Team Ideas: Enemies of Asgard

The ROC World cup results are in and apparently Uni Mind Is a thing now. 20 of the top 32 teams featured him.

I had been working on the team for a while that might have a decent chance against the Uni-mind by throwing several low point (or no point) figures in his way to chump block (MTG term for tie up) and then rise from the grave to do it all over again. So here is the team:

  • TMT053A Hela – 150 points
  • SMWW055P Eclipso (on Hela) – 25 points
  • TMT002 Loki – 65 points
  • TMT002T God of Trickery – 10 points
  • TMTG001P Surtur – 25 points
  • TMTG007P Frost Giant – 20 points
  • NFAOSNFID-007 S.H.I.E.L.D. Level 7 (Nick “balls of ” Fury) – 5 points
  • Total = 300 points

So this team is built around Hela’s trait, “RELEASE THE SOULS OF HEL: When a non-bystander character is KO’d, heal Hela 1 click and you may generate a Warrior Soul bystander normally (in an adjacent square) or in that character’s square.” These warrior souls aren’t pushovers either. With phasing, blades, and super senses they can be frightening in large numbers.

The goal is to make all of your pieces besides Hela irritating enough so that your opponent will need to kill them before killing Hela because the Loki figures and the retaliators will each grant you a warrior soul bystander token when they die. Even if the Loki figures are killed by their own effect or push to KO, you still get bystanders!

So hopefully play will go something like this:

  • Move a Loki illusion up to someone. Coerce them to attack you.
  • You either hit Shape Change and get a free Loki, or you don’t.
  • If the Loki Illusion dies make a warrior soul in that spot.
  • Then on your turn retaliate with frost giant and give someone an action token. When Frost Giant dies make a warrior soul in that spot.
  • If the opponent manages to kill the Loki Illusion, the Frost Giant, and then both warrior souls they will have earned a whopping 20 points and probably needed to use 4 actions to do it.
  • Repeat with second Loki Illusion and Surtur on the other side of the board.

Eventually you will start killing your opponents figures which generate more souls and make things worse for your opponent. While the rest of your forces keep the opponent busy. Hela can phase from place to place and pick off weakened characters with the extra damage she gets from eclipso. And when the time is right she can line up a Nick Fury or Surtur killshot on the opponents best figure.

It’s Mighty’s Thor’s World; We’re Just Living in It! (Or, All The Mighty Thor Coverage I Could Fit Into One Post!!)

Mighty Thor Banner

Welcome back!!

I’ve been on vacation, gotten a cold and have been grinding away at some day job work drama since our last article. So I’ve been gone a minute.

But I’ve had a bunch to say about TMT, and, frankly, there’s so much to talk about with this set that a normal Top Ten column won’t cover everything (but we’re still going to do one, so sit tight–soon, soon!!).

Today, we’re going to break this set down into some random categories (chosen by me, natch) and talk about some of the hits and misses from this set.


Jane Foster

TMT022 Jane Foster30 PointsUncommon: Back in the day (circa, oh, say 2012-2013), Donald Blake ruled the Meta scene (okay, maybe not “ruled,” but still… ) as the best Support-equipped supporting piece in the game. 33 Points got you an 11 Attack with Support, which made it extremely likely you could heal your pieces back to top dial. Donald even had a Movement Special on clicks 2-4 that let him turn into Chaos War Thor, too. And wit the Avengers keyword, he fit on a lot of teams.

Fast forward roughly five years, and WizKids has decided that, apparently, DONALD BLAKE WASN’T GOOD ENOUGH!! What?!?!

Jane Foster costs three points less, has one less click of life and and even worse Defense Value (15 to Blake’s 16). Buuuuuuut… she also comes packing Defend, so on her first two clicks, she will ALWAYS hit on just a six or more! Donald’s 11 Attack only hits a 17 Defense with that same roll.

Okay, so she’s a good healer, but what else? Well, first, she’s not a good healer, she’s a GREAT healer! Why? Cuz she can pull off her Support tricks no matter how close your opponent gets thanks to her wonderfully flavorful Damage Special (PLEASE TRY TO HOLD STILL: Support, even if her target is adjacent to an opposing character.)!

Another problem with Donald Blake was that he could be sniped fairly easily if your opponent really needed to stop a heal. If they could hit a 16 Defense Value and deal 4 Damage, Blake was wiped off the map.

Well, Jane’s Trait makes this a LOT harder (ONLY HERE TO HELP: Opposing characters of 75 points or more can’t draw lines of fire to Jane Foster unless it is the only character on the map from that force. When an adjacent friendly character is KO’d by an opponents attack, after resolutions you may roll a D6 and replace Jane Foster with TMT #017 Thor on a click # equal to the result.).

So you can’t even target her with your Primary Attacker (or even many Secondary Attackers). Moreover, if you don’t go after her first (which we just established is kind of difficult), Jane can transform into a Goddess of Thunder–possibly on click one!

Lady Thor

Dude, I’m top dial, I got this. I’m about to deal 8 damage. By the way, I cost 30 freaking points.

Yup. You have a 16% chance to sub out your 30 Point piece for a 100 Point figure WHO CAN IMMEDIATELY ATTACK TWO DIFFERENT ENEMIES FOR 4 DAMAGE EACH!! That’s a possible gain of up to 70 points for your army in a 300 Point game! This is a huge advantage! I CAN’T STOP USING CAPS LOCK AND EXCLAMATION POINTS WHEN I TALK ABOUT THIS PIECE!!

[EDITOR’S NOTE: Wait, she has the Asgardian keyword too?! So I can recklessly advance my title character Thor Odinson up the map for an Alpha Strike and then, if my opponent retaliates, I can just spend 1 Plot Point to immediately place Jane next to Thor and heal him EVEN IF HE’S BASED?! That’s madness!!]




Loki 002

TMT002 Loki65 + 10 Points — Common: Yes folks, we have a Common piece that’s still holding over $5 a copy on eBay more than a month after release. My Lord this was a deep set.

Loki has what has to be the best value Wizkids has ever offered us in terms of add-on Traits (GOD OF TRICKERY (+10 POINTS): During force construction, you may add two TMT #002 Loki to your starting force on the click #1 that appears after the (orange) KO. It has a 0 point value for all effects (including scoring).).

For just 10 Points, you get two REALLY GOOD copies of a 65 Point piece. Huh?! THAT’S NOT HOW MATH WORKS, DAMMIT!!

First of all, Loki and all of his copies have both Super Senses AND Shape Change, so they are a nightmare to get rid of. If Loki actually HITS a Shape Change, he gets to spawn ANOTHER version of himself. And all of these copies have a 10 Attack with Incapacitate, so be prepared to, y’know, never get to do anything on your turn except take tokens off of your army at the end of your turn whenever you’re playing this guy. Sheesh.

Considering there’s not really a hard limit to the amount of TMT002 Lokis you can have on the map at one time, people have been scooping him up on the secondary market left and right.



Frost Giant

TMTG007P FROST GIANT — 20 Points — Colossal Booster: First of all, the sculpt is cool. Second of all, HOLY CRAP HAVE YOU SEEN HIS DAMAGE SPECIAL?!?!

(ONCE YOU ARE CLOSE ENOUGH TO FEEL THEIR CHILL… YOU ARE ALREADY DEAD AND JUST DON’T KNOW IT: At the end of your turn, choose one: Give an adjacent opposing character an action token, -or- Give each adjacent opposing character that’s lower points an action token.)


Incapacitate isn’t the best power in the game, but it becomes REALLY freaking good if you don’t even have to roll for it!! And when you start playing two (just costs 40 Points) or three (only 60 Points) or four (still just 80 points), it gets really silly. Remember, they give action tokens AT THE END OF YOUR TURN, so you can move them 6 squares beforehand.

Yes, Carnage is borderline broken. Yes, Mangog is borderline broken. Hell, even Surtur is really, REALLY good. But generic Frost Giant is definitely the most underrated, though I suspect not for long.




Skurge Prime

Prime Odin

TMT029B Skurge — 125 Points — Uncommon Prime:

TMT041BE Odin the Destroyer — 175 Points — Rare Prime:

I really can’t decide, but holy crap are the Primes solid in this set. Red Leader, the Common Prime, has a lot of potential as a supporting piece and can actually resurrect under certain circumstances; Angela is a lot of fun, but I’m not sure she’s actually better than her A-side, Hela (more on this from Ninwashui soon).

But Skurge is awesome. He is a killing machine who is just SO hard to take down.  Once he throws down his Last Laugh marker granted by his Trait (I WILL STAY BEHIND AND THE LAST LAUGH WILL BE MINE: FREE: Once per game, generate a Last Laugh marker in the square Skurge occupies. As long as Skurge occupies the square with the Last Laugh marker, he modifies defense +2, takes a maximum of 1 damage from attacks, and can’t be moved or placed by opposing characters.), he becomes next to impossible to hit AND he can dish out 4-5 damage up to 7 squares away pretty consistently (his Damage Special runs almost his entire dial and gives him his choice of RCE or CCE).

For 125 Points, he is a beast.

Odin the Destroyer is an absolute monster though. I like his 175 Point level the best for a couple reasons. The first reason is pretty basic: more support is almost always better when running a tentpole.

The second is more complicated. With the recent change to Invincible (which Odin starts with on his Experienced dial), Odin is extremely tough to bring down at range with abilities Pen/Psy, since he now reduces even penetrating damage. He also can’t be Outwitted due to his Power Cosmic Team Ability. This means there’s a good chance Odin will get where he’s going without being sniped to death, which is always a concern with Close Combat pieces.

But if he can actually get his hands on an opposing figure, the pummeling can commence. His second Trait even gives him the closest thing to Multi-Attack we’re likely ever going to see going forward (INCALCULABLE MIGHT: POWER: If Odin the Destroyer has 1 action token, give him any two actions at no cost.).




  1. TMTS009 Mjolnir — 10 Points — Heavy Object: Makes so many Chargers just otherworldly good. Try It With: EW050 Superman is just 240 Points of disgusting with this, and Mistress Death is Meta when she’s holding Thor’s hammer.
  2. TMTS008 Enchanted Ball and Chain — 10 Points — Heavy Object: When you absolutely, positively need to KO every Clix in the room, accept no substitutes. Try It With: You can put EW050 Superman on crowd control duty with this thing and watch him mop up the entire map. TMT052 Hulk will literally break through walls and then destroy the room with this thing.
  3. TMTS006 Mirror of Mysolljh — 7 Points — Light Object: For 7 Points, you can give any character a “66% get out of any attack FREE” card. That’s pretty damn good, no? Try It With: Literally any piece that does not have Shape Change, but if they already have Super Senses, that’s even better.
  4. TMTS012 Casket of Ancient Winters — 12 Points — Light Object: There will be builds that will abuse this to no end. Even more than Mjolnir, I think the Casket is the most likely piece from this set to end up on a future Watchlist. Try It With: Any team that is set up to keep your opponents from doing anything. Like, say, a build with 2-3 Frost Giants (who have the Asgardian keyword even at 20 points and thus would remain unaffected by the Casket).
  5. TMTS001 Bloodaxe — 10 Points — Heavy Object: Steal Energy, Battle Fury and Exploit Weakness. In other words, the works!
  6. TMTS011 Stormbreaker — 10 Points — Heavy Object: Deserves this spot for the static +2 to Range alone. Energy Explosion unfortunately isn’t as good as it used to be, or this would be higher. Having said that, Quake got a huge boost.
  7. TMTS016 Dragonfang — 10 Points — Light Object: It gives you re-rollable B/C/F. Try It With: Any “sticky/tie-up” figure with low damage output (<cough> Ha-Ha Joker <cough>).
  8. TMTS015 Gungnir — 10 Points — Light Object: The one-time +3 Attack, Penetrating Damage add-on is nice, but I’m more interested in the “This characters attack rolls can’t be rerolled” portion. Unfortunately, it stops YOU from probbing as well; otherwise, it’d be higher on this list.
  9. TMTS010 Thunderstrike — 10 Points — Heavy Object: Another object that lets you heal while causing maximum mayhem. The Bloodaxe is more efficient though.
  10. TMTS102 Asgardian Shield 4 Points — Light Object: One of the most simple pieces of equipment in the set is also one of the best. It just gives you ES/D. But it does it for just 4 freakin’ points! That means your average piece with an 18 Defense is now an impenetrable 20 from range! The cost/benefit ratio here is too good to pass up!


Well, that’s all for today! We will keep hammering (pun intended) out the Thor coverage until… well, really until the next set comes out!

In the meantime, keep up with all of our latest musings on Twitter @criticalmissive !!


Tiana house.png

Finally, on a personal note, my cousin and her husband just lost their home to the wildfires blazing through California.

If you have the inclination and ability to help, a friend of theirs has set up a GoFundMe page to assist them while they rebuild the next chapter of their life together. The page can be found here. Even small amounts help tremendously!

If you’re not in a position to donate, I totally understand. You can still help by going to our Twitter page and retweeting our pinned tweet about the fire.

Sunfire Chase

At the end of the month, I’m going to choose one person at random who retweeted that message and send them an Uncanny X-Men Age of Apocalype Sunfire Chase!

Until next time, Stay Safe (seriously!), and Watch Where You Draw Your Lines of Fire!