The Ghost of Clix-Mas Future Presents: Star Trek: TNG: Irresponsible Speculation!! (Or, The Second Night of Clix-Mas 2018!!)

TNG Cast Photo

I am SO excited to see these characters Clix’d!! Well… most of them. Like at least one of the Crushers. Two Thirds of this set will be sooooo awesome!

[EDITOR’S NOTEWelcome to Clix-Mas 2018, wherein we here at Critical Missives rather foolishly try to provide you with twelve different articles in twelve days, all brought to you by either the Ghost of Christmas Past, the Ghost of Christmas Present, or the Ghost of Christmas Future! If you need to catch up with our intro to all of this, the first Night of Clix-Mas 2018 can be found in our previous post!]

So, who’s excited for a full, 5-figure Star Trek: TNG set?

Well, put your hands down, cuz it ain’t happening.

Instead, WizKids split the set in two. What’s more, they also decided to use a Gravity Feed distribution model AND delayed both parts until next year.

Way to stoke that Trek excitement WizKids!!

Picard Gif 1

Anyway, this preview will now focus on the first set (Resistance is Futile), due (for now) in June of 2019.

Now, I’ve watched EVERY episode of TNG multiple times. Unfortunately for me, I’m old enough that when I was growing up, staying up to watch a double dose of TNG repeats airing on the local UHF station from 11:30pm-1:30am was the height of time-shifted entertainment (we’re talking ’92-’95-ish here). Those reruns are actually how I got into the show.

TNG remains my favorite version of Trek, so I had been imagining what my dream set would be for some time.

[AUTHOR’S NOTE: Eh, that could be a lie. Ask me on the right day and I’ll say DS9. Sisko was my always my favorite Captain, even if he was just a Commander for the first few seasons. He was a little more “man-of-action-y,” which led to more cool space battles, even if that wasn’t what Trek was ideally about.]

Sisko wins

Now THAT is a tactical genius right there!

Now that we know what the rarity breakdown will be, I’m gonna try and get ultra-nerdy and come up with my ideal “Star Trek: Away Team: The Next Generation: Resistance Is Futile: Too Many Colons!” set!

Keep in mind, from the solicit we know that this first set will focus on Starfleet, Klingons, the Borg and Q Continuum as general themes.

Without further ado, here is my ideal Gravity Feed (sigh… ) Star Trek: Away Team: TNG set!

First…

9 COMMONS (PLUS 1 PRIME): 

Security Officers

Wait, I don’t think all of these were generics…

001: Federation Security Officer— This piece would have the UFP TA, Sidestep with 1 Damage and RCE (“Set Phasers to Stun”) on the front end, Charge and 2 Damage on the back end. Four or five clicks. 50 Points or less.

Borg drone

002: Borg Drone– Five clicks for 50 points, although I would probably have 2 five click-dials and let the player choose which one they were fielding at the beginning of the game with a Trait that is literally called “Resistance is Futile.’

The first dial would be close-combat oriented; the second would be support-y.

Oh, and we’d probably need a Borg TA. Something really strong that represents their adaptability, particularly their shields.

THE BORG: Once per turn, whenever a friendly character using this Team Ability is damaged by an opposing character’s attack, modify the Defense of all other friendly characters using this Team Ability by +1 until end of turn.”

Borg Invader

Pulling… it… OFF!

003A: Borg Assimilator– Four clicks with the Borg TA and some sort of special Mind Control power that let them use one of a hit character’s printed powers when executing their Mind Control attack.

Hugh

003B: Hugh– Hugh would be like a 75-100 Point Borg. I’m honestly not sure what power set I would give him (Shape Change? Support?) but he needs to be in this set!

Nurse Ogawa

004: Nurse Ogawa– Three Clicks with the UFP TA. Like 20 Points or so. She would have a Special Damage Power that reads “Second in Command of Sickbay: Support. Probability Control, but only to reroll rolls made while using the Support power.”

That wording gets a little clunky, but I think you get the gist.

Tamarian_first_officer

Darmok and Jalad at Tenagra, bitches!

005: Tamarian First Officer– Because I don’t care what anybody says: “Darmok” was awesome, and it deserves a couple of references in this set. This guy would be 40-60 points with some B/C/F and Leadership mixed in (maybe even some Empower).

You can make a pretty strong argument that the Darmok characters are better thematic fits for the next TNG set, “To Boldly Go… ,” and you may be right. But they’re trying to jam all of the important Romulan, Ferengi, and Cardassian characters (and even freaking Armus, the oil slick that killed Tasha Yar) that appeared in TNG into that set, so I’m gonna put the Tamarians in this one.

Klingon Warrior

006: Klingon Warrior– This would be your generic Klingon fighter. Think Asgardian Troll as far as the dial goes.

Wesley Crusher.jpg

007: Ensign Wesley Crusher– <sigh> He has to be included. Look, I’m not trying to pile on–it’s kind of a cliche at this point to find Wesley a lil annoying–but he was an integral part of the show’s early seasons and frankly has to be in this set.

In his defense, his character got way less annoying when they actually put him in a uniform.

Anyway, this version would be pretty squishy but offer a pretty strong combination of Perplex and a conditional Outwit (“Non-commissioned Genius: Perplex. FREE: Choose a Team Ability possessed by an opposing character within range and line of fire. That character cannot use that Team Ability this turn.).

Amanda Rogers.jpg

008: Amanda Rogers– If the Q Continuum is going to be a focus, I’d imagine they’re gonna put the only Q-kid from the series in here somewhere (probably not at Common, but that’s where I’m putting her!).

She would be more like 40 or like 90 points with some Support-y stuff up front, followed by a Stop click that activates her God Mode on her last two Clicks.

I also would not mind a Q Continuum Team Ability that mimicked the KC Team Ability (these are nigh-omnipotent beings after all).

Anyway, by putting her at Common, folks who pulled poorly would still have a good chance to get a higher point fig to build around.

Tasha yar

009: Lt. Tasha Yar– Like 60 Points with alternating CCE and RCE. Basically a better-statted version of 001 Starfleet Security Officer.

 

AND NOW…

8 UNCOMMONS:

 

Lwaxana Troi

010: Lwaxana Troi– A squishy support piece that could use a Power Action to reduce your opponent’s Action Total by one on their next turn (representing her mental abilities and negotiating skills).

Ensign Ro.jpg

011: Ensign Ro Laren– Everyone’s favorite spunky, no-nonsense helmsperson who inexplicably turned down a regular role on DS9!

Standard UFP Team Ability with some sort of mechanic that allows her to shift her allegiances after being KO’d or down dial (when she brutally betrayed the Federation and joined the evil Maquis! Yes, I realize that’s not how it went down…).

Miles O'Brien.jpg

012: Chief Miles O’Brien– He has to be a Taxi, right? Only he would use some sort of Special Phasing/TK combo.

Leah Brahms

013: Dr. Leah Brahms– She would give a bonus to movement for other friendly characters and a special stat bonus to Geordi!

Jack Crusher

014: Jack Crusher– Past keyword. UFP TA. Would probably give a stat boost to Wesley Crusher.

Katherine Pulaski.jpg

015: Dr. Katherine Pulaski– 45 Points. Support. UFP TA. Special Attack Power: “Beam Him Straight To Sickbay: POWER: Choose a friendly character with the Starfleet keyword that’s not not on their starting Click and give that character an Action Token. If you do, place that character in a square adjacent to Dr. Katherine Pulaski.

Gowron.jpg

016: Gowron– Okay, they probably won’t put three Klingons in a row, but all three of these dudes are important Klingons in modern Trek lore.

Kmpec

017: K’mpec– The High Chancellor. He’d have Leadership that wouldn’t be adjacent-dependent for Klingons.

Duras

018: Duras– Would allow for Klingon/Romulon hybrid teams. Heck, I’d even bring back the Arch-Enemy ring for Duras and Worf!

 

PLUS… 9 RARES:

 

Remmick.jpg

019: Lt. Commander Remmick– Think Brood Queen with all the power of Starfleet! this was one of the more disturbing storylines that Trek ever tried, even if they pulled the plug after two installments (what did ever happen to that signal Remmick sent at the end of “Conspiracy?”). I’d actually give him the Starfleet keyword and design a way for him to “infest” other characters with the Starfleet keyword–both friendly and opposing.

Worf

020: Worf-– 100 points. Kind of like a ranged Drax dial. Both Klingon and Starfleet keywords.

Picard.jpg

021: Captain Jean-Luc Picard– Title Character Picard!! This is where they should let their imaginations run wild!

I thought they were actually too restrained with the title characters from the Original Series Away Team set. I would rather see something that more easily affects the game board.

Like, what if Picard had the possibility to “promote” another piece with multiple starting lines up one dial (like when Mangog pulls the Odin sword?) as his ultimate? The possibilities are endless!

Kurn

022: Kurn– Worf’s brother. Starts the whole “Sons of Mogh” storyline that results in Worf straight killing Duras for his crimes!

Prof Moriarty.jpg

023: Professor Moriarty– The nemesis that Data accidentally creates on the Holodeck! Robot keyword, with lots of Perplex and Outwit! I’d even consider giving him a “Steal Your Transport” type of power like Nebula had back in the first GotG comics set!

William Riker.jpg

024: Lt. Commander Riker– Clearly this will be the bearded version! I wouldn’t be surprised if he’s an Uncommon in the second set, so that they can make a Prime Thomas Riker!

Geordi Laforge.jpg

025: Lt. Commander Geordi Laforge– He should add +2 to friendly character’s Movement speed. Or maybe even give him a Special that says: “POWER: An adjacent character may use Running Shot or Charge as FREE this turn.” That would be pretty sick.

Q2

026: Q2– In the series, he restores Q’s powers in a Season 3 episode (a rather good one, too). How that translates into Clix, I don’t know. What I do know is that this guy would–like Q himself–having Living Tribunal-levels of power.

Maybe make him another silver bullet against Colossal Retaliators and/or Cosmic characters?

Lal

027: Lal– Data’s daughter! Again, Robot keyword. Should have a special Perplex for Data.

 

ALSO…

5 SUPER RARES (PLUS 1 PRIME!): 

 

Tam Elbrun

028: Tam Elbrun– Wow! This Betazed had crazy mental powers that eventually grew out of control. He can read pretty much everybody’s thoughts. How you express that in game could take several forms. He should definitely have a way to cancel opposing Shape Change or Super Senses.

Noonian Soong.jpg

029: Noonian Soong– Scientist keyword. He’s the old man who created both Data and Lore. He should be the Chase Agamotto of this set, really.

Rasmussen,_Berlinghoff

030: Berlinghoff Rasmussen– Time travelling crook! I would give him a Trait where he can roll for a different power each turn (representing the different items he steals).

Troi

031: Deanna Troi– Well… we know she’s in the set. I don’t see why she would be an SR, but I don’t know yet how they’re going to translate her empathy powers into actual Clix. Anyway, this is my irresponsible speculation, so I’ll put her where I want, dammit!

Data GIF.gif

032A: Data– Think Prime Deathlok from Wolverine and the X-Men. Strong Robot with Outwit and high stats but his combat potential is held back by his credo to never murder.

Lore

032B: Lore– And then of course Lore would be the opposite, with lots of Outwit and Perplex, too.

I mean, Data and Lore have to be at least one set of the Primes, right? And given Lore’s later connection to the Borg (in Season 7, I believe), it only makes sense to make them the SR flipsides.

 

AND FINALLY… TWO CHASES!!

 

Locutus,_full_torso

033: Locutus of Borg– Okay, if the SR Prime isn’t Lore, then it would have to be Locutus. But I think Picard really needs to show up in the Rare slot, so making Locutus a Chase seems like the only other option.

Q

034: Q– So, I think there’s a good chance Q ends up as a Super Rare. They could actually make him the SR Chase with one version wearing the Farpoint gear, and the other version wearing a Starfleet uniform (or they could do the Deja Q powerless version that ran around telling people “to change the gravitational constant of the universe” to solve complex problems). But if he’s a Chase with Trelane or Mxyptzlk-like powers only with better stats, he will really drive sales of the set.

 

Okay! So, there’s my version of a kickass Star Trek Gravity Feed set, and there’s still plenty of great stuff like Armus and Guinan left for the next set! Come June, we’ll see how close I got.

What do you all want from a Star Trek: TNG Clix set? Post in the Comments below!

 

 

 

 

 

Why IndyClix Matter!! (Or, The Ghost of Christmas Future Is Back With an Editorial!!) (Or OR The Eighth Night of Clix-Mas 2017!!)

[EDITOR’S NOTEWelcome to Clix-Mas 2017, wherein we here at Critical Missives rather foolishly try to provide you with twelve different articles in twelve days, all brought to you by either the Ghost of Christmas Past, the Ghost of Christmas Present, or the Ghost of Christmas Future! If you need to catch up with our intro to all of this, the first Night of Clix-Mas 2017 can be found right here! And we announced a new Holiday Scenario for our local venue on Night Two! And the Ghost of Christmas Past named a few of his favorite things from the past Clix year right here! On Night Four, the Ghost of Christmas Present left us his Top Ten Figures from Star Trek: Away Team!! Then, the Ghost of Christmas Future gifted us some Irresponsible Speculation about IndyClix!! Later, the Ghost of Christmas Future came back and talked about licensed properties that would make great Clix sets! And finally, the Ghost of Christmas Present gave us a presentation of the Top Eleven most valuable Heroclix released this year!]

Indy Clix

And so we’ve made it to Night Eight, which means we’re two-thirds of the way through The Twelve Nights of Clix-Mas, 2017!!

So tonight at my local venue we were playing the Holiday Havoc Scenario (from Night Two) and in between rounds I was talking to one of our regular players about Marvel comics. It turns out that neither of us had read much from Marvel in the last two years (for me, nothing really since Secret Wars, which was, what, like 2015?). And the more people I asked, the more I got the same(ish) answer.

Now, I don’t want to get into any of the corporate politics at Marvel or why their books have pretty much gone off the rails in terms of sales–there are plenty of other outlets that have been covering Marvel’s ongoing publishing death spiral (and whether the recent ascendance of new Marvel Editor-in-Chief C.B. Cebulski will turn things around) for the better part of a year.

Marvel Sales

Actual internal sales document from Marvel…

What I’m more interested in is the effect this fallow period might have on Heroclix. It’s tough to make a game based on a comic book license if the comics themselves have no following. And when you consider that Marvel sets make up the bulk of the Heroclix product line, this has the potential to become a huge issue.

Hell, Wizkids almost went out of their way this past year to create Marvel sets that had nothing to do with current or even rectent storylines in the comics. Let’s look at the Marvel set releases (minus the MCU sets which, obviously, were based on movies and not comics):

DXF

Deadpool and X-Force: Okay, this took from both old and somewhat recent Deadpool comics. Fair enough.

AVD War Banner.jpg

Avengers/Defenders War: Uhhhh… what? This story was decades old. And the main Sub-Theme, Marvel Knights, primarily–yet unofficially–revolved around all of the Marvel Netflix heroes.

What IF.jpg

What If… ?: Again, an older series about alternate versions of superheroes that I don’t think has been published by Marvel in years. There were a few newer figs (like the Young Avenger versions of the Runaways), but not many.

TMT

The Mighty Thor: Among all the classic Thor stuff, I think there were maybe five or six pieces pulled from the last three years worth of stories, like Jane Foster Thor, Angela Prime and Colossal Ms. Marvel, among others. Out of more than seventy pieces!

So what does all this have to do with Indy Clix? Well… I think this is part of the reason why Wizkids has been pursuing other licenses like TMNT and Star Trek. Furthermore, I think it’s at least part of the reason why those sets are all Modern Legal, where previous Indy sets like Kick-Ass 2 or Pacific Rim or Iron Maiden were not.

Could we ever get to a point where Wizkids is releasing mostly MCU, DC and Indy sets in a calendar year?

Heck, the fact that Star Trek: Away Team was a 5-figure booster set instead of a Gravity Feed was almost shocking! Could this have been a stealthy “proof of concept” for Wizkids to show that the game could survive without the need for strong Marvel-publishing-based sets?

Well… no. I think that’s all just conjecture that I made up literally while I was typing the last couple paragraphs.

But! I think Marvel’s sales numbers HAVE to be concerning to Wizkids. I think they welcome the fact that Infinity War is coming out next year and that they have a chance to again revisit some old cosmic Marvel stories from the 90’s as a result!

So that’s all I have for today. But I don’t want to be all doom and gloom–tomorrow we’ll look at a few Marvel and DC stories from the last 5 years that could be adapted into great Heroclix sets!

 

The Ghost of Christmas Present Is Going on a Star Trek!! (Or, The Top Ten Figures in Star Trek: Away Team!!)(Or OR The Fourth Night of Clix-Mas!!!)

[EDITOR’S NOTEWelcome to Clix-Mas 2017, wherein we here at Critical Missives rather foolishly try to provide you with twelve different articles in twelve days, all brought to you by either the Ghost of Christmas Past, the Ghost of Christmas Present, or the Ghost of Christmas Future! If you need to catch up with our intro to all of this, the first Night of Clix-Mas 2017 can be found right here! And we announced a new Holiday Scenario for our local venue on Night Two! And the Ghost of Christmas Past named a few of his favorite things from the past Clix year right here!]

Welcome to Night 4 of The Twelve Nights of Clix-Mas!!

Today we’re diving right in to a Top Ten Set Review of Star Trek: Away Team!

So, without further ado, here are…

THE TOP TEN FIGURES IN STAR TREK: AWAY TEAM!!

Nurse Chapel

10. STAT009 Nurse Chapel15 PointsCommon: Does what it says on the box. She has sneaky good mobility (notably from having Sidestep on each click) and a special Support that heals Starfleet personnel a click more than everyone else. Willpower means that she can attempt a heal two out of every three turns–which she may need to given that her Attack tops out at 9. Still, this is a pretty useful package for just 15 Points.

Yeoman Rand.jpg

9. STAT022 Yeoman Rand25 PointsCommon: Very similar to Nurse Chapel, except her Special Power (Can I Help You Captain?: POWER: Remove an action token from an adjacent friendly character of 50 points or less. If that character has the Starfleet keyword, it may be a character of 100 points or less instead.) allows her to take away action tokens.

This can be very useful if you’re building around it. Her top dial Willpower means its a trick you can keep running, too.

Captain Kirk.jpg

8. STAT026 Captain Kirk100 PointsRare: One of the three (THREE?!?) Title Characters in this set, Captain Kirk has a long dial (8 clicks), Running Shot/Pen/Psy, Indomitable, Super Senses and Leadership… and that’s before you even get to his Title Character abilities.

His master ability actually lets him “Beam In” Starfleet characters from outside of the game! It takes awhile to build up, but it’s not impossible to beam in extra 40 or 50 point piece in a regular game. Pretty impressive.

Lt Uhura

7. STAT029 Lt. Uhura 40 PointsRare: One of the best supporting pieces in the set, Uhura costs 5 more points than KC Green Lantern on Tower Mode, but also offers a bit more.

First, her Trait (Communications Officer: At the beginning of the game, you may choose a copyable team ability that an opposing character can use. As long as Lt Uhura is on the map, adjacent friendly characters and friendly characters with the Starfleet keyword can use that Team Ability.) is reeeeeallly good on a Starfleet Themed Team.

(Incidentally, more than a few of the pieces in Star Trek: Away Team seem like they’ll get even better as more faction options become available upon the release of future sets.)

Second, her Perplex Special (Monitoring All Channels, Captain: Perplex. When Lt Uhura uses it, she has a range value of 10 and can use Targeting: Ignores Hindering, Elevated, Blocking.) is, for my money, one of the best in the game. It’s even better than KC Green Lantern’s when you consider the fact that she can actually move via Sidestep or normal movement, whereas Green Lantern is stuck in one place the whole game.

Mirror Universe Uhura.jpg

6. STAT038 Uhura (Mirror Universe Version) — 75 PointsSuper Rare: And then there’s the more lethal version of Uhura from the “Mirror, Mirror” universe.

She has two things that make her stand out.

First, her awesomely-named Trait (Assassination Of Superiors Is A Common Means Of Advancing In Rank: FREE: Choose an adjacent opposing character of 100 points or less. That character can’t use defense powers until the beginning of your next turn.) makes her the new Winter Soldier Agent 13.

Second, her second and third clicks are absolutely LETHAL when combined with her Trait. She has both Flurry and B/C/F on both clicks, which she can use to absolutely end figures that cost three times as much as her.

Finally, her Mirror Universe Team Ability is basically Mystics, so she’ll even do penetrating damage on her way out.

Mirror Universe Spock.jpg

5. STAT036 Mr. Spock100 PointsRare: While his dial is not bad, the main reason Mirror Mirror Spock is this far up the list is his awesome Barrier Special (Agony Booth: Barrier. When Mr. Spock uses it, after resolutions if an opposing character is adjacent to 4 of his Barrier markers, roll a d6 and deal that character penetrating damage equal to half the result.).

So, wait, for 100 Points I can completely shut down my opponents best character by surrounding that piece with four Barrier tokens AND squeeze in up to 3 penetrating damage at the same time?! Sign me up!!

Khan.jpg

4. STAT048 Khan — 100 Points — Chase: Some of the guys I play with were slightly disappointed with his dial, but I like it. Primarily because of his sweet Damage Special (Although Your Abilities Intrigue Me, You Are Quite Honestly Inferior.: FREE: Choose a standard damage power that an opposing character within range can use. Khan can use that power until your next turn. If you choose Outwit, Perplex or Probability Control, also modify his combat values +1 until your next turn. Khan has PROTECTED:Outwit.).

He’s slightly dependent on the pieces that your opponent is playing, but he can punch above his weight in the right matchups.

Gorn

3. STAT043 Gorn100 PointsSuper Rare: A relentless close combat monster, Gorn is ten clicks long for just 100 Points. He only has one Special (it’s on Defense) that doesn’t show up until halfway through his dial (Bare-Handed Against The Gorn, I Have No Chance.: Toughness. At the beginning of your turn, heal Gorn 1 click. Protected: Outwit.).

But his dial becomes reeeaaaallly interesting when you equip him with Proteus. If ever there was a piece that didn’t care about that possible one damage a turn from Proteus, it’s Gorn. And with +1 to all stats, Gorn becomes even that much harder to deal with.

Charlie X.jpg

2. STAT037 Charlie X40 PointsSuper Rare: At first, he just seems like a typical Prob-equipped supporting piece with really good mobility for his Points (Sidestep, Willpower).

But what really makes him dangerous is his Trait (Don’t Laugh At Me!: When Charlie X is the only target of an attack that misses, after resolutions deal the attacker damage equal to its printed damage value.).

So you can let Charlie flit about the board controlling rolls, or you can try and take him out–and risk taking massive damage!

Trelane

1. STAT044 Trelane50 PointsSuper Rare: So yeah, the Super Rares in this set are pretty good.

His Traits ( It’s My Game And My Rules: At the beginning of the game, roll a d6 and place it on this card. POWER: If there is no d6 on this card, roll a d6 and place it on this card. Trelane has PROTECTED: Outwit.) and (I Can Do Anything I Want. I Should Think You Would Have Realized That By Now.: Whenever a character rolls an attack roll, you may remove the d6 from this card and replace a die in the roll with it.) essentially make him the new Mr. Myxzptlk.

He only deals two damage (with a 10 Attack top dial), but he also has Super Senses and a STOP click to keep him annoying your opponent for most of the game.

 

And there you have it. Agree? Disagree? Sound off in the comments below. And be sure to head back here tomorrow for more Clix-Mas!!