Flash Fact #2: SPOILERS (Or, A Brief Intermission About the Flash Season 2 Finale!!)

Flash Zoom Race

So, I swear, I’m hard at work on the Uncanny X-Men Top Ten Set Review (hopefully by the end of next week, but I can’t promise anything… yet!), but today we’re gonna take a break from our regularly scheduled programming and talk about some good ol’ fashioned superhero TV.

Why?

Well, the 2015-2016 TV Season just ended, and there’s a few things that need discussin’!

A year ago, I thought Agents of S.H.I.E.L.D. was pretty consistently solid while The Flash (in its first season after spinning off from Arrow) was kind of cheesy, at least initially. I thought the show really found itself during the back half of that debut season and (like A0S) had a dynamite finale.

Fast forward a year, and both shows have just finished firing off their best seasons. When considering all the great comic-based TV we have these days, Agents of S.H.I.E.L.D. had probably the best episode of the season (that would be its fifth episode, 4,722 Hours), but The Flash turned in an extremely solid run of 23 episodes that didn’t really have any turkeys in the bunch. The finale, in particular, is what I want to write about today.

ELIZABETH HENSTRIDGE

You were great, Agent Simmons, but we’ll talk about your show in a different post. (ABC/Tyler Golden)

At this point, like all other bloggers, I am contractually obligated to note that the rest of this post will SPOIL much of the Second Season finale of The Flash. If you wish to proceed from here and have not seen this episode yet, you have been warned. We’re jumping in:

5…

4…

3…

2…

1…

 

Okay!! Still with me? Good. So, if you made it to the end of the finale, you know that after defeating Zoom, Barry went back in time (again) to the scene of his mother’s death (again) and finally decided to do something about it.

Flash Reverse Flash

In the process of beating up the Reverse Flash, Barry SEEMS to have done some possibly irreparable damage to the Timeline and changed both the past and the future in ways we’ve yet to see. What does it all mean?

Essentially, it seems like we’re headed for “Flashpoint” in Season Three, or at least the Berlanti-verse version of it. The Flash has become the most interesting DC show on television, and the ramifications of this finale are potentially mind-boggling.

WHAT WE KNOW:

-There are four shows in the Berlanti-verse: Arrow, The Flash, Legends of Tomorrow and Supergirl. Of those four, the first two are closely connected and part of the same extended universe; Legends of Tomorrow is primarily populated with DC characters who were previously introduced as supporting characters on either Arrow or The Flash. It is seemingly connected to Arrow and The Flash, although it’s unclear even–or perhaps ESPECIALLY–if time travel on Legends of Tomorrow works the same way that time travel on The Flash works. For this discussion, it’s not really important though.

Supergirl is set on a completely different Earth where there is no Flash and no Arrow; this may be important later. Flash did randomly journey to Supergirl’s Earth during Supergirl’s first season, so the two characters have met at least once.

-All four shows were renewed for the 2016-2017 season.

DC Shows

All four shows will crossover with each other at least once during the season; currently, the big crossover event doesn’t have an exact date (it’s still at least 5-6 months away), but sometime in mid-November would be a good bet.

-The presumed source material for The Flash‘s third season, Flashpoint was a major DC Comics crossover event from 2011 that completely changed the status quo and introduced the “New 52” universe (I’m not a huge fan of the New 52–I liked DC fine enough the way it was, but there are those who really dig it). One of the benefits for DC of remaking their universe was the opportunity to fold in Jim Lee’s recently acquired Wildstorm characters (WildC.A.T.’s, The Authority, etc.). Basically, DC used Flashpoint to incorporate an entire, newly acquired universe in the main DC hierarchy.

This may be important later…

WHY FLASHPOINT CAN’T JUST BE A STRAIGHT ADAPTION:

-So if you’ve made it this far, then you’ve probably either read “Flashpoint” at some point or else you just read the Wikipedia (read: Cliff Notes) version of it.

And you know that there’s an awful lot of folks who play major roles in that story who haven’t been introduced yet… and–(NOT REALLY A) SPOILER ALERT–are not getting introduced into the Berlanti-verse anytime soon.

For Example:

-Batman ain’t coming (he’s being portrayed as a petulant little twerp over on FOX in a show called Gotham). Moreover, there seems to be an edict from DC that Berlanti can’t introduce any of the Trinity characters on his collection of shows. Or at least that’s the rumor.

Its worse than you know

It’s worse than you know.

It usually is

It usually is.

I actually think it’s even worse than that.

I think Berlanti is forbidden from using any of the seven main Justice League folks except the Flash, since he’s already established, and I think if Warner Brothers could find a way to take back Barry Allen, they would, despite the show’s success. Why? Because unlike Marvel, DC wants their TV universe separated from their (theoretically) burgeoning film universe. There’s a few reasons why they prefer things this way, and a host of reasons why this is dumb. But that hasn’t stopped DC and Warner Brothers before, so why should it now?

Even though Batman V Superman was greeted with a critical thumping, it still performed juuuust well enough at the box office to keep DC from completely pulling the plug on this iteration of their movie-verse (we’ll take a page from the internet here and just call it Zach Snyder’s “Murder-verse” for short). And as long as they’re going to continue with that continuity, most of the big-name DC heroes (and even C-list characters like Booster Gold, who now has a Zach Stentz-penned movie in development) will remain completely out of reach for the Berlanti-verse.

-Thomas Wayne (Batman in the Flashpoint universe) ain’t coming (for the very same reasons Batman isn’t);

-Martha Wayne (and her Joker turn) ain’t coming;

-Wonder Woman and all the Amazons? Ain’t coming;

-Aquaman and his Atlantean army? Nope. His profile has gone way up since Smallville. I’m betting he’s off-limits too.

-Booster Gold was mentioned above; he had a big role on the periphery of Flashpoint… and I’m pretty sure he ain’t coming (it would make no sense to cast an actor to play Booster for TV when you’re dead-set on recasting the role for the movie version in a couple years anyway–if everything pans out, that is).

-Cyborg has a movie on the docket. He’s not gonna show up;

-Pick a version of Green Lantern. Who’s your favorite? Hal Jordan? John Stewart? Guy Gardner? Kyle Rayner? Guess what: none of them are coming, despite the fact that any of them would kill on the CW (“Blackest Night” done over the course of a 4-show crossover on the CW? Yes, please! Too bad it will never happen).

-You get the point. Despite all of the those characters making very specific and important appearances throughout “Flashpoint,” I’d bet dollars to donuts that not a single one will show up in the Berlanti-verse next year.

But here’s the surprise twist: you don’t need ANY of them to faithfully adapt “Flashpoint” on The Flash. Not a single one.

WHAT WE THINK WILL HAPPEN:

-When you think about it, Arrow on the CW is really just the story of how Bruce Wayne became Batman–it just doesn’t have Bruce Wayne or Batman in it. But Oliver Queen in Arrow is a rich playboy who suffers the trauma of losing his parents and decides to dedicate his life to stopping crime and saving his city. Oliver Queen would be a perfect stand-in for Bruce Wayne in the Berlanti-verse.

“But won’t Stephen Amell be hella-busy shooting his own show?” you might ask. Yes. Yes he will be. But remember, Bruce Wayne pretty much just showed up at the end of the story, so Amell really only needs to show up for the end of the “Flashpoint” storyline (which may or may not happen during that already-planned November crossover that Amell will be doing anyway).

Besides, the producers may already have a different actor in mind to play Green Arrow on The Flash:

Robert Queen

Me?”

Yes you, Jamey Sheridan. Thomas Wayne was the man in the Batman costume during “Flashpoint,” and similarly, Robert Queen could be the man under the cowl in the new, altered timeline. In fact, I think the producers hinted at this possibility during one of the Earth 2 excursions we witnessed during Season Two, where Robert Queen was unmasked as Green Arrow during a news report.

Bringing back Robert Queen for a few episodes to actually be the Green Arrow would be pretty slick for two reasons: firstly, it would bring back a somewhat under-utilized Berlanti-verse supporting character for an awesome final run. Secondly, it would still maintain the original spirit of Thomas Wayne’s “Flashpoint” storyline.

And best of all, it would allow them to do that final envelope scene from “Flashpoint” where Barry puts the universe back together again (more or less) and then hands an emotional, handwritten letter to Bruce Wayne from his dead father, Thomas. That scene was a beautiful coda to the whole saga and is, frankly, one of the best reasons to try and adapt this particular storyline. Probably THE best reason, actually (“Heart, Humor and Spectacle,” indeed!).

But the only way that final scene lands is if the producers can get Mr. Sheridan to come back and suit up for a few guest-starring roles as Green Arrow on The Flash.

-In “Flashpoint,” Martha Wayne’s grief over losing her son Bruce eventually twists her mind until she becomes a psycho-Joker. Once that’s revealed, she pretty much just falls in a pit of bats and then dies.

If Berlanti’s team wants to bring back Moira Queen and have her do a similar heel turn, that would be fine. Could actually make for a cool sort of one-off “Villain of the Week.”

-No Aquaman and no Wonder Woman is trickier, since their respective nation’s escalating war threatens the whole world and without them, a major source of environmental tension would be gone. But once again, you really don’t need those specific characters–indeed, having them show up out of nowhere at this point would probably be kinda jarring.

What you really need is two large organizations fighting with each other on a scale that could threaten the whole world with how out-of-control their conflict becomes. What about the assassins of Nanda Parbat versus the shadowy intrigue of The Hive? Could one not argue that, if left unchecked by Oliver and his team, both of these organizations would have been on a super-powered collision course by Season Four of Arrow?

-And since we brought it up before, wouldn’t this all have to have a big effect on Arrow, Legends and Supergirl?

Yeah, to really hit home, it probably would. But Arrow could actually pull a fast one and basically start telling their Season 5 story without really acknowledging The Flash but showing subtle differences between the Season 4 status quo and the Season 5 status quo. Then, after the crossover, we find out the differences are because on Arrow, we’ve been watching the post-Flashpoint continuity all along!

Legends is already a time-traveling show and its central characters could show up at some point in November to help Flash put right those things that once went wrong, but they exist outside the normal flow of time to begin with, so, in theory,  they don’t really need to worry so much about the repercussions of “Flashpoint.”

And Supergirl? Well, Supergirl’s universe would suddenly and inexplicably–or perhaps even splicably–find itself on Earth 1 or Earth 2, ready to adventure with our

Flashpoint

CONCLUSION: This is all wild speculation, of course, but isn’t that what makes the internet so damn much fun at the end of the day? Anyway, whether Season Three of the Flash goes even something like what I’ve predicted here, or if it turns out to be completely different, I will be watching the CW this Fall with great interest.

 

And don’t forget to join us next time as we get back into Heroclix with our Uncanny X-Men Top Ten Set Review!

Until Then, Stay Safe, and Watch Where You Draw Your Lines of Fire!

 

Upcoming Games: Clix TV!! (Or, The 2nd Night of Clix-Mas!!)

[EDITOR’S NOTE: We are unleashing the 12 Nights of Clix-Mas! Tonight is Night 2! If you missed The First Night of Clix-mas, you can catch up right here!]

Clix TV

Welcome to Night 2 of the 12 Nights of Clix-Mas!

Another quick local game announcement for SE Michigan Clix’ers…

On Wednesday, December 16th, at Comics & More in Madison Heights, we’ll be playing: Clix TV!

In honor of all the great comics-based TV, we will play a 300 Point, Golden Age game with a $5 Entry Fee.

Prizes will come from the “Arrowette” Monthly OP Kit, although…

IMPORTANT PRIZE NOTE: IF WE GET THE ABOMINABLE SNOWMAN KIT WIZKIDS HOLIDAY KIT IN TIME, WE WILL AWARD PRIZES FROM THAT INSTEAD!!

The Stipulations: Each character on your team must have appeared on a Network, Cable or Streaming LIVE ACTION Television show. Animated appearances don’t count, but the show does not have to currently be on.

As long as piece shares a real name OR a character name (ie, Clark Kent or Superman) with a character from a TV show, that piece is eligible.

Now, if you don’t watch a lot of TV but want some examples, you can build your team from Clix’d characters who have appeared on such shows as:

(DC)

Supergirl (2015: Notable characters include Supergirl, Jimmy Olsen, Hank Henshaw, Lucy Lane, General Lane, Red Tornado, etc.)

Flash (2014-Current: Flash, Firestorm, Jay Garrick, Vibe, Killer Frost, Zoom, Reverse Flash, Hawkman, Hawkgirl, Vandal Savage, Heat Wave, Captain Cold, Golden Glider, Girder, Jesse Quick, Captain Boomerang, Rainbow Raider, Gorilla Grodd, Weather Wizard, Dr. Light, etc.)

Arrow (2012-Current: Green Lantern, Black Canary, Arsenal, Mister Terrific, The Atom, John Constantine, Amanda Waller, Deadshot, Deathstroke, Merlyn, Huntress, Brother Blood, etc.)

Smallville (2001-2011: Clark Kent, Bizarro, Lex Luthor, General Zod, The Martian Manhunter, etc.)

And so on…

(Marvel)

Marvel’s Agents of S.H.I.E.L.D. (2013-Present: Phil Coulson, Melinda May, Agent Ward, Nick Fury, Lady Sif, Agent Fitz, Agent Simmons, Absorbing Man, Skye/Quake, John Garrett, Mockingbird, Deathlok, Victoria Hand, Major Glenn Talbot, Eric Koenig, Mister Hyde, Graviton, Blackout, Blizzard, etc.)

Marvel’s Agent Carter (2014-Present: Peggy Carter, Dum-Dum Dugan, Jarvis, etc.)

Daredevil (2015-Present: Daredevil, Kingpin, etc.)

Jessica Jones (2015-Present: Jessica Jones/Jewel, Luke Cage, The Purple Man, Hellcat, etc.)

You get the idea.

Clarifications:

Ninwashui and some others have brought up certain pieces to inquire whether they’re eligible.

To wit:

Zoom (Black Lantern): Eligible. Remember, the parenthetical information doesn’t actually count when determining whether certain game effects work or don’t work.

Batmobile: Eligible. Vehicles are still characters, so yes, the ol’ Adam West show qualifies the Batmobile.

Thor (any version): Eligible. A live action Thor appeared in The Incredible Hulk Returns, which, while technically a TV Movie, still premiered on network television and was, in fact, a continuation of the Incredible Hulk TV series starring Bill Bixby and Lou Ferrigno.

 

Okay! Hope to see you down at Comics & More for some good ol’ fashioned boob-tube mayhem!

And don’t forget to come back tomorrow night for another Night of Clix-Mas! We’ll be taking a closer look at what sets, intellectual properties and characters YOU want in the upcoming year!

(Actually, it’ll mostly be what I want in the upcoming year, seeing as I’m writing the article!)

Team Ideas–Special Gen Con Edition!!

Idea

Okay! Annnnnd, we’re back with a very special Team Ideas column!

Gen Con is coming up, and we’re going to be publishing a series of team-building teams for several of the Gen Con-exclusive WizKids events that were recently announced! While it wasn’t clear for a while if WizKids would even BE at Gen Con, their recent announcements not only confirmed their appearance but also delineated several new game types that players could prepare for.

Many of these games are great because their Build possibilities are nearly endless. Regardless, Ninwashui and I are going to posit several Builds and then choose the one we like best to take to Gen Con!

Today, I’m gonna focus on the Rumbles! We’ll start with the…

MARVEL HEROCLIX CONVENTION EXCLUSIVE RUMBLE:

Wizkids

WizKids Says: “All players bring 5 Marvel Comics HeroClix Modern Age figures with them; one for each of the following point values: 0-50, 51-100, 101-150, 151-200, and 201-250. Players begin the game with only the lowest point value figure on their force. Every 5 minutes after the beginning of the game, players place the next highest point value figure on the map next to one of their figures or in their starting area. Players must play in the complete event in order to get their participation prizes.

What We Assume That Means: So, we’re going to take these Build rules at face value. We’re going to assume this means that you’re not building a FORCE per se, but rather taking 5 individual figures that will be played together with the 5-minute timing caveat. Which means no Themed Team rules (so no Themed Team probs, etc.), no Relics and no Resources. Also, only your 0-50 Point character will actually BEGIN THE GAME on the map, so characters with effects that go off at the beginning of the game (Chase Rick Jones and his supporting POG’s, for example) are going to be neutered some.

Also, while I see nothing in here disallowing Colossals (provided you play them at an eligible point level), I’m also going to assume that Team Bases are disallowed, since it seems that you add team members to the base during Force Construction and, again, you’re not constructing a Force here. And if you can’t add team members to your team base, then you have ZERO team members, and it’s pretty much automatically removed from the map (unless an effect specifies otherwise, team bases MUST have a minimum of three team members attached to it at all times). Further–and this is where the wording gets a little murky–team bases are (at least originally–I know there’s been some wording updates) defined thusly: “Characters with the new Team combat icon symbol are Teams.  A Team has locations on it where figures from corresponding SwitchClix bases can be placed.  Each such character is called a team member.” So, if we parse through WizKids’s wording there, even they seem to define Team Bases as “Teams” and individual team members as “figures.” And, going back to the original game posting, only “figures” are allowed, which means Team Bases should be ineligible. Right?

(Honestly, there are so many interpretations of Team Base rules out there, it’s hard to figure out what’s legit and what’s not–so we’re going to operate on the premise that they are not allowed for this game)

Okay! With all that legalese disseminated, let’s look at some Builds!!

Legalese

First up:

Lilandra

Team Name: So Long As My Lilandra Survives

Roster:
1-50: WXM005 Oracle49 Points

51-100: WXM052 Lilandra93 Points

101-150: WKM-013R Gladiator150 Points

151-200: WXM048 Warstar177 Points

201-250: GOTG065 Gladiator250 Points

Total Points Used: 719 out of a possible 750

How It Works: This is a pretty fun Build. You’re basically playing a “Best-of” Shi’ar team. But wait, you say, you just wrote a billion words on why Themed Teams don’t matter for this game. Yup. They don’t. You won’t get any Themed Team probs for fielding an all-Shi’ar squad. But what you will get is +1 to both Attack and Damage to every character on this team that stays within 8 squares of Lilandra, thanks to her Trait (DEFEND ME, SHI’AR WARRIORS!: Other friendly characters with the Shi’ar keyword and within 8 squares modify their attack values +1. Other friendly characters with the Imperial Guard keyword and within 8 squares modify their damage values +1.). That’s like 8 free Perplexes a turn.

Oracle, you’re starting character, offers Probability Control and Barrier, which you may need early on to keep Lilandra unharmed when she shows up after five minutes. You’re basically playing a keepaway game for the first ten minutes of the match, until Rookie Gladiator shows up. For those who haven’t seen this particular Gladiator, he heats up in a hurry. Provided that he hits the board within 8 squares of Lilandra (probable, since you can bring him in adjacent to her), you’re looking at a character who has Hypersonic Speed, a 13 Attack, 18 Defense with Invincible and 6 freaking Damage. He can start one-shotting your opponent’s characters IMMEDIATELY upon arrival.

Warstar and B’Nee are also capable of ruining your opponent’s day very quickly. Warstar can essentially Charge about 8 squares with his B’Nee shenanigans, and if he ends up attacking from within  8 squares of Lilandra, he’ll be rocking a 12 Attack and 5 Damage (and that’s if you DON’T use his Super Strength). He features an 18 Defense with Invincible, and if he still has B’Nee attached, his powers can’t be countered. All of which means he’ll be extremely tough to retaliate against. And, if your opponent does try to focus fire on Warstar, he gets Pulse Wave down dial, so he really only gets MORE dangerous.

Finally, Zombie Chase Gladiator from Guardians of the Galaxy is a great 250 Point option. Again, if you can keep Lilandra alive, you’re looking at a character that can come in with a Running Shot Pulse Wave that features a 12 Attack and 6 Damage!

Despite the fact that Themed Teams don’t matter in this sort of Build, it’s so synergistic that you’ll have a significant advantage over many of your opponents when it comes to buffs. Just remember to keep Lilandra as far back as possible while still allowing for her influence to reach the rest of your team. She is the key to your success.

 

When are we getting a Miguel Herrera Clix?

Actually, Miguel Herrera will not be appearing in this Build. But I think we’ve proved that we love this meme so much that we’ll run it for no reason whatsoever.

Team Name: Enormous Green Free Movement Monster!!

Roster:

1-50: FFOA006R Captain America50 Points

51-100: AVAS013B 3-D Man90 Points

101-150: FFOA003 Iron Man150 Points

151-200: AVX003 Thor200 Points

201-250: AAOU104 Hulk250 Points

Total Points Used: 740 out of a possible 750

How It Works: This one is pretty straight-forward. You’re using your first character, Cap, to give free movement to your other characters via his top dial Damage Special (AVENGERS, ASSEMBLE: Give Captain America a power action and choose another friendly character that shares a keyword with him and doesn’t have 2 action tokens. That character is immediately given a move action as a free action with their speed value halved for this action.). This should give you a leg up on board control, and given the firepower of your next four figures, you should be able to Alpha Strike your opponent’s pieces into oblivion.

 

Avengers Assemble Top Image

Team Name: Avengers Assemble!!

Roster:

1-50: AAOU015 Nick Fury45 Points

51-100: AAOU009 Hawkeye95 Points

101-150: AAOU005R Thor150 Points

151-200: AAOU008R Hulk200 Points

201-250: AAOU001 Iron Man250 Points

Total Points Used: 740 out of a possible 750

How It Works: Another Build where we’re using our starting piece–in this case, Nick Fury–to make all the pieces that come into play after him more efficient. The Avengers Assemble! Traits are all very good, but they have the possibility of completely ruining your opponent’s day if you’re allowed to pick the effect. That’s just what Fury’s Attack Special (I RECOGNIZE THE COUNCIL HAS MADE A DECISION…: When an opponent makes a choice from an Avengers Assemble! trait, you may roll a d6. On a result of 5 or 6, change the effect to the other option.) does 33% of the time.

Movie Hawkeye (from Age of Ultron) is an absolute beast for his points, and all the other members of the team, like Hawkeye, sport an easily exploitable Avengers Assemble! Trait. Oh, and if your opponent was counting on using any form of Stealth, he’s gonna be pretty pissed when he realizes that your entire team ignores it…

 

Zombie Villains

Team Name: Z-Virus Will See You Now

Roster:

1-50: FFDP006R Mercy50 Points

51-100: DP064 Electro90 Points

101-150: GOTG066 Red Skull120 Points

151-200: GOTG062 Super Skrull170 Points

201-250: GOTG065 Gladiator 250 Points

Total Points Used: 680 out of a possible 750

How It Works: Zombies, zombies everywhere! We’re running four Zombies with a rookie Mercy for support. She brings Flying, Phasing/Teleport, Telekinesis AND Probability Control, which are all things the Zombie pieces usually need.

Electro is, well, lightning in a bottle. He is straight offense and great at dishing out damage to multiple parties at once.

Red Skull is actually a slightly overcosted support-y type piece who also offers a decent amount of Penetrating close combat damage. But his Special Leadership Power (THE UBER-SCHEUSAL RACE: Red Skull can use Leadership as if he were 300 points. If he removes a token from a friendly character with the Hydra or Z-Virus keyword, modify that character’s combat values by +1 until your next turn.) is really useful for your final two hitters, and his third Trait (COLONEL AMERICA’S BRAINS WERE SO DELICIOUS…: When Red Skull uses Zombie Infection to add an opposing character to your force, Red Skull can use any standard powers that character possesses while it is on the map.) actually has the potential to make the Skull a very dangerous piece indeed.

Super Skrull is one of the most dominant tournament pieces in Modern right now, so he needs little explanation. And we just discussed Gladiator in the first entry.

Zombies as a group have decent values, but their true power lies in their ability to corrupt your opponent’s forces onto your side. Even if the early rolls don’t go your way, keep an open mind, because all it takes is one quick KO of any of your opponent’s pieces to turn the tide of the game to your favor in a hurry. Plus, their Zombie healing Trait means you don’t have to pack a dedicated healer. Having said that, Mercy might be able to help with that in a pinch, even though that’s not really her role on this team.

Incidentally, if you wanted to change the feel of this Build a little bit, you could substitute Zombie Magneto (13o Points) for Zombie Red Skull and/or Zombie Galactus for Super Skrull. Just keep in mind that Zombie Galactus doesn’t actually HAVE the Z-Virus keyword, so he doesn’t work with the other three Zombie characters in terms of building up Infection tokens and such.

So, personally, I would stick with Zombie Super Skrull since he’s, y’know, pretty good.

"Oh, so you're telling me Super Skrull is a good piece?"

Oh, so you’re telling me Super Skrull is a good piece?

So those are four possibilities for the Marvel Rumble (again, there are almost LIMITLESS combinations); now let’s take a look at the…

DC HEROCLIX CONVENTION EXCLUSIVE RUMBLE:

Wizkids

WizKids Says: “All players bring 5 DC Comics HeroClix Modern Age figures with them; one for each of the following point values: 0-50, 51-100, 101-150, 151-200, and 201-250. Players begin the game with only the lowest point value figure on their force. Every 5 minutes after the beginning of the game, players place the next highest point value figure on the map next to one of their figures or in their starting area. Players must play in the complete event in order to get their participation prizes.

What We Assume That Means: Pretty much the same as we noted above, with the Marvel version. This game works exactly the same, only with DC characters.

Look, the easy way to go with the DC Rumble is to just field, like, three or four Bizarros and a Felix Faust. We’re not doing that here. We’re gonna try and be a little more creative. Having said that, don’t be surprised if you run into more than a few copies of those two characters.

With that said, here we go…

Secret Society of SUpervillains

Team Name: Mind Your Manners

Roster:

1-50: JLTW016 Signalman50 Points

51-100: JLTW032 Dr. Sivana83 Points

101-150: FL047 Zoom150 Points

151-200: FL056 Gorilla Grodd175 Points

201-250: JLTW059 Despero235 Points

Total Points Used: 693 out of a possible 750

How It Works: This team checks in closer to the “fun” side of the fun/competitive Heroclix Build Venn Diagram, but that doesn’t mean you can’t win with it. Signalman (yes, that Signalman) takes to the map first, and he’s there solely to help enable Mind Control shenanigans. His sole Trait (SYMBOLS AND SIGNS CONTROL OUR LIVES: At the beginning of the game, choose a combat symbol other than “boot symbol”, “fist symbol”, “shield symbol”, or “starburst symbol”. When an opposing character with the chosen symbol is targeted by Mind Control, modify that character’s defense value by -1 or, if Signalman is the attacker, by -2.) basically acts as a walking Perplex for any Mind Control attack you choose to launch at an opposing figure.

Your second piece to drop will be Dr. Sivana (yes, that Dr. Sivana), who offers an awesome Outwit Damage Special (EYE SEE YOUR MAGIC: Dr. Sivana can use Outwit. Dr. Sivana may activate Outwit with a power action and when he does, the countered power or ability is also countered on all opposing characters within 8 squares of Dr. Sivana that share a keyword with the target.) and protects everyone on the team from any possibility of Mystics damage with his only Trait (MAGIC AVOIDANCE: Friendly characters with the Secret Society of Super Villains keyword ignore the Mystics team ability.). He also offers down dial Mind Control, so he can eventually take advantage of Signalman’s Trait if Signalman is still around by that point.

[EDITOR’S NOTE: Once again, everyone and their mother will probably play Felix Faust in this slot; he is unquestionably a better choice, given that he’s the most broken character in the game–even more so when teamed with his Secret Society of Super Villains teammate Zoom and his multiple Probs. Well, we’re not going to be those people. Screw Felix Faust!!]

Zoom is, simply put, a pain in the backside to deal with. He gives you a great Hypersonic attacker who also offers some solid support.

Grodd is your first heavy hitter. Signalman’s Trait actually means that Grodd effectively has a 12 Attack for Mind Control, and if he hits with that, after actions resolve, he can use Penetrating/Psychic Blast as a Free Action AND takes no damage from Mind Control! He also has a 50% chance to be untargetable when he’s targeted with Mind Control, Outwit, Penetrating/Psychic Blast, or Perplex.

Finally, Despero’s Trait (PSYCHIC JUGGERNAUT: Despero can’t be the target of Incapacitate, Mind Control, Outwit, or Penetrating/Psychic Blast by characters of a lower point value.) also makes him hard to pin down with a plethora of attacks, and he packs a huge wallop on his own.

 

Sinestro Corps

Team Name: The Pieces You Have Come to Fear the Most

Roster:

1-50: WOL099 Despotellis30 Points

51-100: WOL021 Lyssa Drak91 Points

101-150: FLo53B Zoom (Black Lantern) — 120 Points

151-200: JLTW049 Sinestro200 Points

201-250: WOL041 Parallax (Hal Jordan) — 250 Points 

Total Points Used: 691 out of a possible 750

How It Works: When you choose Despotellis, you’re basically punting on first down with your first character, but in a way, so is your opponent. Look, it’s not impossible that your opponent will field someone at 50 Points who can hit Despotellis and his 20 Defense top dial (Bizarro at 50 Points with some dice luck would have a fighting chance), but it’s unlikely. Then Lyssa Drak comes in, and you suddenly have not just a Sidestepping Taxi for Despotellis but also a Barrier-laying supporting piece that can Prob opposing attacks from anywhere on the map (since she shares a keyword with everyone on this team!) thanks to her Trait (BOOK OF PARALLAX/BOOK OF THE BLACK: Lyssa Drak can use Probability Control regardless of range and line of fire, but can only target opposing characters with it, and only when they attack a character with a keyword she possesses.).

Black Lantern Zoom comes in with instant mobility, and given that your opponent will almost certainly have two lower costed figures still on the board, he’ll have plenty of fodder to pick off. Even if Zoom takes 3-4 Damage right from jumpstreet, he’s still amazing. His Damage Special (DEATH: WILL MAKE YOU BETTER: Zoom can use Steal Energy. When an opposing character is KO’d, heal Zoom of 1 damage and place a Speed token on this card.) makes it super easy to not only heal but to also build Speed Force tokens in a hurry. Heck, on click 3, it’s quite possible for him to nail your opponent’s 1-50 slot character for 3 damage and heal all the way to top dial (if the 3 damage KO’s that figure). Even though he’s under the points threshold for his slot, he works beautifully with the rest of this team (and Lyssa can Prob any attack aimed at him from anywhere on the board!!).

Trinity War Sinestro is a Quintessence-blessed behemoth with a wicked Attack Special (DEATH TO THE GUARDIANS: Sinestro can use Pulse Wave. Opposing characters that can use the Quintessence team ability instead can’t use it and modify their combat values by -1.) that can wreck pieces by itself if your opponents were also feeling frisky enough to field some Quintessence-wielders of their own. His Damage Special (FEAR THE SINESTRO CORP: Sinestro can use Perplex, but only to decrease combat values. Until your next turn, a character targeted by this Perplex can’t target Sinestro unless the targeted character or Sinestro are the only characters on their force on the map.) also means that you can essentially make Sinestro immune to an opposing figure of your choice.

Imagine that Black Lantern Zoom has done his job and eliminated one or even two of your opponents lower-point characters. Well, if Sinestro Perplexes down ANY combat value on their 151-200 slot big’gun, your opponent will be left with only one character who can even target Sinestro. And this scenario becomes even more dire for them if Despotellis is still around Poisoning his best guys.

Finally, Hal Jordan Parallax is just sick and wrong. Running Shot, Pulse Wave and Probability Control with a 12 Attack Value and 5 top dial damage? Again, he could start one-shotting folks as soon as he hits the board!

 

Justice League

Team Name: Justice… Like Lightning!! (Wait a minute, that’s a Marvel tagline!! Oh Hell No!)

Roster:

1-50: FL046E Harley Quinn50 Points

51-100: JLTW034 Element Woman88 Points

101-150: JLTW051 Batman150 Points

151-200: JLTW052 Wonder Woman200 Points

201-250: JLTW050 Superman250 Points

Total Points Used: 738 out of a possible 750

How It Works: Harley is really just there to start the game and see if she can stick around to really make dealing with the Trinity even that much harder. Element Woman is a little undercosted for her slot, but man, pick a supporting power, and she’s got it. No really, that’s her Trait–pick a supporting power: ELEMENTAL ARTISTE: At the beginning of your turn, choose one: Earth, Fire, or Ice. Element Woman can use the associated powers until your next turn.

Earth Barrier and Impervious
Fire Energy Explosion and Penetrating/Psychic Blast
Ice Incapacitate and Perplex

Batman is an absolute stud who will be public enemy number one as soon as he hits the board. Not only are his stats fantastic for his points, but his Trait (A NEW KIND OF JUSTICE LEAGUE: Adjacent friendly characters with a lower point value and the Justice League keyword can use the Batman Ally team ability. Friendly characters named Superman or Wonder Woman don’t have to be adjacent or a lower point value.) also makes dealing with what’s coming an absolute nightmare.

Wonder Woman’s Trait (A NEW KIND OF JUSTICE LEAGUE: Adjacent friendly characters with a lower point value and the Justice League keyword can use Support. Friendly characters named Batman or Superman don’t have to be adjacent or a lower point value.) gives Bats and Supes Support, and she can shut down opposing supporting pieces with one hit with her second Trait (LASSO OF TRUTH: Adjacent opposing characters that have been hit by Wonder Woman since the beginning of your last turn can’t use Outwit, Perplex, or Probability Control.). And that’s assuming that her 4 top dial damage didn’t straight up KO said figure.

Finally, Superman is everything you want in your 250 point-slot selection. 12 Attack, 19 Defense and 5 Damage top dial to go along with his starting Hypersonic Speed and Invincible. His Trait (A NEW KIND OF JUSTICE LEAGUE: Adjacent friendly characters with a lower point value and the Justice League keyword can use the Superman Ally team ability. Friendly characters named Batman or Wonder Woman don’t have to be adjacent or a lower point value.) gives Bats the ability to see through Stealth and move through Hindering (really the only thing that Batman is missing!). If your opponent hasn’t taken out at least one of your other two Trinity pieces by the time Supes hits the board, it’s probably goodnight Gracie.

 

Well, what do you think? Which Marvel and DC Builds are your favorites? Which ones should I take to Gen Con? Sound off in the comments below!

Check back soon for more Gen Con Builds, and until next time, Stay Safe, and Watch Where You Draw Your Lines of Fire!

 

They Made Who?!? (Or, The 10 Strangest Clix I Never Thought I’d See That Came Anyway in 2014!!)

[EDITOR’S NOTE: This article is part of the 12 Nights of Clix-Mas, an ongoing Critical Missives Clix celebration wherein we’re trying to publish new content for 12 straight days. If you’ve missed anything, you can check out Night 1, Night 2, Night 3, Night 4Night 5 or Night 6 just by clicking the preceding links!]

GLXMAS

Welcome back to the 12 Nights of Clix-Mas!!

So, whenever WizKids announces a new set, everyone races to figure out exactly which characters will be making an appearance. They do this for a variety of reasons, but there’s a certain crowd that just wants to know how many characters are “getting Clix’d” for the first time. Well, there are only so many characters who have yet to be “Clix’d,” so eventually WizKids makes some characters that might have you scratching your head. Alternatively, sometimes they’ll prominently feature a character whose profile in the comics is marginal at best.

Well, tonight, we’re gonna take a look at the 10 Clix that actually got made this year that I, well, REALLY was not expecting.

In order of appearance…

Tellus_005

10. SLOSH048 Tellus: I’ll be honest–I didn’t even remember this guy at first. Even for the Legion, he’s kind of weird. But what really gets me is not only did he get a figure this set, his figure was so good that he showed up on the first Watchlist and had to be slightly nerfed (even though the figure that really made him go, Astral Dr. Strange, rotated out… ). When folks talk about the Legion of Superheroes, they’re usually talking about characters like Cosmic Boy, Saturn Girl, Triplicate Girl or even (God help us) Matter-eater Lad. They usually don’t mean the weird yellow member with the toadstools on his back that can talk with his mind.

Toyman

9. SLOSH050 Toyman: I’m not surprised that he was on the roster for SLOSH; that much seems perfectly reasonable. But the way they made him sort of the premier Super Rare of the set, what with his supporting Toy figures and all–that’s what really surprised me. And the fact that all his toys can attach to him is kind of cool. But then, after getting everyone all excited about his mechanics via their preview section WizKids went and made sure that he kind of really sucks for his points, which really goes the extra mile in making this piece a perplexing headscratcher.

Jasper Sitwell

8. CATWS014 Agent Sitwell: Full disclosure: I love Movie Clix, particularly Marvel Cinematic Universe Clix. I get the same sense of anticipation watching characters debut in the MCU that I did back when the Ultimate universe wasn’t such a huge mess and they “Ultimate-tized” a different Marvel staple character every other month. So if there’s a Marvel Movie set on the release schedule, you can bet I’ll be at Target waiting for them to unbox the cases.

There was some talk leading into Cap 2 that Sitwell would sort of become the new Coulson, which is to say that he’d be the new S.H.I.E.L.D. Agent who would act as the connective tissue between all the MCU movies. Even then, at the most, I thought we might see ol’ Jasper here show up as a crappy Common in some far-off Avengers: Age of Ultron set (MILD SPOILER ALERT FOR AN 8-MONTH OLD MOVIE: Don’t think Sitwell will be making any more MCU appearances, so he won’t be showing up in A: AoU!).

Instead, he was an important Target (read: Mass Market) Exclusive Rare piece that is actually really useful on S.H.I.E.L.D. teams (surprise surprise) as a Perplexin’, Sidestepin’ support piece–arguably the best S.H.I.E.L.D. support piece in Modern not named Brother Voodoo (who’s really more of a Secondary Attacker anyway). Was not expecting that!

But what I really found bizarre is that his sculpt is pretty close to the picture above–just Sitwell standing there, holding his coffee mug. A somewhat strange–but not unwelcome–addition to the MCU roster of figures!

"Rawr."

“Rawr.”

7. DP001 Headpool & 6. DP003 Dogpool: Okay, honestly, most of the Deadpool Corps could have made this list, but I really thought we might see Kidpool at some point, and Lady Deadpool was almost a given. But freakin’ Dogpool?! And Headpool–not that people didn’t like that character, but he’s a disembodied head–how do you make that in Clix form? I would have thought he would end up as some sort of Bystander Token. Instead, he’s a pretty important support piece for a variety of Meta Builds.

And freakin’ Dogpool is almost as good–maybe just a tad bit overcosted. But definitely useful, especially with the right Word Balloons. The only weirder Deadpool Corps. member would have been Championpool, but we didn’t get him. At least, not yet.

Dr Bong

5. DP040 Doctor Bong: I mean, really? We really got this guy this year? This actually happened, and we’re all cool with it? Even in a set called Deadpool, this was pretty amazing. I guess I really shouldn’t have been surprised. What’s really crazy is that ol’ Doc Bong is actually kind of sneaky-good for his points! Running Shot Pulse Wave (even with a 9 Attack) is really good, and he’s actually got a support dial (with access to Outwit and Perplex!). Bizarre character, bizarre power-set; just a really weird package.

Cosmic X-23

4. DP104 Cosmic X-23: X-23? Not my favorite character, but sure. She’s pretty popular. I get it. She would not be out of place in a Deadpool set. But Cosmic X-23?! Whaaa… ? Of all the characters who have ever been Captain Universe, X-23 is the one WizKids gives us (I realize we’ve gotten a few in the past, but c’mon!). Her 100 Point dial is insane–not insanely good, or insanely bad, just insane as in “it seems like this was designed by someone not right in the head.” The 275 Point dial is good, not great, but it looks like a lot of fun at least.

Doorman Deathurge

3. GOTG041 Deathurge: As a big GLA fan, this one kind of tickled my funny bone. At some point around the end of GLA: Misassembled, Doorman was killed, but he was brought back by an entity named Oblivion to serve as his avatar Deathurge! That’s what this figure is, complete with the GLA keyword. I really love that this figure exists in Modern; I just never thought we’d see it! Incidentally, Deathurge finally gives GLA Themed Teams a Primary Attacker (not the best, but he has multiple options for dealing penetrating damage and still, 1 option is better than 0 options).

Zombie Skrull

2. GOTG061 Skrull: The Zombie Chase no one asked for! This character is so crappy I couldn’t even find a decent image of him; instead, you get a random Zombie-ish looking Skrull who’s impersonating Reed Richards for some reason. This character is the only Zombie Chase who’s not Unique–you can play as many of these crappy Zombies as you want! Yay!!

Why this wasn’t a Chase Zombie Thanos, I have no idea. Biggest waste of a Chase slot I can think of…

zoom-blacklantern

1. FL053B Zoom: Okay, this one is kind of a cheat. If you’d asked me coming into this year if I thought we’d see a Black Lantern Zoom, I’d have said yes, so I can’t say that this character was completely unexpected. However, I would have bet dollars to donuts that he’d have come in the War of Light OP Expansion. The fact that we got him in Flash came as a complete shocker to me. A pleasant shocker (eeeewwww), since I managed to pull one. But a shocker (okay, I’ll stop now) nonetheless.

 

Okay! Those were my Top Ten most unexpected figures from 2014! What were yours? Feel free to post ’em in the Comments section below.

And be back here tomorrow night for Night Eight of the Twelve Nights of Clix-mas. Hmmm… might be time for a Weekly Roundup…