SwitchClix, which is a really cool thing to pull from a Gravity Feed pack. Also, Secret Empire Number 9 is one of the best Ranged supporting pieces in Modern right now that no one ever talks about.

 

SIMPLY THE BEST… PRIME FIGURE (Vaguely defined as… well, it’s pretty self-explanatory, actually):

SLOSH005B Mon-El

DP019B Evil Deadpool

DP047B Cat

DP053B Whizzer

WOL013B Tomar Tu

WOL020B Laira

WOL046B Abin Sur

GOTG007B Captain Marvel

GOTG047B Thanosi

FL037B Dark Flash

FL053B Zoom

 

AND THE CRITTER GOES TO…

 

Captain Marvel Marvel 2

Why Captain Marvel Won: Wow! This was probably the deepest and most competitive category this year. Captain Marvel wins because he does so many different things to help your team win, yet at 81 Points he’s on the low-end of what most Secondary Attackers cost. Plus, his Attack Special ability that–among other things–allows him to shut down opposing figures counter-attacks when he hits them (UNI-BEAM: Captain Marvel can use Energy Explosion, Incapacitate, and Penetrating/Psychic Blast. When Captain Marvel hits with a ranged combat attack, hit targets can’t make attacks during their next turn.) is damn near broken!

Notable Runners-Up:

Abin Sur is just ridiculously cheap, and he has the Construct ability. He finished second for me.

Whizzer is a great figure, but I can’t vote for a figure for “Best Prime” when it’s NON-PRIME (Speed Demon) is both cheaper to field AND more effective.

Zoom would have finished third; he’s fantastic, but he’s almost a Primary Attacker. Nothing wrong with that, except that many of the best Modern Age Supporting Figures happen to be Primes themselves right now, which means that you can’t use them in a Build with Zoom.

Finally, Cat still has a lot of room to grow in the Meta. Now that ROC is switching back to a format where Relics and Resources are allowed, I wouldn’t be surprised if we start to see him turn up a little more often.

 

SIMPLY THE BEST… 5-FIGURE SET (Vaguely defined as THE SET OF THE YEAR!!):

Guardians of the Galaxy

War of Light

Deadpool

Flash

Superman and the Legion of Super Heroes

 

AND THE CRITTER GOES TO…

 

"We're number one!"

Guardians… pull my finger.

Why Guardians of the Galaxy Won: The Critical Missives version of Best Picture goes to… Guardians of the Galaxy?! Hmmm… Before I sat down to write this article, I thought for sure War of Light would capture this, but when I look back over this past year, I have to say that, top to bottom, Guardians was the best set. The fact that every generic had a “soldier” version and a “royal” version is freaking awesome. It actually cut down so much on the normal clusterglut (a term I just coined) of generic Commons that you accumulate every time you buy packs.

War of Light did this too, to an extent, but that was mostly different versions of the same character (“Kyle Rayner as a White Lantern. Kyle Rayner as a Blue Lantern. And on and on…”). War of Light was also WAAAAAY harder to initially collect. But Guardians also gave us almost as many Meta pieces as WOL without all the headaches (Entities). Even now, I still feel like there’s TONS of undiscovered GOTG pieces just waiting to be tried out. Heck, Ninwashui finally beat me for once just the other day using a Brother Royal team. It was ridiculously effective–and you never even see those guys. At least, not yet. But GOTG’s top to bottom depth is what put it over the top for me!

Notable Runners-Up:

War of Light obviously finished second. It was everything DC fans seemed to want and more. Uh, way more. It was actually like 3 or 4 separate Lantern stories rolled into one set. Still, it gave us a lot of previously Un-Clix’d figures, and two MAJOR new mechanics with the Construct Trait (found on the Primes and Participation Prizes) and the Entities (with their “Possessed” Traits). The Entities were extremely powerful; they’re recent slight-nerfing probably has them in the right place, power-wise. The Construct Trait is the next thing that may need to get looked at; I’ve seen so many players going out of their way to play, like, 4 Wall-bearing figures in larger point games (“If no one can target any of my figures ever, I’ll win!” Uh, yeah, Timmy, maybe, but it’s the antithesis of what the game is about. It’s basically the strategy of people who don’t trust their own ability to orchestrate a strategy.). So War of Light was second for me, if only because it caused so many issues in the Meta and beyond; but as we end 2014 and roll into 2015, I’m pretty happy with where we’re at Rulings-wise with the set, and I think it’ll be an important source of Builds for the next couple years.

Deadpool was awesome. It gave us Speed Demon and Banshee and a TON of great Hand figures. It also gave us Copycat, who was just as big of a problem (in her own way) for a while as the Entities were.

Flash had some of the best sculpts of the year. The Speed Force mechanic isn’t as cool as the two mechanics put forth by War of Light, but it’s still a solid addition to the game.

Finally, SLoSH will primarily just be remembered for Lydea Mallor, I think. It wasn’t a bad set; it just wasn’t as much fun as the other big sets we got this year.

 

Well, there you have it!! That’s all for this year’s Critters*!!

Join us next month as we dive into Justice League: Trinity War and start a new Page for this site that’s devoted to Comics on TV!!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

 

[EDITOR’S NOTE: Yeah, no really, we are still working on it! We’ll have it sorted for next year!]

War Is Coming… I Can See It!! (Or, a Brief Look at What We Know About Justice League: Trinity War!!)

The picked-up flag from the Dallas-Detroit playoff game  continues to wreak havoc throughout the DCU...

The picked-up flag from the Dallas-Detroit playoff game continues to wreak havoc throughout the DCU…

Hello Again!!

Today we’re filing a brief post to make sure you folks are all aware of the breaking Justice League: Trinity War news! DC All Access has just released the first Trinity War Unboxing video and spoiled a whole bunch of figures from the set!

Characters revealed from the single Brick (i.e. 10 Packs) Unboxing (among others):

Ultraman

Atomica (cool lil’ tiny sculpt)

Sinestro (Rare–Gold cape sculpt)

Black Orchid

Deadman (Rare)

The Outsider (Appeared to be the Uncommon Prime, but this was not discussed in detail. The sculpt seemed to be of the Pre-Crisis pasty-white skin version, which might lead one to suspect that the normal Uncommon slot is the New 52-era Outsider who aided the Crime Syndicate. Which would make a ton of sense given what else we know about the set.)

DEO Agent

Blackgate Inmate

Bizarro (rarity unknown, but probably Common or Uncommon)

Blight (Super Rare)

Shaggy Man (Rare)

Wonder Woman (Super Rare)

FullSizeRender

Pride (CHASE!! This would seem to confirm the rumor that the Seven Deadly Sins are in fact the Chases for this set, and why the Trinity of Sin were actually pushed up into The Flash set. Now to get all Zapruder-filmy on you. If you stop the video at approximately 2:40, you get a glimpse of Pride’s Point Value–and there appears to just be one number. If that is true, then that would mean that they won’t have a Possession Mechanic similar to the War of Light Entities, or at the very least that the mechanic would function quite differently. Again, this is SUPPOSITION from a somewhat blurry screenshot (although it appears clearer when you watch it in real time.). Now having said that, the figure base does appear to be a slightly different shade of tan/gold than the actual dial; does this mean it’s a SwitchClix of some sort that will interact with either of the new Resources we’re getting or a separate Team Base (ala the Zombies)? Almost certainly not, but I’m going to start that rumor right now!!

Vibe

Batman (Super Rare)

The Grid (Rare)

Sea King (Common)

The Trench (Rare?)

PLUS

3 3D Special Objects:

Pride

Lust

Envy

 

IMPLICATIONS:

Whew!! Okay, so it looks like the DC Trinity (as it were) of Superman (already Previewed), Batman and Wonder Woman are all Super Rares in this set. The Chases still hold a lot of intrigue, especially since it seems that they’ll mirror the 3D Special Objects.

Speaking of the Chases–or more specifically, the distribution of the Chases–the brick opened by the host featured a Chase AND a Prime. Will this be typical of the rest of the Bricks? I suspect not, but if it is, that would be a welcome change!

So what do you guys think? Does this make you more excited for this set, or less? Even as a Marvel guy, I have to say this Unboxing definitely made me more excited. Feel free to post your immediate reactions in the Comment section below.

Well that’s all for today. We will be back soon with our annual “You’re Simply The Best” Year-End wrap-up. Until then…

Stay Safe, and Watch Where You Draw Your Lines of Fire!!

Flash Fact: This Top Ten Is Better Than Ninwashui’s!! (Or, A Second Opinion on the Top Ten Figures in Flash!!)

Flash Family

 

What’s that? You thought you were only getting ONE Flash Top Ten Review just because it’s been, like, seven weeks since the set released?! Think again! Better yet, THINK FAST, cuz a second opinion is coming right at ya’… RIGHT NOW!!

Let’s start with…

SOME NOTES ABOUT THE SET:

The piece that inspired a thousand J-horror movies...

The piece that inspired a thousand J-horror movies…

–These sculpts are beautiful! In particular, Black Lantern Prime Zoom, Abra Kadabra, Kingdom Come Flash, Reverse-Flash, Mirror Master, Dark Flash and Captain Cold are some of the best looking sculpts and paint jobs they’ve put together in some time!

–Overall, the Power Level of this set is a slight notch below Guardians, but it’s pretty close. There’s a lot of great Supporting Pieces and Secondary Attackers in here; Meta-worthy Primary Attackers are few and far between here (see the end of this list for details on exactly who does make the cut!).

No joke--this time the Primes and Chases were all in the "Zoom" packs...

No joke–this time the Primes and Chases were all in the “Zoom” packs…

–This set was a lot of fun to play in Sealed formats. It almost seems like Sealed balance was a priority with this set more so than with the last 3 three main sets (SL0SH, Deadpool and GotG; not counting WoL as that set was theoretically designed primarily FOR Sealed) combined. Not really a criticism of those other sets; just an observation. That said, while Sealed play doesn’t necessarily matter in these evaluations, I will occasionally touch on that aspect if I think a figure happens to be extremely good in that format.

–The designers did a great job with figure selection on this set. The Sub-Themes (particularly the Rogues and Authority) are EXTREMELY well developed–much more so than in previous sets. You want to put together an Authority team? You have 11 different dials spread among 9 different characters for you to choose from. And if you’re a Rogues fan? Make that 27 different dials among 22 different characters–and that’s not counting the other six versions of the Rogues you get in the Fast Forces Pack (not technically part of the set if you go strictly by numbering, but still!)!! Only the Suicide Squad really didn’t get much to play with here (outside of Amanda Waller, who can induct folks into the Suicide Squad, which, as Ninwashui explained previously, is fairly useless, since there’s only, like, two or three playable Moderan Age Suicide Squad-ers).

Now, compare that with a set like Deadpool, which had a decent representation of Thunderbolts and Heroes for Hire, but really fell down with Sub-Themes like the Secret Empire (um, 3 characters doesn’t really make what I’d call an “Empire.”) or U.L.T.I.M.A.T.U.M. (again, most hate groups have more than three dudes in their membership…). Not every keyword needs to be able to produce a Meta-worthy team, but there should be enough members to at least make a single 300 Point Build!!

 

–Alright! Enough with the Notes! Now for MY list! This is what Ninwashui SHOULD have told you. We’ll start with…

 

5 Honorable Mentions!!

 

Pied Piper

5. FL021 Pied PiperUncommon76 Points: This guy really took me by surprise. I pulled him in Sealed and he absolutely wrecked house. His top dial Pulse Wave Special is just awesome (HYPNOTIC TONES: Pied Piper can use Pulse Wave. When he does, hit characters modify their damage values by -1 [minimum 1] until your next turn and he can immediately use Mind Control as a free action to make a close combat attack with an area of effect that includes any hit opposing characters.), and the fact that he has Improved Movement (Ignores Hindering AND Elevated) is the cherry on top. Even if you NEVER get to use the Mind Control part, just the fact that you have a 76 Point Secondary Attacker running off rooftops and Pulse Waving is something that’ll bring a smile to your face every time.

He also offers a bit of support with top dial Enhancement before he totally switches gears to Mind Control, Willpower and Poison late dial. He just has the Rogues keyword, but if you’re only going to have one keyword in this set, that’s a good one to have. Finally, he has the Calculator team ability, which I was using to copy Mystics (from Abra Kadabra) during my Sealed games. PP very nearly cracked my Top 10, but if you’re playing Rogues, he’s practically a must play for me. Having a Secondary Attacker that costs under 100 Points who can also ignore all game effects (via Pulse Wave) is almost unheard of.

 

Elongated Man All this Trouble

4. FL051 Elongated ManSuper Rare81 Points: If you can get him safely to his second click, he is a tie-up monster. A crazily effective improved Plasticity Trait (GINGOLD SODA: Elongated Man can use Plasticity. Opposing characters within 2 squares and line of fire treat Elongated Man as adjacent for movement purposes.), Stealth and one of the best Outwits in the Modern Age game (MY NOSE IS TWITCHING: Elongated Man can use Outwit as if he had a range value of 8 and Improved Targeting: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters.) means that Ralph Dibny is going to be a nightmare to deal with if he ends up next to your best attacker.

His second click brings a Defense Special that grants him Willpower, Barrier and Combat Reflexes to go with his native 18 Defense value. Good luck hitting that, especially when he’s countering your best power every turn. Now, a 9 Attack value with 2 Damage means he isn’t doing a ton of damage back, but with his power set he could easily tie-up some really good figs who are almost double his points! Besides, improving Attack and Damage values–even in a No Tactics environment–is waaaaay easier than finding someone with his tie-up skills and Special Outwit.

It’s a little early yet to know exactly how this massive influx of Speedsters (read: Hypersonic Speed pieces) is going to affect the Meta, but if Speed Demon continues his dominance (or if people start adopting Prime Zoom and others of his ilk en masse) expect to see more and more folks playing Mr. Dibny here as a legit countermeasure.

 

The Doctor Authority

3. FL016R The DoctorCommon50 Points: Whenever a Modern Age figure costs 50 Points even, I perk my ears up a little bit and pay attention. Going all the way back to FFCW006R Scarlet Witch, WizKids has a history of producing some EXTREMELY useful and EXTREMELY under costed pieces at that exact point level.

Now, the good Doctor here isn’t Fast Forces Chaos War Scarlet Witch. He isn’t even Fast Forces Deadpool Rookie Mercy. What he is, however, is a great Tertiary Attacker/Supporting Piece.

His Attack Value is subpar at just 9, but he comes packing Running Shot (with a 5 Range) and Pen/Psy top dial. He also offers Barrier and Probability Control to complete the package. Four clicks of life at his point value is pretty good, even if the last two are completely useless (Force Blast? Really?).  Lastly, his Mystical keyword ensures he’ll fit on a large array of Builds.

He’s not overpowered, and Prime Abin Sur from WoL won’t be losing any sleep over his place in the Meta, but The Doctor IS really efficient for his Point level, and is definitely worth a look.

 

Rainbow Raider

2. FL026 Rainbow RaiderUncommon68 Points: So, you’re probably not gonna go to the Finals at Worlds with this guy, but honestly, if I told you I had a fig that had seven clicks of life, Stealth down his WHOLE DIAL, Improved Movement: Ignores Hindering Terrain, 7 Range and a minimum of 2 Damage his whole dial AND he cost less than 70 Points, you might be interested in playing him just based on that information. But then if I told you that that same character has access to no less than FOURTEEN MORE STANDARD POWERS, your brain would probably explode.

Then imagine what would happen when I told you that his Trait (MY FAVORITE COLOR (TO DRAIN) THIS WEEK: Give Rainbow Raider a power action and choose Red, Orange, Yellow, Green, Light Blue, Blue, or Purple. Opposing characters possessing a power of that color on their dial modify their combat values by -1 until he chooses again, if not already modifed by this effect.) allowed you to nerf the combat values of any opposing character you wanted by -1 (and in some cases, more than one opposing character)!

For his Point cost, he’s probably got as much going on throughout his dial as any character ever. He’s at his best on clicks 2 and 3, where he can access Energy Explosion and Toughness with an 11 Attack (Click 2) and Pulse Wave with a 10 Attack and Defend with a 17 Defense Value (Click 3).

The Raider is kind of a jokey character, but if you think about throwing an Entity like, say, Ophidian on him, he starts to creep into Meta territory, especially with that Trait.

 

Rival 2

1. FL001B RivalCommon PRIME105 Points: He has the Speed Force Trait, and he can ramp up in a hurry, but he’s only an Honorable Mention for me because of what he lacks versus the other top end Speedsters. He just has Charge top dial (he only gets Hypersonic Speed AFTER he gets a Speed Force Token, and that only works on his first four clicks); no Willpower or Indomitable; and he still costs 105 Points AND takes up the Prime slot in your Build. Still, he weakness (Charge) actually becomes an asset on those first few clicks because it means he can still move and attack once he gets a Speed Force Token even if his Attack Special that gives him Hypersonic is Outwitted (he’s the only character in the game that I’m aware of that has the potential for move and attack powers on two different slots simultaneously).

 

And now, for the MAIN EVENT!! These are…

 

THE TOP TEN ELEVEN TWELVE THIRTEEN FIGURES IN FLASH!!

[EDITOR’S NOTE: Since Ninwa actually gave you a Top 12 Review, I had to do one better!! After all, this review is better than Ninwashui’s–that’s a FLASH FACT!!]

[NINWASHUI’S WEIRDLY OBTUSE PETER JACKSON’S HOBBIT-REFERENCING RESPONSE: Do better than MY list? Those are Rhosgobel Rankings–I’d like to see you try!]

 

Apollo Midnighter

10. FL048R ApolloRare125 Points AND FL049R MidnighterRare100 Points: Same #10 character as Ninwashui, but a different dial. AND THEN I ADDED ANOTHER AWESOME FIGURE ON TOP! Boom! Already I’m winning!!

APOLLO

As far as Apollo goes, I like his Rookie version just a little bit better than his Experienced dial for the points. For 75 points less, he still starts with Invincible (just with an 18 value instead of a 19), Running Shot, Precision Strike and Ranged Combat Mastery (with a native Damage Value of 4!), and he tops it all off with his Improved Targeting: Ignores Hindering Terrain.

Basically, Rookie Apollo approaches Primary Attacker combat values but for a price that’s not unheard of for a great Secondary Attacker. But he also brings a lot more to the table.

Firstly, his Trait (I SEE WHAT YOU’RE DOING: Telekinesis can’t be used to place opposing characters in squares within Apollo’s range and line of fire.) will do wonders for slowing down Alpha Strikes; doesn’t make them impossible, but such a maneuver will often require even more planning on your opponent’s part–which means his Alpha Strike suddenly becomes a much riskier play. Secondly, yeah, he only has five clicks, but the Defense Special on his last two clicks has the potential to grant him FREE Regen (JUST NEED TO RECHARGE: Apollo can use Toughness. During the beginning of your turn, if Apollo occupies a square of outdoor terrain that is the highest elevation on the map, he can use Regeneration as a free action.). If he’s on click 4, you have 33% chance to get him top dial at the beginning of your turn–for FREE! Did I mention that it’s FREE?

The one caveat is that he really needs to be played on an Authority Themed Team that features Midnighter, as that’s the only way he can gain Willpower. This isn’t much of a handicap, though, since Midnighter himself is just as good–and he also made this list!

MIDNIGHTER

For 25 less points than his Experienced dial (which merely substitutes Super Senses for the Rookie’s Combat Reflexes–which is a trade you wouldn’t make anyway, given how you’re probably gonna play him), Midnighter’s Rookie dial is clean and efficient–he is a close combat tie-up nightmare, and he’s hard to hit on approach because he’ll usually be equipped with Stealth if he’s on one of his top three clicks thanks to his Movement Special (CYBERNETIC IMPLANTS: Midnighter can use Charge, Flurry and Toughness. When Midnighter doesn’t have 2 action tokens, he can use Stealth.) which also grants him both of the best close combat Movement-slot abilities.

He Ignores Hindering Terrain on movement, and he has not one but TWO Traits [(I KNOW WHAT YOU’LL DO: When an opposing character uses Close Combat Expert, they can only use it to modify one value by +1.) AND (WE’VE FOUGHT THIS FIGHT IN MY HEAD ALREADY: When Midnighter targets an opposing character with a close combat attack, until your next turn modify that character’s defense value by -1 and ignore any other modifiers to that character’s value.)] that ensure his triumph even when based with much higher-costed figures. Finally, his Damage Special (GO FOR THE SOFT SPOTS: Midnighter can use Exploit Weakness and Outwit. If he uses Outwit to target an adjacent character, Midnighter can use Plasticity and can’t be ignored for movement purposes.) ensures that his quarry won’t get away, either.

The ability to lock down almost any Primary Attacker in the game is well worth 100 Points, methinks.

 

Thorn 2

9. FL030 ThornUncommon65 Points: One of the better Secondary Attackers in Modern right now only costs 65 Points! On just her first click, Thorn brings Charge, Flurry, Stealth, B/C/F, Combat Reflexes and Shape Change. You want a better tie-up piece? You just got one! She doesn’t have Willpower, but who cares? Her second click is even better than the first, since her Defense Value actually goes up a notch and her Shape Change goes Special (MULTIPLE PERSONALITIES: Thorn can use Shape Change and succeeds on a result of 4-6. When she does and succeeds, heal her of 1 damage and she can’t be targeted with an attack this turn.). So, 50% of the time, not only will her Shape Change succeed, but NO ONE else can attack her either.

The amount of annoyance you can cause by using her to tie-up your opponent’s best ranged attackers is almost endless.

 

Harley Quinn Baseball Bat

8. FL046 Harley QuinnRare65 Points: And speaking of 65 Point-ers… Harley has to be the best of the bunch (EDITOR’S NOTE: What is with all the good figures in this set that cost exactly 65 Points? Even Murmur is really good for 65 Points–and he didn’t even make this list! Weird.) from this set at that Point level. She was designed by a World Champion to be a solid supporting piece that could also come through with some damage when needed, and that’s exactly what she turned out to be.

Mobility won’t be an issue in most games since she Ignores Hindering Terrain and Characters during movement, and if she has no action tokens she can use Sidestep. Her support is primarily provided by her Trait (MY PUDDIN’: Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn’s Puddin’. Harely Quinn can use Perplex and Probability Control, but only to target her Puddin’. When her Puddin’ is KO’d, modify all of Harley Quinn’s combat values by +1.), which is both flavorful AND incredibly useful! She also starts with Stealth in her Movement slot and Outwit in her Damage slot, so she should be quite the enabler for whoever you pair her with.

Top dial, she has an Attack Special (NAUGHTY, NAUGHTY: Harley Quinn can use Poison. When she does, if she is adjacent to only one opposing character, the damage dealt is penetrating damage.) that can dish out some Penetrating Poison if you position her correctly, and she rounds out her resume with Combat Reflexes, Super Senses and the Calculator team ability.

She’s also very playable at 50 Points, but her top dial at 65 is so good that I had to go that route for my list.

 

Flash Running Laps

7. FL202 The FlashCommon (Gravity Feed) — 149 Points: The best of the Gravity Feed figs, he’s got the Police team ability, the normal Speed Force Trait, an 11 Attack, 18 Defense Value with Super Senses and Outwit. But once he starts building Speed Force Tokens, his Movement Special causes him to become something else entirely (RUNNING LAPS AROUND THE WORLD: The Flash can use Hypersonic Speed. Remove a Speed token from this card and once this turn, The Flash may consider squares on edges of the map to be adjacent to each other for movement purposes, as long as they are in the same row or column.). If you think it’s hard to hit speedsters now, with their ability to hit you and run away, just wait ’til you’re try to hit a guy who can Close Combat you from across the map!

He’s pricey, but I like him for 149 Points waaaaaay more than Wally West’s dial, which has the exact same cost.

 

Turtle

6. FL031 TurtleUncommon50 Points: I gotta be honest–for awhile, I thought this guy might finish at #2 or #3 on this list. In a No Tactics, No Entities Format (like the one that’s winding down in the ROC right now) he can be downright DEADLY when combined with Iron Pharaoh (there are a couple other ways to go, but that’s the main Build that strikes fear into people’s hearts!).

Zombie Chase Super Skrull and a few other pieces who have/can gain Invincible don’t care as much, because Turtle’s Trait (SLOWNESS AS A WAY OF LIFE: Turtle can use Plasticity. When another character moves at least 5 squares and actions resolve, give them an action token. If you can’t, deal them 1 penetrating damage.) only deals PENETRATING damage if they already have an action token, not UNAVOIDABLE damage. Still, as we talked about before, if you team him with someone like Shaman, you can force all your opponent’s flyers to the ground AND make them move 4 spaces or less a turn (unless they have Sidestep, which is a huge boon against a figure like this). Then, if you win Map Roll and choose Apokolips, Wundagore Mountain or R’yut, forget about it. You’ll be bombing your opponent before his best character can even see you!

This piece does what it says on the box:  he slows cats dooooooowwwwwwwwwnnnnnnnnnn. With a Trait that good, his Outwit and Quake are just gravy. Definitely useful, but not why you play him.

 

"Good luck trying to sort through all the rules complications caused by my Trait, Judges!"

“Good luck trying to sort through all the rules complications caused by my Trait, Judges!”

Weather Wizard

5. FL038 Captain ColdRare100 Points AND FL040 Weather WizardRare100 Points: I’m grouping of couple of the Rogues together in the five slot because, frankly, I can’t decide which one I like better. But the best part is, you usually won’t HAVE to decide–they share a named keyword and they’re each just 100 Points, so you can play ’em both and still have room for more!

CAPTAIN COLD

The Rogues Leader [EDITOR’S NOTE: Ha! Quasi-Star Wars reference/joke! See what I did there, Ninwashui? That’s how you make an obtuse sci-fi/fantasy movie reference in a Heroclix blog!!] [NINWASHUI’S RESPONSE: Uh… noted?] comes packing with one of the most annoying Traits for an opponent to have to deal with since Iron Pharaoh’s Golden Falcon, Sharting (FROZEN FIELD: At the beginning of your turn, you may place an Ice Block special terrain marker within range and line of fire. When a character occupying or adjacent to one of these markers attempts to move, it must attempt to break away as if the marker was a character that can use Plasticity and is friendly to Captain Cold.). That’s right, baby, every turn until he’s KO’d, Captain Cold will fill up the map with those things. This is an insanely good power, and the fact that you get to do for free every turn is just stupid and wrong. You want board control? He is the CAPTAIN of board control.

He also brings some Running Shot, Toughness, Rogues-keyword-based Special Leadership and the Calculator team ability to the table, along with an Attack special (ABSOLUTE ZERO: Captain Cold can use Precision Strike. When he hits with an attack, you may place an Ice Block terrain marker in that square.) that grants Precision Strike and the ability to drop more Ice bombs when he hits!

WEATHER WIZARD

Weather Wizard is almost like “A Tale of Two Dials.” On his first three clicks, he offers a 7 Range with two Bolts, Running Shot, a 17 Defense Value with Energy Shield/Deflection and a native 3 Damage with Perplex! Plus, one of the coolest Special Attack Powers in the game (POWERS LIKE THE SEASONS: At the beginning of you turn, roll a d6 that can’t be rerolled. Weather Wizard can use the power indicated by the result on the back of this card.
1 – Spring Storms: When Weather Wizard makes a ranged combat attack, it generates knock back and if the target occupies outdoor terrain, damage dealt is increased by the target’s elevation level.
2 – Summer Lightning: Weather Wizard can use Improved Targeting: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters.
3 – Autumn Winds: Weather Wizard can use Quake as if he occupied a single square of outdoor terrain within range. Characters with “standard damage symbol” or “tiny damage symbol” can’t ignore knock back during this attack.
4 – Winter Chill: Weather Wizard can use Smoke Cloud. When he does, after actions resolve, he can use Incapacitate as a free action, targeting all opposing characters occupying one or more of these markers with a close combat attack.
5-6 – Weather Wizard may choose any single result.).

Sooooo… y’know how people have been playing Bill, Agent of A.I.M. or using Zombie Chase Electro JUST to set up situations where they can attack opposing figures within Range no matter what Terrain lies between them? Yeah, Weather Wizard has a 50% each turn of being able to do that on his own. For free. On a d6 roll of 2, 5 or 6, you get his Summer Lightning power. Plus it combos with Running Shot, which means you can actually run Weather Wizard out of harm’s way and STILL make a ranged attack. This is beyond awesome.

The back half of Weather Wizard’s dial is a bucket of poo-poo with no top on it. He becomes almost worthless (until you get to his last click, where there’s no almost about it–he is worthless).

But those first three clicks? Man…

Taken together, this duo will really present board control issues for your opponent.

 

Jenny SParks

4. FL061 Jenny SparksSuper Rare125 Points: Running Shot/Pulse Wave PLUS her Trait (ELECTRICAL CORTEX SHORT CIRCUIT: When Jenny Sparks hits an opposing character, that character can’t use special powers from now until your next turn.) = A LONG DAY for your opponent.

She basically the Honey Badger Meme given clicks form:

Oh, you have special power that gives you Charge AND Flurry. Jenny Sparks don’t care. Now you can’t move and attack at all. Aww, you have some cute lil’ Stop Clicks? Well Jenny Sparks DON’T GIVE A $#!T!

She has above-average t0 great native combat values plus a dial that’s a robust 8 clicks long. The only things that keep her from being even higher on this list are a lack of Indomitable (she eventually gets a couple of clicks of Willpower down dial though) and no Improved Movement or Flight (hmmm… I wonder if there’s a Resource that grants the flight of the Phoenix… ).

I don’t think she’ll dominate the Meta, but I would not be surprised to see her show up quite often on some Top 8 ROC rosters (particularly since she’s an absolute Kyle Rayner assassin). And for some special fun (and a great taxi), try teaming her up on a Scientist Theme with Prime Captain Marvel from GoTG. You’ll thank me later.

 

One of these things is not like the other...

One of these things is not like the other

3. FL064 The QuestionChase100 Points AND FL062 PandoraChase125 Points: Two great flavors that taste great together!

THE QUESTION

Ninwashui had The Question as his number one piece in the whole set, which was clearly wrongheaded and stupid [NINWASHUI’S RESPONSE: Hey! I’m right here!]. Still, The Question is a damn good piece. Top dial he features Charge, Improved Movement: Ignores Hindering Terrain, Shape Change, Stealth, Poison AND Precision Strike (and after using them, he can use Smoke Cloud for free), Indomitable, Super Senses (with a native 18 Defense), a special version of the Wild Card team ability and Outwit. And if he successfully Outwits an opposing character, he gets to take off an action token, which means you’ll essentially be using this guy every turn. And did I mention he only costs 100 Points?

The last Question we got was a con-exclusive that still features on a lot of Meta squads to this day. This Question is better.

PANDORA

Sort of the Ranged version of the Question. Pandora buffs her Range and Bolt number by the number of teammates she has with the Warrior or Trinity of Sin keyword. She has Sidestep, 6 Range, the Sharpshooter ability, Precision Strike, Indomitable, Super Senses, the Mystics team ability and Perplex. If she uses her Perplex to target an opposing figure, she too can remove an action token, so she, too, will probably be acting every turn. Especially since her Improved Targeting allows her to see through both Hindering AND other characters.

Great on their own, these two only get better when played together!

 

zoom-blacklantern

2. FL053B Zoom (Black Lantern) — Super Rare Prime —120 Points: In a set of speedsters, you’re looking at the one piece that’s arguably as good as DP053A Speed Demon. Zoom offers the Speed Force Trait, Indomitable (rare on speedsters), Hypersonic Speed, an 11 Attack (also rare on speedsters), Super Senses and a native 3 Damage. Additionally, his Attack Special (A NEW BLACK FLASH: Remove a Speed token from this card and choose either Exploit Weakness or Flurry. If you do, Zoom can use Blades/Claws/Fangs and the chosen power as a free action instead of making a close combat attack while using Hypersonic Speed this turn.) has the capability of just RUINING opposing strategies.

Need to take out a key support piece? Remove a Speed Token, choose Flurry and go to town for a possible six Damage–and then put another Speed Token on his card for hitting a character. And on and on. Unlike almost all speedsters not named Speed Demon, Zoom here actually gets better as he takes damage, picking up Steal Energy, Special Regeneration and Toughness.

Yes, he costs you your Prime Slot, but you weren’t gonna use that anyway if you’re playing a Black Lantern Themed Team. Zoom is a monster in a sub-150 Point body. Be very wary if you’re ever lined up against him.

 

Kingdom COme Flash

1. FL050 The Flash (Kingdom Come) — Super Rare195 Points: Criminally underrated by Ninwashui [NINWASHUI’S NOTE: Hey! I had him at # 8!!], this version of the Flash is the best Primary Attacker in the set. He has the normal Speed Force Trait (which, when fully active, punches his top dial Movement Value up to 20), the Kingdom Come team ability, ANOTHER TRAIT (HE NEVER GETS TIRED, HE NEVER STOPS MOVING: The Flash’s speed powers can’t be countered.) that ensures he’ll always be able to move and attack no matter how much Outwit your opponent is packing, Indomitable, a Hypersonic Speed Special that almost breaks Hypersonic Speed (PATROLLING BOTH CITIES AT ONCE: The Flash can use Hypersonic Speed. When he does, you may remove a Speed token from this card and he may then make a second close combat attack or use Outwit as a free action during this move and then continue his movement.), Super Senses (in case someone somehow hits his native 19 Defense Value) and Probability Control (in case someone somehow hits his native 19 Defense Value and you screw up your Super Senses roll).

Down dial (assuming your opponent ever gets The Flash down dial), he picks up normal Hypersonic Speed, Exploit Weakness, an Attack Special (WHO WOULD DARE BE A CRIMINAL IN THIS CITY?: Up to three times per turn, give The Flash a free action and remove a Speed token from this card. When you do, lock his damage value at its current value until the end of the turn and give him a close combat action as a free action.) that can absolutely pulverize even the heartiest of figures in one turn, and a Defense Special (HE’S JUST A BLUR: The Flash can use Super Senses, but succeeds on a roll of 3-6. This roll can’t be rerolled.) that makes him even tougher to damage.

Now add the Yellow Power Battery to your force (including the Yellow Decoy) and Possess The Flash with Parallax. Suddenly, after you give him the Decoy to start the game, The Flash has 18 Movement, Indomitable, 12 Attack, 20 Defense with Super Senses and (assuming you choose to up his Damage with Parallax) 4 Damage with Probability Control. Then you can either choose Stealth or the ability to gain the Quintessence team ability plus a Special Perplex (that only Perplexes values down). Then, assuming your opponents figures all cost 194 or less, they’ll have a -2 to each of their attack rolls against the Flash.

This is what you will look like every time your opponent makes an attack roll against the Flash:

"Oh, you're attacking me? Good luck."

“Oh, you’re attacking me?”

I mean, is your opponent REALLY gonna beat your Shape Change, Super Senses, 20 Defense AND Probability Control? As always, Jerry Seinfeld doesn’t think so:

Seinfeld Good Luck

And Jerry Seinfeld is always right!!

That’s why he’s a stupidly good Meta choice once Tactics rotate back in during the upcoming ROC season. And that’s also why, after 5000 words and 2 glasses of Oberweis chocolate milk, I can confidently say…

HE’S THE BEST FIGURE IN THE FLASH SET!!

Until next time, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

All’s Well That Ends Well!! (Or, The Twelfth Night of Clix-Mas!!)

[EDITOR’S NOTE: This article is part of the 12 Nights of Clix-Mas, an ongoing Critical Missives Clix celebration wherein we’re trying to publish new content for 12 straight days. If you’ve missed anything, you can check out Night 1, Night 2, Night 3, Night 4Night 5Night 6Night 7Night 8Night 9Night 10 or Night 11 just by clicking the preceding links!]

12 Nights of Clixmas

 

Well, I think a hale and hearty “Merry Christmas” is due, wouldn’t you say? I also want to wish a Happy Holiday season to all our readers, whether Christmas is a holiday you celebrate or not.

In 2014, Critical Missives grew from a blog without much direction that averaged a few clicks a day to one that features lots of original content and several recurring features that draw thousands of views a month from all over the globe (we recorded views from 92 DIFFERENT COUNTRIES!!). And we have all of you folks to thank for that.

Thank you, thank you, THANK YOU.

No, we’re not HCrealms.com, nor are we trying to be–those fine folks already do a great job with their site. But we do feel that we have some original thoughts about gaming in general and Heroclix in particular every now and then, and we’re delighted every time one of you stops by to check us out. Hopefully you found something worth your time, whether it was a Build idea, a new way of looking at a character, venue information or–even better–just a cheap laugh or two.

So Night 12, the final night of Clix-mas, is devoted to you folks. We wanted to express our gratitude to you all for getting us to where we are, as well as tell you where we plan on going.

Before the end of the year, we have HypeFox’s Second Opinion on the Top Ten Figures in Flash, and once January hits we’ll have more Weekly Roundups, and end 0f year “Best Of” (not unlike this column that we ran last year) and we’ll dive deep into the Gotham Episode Guide!!

We hope to see you there! But until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!

Avengers Thank You

Community Outreach!! (Or, The Ninth Night of Clix-Mas!!)

[EDITOR’S NOTE: This article is part of the 12 Nights of Clix-Mas, an ongoing Critical Missives Clix celebration wherein we’re trying to publish new content for 12 straight days. If you’ve missed anything, you can check out Night 1, Night 2, Night 3, Night 4Night 5Night 6Night 7 or Night 8 just by clicking the preceding links!]

Community

Welcome to the Ninth Night of Clix-mas!! Tonight, we’re going to take a moment to pause and reflect… on Heroclix. Or, more specifically, on Heroclix Community resources.

Heroclix is more than just a tabletop miniatures game. It’s an ever-evolving franchise with dynamic rules and a growing fan and player base! With that said, the availability of information about the game is at an all-time high. So tonight we’re going to discuss and list some of the many different sources you can go to for everything from team ideas to rules questions.  Here is your…

HEROCLIX COMMUNITY!!

 

Official Information Sources:

 

WES

WizKids Event System: The WizKids Event System is an awesome new tool that comes direct from the games makers that serves two major purposes. First, local venues can post official upcoming tournaments and events which then become searchable for anyone who wants to know what’s going down in their area.

Secondly, there is now a Rules forum where folks can ask specific rules questions and get an official response right from WizKids! No more posting on various Forums and just blindly hoping that the people who respond know what their talking about.

 

Heroclix Dot COm

Heroclix.com: The official site for the game offers Previews, Articles and Downloads galore. You want this year’s Official Rules? Here they are. You want a Dwarf token from Fear Itself? Print and Play is here too! Almost every official reference you’d ever need is posted right here for your convenience!

 

Unofficial Information Sources:

 

HCRealms

HCRealms.com: Probably the biggest ‘Clix site out there. They do host a great many articles; some are useful, many are not. The Units section is EXTREMELY useful; while you have to deal with the occasional typo (or Comment Troll who deliberately misinterprets rulings on controversial figures), it’s put together by volunteers who do a pretty accurate job. The Advanced Search features doesn’t always work properly when searching by Point range, but that’s a small, churlish complaint for an otherwise ridiculously helpful tool.

Since HCRealms sponsors the ROC, the ROC tab on their site is a great place to go for ROC info.

Finally, the Forums host a great many discussions that you might find interesting. Of special note is the Upcoming Sets rumor forum, which gets contributions from folks who are either really astute about guessing what’s coming or people who are in the know (or sometimes both; also, sometimes neither) based on the fact that they’ve received advanced vendor communications for one reason or another.

Basically, if you’re a Clix enthusiast, this should be your information hub.

 

Heroclix World

Heroclixworld.com: I’ve found this to be the best site for quick rules lookups–the navigation makes it a breeze. Also, if you just do a search for a certain power, Heroclixworld.com is usually the first site that pops up in the results–at least if you’re using Google.

 

photo

Critical Missives Twitter Account: And of course, there’s US!! Pretty sure you already know about our site, since you’re here reading this, but we also have a Twitter account. In addition to tweeting notifications with links every time we publish something, occasionally you get breaking news, special Builds and site updates, too… when you Follow us!

 

Podcasts:

 

Dial H

 

Dial H For Heroclix: This is probably the main Podcast I listen to. It’s also the only one that churns out fresh episodes each and every week, thus making it the most current as well. The guys have an excellent understanding of the rules and are great at reviewing figures as well. If you’re looking to get a little more ‘Clix coverage every week, this is probably the best place to start. Also, they cover ancillary Heroclix products like The Lord of the Rings and Yu-Gi-Oh! ‘Clix in much more detail than we do here at Critical Missives.

Also of note: Every month, Dial H hosts 2 different contests!

The best has to be their Dial Design contest, where they establish a weekly theme, and then you get to design a figure (using the HCRealms Dial Generator) that meets those parameters. Each entry is scored each week, and after three weeks a winner is crowned. Said winner gets bragging rights for a month plus a set of action tokens featuring a character of their choice made by Hunter Smith, one of the show’s hosts!

They also host a monthly Best Build contest, where the guys list an upcoming game at their local venue. It’s up to listeners to submit the best teams they can think of for that particular game, and then the hosts each choose one of the entries to play. Whoever does the best in that game wins a set of action tokens for their designer.

 

The Quarry

The Quarry: This is a high-end, ESPN Roundtable-style discussion of recent ROC tournament results in specific, and the Meta in general. Hosted by Edward Shelton, aka Darklogos, the podcast itself can usually be found in different places on the ROC tab on HCRealms. Lots of great strategy talk here from extremely talented players.

 

So, those are a lot of the sources I use when I need information on Heroclix! Hopefully there’s something on this list that you didn’t know about before–and if so, welcome to the wider Heroclix community!

 

They Made Who?!? (Or, The 10 Strangest Clix I Never Thought I’d See That Came Anyway in 2014!!)

[EDITOR’S NOTE: This article is part of the 12 Nights of Clix-Mas, an ongoing Critical Missives Clix celebration wherein we’re trying to publish new content for 12 straight days. If you’ve missed anything, you can check out Night 1, Night 2, Night 3, Night 4Night 5 or Night 6 just by clicking the preceding links!]

GLXMAS

Welcome back to the 12 Nights of Clix-Mas!!

So, whenever WizKids announces a new set, everyone races to figure out exactly which characters will be making an appearance. They do this for a variety of reasons, but there’s a certain crowd that just wants to know how many characters are “getting Clix’d” for the first time. Well, there are only so many characters who have yet to be “Clix’d,” so eventually WizKids makes some characters that might have you scratching your head. Alternatively, sometimes they’ll prominently feature a character whose profile in the comics is marginal at best.

Well, tonight, we’re gonna take a look at the 10 Clix that actually got made this year that I, well, REALLY was not expecting.

In order of appearance…

Tellus_005

10. SLOSH048 Tellus: I’ll be honest–I didn’t even remember this guy at first. Even for the Legion, he’s kind of weird. But what really gets me is not only did he get a figure this set, his figure was so good that he showed up on the first Watchlist and had to be slightly nerfed (even though the figure that really made him go, Astral Dr. Strange, rotated out… ). When folks talk about the Legion of Superheroes, they’re usually talking about characters like Cosmic Boy, Saturn Girl, Triplicate Girl or even (God help us) Matter-eater Lad. They usually don’t mean the weird yellow member with the toadstools on his back that can talk with his mind.

Toyman

9. SLOSH050 Toyman: I’m not surprised that he was on the roster for SLOSH; that much seems perfectly reasonable. But the way they made him sort of the premier Super Rare of the set, what with his supporting Toy figures and all–that’s what really surprised me. And the fact that all his toys can attach to him is kind of cool. But then, after getting everyone all excited about his mechanics via their preview section WizKids went and made sure that he kind of really sucks for his points, which really goes the extra mile in making this piece a perplexing headscratcher.

Jasper Sitwell

8. CATWS014 Agent Sitwell: Full disclosure: I love Movie Clix, particularly Marvel Cinematic Universe Clix. I get the same sense of anticipation watching characters debut in the MCU that I did back when the Ultimate universe wasn’t such a huge mess and they “Ultimate-tized” a different Marvel staple character every other month. So if there’s a Marvel Movie set on the release schedule, you can bet I’ll be at Target waiting for them to unbox the cases.

There was some talk leading into Cap 2 that Sitwell would sort of become the new Coulson, which is to say that he’d be the new S.H.I.E.L.D. Agent who would act as the connective tissue between all the MCU movies. Even then, at the most, I thought we might see ol’ Jasper here show up as a crappy Common in some far-off Avengers: Age of Ultron set (MILD SPOILER ALERT FOR AN 8-MONTH OLD MOVIE: Don’t think Sitwell will be making any more MCU appearances, so he won’t be showing up in A: AoU!).

Instead, he was an important Target (read: Mass Market) Exclusive Rare piece that is actually really useful on S.H.I.E.L.D. teams (surprise surprise) as a Perplexin’, Sidestepin’ support piece–arguably the best S.H.I.E.L.D. support piece in Modern not named Brother Voodoo (who’s really more of a Secondary Attacker anyway). Was not expecting that!

But what I really found bizarre is that his sculpt is pretty close to the picture above–just Sitwell standing there, holding his coffee mug. A somewhat strange–but not unwelcome–addition to the MCU roster of figures!

"Rawr."

“Rawr.”

7. DP001 Headpool & 6. DP003 Dogpool: Okay, honestly, most of the Deadpool Corps could have made this list, but I really thought we might see Kidpool at some point, and Lady Deadpool was almost a given. But freakin’ Dogpool?! And Headpool–not that people didn’t like that character, but he’s a disembodied head–how do you make that in Clix form? I would have thought he would end up as some sort of Bystander Token. Instead, he’s a pretty important support piece for a variety of Meta Builds.

And freakin’ Dogpool is almost as good–maybe just a tad bit overcosted. But definitely useful, especially with the right Word Balloons. The only weirder Deadpool Corps. member would have been Championpool, but we didn’t get him. At least, not yet.

Dr Bong

5. DP040 Doctor Bong: I mean, really? We really got this guy this year? This actually happened, and we’re all cool with it? Even in a set called Deadpool, this was pretty amazing. I guess I really shouldn’t have been surprised. What’s really crazy is that ol’ Doc Bong is actually kind of sneaky-good for his points! Running Shot Pulse Wave (even with a 9 Attack) is really good, and he’s actually got a support dial (with access to Outwit and Perplex!). Bizarre character, bizarre power-set; just a really weird package.

Cosmic X-23

4. DP104 Cosmic X-23: X-23? Not my favorite character, but sure. She’s pretty popular. I get it. She would not be out of place in a Deadpool set. But Cosmic X-23?! Whaaa… ? Of all the characters who have ever been Captain Universe, X-23 is the one WizKids gives us (I realize we’ve gotten a few in the past, but c’mon!). Her 100 Point dial is insane–not insanely good, or insanely bad, just insane as in “it seems like this was designed by someone not right in the head.” The 275 Point dial is good, not great, but it looks like a lot of fun at least.

Doorman Deathurge

3. GOTG041 Deathurge: As a big GLA fan, this one kind of tickled my funny bone. At some point around the end of GLA: Misassembled, Doorman was killed, but he was brought back by an entity named Oblivion to serve as his avatar Deathurge! That’s what this figure is, complete with the GLA keyword. I really love that this figure exists in Modern; I just never thought we’d see it! Incidentally, Deathurge finally gives GLA Themed Teams a Primary Attacker (not the best, but he has multiple options for dealing penetrating damage and still, 1 option is better than 0 options).

Zombie Skrull

2. GOTG061 Skrull: The Zombie Chase no one asked for! This character is so crappy I couldn’t even find a decent image of him; instead, you get a random Zombie-ish looking Skrull who’s impersonating Reed Richards for some reason. This character is the only Zombie Chase who’s not Unique–you can play as many of these crappy Zombies as you want! Yay!!

Why this wasn’t a Chase Zombie Thanos, I have no idea. Biggest waste of a Chase slot I can think of…

zoom-blacklantern

1. FL053B Zoom: Okay, this one is kind of a cheat. If you’d asked me coming into this year if I thought we’d see a Black Lantern Zoom, I’d have said yes, so I can’t say that this character was completely unexpected. However, I would have bet dollars to donuts that he’d have come in the War of Light OP Expansion. The fact that we got him in Flash came as a complete shocker to me. A pleasant shocker (eeeewwww), since I managed to pull one. But a shocker (okay, I’ll stop now) nonetheless.

 

Okay! Those were my Top Ten most unexpected figures from 2014! What were yours? Feel free to post ’em in the Comments section below.

And be back here tomorrow night for Night Eight of the Twelve Nights of Clix-mas. Hmmm… might be time for a Weekly Roundup…

 

The Five Worst Figures in FLASH!! (Or, the Sixth Night of Clix-Mas!!)

[EDITOR’S NOTE: This article is part of the 12 Nights of Clix-Mas, an ongoing Critical Missives Clix celebration wherein we’re trying to publish new content for 12 straight days. If you’ve missed anything, you can check out Night 1, Night 2, Night 3, Night 4 or Night 5 just by clicking the preceding links!]

So, Ninwashui’s already told us which Flash figures he thinks are the best. But what about the other end of the spectrum? Which figs from the new set should you avoid at all costs? I’m glad you asked! Ninwashui prepared a whole list…

 

Ninwashui’s 5 Worst Figures in Flash:

 

Central City Police Officer

5. FL204 Central City Police Captain – This guy can add all the Central City Keyword guys to those cool Police teams that were winning tournaments back in the Streets of Gotham days. That’s a huge boost, right? Wrong! Of the 17 Central City-keyworded Dials in Modern, 7 already have the Police keyword. That leaves you with mostly sub-par speedsters like FL002 Max Mercury, FL003 Jesse Quick, and FL035 Impulse. It’s true that the Prime Dark Flash is a viable option, but I don’t think that the Dark Flash along with the CC Police Captain and 150 points of police characters from the 2.5 year old Streets of Gotham set are going to get you many wins.

Amanda Waller

4. FL034 Amanda WallerFor it to be worth going to the trouble of using Waller to add a character to a the ranks of a the Suicide Squad, Suicide Squad has got to be a great keyword, right? I mean, you should be able to assemble one hell of a Themed Team right? Well… not so much. In the Flash set there are 4 other squad members and the Fast Forces has three. Some of these are good. None are great. Three of the (only) seven available Suicide Squad figures in Modern are named Captain Boomerang, but the Squad doesn’t even get his cool Black Lantern version. All of which is to say, without more Squad members to choose from, Amanda here is… pretty useless.

Steve Trevor

3. FL018 Steve Trevor For 54 points you get one good click with no Willpower. And that’s assuming you can find a good use for his Psychic Blast with a 5 Range before an opponent bases you, breathes on Trevor and gets 54 easy points. Steve also has a Special Leadership power, but that will only allow him to lead the worst characters in the set. As an added bonus, his Justice League of America keyword only appears on two other figures in Modern. I mean, it’s almost as good as the West Coast Avengers keyword!

Argus Agent

2. FL005 A.R.G.U.S. Agent – I really feel like this was a personal slap in the face by WizKids to me. We finally get a silver bullet to deal with Iron Pharaoh and it’s this guy. Sure he can remove the Falcon from the game, but he has to be on his second click and within 4 squares AND survive long enough to be given a power action. It seems pretty unlikely that this will ever happen. Even worse, if your opponent isn’t playing Iron Pharaoh or Captain Cold, then fielding this guy is just a complete waste of time.

"Ohhhh-kay. This just got awkward."

Ohhhh-kay. This just got awkward.

1. FL003 Jesse Quick – This piece isn’t worth 90 Points. Even if she started with 3 Speed Force Tokens, I’m still not sure she’d be worth 90 points. She starts with Charge and a bare bones Defense which makes it harder to get Speed Force Tokens with her than any other Speedster piece. Even if you WERE to get three Tokens, the payoff is minimal. If you somehow got five while she was still on her top click, well, sure, THEN she is worth her points. I would play the 65 point FL001A The Flash over her 10 times out of 10. I was a fan of Jesse’s original piece back in the day and I would love for more playable JSA pieces, but sadly this one is just the worst.

 

BUT WAIT!! WE CAN’T END THIS ARTICLE WITHOUT A… SECOND OPINION!!

 

HypeFox’s 2 Worst Figures in Flash:

 

Why two? Because these two “pieces” are in a class by themselves. A.R.G.U.S. Agent is not great, Amanda Waller is really limited, and Jesse Quick straight blows. But these two figures are far and away the worst in the set!!

 

"Yeah, Steve, you can go. We won't be needing your services any longer."

Yeah, Steve, you can go. We won’t be needing your services any longer.”

2. FL018 Steve Trevor54 Points – Uncommon: If anything, Ninwashui might have been too kind. Now, his first Click is not terrible. For his points. And, that’s the end of the good.

His Leadership is useless. Why? Exactly how many 53 Point or less characters can you fit on a 300 Point team? While still being able to field a proper Primary Attacker? To make good use of his Leadership Special, you need to field at least two. So your Build is at 160 or more already. Oh, you’re using Tactics? Like Entities or a Resource? Congratulations. You have less than 100 Points for your Primary Attacker. Which means, his Leadership is so bad that it’s actually affecting how you build your team. Which in turn means, he would be better off with just straight Leadership. Also, Empower is okay; Enhancement would be better.

Also, ANY OTHER LEADER would be better.

Bizarro Flash

1. FL019B Bizarro Flash111 Points – Uncommon Prime: At, like, 81 Points, Bizarro Flash would be intriguing. Unfortunately he costs 30 more Points than that. And to some people, he’s the best Prime in the set. I think those people are insane, but they’re out there (Bizarro Flash currently has a five-star rating on HCRealms.com–I repeat: 5 freaking STARS!!). Bizarro Flash takes all the drawbacks of the Speed Force mechanic and amplifies them by making them all take even longer to be earned.

He starts with Sidestep. Which means you’d better be packing some major TK support pieces to get him to where he needs to go, or you can forget about building up Speed Force tokens. It’ll be turn 4 before you get even one. His dial is set up backwards, so that his best stats and powers are at the end. Now, I’m am not the smartest man who ever lived, but just about EVERY piece that’s ever been set up in this manner NEVER lands on it’s best end-dial click–unless it has a Special Stop Click. Which Bizarro Flash doesn’t have. Which means that, even with 8 clicks, chances are he can be 2-shotted right off the map. Of course, he doesn’t have any source of Willpower either, so you can kind of push him to where you need him to get to. Eventually.

A lot of people online are making a lot of noise about how awesome his Specials are (one even shuts down Hypersonic Speed), but again, he has to have a Speed Token to make any of them work, and it’s remarkably tough for him to get those. His second Trait gives him a Speed Token if he MISSES with all of his attacks in a turn, but not until the end of turn, when you can’t do anything with it. And that also supposes that he somehow was adjacent (or within 2 squares) to someone that he could actually attack.

Now, in a Tactics environment, you can fix some of what ails him with Entities or Resources, but I could say that about most figures in this game.

With no named keywords, fitting him on a team and not breaking Theme is difficult. And worst of all, he takes up your Prime slot, so you can’t actually play a useful Prime. Don’t believe the hype; Bizarro Flash may sound like a cool concept, but field him and you’ll put yourself at a massive disadvantage.

 

And that’ll do it for the Sixth Night of Clix-Mas!! Thanks for reading, and we’ll see you tomorrow for more ‘Clix madness!