Let’s Be Lanterns Again! For One Shall Surely Fall!! (Or Let’s Build an Army For Each Lantern Corps–Part 3 of 3!!)

War of Light Part 3!

And now we’ve reached the final four Corps!

For the uninitiated, Ninwashui and I are creating competitive Builds for each Lantern Corps–let’s recap the rules:

1. Each Build has to be a Theme Team (although that Theme doesn’t necessarily have to be for the corresponding Corps keyword) that features a character who isn’t known for being a member of the featured color (Red Lantern Superboy Prime, or Hal Jordan Parallax, for example; or someone who’s never been a Lantern of any color in the comics–like a Marvel character!);

2. For each color, each member of a team has to either start with the corresponding Corps keyword, or they must be able to get it during the game.

There are several ways to do this: use a character from War of Light who’s been made in a color different from the norm (Parallax Hal or Kyle Rayner, Orange Lantern Hal or Blue Lantern Hal, White Lantern Kyle Rayner, Red Lantern Guy Gardner, and so on and so forth); use an Entity to bring any other character in the game into that Entity’s color; or just make a general Theme Team and use the Lantern Power Battery to distribute rings during the game and give each member of a team that color’s keyword (along with some kickass powers!).

If you missed it, we featured the Sinestro Corps, Indigo Tribe and Orange Lantern Corps in Part 1!

The Blue Lantern Corps and Red Lantern Corps were covered in Part 2!

Also, in a shocking twist at the end of Part 2, Ninwashui revealed that he’s actually been a scheming, possibly drunk raccoon the whole time he’s been writing for this site!! (Y’know… it’s been a weird month.)

And now that everyone’s caught up, HypeFox and Ninwashui will be facing off one more time–AND ONE SHALL SURELY FALL!

HypeFox and Ninwashui each have a pair of Builds they think is better than the other’s–and you can be a judge simply by posting who you think came up with the better Builds in the Comments section below!

Up first is HypeFox with… The Green Lantern Corps!!

 

"I have the power to overcome great fear. And I have a flying, invulnerable Falcon automaton that sharts on any who would oppose me!"

“I may or may not have the power to overcome great fear, but I definitely have a flying, invulnerable Falcon automaton that sharts on any who would oppose me.”

GREEN LANTERN CORPS (HypeFox Build)

Team Name:Threat Level Green

ThemeMystical

Characters Not Normally Associated With the Green Lantern Corps: Iron Pharaoh (who, when you think about it, isn’t really even associated with the Marvel Universe–he was just on ONE alternate cover at some point); Shaman; Lockheed; and Thule Society Priest (in other words, the whole team!)

Roster:

IIM051 Iron Pharaoh – 110 Points

IIM040 Shaman – 92

w/ ATA005 Alpha Flight4

FI001 Thule Society Priest21

WXM080 Lockheed16

WOLR100 Power Battery (Green Lantern Corps)2

WOLR300 Green Lantern Ring8

WOLR200 Shield (Green)8

WOLR200.01 Net (Green)8

WOLR200.04 Wall (Green)10

WOLR200.05 Crossbow (Green)10

WOLR200.09 Nurse (Green)10

=299 (It took all my Willpower not to make this an even 300 Point team… )

 

How It Plays: This is a version of the Iron Pharaoh/Shaman stall, seek & destroy team that I’m always pitching in one form or another–this time with a Green twist!! Firstly, while extremely effective in their own right, none of these characters have Willpower–that’s where the Green Ring comes in! Every time a Green Construct is given to a member of this team, in addition to the Construct’s effects, that member gains access to Willpower! ANNNNNNDD they then have 50% chance to ignore opposing Outwit and Perplex!

50% Of the Time

Iron Pharaoh plus the RCE-granting Crossbow equals a ton of damage dealing that can see through just about anything. Shaman grounds all characters with the Wing Symbol and offers Perplex and Barrier top dial–all of which should help in delaying the opposition from getting to you! Lockheed can be a pest, but his main purpose is providing another tie-up piece who can Energy Explode if your opponent bunches up his figures, as well as being another Mystical body on your side at the beginning of the game for Map Roll (Hint: If you win Map Roll, choose Wundagore Mountain or the weird SLoSH Apokolips map that has like 50 Elevated areas so that it’ll be nigh impossible for your opponent to get to the Pharaoh without getting rocked). Thule Society Priest is kind of there for the same reason as Lockheed, but pushing him to get to a Prob Control is not a terrible idea. Still, most of your damage is going to come from Iron Pharaoh and Shaman–but that should be more than enough!

 

Condescending Ninwashui

CONDESCENDING NINWASHUI Chirps: “Oh, wow, you shouldn’t have gone to all that trouble to innovate such a bold Build. I mean, it must have taken just a metric poop-ton of brainpower for you to come up with a team that you’ve pitched about 7 times before. Oh, well done, sir. Bravo! Ooooo, but you know who would really like this team?

 

Quizzical HypeFox

QUIZZICAL HYPEFOX Ponders: “Uhhhh... ”

 

Ninwashui Dwight Schrute

POMPOUS NINWASHUI Retorts: “No one. But for a team that absolutely EVERYONE will just LOVE, look no further than the next entry!”

 

Hellfire Club

STAR SAPPHIRES (Ninwashui Build)

Team Name: As Long As Our Love (And My Head) Survives

Theme:

Characters Not Normally Associated With the Star Sapphires: The Hellfire Club’s Black King and White King

Roster:

WXM035 Black King – 165 Points

WXM020 White King – 107

WOLR106 Power Battery (Star Sapphires)2

WOLR306 Star Sapphire Ring8

WOLR206.08 Scissors (Violet) – 8

WOLR206.09 Nurse (Violet)10

=300 (Oh, look, HypeFox, no wasted points! It’s almost like one of us knows what they’re doing!)

 

How It Plays: This one is pretty basic. Take two guys who are basically unkillable, give them the Mystics TA and Shape Change (so that your opponent is only hurting himself when he tries to hurt you) and a way to heal the Black King (the Nurse Construct), and watch as your fiendish society takes over the world. Black King is a beast who only gets more powerful the more damage he takes (and remember, while he takes damage, your opponent is taking that Mystics unavoidable damage!), and–at 11 Clicks long–he can take a LOT of punishment. Meanwhile, White King will Charge around the map with his Scissors-granted Exploit Weakness and native Super Strength. Also, his Leadership works on Black King! Oh, and as long as Black King is on the map, White King can’t truly die. Which means that he’ll keep coming back over and over–and your opponent will have to grind through those Mystic clicks over and over. A perfect recipe for pain!

 

Ambivalent Giraffe

AMBIVALENT GIRAFFE HYPEFOX Responds: “It’s also a perfect recipe for boredom! Really?! Two characters, one of whom is meant to die over and over and the other who has to be hit A TON before you get to his super clicks? This might be an effective team, but I don’t think it’d be a fun one. Not as fun as, say, bringing the Sinister Syndicate into the Black Lantern Corps…

 

"Maxwell Dillon of Earth, you have the power to kill a ton of $#!t. Welcome to the Black Lantern Corps!"

“Maxwell Dillon of Earth, you have the power to kill a ton of $#!t. Welcome to the Black Lantern Corps!”

BLACK LANTERN CORPS (HypeFox Build)

Team Name: What’s Black and White and Dead All Over?

Theme: Sinister Syndicate

Characters Not Normally Associated With the Black Lantern Corps:

Roster:

DP064 Electro – 90 Points

w/ ATA091 Sinister Twelve – 4

ASM019 Vulture – 61

w/ ATA091 Sinister Twelve – 4

ASM030 Lizard – 88

w/ ATA091 Sinister Twelve – 4

DOFPH003 Human Protester – 10

FIB008 Photographer – 3

WOLR108 Power Battery (Black Lantern Corps)2

WOLR308 Black Lantern Ring – 6

WOLR208.01 Net (Black)8

WOLR208.03 Mallet (Black) – 4

WOLR208.07 Catapult (Black)10

WOLR208.14 Sniper Rifle (Black)6

=300 (See Ninwashui? I can make 300 point teams too. I just don’t need to crow about it at the top of my lungs. No, like my team, I prefer to wait quietly in the shadows, silent but deadly…)

 

Smiling Raccoon Ninwashui

GIGGLING RACCOON NINWASHUI Points Out: “Yup! I’ve often described things you’ve created as silent but deadly.”

 

How It Plays: I hate you. Anyway, the Black Lantern Ring gives Steal Energy (and heals any bearers 1 Click when an opposing fig is KO’d) and the Black Battery will sometimes increase that Steal Energy Healing by 1. All of which means that Zombie Electro, if he gets even one hit in, will probably be around forever. Vulture can transport both Electro and Lizard at the same time, and if you give the Catapult to the Human Protester or (better yet) the Photographer, they can TK any of your characters to where they need to be.

Lizard will get the Mallet, which gives him BOTH Quake and Steal Energy–a combo we know from the good ol’ days of Lizard plus Angrir’s Hammer that works extremely efficiently. Zombie Electro gets the Sniper Rifle, and Vulture gets the Net to use as he sees fit–hopefully, he’ll deploy it after a Charge in which he did B/C/F or Exploit Weakness damage to keep any other targets in place while Electro readies a Pen/Psy/EE blast, which we’ve talked about at length before (it’s still pretty sick).

And don’t overlook Human Protester. While he and Photographer were mostly included on this force to goose the activation of the Sinister Twelve ATA, he can do decent damage in his own right against adjacent opposing figures. And if your opponent is playing mutants, he actually kind of hoses those teams a lil’.

But this team really digs into the Black Lantern theme aspect with Electro. KO’ing dudes and then adding them to your force is soooooo Black Lantern Corps, right? Right?

 

Ninwashui Raccoon Five Fingers

FIVE-FINGER-DEATHPUNCHING NINWASHUI Says: “I like that you’ve given me five figures to kill with any of the epic Builds that I’ve come up with. Giving TK to a POG isn’t a bad idea, and Electro is a hot mess of damage dealing. This isn’t a terrible Build. But just as Death must always give way to Life, your crappy Black Lantern Corps Build must give way to my Awesomesauce White Lantern Corps Build. Coming up NEXT!”

 

White Lantern Iron Man

WHITE LANTERN CORPS (Ninwashui Build)

Team Name: If You Ain’t White, You Ain’t Right (Please Note that this is a Modern Family reference and not a bold new racist direction for Critical Missives) !!

Theme: S.H.I.E.L.D.

Characters Not Normally Associated With the Black Lantern Corps: Iron Man and the Agents of S.H.I.E.L.D.!!

Roster:

IIM001AE Iron Man – 150 Points

CATWS005 S.H.I.E.L.D. Agent – 36

CATWS005 S.H.I.E.L.D. Agent – 36

CATWS005 S.H.I.E.L.D. Agent – 36

WOLR101 Power Battery (White Lantern Corps)2

WOLR301 White Lantern Ring6

WOLR201.01 Net (White)8

WOLR201.04 Wall (White) – 10

WOLR201.05 Crossbow (White)10

WOLR201.14 Sniper Rifle (White)6

=300 (Nailed it again!!)

 

How It Plays: Basically, this is the team that won’t die. Once per game, each character gets a stop click. You can also give any White Construct holder a Power Action and heal everyone in a six-square radius for 1 Click. In the meantime, Iron Man can Mastermind damage to any adjacent S.H.I.E.L.D. Agent (who again, can’t be killed from one shot). Meanwhile, Iron Man can shoot, Perplex AND Outwit  through both Blocking and Hindering Terrain (which means Map Choice can be a HUGE advantage for this squad). Oh, and did I mention they all have the S.H.I.E.L.D. TA? So like Spinal Tap’s amps, Iron Man’s Range goes to 11. And if they manage to base IM, all those Agents also have Empower. Basically, Iron Man is either punching or shooting for a ton of damage every turn while the Agents make pests of themselves by either healing, creating Blocking Terrain, Hindering Terrain that must be broken away from, or even sniping for 2 Damage from 10 Squares away.

In short, this team will outlast any of the pathetic Builds HypeFox has inflicted upon us these last few weeks.

 

12th Doctor HypeFox

UNAMUSED HYPEFOX Notes: “Oh, you really think so? Then how about a little wager? We let the people decide. Because they’re never small to me. And the loser gives a Guardians of the Galaxy pack to the winner’s favorite charity. Or even to the winner. Actually, that makes more sense.

 

Ninwashui Mean Face

MEAN FACE NINWASHUI Growls: “You, sir, are on! Heh.”

 

12th Doctor 2 HypeFox

CONFIDENT HYPEFOX Wonders: “What’s so funny? You’re about to lose!

 

RAccoon Ninwashui smiles

GRINNING NINWASHUI Shouts: “You’d like to think so, wouldn’t you? But you fell victim to one of the classic blunders–the most famous of which is “never get involved in a flame war online about comic-book movies“–but only slightly less well-known is this: “Never go in against a Raccoon when Clix are on the line“! Ha ha ha ha ha ha ha! Ha ha ha ha ha ha ha! Ha ha ha…

… Um… I mean, are we just sticking around for the poll to go up, or–whoops! There we go.

 

The AvX Postmortem!! (Or, 4000 Words on Why Cyclops Was Wrong!!)

"Son, unless the category is convoluted character back stories, you gonna lose this one."

“Scott! Unless this conflict is decided by which side has the most convoluted back stories, your X-Men will lose!”

AvX has come and gone, and outside of some Local Tourney Reports and a few article mentions of Scarlet Witch, we really didn’t cover the actual pieces too much. Well, that changes today. Today, we’ll go through the best and the worst pieces and talk about which ones will be relevant in the Meta six months from now and which ones you won’t even pull out to complete a Theme Team. We’ve talked at length before about what the Phoenix Force Resource can do for your squad, so today we’ll focus on the individual characters in this set. Before we begin with the individual spotlights, you should probably be aware that there are (including all the different Team Base Dials) 42 different dials in this set (pretty much every starter fig comes with at least a V and E dial). So it’s actually a bit bigger than most people realize. And with that, we’ll get on to:

 

THE 6 BEST:

"Let's see Elizabeth Olsen pull off this costume!"

“Let’s see Elizabeth Olsen pull off this costume!”

AVX006E Scarlet Witch 100 Points: She’s support in a bottle, with Perplex, Prob and Support all contained in her Damage Special Power. She can virtually eliminate your opponent’s best TA with her Trait (NO MORE MUTANTS: Once per game, give Scarlet Witch a double power action and choose a team ability. Any other character that can use that team ability must roll a d6 that can’t be rerolled and if the result is 1 – 5, that character can’t use the chosen team ability for the rest of the game.), which is one of the coolest Traits in the game in terms of function and flavor. Her Defense Special is also one of the best in the game (MYSTICAL WARDS: Scarlet Witch can use Energy Shield/Deflection. When Scarlet Witch is hit with an attack, the roll is ignored and the attacker must roll again. This new roll can’t be rerolled or ignored.), and she has both the Avengers and the Mystics TA on top of that! With a top dial 3 damage with Precision Strike and 8 Range, she’s that rare support piece that’s actually a useful tertiary attacker too! FFCW006R Scarlet Witch and JL52016R Enchantress both offer similar powers for 50 less points, so there hasn’t been an overwhelming need for this Wanda on the Meta scene yet. But with those pieces retiring and with only FFDP006R Mercy available as a replacement in the same point range (it should be noted that War of the Light is bringing us WOL033 Sister Sercy, who has a similar dial to the pieces I mentioned and costs 66 Points; however, her only keyword is Blue Lantern Corps., which means she’d probably break theme on any Meta team she’s included on, since I don’t see Blue Lantern Corps. as being viable in a tournament environment; Map Choice can become so important at that level, so I don’t think she’ll get used a ton, but I guess we’ll see), I wouldn’t be surprised to see people take another look at this Scarlet Witch, since she fills so many role for such a reasonable cost (and has great keywords; Mercy has Thunderbolts and that’s it. That’s better than just having BLC, but it still narrows your build options). And if you play her with the Phoenix Force, you can give her TK, too (with the Emma Fragment).

Cyclops, right before he turned into Magneto. CYCLOPS WAS WRONG!

Cyclops, right before he turned into Magneto. CYCLOPS WAS WRONG!

 AVX009E Cyclops – 100 Points: He has enough offense (Running Shot and 4 top dial damage with an awesome 8 Range and Improved Targeting: Ignores Blocking Terrain and, when he does, blow up that blocking terrain after actions resolve) to be considered a primary attacker, but you get him at secondary attacker prices! He offers a bit of support as well with Outwit and Leadership; as of Watchlist 2, however, he’s lost some of his luster. His defense at this point level is a mere 17 with Toughness and only 5 clicks of life, so he represents a big risk that was greatly mitigated by firing from the other end of the map when used in conjunction with SLOSH048 Tellus. Now that Tellus’s Link Telepathically Trait (LINK TELEPATHICALLY: Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus.) only works with other LoSH keyworded figures, I’d expect that this version of Scott Summers is a little to chewy to stay in the ranks of the Meta.

Buuuuuut, having said that, if Cyclops does stick around the tourney scene, it’ll be because of his good buddy Sean Cassidy. We know DP051 Banshee is going to be a Meta piece, and it just so happens that this particular Cyclops makes an awesome running buddy for him. Banshee is 98 points; unlike Scott Summers’s WXM version (94 Points), Cyke here clocks in at an even 100, which means his Leadership can pull tokens off of Banshee (which is huge, since the lack of Indomitable is one of the only drawbacks to playing Banshee). Banshee’s Police TA will help Cyclops’s 10 Attack; Cyclops’s Outwit can counter (even through Blocking Terrain!) opposing Precision Strike or any other ability your opponent might use to get around Sean’s 18 Defense with Super Senses. And they each have the X-Men TA, so they can each heal the other of one damage if there’s a click you just need them to stay on (like Cyke’s Top Dial–or Banshee’s second click). That’s a fairly formidable pair, there, and you still have 102 points left for more X-Men and Resources. Let’s see what that might look like real quick:

Team Name: Ech0-Disintegration

Theme: X-Men

DP051 Banshee98 Points

(Assigned the Colossus Fragment) – 3

AVX009E Cyclops100

(Assigned the Cyclops Fragment) – 3

WXM204 Shadowcat70

(Assigned the Magik Fragment) – 3

AVXR100 Phoenix Force – 12

3x Assigned Characters – 9

= 298 

As described above, this team is designed for all sorts of synergistic shenanigans between Banshee and Cyclops. If you win Map Roll, you want something with a lot of Elevated, Hindering AND Blocking Terrain. Wundagore Mountain is just one example of a map that should work for you, with a top level of elevation that also has plenty of walls for Cyclops to blow through. There’s several from FEAR ITSELF that will work just fine too. Also, with the Phoenix Force and this setup, Banshee has an 18 Defense with Super Senses and Invuln–not too shabby. If your opponent has any bystander tokens (likely if it’s a Hammer team) or any figure that you think you can pick off early, it’s in your best interest to do so. Once you either roll doubles and hit or KO an opposing character with an attack, the Phoenix dial turns to Click 2, where all of your team would get Force Blast, +1 to their Attack, ES/D AND Perplex!! Shadowcat is simply there to Carry Cyclops if need be and to keep Incapping M10 Iron Man if he ever shows his face–plus she’s a great Outwit source and tie-up piece.

"I assure you, that WAS your card!"

“I assure you, that WAS your card!”

AVX008 Professor X – 150 Points: The main reason I have Xavier on here is his awesome Movement Special (I CAN’T LET YOU DO THIS: Professor X can use Mind Control and is not dealt unavoidable damage from it. Opposing characters within range must be given double power actions instead of power actions.). Giving opposing figs 2 chips instead of one, or just plain preventing them from doing what they want in the first place is a great power. In effect it is similar to Mokk’s main Trait from Fear Itself (ADVANCED PETRIFICATION: Opposing characters with a lower point value within 4 squares of Mokk can’t be given non-free actions if they already have one action token.), except the good Professor here only stops power actions. On the surface, Xavier’s power may not seem quite as good, but the Prof doesn’t care about other characters point cost, if effective out to 8 squares instead of 4… and–oh yeah!–he gives you that stopping power for 90 less points!! And he comes with both the Avengers and X-Men keywords (and can attach to either base!). Lot to like here.

150 Points is too much for a non-Primary attacker in 300 Point Meta games, but if you find yourself in a 400 Point tourney (or more), he’s a strong choice. In AvX months three and four, he showed up quite a bit, and for good reason (or REASONS, as we just discussed above!).

"Mooooooortalllllll Kombat!"

“Mooooooortalllllll Kombat!”

AVX102 Lei-Kung the Thunderer125 Points: His Trait is fine if you’re pairing him with Iron Fist or Shang-Chi (TEACHER & PUPIL: During the beginning of your turn, give Lei-Kung the Thunderer a free action and choose a friendly character within 3 squares, with the Martial Artist keyword, and with a lower point value. The chosen character may modify either their attack or defense value by +1 until your next turn.), but his special Movement and Damage powers are what make him really efficient, giving him Charge, Flurry, Plasticity and a special version of Quake that gives hit characters action tokens.

Let’s take a look at another Flash Build with Lei-Kung!

Team Name: Thunderer Cats!!

Theme: Martial Artist

AVX102 Lei-Kung the Thunderer100 Points

DP047B The Cat81

(w/ Complete Utility Belt) –14

DOFP009 Nightcrawler86

=300 

Martial Artist teams are in a weird spot right now. With the new Theme Team rules, they don’t really have any easy access to Probability Control. They’ve actually got a few pretty decent Taxi options now, however, which used to be an issue. I’ve gone with Nightcrawler because he’s so hard to hit AND can make a Close Combat attack if he carries someone 6 squares or less. The Cat is quite dangerous on his own, but he’s especially deadly with the Belt, and if you keep him close to Lei-Kung, you can pump his Attack to 13 or his Defense to 18, depending on the situation. And then, of course, Lei-Kung himself can come and bring the Thunder (read: action tokens) to break up any of your opponent’s formations. If you can win Map Roll and find a map with enough hiding spots (Hindering Terrain), you’d have a good chance of getting to your opponent before he can get too many shots off at your team. Alternatively, if you wanted to use the Phoenix Force, you could sub in Colleen Wing for The Cat.

"I am the Lord... of this hollowed out rubble!"

“I am the Lord… of this hollowed out rubble!”

AVX014 Magneto200 Points: Again, an awesome Trait (ARE YOU SURE ABOUT THIS, SCOTT?: Magneto can use Energy Shield/Deflection and Telekinesis. During the beginning of your turn, if Magneto has two action tokens, he can use Telekinesis as a free action, but may only use it to place friendly characters.) that makes him so hard to hit with a ranged attack (plop him in Hindering and it’s a 21 to hit for most characters!), especially now that Chaos War Hawkeye is rotating out in 3 weeks. Invincible means that even if you hit him, you’re not doing much damage, and after his top dial 4 damage he stays at 3 for most of the rest of his dial and even picks up Outwit. Rare was the X-Men team I played against during AvX that didn’t feature Magneto. He’s not 300 Points Meta, but in 400 or more, he should get a lot of consideration.

"Wait, is it safe for Thor to channel lightning this close to Iron Man's suit?"

“Wait, is it safe for Thor to channel lightning this close to Iron Man’s suit?”

AVXT001R Avengers200 Points: Their attack value is looooooow (9 to start though, like Spinal Tap’s amps, eventually it goes to 11–I’ll steal the .gif Ninwashui found for his last article to illustrate that).

This is actually what it looks like to turn a Green Lantern ring up to 11...

They have top dial Perplex and Running Shot with 3 Bolts, but otherwise, every power you would want them to have they get down dial. So patience is a key. But the real reason they’re here in the Top 5 Best instead of the Top 5 Worst is because they can get just about EVERY power under the sun via the Asset Dial depending on which Avengers roster you choose to field.

Just look at these Team Base powers:

AVX001 Captain America: This team character can use Combat Reflexes and Defend.

AVX002 Iron Man: This team character can use Perplex. When they do and Black Panther is also attached, you may modify an opposing character’s combat value by -2 instead.

AVX003 Thor: This team character can use Energy Explosion.

AVX004 Spider-Man: This team character can use Super Senses.

AVX005 Wolverine: This team character Blades/Claws/Fangs and Regeneration.

AVX006 Scarlet Witch: This team character can use Probability Control.

AVX007 Black Panther: This team character can use Outwit. When they do and Iron Man is also attached, you may counter a team ability as if it were a power.

AVX008 Professor X: When this team character uses Solo Adventure to place Professor X on the map, he may immediately use Mind Control as a free action.

AVX016 Hope Summers: Give this team character a free action and choose the asset ability of any character that could be attached to the team base but isn’t. This team character can use that asset ability until your next turn.

DP015 Daredevil: This team character ignores opposing characters’ Stealth.

DP019 Deadpool: When this team character is attached, opposing characters can’t use the Avengers or X-Men team abilities.

DP033 Red Hulk: This team character can use Poison. They can use it normally, or damage dealt from it can be penetrating damage. If damage dealt from Poison is penetrating damage, at the end of your turn you must roll the d6 and turn the asset dial that many times clockwise.

That is a WIDE array of choices, and you can put them in whatever order you choose! This team base offers the most customization of any 200 point character in the game! The X-Men Team Base is also good at the same point level; I just prefer the (at least currently) superior variety of the Avengers abilities.

Turbo from Go-Bots, twenty years past his prime and with a heavy drinking problem...

Turbo from Go-Bots, twenty years past his prime and with a heavy drinking problem…

AVX104 Phoenixbuster Iron Man175 Points: People made a lot of noise at first about how “narrow” his Trait was in terms of characters he could actually deal penetrating damage to (HERE GOES NUTHIN’: Phoenixbuster Iron Man’s attacks deal penetrating damage if the target character is assigned a relic or a resource or possesses any of the following: “Giant damage symbol”, “Colossal damage symbol”, the Power Cosmic team ability, the Cosmic or Phoenix Force keyword, or the word Phoenix in its name as a separate word.), but I actually think his Trait is great! First, if you’re playing a ROC event or even a local tourney, unless Relics and Resources are banned, lotsa folks are gonna be playing them, and most (pretty much all of them except the Utility Belt, Penguin and the Bat Cave, although, to be honest, I forgot how the Bat Cave even works since it’s so rarely played…) affect either the entire team or a good portion of it. Second, even if you’re opponent isn’t playing a Relic or Resource, the “Cosmic” keyword is more prevalent then ever, considering we just saw DC Heroclix get a space-based set in SLoSH (11 characters with the Cosmic keyword, including Highfather), they’re about to get another one in War of the Light, and Marvel’s about to get a couple in the Guardians of the Galaxy Movie set along with the Guardians of the Galaxy set proper!

Third… his dial is actually really good! Running Shot with 10 Movement and a 10 Range means he can swing 15 squares in a single attack. That’s pretty damn good. Top dial 11 Attack with Pulse Wave is also pretty nasty. Let’s take a look at what Tony can do for you:

Team Name: Busted Lips

Theme: Armor

AVX104 Phoenixbuster Iron Man175 Points

(w/ Secret Avengers ATA) – 5

FI301 Splitlip20 

IIM015 Tony Stark70

FIB018 Store Clerk3

FIR100 Book of the Skull6

(w/ 7 Hammers) – 21

 =300 (Exactly! Yay!)

So, this is probably a pretty obvious build, but you Hammer up Tony Stark and Phoenixbuster Iron Man as quick as possible with Splitlip’s ability, then you start going to town. Tony Stark should only need a 6 at that point to Mind Control–well, himself, really. Then you try and destroy your opponent’s best figure with a couple doses of Running Shot/Pulse Wave via a 13 Attack (with a Hammer) and 10 Range! Yes, this is a variation on Ninwashui’s Tony Stark/Iron Pharaoh team from a few months ago. And that’s fine, cuz it’s not a bad idea at all, especially with a fig that has a chance to do penetrating damage each time he attacks! Remember, even if his Trait doesn’t help you, PB Iron Man still has Pulse Wave for 4 Clicks and Pen/Psy for his last three–you’ll have chances to get damage through, I promise you.

 

And we're sure she's not talking about the source of her marital problems with Bill?

And we’re sure she’s not talking about the source of her marital problems with Bill?

HONORABLE MENTIONS:

AVX003R Thor100 Points: Great scuplt with a great Trait (CALL THE STORM & TEAR OPEN THE SKY: Thor can use Super Strength. When Thor targets and hits more than 1 opposing character with an attack, targets of the attack are dealt penetrating damage.) that really makes him into a sort of mini-Phoenixbuster Iron Man. For 75 less points.

AVX004 Spider-Man125 Points: Extremely effective for his points, and definitely worth fielding depending on the build. He’d be the best Spidey out there if WizKids hadn’t just released DP060 Superior Spider-Man, who is an absolute beast.

 -AVX007 Black Panther100 Points: A Swiss Army knife of close combat abilities, T’Challa’s Damage Special Power (KING OF WAKANDA: Black Panther can use Empower, Leadership, and Outwit. When he uses Leadership and the result is 6, in addition to the normal effects he may remove an action token from himself.) makes him another “support in a bottle” type of character, only he can deal some melee damage as well. He actually makes a great teammate for the previously discussed AVX006E Scarlet Witch because of his Trait (YOU DON’T GET TO GIVE UP: Once during your turn, another friendly character within 4 squares that shares a keyword with Black Panther can use Willpower.), which allows Wanda to use her “No More Mutants” Trait without taking pushing damage. Wild Card TA, top dial Stealth, the ability to ignore Hindering Terrain and Characters while moving and a bevy of good keywords (Avengers, Illuminati, Scientist, etc.) make him a solid choice for a bunch of different builds. He’s probably the best Panther they’ve ever made, although AV024 Black Panther from Avengers is close.

-AVXG001 Dark Phoenix Cyclops1000 Points: If 1000 Point tourneys were more common, this dial would have made the Top 6. He’s insane for his points (mostly because of his Special Pulse Wave, which can hit multiple characters for up to 5 damage the first time it appears on his dial), but he’ll rarely see play because most venues only do large enough builds for him every 3 months or so. Incidentally, Cyke’s 300 Point dial actually made a Top 16 at a ROC recently, but didn’t go any further because it’s too easy for him to get out-actioned at that point level. Still, all three of his dials are solid, and he’s a rare piece that you need to be aware of in Epic games.

The Sculpted Facepalm.

The Sculpted Facepalm.

THE 4 WORST!!

And finally, a few mentions about the pieces I think should be avoided… AT ALL COSTS!

A visual comparison of IIM001AE Iron Man and AVX002 Iron Man.

A visual comparison of IIM001AE Iron Man and AVX002 Iron Man.

AVX002 Iron Man150 Points: The worst Modern Age Iron Man, this exercise in frustration only saw play in AvX from those desperate souls who fielded him in Month 1 hoping to take advantage of his Trait (ENHANCED REPULSORS: All of Iron Man’s attacks generate knock back.) on a map that featured a mountain in the middle. Which was fine, except that you better hope you win Map Roll and that your opponent decides that it’s a good idea to engage you on the top of said mountain. Even then, you still have to actually hit, which–with a dial that sports only a few 10’s and 9’s for Attack Value–might be fairly difficult. His Damage Special is just annoying (INVENTING ON THE FLY: Once per turn, Iron Man can use Outwit or Perplex.) since it’s an either/or proposition AND it doesn’t appear top dial. Just compare what you get here with what you get with IIM001AE Iron Man for the exact same amount of points. It’s not even close. One final note: His keywords suck (No Stark Industries? Really?!).

"Uh, sure, Illyana, you, uh, you definitely made the list."

“Uh, sure, Illyana, you, uh, you definitely made the list.”

AVX013E Magik75 Points: She looks like she should be really good. She’s got a cool sculpt, 2 Team Abilities (Mystics and X-Men) and a vast array of powers like top dial TK, ES/D and a Special Movement Power that lets her deal penetrating damage to characters with the Mystical keyword. All backed up by her Taxi Trait (TELEPORTATION DISKS: Give Magik a power action and choose an adjacent character. Place Magik in any square within range, place the chosen character in an adjacent square, and roll a d6. On a result of 1-4, the chosen character can’t be given a non-free action until your next turn.). So why is she on this list?

Let’s start with her Trait. It’s basically a very fancy way of saying “I can carry someone 5 squares.” Yes, one third of the time, you might be able to do something after that, and she’s not restricted by any symbols or the size of the base of the chosen character, so her Trait is slightly useful from that regard. But if you’re not playing her with a Colossal or peanut base fig, or having her carry a flier or something like that, then she’s pretty useless as a Taxi service with a route of only 5 squares (Ironically, one of the best figures for her to carry would probably be Phoenixbuster Iron Man, who would then have a 33% chance to make a Running Shot that would cover another 15 squares for a 20 square swing).

Well, what about her Movement Special? All of her attacks deal penetrating damage to other Mystical characters! Okay, that’s fine–certainly a popular keyword. But in this era of Power Creep, somehow Magik got stuck with a bunch of 9’s and 8’s for her Attack Values like she’s straight out of Infinity Challenge or something. Which makes her B/C/F and–to a slightly lesser extent–Pulse Wave almost useless. Ah, but she’s got top dial TK! Lots of people played 75 Point FFCW006 Scarlet Witch just for her top dial TK! Well, that’s not nearly the only reason they played her, but if you’re using Magik’s TK, then her Trait is really useless, isn’t it? Neither is a free action, which means you can only choose one or the other. Which means you’re paying “Taxi” points twice for her.

Basically, for almost everything she does, there are better options. Oh, and if you thought Iron Man’s keywords sucked, you should probably know that he looks like DP101 Deadpool compared to Magik (X-Men, Mystical and–wait, that’s it.)

Build your army around Hope Summers and you'll end up in a corner with your head down too.

Build your army around Hope Summers and you’ll end up in a corner with your head down too.

AVX016 Hope Summers122 Points: Her Trait makes her interesting (POWER MIMIC: Give Hope Summers a free action. Choose a standard power possessed by any character within 4 squares. Hope Summers can use that power until your next turn as if she had a range value of 6.); her point cost makes her almost unusable. For 3 more points, I’ll take Lei-Kung every time. The only reason she’s a must own is because she has the best Asset Dial power for both Team Bases (see above).

Probably more effective than AvX Cable.

Probably more effective than AvX Cable.

AVX101 Cable124 Points: The same issues as his sister, although they both get slightly better when played together (although not nearly better enough to, y’know, ACTUALLY PLAY THEM TOGETHER). If you know you’re gonna play against some Avengers, he’s passable. Now that AvX is over, however, I don’t see him being useful in life.

 

Okay, that’s just about everything I can think to say about AvX! Thanks for checking out the AvX Postmortem! Back Monday for the Weekly Roundup!! Until then, as always, stay safe and watch those lines of fire!

 

 

 

 

 

You’re Simply the Best!! (Or, The Best Everything of 2013!! )

Tina Turner

With apologies to Tina Turner, now that we’ve wrapped up January and are preparing for the REAL start of the Heroclix year in February (with the exception of many venues across the country who are FINALLY catching up on Month One of AvX–although, God help me, not mine–January has been a Dead Zone for Heroclix), it’s time for our final list of, well, lists, to wrap up the year that was.

2013 saw more figures released than any year previous. No, I don’t have mountains of data to back that up, but holy Lord, look at everything we got this year:

Amazing Spider-Man (February)

Batman: Gotham City Strategy Game (March)

TabApp Elites for Iron Man 3 and Man of Steel (Various)

No Man’s Land (Various)

Iron Man 3 (April, although I don’t think the Target stuff hit ’til May)

Teen Titans (May)

Man of Steel (June)

Wolverine and the X-Men (August)

Batman Classic TV (September)

Superman Quick Start Kit (September)

Thor: The Dark World (October)

Fear Itself (All Summer, wrapped in November for most venues)

Batman: Arkham Origins (November)

Invincible Iron Man (November)

That’s quite a bit, eh? Oh, but wait–we’re not done yet. Not even close!!

Star Trek: Tactics 2 (January)

Star Trek: Mini-Game (April)

Iron Maiden (May)

The Fellowship of the Ring (June)

Pacific Rim (July)

Bioshock Infinite (July)

Kick Ass 2 (July–man, they love July releases, don’t they?)

The Lone Ranger (August)

Star Trek: Tactics III (October)

The Hobbit: Journey to the Lonely Mountain Strategy Game (October)

The Two Towers (November)

Mage Knight: Resurrection (November)

DOTA 2 (November)

The Hobbit: The Desolation of Smaug (November)

WizKids's projected revenue from their 2013 Heroclix releases.

An internal company diagram of WizKids’s projected revenue from their 2013 Heroclix releases.

I mean, are you kidding me?! 28 releases in 2013 alone?! No one has time to sort through all those figures, much less collect them! Well, that’s where we come in. Pull up a chair, find something fruity to drink, and let’s get to it. These… were the best Heroclix of 2013!!

[EDITOR’S NOTE: Bolded entries were the winner in their respective category; any other entries were the runners up. Which is why they weren’t bolded. Cuz I only break out the Bolding Stick… for Simply the Best!! Ahem.]

BEST 5-FIGURE SET (Marvel or DC):

And this still isn't every Spidey from Amazing Spider-Man.

And this still isn’t every Spidey from Amazing Spider-Man.

Amazing Spider-Man

Wolverine and the X-Men

Fear Itself

This was very close. Fear Itself broke ground as the first 5-Figure Set that could only be obtained through tourney play, and it was the hottest thing going the first two months it was played; Teen Titans gave us the first Team Bases (some would argue that this was a huge debacle, but whatever) and some really underrated figures (Omen, Psimon, 81-Point Wonder Girl); Wolverine and the X-Men gave us Phoenix 5 Chases, some cool Primes and some even cooler Team Bases (Side Note–C’mon, the Shi’ar?! How cool is that? Never thought I’d see WizKids make a full-0n Shi’ar Team Base! And Lilandra doesn’t even go on it! I mean, she makes it totally broken, but she doesn’t actually go on it! Outside of Gladiator, I knew, like, zero of these figures, and I LOVE the cosmic Marvel stuff. Props to WizKids for having the guts to not only make a Team Base full of figures that many players probably didn’t know about, but to then also make that piece overpowered as–well, it’s overpowered.); and Invincible Iron Man kind of snuck up on everyone and ended up being waaaaaay more powerful than folks expected:

Well hello there, Mr. Silver Centurion!

Well hello there, Mr. Silver Centurion!

But Amazing Spider-Man was the first set we got in 2013, and it was the best by just about every measure. I don’t know if WizKids has every produced such a well-rounded group of figures. You want power pieces for the Meta? Brother Voodoo and Ghost Rider ate up the Meta to the point that, outside of Spiral and the JLA Team Base–who, let’s remember, might have been a couple of the most broken pieces not just in Heroclix history but in the last 25 years of gaming– they were singled out in the Watchlist as needing immediate change lest they ruin all of Heroclix with their unstoppable nature. (Side Note 2–How did Brother Voodoo escape the Watch List? He was one of the most broken things on there!! All they did that even SLIGHTLY affected Brother Voodoo was alter the HfH ATA, and that was only so Ghost Rider couldn’t kill entire armies by himself whenever he felt the need for vengeance! Brother Voodoo don’t care about that! His Spirit Brother is still going to possess the shit out of you! For free. Go read those Watch List changes again. It spits on a dozen different figures and strategies until it comes to Brother Voodoo, but then it almost apologizes for having him on the list in the first place. So the question must be asked… Just what does Brother Voodoo have on WizKids?) And fast forward 3 months after the Watchlist, and Alyosha Kraven (the rare Prime) is now powering Animal teams in the Meta with Lizard. It gave Spidey book fans plenty of supporting characters they’ve been waiting for (Kaine! Madame Web!) along with a ton of fantastic options for Sinister Syndicate teams.

Alas... still no Alfred Molina Doc Ock for some reason.

Alas… still no Alfred Molina Doc Ock for some reason.

And we finally got some damn Monsters!! Dracula, Living Mummy (ridiculous for his points), Werewolves, Vampires and Morbius, oh my! We even got some Maximum Carnage pieces! Thematically, this set just hit it out of the park. And just when it seemed like there couldn’t possibly be any more new versions of Spider-Man to make, WizKids goes and gives us EIGHT freaking Chases, all with the Morph ability! And top to bottom, there are almost no duds in the set. Good gosh, I’m two paragraphs deep talking about the great figures of this set and I still haven’t mentioned Hannibal King, Doctor Druid, Shocker, Carrion, Terrax, Nightmare, Spider-Man 2099–all these figs would be the highlights of most releases, and they’re practically an afterthought here. And Franken-Castle! We have a freaking Franken-Castle! How is the world–and how are we as a species–not better for having a Franken-Castle?!

No matter what format you play, there was something cool for you in ASM. And that’s why it wins this category.

BEST GRAVITY FEED (Marvel or DC):

The real Man of Steel.

The real Man of Steel.

Iron Man 3 (Target Exclusive)

Batman: Arkham Origins

Thor: The Dark World (Target Exclusive)

This was also pretty close. The movie sets tend to be a little bit larger, with a variant Target-exclusive version, so they have a distinct advantage over the regular set Gravity Feeds. ASM’s Gravity Feed is filled with above-average pieces, but nothing that I would call truly great; Teen Titans had Rose Wilson and nothing else worth writing home about; WXM had a few great pieces like Jean Grey and Shi’ar Guard, but not much else, and the IIM Gravity Feed actually featured an entire run of crappier versions of the some of the main set staples (I’m not gonna go on a rant again about Gravity Feed Rescue, but, man, she sucked so hard!). Batman: Arkham Origins was pretty awesome, except good luck pulling a rare. Distribution definitely seemed off. Still, Deadshot, Shiva, Deathstroke, Joker… there were some great figs here. Deadshot and Shiva especially are great for their points.

Among the three movie sets (well, six if you want to split each one into the Target Exclusive/Non-Target Exclusive versions) we got, the Target Exclusive Iron Man 3 set was the best top to bottom. The rares were all good–actually, War Machine is great, and the Chase (Iron Man and War Machine duo fig on single base) is severely underrated. Especially now that 125 Point War Machine exists as a thing for Splitting and Merging (and is pretty great in its own right). Moreover, the Commons were spectacular; Tony Stark & Aldrich Killian have factored into the Meta at various points through their run. Hell, even 75 Point Rookie Iron Man is beastly for his points! Simply put, this is the Gravity Feed set with the most figs that I’ll still be playing 12 months from now.

BEST GRAVITY FEED (Non-Marvel or DC):

This is what Colossals are supposed to look like.

This is what Colossals are supposed to look like.

Pacific Rim

The Fellowship of the Ring

Iron Maiden

If you’re gonna release a Gravity Feed set where there’s only, like, 11 0r 12 different figures, you could do far worse than to release an all-Colossal set where GIANT FREAKING ROBOTS BATTLE GIANT FREAKING MONSTERS! We’ve talked about Slattern before; but the other figs in this set are just plain cool. Great sculpts, and this set opens up so many Epic Game options. You can fill out a 400, 500 or 600 Point Build in no time. And while, outside of 600 Point Slattern, I wouldn’t say that any of these figs are ridiculously good, they’re all fun to play.

The Fellowship of the Ring is a good set with one broken fig–Saruman. His Mind Control special rivals Omen’s for its reach and scope; it can’t really be defended against. He’s already made some impact in ROC, I believe. As has Iron Maiden, which, despite being another short set, is filled with interesting power sets. ROC has really shown a spotlight on a lot of these crazier sets–you really need to be prepared for almost anything when you play one of those.

BEST INNOVATION:

The Worthy

OP Exclusive Sets (Fear Itself)

Team Bases

The Mandarin’s Rings

The excitement generated by the first few months of Fear Itself trumps the dominance of the Team Bases, which I’m not sure WizKids has perfected yet. Fear Itself got a ton of players who normally wouldn’t participate in Organized Play into their local venues, since they’d be missing out on an entire set otherwise. That means a lot. Team Bases are a cool concept that were so initially overpowered that there was no point in playing a Modern Age tournament without one (specifically the JLA). They’re in a better place now, with several worth playing but none that are head and shoulders above the others (although Shi’ar and Hellfire Club are close).

Plus, that excitement you got when opening that month’s allotment of FI boosters was second to none. Once everyone had most of the set (by Month 4 or 5, usually), yeah, it became a bit tedious, but Fear Itself was the hottest thing going for a while.

The Mandarin’s Rings are the first Resource components distributed through regular boosters (at least that I’m aware of). They’re fun to collect, and are great Relics in their own right, but you still need a Power Plant to get them to their full potential.

BEST TEAM BASE:

Okay, what was in her stupid box again? All of the Crime Syndicate or something? And how did they send her box back in time 8000 years?

Okay, what was in her stupid box again? All of the Crime Syndicate or something? And how did they send her box back in time 8000 years?

Trinity of Sin

Shi’ar

Hellfire Club/New Mutants (tie)

This was a close one, and my final selections are taking the Watchlist nerfs into account (otherwise, this would have been the JLA all day. That base is still powerful–Edward Shelton recently piloted it to a second-place finish at a ROC event–but these other bases didn’t lose as much as JLA did to the Watchlist changes.). But the Trinity of Sin is just all kinds of wrong. Plus, each one of its pop-offs can shut down a specific staple–Prob, Outwit or Perplex (although with Quintessence, you’re probably only worried about Prob or Perp). And, if you have the Trinity of Sin, that means you also have access to The Question and Pandora for any Modern Age Mystical builds you want to compete with–those are two of the strongest pieces with that keyword right now (particularly the Question–he’s already shown up on some major tournament Top 16 teams).

The Shi’ar Team Base is almost as disgusting, with great stats, one of the best pop-offs in the game in Warstar and the fact that it possesses a plethora of ways to decimate your opponent’s strategy. Does your opponent have really efficient taxis to ferry his big hitters around? Manta turns all fliers into non-carrying walkers. Did they stack their team with a ton of cheap figs in an attempt to overwhelm you? Just get the Assest Dial to Starbolt and his three target Energy Explosion. And so on. There just aren’t a lot of great ways to go at this piece, because it has so many options available to defend itself.

Hellfire Club and New Mutants also feature a bunch of trickeration backed up by some sneaky damage potential (and the Black King may actually be a BETTER pop-off than Warstar, if that’s possible).

BEST VEHICLE:

Unsafe at any speed.

Hey Warlock, maybe next time we morph some seat belts, eh? You just killed all of Self’s Friends.

Warlock

Batmobile (Batman Classic TV)

I’m mainly doing this category to highlight the fact that WE GOT NO FREAKING VEHICLES this year! After introducing a promising new mechanic, WizKids just rolled right on into Team Bases. Will we ever get Marvel vehicles? Who knows, but I want a damn S.H.I.E.L.D. Helicarrier, dammit! And the Winter Soldier movie set coming in late March would be perfect. Everyone keeps asking for a Colossal Helicarrier, which makes sense, but if they can fit an entire castle on a single base, I don’t see why we can’t get some sort of single base Chase Helicarrier or something to tie in with the movie. End of rant.

BEST NEW BUILD ENABLER:

This static photo is actually more screen time than Duhg got in the actual film.

Two-toned pants are all the rage on Duhg’s world.

Duhg (Thor: The Dark World)

Absorbing Man LE (Invincible Iron Man)

Shuma-Gorath (Convention LE)

Shuma and Absorbing Man have affected the Meta way more, but y’know what? Duhg teams are just more fun to build. They just are. When you’re bored at work, just pick a Build Total, pull out your smart phone and start building a Duhg team. You’ll look up and it’ll be at least ten minutes later. It’s like time traveling, I swear.

BEST MAIN ATTACKER PIECE (for the 300 Point Meta):

The difference is... I make this look gooooood.

The difference is… I make this look gooooood.

Silver Centurion (IIM Prime)

War Machine (IIM Prime)

Fantomex (WXM)

Silver Centurion is among the best main attack pieces WizKids has ever made, especially considering that you have your choice of augmenting him with the Power Plant or The Book of the Skull. He’s basically immune to Pulse Wave, Pen/Psy and Poison–basically everything you would realistically use to take him down. He brings his own secondary attacker. His Keywords are awesome. And you have 139 points left over for support figs. Or 89 Points after paying for Booklip.

War Machine Prime is only worse in that he costs more points. But he has the possibility of doing insane amounts of damage every three turns or so (depending on how many times he’s attacked and such). Fantomex is just rude. Coldly efficient, especially when teamed with some Barrier pieces.

BEST SUPPORT PIECE:

70's fashion... for the win!

70’s fashion… for the win!

Brother Voodoo (ASM Prime)

E Scarlet Witch (AvX)

Cerise (WXM Prime)

Whew. This was the closest call of the night, but Brother Voodoo is simply the best. Free Mind Control & Smoke Cloud PLUS Prob that rotates into Perplex… and oh, you say you think you can hit an 18 Defense with Super Senses while maneuvering around Smoke Cloud and Prob? Incidentally, this was a great year for support figs. I didn’t even mention Raven or Omen, two of my favorites from Teen Titans, or that little turd Bat-Mite. And that AvX Scarlet Witch is gonna have to pull some Brother Voodoo type intimidation tactics to avoid Watch List 2: Electric Boogaloo.

 

Well, that about covers it. Or maybe not, but we’ve already cruised right past the 2500 word barrier, which usually means I’ve outstayed my welcome. But let me know what you think in the Comments section. Did I get it right? Were there any categories I should have considered but didn’t? Post your picks below!!