Heat Check: Wordplay!! (Or, The Top Ten Named Keywords in Modern Age… Right Now!! PART TWO!!)

Kingdom Come Roundtable

 

Hello again! We’re back for Part 2 of our countdown of the best 10 Named Keywords in Modern Age… RIGHT NOW!!

[EDITOR’S NOTE: If you missed numbers 10-6 and want to catch up, click here!]

 

Lego Thunderbolts

5. Thunderbolts

We Are Legion!: 32 pieces with 37 different dials (Man-Thing alone has 3!).

Uncle Sam Wants You!: None that I am aware of.

Also Known As: Yup. And, just like the Heroes for Hire ATA, it costs 8 points per character and it’s pretty awesome. Basically, at the beginning of the game, you choose any other Marvel TA (that’s not an ATA, Wild Card TA or an uncopyable TA), and everyone with the Thunderbolts keyword on your team gets that Team Ability. In most cases, this means that you’re choosing Mystics or Avengers Initiative, but you don’t have to decide until the game begins, which means you can scope out your opponent’s team and choose the TA that will be most helpful.

Is your opponent playing some short-dialed pieces that hit hard? Choose Mystics. Are you playing against a Batman Family theme team? Choose Avengers TA. Are you playing a Punisher or Deadpool-led ranged attacking team? Maybe Hydra or S.H.I.E.L.D. will do the trick. Do you want everyone on your team to have Phasing/Teleport? Well… you can’t. Cuz Serpent Society is no longer an official Team Ability–like Morlocks, it is now an ATA and, thusly, sadly ineligible to be copied. All of which just goes to prove my theory: Germans love David Hasselhoff WizKids hates the Serpent Society!

Working Together!: No team base, although, oddly, several of their pieces (Red Hulk, Deadpool) fit on the Avengers Team Base.

Prime Time!! Prime Time!!: None.

Straight, With Chaser: None.

Shadow of the Colossus: None (Sheessh! How ’bout some more Thunderbolts love, WizKids? We need a Colossal Atlas! Well, not really… ).

Micro Machines: A lot of great pieces under 100 Points, but only 1 dial that qualifies for this: Fast Forces Rookie Mercy, who clocks in at an even 50 Points.

Who Let You In?!: Has to be Kuurth, from Fear Itself. Sure the Juggernaut was a member of the Thunderbolts, but I don’t remember too much Thunderboltin’ around by ol’ Juggs when he was the thrall of the Serpent! Weird that this version of Juggernaut would have the Thunderbolts keyword.

Why Thunderbolts Is #5: Cuz I like them just a tiny bit better than Heroes for Hire, a group with which they share a good many key members. But after the HfH ATA nerf, you’re usually better off playing most of these pieces as Thunderbolts. Plus, you gain access to some Meta pieces like Bullseye, who’s tough to play on a Modern Age Themed Team any other way now that Entities have been nerfed (unless you want to team him with Convention Exclusive Moonstone, M10 Green Goblin or–nope, that’s it. Those are ALL your Modern Age Dark Avengers choices.).

Having played some of these pieces recently, both the Fast Forces and main set version of Elektra that we got in Deadpool were great, and Venom and Deadpool himself have their uses, but holy gawd is the main set Punisher good. Just playing him for 100 Points is a good move, but playing him on a Themed Team that allows you to give him Avengers Initiative for 8 measly point turns him into an absolutely remorseless killing machine.

Which, I suppose, is comic accurate.

Must Have Pieces: Speed Demon, Bullseye, Deadpool Fast Forces Mercy, Deadpool Main Set Punisher–hell, pretty much all of the Deadpool set.

 

Lego X-Men

4. X-Men

We Are Legion!: Whoa! 110 figures with over 134 dials between them!! Holy Schnikes, That’s even more than the Avengers.

Uncle Sam Wants You!: No recruiter, although with a roster list that long, they don’t need one.

Also Known As: Until very recently, none. Now? 3 different ones from which to choose: X-Men: Gold, X-Men: Blue & X-Men (Utopia). They’re all kind of utilitarian (they all kind of revolve around positioning and or Leadership), and each one seems to work much better if you have some version of Cyclops on your team. If you want to play a non-Cyclops X-Men Themed Team, maybe don’t worry so much about the ATA’s…

Working Together!: Wow. Not 1 Team Base… not 2… how about 3 FREAKING TEAM BASES!! Good Lord! And if New Mutants wasn’t a keyword in and of itself, they’d have 4!

Prime Time!! Prime Time!!: Yup! 2. I bet you remember good ol’ Vampire Jubilee from Wolverine and the X-Men; what you may have forgotten is that the Magneto Prime from that very same set (the Rare Prime) ALSO has the X-Men keyword.

Straight, With Chaser: 6. The Phoenix Five Chases from WXM and… Skrull Wolverine from M10!! In larger point games, the Phoenix Five start to get really broken really quickly. In 300 Point games, Rookie Magik is probably your best bet at 150 Points.

Shadow of the Colossus: Dark Phoenix Cyclops, the Grand Prize from AVX! He can be played at 3 different point levels; his 300 Point level is okay, but his 750 Point level and 1000 Point level are especially deadly.

Micro Machines: Four different members are 50 Points or less, including Prime Jubilee and Moira MacTaggert, one of the best healers in the game!

Who Let You In?!: Pretty solid roster, actually, but I’m gonna go with Husk. While she was certainly part of the official X-Men roster for awhile, she always took a back seat to her brother (Cannonball) in terms of notoriety, and her powers were just plain weird (she basically has the power to shed dead skin like a snake, which, um, allows her to, uh, do stuff). You could almost tell that the writers didn’t know what to do with her either, since they eventually just had her go crazy and, then, when she finally got better, they just had her go away.

Why X-Men Is #4: Because, right now, they have pretty much the largest roster in the game. You can go so many different ways with them and still be competitive. Plus, with so many versions, you can probably play your favorite roster and still be squarely in the Modern Age.

People always talk about the great Avengers pieces we got in AVX, but the X-Men did just as well! And Banshee (my #1 Figure from Deadpool) is ridiculously good for his points.

Must Have Pieces: Banshee is a Meta stud, Prime Jubilee, Gambit can fuel some shenanigans, AVX Cyclops, AVX Magneto, Dark Phoenix, Dark Phoenix Cyclops, DoFP Moira MacTaggert.

 

Lego SHIELD

3. S.H.I.E.L.D.

We Are Legion!: 47 pieces with 51 different dials. This is a sneaky big roster!

Uncle Sam Wants You!: Yes, of a sort. G.W. Bridge will add any character of 150 Points or less to an already existing force of five, provided that the first five characters all share a keyword. In 300 Point games, that’s pretty much gonna be either Soldier or S.H.I.E.L.D., but this Trait starts to get real interesting in larger point games.

Also Known As: Yup! It extends the minimum Range of Outwit, Perplex and Probability Control for just 3 Points per character. It’s incredibly useful, since S.H.I.E.L.D. characters almost always have at least one of those abilities.

Working Together!: No team base.

Prime Time!! Prime Time!!: You betcha! Remember Brother Voodoo? Yup. He’s also got the S.H.I.E.L.D. keyword. Along with Deathlok Prime (heavy hitter from range) and War Machine Prime (heavy hitter from, well, everywhere).

Straight, With Chaser: 2 Chases. The aforementioned Captain America and Black Widow Chase from CATWS, and the, uh, also aforementioned Captain America Skrull Chase from M10.

Shadow of the Colossus: Currently none, but if and when WizKids ever wises up and creates an actual Helicarrier vehicle piece…

Micro Machines: 4. A S.H.I.E.L.D. Soldier. 2 different Agents and Ultimate Spider-Man (Miles Morales) from ASM.

Who Let You In?!: As much as I love the character, since when is Sleepwalker an agent of S.H.I.E.L.D.?

Why S.H.I.E.L.D. Is #3: Because S.H.I.E.L.D. teams are some of the most effective teams out there, and they cater to a bunch of different play styles. From big bruisers like Iron Man 001 to War Machine Prime, to smaller, tricky pieces like Brother Voodoo and Agent Sitwell.

Speaking of the agents themselves, each one brings a different set of skills to your team. Sitwell offers a Power Action group Perplex and Sidestep to adjacent characters; Agent 13 can cancel any defensive powers used by adjacent opposing characters; Black Widow can steal opposing Themed Team Probs; Nick Fury can steal the placement of opposing objects; Maria Hill can Outwit opposing characters from across the board (under certain circumstances). And so on.

Beyond the fact that many of these figures are not only fun to play but also tourney tested, you’ll find some of the more unique powers in the game belong to pieces with the S.H.I.E.L.D. keyword.

Must Have Pieces: Brother Voodoo, Captain America and Black Widow, Agent Sitwell, Agent 13, M10 Iron Man, Living Mummy.

 

Lego Justice League

2. Justice League

We Are Legion!: 80 separate characters with 111 different dials!

Uncle Sam Wants You!: No recruiter.

Also Known As: 4 separate ATA’s, although Justice League Dark is kinda obsolete (and was only “okay” to begin with).

“Justice League” is actually kind of sneaky good; for a measly 1 Point per character, it pumps up member defenses by +1 whenever they’re attacked by a character with the Wing, Sharpshooter, Indomitable or Giant combat symbols (just think about how many Meta pieces have one of those symbols for a second–almost all of them will have either Wing or Indomitable).

Working Together!: Yup! It was the original OP Team Base that dominated the tourney scene. It’s a bit obsolete now, but really only because we’re just coming off of a ROC season that banned Team Bases.

Prime Time!! Prime Time!!: 2. Dark Flash and The Caped Crusader. Dark Flash is perfectly respectable for his points; The Caped Crusader has seen some tourney play.

Straight, With Chaser: While there is a metric poop-ton of Super Rares on the roster, there isn’t actually a Chase piece.

Shadow of the Colossus: Believe it or not, none (The Bug is a “Giant” figure and Wonder Woman’s Invisible Jet–a FREAKING JET, mind you–is considered to be normal-sized.

Micro Machines: 4. Crime Syndicate Fast Forces Atomica, Oracle, Rookie Batgirl… and Autopilot Invisible Jet. By the way… 50 Point Autopilot Invisible Jet HAS 10 CLICKS!! Sure, you say, but it’s just a glorified taxi. Uh, Invisible Jet has Pulse Wave on its last 4 Clicks (Range is 6) and a 10 Attack Value on its last 4! Whaaa… ? For 50 Points? How has this not been used more?

Who Let You In?!: I gotta be honest, I never really “got” Geo-Force. I know he has a 35 year history at this point, but I’ve never thought to myself, “Man, I really want to build a Justice League team from the Ge0-Force era!” I mean, even among his fans, he’s thought of more as an Outsider, no?

Why Justice League Is #2: Because there is elite-level quality all up and down their roster. Yeah, most of that quality is named Superman, Batman, or Wonder Woman, but so what? Each of those characters has no less than 3 awesome versions in Modern right now (actually, those Tab-App figures weren’t bad either–maybe that should be 4 awesome versions!).

Justice League: Trinity War alone added a 5-star Batman and a 5-star Superman. With the addition of Ultra-Heavy objects to the game, Trinity War Veteran Superman can Hypersonic 12 spaces across the board and potentially deal 8 freaking damage! And he’s backed up by a 19 Impervious. A dial like this probably would have cost 300-350 Points as recently as two years ago, but somehow WizKids thinks he’s fair at 250. I’m not saying Supes will destroy the tourney scene (figures who cost more than 200 Points and are not named “Sentry and Void” tend not to do so well at tournaments), but even with his high cost he is a VALUE for his points. Batman is probably even better (we’ll talk more in depth about both these pieces in our JL:TW Top Ten Set review).

But beyond the Trinity, Justice League has access to really special pieces like JL:TW Lex Luthor, that Team Base, and much more. Big point games simply allow you to use your pieces at full strength, but even in 300 Point games, this keyword is very competitive.

Must Have Pieces: Team Base, JL:TW Batman, JL:TW Superman, Fast Forces Atomica, JL:TW Lex Luthor, Elongated Man and The Flash from Flash.

 

Lego Green Lantern Corps

1. Green Lantern Corps

We Are Legion!: 32 different characters featuring 36 different dials.

Uncle Sam Wants You!: Yup–Ion is a Possessor, so you can induct any Modern Age character you want into the Corps (I’d suggest Speed Demon, but then I always suggest Speed Demon for everything).

Also Known As: 1 ATA, The Green Lantern Honor Guard. At 5 Points per member, it’s actually a pretty expensive and very situational +1 buff to Attack Value.

Working Together!: No Team Base. This could change in the future, as I’m sure fans will clamor for it, but that’s assuming that WizKids even makes Team Bases in the future.

Prime Time!! Prime Time!!: Oh, they’ve got Primes. 4 to be exact. Laira Prime was one of the key pieces on the 2014 World Championship winning team, and she’s maybe the THIRD best prime with the keyword. Abin Sur and Tomar Tu are both better; regardless, all FOUR GLC Primes can use the extremely awesome “CONSTRUCT” Trait.

Straight, With Chaser: Ion is the lone Chase, but during his peak, he was going for over $200–he’s that good. As a Possessor, that is.

Shadow of the Colossus: None.

Micro Machines: 2 besides Ion when used as a Possessor. Green Lantern Recruit is pretty good; Abin Sur Prime is probably the best 50 Piece in Modern (although that’s deceiving, since you need to add another 8-10 Points for his Construct Trait).

Who Let You In?!: It’s not that they shouldn’t have made Simon Baz; his WOL LE was great! I just don’t need another, frankly inferior Simon Baz just two sets later.

Why Green Lantern Corps Has to Be #1: Because no other keyword has put more pieces in more high level tournament Top 8’s (ROC, World Championship, etc.). LE Kyle Rayner is almost silly he’s so good. All the WOL Primes are great; Abin Sur and Tomar Tu are ridiculously effective for their points.

The fact that the CONSTRUCT Trait is so good is really what powers their success, especially in ROC tourneys. And they have no less than 11 different pieces that can use that Trait!

Even in tournaments where Resources are allowed, the Green Power Battery interacts so well with their keyword that almost any GLC figure will be able to punch above its weight with ease. If you’re rolling into a major tournament, you better have a plan for dealing with the Corps!

Must Have Pieces: Ion, LE Kyle Rayner, Abin Sur, Tomar Tu, Laira, Parallax (Hal Jordan).

 

JUST MISSED THE CUT: Justice League of America (too top heavy–lots of quality from the best pieces, but that quality thins out pretty quickly); Justice League Dark (John Constantine is awesome, and the pieces all have synergy with each other, but the roster is simply too thin right now. There’s really only a few different ways to go if you want to be even mildly competitive. Now, if you just want to play some cool figures and have a lot of fun, they’re aces!); Kree (just missed out–again, a lot of synergy, and it’s overflowing with really good Ronan pieces from the GotG Movie Set).

 

So, there ya go! Those are your Top 10 Named Keywords in Modern Age… RIGHT NOW!! Agree? Disagree? Sound off in the Comments below!

And look for our Justice League: Top 10 Set Review and Second Opinion articles coming later this month!

Modern Is the New Silver!! (Or, The Best Replacement Figures for Recently Retired Meta Staples!!)

For some pieces, it's just time to retire...

For some pieces, it’s just time to retire…

So, WizKids announced recently that they will be rotating (read: RETIRING) a whole chunk of recent sets from being Modern Age eligible. Why? For starters, they do it to promote the idea that we who play Heroclix need to keep buying new Clix products to compete in Modern Age games (although getting us to buy new Clix hasn’t been much of an issue so far, I’d wager…), and two, they need to keep new pieces away from unintended and possibly Meta-breaking interactions with older figures. Okay, there’s waaaay more reasons than that, but those are two big ones. Two other reasons, however, are a little bit more subtle.

Before we get into the meat of this article (the figure comparisons), we need some context, so we’re going to look at game design for just a few paragraphs here. Now, every time a game like Heroclix releases new products, it evolves just a little bit. And it does so in two interesting ways. First, collectible games of all types–if they stick around long enough–all go through phases where they deal with “Power Creep,” where each successive set release brings with it elements which, on average, are slightly more powerful than those released in the previous set or expansion, which in turn was just a little more powerful than its predecessor, and so on. For example, you can compare almost any Modern Age figure with a similar figure from Infinity Challenge, the first ever set, and see that things have changed drastically. Back then, an Attack Value of 8 was a fairly common top dial stat. Now, 8 AV’s are reserved for the deep end of cheap support figure dials. And so on and so on.

This should explain everything...

This should explain everything.

Power Creep is just a natural by-product of game designers trying new and different things with the intention of making their game better with each release. The very much missed WoW TCG from Cryptozoic was constantly dealing with Power Creep, and at one point they actively made it known that they were consciously lowering the power of Quests (a card type that’s kinda like Lands in Magic) in future sets because that particular card type had crept to absurdly powerful levels at that point in the game’s life cycle.

Sometimes, the opposite can also be true. Occasionally, the designers look back at some of the early cards/figures/whatever and realize that they drastically under costed certain tropes in the past. They may like a certain mechanic or effect of a particular piece, but there not about to reprint it as is, since they now know its effects to cost ratio is to high as is. To solve this, the designers basically create a new version of that element that contains almost the exact same effect yet costs slightly more to play. I call this “Cost Correction.” Magic: The Gathering is constantly doing this.

One of the famous early examples of Cost Correction in gaming was when Magic’s R&D department took a look at many of the staples from the early Alpha/Beta/Unlimited/Revised era as they started preparing a rotating block of “Core” sets from which players could draw familiar cards to combine with the current expansion set inventory to create Type II (read “Modern Age”) decks. The folks in charge of balancing the game quickly decided that a card like Lightning Bolt, for example, was too powerful (3 Red Damage for 1 Red Mana) to stay in the Type II environment, so it was replaced with the Ice Age common Incinerate (3 Damage and the prevention of Regeneration for 1 Red Mana and 1 Colorless Mana) by the time Magic published its “Fifth Edition.”

Great...

This is great…

... but just about as good!

… but this is still pretty damn good!

This was awesome, because it allowed the folks in charge of Magic to fix an under costed staple (quick Red damage dealing) with something that would still effectively to the job for a little more cost. Incinerate was still a great card and was widely adopted. Problem solved (well, until it was deemed that Incinerate was too good, and it was replaced with a different staple, and so it goes).

The savvy tournament players in Magic weren’t just the players who came up with “killer combos” by exploiting certain card interactions; they were actually usually the ones who could spot both the Power Creep cards AND the Cost Correction cards that were still extremely efficient for their cost. See, a lot of times, players can smell Cost Correction pieces a mile away, and they don’t want any part of them. Incinerate wasn’t universally accepted when Fifth Edition rolled around.

Sometimes they’re right; but sometimes, the Cost Correction version of something is still really powerful and should still be used regardless of the cost.

"Back in my day, if you wanted to shoot a bolt o' lightning at a feller, it cost ya just 1 red mana, and if'n ya had a Mana Flare, ya got change!!"

“Back in my day, if you wanted to shoot a bolt o’ lightning at a feller, it cost ya just 1 red mana, and if’n ya had a Mana Flare out, ya got change!!”

Okay! Enough amateur game theory lecture! Let’s apply our discussion to Heroclix! We’re going to be looking at some of the retiring staples and theorize about which–if any–Modern Age piece can take the place of the retiring figure. Then after we review the replacement candidate, we’ll decide if the new figure is better than its forebear (Power Creep), worse (Cost Correction) or about the same (uh… Static?).

SUPERMAN:

"Fly away, Superman. Fly free."

“Fly away, Superman. Fly free.”

SM001R Superman150 PointsCommon: Supes was a Meta staple waaaay back in the Dark Ages of 2011, because his base stats and mix of powers were so great. Flight, 9 Movement with Hypersonic, 11 Attack with Super Strength, 17 Defense with Impervious and 4 Damage with Outwit. One of the all-time great top clicks, especially for a Common 150 piece! Superman Team Ability means he can see through Stealth, too. Bonus! His keywords are quite pedestrian by today’s standards (no JLA?), but there was a time when Scientist teams were a thing!

Replacement Candidate:

IIM001AE Iron Man150 Points – Common: Hmmm, stop me if you’ve heard this one before. Flight, 9 Movement, 11 Attack, 17 Defense and 4 Damage with Outwit! His move-and-attack ability is Running Shot where Supes had Hypersonic; I’ll actually take Iron Man’s Precision Strike over Supes’s Super Strength, but whatever. You’re mileage may vary. Finally, Iron Man has Invuln where Supes has Impervious. But Iron Man can see through Hindering Terrain AND Blocking Terrain; Supes’s X-Ray vision doesn’t work on walls like Tony’s Thermal Imaging Array does, so Mr. Stark can get up to all sorts of see-through shenanigans. Kind of a bummer for Superman. Iron Man also has much better keywords (Avengers, S.H.I.E.L.D., Scientist, Armor and Stark Industries are all great) and he has the S.H.I.E.L.D. TA, so he can help your support guys do damage in a pinch as well. With resources and Entities, Iron Man here gets pretty filthy pretty fast….

 The Verdict: A Static replacement that features just a tiny touch of Power Creep. The Meta has become much more sophisticated since Supes was a major player, but Iron Man 001 is just as good; maybe even a lil’ better!

Pink is the new nuclear fallout.

Pink is the new nuclear fallout.

SM035 Magog172 Points – Rare: A close combat beatstick who turns into a mid-dial mid-range sniper and a back dial healer (how’s that for a powers mix?), Magog left team builders enough points to still be an effective Primary Attacker; his lack of Willpower wasn’t great, but his Trait (EXCESSIVE FORCE: Once per turn, when Magog KO’s an opposing character, after actions resolve Magog may take one action as a free action.) meant that his teams were very tough to out-action, particularly if opposing teams ran several small support figures or Bystander tokens that Magog could snipe in one shot.

Replacement Candidate:

DP057 Tiamat 255 Points – Super Rare: Tiamat cannot be stopped. He cannot be reasoned with. He’s a double-based son of a gun whose extra-action Trait (CHAMPION AND STEED: Once per turn, when an opposing character has taken damage from his attack, give Tiamat any action as a free action. When you do, after action resolve, remove an action token from Tiamat.) is as good as any they’ve ever made. With Power Cosmic, he’s all but impossible to Outwit, too, so the opposition will have to chew through his 4 clicks of Invincible–if they’re able to hit his 18 Defense!

The Verdict: Even with the dramatic increase in cost, there’s still some Power Creep going on with Tiamat. His Trait is just sick. Like Magog though, this is still more of a fringe Meta piece. But he’s a lot of fun to field.

An old movie poster for the 70's exploitation flick "Black Adam... White Lighting!"

An old movie poster for the 70’s exploitation flick “Black Adam… White Lighting!”

SM054E Black Adam – 200 Points – Super Rare: An out and out beast, Black Adam was nigh unstoppable. He had no Range, but he made up for that with a ridiculous Charge Special that let him move up to 10 spaces for a close combat attack, and when he lost that, he gained Hypersonic Speed! Not a bad backup plan! 18 Defense with a Special that lets him reduce 3 damage with his Imperious instead of 2 and an end 0f dial Regeneration that does 1 Penetrating damage to adjacent opposing figures!

Replacement Candidate:

IIM041BE Hyperion – 200 Points – Prime Super Rare: Top dial Hypersonic, same Attack (11) as Black Adam only with Precision Strike, 18 Defense with merely Invuln and 4 Damage instead of Black Adam’s 5. Also his keywords are fine (Avengers is very useful, Squadron Supreme is useless, as the only other Modern Ager with that keyword is also Prime), but Black Adam’s are great. Having said all that, Hyperion has two things going for him that Black Adam doesn’t. Power Cosmic TA and 8 Range! Also, Hyperion picks up almost every good Improved Targeting ability in the game on his second click, which actually makes the Marvel man more versatile than the heavy duty dude who sometimes runs with Captain Marvel.

The Verdict: Again, a fairly Static replacement with a hint of Power Creep. What you lose in top end damage, you more than make up for with the 8 Range and Power Cosmic TA. The Improved Targeting shenanigans are where the Power Creep creeps in.

INCREDIBLE HULK:

Now that... is a creeper 'stache.

Now that… is a creeper ‘stache!

IH102 Major Glenn Talbot33 Points – LE: The good Major here powered up Soldier teams for the last couple of years. His top dial Enhancement for only 33 Points was a bigger deal pre-Fear Itself (Splitlip now gives you top dial Enhancement for a measly 20 #$#@ing points), but even post-FI, if you wanted to play a Soldier Theme Team and you wanted a top dial Enhancer, he was still your best option. The S.H.I.E.L.D. TA he carries also has proven to be quite useful in a pinch, and if you play him on the right team, his Mastermind top dial will keep him around for a while longer than he should.

Replacement Candidate:

DP204 Secret Empire Number 9 35 Points – Common (Gravity Feed): Stop laughing! This robed menace is the real deal, and one of the best figs in the Deadpool Gravity Feed assortment. Everyone so far has focused on the fact that he has the Secret Empire keyword, and how useless that is. Well, they’re right. You can’t do much with that. But look at his SECOND KEYWORD–that’s right, it’s “Soldier!” Which means you have your Soldier Theme Team support figure back–and he can even do some damage of him own if you get into trouble. A 9 Attack isn’t great, but Penetrating/Psychic Blast means that his two damage will get through. And while he has no S.H.I.E.L.D. TA, he does have the Hydra TA, which is almost as useful for ranged attacks.

The Verdict: Even at three more points, I’m still gonna classify SE#9 as a Power Creeper! He just gives you more bang for your buck, and you still have the one keyword you need to keep it Theme!

GALACTIC GUARDIANS:

Noted Detroit Pistons fan Mole Man watching the NBA Draft Lottery last month...

Noted Prince Oberyn Martell fan Mole Man immediately after watching the Trial By Combat scene on his DVR from the fourth season of HBO’s Game of Thrones.

GG026 Mole Man47 Points – Uncommon: Now, you want to talk about a Meta staple? Here is a Meta STAPLE!! Hans Moleman here was the engine that powered the Shuma-Gorath monstrosities that ruled the ROC for awhile at the end of last year and early this year. How important was his souped-up, I-can-Mind-Control-a-friendly-Monster Special Power? So important that everyone’s predicting the end of Shuma as a viable Meta piece, simply because Mole Man’s going Golden Age, which would imply that Mole Man was doing the heavy lifting all along. The fact that he was a top dial Outwitter and had some close combat applications down dial was just icing on the cake.

Replacement Candidate:

DP043 Black Talon 60 Points – Rare: There really wasn’t a replacement candidate until Deadpool was released. Black Talon allows you to Mind Control a friendly character from up to 8 squares away, and he also lets you Mind Control opposing figures that have already been KO’d! Still… his keywords are incongruent with most of the teams with which you’d like to play him. I mean, Masters of Evil is okay, and Mystical has slipped a lil’ bit but is certainly still viable, but that’s it for useful keywords, unless you’re looking to dominate the Meta with a Lethal Legion team. And hey, if you are, good luck to you. Here’s the last guy to try that at a big tournament:

It takes a special kind of crazy to run Lethal Legion at a ROC...

It takes a special kind of crazy to run a Lethal Legion at a ROC…

The Verdict: This is a Cost Correction piece. But it’s a First Generation Cost Correction piece; you could argue that WizKids still is not valuing the ability to Mind Control your own characters highly enough (in one of the early episodes of The Quarry, one high level player who was an early Mole Man/Shuma adopter said that after playtesting those two together with his friends, they all came to the conclusion that the ability to Mind Control friendly characters–even with a keyword restriction–should not appear on pieces less than, like, 100 or 125 Points. Thus, Black Talon is still extremely good and he’s definitely Meta-worthy. He’s just not as balls to the wall insane as Mole Man. Jumping from 47 to 60 may not seem like much, but that 13 Point hike could possibly cost you the space you need for a resource or the exact right support piece. That’s another reason it was so key for Mole Man to be under 50 Points. He left you plenty of room to get creative–or to run a full Booklip, if you didn’t care about Theme. Black Talon, not so much…

 CHAOS WAR:

"Go ahead. Try and look this good in purple. I dare you."

“Go ahead. Try and look this good in purple. I dare you.”

CW039 Hawkeye98 Points – Rare: This is one of the most discussed pieces in the history of Critical Missives (NINWASHUI NOTE: Iron Pharaoh would beg to differ.), but we’re gonna have to talk about him at least one more time! His top dial 12 Attack with an INSANE 9 Range w/ 3 Bolts, Sharpshooter, Wildcard TA (and Thunderbolts keyword, which means that between the two you can give him almost any TA in the game), Stealth and Running Shot and 3 Damage with Leadership. If this dial cost 130 Points, it’d be worth it. He costs 98!! Insane. Great keywords (Thunderbolts, Avengers, and S.H.I.E.L.D. with GLA just thrown in for fun). Just stupidly good.

Replacement Candidate:

DP036 Bullseye110 Points – Rare: Right down to rarity, Bullseye is almost a clone of that silly Hawkeye piece. Running Shot with 8 Range and 3 Bolts, 12 Attack with Precision Strike instead of Sharpshooter, 17 Defense with Combat Reflexes instead of Willpower, 3 Damage with Probability Control instead of Leadership (I’ll take that deal everyday!) and some okay keywords (Thunderbolts, Assassin) mean Bullseye is gonna show up in the Meta SOONER RATHER THAN LATER!! Oh, and his Improved Targeting: The Phone Book makes it really hard to hide from him…

The Verdict: Even with all the goodness on Bullseye’s dial, this is a Cost Correction dial. Just 12 Points more than Hawkeye, but you also lose the Avengers keyword, the Spidey (Wildcard) TA and 1 Range. I think WizKids knows that they undervalued that Hawkeye by a significant amount. Bullseye they only underestimated by a less significant amount. Which, as always, means you should play Bullseye as much as you can.

FAST FORCES: CHAOS WAR:

"Hey! My eyes are up here! What? You pig! You know what? No more mutants! There! I said it. I hope you're happy."

“Hey! My eyes are up here! What? You pig! You know what? No more mutants! There! I said it. I hope you’re happy.”

FFCW006R Scarlet Witch50 Points – Fast Forces (Fixed Rarity): You know what she does; Mystics TA, Pen/Psy, Barrier, Perplex and Prob Control with an 8 Range. With Avengers and Mystical keywords (among others). One of the most used figures in ROC history, I’m sure.

Replacement Candidate:

FFDP006R Mercy50 Points – Fast Forces (Fixed Rarity): 7 Range, Wing Symbol (so she can Carry!) with Phasing, TK, Barrier and Prob top dial with Support on her second click. Her lone keyword (Thunderbolts) is also where she’ll see the most play–on a Thunderbolts team.

The Verdict: Another Cost Correction piece. We won’t see the like of FFCW Scarlet Witch again, methinks. Mercy is missing the Mystics TA AND the Mystical keyword, but she is still very playable. Thunderbolts is probably the keyword that gained the most from this set, so if you’re fielding such a squad, pick up a Mercy for some support in a bottle!

There were also several other figures you could use in this role, but none of them were as good as Mercy (Sister Sercy, I’m looking at you with your 66 Point Cost and your measly lone keyword: Blue Lantern Corps. But hey, at least her name RHYMES with Mercy’s!).

Before we finish, one final note about keywords in general. We’re coming out of an era where Avengers, GCPD and S.H.I.E.L.D. were some of the dominant named keywords, and Mystical, Armor and Monster fueled some of the best generic keyworded teams. Those keywords still offer a lot of options, but Chaos War (an EXTREMELY Avengers-heavy set) rotating out does hurt Avengers teams a little bit. New keywords that have recently become a lot stronger include Thunderbolts, Heroes for Hire and Sinestro Corps. (with Guardians of the Galaxy about to get a double boost from the movie set that just dropped and the upcoming 5-figure booster full set in due in August!). Mystical and Armor are still great generics, but Martial Artist has gotten a big boost between AvX, Days of Future Past and Deadpool, and Cosmic is set to explode with the 4 Entities that have been released in War of Light already (with 4 more to come) and, again, the Guardians of the Galaxy set that’s just around the corner (and the Collector from the GotG Target Exclusive set already offers some intriguing possibilities for Cosmic teams with his unique win condition–but more about that set later this week!)!

"I know it's hard to believe, but all I do is win! If, you know, several specific conditions are met, and I've collected my tokens--y'know what? We'll talk about this later."

“I know it’s hard to believe, but all I do is win! If, you know, several specific conditions are met, and I’ve collected my tokens–y’know what? We’ll talk about this later.”

 

So there ya go! What important retired figures do YOU think WizKids has already published replacements for? Sound of in the Comments section below!