I am vengeance. I am the night. I am a list of the top ten figures in the Batman the Animated Series HeroClix set.

Some Notes About the Set:

  • This set may be titled Batman, but the Justice league got the best pieces.
  • There aren’t many bad pieces in this entire set. That’s why this article was so late, it was tough to choose. And truthfully I think any of my top five could have ben the best in the set.

Meanwhile back at the Hall of Justice…

  • I love the chases in this set. The idea of Super Friends is great. They all are worth playing on your force and there is zero reason not to fill any extra spots on your sideline with them. I never thought I’d see an Apache Chief in Heroclix.
  • Including the Phantasm and Super friends is Wizkids way of showing us that they must have access to every DC animated property. While Marvel may rule live action movies, DC is the king of animated movies. There is an incredible amount of material to draw on there for future sets. JLU, Batman, Superman, Green Lantern, Young Justice, all the movies, and maybe even Teen Titans Go?
  • They’ve made primes great again! I loved all 4 in this set and 2 made my top figure list.
  • It seems way easier to pull good stuff from this set. Chases I believe are averaging one per brick and sometimes come with primes.

Okay! Now on to some…

HONORABLE MENTIONS:

5) FFBTAS104 Poison Ivy (75 Points)– With just Ivy’s dial alone she really isn’t worth 75 points. Average to low combat values. No stealth, outwit, or perplex. She does have a cool trait that could increase her defense to 20, but limited support powers and lacking offense means she just isn’t that great. That all changes when you look at her ability to make FFBTAS104BT Biting Vines. They have flurry, giant reach and 2 damage with a 9 attack. An opponent can easily KO them with an attack, but they will have to waste an action to do that and IVY can put one into play as a free action every turn.  The best part is that while just about every other bystander token in the game comes into play next to the figure generating it, Ivy’s tokens come into play up to 10 squares away from her. The only requirement is that they need hindering terrain, but she doesn’t even need line of sight to that square.

4) BTAS016 Batman Beyond (100 Points)- The hero of many first place sealed teams also has some value in constructed. Stealth and the ability to see through stealth is rare and most figures that can do that cost too many points because of those abilities. Batman Beyond clocks in at 100 points with an excellent first click. He brings things to Batman Family and Gotham City teams that they don’t see very often (IT: Hindering, Flight, Invulnerability, psychic blast). He also has a limited ability to choose extra powers. That comes in handy when he’s damaged because he can chose steal energy and potentially heal himself. His synergy with BTAS048 Bruce Wayne means you should strongly consider running that figure as well.

3) BTAS035 Wonder Woman (75 Points) – I wish I had some secret combo with her, but she made this list just because she has a great all around dial. Good combat values, good powers (invincible on defense), she flies, she has indomitable, and a good combination of offense and defense. She is a steal at 75 points.

2) BTAS001B Clayface (50 Points)- For 50 points you get a hard to KO stealthy outwit figure that just begs your opponent to waste attacks on him. Take him and run him right at your opponent. If luck is with you then you might hit 3 or 4 shape change rolls (50% chance each time) in a match. Your opponent can’t bypass your shape change with outwit or pulse wave, because Clayface is immune to both. If you’ve had any luck with shape change rolls in the match then when your opponent finally does KO Clayface, he’ll instead transform into a blades claws fangs monster with 3 more clicks left to go. The best part about him is that he doesn’t break up your theme team. Any team that needs a stealthy outwit piece now has one. He can be the 5th turtle, part of an Asgardian army, or the newest member of the justice society.

1) BTAS034 Ra’s Al Ghul (75 Points) – This guy is similar to a lot of other characters in the set that have a the Gotham Crime boss trait like BTAS042 The Joker. When you roll a 5 or 6 on leadership with him you get to put someone into play. The difference with him is that his bystanders are better then suited henchmen, you know exactly what dial you are getting, and they don’t give your opponent  any points when KOed. Aside from that you get a strong close combat piece with both the Batman Enemy and Underworld TAs.

The thing the kept him out of my top ten list is his lack of good TAs. League of Assassins doesn’t have enough good pieces to field a team, he doesn’t have the Gotham Underworld keyword, and he doesn’t even get martial artist like Talia and his ninjas do. Who did Talia learn martial arts from?

Don’t forget to run at least one BTAS010 Ninja with him.

TOP TEN PIECES IN Batman: The Animated Series!!:

10) BTAS073E Hawkgirl (30 points)- Hawkgirl unfortunately has a weakness that is too easy for other teams to exploit leaving her with a 15 defense a lot of the time. However, at 30 points she’s cheap enough to just stick her in a corner and make BTAS073BT Average Bird bystanders the entire game. She makes an average of one a turn so it won’t take long for her to make the board look like a Hitchcock movie. They have almost no defense to speak of or offense for that matter, but they are they to irritate your opponent as fast disposable tie up figures. If you have some perplex or empower to spare then their built in flurry might do some good for you, but they are otherwise only able to damage the weakest characters. For a fun combo try giving them Blades/Claws/Fangs with AI047 Tigra or the new Wolverine wanted poster ID.

9) BTAS052 Batgirl, Shadow of the Bat (70 points)- For 70 points you get a dial that starts with prob and has access to perplex (via her +1 ability) and outwit (via her -2 ability). Her KO effect makes her a juicy target for your opponent, but her support powers, stealth, and 7 click dial length won’t make that easy. Her -2 ability also includes a free charge for the possibility of two attacks in a turn, attacking while double tokened,  or for attacking after being carried. 

8) BTAS053B H.A.R.D.A.C. Batman – For 75 points you get a 6 dial with damage reducers on every click, indomitable, and a stop click in the middle. He has shape change, can prob his own attack rolls, and has a limited ability to chose a power every turn. Most turns you will chose outwit or perplex based on who is on your sideline, but charge from BTAS001A Batman or running shot from HQ014 Batman are good choices too. It’s too bad you only can bring along one Batman.

7) BTAS069E Green Lantern – TREKOS006 Lt. Kyle has taught me to love the combination of sidestep and telekinesis. It just works out so well for positioning. For just 5 more points than Lt. Kyle, Green Lantern brings flight, barrier, and enhancement. And as a added bonus if he is pushed to his second click he switches to offensive mode with a combination of running shot and pulse wave.

6) BTAS054 The Joker – Everyone’s big complaint about this guy is that he has almost no defense. On the wrong team that’s true. But, if you play him with several JW003A The Joker Thug, he’ll have a mastermind power which is difficult to bypass and as an added bonus the thugs won’t ruin your theme team. Aside from his non conventional defense, he is a fairly standard Charge and Blades/Claws/Fangs piece, but with sidestep and plasticity thrown in. And if you are in close range with an opposing piece,  he can activate his Christmas present item as a free action which will give a good result 5 out of 6 times. I’ll take those odds. That’s enough to justify his point cost, but he’s also can use both outwit and perplex at up to 9 range!

 

5) BTAS060 Hawkman & Hawkgirl – For 125 points you get 10 clicks with a stop click in the middle! They also bring excellent attack values that never go below 10 and will likely be a 12 if you aren’t attacking a character with flight. Their damage value is only 3, but they bring some things like outwit and flurry to help when fighting against other characters with damager reducers. Their 3 clicks of hypersonic are great, but even the 5 clicks they have with charge should be more than enough movement when you add in their traited sidestep for 3 squares.

4) BTAS064E Robin – Ignore the 30 point dial. For 20 points he’s the cheapest source of perplex in modern not named Fat Tony. He has stealth and combat reflexes to keep him safe. He also has sidestep so that he can hide behind other characters and then step out into the open when needed.  On top of that, he has a similar trait to FFTMNT2005 April (O’neil). If he is KOed you choose an opposing figure of 30 points or more. If you KO that figure then robin comes back into play. Depending on the game, you might get a free Robin (or two).

3) BTAS067 Wonder Woman – Her opening click features starting Hypersonic Speed, flight, the ability to carry an extra person, invulnerability, and Shape Change. But the best reason to use her is her completely broken special power. It states “LASSO OF TRUTH TO CAPTURE THEM ALL AT ONCE:: FREE: Choose an opposing character within 5 squares and line of fire that has a character adjacent to it. Roll a d6 for that character and each character adjacent to it. [4-6]: give the character you rolled for an action token.” It’s a free action so it’s useable every turn even she took a costed action (like using hypersonic speed) first. In sealed I was able to give an action token to an entire opposing team of 4 characters using this power AS A FREE ACTION!

2) BTAS040 Batman – There is a very simple reason why Batman is one of the best figures in the set. It’s not his dial. Sure at 125 points his dial isn’t bad. It’s has 12 starting attack and it’s 8 clicks long. Perhaps it’s biggest weakness are the low damage values. With so many good Batman dials out there, it’s not to hard to find one that’s comparable or arguably better.

The entire reason to run this figure is to plan a team around maximizing this Batman’s use of the #s001 Batarang item. It allows him to make a ranged attack as a free action with damage minus 1 and ignoring everything except walls on targeting. So he can move his full movement value (or be carried) and still make an attack. The only other character in modern that can do something similar is the extremely popular DW069 Captain America. Batman’s free attack starts at minus 1 damage, but nothing says you can’t bring that value back up via enhancement or perplex. You could easily plan a whole team around someone like EW004 Green Lantern carrying Batman and a small army of support characters. A team like that could start 13 squares away and cripple an opposing primary attacker with a 5 or 6 damage alpha strike.

1) BTAS061 Zatanna – She reminds me a lot of the best supporting character that 2012 had to offer – the 75 point FFCW006 Scarlet Witch. That character featured Telekinesis, Probability Control, and Perplex on the starting click and was extremely popular in the meta. Zatanna features all of those same powers for the same price. But, she also has psychic blast and can generate two BTAS061BT Bat with enhancement as free actions. With all those support powers she can super charge any ranged primary attacker. But, her best trick is her surprising offense. The Scarlet Witch was pretty useless on offense, but Zatanna can use her perplex, prob control, and enhancement bats on herself to Psychic Blast someone for up to five penetrating damage! After you pull off a move like that, you won’t ever see her as only a support figure ever again. And that’s why she is the best character in the set.

 

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To Infinity… And Beyond!! (Or, A List of the Top Ten Pieces in Avengers Infinity!!!)

Were waiting

So we’ve been waiting for an Avengers Infinity Top Ten Set Review…

So have I guys!

But since HypeFox is still working on his, I thought I’d drop mine… hmmm… how about right now!!

But first…

Some Notes About the Set:

  • The packs were more expensive, but worth it. Each one had seemingly two chances to pull something cool. In my Dune Buggy pack I pulled a chase and in a pack with 4 regular sized uncommon and common figures you’re going to get a Colossal rare or Super Rare.
  • The abstract entities are godlike in the comics, but none are very good for their cost in HeroClix. AIG023R Eternity may be the lone exception. Thankfully they are good for display purposes and people will likely seek them out for that reason.
  • Although there were only two really bad characters in this set (AI003 Black Widow, AI027 Starfox), I wasn’t real impressed by the Space Knights. They were ok, but not interesting and likely wouldn’t do well as a team. Unfortunately they were literally every Prime in the set. Which means this was another set with lackluster Prime figures. Which is a real bummer when you buy a brick and get a Prime instead of a Chase.
  • Early on I was worried that every colossal in this set would be a Colossal Retaliator. I was glad to see that wasn’t the case.
  • I love that the Infinity Watch got such nice remakes. Maxam was a great new figure. Now we just need a modern Mole Man. [EDITOR’S NOTE: Do we though? I mean, he was in like one issue of Infinity Watch! Maxam was in a ton! It was great that the GG version of him had the IW Keyword, but really, he was basically just their landlord. This is the Infinity Watch roster we really wanted!]
  • Why did we not get a Thanos with the Reality Stone? All the other Infinity Watch members made the set with their respective stone Traits. Missed opportunity. [EDITOR’S NOTE: It seems like a huge oversight. The only thing I can think of is that we might get him as a Con Exclusive next year. It’s possible that this was their intention all along, but that they were already too far down the road with the Thanos-Copter as a ConEx this year. Alternatively, Reality Gem Thanos could show up randomly in another cosmic set or cosmic-adjacent set (the only thing on the schedule that’s even remotely fits this description is Battleworld in October). Remember, Thanos is coming back in Avengers 4, so there will still be a bunch of Thanos tie-in products from Marvel licensees arriving next year.]

Okay! Now on to some…

HONORABLE MENTIONS:

Adam-Warlock

5) AI038 Adam Warlock (125 points) – With most of his stats and powers he appears to be just an average attacker. However push him to click 2 and he gains a special power that allows him to do what no one else in modern Clix can: “OUTSIDE OF ETERNITY, CHAOS AND ORDER: Outwit. FREE: Choose a target opposing character within range and line of fire. Until your next turn, that character can’t use PROTECTED: Outwit and its powers lose Protected: Outwit.

Throw in a trait that grants steal energy for ALL attacks and then passes regular Steal Energy to another piece when KOed and I can see him being quite successful with the right support around him. If he had his special power on his first click he would be on the cusp of being Meta.

He’s also one of HypeFox’s favorite Marvel heroes, so listing him as a mere Honorable Mention will annoy him to no end.

[EDITOR’S NOTE: ]

Spider Mobile.jpg

4) AIG015 Spider-Mobile (50 points) – Don’t think of it as a vehicle, think of it as armor. It’s armor that grants another piece with (hopefully) great stats 7 extra clicks of health for just 50 points. For Example, if you use Chase Thor from this set as a pilot then all 7 clicks will have a constant 12 attack and 4 damage the whole dial. And once you get through those clicks your opponent still faces an angry Thor on click 2 or 3.  However the real reason to play this piece is the Trait: SPIDER SPOTLIGHT LOCKED ON: FREE: Improved Targeting: Hindering. Choose a character within range and line of fire. That character can’t use Shape Change or Stealth this turn.” We’ve seen characters before that allow your team to ignore stealth (JW052 Green Lantern, ADW038 Jessica Jones, WKM17-013 Dazzler, etc…), but I’ve never seen a character that will also allow others to ignore Shape Change.

Photon.jpg

3) AI049 Photon (90 Points) – The best thing she brings to the table is a Special Power that hurts opposing bystanders the likes of which the game has never seen before. Additionally she has a Trait that would be good to build a team around. “THE 5TH VIRTUE OF LIFE: DIVERSITY: Flurry. Once per turn, when Photon’s attack roll has a 5, friendly characters modify their defense +1 for every two printed keywords they have until your next turn.”

(Hint: CWSOP002 Iron Man has 6 keywords!)

She’s good up close with Traited Flurry and Pulse Wave that starts showing up on click 2. If you are planning to use her at range then you should probably bring another character with Enhancement. She also has the best Stop Clicks of any of the Chases with your choice of using Flurry or RCE to go along with her Precision Strike.

Vision.jpg

2) AI005 Vision (100 points) – Vision’s Special move power is what puts him on this list. “WHERE YOU LEAST EXPECT ME: Phasing/Teleport. When Vision is given a MOVE action, after resolutions he may make an attack (close or range).”

Unfortunately, his 10 attack and three damage aren’t going to scare many people. So make sure to bring some other characters along that can help those values.

The Unseen.jpg

1) AI043 Unseen (65 points) – On the eve of NFAOS056 Nick Fury retiring from Modern they decided to include another version of him from that same “Original Sin” storyline in this set… albeit with some major focus/role changes. This new piece is similar in that they both have Probability Control, almost every form of Improved Targeting known to man and a way to turn off powers. Where the new version is better is that it’s almost exactly half the point cost of the original and can free action smoke cloud after moving. All it’s missing is offense. Like any form of offense at all. Time will tell if a 65 point support character is Meta, but I am just hesitant enough about it that it didn’t quite make the top 10.

Speaking of which… here is my…

TOP TEN PIECES IN AVENGERS INFINITY!!:

Gamora.jpg

10) AI020 Gamora (65 points) – For 65 points you get a very efficient close combat piece who is dangerous on every click. What sets her apart from other similar characters are her 12 starting attack, relatively low cost, and Traited Probability control that passes to another friendly character when she is KOed: TIME GEM CHOOSES ITS BEARER: Probability Control with minimum range value 8 // When Gamora is KO’d by an opponent’s attack, choose a friendly character. For the rest of the game, that character can use Probability Control.”

The only things keeping her from being higher on this list are a weak defense and the existence of AI030 Mantis who fills a similar roll and costs less.

Sentry 459

9) AIG013R Sentry #459 (150 points) – There is a new Trait introduced on this set that was seen on quite a few Colossal figures that shows some promise thanks to the new rules for Quake called Mass Destruction. It reads, MASS DESTRUCTION: Super Strength. When Sentry #459 is given a MOVE action, after resolutions destroy all adjacent pieces of blocking terrain, then he can use Quake at no cost.” In my opinion this 150 dial is the most efficient character to feature that Trait.

It has better combat values then all of the other similarly costed characters with “Mass Destruction” and the Green Hulk is the only other “Mass Destruction” piece that comes close to being as useful in combat.

Giant Girl.jpg

8) AIG001 Giant-Girl (70 points) – Giant Girl has roughly 250 thousand different starting lines. I feel like the 70 point line isn’t too expensive and doesn’t make it very easy for the opponent to KO her before she gets an attack off.

To be honest I’d probably vary her point value according the team I was playing with her. The best parts about her is that she can Colossal Retaliate on any click, gets bigger when she KOs someone, and she makes a great Taxi for as low as 10 points. I didn’t include her Fast Forces or title character version on this list because I felt their combat values were just not up to snuff.

Iron Man 1.jpg

7) FFAI001E Iron Man (50 points) – Nothing particularly groundbreaking here, just a really efficient piece for the points. His great movement values make him a very good Taxi. His 4 clicks of Invulnerability make him tougher than just about every other 50 point piece. And his ability to see through Stealth is just the cherry on top.

Cosmo

6) AI039 Cosmo (70 points) – This is one of the Guardians pieces in the new set with a Trait that grants Protected: Outwit or +1 to Attack and Defense. There are very few situations where I’d chose Protected: Outwit with this or any of the Guardians pieces. +1 to Attack and Defense is just too good.

Now let me tell you what’s special about Cosmo. He has Outwit and Ignores Hindering for Targeting which a great combo. He also TK and Willpower on his first click. So on turn one move everyone up and on turn 2 use TK without taking push damage. Because of his Trait he has 19 starting defense and can get up to 12 Attack with his multi-target Mind Control. But the real kicker is his unique special power starting on click two that reads “YOU HAVE LOUD BRAIN: Free: Choose an opposing character within range. Until your next turn, that character can’t be given POWER actions.” That’s a free action and doesn’t require line of fire. There are lots of Power actions in the game, but the first ones I will be looking to use this on are Charge, Running Shot, and Hypersonic Speed.

Nadia Van Wasp.jpg 5) AI044 Wasp (70 points) – While she isn’t great on offense without some help, her defenses are excellent. She has a special Traited Shape Change that reads PYM PARTICLES IN MY BLOOD, RED ROOM TRAINING IN MY MIND: Shape Change. When Wasp uses it and succeeds, after resolutions the attacker is dealt 1 penetrating damage.” It reminds me of TMT002 Loki and WF030 The Wizard. If I was facing her I would attack her last. She also gives you the option of Outwit on click 1 or a Special Perplex when you push to click 2.

Mantis

4) AI030 Mantis (50 points) – Like AI020 Gamora she is an efficient close combat piece that features a 12 starting Attack Value. The advantages that Mantis has over Gamora are a better Defense, an extra click of life, a lower point cost, and IM:Hindering. While Gamora has a better Trait, Mantis’s trait is no slouch either. It reads: I WILL HELP YOU CONTROL YOUR EMOTIONS: Friendly characters within 4 squares have “FREE: This character can’t use Battle Fury or Earthbound/Neutralized this turn.” At very least that can help you carry Battle Fury characters and you could potentially build a team around it.

Quasar

3) AI037 Quasar (125 points) – Whenever Quasar hits with a ranged attack he gets to use Barrier as a few action. That can be crippling to the opposing team. If he does that more than a couple of times in a game, you’re likely going to win. So it’s up to you to do everything you can to make that happen. Run him with someone like ADW038 Jessica Jones to counter Stealth. You should also include some good close combat pieces to discourage your opponent from basing him.

Tonys car

2) AIG012 Tony Stark’s Car (10 Points) – As a 100 point vehicle this piece is Ok, but as Special Terrain it’s Meta.

Everyone knows special terrain can be useful because of the WKDP17-008 Boxing Ring. Unfortunately every Special Terrain created since then has been less powerful.

Until now.

This car has a power that reads, It’s still rolling. Use as cover:” Adjacent friendly characters can use Energy Shield/Deflection.” It also has an option to move it one square at the risk of KOing it. I would never do that. As long as your opponent can’t shoot you across the car, then they won’t be able to KO it. I would place the car within firing range of the opposing starting zone and then stand in front of the car for the whole game. You still get ESD and the opponent won’t be able to KO the car. 10 points to give your whole team ESD for the whole game is a steal. Buy this now while it’s still cheap.

Starfox.jpg

1) AI048 Starfox (80 points) – Hmm. This character has a double Perplex and the Eternal keyword. Where have I seen that before? I wonder if there is some top meta piece out there that he would work well with?

Chase Starfox is still a great piece in it’s own right. We all know that a double Perplex can be deadly, but Starfox also sports the best of the Chase Traits. it reads, THE 4TH VIRTUE OF LIFE: PASSION: Flurry. Once per turn, when Starfox’s attack roll has a 4, after resolutions heal each friendly character 1 click if they are adjacent to another friendly character.” So whenever you roll any 4 while attacking with this guy he will heal your entire team for 1 click of damage regardless of where they are on the board (as long they have a friendly piece next them.) That’s huge. I don’t ever remember seeing any other figure capable of a full team heal. And this isn’t even it’s own action, it’s just part of him attacking.

His whole dial also features Steal Energy so when he gets damaged he has an additional option to heal up. He’s not an offensive powerhouse, but with his Trait, Stop Click, Power Cosmic TA, and 12 starting attack — he’s the best character in this set.

 

Tournament Report 3/17 WKO in Warren Michigan

What I played:

  • NFAOS056 Nick Fury
  • EW027 Superman 
  • WKM-R001 Supreme Intelligence ( On Superman)
  • NFAOSNFID-007 S.H.I.E.L.D. Level 7 (calling in another Nick Fury)
  • XXSXID-006 All-New Wolverine (calling in All-New Wolverine)

I thought my two character spy team was pretty meta. The Supreme intelligence got clicked to click 2 granting Superman full dial Stealth and Willpower and purposely never moved past that point. So both Characters had stealth and the ability see through hindering terrain. Additionally Superman got Shape Change and Super Senses on his first click until making his first attack. I envisioned Nick taking shots and Superman Flying him away as the opponent closed in.  Additionally the team was only two figures so the opponent couldn’t just KO one little figure like a retaliator and run away from me the rest of the game.

I expected to face Uni-mind, Shredders, and this PJ Bolin team where ADW chase cap rides around with General Lane, Beta Ray Bill, and Overdrive. Against the Uni-mind I could see through his stealth if he chose it and use the Watcher Eye to cancel on of his powers (including Perplex). Against Shredders I was going to lean heavily on the invincible, Stealthy, Hypersonic Superman. The Shredders would have been hard pressed to damage him. Against the PJ Bolin Team I was hoping to use Hypersonic Superman or the All-new Wolverine call in to Damage beta Ray Bill. Once that figure takes a single click of damage the whole team is exposed.

Round 1 –

Versus:

  • TMTG006R Mangog
  • NFAOS059B Nighthawk
  • JW066 Bizarro Green Arrow
  • TMTG001P Surtur
  • I forget the other 10 points of his team

I didn’t know how long Mangog’s Dial was and with the support characters he had with him I judged (correctly) that I wasn’t going to stop him from pulling the Odin Sword. Instead I KOed everything except Mangog and the Bizzaro Green Arrow He was carrying and got my team to a stealth patch hidden in the middle of the map. I was able to finish off Bizzaro Green Arrow, but then his Mangog landed some nice shots on Superman (who thankfully has 8 clicks) with Giant reach before time was called. I missed a bunch of rolls that game, but still got the win. Had the game gone longer I am not sure who would have won, but time was called and he only scored 8 points worth of ID cards.

Round 2 –

Versus:

  • SMWW028 General Lane
  • SFSM029 Overdrive
  • ADW069 Captain America
  • TMT063E Beta Ray Bill
  • JLA Teleporter and 5 cards.
  • (PJ Bolin designed team, but not played by the actual PJ Bolin)

I started of with a positioning mistake and he made me pay for it. I went behind blocking instead of staying in stealth. He moved up overdrive, had Cap use outwit and put his damage to 3 with enhancement and attack to 12 with perplex. I still got Shape Change and Super Senses with Superman so the odds were in my favor that this attack would fail. He hits his attack roll easily and I miss both of mine. Superman loses Hypersonic and the opponent’s whole team is sidestepped backwards by Overdrive so that I am out of range for ranged attacks. He is just close enough that I can use Superman to call in All-New Wolverine and send the Jonathan token after Beta Ray Bill. Even after the perplex from Wolverine and a Probability control reroll from Nick I can’t get a seven. He stays there an additional turn so that Overdrive isn’t taking pushing damage. I get two more chances with Jonathan. Both miss. Superman has to clear and Nick can’t see to get a shot because of Beta Ray Bill. The next turn he KOs Superman and I don’t get to make any more attacks that game. Kind of a bummer to lose to a team I knew I would see that day.

Round 3 –

Versus:

  • TMT056E Maestro
  • UND002 Dr. Frankenstein
  • JW066 Bizarro Green Arrow
  • TMTG004P Carnage
  • WKM-R001 Supreme Intelligence (on Frankenstein)
  • TMTS001 Bloodaxe (On Hulk)
  • WFWFID-004 Green Arrow (elseworlds Green Arrow)
  • Boxing Ring

The match was a stalemate for most of the time. We couldn’t really see a good way to approach each other.  I had Nick take some pot shots against his team, but Bizzarro was adjacent to everyone and Dr. Frankenstein was easily healing the damage as a free action. I finally decided to try to rope him in. I landed Superman 8 squares away from his team in stealth knowing that he would summon Elseworlds Green Arrow and target Superman. I figured my Shape Change and Super Senses combo had to work this time. The next turn played out like I thought except that again I missed my rolls and he hit his roll. Superman took 5, but he’s still 8 squares away in stealth. On my next turn I stupidly took a shot with Nick (hitting) and cleared Superman’s action tokens instead of just running. It was stupid because of course the damage was healed with a free action and now Carnage could come after a wounded Superman. Unfortunately, I hadn’t realized that the Supreme Intelligence was there to grant Dr. Frankenstein Side Step and TK or I could stopped that with a free action from Nick. He sent a 12 attack Maestro with Flurry at Superman and that was it for him. Nick Fury actually put up a good fight, but the healing from the Bloodaxe and the retaliation from carnage was too much for him.

After that I dropped and took my lousy rolls to a battle royale. I missed literally every attack, took fourth, and still walked away happy with an Earth X Cap and SR Venus De Milo.

What would I change if I had to do it again? I liked my team. With better rolls and better placement in game two things could have gone different. Knowing the dial for Bizzaro Green arrow would help too. I think game three I was at a disadvantage, but against most teams there I had a relatively good matchup. I would have liked to have faced the shredders team that I heard eventually won. My two characters work well together and I would run them again.

It’s A Clix-Mas Miracle!! Ninwashui’s Back With A World Exclusive New Heroclix Accessory!! (Or, The Twelfth Night of Clix-Mas!!)

[EDITOR’S NOTEWelcome to Clix-Mas 2017, wherein we here at Critical Missives rather foolishly try to provide you with twelve different articles in twelve days, all brought to you by either the Ghost of Christmas Past, the Ghost of Christmas Present, or the Ghost of Christmas Future! If you need to catch up with our intro to all of this, the first Night of Clix-Mas 2017 can be found right here! And we announced a new Holiday Scenario for our local venue on Night Two! Then the Ghost of Christmas Past named a few of his favorite things from the past Clix year right here! On Night Four, the Ghost of Christmas Present left us his Top Ten Figures from Star Trek: Away Team!! And the Ghost of Christmas Future gifted us some Irresponsible Speculation about IndyClix!! Later, the Ghost of Christmas Future came back and talked about licensed properties that would make great Clix sets! Then the Ghost of Christmas Present gave us a presentation of the Top Eleven most valuable Heroclix released this year! A couple days ago the Ghost of Christmas Future published an editorial on the putrid state of Marvel’s publishing division and why that makes IndyClix sets even more important to Wizkids! Then he came back again under the guise of The Ghost of Irresponsible Speculation to talk about Marvel & DC stories that would make great Heroclix sets! Next, the Ghost of Christmas Past stopped by once more to give us his Five Least Favorite Figures of the Year! Finally, the Ghost of Overdue Top Tens presented us with the Top Ten Figures of Harley Quinn and the Gotham Girls!]

[EDITOR’S NOTE PART TWO:My God! King! King! That’s… that’s Ninwashui’s music! I can’t believe it! It’s pandemonium! Ninwashui is back! And if he’s back, that means…

Jim Ross

Yup! Ninwashui is back for the Twelfth Night of Clix-Mas! You didn’t think he was gonna sit the whole gimmick out, did you?! He’s been cooking up something special for the last article of the year!

But before we turn things over to him, all of us here at Critical Missives want to wish you and yours a safe and happy holiday season! This is going to do it for us this year (but this is the first time we’ve hit our Clix-Mas goal since we started the stupid thing three years ago!!), but we’ll be back and better than ever in January of 2018!

Until then, enjoy the final Clix-Mas article of 2017, and until next year, Stay Safe, and Watch Where You Draw Your Lines of Fire!]

Yep! It’s me, Ninwashui. What, you didn’t think I’d let HypeFox have all the fun, did you? Nope. I’ve been quite busy, as it turns out, coming up with something I happen to think is pretty cool. Today, dear Critical Missives readers, I bring you… a world first (or at least internet first) Heroclix accessory!

You’ve seen custom maps:

You’ve seen custom action tokens:

You’ve even seen custom terrain markers:

After seeing all that it got me thinking about what I use to carry around my heroclix and if I could add a custom touch to that. Currently I have a box inside my backpack I use to carry around 1-3 armies at a time. This us what it looks like:

It’s the box my kid’s tablet came in. Perfectly usable, but not aesthetically pleasing. There is room for improvement. My brother Hypefox is in the same boat. Being that this is the Christmas season this seemed like a good opportunity for a gift for him. So I started by questioning him about his favorite hero. It came down to this guy:

This was a good choice because the recent movie means that there was a ton of Deadpool themed decorative items that could be used on the box.

Once I had an idea and a theme I created this:

The first ever heroclix army box! It’s Deadpool themed so I refer to it as “the Deadbox”. It features deadpool vinyl decals, a jack chain hinge, an automatic light, a magnetic lock, medical foam interior, and decorative neon accent lighting.

This wasn’t my first attempt. This actually is actually the Mark III version. It was definitely a learning process.

What’s in the box?

So here is what worked that ended up in the final design:

  • The box – to save time and money I started with a craft box I found at Hobby Lobby. It didn’t have a flat top so to I had to fill in the top with a piece of wood that I cut to size.
    • Magnetic lock – it’s actually a child lock I found at Baby’s R’ Us. It allows the box to be locked and have no visible locking mechanism on the outside. The only way to open the box is to hold a superstong magnet in the right place. I hid a strong magnet on the back of a deadpool keychain I got off EBay. It looks like this when you open the box:

  • The light – It lights up automaticly when the box is opened. I found it on Ebay for just over $1. I also bought shorter screws from home depot to avoid going through to the outside of the box.
  • The neon accent lighting – This was EL wire I found at 5 Below.
  • The foam – I’ve been through some stuff this year. In March I got flesh eating bacteria in my leg. My leg was saved, but I have been in physical therapy ever since. They just happened to have some unused foam laying around so it was free. If I didn’t have access to that I would have tried the Foam Factory , Home Depot, or just ordered some from Omni Medical Supply.

  • Some things that didn’t work:

    • Sound module – I ordered a sound module that is normally used in greeting cards from Bigdawgs. The idea was the that I could get the box to play Salt n’ Peppa’s “Shoop” when the box was opened. I chose that song because it was used in the movie and Deadpool didn’t have a theme song. It was working pretty well, but the batteries ran out too quickly. Plus replacement cell batteries of that size aren’t sold anywhere except online.
    • Wireless Bluetooth speaker. I found a wireless Bluetooth speaker for $10 at meijer. Even after taking it completely apart my box just wasn’t big enough to contain the components and protective housing. I hope to revisit this on future boxes.
    • Traxxit – I found this Bluetooth gps tracking unit at 5 Below and I couldn’t even begin to get it work. I threw it out. It’s tracking a garbage truck now.

Thanks for reading. If you have any questions or suggestions for future box improvements, let me know in the comments.

This set Ragna-rocks (A list of the Top Ten Pieces in the Mighty Thor set)

The Mighty Thor Greg Horn

Honorable Mentions:

5. TMT042 Tyrannus (65 points) – When you absolutely positively need to fill the board with bystanders. This guy has almost zero offense and not much built in defense, but he generates a new bystander token every turn. Even if you never move the pogs you generate, they block line of fire and their plasticity stops opponents moving past them. Don’t think of them as bystanders, think of them as sticky blocking terrain tokens he generates each turn.

4. TMTG007P Frost Giant (20 Points) – As a retaliator he doesn’t have a high attack, but he can do 3 damage to your opponents whole team if you happen to roll well. The real reason he made this list is his low point cost and the fact that he can give any adjacent character an action token every turn whether or not he hits. Great in multiples.

3. TMT002 Loki (75 points) – He’s an army of illusions in one 75 point package. He doesn’t do a lot on offense, but if you roll well on your shape change rolls he will just keep multiplying until you are out of figures to place. I’ve had 6 in play at once. Others online report having a lot more.

2. TMT053A Hela (150 points) – She is not meta unless you really a build a team around her trait. See my previous article. She’s a lot of fun and very hard to put down with her defenses and healing abilities.

1.TMT104 Captain America (50 points) – For 50 points he gets 19 defense for most of his dial (thanks to his free TMTS102 Asgardian Shield) and he has a stop click! On offense he’s got steady attack values and his powers allow him to deal more than his printed 2 damage on every click.

My Top 10:

10. TMT013B Red Leader (50 points) – His special power allows him to use outwit and a special perplex that allows him to increase a single stat by up to 3! If you build your team with some other Thunderbolts on it, you can turn him back to click 1 instead of losing him the first time he is KOed. I’d recommend keeping a Thunderbolt thug in your starting area for that.

9. TMT022 Jane Foster (30 points) – Her ability to heal while either she or the target is based is unheard of. On top of that she has a trait that makes her untargetable to anyone 75 points or over. Even better if your opponent KOs any friendly adjacent figure (even a bystander) she can transform into TMT017 Thor and there is a 1 in 6 shot that she will be on her top click! It’s hard to go wrong turning 30 points into 100 points. Also of note, she (naturally) pairs really well with TMT049 Thor Odinson.

8. TMT062 Thunderstrike (115 points) – He’s an extremely efficient package for his low 115 point cost. His stats are well above average for his points, he can destroy equipment when KOed, adjacent friendly characters get +1 damage when attacking, and his free weapon is arguably the best in game because of the ability to heal the character using it.

7. TMT106E Hulk (50 points) – He has an extremely short dial at this point level, but the game has never seen a piece quite like him anywhere near his cost. He’s got a 12 starting attack, 4 damage, and the ability move his full movement value and still make an attack (with knockback)! He’s not even a slouch on defense with 18 defense and impervious.

6. TMTG006R Mangog (150 points) – Even though his colossal retaliation power is quite good, you’re going to want to play him at his 150 point level. And even though he’s a pretty good 150 point attacker you’re not going to want to attack with him, at least not right away. Playing him creates a mini game within your normal game of HeroClix. Your opponent needs to KO Mangog before he reaches their starting area. Otherwise they will end up facing a 400 point 16 click long Mangog – plus the other 150 points of army that you brought along.

5. TMTG001P Surtur (25 points) – He’s the best single target retaliator in the game. He ignores defense while attacking and then does an additional automatic 1 penetrating damage to every opposing character within 2 of himself. With a single perplex to his damage he could take out a TMT058R Uni-Mind including the stop click. With 2 perplexes to damage he can take a TMT058R Uni-Mind and KO all of the eternals that spawn.

4. TMT061 Thor (160 points) – He is unfortunately very vulnerable to outwit. But, if you can protect him from outwit, or if your opponent isn’t playing outwit, then you are golden. At that point you opponent will need to deal with a figure protected by invincible that can hit with a heavy object from 12 squares away (charge + 6 range) thanks to his free weapon Mjolnir. And the next turn Thor can do it again with the second object he was holding.

3. TMT049 Thor Odinson (175 points) – With hypersonic speed, 12 attack, and 3 great title character abilities this Thor is the best ever made. His first character ability allows him to make a second ranged attack in a single turn and the damage depletion modifier no longer exists. His 3rd character ability will just about cripple opposing forces if you can manage to pull it off. However, it’s his second ability that really has me excited. It gives him the ability to teleport over Asgardians to his side and they can act immediately. So Jane Foster could teleport across the board to heal him, or Fandral could appear and charge at a stealthy character, or a frost giant could show up to give an enemy a token, or Loki could teleport to Thor and block line of fire. You imagination and the Asgardian keyword are the only limits.

2. TMTG004P Carnage (10 points) – The ROC national finals proved that 10 points for a retaliator that generates an awesome bystander every time it retaliates is obscene. You can retaliate, drop a bystander, have it attack, and then walk carnage away from the fight in the same turn to do it all over again later.

1. TMT058R Uni-Mind (165 points) – There is not much I can say about this guy that you don’t already know. His ability to perplex pieces he calls in is arguably better then even using his perplex on himself. He’s the piece to beat right now and if you want to go to a competitive tournament then you need to have a plan for this guy.

 

Team Ideas: Enemies of Asgard

The ROC World cup results are in and apparently Uni Mind Is a thing now. 20 of the top 32 teams featured him.

I had been working on the team for a while that might have a decent chance against the Uni-mind by throwing several low point (or no point) figures in his way to chump block (MTG term for tie up) and then rise from the grave to do it all over again. So here is the team:

  • TMT053A Hela – 150 points
  • SMWW055P Eclipso (on Hela) – 25 points
  • TMT002 Loki – 65 points
  • TMT002T God of Trickery – 10 points
  • TMTG001P Surtur – 25 points
  • TMTG007P Frost Giant – 20 points
  • NFAOSNFID-007 S.H.I.E.L.D. Level 7 (Nick “balls of ” Fury) – 5 points
  • Total = 300 points

So this team is built around Hela’s trait, “RELEASE THE SOULS OF HEL: When a non-bystander character is KO’d, heal Hela 1 click and you may generate a Warrior Soul bystander normally (in an adjacent square) or in that character’s square.” These warrior souls aren’t pushovers either. With phasing, blades, and super senses they can be frightening in large numbers.

The goal is to make all of your pieces besides Hela irritating enough so that your opponent will need to kill them before killing Hela because the Loki figures and the retaliators will each grant you a warrior soul bystander token when they die. Even if the Loki figures are killed by their own effect or push to KO, you still get bystanders!

So hopefully play will go something like this:

  • Move a Loki illusion up to someone. Coerce them to attack you.
  • You either hit Shape Change and get a free Loki, or you don’t.
  • If the Loki Illusion dies make a warrior soul in that spot.
  • Then on your turn retaliate with frost giant and give someone an action token. When Frost Giant dies make a warrior soul in that spot.
  • If the opponent manages to kill the Loki Illusion, the Frost Giant, and then both warrior souls they will have earned a whopping 20 points and probably needed to use 4 actions to do it.
  • Repeat with second Loki Illusion and Surtur on the other side of the board.

Eventually you will start killing your opponents figures which generate more souls and make things worse for your opponent. While the rest of your forces keep the opponent busy. Hela can phase from place to place and pick off weakened characters with the extra damage she gets from eclipso. And when the time is right she can line up a Nick Fury or Surtur killshot on the opponents best figure.

What Else could Hypefox get Wrong? (An Elseworlds Top 10 second opinion)

Here’s my quick and dirty Elseworlds Top Ten list: (note this was written after the release of the new rules)

10) EW024E Nekhrun, The Bat-God (100 points) – At 100 points he has relatively low stats and a short 5 click dial. You’ll need to keep him behind the rest of your team because your opponent will be aiming for him first. In certain games his trait that gives your entire team stealth won’t matter (like when he faces Superman Allies) . In other games his trait will make your whole team completely invisible. That’s why he is on this list.

9) EW002 Superman (90 points) – This the fifth Superman to feature shifting focus and by far the most well rounded. This version can move almost as far as the hypersonic version and is a lot less squishy. His quake gives you the option of knocking a crowd of opposing figures away from each other or just hitting one character for his full damage. He is also the only version with indomitable. When the original 4 Shifting focus Supermen came out they were winning constructed tournaments. I predict you are going to see this guy make at least a small splash in the meta.

8) EW005 The Flash (45 points) – While his 10 attack and three damage aren’t going to win him any popularity contests, he also brings 14 movement and 19 defense to start. That’s nearly unheard of in his price range. He’s a nightmare for opposing support pieces.

7) EW018 The Flash (60 points) – This guy brings basically the same package that the 45 point version brings, but the 15 extra point also buys you a “get out of one ranged attack free” monopoly card. He’s not Bizzaro Green Arrow, but Bizzaro Green Arrow can’t knock out opposing support figures while protecting you from ranged attacks.

6) EW040 Al Jhor Dan (90 points) – He’s Jakeem Thunder light. His downsides are that he’s got a smaller dial, lower stats, no prob, and the ability to only pick one power per turn. His upsides are that he has indomitable, a double perplex, and costs 50 points less than Jakeem. Jakeem is still better, but this guy is in the ballpark.

5) EW047 Batman (100 points) – For 100 points this guy has a really efficient dial. He has a attack value that doesn’t fall below 11, a 7 click long dial, and 5 of those clicks have outwit. People are complaining that this dial doesn’t represent the armored Batman that attacked Superman with a steamroller in each hand from the comics. If you ignore that and just look at the dial, you’ll have a lot of fun with him.

4) EW015 Superman (70 points) – This is a dial that is undercosted so they had to give it a negative trait. Thankfully in most cases I would gladly take a click of damage to KO an opposing figure. Even better his conscience won’t bother him a bit while piloting one of the games many vehicles. Call this guy “Grand Theft Auto Supes”.

3) EW017 Green Lantern – It’s hard to beat Running Shot and Pulse Wave on a 60 point character. Throw in TK, 18 defense, the upgraded JLA TA, and Indomitable and you’ve really got my attention. You can only make 8 attacks before losing all of your powers, but that just means you need to use him as a taxi and TK support until you are in Pulse Wave range. If you make even 4 Pulse wave attacks in a game you’ve more than covered his 60 point cost.

2) EW050 Superman (230 points) – It’s really hard to run a figure of 200+ points in a 300 point game. Or at least it was hard before The Mighty Thor set came out with several objects that can make this guy the angel of death. With Hypersonic Speed getting a major downgrade Superman’s full move charge makes him the new King of the Alpha Strike pieces. Use TMTS009 Mjolnir, TMTS015 Gungnir, TMTS008 Enchanted Ball and Chain, TMTS005 Enchanted Crowbar, TMTS010 Thunderstrike, TMTS001 Bloodaxe, or even TMTS002 Knobbed Mace. Play any three of those on your team and just equip the one that will help you the most each game. You’re Welcome.

1) EW049 Green Arrow (80 points) – As long as ID cards are legal this will be the figure from the Elseworlds set that will see the most tournament play. With 12 attack, RCE, Improved Targeting, his ability to ignore defenses, and his low 80 point cost there is no reason not to use this guy as a call in figure on just about every tournament team.

What IF Hypefox Got it Wrong? (A What IF Top 10 second opinion)

This is a quick and dirty rebuttal to Hypefox’s Top Ten:

My Top 10

10. WI039 Peter the Hunter 90 points – Pog madness! Try him him with Con LE earth X Cap and/or anyone with the green lantern TA. Also works well with JLA teleporter. He is the one guy I have seen that I would use with the alternate universe trait from the sideline due his “spectacular” (see what I did there) ability to heal.
9. WI024 Karolina Dean 75 points – Marvel’s Starfire. She made my list due to the general effectiveness of her dial and her awesome defense ability that stops 1 damage from ranged attacks. I am dying to combine her with the uncommon Doctor Strange from ADW that heals people after they are attacked.
8. WI047 Poison 90 points – The only chase I felt was good enough to be on this list. I love his penetrating poison damage combined with his plasticity. His Carnage Gwen token is a great end dial surprise.
7. WI043 Peace Machine 50 points – He is a very unique support piece that brings TK to soldier and Armor teams. His high defense, indomitable, outwit, and special force blast are all great. However, it’s his damage limiting trait that I think someone is going to really abuse.
6. WI042 Punisher of the Strange 100 points – At first glance he doesn’t seem like he is worth his points, but since Hypefox was really down on this guy I knew I had to try him. His relatively long dial and toughness combine well with his mystics TA. His running shot and psychic blast combine well with his ability to see through stealth. And one way or another he deals penetrating damage on every click.
5. WI015 Iron Man 40 points – I am salivating at the idea of building an armor themed team around this guy. 2 extra points of damage for adjacent ranged armor attackers is huge. Even 25 point Iron Heart becomes a 4 damage beast next this Akron Man! On his last click he becomes an attacker, but you might not have noticed that he keeps his 7 range the whole time. So if you had someone to enhance his damage (like another copy of him) then he can also be a secondary attacker.
4. WIG001P Ameridroid 15 points – Possibly the best retaliation attacker ever. Low attack, low defense. But, even if you miss, you can move the targeted piece 6 squares in any direction! There Is a lot that can be done with that.
3. WI037 Gertrude Yorkes & Old Lace 50 points – For 50 points you get a secondary attacker with 5 stop clicks. Leave Getrude next to a character with support (like Tony Zucco) and Old Lace will live forever.
2. WI038R Cosmic Spider-Man 75 points – In the running for being the games best call in figure (with balls of Fury and a new *spoiler* Elseworlds Figure). He’s also great if you just play him as a 75 point taxi and secondary attacker.  Play a primary attacker to draw attention away from him and just watch him get surprise KOs left and right.
1. WI040R Goblin King 75 – For a month his 175 point version was the games best figure. Now post nerf he is relegated to just being the games best 75 point support figure. He can taxi your guys and support them with any two powers you might need (TK and perplex sound good)  If you don’t push him off his first click then he will also make a decent secondary attacker.

And The Results Are In…

As reported on Facebook by “Two Clicks from KO”, Howard Brock Is the 2017 world champion. I wanted to take a few minutes to go over the team he reportedly played.

Team Name: 2017 World Champ

Theme: None

  • WI040E Goblin King – 175 points
  • JW060V The Joker – 50 points
  • ADW071 Iron Heart – 25 points
  • WF043 Mercury – 25 points
  • SFSMS101 Symbiote – 6 points
  • 3 unknown ID cards – 15 points

Total296 Points

Team Synopsis: This team gets all of it’s offense from the Goblin King and throws in the best support figures to give him even more power. Additionally the creator of this team looks like he wanted to minimize points the other teams ability to get points by KOing support figures. Both the Joker and Iron Heart are not worth trying to KO for the amount of points you get. Mercury is pretty easy to KO, but after that if want to earn points you’ll have to try to KO the Goblin King.

Here’s a little about each piece:

Yup… I think they got the sculpt right!

JW060V The Joker – This piece was rated #1 in our Joker’s Wild Top 10 article. It was easy to tell then that this piece was bonkers for it’s point cost. Four major sets later and it’s still the toughest and best tie up piece in the modern age.

ADW071 Iron Heart – This piece was rated number #2 in our Avengers Defenders War Top  10 article. She’s not as tough as the Joker, but she will probably be the hardest 25 points you ever earn if you try to KO her. Besides being tough she is the cheapest Taxi in modern and offers outwit, or perplex, or prob on every click.

WF043 Mercury – This piece was my 5th Honorable Mention in my World’s Finest Top Ten article (and he didn’t even make it into Hypefox’s Top Ten article). He was the cheapest figure with TK that the game has ever seen and years later that is still true. Beyond that he doesn’t bring much to the table, but for his 25 point cost it’s really all you need.

WI040E Goblin King – If we had written a What If Top Ten article by now then this piece would be at (Spoiler Alert) #1. Of course that’s not much of a spoiler if you have even looked at this piece. Someone at Wizkids decided that Jakeem Thunder wasn’t strong enough and thought they should do better. For extra fun you can throw the Symbiote special object on him like the world champ did. I’m sure you’ll read a lot more about this guy soon.

That’s it for tonight. Congratulations to the new World Champion Easton Brock.