Team Ideas: Let’s Kill Nick Fury!! (Or, How to Deal With the Most Dominant Meta Piece in the Game Right Now!!)

Lets Kill Nick Fury

Greetings once more, friends of the blog!!

Today we’re going to discuss the heaviest hitter in the Meta right now… Nick “Balls of” Fury!

Why? Because we’re coming up on WizKids Open Weekend, and if you’re going, you’ll be seeing a lot of him!

(And probably a lot of Mary Marvel, but one problem at a time!)

I checked in with Ninwashui to see what he would play this weekend if he was going (he’s not–family obligations), and I thought what he had to say was interesting and creative enough that it should really be it’s own article! So take it away, Ninwa!

Ninwashui

Before you take his advice, just know that this is the last known photograph of Ninwashui…

NINWASHUI:

“Okay, so I would go with a team that had extreme mobility, so I could bum rush Nick Fury (or whoever the Primary Attacker is) at a time and place of my choosing. To do so, I’d run a little team I like to call…

We're back!

Team Name: Revenge of the Nerfed 3.0Hit and Rann

Theme: None

Roster:

WKD-025 Adam Strange100 Points

(w/WOL063 Ophidian Possessing) — 25 Points

DP018 Blind Al13 Points

WF046 Klarion the Witch Boy70 Points

WXM010 Shatterstar73 Points

WOLR103 Power Battery (Orange Lantern Corps) — 2 Points

WOLR303 Orange Lantern Ring6 Points

WOLR203.03 Mallet (Orange) — 4 Points

WOLR203.12 Spotlight (Orange) — 6 Points

Total:                                                  299 Points

 

Why I’d Play This: If you’re a longtime fan of the blog, you know that sometimes I get on a kick where I like to “rehabilitate” nerfed characters from the Heroclix Watchlist, just like this article and this article show.

Now, for this Saturday’s Wizkids Open,  it’s come to my attention that a lot of people are planning to run teams where the pieces just move across the map one square at a time and from one side to the other. Those players will in fact have to spend time counting spaces, deciding their route and remembering to subtract two when they carry someone. So boring!

What they need is a real change of pace! Why move your figures in the manner dictated by rules and conventional thinking when you can simply just have them appear where you want them to appear and attack that same turn? Hindering terrain? So what. Elevated terrain? No problem. Walls? This team doesn’t even notice them.

How does it work? First, since Ophidian is Possessing Adam Strange, you can pump up either his Attack or Damage Value by one and also give him Sidestep or Pulse Wave. Your first move on the Map is to use Blind Al’s power to deal one damage to Strange and push him out of your starting area.

Adam Strange

If I were a Thor character, I’d be Zeta Ray Bill! Geddit?!”

Now look at Adam Strange’s Trait (ZETA-BEAM: Give Adam Strange a power action. Place a Zeta Beam marker in the square that Adam Strange currently occupies, removing any other of these markers from the map. When you do, place Adam Strange in any legal square on the map and he may then make a ranged combat attack as a free action. After actions resolve, roll a d6 that can’t be rerolled. On a result of 4-6, immediately place Adam Strange in the square with the Zeta Beam marker and remove it from the map. During the beginning of your turn, if the marker is on the map, roll a d6 that can’t be rerolled and on a result of 4-6, place Adam Square in the square with the Zeta Beam marker and remove it from the map.).

This means that you can easily deploy Adam Strange to pick off your opponent’s best supporting pieces OR take a potshot at your opponent’s Primary Attacker, then have a 50% chance to return Adam Strange to the relative safety of your side of the board.

But since that’s not always gonna happen, we’re pairing Adam up with Shatterstar and Klarion the Witch Boy. If you send Adam out and he gets stuck on the other side of the universe board, simply activate Shatterstar’s Trait and escort Klarion to the other side of the Map, where Klarion can unleash Teekl (as a free action!) for some righteous Charge/Blades action!!

(And I haven’t even gotten to the fact that your Orange Battery can be used to take away annoying opposing powers that get in your way!)

Imagine taking out an opposing Fitz or Jason of Sparta before you opponent can use them to properly place a Nick Fury (or two). All of the sudden, Nick becomes a bit of a sitting duck (and his Stealth won’t help him against an Orange Spotlight-wielding Adam Strange!), and you are well on your way to a Match Win!!

HYPEFOX:

I have to say, I was a bit skeptical of this Build until I piloted it against Ninwashui himself in one of our house games. He wasn’t even playing Nick Fury and I still tore his KC Chase Captain Marvel AND 75-Point World’s Finest to shreds (I wiped him pretty quickly while only losing Klarion)! This is a legit team–if you pilot it right!

That’s all for now–I hope everyone has a great Open weekend! Come back here soon for some dueling Uncanny X-Men Top Ten Set Reviews!!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

 

 

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