What Else could Hypefox get Wrong? (An Elseworlds Top 10 second opinion)

Here’s my quick and dirty Elseworlds Top Ten list: (note this was written after the release of the new rules)

10) EW024E Nekhrun, The Bat-God (100 points) – At 100 points he has relatively low stats and a short 5 click dial. You’ll need to keep him behind the rest of your team because your opponent will be aiming for him first. In certain games his trait that gives your entire team stealth won’t matter (like when he faces Superman Allies) . In other games his trait will make your whole team completely invisible. That’s why he is on this list.

9) EW002 Superman (90 points) – This the fifth Superman to feature shifting focus and by far the most well rounded. This version can move almost as far as the hypersonic version and is a lot less squishy. His quake gives you the option of knocking a crowd of opposing figures away from each other or just hitting one character for his full damage. He is also the only version with indomitable. When the original 4 Shifting focus Supermen came out they were winning constructed tournaments. I predict you are going to see this guy make at least a small splash in the meta.

8) EW005 The Flash (45 points) – While his 10 attack and three damage aren’t going to win him any popularity contests, he also brings 14 movement and 19 defense to start. That’s nearly unheard of in his price range. He’s a nightmare for opposing support pieces.

7) EW018 The Flash (60 points) – This guy brings basically the same package that the 45 point version brings, but the 15 extra point also buys you a “get out of one ranged attack free” monopoly card. He’s not Bizzaro Green Arrow, but Bizzaro Green Arrow can’t knock out opposing support figures while protecting you from ranged attacks.

6) EW040 Al Jhor Dan (90 points) – He’s Jakeem Thunder light. His downsides are that he’s got a smaller dial, lower stats, no prob, and the ability to only pick one power per turn. His upsides are that he has indomitable, a double perplex, and costs 50 points less than Jakeem. Jakeem is still better, but this guy is in the ballpark.

5) EW047 Batman (100 points) – For 100 points this guy has a really efficient dial. He has a attack value that doesn’t fall below 11, a 7 click long dial, and 5 of those clicks have outwit. People are complaining that this dial doesn’t represent the armored Batman that attacked Superman with a steamroller in each hand from the comics. If you ignore that and just look at the dial, you’ll have a lot of fun with him.

4) EW015 Superman (70 points) – This is a dial that is undercosted so they had to give it a negative trait. Thankfully in most cases I would gladly take a click of damage to KO an opposing figure. Even better his conscience won’t bother him a bit while piloting one of the games many vehicles. Call this guy “Grand Theft Auto Supes”.

3) EW017 Green Lantern – It’s hard to beat Running Shot and Pulse Wave on a 60 point character. Throw in TK, 18 defense, the upgraded JLA TA, and Indomitable and you’ve really got my attention. You can only make 8 attacks before losing all of your powers, but that just means you need to use him as a taxi and TK support until you are in Pulse Wave range. If you make even 4 Pulse wave attacks in a game you’ve more than covered his 60 point cost.

2) EW050 Superman (230 points) – It’s really hard to run a figure of 200+ points in a 300 point game. Or at least it was hard before The Mighty Thor set came out with several objects that can make this guy the angel of death. With Hypersonic Speed getting a major downgrade Superman’s full move charge makes him the new King of the Alpha Strike pieces. Use TMTS009 Mjolnir, TMTS015 Gungnir, TMTS008 Enchanted Ball and Chain, TMTS005 Enchanted Crowbar, TMTS010 Thunderstrike, TMTS001 Bloodaxe, or even TMTS002 Knobbed Mace. Play any three of those on your team and just equip the one that will help you the most each game. You’re Welcome.

1) EW049 Green Arrow (80 points) – As long as ID cards are legal this will be the figure from the Elseworlds set that will see the most tournament play. With 12 attack, RCE, Improved Targeting, his ability to ignore defenses, and his low 80 point cost there is no reason not to use this guy as a call in figure on just about every tournament team.