Let’s Build An Old Man Phoenix Team!!

Just like my previous article about Apocalypse Prime (and my article about Maggott that got debunked on Facebook), here’s another build about a top piece from House of X HoX067 Old Man Phoenix.

Here’s the team I had in mind:

  • Theme: Xmen +5
  • HoX067 Old Man Phoenix (160 points)
  • SVCS004 Carnage Symbiote (10 Points)
  • HoX003b Bishop (40 points)
  • HoX006 Cypher (35 points)
  • xdpG020p Dark Phoenix (30 points)
  • HoX044-25 Magneto w/ Xmen Team up HoX044.03 (25 points)
  • Total = 300 points.

Here’s what each piece brings to the team:

HoX067 Old Man Phoenix (160 points)– This is your primary attacker. He enjoys flurrying, using his claws, and healing whatever damage opponents throw at him. He’s powerful, but also very straight forward so not a ton to write about here.

SVCS004 Carnage Symbiote (10 Points) – Assign this to Old Man Phoenix. It grants him Shape Change (that can’t be outwitted) and even more healing because more healing is always a good thing. Also Plasticity means that when he says “I go where I want to go”, no one will argue.

HoX003b Bishop (40 points) – The last thing you want to do is get your Shiny new Wolverine shot full of holes from across the board. Bishop will make sure that opponents will have to stay close in order to hurt you and that’s exactly how Old Man Phoenix likes it. Plus he makes a good second attacker and his outwit could come in handy.

HoX006 Cypher (35 points) – So the combination of Cyber and Prime Bishop should hopefully let your Old Man Phoenix get the drop on on opponents despite having a zero range. The combo of sidestep and TK is perfect for firing your primary attacker into battle. As bonus the perplex is handy and the special barrier will remind you a little of Valaria Von Doom in her prime. What I mean by that is that since Cypher can see through characters he can literally put his barrier behind an opposing character and then automatically knock that opponent into it. He can also use barrier to surround an opponent on all four sides because of his improved targeting.

xdpG020p Dark Phoenix (30 points) – She’s a long range attacker and currently the games best retaliator in modern. You opponent is going to need a lot of hits on Old Man Phoenix to KO him, and Phoenix is a great (and thematic) distraction that will hopefully  give him time to heal some of his wounds. Also if you up her damage to 4 with Cypher she will heal if she does that amount of damage to (or KOs) an opposing figure, and that will be a huge headache for your opponent.

HoX044-25 Magneto w/ Xmen Team up HoX044.03 – Magneto brings a ton of options for a very low point cost. Like Phoenix he’s a long range attacker and retaliator at the same time. But when he retaliates he can be placed anywhere that he can make a ranged attack on his target. With his long range and improved targeting that’s almost anywhere on the board. He ignores characters for targeting so he can target the most vulnerable opposing character even if that figure is behind someone. Or he can target your opponents whole team at once with his triple target energy explosion. Additionally his teamup states, “When Magneto attacks only characters with the Ruler keyword or that can use Leadership, after resolutions remove an action token from him and give each hit character an action token. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up card if your starting characters share a name).” That can make him a tokening nightmare and combines well with his brotherhood TA.

That’s it for today.

Eaten by Maggotts!! (team build article)

Note: Several problems were discovered with this article after printing. Voyager can only carry figures she shares a theme with. Also, bystanders created that turn can’t use poison.

Greeting fellow Clixers,

I (like a lot of people) have been looking over the previews for House of X and theory Crafting teams. One of the figures that I’ve been looking at is this:

Her special power states, “SCIENCE COMMANDER OF ORCHIS Leadership. // UNIQUE MODIFIER – Friendly bystanders within 5 squares modify their combat values +1.” So I’ve been looking at characters that generate bystanders like caa054e Captain Marvel, ABPI030 Medusa, WKMP19-105 I.S.A.A.C. and xdp048 Jason Wyngarde. But that’s not who I am going to use today. Today I’ve chosen to go with:

That’s right, it’s the 2018 Team Championship figure previewed on clixnexus.com, Maggott.

Here’s the team:

  • Name: Eaten by Maggotts!!
  • Theme: General Butt Kicking/General Icky-ness
  • Theme Map Bonus: We don’t need no stinking Map Bonus
  • ABPI017 Voyager (50 points)
  • ABPI017 Voyager (50 points)
  • HoX051 Maggott (40 points)
  • HoX051 Maggott (40 points)
  • HoX051 Maggott (40 points)
  • HoX051 Maggott (40 points)
  • HoX016 Dr. Alia Gregor (20 points)
  • SVAC014 Mary Jane Watson (15 points)
  • EAXLB-ST Iron Avengers, Assemble (5 points)
  • Total = 300 points

This team is heavily inspired by the team that won the “David Newmark open” (which had UC Thanos as the prize). That 400 point team was two voaygers, a bunch of medusas, and some red aim guys for empower. It just mobbed people with endless hair bystander tokens. So why am I switching Medusa to Maggott? 5 reasons:

  • He’s ten less points (which is important because I am trying to shrink the team from 400 to 300)
  • He’s got probability control (and his tokens are tiny so he can see over them to use it)
  • His tokens offer him options on what to use during his alpha strike as opposed to always just using the hair bystander
  • His tokens don’t weaken as he takes damage
  • His Meany token has poison. So you can carry the 4 Maggots across half the board and just melt anything that doesn’t have a damage reducer without rolling dice. Also, with two Voyagers on the team you can use her outwit to take away opposing damage reducers on a lot of figures.

So this team can make all the way across the board in 2 turns (even phasing through walls) and doesn’t need to equip items at the start of the game. The turn you move up to the opposing team you can use 2 outwits, drop 4 Meanys, use poison 4 times, and make four Meany attacks (boosted by Dr. Alia and backed up by 4 prob controls). Turn 2 you can pick the the Meanys up and put them down again so they can do it all again. But, then the 4 Maggots can also attack (possibly with boosted stats if their Meany hit) and Mary Jane can spawn her Paparazzi bystanders (who can also attack this turn). You can do all of that in the same turn because Mary Jane and every bystander you generate all have Autonomous and Dr. Alia has Leadership.

That’s it for today. Leave a comment and let me know what you think about this team.