Back to the Future… Imperfect!!

Oh boy. Here we go again...

Oh boy. Here we go again…

So, yesterday was “Back to the Future Day,” and, perhaps in keeping with that spirit, WizKids seems determined to revisit certain Clix mechanics that have caused problems in the past and streamline them for the future. According to some, however, their fixes have actually exacerbated those issues and made the future Meta much more cloudy.

WizKids published two articles yesterday. The first one was a continuation of their popular “Design Insight” pieces that unveiled the new Eclipso and–perhaps more importantly–debuted the new “Possession” mechanic rules. Just as vehicles got a streamlining of their rules with the release of Nick Fury, Agent of S.H.I.E.L.D., so too did this mechanic with the (pre)-release of Superman/Wonder Woman.

Among the key passages from the article:

Equip” will be a new term going forward to indicate when and how a character can be assigned a game element.  A character with such a game element on their card will be “equipped” by that game element. Once equipped, the equipped character can use the effects as described on the item’s card.  Most importantly, by default, a character can only be equipped with one item at a time (unless a specific game effect says otherwise).  During force construction, a character can’t be equipped with more than one game element. During the game, if a character is equipped with a second item, the previously equipped item will be KO’d and scored for your opponent if appropriate.

The reason for this change in wording to what we have seen on previously released figures with similar mechanics is that the new term “Equip” will serve as a key term to describe this particular game mechanic without having to write out the underlying rules for it on each character’s character card.  The “Equip” term, it’s restrictions and game effects will be included in the next HeroClix rulebook—but for now, we have included explanatory text on special powers/traits that utilize this mechanic in parenthesis:

To equip, place this on the standard character’s card. The character can use its effects. If the character is KO’d or equipped again, KO the previously equipped game element.”

Okay! And what constitutes an equippable “game element,” you might ask? Good question. The closest the article came to defining that is this passage:

In general, a game element that is equipped to another character is still whatever the game element normally is (Relic, Resource Attachment, Special Object, etc.).”

Hmmm… so, like, does that mean that Resource Attachments (like, say, the Green Crossbow?) are now considered “game elements” that must be equipped? Because if so, that also means that Entities can no longer be used with Resources. This would be a potentially HUUUGE change–particularly in the Meta–that seems to have just kind of quietly been slipped into the game by WizKids.

Or has it?

Since this is 2015 and we have the internet which allows us to look up everything ever in seconds, Ninwashui ventured onto Facebook to find a clear and concise answer as to whether or not things like Entities can still work in conjunction with a Resource like, say, the Green Power Battery.

Actually photo of Ninwashui venturing into the Internet...

Actually photo of Ninwashui venturing into the Internet…

[EDITOR’S NOTE: Yes, I know WizKids calls it the “Power Battery (Green Lantern Corps)” or whatever, but that’s a mouthful. It’s the freaking Green Power Battery.]

Basically, responders to Ninwashui’s post quickly divided into two camps:

FIRST CAMP: As summarized by user David Newsom: “Guys, a game element must have the Equip mechanic, or Equip rules written on it to fall under this [new ruling]. You’ll still be able to have multiple constructs. They are not equipment.

SECOND CAMP: As summarized by Ninwashui: “Well I think now it’s an Entity or a resource attachment, not both.

The First Camp is basically contending that WizKids would not slip a potentially huge, Entity-nerfing ruling into a Design Insight article like that released today, or, if they did choose to do it like that, they would put it right at the top, in bold, so there would be no confusion. At the very least, if they intended for previously released Resources and their attachments to not work with Entities, they would have issued Errata for those Resources that changed their “Assign” verbage to “Equip,” in the same way that the article mentioned the forthcoming Entity Errata (which, as it turns out, was the subject of the second article WizKids released yesterday).

The Second Camp points to what was actually written in the article and has extrapolated what little clarity is there and come to the conclusion that Resource Attachments are now supposed to be Equipped. In a roundabout way, they feel, this passage–

“In general, a game element that is equipped to another character is still whatever the game element normally is (Relic, Resource Attachment, Special Object, etc.).”

–establishes that Resource Attachments are in fact an equippable game element in addition to being, well, Resource Attachments. And if Resource Attachments are equippable, than they can’t be used in conjunction with another equippable game element such as a Possessor (as equipping a second game element to a character would KO the first equipped game element unless there is specific card text saying otherwise).

Submissions to the Rules Forum have been made regarding this quandary, and I will update this post if the Powers That Be ever respond, but at the moment, we’re pretty much on our own.

Much more to come on this later this week…

Upcoming Games: Omega Level Override

battle

Another quick local game announcement for SE Michigan Clix’ers!!

Comics & More in Madison Heights is back in action on Wednesday, October 14th at 6:15pm!

In Week 1, we played “A Guy With a Plan.” For week 2 of our Dark Dimensions Series we’re running a new completely original scenario called “Omega Level Override.” It’s based on Mark Waid’s continuing S.H.I.E.L.D. run.

SHIELD Number One

The Scenario:

the plan

After finally locating and securing Heimdall, Phil Coulson is shocked to learn that Heimdall isn’t actually Heimdall at all! He’s being controlled by dark forces acting through a Black Prism stuck inside his chest. Because of this, creatures from all over the nine realms–Fire Demons, Frost Giants, Dark Elves and more!!–are pouring into Midgard!

While just about every heroes from the Marvel Universe tries to contain the situation, newly installed S.H.I.E.L.D. Special Ops Supreme Commander Phil Coulson knows that he has to stop this invasion at the source, which he can only do by destroying the dark shard stuck in Heimdall’s chest. In order to make his approach, he gives all heroes present a simple command: “Omega Level Override.”

That order means that the heroes have to hold off the attacking monsters while Coulson enacts the only plan he has to stop Heimdall…

The Rules:

Each player brings a 300 point, Modern Age, No Tactics, Marvel-only team. There is no keyword requirement.

Upon Arriving at the tournament, each player will be given 4 monster Bystander Tokens (Storm Giant, Flying Serpant, Fire Giant, Dark Elf Squad). NOTE: These Tokens are unique to this event and will be supplied by the venue.

storm giant Pog flying serpant pog fire giant Pog Dark Elf Pog

Maps will NOT be provided; insted, players will roll for Map Choice and provide their maps per standard HeroClix rules.

Placed on the 4 squares at the center of each map will be a Special Bystander Token called Vision and Agent Coulson.  NOTE: This Token will also be supplied by the venue.

Your 300 point army will start within 2 squares of this token on your half of the map.

vision heimdall 4

Each map will be divided in half by a invisible barrier. Nothing from one half of the map can affect the other half of the map. This includes things like Outwit, Probability Control or even Traits and Special Powers. It’s as if two separate games are being played on the same map.

The object of this scenario is use your 300 point army to stop the monsters that will be spawning and attacking Vision and Agent Coulson at the center of the map.

Each player will do two things as part of their turn. First they will use their 300 point army to try to KO (or at least delay) any monsters who have spawned on their side of the map. The 300 point army will use standard HeroClix rules with the notable exception that they can only affect monster tokens that an opponent has placed on their side of the map.

During the second part of their turn a player will control the monster tokens on the opponents side of the map. If all four tokens aren’t in play on an opponents side of the map the active player can put up to two monster tokens of their choice in play each turn until all are in play. You start the first turn with none in play and put out two tokens that turn. Those tokens can come into play anywhere in the printed starting area on the opponent’s side of the map. If a monster token is KOed it is removed from play and can be brought into play in the same way that it was originally brought into play as soon as the following turn. In this way the same four monster tokens will constantly be coming into play throughout the match as long no more than two enter play every turn.

The monster tokens can freely use their powers and attack the opposing 300 point army just like normal bystander tokens. The monster tokens also have the option to attack the Vision and Agent Coulson Bystander token. This follows HeroClix rules so they will need to be within range and line of fire. Actions the monster tokens take do not count against the 3 actions that your 300 point army can take each turn. If one of your monster tokens manages to hit the Vision and Agent Coulson bystander token then the game ends immediately.

Scoring:

  • KOing the Vision and Agent Coulson Bystander with one of your monster tokens – 300 points
  • KOing a figure in the opposing 300 point army with one of your monster tokens – KOed figures grant their normal point value
  • KOing an opposing monster token – 10 points
  • If the match goes to time and the Vision and Agent Coulson Bystander token has not been KOed then both players are awarded 150 points in addition to any other points they earn from KOing monsters or opposing figures.

The Entry Fee: The entry fee is $5.00.

The Prizes: Players can keep the 4 bystander tokens they are given. In addition we will be awarding copies of the WKM15-012 Blade figure from the OP kit.

Points will be tracked from week to week, and the scenarios may change slightly, but our overall winner after 4 weeks will get a brand new WKM15-010 Dormammu from the OP kit!!

So come on out for a fun night of Clix, and continue to check this site for future Comics & More game announcements!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!