What Else Is New? (Or, The Top Ten Figures in Elseworlds!!)

Elseworlds War.jpg

Annnnnd… we’re back!!

Good Lord, where has August gone?

Anyway, the 15th Anniversary summer of Heroclix rolls on for Wizkids, and once again we have a new, 5-Figure Booster set… which means we need a new Top Ten!! Especially since, y’know, we’re just a few days out from The Mighty Thor!

But first…

SOME NOTES ABOUT THE SET:

DKR 1

Man, what if Warner Brothers made a DCEU adaptation of “The Dark Knight Returns,” only they stripped out almost the entire plot, most of the cast, the characters’ motivation and the entire contextual legacy of 50 years of Batman and Superman stories but kept the part where Batman and Superman punch each other and threw in a jar of Lex Luthor’s pee? That could make for a sweet movie!!

–This Elseworlds set seemingly had more material to draw from than the Marvel What If… ? expansion in that What If… ? was a specific (sometimes even monthly) Marvel title, whereas pretty much anything outside of regular DC continuity seems to fall under the Elseworlds banner. So Elseworlds got to field pieces from amazing, all-time great stories like “The Dark Knight Returns” and “Kingdom Come,” while What If… ? couldn’t use elements of “Marvel Zombies,” “Earth X” or “Old Man Logan” because those stories were told outside of the pages of the actual What If… ? comic.

(That’s not really a nit, by the way; just an observation).

So even though I tend to gravitate more towards Marvel stuff, I found myself looking forward to this set a little more, simply because I was more familiar with many of the specific stories and characters being referenced (again, “The Dark Knight Returns” and “Kingdom Come” are among the best stories ever told in the medium of comics; my favorite comic story ever is still “Infinity Gauntlet,” for a variety of reasons, but catch me on the right day and I might say that “DKR” is the best story I’ve ever read).

 

Planetary Cover

Incidentally, THIS is one of the best covers I’ve ever seen…

–Putting this list together is a little more difficult than assembling the What If… ? Top Ten in that there’s no Goblin King-type figure who is heads and tails above almost everything else in terms of power level.

Elijah Snow seems like the only figure who might drive the highway to the Watchlist Danger Zone, but even then, you need to have 3 or 4 copies of him to get really stupid. Will a wide enough swath of Meta players go to that much trouble, especially when Wizkids just Watchlisted away Jakeem Thunder’s number one predator while leaving Jakeem untouched? Seems doubtful…

 

New Rules.jpg

–This is also one of the toughest evaluations we’ve ever had to do since the rules are changing in some very significant ways this week. Which means that a figure that’s really good today may be less than desirable in a couple days! Just look at Cosmic Spidey from the previous set! What If… ? came out in June, and that set’s already been decimated at the upper end by either the Watchlist or the new rules!

Superman Chase

–Finally, a quick shout-out to the DKR Chase Superman sculpt. It really captured the way Frank Miller drew him in that story. All of the Chase sculpts were really cool. Great job, Wizkids!!

–I’m not doing a formal Honorable Mention, since this is a bit of a smaller set. Informally, however, the 5 Honorable Mention figures WOULD have been:

5. EW002 Superman (Shifting Focus piece which offers Indom & Quake; his Special Quake with Precision Strike combo lost a little with the New Rules nerf of PS.)

4. EW019 Oliver Queen, Templar (Decent offense with the punch to get through reducers. Does not fear Mystics TA. Unfortunately, despite all that, he’s not even the best 80 Point Green Arrow in this set.)

3. EW047 Batman (The overlooked Chase. Doesn’t pack a huge punch, but a 12 Attack and Precision Strike will get damage through. Very map dependent, though. The more Hindering, the better, as his Trait allows him to hop from clear terrain in Hindering Terrain 4 squares away.)

2. EW044 Diana Prince (People ragged on this piece because it was a 40 Point Wonder Woman. But if you scratched the name off of this piece and just looked at the dial, you’d see a lot of support combined with the ability to defend herself up close.)

1. EW037 The Flying Batman (140 Points is too much for what he does, but man, he’s fun. He has both the Supes Ally TA and the Batman Family TA. It is always a good thing to have Stealth AND be able to see through Stealth. Hypersonic Speed top dial along with 4 Damage is deadly… just not 140 points worth of deadly.)

And now, without further ado…

THE TOP TEN FIGURES IN ELSEWORLDS!!

Elijah Snow

10. EW046E Elijah Snow — 70 Points — Super Rare: Planetary’s infamous leader packs in a lot of usefulness on his Experienced dial. While his dial is only four clicks long, he has an 8 Range with Running Shot, Pulse Wave, Barrier and Leadership, and Indomitable on top of all that.

His first Trait (THE BIG FREEZE: Once per game, give Elijah Snow a free action. For the rest of the game, while Elijah Snow is on the map other characters that can’t use the Flight ability can only move in a direct path.) can really make things difficult for any piece without Flight, and his second Trait (CHILL IN YOUR BONES: Give Elijah Snow a free action and choose one that hasn’t been chosen yet this game: Power, Close Combat, Range Combat, or Move. Until your next turn, when an opposing character is given an action of the chosen type, after actions resolve give that character an action token. If you can’t, deal them 1 unavoidable damage.) can slow down just about everyone else.

When you consider the new Rules taking effect, Leadership is suddenly a useful power to have. Imagine playing 3 of these guys together. Your opponent will think Felix Faust has been un-banned, and you still have 90 points left for a Primary attacker (someone like fellow Planetary alum Jakita Wagner, maybe?)!

Elijah Snow takes an expert hand to really exploit, but–especially in mulitples–he can pose some real threats to your opponent.

Drummer

Well, that clears that up!

9. EW036 The Drummer — 40 Points — Rare: Once again, we have a member of Planetary with only four Clicks of life who comes packing some major trickeration. He deals 0 Damage his whole dial, has an Attack Value of 8 with no Attack Powers and a Defense of 16 (albeit with ES/D).

But he also has Sidestep on every click, a 10 Range, a great shared Special Damage Power (PLANETARY: ARCHAEOLOGISTS OF THE IMPOSSIBLE: Once per turn, The Drummer can use either Outwit or Perplex.) and an absolutely AWESOME Trait (READING THE INFORMATION FLOWS: Once per turn, when an opposing character within range and line of fire would use one of Outwit, Perplex or Probability Control during their turn, you may choose that instead the opposing character can’t use that power that turn.).

Cornering the market on three of the best powers in Heroclix–Outwit, Perplex and Prob–is probably a good way to win in this game. Just sayin’.

The Ray

8. EW033R The Ray — 25 Points — Rare: Okay, this is a one-trick pony, but it’s a heck of a trick. His Damage Special (JUSTICE SHINES BRIGHT: Give The Ray a free action and choose an opposing character within 8 squares. Until your next turn, if The Ray has line of fire to that character, that character can’t make attacks.) can absolutely shut down a tentpole for as long as he can see them, really, and heaven help them if they try to shoot The Ray down from Range. That’s a 20 or 21 Defense (if you initially place him in Hindering) PLUS a Super Senses roll. They’re basically going to have to waste an attack up close, and even then it’s not a sure thing.

On many maps, even if they do waste an attack on the Ray, chances are that’s going to leave them wide open for a counter. That’s a lot of gamechanging potential from a 25 Point piece.

Carrie Kelly

7. EW048 Robin — 40 Points — Chase: If Night Nurse and Overdrive had a Clix baby, it would look something like Carrie Kelly as Robin.

This piece has been hotly debated, but I come down on the side of she’s useful, particularly since they’ve fixed her Bystander tokens with the recent errata (they’re now officially vehicles THAT CAN CARRY! Woo-hoo!).

Those tokens come down as part of her first Trait (COMPUTER CLASSES, DUH: At the beginning of the game place adjacent either the Batcycle or Batwing bystander. When that bystander is KO’d, after actions resolve place the other bystander adjacent.), and in addition to being useful taxis, they can also fix a few pieces that have great stats but no move and attack power (The Batcycle grants Running Shot while the Batwing has Sidestep).

She also starts out with Support and Precision Strike, and her Leap/Climb lets her vacate the scene real quick if she’s not Piloting one of her vehicles. Combat Reflexes combined with the Batman Ally TA makes her really hard to even attack.

Finally, her last Trait (THE DARK KNIGHT RETURNS: GET SEEN AND YOU’RE FIRED: When Robin occupies clear terrain, she can use Shape Change. When she occupies hindering terrain, she can use Perplex but only to target another character occupying hindering terrain.) gives her one of two useful abilities: Shape Change or Perplex, based on where she is on the Map.

If she was a great Taxi at 40 Points, she’d be good. If she was a good support piece, she’d be worth the 40 Points it takes to field her. But when you consider that she’s outstanding in both roles, 40 Points is a steal.

Nekhrun.png

6. EW024E Nekhrun, The Bat God — 100 Points — Uncommon: The Rare piece that can hold his own in close combat situations (Sidestep, Super Strength, 3 Damage) or ranged (7 Range, Ranged Combat Expert, Batman and Quintessence Team Abilities).

But the reason I really like him is because whether your opponent goes after him first or last, his Trait (AVATAR OF DARKNESS: Other friendly characters can use the Batman Ally team ability. When Nekhrun, The Bat-God is KO’d by an opponent’s attack, for the rest of the game other friendly characters can’t be targeted by opposing characters 4 or more squares away.) is insanely beneficial for your whole squad.

In an era where Resources are going away, the ability to add a competent Secondary Attacker AND give your whole team Stealth for just 100 Points seems like a good deal.

Kid Flash Justice Rider

5. EW012 Kid Flash (Justice Rider) — 60 Points — Common: Kind of the ultimate harasser masquerading as a Secondary Attacker. His Movement Special (QUICKEST SHOT IN THE WEST: Kid Flash (Justice Rider) can use Hypersonic Speed. When he does, he doesn’t halve his range value.) gives him a Threat Range of 16 (10 Movement plus 6 Range), and it makes his lone Trait (HIGH NOON: If Kid Flash (Justice Rider) is the last character with this trait to hit an opposing character with a range attack, until your next turn, if the hit character makes a range attack, Kid Flash (Justice Rider) must be one of its targets.) REAAAAALLY annoying considering that opposing character’s have to track Kid Flash down for retribution before they can move on with their lives.

Your opponent’s whole turn can get derailed really quickly if you start dictating who he has to attack. And while there are several characters with this Trait, Kid Flash’s Hypersonic mobility makes him the pick of the litter.

GL The Nail.jpg

4. EW017 Green Lantern — 60 Points — Uncommon: Meet the Elseworlds version of DXF’s Fenris. Doesn’t deal quite as much damage on the front end, but has more mobility. Also, he can use TK and Pulse Wave top dial, so he’s basically a Taxi and an excellent Secondary Attacker wrapped up in one.

He may be just 60 points, but he’s more than capable of punching above his weight.

Al Jhor Dan.jpg

3. EW040 Al Jhor Dan — 90 Points — Super Rare: Pick-a-Power pieces are inherently good. This has been proven in droves in the Meta over the last 3 years. In a Resource-poor environment (like, say, the current Meta), their versatility becomes even more apparent–and important.

So while Al’s P-A-P Trait (GENIE OF THE LAMP: Give Al Jhor Dan a free action. Choose a standard power and choose one of the following: “wing symbol”, “dolphin symbol”, “giant symbol”, or “tiny symbol”. Al Jhor Dan can use the chosen power and has the chosen symbol until your next turn.) isn’t as good as, say, Jakeem’s, or Goblin King’s, it’s still a Pick-A-Power Trait, so it has to be respected!

He’s also only 90 Points and, unlike, say, What If… ?’s Nico Minoru, the rest of his dial is not blank. Al comes packing Indomitable, Sidestep, ES/D and a Perplex Special (1001 (KNIGHTS OF EMPIRES): Al Jhor Dan can use Perplex. If he uses Perplex to modify the same character and same value as during your last turn, he can modify it by +2 or -2 instead.) before you’ve even chosen which power you want to pick.

Frank Miller Superman

2. EW050 Superman — 230 Points — Chase: So here’s where I cheat a little bit. When Elseworlds came out, Superman was pretty good. Now that there are cheap 10 Point Equipment pieces (and many of those have been spoiled/revealed, something that wasn’t the case when Elseworlds first came out) that are coming out this Wednesday, he’s even better. So, yes, this article is late, but at the same time, I can’t pretend I don’t know what’s coming, right?

With that in mind, let’s first look at what that 230 Points gets you. In addition to his randomly protective Trait (A SYMBOL OF AUTHORITY… AND OBEDIENCE: At the beginning of your turn, you may roll a d6. 5-6: Superman’s powers can’t be countered and his attack rolls can’t be rerolled by opponents until your next turn. 3-4: You may remove an action token from him. 1: He can’t be moved or placed until your next turn.), Supes is blessed with 9 Clicks of life, a 9 Range and the Superman Ally Team Ability. He also has an 11 Movement with an AWESOME Special Power (WE MUST NOT REMIND THEM THAT GIANTS WALK THE EARTH: Superman can use Charge and Stealth. If Superman began the turn occupying hindering terrain, don’t halve his speed value when using Charge this turn.), a 13 (THIRTEEN!!) Attack Value with Super Strength, a 19 Defense Value with Indomitable AND Invincible and a 5 native Damage Value top dial.

So right off the bat, we have a character with Stealth that can see through Stealth. This has historically been a great combo, and it’s as useful today as it’s ever been. BUT THAT’S NOT EVEN HIS MAIN TRICK!

Being able to line up a 5 Damage (or more with an object) close attack with a Threat Range of 12 squares is insane. Now add something like, say, Thunderball’s Enchanted Ball and Chain (EFFECT: Quake, but deals this character’s printed damage value instead of 2. ), and suddenly things get very interesting. The main problem with running an overly expensive tentpole in a 300 Point game is that you’ll get out-actioned, since your tentpole can only attack 2 out of every 3 turns (assuming your tentpole doesn’t have Colossal Stamina, yada yada). But that doesn’t matter IF YOU’RE ATTACKING HALF OF YOUR OPPONENT’S TEAM FOR FIVE DAMAGE WITH KNOCKBACK EACH TURN!

Or what about Mjolnir? It comes with one of the new Thor Chases. It’s text states: “Effect: If targeting a single character within range, treat that character has adjacent for close attacks. When making a close attack against a non-adjacent character modify attack and damage + 1.”

So now Supes can only target one enemy, but if he starts in Hindering Terrain, his Threat Range is now 20 (which might be a record for any non-Colossal, non-Flash character), and he has a 14 (FOUR-FREAKING-TEEN!!?!) Attack Value and deals 6 Damage (and, oh, yeah, with his Superman Ally TA, even Stealth won’t save an opposing character from his world of hurt). Again, IT’S HARD TO GET OUT-ACTIONED IF EVERY ONE OF YOUR ATTACKS KO’S ONE OF YOUR OPPONENT’S FIGURES!!

I mean, if you can get Supes onto a friendly battlefield like the Wakanda Map, holy God, will he be effective. Your opponent better have some close combat solutions of their own, or it will be a quick game.

DKR Green Arrow

1. Green Arrow — 80 Points — Chase: Five Clicks of offensive awesomeness. Top dial, he has a 12 Attack, 8 Range and 3 Damage with RCE to go with his first Trait (THE DARK KNIGHT RETURNS: NOT HIDING ANYMORE: When Green Arrow occupies clear terrain, he can use Sidestep and opposing characters can’t draw lines of fire to him unless they are within three squares of him or he has 2 action tokens.) which gives him just about everything else you’d want!

He also sees through every type of Terrain but Blocking!!

Defensively, he comes packing Combat Reflexes for close attacks, and that Trait makes it REAAALLY hard to even target him at range.

His second Trait is simply a negative (…IT STILL HURTS WHEN IT’S COLD: Green Arrow can’t make range attacks when he has 1 action token.).

[EDITOR’S NOTE: I’ll say it’s a negative! Some folks out there who are parsing the new rules for exploitable quirks are interpreting Green Arrow’s Second Trait to mean that he can NEVER make a ranged attack, reasoning that characters get action tokens before actions resolve now, meaning Green Arrow would always have at least one action token on him whenever he went to make a ranged attack.

For the record, the new rulebook states: “Just before the action resolves, give the character an action token. This signifies that you have resolved the action.” 

That sounds an awful lot to me like Green Arrow would be able to make his ranged attack AND THEN get an action token. Still, given the amount of times this has come up on social media already, I thought it worth mentioning here.] 

But ol’ Ollie still has one last trick up his sleeve. It’s his Attack Special (KRYPTONITE ARROWS: When Green Arrow hits with a ranged attack, the hit target can’t use defense powers until your next turn. If the hit target has the Kryptonian keyword also give it an action token.), which is always a crowdpleaser!

Obviously, so much goodness top dial means he’s also one of the best figures to call-in right now, too. When you put it all together, he is the best piece in Elseworlds.

 

Agree? Disagree? Post your own Top Ten in the Comments below! And keep an eye out for our Might Thor coverage starting next week!

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What If… You Inserted Your Favorite ‘What If… ?’ Joke Into This Headline? (Or, A Top Ten Set Review of What If?!?!)

Hype-Uatu

Hello once more, faithful readers! I am your host, Hype-Uatu, and today I’m here not just to reveal another Top Ten figures column, but to show you the unlimited possibilities of an infinite number of alternate universes!!

But, uh, I’m mostly here to reveal another Top Ten column. So, without further ado…

FIVE HONORABLE MENTIONS!!

What If Spidey

5. WI001 Spider-Man — 55 Points — Common: You know you’re dealing with a What If… ? set when you get ALMOST as many alternate universe versions of Spidey as you got with the last Spider-Man set.

[EDITOR’S NOTE: For the record, Superior Foes of Spider-Man had Spideys from nine different alternate universes (if you include Spider-Girl and Spider-Gwen) while What If… ? has seven (including the wonderful Aunt May as Spider-Ma’am).]

This, if you haven’t figured it out yet, is regular, Amazing Fantasy #15-debuting, 616 Peter Parker. Putting that aside… this is a hell of good version of Peter!

He has five Clicks and starts with a sweet Speed Special Power (WEB SWING: Spider-Man can use Hypersonic Speed. When he does, modify his damage value by +1 if his target is on a lower elevation than the one Spider-Man occupied when he began moving.) that allows this 55 Point piece to move up to 8 spaces and deal 4 Damage! In fact, he has Hypersonic Speed on every one of his Clicks!

He toggles between 3 and 2 Damage throughout his dial, has the Spidey Family Team Ability (so he’s a Wildcard) and starts with an 18 Defense with Super Senses.

Very solid for the points.

 

Young Avengers Runaways

4. WI011 Molly Hayes — 50 Points — Common: Yeah, I know we used that shot in the Preview column, and you’re going to see it a lot more today. But hey, if Wizkids can reuse sculpts like 3 or 4 times in the set, we can reuse clip art, right? Actually, we’re prolly going to reprint some entries from our extensive Preview article too, sooo…

But on to Molly Hayes!

For 50 Points, you get Charge, 10 Attack and a Damage Special (KNOCK KNOCK: Molly Hayes can use Close Combat Expert, but as a close combat action. When she does and hits, the target is knocked back 4 squares instead of any other knock back.) that lets her punch above her weight class! And, if she’s doing said punching while standing next to a Runaway or Young Avenger, her Team Trait (RUNAWAYS: Once per turn, when Molly Hayes attacks, if she is adjacent to a friendly character with the Runaways or Young Avengers keyword, she can re-roll a 1 on a die of the attack roll.) will give you some insurance against missing!

 

Jessica Jones Agent of Shield
3. 013 Jessica Jones — 65 Points — Common: From our Preview:

“Probably the best Jessica Jones we’ve ever gotten, although most of the previous Jessicas just kinda suck, so that’s not a huge compliment.

Still, this Jessica has both the Shield AND Avengers Team Abilities, 10 Speed with Flying AND Charge, Super Strength, Super Senses and Toughness and one of the coolest-named Traits out there (Keeping My Last Name, Though: When building your force, if your force also includes one character named Captain America, Jessica Jones gains all the keywords of that character this game.) that lets her team with any Cap!

All in all, this piece is a lot of fun!”

 

What If Cosmic Spidey

2. WI038 Cosmic Spider-Man — 275 Points — Super Rare: Okay, not only are we reusing clip art and entries from our Preview column, we’re reusing some of the same pieces from the column you’re already reading!

That’s because two pieces in particular have three different point levels and pretty much all of them need to be talked about (for various reasons).

The full-points version of Cosmic Spider-Man will probably get out-actioned in most 300 Point games (although he’s really worth looking at in 400+Point contests), and his Damage Value never rises above four (and indeed it hovers at three for large parts of his dial).

But–but… he has the Power Cosmic AND the Spidey TA’s, he has an 11 Attack on more than half of his Clicks and he sees through EVERYTHING except other characters.

He’s also got the Avengers, Spider-Man Family and Cosmic keywords, so he fits on a lot of teams.

He’s not quite good enough to be a one-man army outside of What If… ? Sealed, but he’s still really good.

 

What If Goblin King

1. WI040 Goblin King — 275 Points — Super Rare: Now this guy… this guy could be a one-man army! His keywords aren’t as good as Cosmic Spidey’s, and he has one less Click of life, but he starts with both better Attack AND better Damage values.

He doesn’t see through anything, which can pose a problem, but he has two great Traits.

The first (FORCE YOU TO RELIVE YOUR WORST NIGHTMARE: When an opposing character misses Goblin King with an attack, after actions resolve give that character a Nightmare token. Characters with a Nightmare token modify their attack values by -1. When a character with a Nightmare token makes an attack, after actions resolve remove one Nightmare token from that character.) makes him harder to hit, but the Second (INFINITY GAUNTLET: Give Goblin King a free action and choose two standard powers. Goblin King can use the chosen powers until he chooses again.) just happens to be the best pick-a-power Trait Wizkids has ever bestowed on a character.

Note that he can choose his powers as a Free Action, which should read “whenever the hell you want” as opposed to choosing at the beginning of your turn, which is when most other pieces have to make their choice.

That also means that on many turns, you’ll actually be cycling through FOUR different powers in a turn. For example, you may choose Hypersonic Speed and Precision Strike on one turn. Then, when your next turn comes around, YOU STILL HAVE THOSE POWERS! So you can make another Hypersonic attack and then choose, say, Super Senses and Shape Change (remember, he already has either Invincible or Impervious on his first five Clicks!) and make Gobby nearly impossible to hit on down turns!

And as impressive as that sounds… that’s not even really his best dial!

 

Okay!! Enough of that! Let’s move straight in to…

THE TOP TEN FIGURES IN WHAT IF… ? !!

 

Thor What If

10. WI005 Thor — 110 Points — Common: This is the 616 version of Thor. Here’s what we said during our Preview:

“This Thor is awesome. Six Clicks of life with a Range of 6 (with 3 Bolts), Traited Energy Explosion and a SWEET Attack Special Power (Lightning Strike: Damage dealt from attacks made by Thor cannot be reduced below his click number.) that basically works like Pen/Psy except it seems like they priced it at about half the cost of normal Pen/Psy (he has it on EVERY Click!).

Like Spidey 001, he lacks Willpower, but his other Trait (Founding Member: When Thor is given a non-free move action he isn’t given an action token for that action.) helps quite a bit with that, especially at the start of the game.

As we’ll talk about in a minute, much of the crazy-good that is coming in this set is coming in at the Super Rare level, but if you’re playing Sealed, there’s a decent chance that you won’t get one of those. But chances are that you might still find yourself with a great Primary Attacker if you open this guy in one of your Common slots.”

 

What If Goblin King

9. WI040R Goblin King — 75 Points — Super Rare: Okay, I feel like we were just talking about this guy.

Watcher 1

Hype-Uatu says…

The truth is, I really wanted to talk about Nico Minoru here. We discussed her in the Preview, so believe me, I would have loved to just slot her here and move on. But… I can’t. Why? Well, unless you are SPECIFICALLY PLAYING A RUNAWAYS OR YOUNG AVENGERS THEMED TEAM, Rookie Goblin King is just plain better. Empirically. Outside of the caveat I just mentioned, there is simply no universe where playing Nico is a better choice than playing Goblin King. And as Hype-Uatu, I should know. I’ve seen literally ALL OF THEM.”

To be honest, the differences are so stark that it’s hard to believe Rookie Goblin King and Nico Minoru were both designed with the same point system.

Nico has five Clicks; the Avengers TA; a pick-a-power Special that lets her take two powers with caveats (SISTER GRIMM: Give Nico Minoru a free action and choose up to two standard powers, each of a different combat type. You may not choose a power from a type chosen during your last turn. Nico Minoru can use the chosen powers until your next turn.); never has more than 2 printed Damage; Willpower on her first three Clicks, nothing after that; and her Runaways Team Trait.

Gobby only has four Clicks; the Power Cosmic TA (with its built-in Willpower); starts at 4 printed Damage and never goes below three; Invuln; Phasing; and his aforementioned pick-a-power Trait that lets him grab any two powers he wants with no restrictions. Oh, and he has a better range and Perplex down dial.

If Goblin King’s Rookie dial didn’t exist, Nico would be a great play and she would have this spot. Unfortunately, this is Gobby’s universe, and we’re just living in it.

 

Young Avengers Runaways

8. WI024 Karolina Dean — 75 Points — Uncommon: From our Preview:

“So, these are probably the best Runaways they’ve ever done. None are bad (Victor Mancha as Iron Lad is probably the worst for his points, but he’s still playable), and three are quite good. Karolina is one of the “quite good.”

At 75 points, she’s at the high end of the Taxi/Supporting Figure cost spectrum, but she’s also a more than capable Secondary Attacker. Here’s a list of everything she brings top dial:

7 Range; Flight; 10 Movement with Running Shot; 10 Attack with Pen/Psy; 18 Defense with a great, damage-absorbing Special Power (REACTIVE ENERGY BARRIER: Karolina Dean can use Barrier and Defend. When Karolina Dean or adjacent friendly characters are targeted by a range attack, modify the attacker’s damage value by -1.);  3 Damage with Enhancement.

She also has the Runaways Trait/Defacto Team Ability (RUNAWAYS: Once per turn, when Karolina Dean attacks, if she is adjacent to a friendly character with the Runaways or Young Avengers keyword, she can re-roll a 1 on a die of the attack roll.), which in itself is not bad at all.

Finally, it’s worth noting that if you want to play the “classic” lineup of Gert, Nico, Chase, Molly and Karolina… they all add up to 300 Points exactly! Yes! Great job Wizkids! Oh, and if you want to add in Victor Mancha as Iron Lad, then they’re… 400 Points exactly! Wonderful design! As much as I like complaining about some of the things Wizkids does, they deserve credit for a fantastic job here. These may not be the “real, 616”-Runaways, but if you’re a fan of the characters, you should seek these pieces out. It’s honestly one of the strongest Sub-Themes from top-to-bottom that Wizkids has given us in quite awhile.”

 

Doctor Stark Common

7. WI022 Dr. Stark — 115 Points — Uncommon: Again, from our Preview:

“Big investment for a Secondary Attacker, but Dr. Stark can completely screw with your opponent’s team.

He has the Mystics TA, Phasing/Teleport, a 10 Attack with Pen/Psy, a 7 Range, 17 Defense with Impervious and 3 Damage with Prob. That’s all decent, but probably not worth 115 Points. But he also has the aforementioned From Another World Trait along with one of the best-named Traits the game has ever seen (AUTOMATED COUNTERSPELL: Dr. Stark can use Energy Shield/Deflection. Opposing characters within 4 squares can’t use Penetrating/Psychic Blast, Precision Strike, or Pulse Wave.)!

Slap the SFSMS101 Symbiote suit on him and you essentially have a sticky bomb that is capable of hamstringing your opponent’s entire force.”

I always hesitate recommending a piece if you HAVE to use an object or Resource to get the most out of him, but Dr. Stark with the Symbiote suit is a giant pain in the neck for most opponent’s to play around.

 

What if Thor

6. WI030 Thor — 105 Points — Rare: From our Preview:

“Your usual Thor smorgasbord of Running Shot and Pulse Wave with Sidestep and Pen/Psy mixed in down dial. What makes this Thor interesting is the ability to grant him extra attacks via his Damage Special (UNDER SETH’S THRALL: Give an adjacent friendly character with the Mystical keyword and point value of 50 or more a double power action that deals no pushing damage. When you do, Thor may make a close or range attack.).

If WW009Raven was 50 Points instead of 40, he’d be sick. Still, someone is going to find a way to break this.”

 

Gert-and-Old-Lace

5. WI037 Gertrude Yorkes & Old Lace — 50 Points — Super Rare: There! I finally found a new image for a Runaway! Are you happy now, internet? You finally got some new content from me, okay? Geez…

Ahem. Alright, having said that… From our Preview:

“She has an 8 Attack and only does 1 Damage. Why is she on the notable list again?

Oh yeah… cuz she has an unkillable pet Raptor! Her second Trait (MY PARENTS ONLY LEFT ME ONE THING: At the beginning of the game place adjacent an Old Lace Bystander. When Old Lace would take damage, you may instead deal Gertrude Yorkes and Old Lace 1 unavoidable damage.) allows Gert to hang back in her Starting Zone (preferably on Hindering to take advantage of her top dial Stealth) and simply absorb any damage done to Old Lace! Which basically gives her dino buddy 5 Stop Clicks–and that’s assuming you never find a way to heal Gert!

She also comes packing a fantastic Leadership Special–one of the best we’ve ever seen, frankly (YOUNG AVENGERS ASSEMBLE!: Gertrude Yorkes and Old Lace can use Leadership. When they do and succeed, you may instead remove an action token from one friendly character with the Runaways or Young Avengers keyword, regardless of adjacency or point value.), which synergizes with leaving her in your Starting Zone.

You also have to remember that all these Runaways ALSO have the Young Avengers keyword. So while playing them as a 300 Point squad is fun, if you don’t think they’re quite Meta, you can, say, sub out Chase Stein and Molly Hayes and throw in, say, CWSOP031 Wiccan and STILL have a NAMED Themed Team!

Something like:

Team Name: Picture Me Young Avengin’!!

Theme: Young Avengers

Roster:

WI036 Gertrude Yorkes & Old Lace — 50 Points

WI024 Karolina Dean — 75 Points

WI031 Nico Minoru — 75 Points

CWSOP031 Wiccan — 90 Points

wkMVID-009 Spider-Man — 5 Points

NFAOSNFID-007 S.H.I.E.L.D. Level 7 — 5 Points

Total: 300 Points

Sideline: 

WI038R Cosmic Spider-Man — 75 Points

NFAOS Peggy Carter — 60 Points

Now that is a Themed Team that’s full of tricks! And Prob, Perp and other enhancers. And unkillable Raptors.”

Yup. I’m an A-hole!

 

Peace Machine

4. WI043 Peace Machine — 50 Points — Super Rare: This was one of Ninwashui’s favorite pieces from the set. His stats and powers are fine for a Support piece (Sidestep, TK, 19 Defense with Toughness and Outwit, with actual Support down dial–although he has a big fat 0 for his Damage Value).

His coolest feature is his second Trait (SUPPRESSION FIELD: If a character would take 4 or more damage, it takes 3 instead.), which puts the kibosh on some of these early Alpha Strike Strategies.

He’s also not a bad figure to Mastermind damage to, especially if you need him there for your opponent’s turn to limit burst damage but gone on your turn as you plan your counter-attack!

 

What If Cosmic Spidey

3. WI038R Cosmic Spider-Man — 75 Points — Super Rare: Yup! Him again.

You are looking at the best Call-In piece in the game, in my opinion. If there’s another character 75 Points or less who can bunker-bust Barriers or other Blocking Terrain AND deal 4 Penetrating Damage, I’m at a loss as to who it could be.

And yes, you read that right. He comes in with Sidestep, 7 Range and the ability to shoot through anything except other characters (and he blows up Blocking Terrain when he shoots through it, too!), an 11 Attack Value with Pen/Psy and 4 printed Damage.

And any 75 Point figure, even if they’re on their last click, can call this piece in for the low, low cost of 5 Points.

That is money well spent!

 

What if Peter the Hunter

2. WI039 Peter the Hunter – 90 Points — Super Rare:  From our Preview:

“This is an aggressive close combat Spidey dial (Charge, 11 Attack with B/C/F, Combat Reflexes and Exploit Weakness) that gets turned up to 11 because of all of his Traits.

With his first Trait, Peter the Hunter brings his own army (ENSLAVED KRAVEN FAMILY: At the beginning of the game, place the 4 bystanders listed on this card into your starting area. These bystanders can use the Carry ability this game, but only to carry each other. The first non-free action you give one of these bystanders each turn doesn’t count towards your action total.).

These are ridiculously good pogs that you get FOR FREE!! I won’t go over all of them here, but you get a mix of Stealth, Charge, RCE, B/C/F and even Outwit. The fact that they can Carry each other is also bonkers.

His Second Trait is the standard Sideline Trait that half of these pieces have (FROM AN ALTERNATE EARTH: If this character is on your sideline, you may give a free action to a friendly character named Spider-Man or Kraven the Hunter that’s equal or more points. Replace that character with this character on the same click number.), but when combined with Peter’s third Trait, it can suddenly be devastating to your opponent.

His Third Trait (KILLED MY GREATEST ENEMIES: When Peter the Hunter KO’s an opposing character of 50 or more points, after actions resolve heal him to click #1 and place a Trophy token on this card. When Peter the Hunter would be KO’d, you may instead remove a Trophy token and turn him to his last non-KO click.) is probably stupid. In fact, I know it is.

To recap: You can be on the last Click of a TOTALLY DIFFERENT SPIDER-MAN (up to Click #6), switch to Peter the Hunter, and if you can use him to KO any opposing character of 50 Points or more (Peter can deal up to 4 Range damage on his last Click), suddenly he is not only back to his top dial, but he essentially gains a STOP CLICK too!

Someone will figure out a way to break him right quick.”

Hopefully that someone is you, and not your opponent!

What If Goblin King

1. WI040E Goblin King — 175 Points — Super Rare:

Watcher 2

Hype-Uatu says…

In the Heroclix Universe you are familiar with (commonly referred to by us Watchers as Heroclix Universe 616, natch), Wizkids recklessly created an uber-piece called “Jakeem Thunder.” This piece rules the Meta scene that you now know.

But what if there was a different Meta scene in a different universe where someone at Wizkids decided that Jakeem Thunder was actually too weak? One where he said to his boss, ‘Okay, Jakeem, sure, but what if we did him as a Marvel character with the #$)^#ng Infinity Gauntlet? You know, cuz he’s not quite powerful enough as currently constituted?’

Well, I can tell you this… in the universe I speak of, Goblin King quickly took over the Meta and was the winning piece on the 2017 World Championship team at Origins

And that designer was promptly promoted for breaking the game.

Again.

Man… some of these alternate universes are just so different from our own!

Okay, that’s all for today!

Agree? Disagree? Post your Top Ten in the Comments section!

And until next time, Stay Safe, and Watch Where You Draw Your Lines of Fire!

Coming Up Next-i-er!! (Or, A Look at the Rest of Your Year!! Part 3: Marvel’s What If… !!)

What If One

I loved this issue when I read it back when I was ten. Now I look at the cover and think, “Wait a minute, Peter’s being punched by Hulk and Thor AT THE SAME TIME and he doesn’t even feel it?! When has the Symbiote suit EVER WORKED LIKE THAT?” Also, what was the heroes’ plan here? Mister Fantastic’s like, “Thor, you and the Hulk are two of the strongest beings on this planet! See if you can overpower Peter physically. If not, I’ve cooked up a special device that should destabilize the Symbiote at a molecular level. But if all that fails, Black Cat, we’ll need you to walk over and scratch him!”

Welcome back!

Today we’re continuing with our year-long Set Preview series by taking a look at Marvel’s What If… ? Heroclix 15th Anniversary expansion set (which actually just came out yesterday!).

Almost the entire setlist has been revealed, so we’ll list the every piece here and talk specifically about selected entries.

COMMONS:

SPidey

001 Spider-Man — 55 Points: Incidentally, the first five figures of the set all seem to be normal versions of popular 616 heroes. This particular version of Spidey is notable for only costing 55 Points while possessing a great Movement Special (Web Swing: Spider-Man can use Hypersonic Speed. When he does, modify his damage value by +1 if his target is on a lower elevation than the one Spider-Man occupied when he began moving.) and Improved Movement: Ignores Hindering and Elevated Terrain.

His lone drawback is really having no Willpower, but he is really solid and a sneaky good play in Sealed.

002 Iron Man

003 Punisher

004 Daredevil

Thor What If

005 Thor — 110 Points: This Thor is awesome. Six Clicks of life with a Range of 6 (with 3 Bolts), Traited Energy Explosion and a SWEET Attack Special Power (Lightning Strike: Damage dealt from attacks made by Thor cannot be reduced below his click number.) that basically works like Pen/Psy except it seems like they priced it at about half the cost of normal Pen/Psy (he has it on EVERY Click!).

Like Spidey 001, he lacks Willpower, but his other Trait (Founding Member: When Thor is given a non-free move action he isn’t given an action token for that action.) helps quite a bit with that, especially at the start of the game.

As we’ll talk about in a minute, much of the crazy-good that is coming in this set is coming in at the Super Rare level, but if you’re playing Sealed, there’s a decent chance that you won’t get one of those. But chances are that you might still find yourself with a great Primary Attacker if you open this guy in one of your Common slots.

006 Iron Lad

007 Oni Hulk

008 Punisher Squad

Doctor Stark Common

009 Doctor Stark — 45 Points: This is not really the Doctor Stark you’re looking for, but this is as good a time as any to talk about a Trait he possesses that recurs throughout the set (From an Alternate Earth: If this character is on your sideline you may give a free action to a friendly character named Doctor Strange or Iron Man that’s equal or more points. Replace that character with this character on the same click number.) that allows you to swap him into the action in the middle of the game. So, in essence, virtually any Doc Strange or Iron Man now has a one-time use Shifting Focus ability.

010 Iron Rick

011 Molly Hayes

012 Chase Stein

Jessica Jones Agent of Shield

013 Jessica Jones — 65 Points: Probably the best Jessica Jones we’ve ever gotten, although most of the previous Jessicas just kinda suck, so that’s not a huge compliment.

Still, this Jessica has both the Shield AND Avengers Team Abilities, 10 Movement with Flying AND Charge, Super Strength, Super Senses and Toughness and a cool Trait (Keeping My Last Name, Though: When building your force, if your force also includes one character named Captain America, Jessica Jones gains all the keywords of that character this game.) that lets her team with really AND Cap out there!

All in all, this piece is a lot of fun!

UNCOMMONS:

014 Spider-Man 

015 Iron Man

016 Punisher

017 Daredevil

018 Thor

019 Captain Britain Iron Man

020 Oni Leader

PunisherSHIELD

021 Punisher of S.H.I.E.L.D. — 90 Points: He’s only five Clicks long for 90 Points, but those clicks are packed! He’s got some form of Running Shot or Sidestep AND Precision Strike for most of his dial, he’s got a Balls of Fury-like Damage Special (A SHOT AT THE REAL BAD GUYS: When attacking only characters with a point value of 100 or more, modify Punisher Of S.H.I.E.L.D.’s attack and damage values by +1. When attacking only characters with a point value of 200 or more, modify both values by an additional +1.) and he can draw lines of fire and count range from friendly Punisher Squad figures (#008 in this set).

He also has a situational Trait (I’LL BRING THE BUILDINGS DOWN: When Punisher Of S.H.I.E.L.D. is KO’d, deal 3 damage to each character occupying an elevation other than 1.) that you may be able to exploit on certain Maps.

Dr. Stark Meme

022 Dr. Stark — 115 Points: Big investment for a Secondary Attacker, but Dr. Stark can completely screw with your opponent’s team.

He has the Mystics TA, Phasing/Teleport, a 10 Attack with Pen/Psy, a 7 Range, 17 Defense with Impervious and 3 Damage with Prob. That’s all decent, but probably not worth 115 Points. But he also has the aforementioned From Another World Trait along with one of the best-named Traits the game has ever seen (AUTOMATED COUNTERSPELL: Dr. Stark can use Energy Shield/Deflection. Opposing characters within 4 squares can’t use Penetrating/Psychic Blast, Precision Strike, or Pulse Wave.)!

Slap the SFSMS101 Symbiote suit on him and you essentially have a sticky bomb that is capable of hamstringing your opponent’s entire force.

Iron Punisher.jpg

023 Iron Punisher — 100 Points: There’s no trickeration here. This is Frank Castle in an Iron Man suit. You get Running Shot, Pen/Psy with a freaking 12 Attack Value and 3 Damage. Yes, he has the From An Alternate Earth Trait, but really, he’s so good for his points that you might just want to start him.

He’s also got a frontrunning Damage Special (DID WE FREE AMERICA?: When Iron Punisher KO’s an opposing character, modify a friendly character’s damage value by +1 until your next turn.) that will help keep the game’s momentum rolling in your favor.

Young Avengers Runaways

024 Karolina Dean — 75 Points: So, these are probably the best Runaways they’ve ever done. None are bad (Victor Mancha as Iron Lad is probably the worst for his points, but he’s still playable), and three are quite good. Karolina is one of the “quite good.”

At 75 points, she’s at the high end of the Taxi/Supporting Figure cost spectrum, but she’s also a more than capable Secondary Attacker. Here’s a list of everything she brings top dial:

7 Range; Flight; 10 Movement with Running Shot; 10 Attack with Pen/Psy; 18 Defense with a great, damage-absorbing Special Power (REACTIVE ENERGY BARRIER: Karolina Dean can use Barrier and Defend. When Karolina Dean or adjacent friendly characters are targeted by a range attack, modify the attacker’s damage value by -1.);  3 Damage with Enhancement.

She also has the Runaways Trait/Defacto Team Ability (RUNAWAYS: Once per turn, when Karolina Dean attacks, if she is adjacent to a friendly character with the Runaways or Young Avengers keyword, she can re-roll a 1 on a die of the attack roll.), which in itself is not bad at all.

Finally, it’s worth noting that if you want to play the “classic” lineup of Gert, Nico, Chase, Molly and Karolina… they all add up to 300 Points exactly! Yes! Great job Wizkids! Oh, and if you want to add in Victor Mancha as Iron Lad, then they’re… 400 Points exactly! Wonderful design! As much as I like complaining about some of the things Wizkids does, they deserve credit for a fantastic job here. These may not be the “real, 616”-Runaways, but if you’re a fan of the characters, you should seek these pieces out. It’s honestly one of the strongest Sub-Themes from top-to-bottom that Wizkids has given us in quite awhile.

025 T.V.’s Spider-Man

RARES: 

026 Spider-Man

027 Iron Man

What if Punisher

028 Punisher — 60 Points: Another Punisher piece with a 12 Attack! He doesn’t have a move-and-attack ability up top (he does have Stealth though), but he does have Willpower, Precision Strike and a sweet, sweet Trait (SET THE TRAP: Give Punisher a power action to place a Decoy bystander adjacent to an opposing character within range and line of fire, removing any existing Decoys from the game. When a Decoy is KO’d by an opponent’s attack, deal 3 penetrating damage to each character adjacent to the square it occupied unless the attack total was 2 or greater than Decoy’s defense value.) that makes him kind of Anarky-lite.

The Decoys themselves have Plasticity, a Special Pulse Wave (RIGGED TO BLOW: If Decoy was not placed on the map this turn, it can use Pulse Wave. When Decoy uses Pulse Wave and actions resolve, KO it.) with a 5 Range and 9 Attack along with Shape Change.

So even though they only have a 15 Defense, they have the potential to be quite annoying to your opponent.

029 Daredevil

What if Thor.jpg

030 Thor — 105 Points: Your usual Thor smorgasbord of Running Shot and Pulse Wave with Sidestep and Pen/Psy mixed in down dial. What makes this Thor interesting is the ability to grant him extra attacks via his Damage Special (UNDER SETH’S THRALL: Give an adjacent friendly character with the Mystical keyword and point value of 50 or more a double power action that deals no pushing damage. When you do, Thor may make a close or range attack.).

If WW009Raven was 50 Points instead of 40, he’d be sick. Still, someone is going to find a way to break this.

Young Avengers Runaways

031 Nico Minoru — 75 Points: Okay, yeah, I just used this art for Karolina. I’m probably gonna use it again for Gert, just because it’s a great shot of the whole team.

Nico here is notable for the fact that she’s another pick-a-power piece. Her Trait (SISTER GRIMM: Give Nico Minoru a free action and choose up to two standard powers, each of a different combat type. You may not choose a power from a type chosen during your last turn. Nico Minoru can use the chosen powers until your next turn.) lets you grab two powers, actually. On a 75-Point piece!

She also has Willpower naturally on her first three clicks as well as the Runaways Trait I mentioned with Karolina.

032 Victorious

033 Spider Ma’am

034 TV’s Daredevil

035 Daredevil, Agent of S.H.I.E.L.D.

036 Captain America

SUPER RARES: 

Young Avengers Runaways

037 Gertrude Yorkes and Old Lace — 50 Points: She has an 8 Attack and only does 1 Damage. Why is she on the notable list again?

Oh yeah… cuz she has an unkillable pet Raptor! Her second Trait (MY PARENTS ONLY LEFT ME ONE THING: At the beginning of the game place adjacent an Old Lace Bystander. When Old Lace would take damage, you may instead deal Gertrude Yorkes and Old Lace 1 unavoidable damage.) allows Gert to hang back in her Starting Zone (preferably on Hindering to take advantage of her top dial Stealth) and simply absorb any damage done to Old Lace! Which basically gives her dino buddy 5 Stop Clicks–and that’s assuming you never find a way to heal Gert!

She also comes packing a fantastic Leadership Special–one of the best we’ve ever seen, frankly (YOUNG AVENGERS ASSEMBLE!: Gertrude Yorkes and Old Lace can use Leadership. When they do and succeed, you may instead remove an action token from one friendly character with the Runaways or Young Avengers keyword, regardless of adjacency or point value.), which synergizes with leaving her in your Starting Zone.

You also have to remember that all these Runaways ALSO have the Young Avengers keyword. So while playing them as a 300 Point squad is fun, if you don’t think they’re quite Meta, you can, say, sub out Chase Stein and Molly Hayes and throw in, say, CWSOP031 Wiccan and STILL have a NAMED Themed Team!

Something like:

Team Name: Picture Me Young Avengin’!!

Theme: Young Avengers

Roster:

WI036 Gertrude Yorkes & Old Lace — 50 Points

WI024 Karolina Dean — 75 Points

WI031 Nico Minoru — 75 Points

CWSOP031 Wiccan — 90 Points

wkMVID-009 Spider-Man — 5 Points

NFAOSNFID-007 S.H.I.E.L.D. Level 7 — 5 Points

Total: 300 Points

Sideline: 

WI038R Cosmic Spider-Man — 75 Points

NFAOS Peggy Carter — 60 Points

Now that is a Themed Team that’s full of tricks! And Prob, Perp and other enhancers. And unkillable Raptors.

What If Cosmic Spidey.jpg

038 Cosmic Spider-Man — 275, 175 or 75 Points: This is the usual Cosmic mix of powers (Hypersonic Speed, Invincible, etc.), but what makes this a standout piece is his Uni-Vision-powered Improved Targeting that sees through Hindering, Elevated and Blocking Terrain (and destroys Blocking when he attacks through it).

The 275 Point dial is fun, but not necessarily competitive.

The 175 Point dial is closer to Meta, but his damage is frankly a little light. Still, with both the Power Cosmic TA and the Spidey TA, he’s worth a look.

His 75 Point dial is probably the best Call-In piece in the game right now. He’s got Sidestep and an 11 Attack with Pen/Psy that can do 4 Penetrating Damage. When you add that to his Uni-Vision, that becomes gamechanging.

What if Peter the Hunter.jpg

039 Peter the Hunter — 90 Points: This is an aggressive close combat Spidey dial (Charge, 11 Attack with B/C/F, Combat Reflexes and Exploit Weakness) that gets turned up to 11 because of all of his Traits.

With his first Trait, Peter the Hunter brings his own army (ENSLAVED KRAVEN FAMILY: At the beginning of the game, place the 4 bystanders listed on this card into your starting area. These bystanders can use the Carry ability this game, but only to carry each other. The first non-free action you give one of these bystanders each turn doesn’t count towards your action total.).

These are ridiculously good pogs that you get FOR FREE!! I won’t go over all of them here, but you get a mix of Stealth, Charge, RCE, B/C/F and even Outwit. The fact that they can Carry each other is also bonkers.

His Second Trait is the standard Sideline Trait that half of these pieces have (FROM AN ALTERNATE EARTH: If this character is on your sideline, you may give a free action to a friendly character named Spider-Man or Kraven the Hunter that’s equal or more points. Replace that character with this character on the same click number.), but when combined with Peter’s third Trait, it can suddenly be devastating to your opponent.

His Third Trait (KILLED MY GREATEST ENEMIES: When Peter the Hunter KO’s an opposing character of 50 or more points, after actions resolve heal him to click #1 and place a Trophy token on this card. When Peter the Hunter would be KO’d, you may instead remove a Trophy token and turn him to his last non-KO click.) is probably stupid. In fact, I know it is.

To recap: You can be on the last Click of a TOTALLY DIFFERENT SPIDER-MAN (up to Click #6), switch to Peter the Hunter, and if you can use him to KO any opposing character of 50 Points or more (Peter can deal up to 4 Range damage on his last Click), suddenly he is not only back to his top dial, but he essentially gains a STOP CLICK too!

Someone will figure out a way to break him right quick.

What If Goblin King

040 Goblin King — 275, 175 or 75 Points: Forget the Chases; this is the piece everyone is after. It’s possible he’s even better than Jakeem Thunder, and that’s before you realize he doesn’t take your Prime slot.

We will go into his dial in more detail in our Top Ten Set Review, but he is bonkers good (and already will cost you more than most of the Chases on eBay!).

And if you’re planning on going to Origins for the World Championship this year, you’re going to want to come up with a strategy to beat him.

Because you will see him.

041 The Advocate

042 Punisher of the Strange

043 Peace Machine

044 Thordis

045 In-Betweener

046 Scarlet Centurion

CHASES:

047 Poison

048 Venom Hulk

049 Venom Thor

050 Venom Punisher

Have fun during Release Week! We will be back soon with our Top Ten Set Review!!

Until Then, Stay Safe, and Watch Where You Draw Your Lines of Fire!