Eh… On Second Thought, What the Heck? Go Ahead and Do This, Scott!! (Or, The Build 4, Part 2!!)

"And this is just from indigestion. Imagine what'll happen when I'm really mad."

“THIS is what can happen when you ‘Imagine Dragons!'”

Welcome to Part 2 of our fourth “The Build” column! For information on the game I was building for and the thought process behind why I chose the army I did, click here.

And now that you’re all caught up, Let’s Get Fightin’!!

ROUND 1:

VERSUS: Ninwashui!

FACING:

"Oh look, my shirt's off again."

“Oh look, my shirt’s off again.”

WXM038 Legion – 119

(Assigned a Fragment)

AVX014 Magneto – 200

(Assigned a Fragment)

WXM016 Cyclops – 94

WXM045 Phoenix – 154

(Assigned a Fragment)

The Phoenix Force – 12 + 3

(With the Colossus Fragment Attached)

=600 (Exactly! Nice job, bro!)

FIGHT!

I honestly don’t remember how Ninwashui had his Frags arranged; as it would turn out, it didn’t really matter.

We began by tying on map roll; we rerolled, and I took it. I chose the K’un Lun map. We each advanced slightly on our first turns; on turn two, I unleashed Sentry and Void and Hawkeye (with Mockingbird backing him up for the additional +1 to Attack), and Cyclops was pretty much dead in short order. Ninwa retaliated by having Legion choose good supporting powers like Perplex with his Trait (HIDDEN PERSONALITIES: Give Legion a free action and choose a standard power, then roll a d6 that can’t be rerolled. He acquires a “Personality Quirk” from the table below, and uses that and the standard power until your next turn.1: “Cowardly” Legion modifies his attack value by -2.2: “Confused” Legion modifies his speed and defense values by -1.3: “Grounded” Legion can use Earthbound/Neutralized.4: “Enraged” Legion can use Battle Fury.5: “Compassionate” Immediately heal all adjacent characters 1 click.6: “Savant” Legion modifies his combat values by +1. Choose another standard power and he can also use that power.), and then he hit a Running Shot on Sentry and Void for 5 damage straight through (via her Penetrating/Psychic Blast)! Ouch! After this, though, 2 things happened.

First, I got slightly more conservative with my Sentry and Void placement. Second… poor Ninwashui never hit another roll (at least not after one of my Theme Team Probs or Scarlet Witch’s native Prob). The biggest insult to Ninwa came when he sent Legion on a Hypersonic run at Rookie Mockingbird just to pick up SOME points from the match. I believe at that point he needed a 7 to just straight up KO her; instead, he rolled yet another 3. This ended up as a 600-0 squash, which was not at all where I thought we were headed after the first couple turns.

DECISION:

600-0 Victory.

WHAT I LEARNED:

–I went to the trouble of assigning the Cyclops Fragment to Sentry and Void, and then NEVER used it the whole day. That was a major mistake. It didn’t really cost me, but it wasn’t until the whole tournament was over that I realized that I could have been using RCE IN ADDITION to the bonuses provided by the Phoenix Dial, of which I was much more mindful. Don’t know if it would have made a difference in the grand scheme of things, but I’m sure I took a few second actions with Sentry and Void’s Multi-attack where I was just firing away without using any of the RCE bonuses. Boo hiss on me.

Phoenix was potent offensively, especially in her first 3 clicks, but when she missed her Shape Change roll, Sentry and Void pretty much vaporized her over the course of the next couple turns. Her dial feels like it should be more in the 14o or so point range, which may not seem like a huge difference from the 154 she costs now, but those extra few points actually close of a lot of different build possibilities. I really like this piece, but I’ve never seen her take over a game to the extent that it seems like she should be able to (whether I was playing her or playing against her).

Legion was a real surprise for me. He was extremely useful, even if Ninwashui rolled Battle Fury about 7 out of 10 times. He’s a figure I enjoyed playing against, even if he was really hard to plan for from turn to turn.

WXM016 Cyclops is not a bad figure–he just got eaten up in this environment. For the extra six points, I’d probably prefer the Experienced AvX version, but I know Ninwashui has had terrible luck with that fig, so it didn’t surprise me that he went with a different Cyclops this month.

–200 Point AvX Magneto is good… unless he’s facing a 98 Point Chaos War Hawkeye. With the Phoenix Force slot I was starting on, Hawkeye basically had a 13 Attack, and if I could maneuver Mockingbird into a square adjacent to the one I wanted Hawkeye to end up in during a Running Shot, his attack zoomed up to a 14. This was huge in a couple games, because Magneto’s Defense is really hard to crack. It’s 18 with ES/D to start, and most people who played him gave him a Fragment and left the Colossus Fragment on the resource base, which meant that even if you hit him, Mags had access to BOTH Invuln and his native Invincible (while you can’t use two reducers at the same time, that meant that even if you Outwitted Invincible, he’d still be subtracting 2 from any non-penetrating damage). But after 3 damage, that defense drops from 18 to 16, which is much easier to touch (even with his Traited ES/D still in effect). So I had basically planned on using Hawkeye as a “bunker-buster” this tournament, Perplexing his Damage to 4 and hitting Mags for 2 on Hawkeye’s first attack and 2 more on his second in any game where I saw Buckethead. Didn’t QUITE work out that way this game (ending up targeting Cyclops first), but Hawkeye was still a straight beast. As the build total went up each month, Hawkeye only got better. His Wildcard TA (Spider-Man) meant that his effectiveness would grow as his supporting cast grew. In this build, AvX Scarlet Witch gave him Mystics TA on my opponent’s turns and IM3 Tony Stark gave him Avengers Initiative, one of the best TA’s in the game, which essentially let him target Stealthed figures.

"Eat $#!%, Green Arrow."

“Eat $#!%, Green Arrow. If anyone deserves a show on the CW, it’s–wait, the CW? I don’t want a show on the CW! You know what? Eat you heart out, Oliver.”

All in all, CW039 Hawkeye was pound-for-pound my best performer in Month 4. He’s a 5-Star figure on HCRealms, and he was worth every point I spent to play him. He’s that rare figure who’s really damn good in a multitude of point builds.

ROUND 2:

VERSUS: A (Venue Regular–see below!)

FACING:

Shiny Happy Avengers.

Shiny Happy Avengers.

M10A009 Iron Man – 225

FFCW006R Scarlet Witch – 50

(Assigned a Fragment)

AvX003 Thor – 200

(Assigned a Fragment)

CW039 Hawkeye – 98

The Phoenix Force – 12 + 3

(With the Colossus Fragment Attached)

=600 (I believe that’s how Andrew had his Fragments set–if I’m wrong, I apologize Andrew. A smart man might have taken better notes, but here we are…)

FIGHT!

My second opponent is A, a regular at our venue, Comics & More, and he is a high-level player. While he’s certainly capable of putting together some killer team builds, what he really excels at in my opinion is in-game strategy–specifically, adapting what his team does best to the conditions and positioning on the battlefield. I’ve gone against him several times with what I thought (at least at the time) were better teams only to watch as he picked me apart piece by piece. He also seems to enjoy finding some of the quirkier corners of the game and is a master at using Perplex to get most of his key pieces up to absurdly high Defense levels.

I was very nervous going into this game because A had defeated me with a similar version of this team (he added Hawkeye and the resource, and powered down Scarlet Witch from 75 to 50 Points) in Month 3. I just did not know what I was going to do about M10 Iron Man–I had been praying that I wouldn’t play against one, as both my main AND secondary attacker were using Phoenix Fragments.

I seem to recall that A won Map Roll; regardless of who did, we ended up fighting on the surface of the Moon. A brought his fully powered M10 Iron Man, Thor and Hawkeye to the center of the map, setting Hawkeye down in Hindering Terrain. On my turn, I used “No More Mutants” to get rid of his Scarlet Witch’s Mystics TA (so that his Hawkeye couldn’t copy it anymore), then I ran my standard Hawkeye/Mockingbird play and–after Wildcarding Avengers Initiative–smacked his Hawkeye for 3, even though he was Stealthed. Sentry and Void then went to work–and missed twice, after A used up half of his Theme Team probs. Dang.

He countered back by taking out Tony Stark (bye-bye AI TA), but I came right back with Sentry and Void and used Multi-attack to finish off his Hawkeye and get a big blast in on Thor (at that point, I believe my dial had turned to the +1 to Damage, so that hit was about 6 damage straight through). Meanwhile, Mockingbird had tied up M10 Iron Man and even got a hit in with her CCE. Looking at the board, A actually used his Scarlet Witch to attack Sentry and Void–and hit! Then Thor went for the Pulse Wave against Sentry and Void. He needed an 8 at that point I believe to do 5-6 damage, which would have put Sentry and Void on one of its last clicks. He rolled the dice… and he missed! Whew.  M10 Iron Man hit his own Pulse Wave, but with both Mockingbird and Hawkeye within range, he only did 1 damage to each.

On my next turn, Sentry and Void finished off his Thor and Scarlet Witch. A took out Mockingbird, but at this point the match simply became about whittling M10 Iron Man’s Adaptive Armor (ADAPTIVE ARMOR: When Iron Man would take damage from a character assigned a relic or resource, Iron Man ignores that damage and rolls a d6. On a result of 1-3, deal Iron Man 1 unavoidable damage. This ability can’t be ignored.) down with Sentry and Void, Scarlet Witch and Hawkeye. M10 Iron Man lasted FOREVER, but couldn’t really muster any offense, and eventually Andrew missed enough rolls that he was KO’d–he just got out-actioned too badly at that point since it was 3-1. Still, it took forever–A made enough rolls to really flummox my troops with that Trait for a while there.

DECISION:

600-175 (I want to say that he killed Scarlet Witch, and I know he KO’d Tony Stark and Mockingbird. So we’ll go with 175. Yes, I know, a smarter man would have taken better notes!!)

WHAT I LEARNED:

–M10 Iron Man can be dealt with even by figures assigned Resources or Relics, but you need to be EXTREMELY patient and you REALLY need to take out his supporting figs first. Just like Silver Centurion brings his own secondary attacker with his Pulse Bolt Torpedo, M10 Iron Man really sort of brings his own Support team with top dial Perplex and Mid-Dial Outwit to go with his Adaptive Armor Trait.

The scariest gently-swaying -in-the-jetstream piece in the whole tournament!

The scariest “gently-swaying -in-the-jetstream” piece in the whole tournament!

–AvX Thor is great… until he gets hit. Outwit and Pen/Psy are his main weaknesses (aren’t they everyone’s main weakness?). His attack and damage output are great, but his native defense never rises over a 17. A Psychic Blast for even 3 damage can burn through 100 Points of clicks in one hit. That’s why I like his 100 Point dial better than his 200 Point Dial, incidentally.

–A assigned the Emma Frost Fragment to the Scarlet Witch, which was very clever. Most people play the 75-Point version just for her Telekinesis; A realized he could get that TK just by paying about 6 additional Points (3 for the Fragment and 3 for assigning that Fragment to her).

–A brief note about IM3 Tony Stark. For 50 Points, just the fact that he gives you Outwit and Enhancement with 17 Defense and Willpower is pretty damn good. That he can be promoted AND the fact that he provides Avengers Initiative to all your Wildcards is just gravy. One of my favorite pieces from the IM3 set, definitely.

ROUND 3:

VERSUS: B, (another Venue regular and my nemesis from Month 2!)

(EDITOR’S NOTE: Nemesis is used rather loosely here, as Comics & More is a pretty friendly environment. Just thought I’d throw that out there.)

(DEADPOOL NOTE: Regarding the Editor’s Note above:

"We've waited 2 extra days already for this recap. How about you GET ON WITH IT?!"

“We’ve waited 2 extra days already for this recap. How about you GET ON WITH IT?!”

End of DeadPool note.)

FACING:

WXM032 Bishop -140

(Assigned a Fragment)

AVX014 Magneto – 200

(Assigned a Fragment)

AVX010 Emma Frost – 125

WXM209 Jean Grey – 100

(Assigned a Fragment)

The Phoenix Force – 12 + 3

(With the Colossus Fragment Attached)

=598 (I wish I could remember who had what Fragment; alas, this is my best guess recreation–B, if you’re reading this, go ahead and let me know what I screwed up in the Comments!)

B is another great local player who’d done well in previous AvX tourneys, so I knew I’d have my work cut out for me. His teams are usually pretty innovative, and like A, he enjoys exploring some of the weirder sides of team building. Having said that, this was a downright normal team for him, and after Map Choice was decided (he won, and we ended up back in K’un Lun), he moved his force up and sat Magneto in one of the printed Hindering Terrain squares on the first level. I countered with my “Hawkeye” bunker buster strategy and conglomerated around the other bit of printed Hindering Terrain that was just a few squares away from the one Mags was in and hit (albeit only for a small amount–only 1-2 damage) to open up the attacking, and we were off and running! On his turn, he started maneuvering the rest of his team into the fray, and I followed that by continuing to chip away at Magneto with Hawkeye and Sentry and Void. Soon I scored the KO on Mags (along with the early advantage), but it cost me Tony Stark (who I’d moved forward to counter Mags’s Invincible).

The tables started to turn my opponents way, and soon he had KO’d Scarlet Witch and Mockingbird as well, and while I had damaged just about everyone but Bishop, I hadn’t KO’d anyone else. Jean Grey was showing Support at that point, so I took her out with Sentry and Void, but it left him in a precarious position, and B. took advantage of that by plugging him for a decent chunk of damage. Eventually I managed to take out Emma Frost, but it cost me Sentry and Void when B. countered with a pretty Phoenix’d out Bishop. At that point the dial was showing +2 to all stats plus Hypersonic Speed.

The end of the game came down to Hawkeye still on first click and the Phoenix Force providing him with +2 to Attack and Hypersonic Speed, which was perfect because Bishop was down to either his last click or his second to last click, and trying to hit him from range was just asking for trouble. My opponent moved Bishop to temporary safety, and I had to move across the map to get into position for a Hypersonic strike, which I did… right as the Judge called time. As I went second to start the game, that meant that the game ended with my last move that turn. B. almost didn’t realize he had won, and announced that he was clearing Bishop. I almost had to shake him to tell him he’d won.

It was an extremely close match, and I can’t say for certain I would have come out on top even if time hadn’t ended. The way things sat, I would have needed about a 5 to KO Bishop with a close combat HSS strike (Hawkeye’s modified attack at that point was 14 while Bishop’s modified Defense was 19 (16 +2 from the resource plus resource granted Perplex +1 =19). Certainly not impossible, but not a gimme either.

I came close, but B’s team (or more accurately, his skilled play) turned out to be too much for me. He won the tourney; with about 1658 points (out of a possible 1798 or something like that), I finished 2nd, leaving me with finishes of 2, 1, 2 and 2 for the whole event. The Judge assigned Player Points to every competitor each month based on attendance, points earned and final place.

With the Month Four win, B… finished ONE Player Point behind me. It really could not have been any closer. He played a great game, had a great four months, and had he taken the top prize, he certainly would have been worthy. Congrats to him for winning the month and go home with a Phoenixbuster Iron Man (who may make some noise at a ROC–this isn’t the last you’ll here of Peanut Butter PB Iron Man).

"Hey, HypeFox--you missed me, @$$hole."

“Hey, HypeFox–you missed me, @$$hole.”

WHAT I LEARNED:

–Bishop plus the Phoenix Force is pretty damn formidable. His Trait (TIMESLIDE: Once per game, give Bishop a double power action to use Phasing/Teleport. When you do, he can use Probability Control until your next turn, and after actions resolve, you may give him a close or ranged combat attack as a free action.) can completely shift the balance of power in a game if used judiciously.

–Sentry and Void is sick and wrong, especially in a Build format where he has enough points left to field a pretty good support squad. Multi-attack has been slightly nerfed in the last year or so, but it’s still so powerful that you ONLY TEND TO SEE IT ON COLOSSALS WHO ARE MORE THAN 500 POINTS! A regular fig who’s 300 even? That’s still really good. Even Dark Phoenix Cyclops at 300 Points doesn’t have Multi-attack!

–WXM Gravity Feed Jean Grey is damn good!

–Going in, I thought Emma Frost would be a pain to deal with, but she ended up being beatable every month I played her. While she could be a pest with her Mind Control and Outwit, I mostly left her alone whenever I played her until most of her teammates were gone. She didn’t wasn’t as formidable as I thought she would be going in.

And now, after four months of blood sweat and tears of playing Heroclix:

THE SPOILS:

"My Precioussss...."

“My Precioussss….”

And:

Blocky, The Forgotten Go-Bot.

Blocky, The Forgotten Go-Bot.

 

Take it easy everyone, and thanks for your patience. Back next week with some new stuff, including a final wrap-up of AvX wherein we’ll rate the best and worst pieces (now that we finally know the whole set), and keep an eye out for the Top 1o Deadpool figures, which should definitely drop before the end of the month!

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One thought on “Eh… On Second Thought, What the Heck? Go Ahead and Do This, Scott!! (Or, The Build 4, Part 2!!)

  1. Pingback: Local Tournament Report: War of the Light Month One (06/18/2014 @ Comics And More)!! | Critical Missives

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