Local Tournament Report: War of Light Month 6!! (Or, The Second Night of Clix-Mas!!)

Local Tournament Report

Welcome to Evening Two of the Twelve Nights of Clix-Mas, a Critical Missives event that basically involves us trying to bring you new content for 12 straight days (leading right up to Christmas!)!!

(If you missed The First Night of Clix-mas, you can catch up right here!)

Tonight, we’re gonna go local and take a peek at how War of Light Month 6 finished at my local venue Comics & More in Madison Heights, Michigan!!

War of LIght Cabinet

We finally played Month 6 of War of Light!

Who won? Who lost? Who took home the big prize?! Let’s go to the tape!

What I Played:

I didn’t open any figure with a point cost more than WOL054 Morro‘s 123. This was definitely new ground for me; every other month, I’ve gotten at least one thumper, if not more (tales of my ridiculous WoL luck can be viewed here and also here–particularly Round 3 of that second recap).

Well, my luck changed for Month 6. I ended up using:

WOL054 Morro123 Points

WOL011B Hal Jordan (Blue Lantern)104

WOL033 Sister Sercy66

WOL015 Arisia75

WOL016 Soranik Natu70

Plus the Orange Lantern Battery with the Decoy, Crossbow, Catapault, Mallet & Nurse.

=500 Points

That is what you would call a hodgepodge of little people.

Actually, this is what you call a hodgepodge of little people. Only in Hollywood, where diversity is practically a religion that is forced on every citizen, would a studio be allowed to make a movie about seven dwarves and not cast a single actual little person in any of the roles.

Actually, this is what you would call a hodgepodge of little people. On a related note, I’d forgotten how “meh” Snow White and the Huntsman was a few years ago. And why were there EIGHT dwarves again?

On paper, I think this is easily the worst team I fielded during this whole six-month adventure. But the game isn’t played on paper–it’s played on tables! Usually folding tables, actually.

Regardless, let’s get to Round 1!!

Butcher Entity

ROUND 1:

Versus:

WOLo44 Fatality – 180

(Possessed by WOL066P Butcher) – 25

WOL023 Mongul165

WOL016 Soranik Natu70

Plus the Green Lantern Battery (w/ various Constructs including The Shield)

FIGHT!!

In Round 1 I faced off once more against my once and future nemesis Roberto! This game was tense early on, with Fatality getting the first strike in on Morro. Luckily for me, this put Morro onto his Pulse Wave clicks.

The one advantage I really had here was an abundance of TK and support powers. Roberto also had Soranik Natu for TK, but I was able to keep his big hitters away from me for most of this match while picking and choosing my shots, wimpy as they usually were.

After a LOT of positioning, I was finally able to take out his Mongul with consecutive Pulse Waves from Morro (among other shots) over two turns. Then time was literally called right after, during my final move on that second turn.

The Verdict:

I won a close match with just 1 opposing figure being KO’d (Mongul). If there had been more time, I’ve no doubt Roberto would have cleared my side of the board. I was definitely overmatched here; my bag of parlor tricks would have only worked for so long. Also, Roberto did not have the best luck rolling, either.

"Oh, for the love of God, why do I keep smelling nutmeg!"

Oh, for the love of God, why do I keep smelling nutmeg?

(That’s an Elementary reference, btw.)

ROUND 2:

Versus:

WOLo41 Hal Jordan (Parallax) – 250

WOL058 Galius Zed (Black Lantern) – 140

WOL033 Sister Sercy – 66

Plus the Green Lantern Battery (w/ The Shield, Crossbow and a Decoy)

FIGHT!!

Parallax (Hal Jordan) is a monster. Just an absolute badass. He won me month 2 almost single-handedly. He has one flaw, though–he doesn’t fly. Therefore, I took this fight to the many-tiered R’yut side of the map after I got lucky and won Map Roll (I had a 50/50 shot). Galius is another potentially deadly piece, but again, he walks, and my opponent could only Carry one at a time with Sister Sercy. Eventually Galius and Sister Sercy made it up a few elevation levels before the majority of my troops shot down Sister Sercy from up on the mountaintop.

Parallax having to make the long walk to Mordor on his own meant that he wasn’t a factor for most of the game. I managed to do a little damage to Galius Zed once he made it to the top, but with the Shield assigned to him, I found it hard to hit with most of my attacks. Zed finally drilled Arisia and knocked her off the mountaintop, which put her on her last click, but also out of harm’s way. The judge called time shortly after.

Content with my victory all but assured, I passed to my opponent for his last turn (since he went second) before I realized that Parallax had climbed enough of the mountain to get a perfect shot off on Soranik Natu. This was a terrible mistake, but there was nothing I could do about it now. Soranik Natu has 6 Clicks with Toughness top dial, but Parallax has 5 native damage up top plus the Crossbow, which he used to pump his damage up to 7!

My only saving grace here was that I had been consistently taking away Probability Control with the Orange Lantern Battery, so my opponent would only have one shot to KO Soranik.

Her Defense was 17. Parallax’s attack was 12 (with the Ring Bonus). Yup. A roll of ‘5’ would beat me on points, 70-66. My opponent let his dice go…

And rolled a stinkin’ ‘3.’

Oh, man! By all rights, I should have lost this game. As it was, I barely squeaked by. Here’s an photo of the immediate aftermath of our match:

luckyoldman2

The Verdict:

I really shouldn’t have, but I did win this one 66-0 after KO’ing just one of my opponent’s figures (yet again). If I can somehow pull out this next match, I may set a record for fewest points scored in a winning month.

ROUND 3:

Versus:

WOLo37 Karu-Sil – 95

WOL048 Firestorm – 140

WOL030A Guy Gardner – 103

WOL033 Sister Sercy – 66

WOL003 Sinestro Corps Recruit50

Plus the Yellow Lantern Battery (w/ the Red Power Ring and a bunch of Constructs)

FIGHT!!

This was a match against Matt (from yesterday’s article). We played on the same map, so the first couple turns were all about racing to the top of the map. The difference was, Matt had a few different guys who could fly. Firestorm, in particular, would prove to be quite difficult to deal with. He took out my Sister Sercy pretty quickly, while I retaliated by taking out his Sinestro Corps Recruit.

Eventually, he used The Pack from Karu-Sil’s base to take out Soranik Natu and Arisia and to really beat up Blue Lantern Hal Jordan. Things were definitely going his way, but once Soranik Natu and Arisia were KO’d, I got to finally use Morro’s Trait and place them on Morro’s card. Suddenly Morro was actually pretty intimidating.

Matt still had most of his team left, but I had Firestorm within KO Range, then hit him with another attack… which Matt quickly Prob’d. Then I rolled a ‘3.’

That, my friends is Karma!

Time was called shortly after.

The Verdict:

Even with Firestorm’s KO, I wouldn’t have had enough points to win. Had the game gone on, I would have given myself about a 20% chance of pulling it out with Super-Morro (see what I did there?!). Matt’s a great player though, and he deserved to win. The truth is he just outmaneuvered me, and his strategy absolutely worked.

The Final Result:

Matt won Month 6. While I won two of my three rounds and played in the Championship Match, my point total was so minuscule that I probably finished close to last. Still, when you totaled all the results from all the Months together, I’m proud to say that I was able to claim one last prize…

The Spoils:

photo (21)

(One Last Cool Moment: My venue actually had a second Nekron to give away! Our Judge gave a pretty cool speech about how the Fellowship winner this Month was someone who attended every month, had to drive a decent way each time and who was always gracious whether in victory or defeat. He was talking about Matt, my Round 3 opponent and the player who won the month. It was a really neat moment, and Matt looked pretty shocked. Couldn’t have happened to a nicer guy. Congratulations, sir!)

 

Well, that’ll do for Night number 2 of the 12 Nights of Clix-Mas!!

Join us tomorrow night for… Ninwashui’s Top Ten Flash Set Review!!

Let’s Be Lanterns, Too!! (Or, Let’s Build an Army for Each Lantern Corps–PART 2 of 3!!)

War of Light Alt Members

Welcome Back!

If you missed Part 1 a few days ago, Ninwashui and I are trying to put together competitive Builds for each Lantern Corps, but we’re throwing in a twist–each Build must feature a character who isn’t normally associated with that color of the emotional spectrum and its related Corps.

To recap, there are two main rules:

1. Each Build has to be a Theme Team (although that Theme doesn’t necessarily have to be for the corresponding Corps keyword) that features a character who isn’t known for being a member of the featured color (Hal Jordan Parallax, for example; or someone who’s never been a Lantern of any color in the comics–like a Marvel character!);

2. For each color, each member of a team has to either start with the corresponding Corps keyword, or they must be able to get it during the game.

There are several ways to do this: use a character from War of Light who’s been made in a color different from the norm (Parallax Hal or Kyle Rayner, Orange Lantern Hal or Blue Lantern Hal, White Lantern Kyle Rayner, Red Lantern Guy Gardner, and so on and so forth); use an Entity to bring any other character in the game into that Entity’s color; or just make a general Theme Team and use the Lantern Power Battery to distribute rings during the game and give each member of a team that color’s keyword (along with some kickass powers!).

In part one, we featured the Sinestro Corps, Indigo Tribe and the Orange Lantern Corps.

Today, Ninwashui is starting us off with… the Blue Lantern Corps!! He thinks he’s come up with some Meta-worthy Build. It’s probably terrible, but whatever. Here it is!!

 

"I HOPE I rid myself of that weakling Parker... "

“I HOPE… that I can rid myself of that weakling Parker!”

BLUE LANTERN CORPS (Ninwashui Build)

Team Name: The Brooklyn Dodgers

Theme: Scientist

Characters Not Normally Associated With the Blue Lantern Corps: Superior Spider-Man!! Old School Captain Marvel!!

Roster:

DP060 Superior Spider-Man – 160 Points

w/ Secret Avengers ATA – 5

GOTG007B Captain Marvel – 82

DP102 Bill, Agent of A.I.M. – 30

WOLR107 Power Battery (Blue Lantern Corps)2

WOLR307 Blue Lantern Ring4

WOLR207.06 Blue Decoy6

WOLR207.11 Blue Bulldozer – 4

WOLR207.14 Blue Sniper Rifle6

=299 (Gah! So inefficient!! This must be Parker’s doing somehow…)

 

How It Plays: So, in Magic: The Gathering, blue is the color of counterspells and unsummons–basically, it shuts down offense. Really, it can derail your opponent’s entire strategy. Well, we’re gonna take that idea to Heroclix and run with it!! So if you thought Hal Jordan Parallax was hard to hit with his 19 Defense and -2 to just about every opposing character’s Attack Value, well… meet Superior Spider-Man.

He starts out with an 18 Defense (that bumps up to 19 when he’s next to Captain Marvel, but we will get to the good Captain in a minute) and has Super Senses down his whole dial (which will be important!). He also has a Trait that lets him spit out Spider-Bots for free and attach them with a Power Action. There are two types of Spider-Bots in the game, but you’re really only going to need to make a couple of Mark 1’s at the beginning of the game and attach them. Why? Because each one you attach adds +1 to any Super Senses roll that Spidey makes. Which means that with two Spider-Bots attached, Spidey will straight out AVOID any attack that manages to beat his 18-19 Defense a whopping 66.6% of the time!

But wait! There’s more–a lot more! We’re giving Spidey the Blue Decoy, which adds Shape Change to his repertoire–another 1 in 3 chance that he can’t be attacked. So, to recap, we have a 33.3% chance that Spidey can’t even be attacked, followed by a 66.6% that any attack roll that somehow manages to hit him actually ends up missing him completely! That’s pretty good, right? Nope–not good enough! That’s where the Blue Power Battery comes in! The Battery’s Trait (EMOTIONAL SPECTRUM: HOPE: If the Power Battery, attached Power Ring, and Constructs are all the same color, during each of your opponent’s turns, one friendly Corps member may reroll a roll made for itself.) lets you reroll that 66.6% Super Senses roll. Whew!!

Again, to review, when your opponent declares an attack targeting Spidey, there’s instantly a 33.3% chance that he can’t proceed with that attack. Then, he has to hit at least an 18 Defense (minimum). THEN, if he somehow hits, you get TWO chances at rolling a 3, 4, 5 or 6. Spidey also has the Secret Avengers keyword, which makes it very difficult to Outwit any of his powers. ANNNND Spidey himself has an Outwit to get rid of opposing character’s problem powers (Outwit opposing Precision Strike, Poison or Pulse Wave like it’s the Plague!!).

[EDITOR’S NOTE: I’m not a statistician, but Jerry Seinfeld clearly is, and–as always–he has this advice:]

Seinfeld Good Luck

Um… yeah. I think what Jerry is trying to say is that (assuming a 7 is needed to even hit Spidey in the first place–which means your opponent’s primary attacker better be packing an 11 or 12 Attack Value) for every 30 attacks announced with Spidey as the target, roughly 4 will get through. That’s about a 13.33% chance to deal damage. To put that in perspective, that same theoretical opponent would have a roughly 18% to damage the IIM Absorbing Man LE. BUUUUUUUUT, when we factor in the Blue Power Battery Super Senses reroll, that Spidey number changes to roughly 4 out of every 90 announced attacks that get through–or 4.4%.

Let me type that again: 4 POINT 4 FREAKING PERCENT!! Those are lights out, game over and thanks for playing sorts of numbers! Meanwhile, Spidey is swinging away for 3 damage or more (he has Super Strength) every turn. Yikes. Now, taking all that into account, consider this:

Spidey is not your Primary Attacker.

"What am I, chopped liver? I save galaxies, dammit!"

“What am I, chopped liver? I save galaxies, dammit!”

And now we come to Captain Marvel!! Cap’s Defense Special (DEFEND HUMANITY FROM MY PEOPLE: Captain Marvel can use Defend and Super Senses. Modify the Defense Values of adjacent friendly characters without the Kree keyword by +1. This power can’t be countered.) combined with his native 18 Defense means that Spidey and Bill, Agent of A.I.M. each have a 19 Defense when adjacent to him! But that’s not the best part of Captain Marvel’s arsenal. Nooooo, sir! His Attack Special (UNI-BEAM: Captain Marvel can use Energy Explosion, Incapacitate, and Penetrating/Psychic Blast. When Captain Marvel hits with a ranged combat attack, hit targets can’t make attacks during their next turn.) means that your opponent’s best figures may not even get to announce those attacks against Spidey or take a spin on the 4 out of 90 Wheel of (Mis)Fortune! He doesn’t even need to do damage–he just needs to hit! Does that power sound like fun? Great!

Now give Captain Marvel the Sniper Rifle and watch him do it from 10 Squares away. What’s that, you say? Your opponent’s best piece has Stealth or keeps hiding behind Barrier tokens? Well, that’s why you brought Deadpool’s idiot friend Bill along. On his second click he gets an Attack Special (MY HIGH-ENERGY FINDER THING: Give Bill, Agent of A.I.M. a power action and choose the highest-point opposing character. Until your next turn, that character can be targeted with a ranged combat attack by one friendly character without line of fire to that opposing character.) that is pretty much game over, especially when you consider that every character with a Blue Construct also has the Blue Ring-granted limited Perplex (which means Captain Marvel’s Attack Value could theoretically go to 14!). Captain Marvel can keep your opponent’s best figure locked down every other turn for the entire game!!

To quote the noted philosopher Dane Cook, “Good game America.”

 

Astonished HypeFox

ASTOUNDED HypeFox Says: “…. I… uh, … $#!%. I can’t believe you came up with something this good! I really have nothing to add. This team is stupid. This is like that South Park episode where “Wall-Mart” ran rampant and almost destroyed the world. I don’t think you realize what you’ve done! This team is an abomination! It must never see the light of day! It must be banished back to the depths from whence it came, before it’s too late!!

… I mean, I’m still gonna publish it though. I just have to figure out how to take credit for it first. Hmmmm... ”

 

Superboy Prime Red Lantern

RED LANTERN CORPS (HypeFox Build)

Team Name: The Petulant Children

Theme: Red Lantern Corps

Characters Not Normally Associated With the Blue Lantern Corps: Superboy Prime (As far as the Red Lanterns and Superboy Prime goI mean, really, it was just the one time… he didn’t even really like it…) and Black Talon!!

Roster:

WOL057B Superboy Prime (Red Lantern) – 190 Points

w/ Kryptonian ATA – 2

DP043 Black Talon – 60

possessed by Butcher25

WOLR102 Power Battery (Red Lantern Corps)2

WOLR302 Red Lantern Ring8

WOLR202.12 Red Spotlight6

WOLR207.14 Red Sniper Rifle6

=299 (GRRRRRRRRRRRRR… )

 

How It Plays: This might be the simplest Build of this whole series. The premise is really basic: the only thing better than one Superboy Prime Hypersonic Speed attack each turn is two! Putting the Butcher AND a Construct on Black Talon raises his Attack Value to a 12; a roll of 6 or 7 will give a successful Mind Control hit on SBP, with which you can wreak havoc on the whole board. Superboy Prime’s Movement and Attack will each get +1 with a Construct (giving Superboy a 12 Attack!), and if he hits with his first attack (4 Damage minus any dampeners), you can keep him in range and INSTANTLY ATTACK AGAIN–THIS TIME WITH RANGED COMBAT EXPERT!!

And you can probably just keep Black Talon near the Power Battery so that you can keep healing the damage he takes from Mind Controlling Superboy Prime. And if anyone decides to break off and attack him, he’s packing Charge, B/C/F, and Attack Value that can be modified to 12 (on his top click) along with access to Butcher’s Special Damage Power (HEAT OF RAGE: Once per turn, a friendly character may reroll the d6 roll for Blades/Claws/Fangs.). On Click 3, just when your opponent might expect Black Talon to LOSE B/C/F, he actually picks up access to an Attack Special (BLADES OF THE BUTCHER: Butcher can use Blades/Claws/Fangs. When he does, add 2 to the result.) that gives him B/C/F back AND makes it kinda filthy (I mean, you roll a 6 and all of the sudden it’s Black Talon who’s doing 8 freaking damage in one turn as opposed to SBP, who’s more than capable of that himself.

Of all the teams we’ve designed so far for this series, this team has the highest damage potential. They may not be the best team, but each member is capable of KO’ing even substantial point pieces in one blow!

 

Doctor Who What

UNIMPRESSED TENTH DOCTOR Ninwashui Says: “What? That’s it? That’s what you cobble together after I create one of the greatest Builds known to mankind?! Psssh. My Blue Lantern Build would wipe the floor with this Red Lantern nonsense you’ve come up with here.”

 

Unimpressed DMX

ANGRY AVATAR OF RAGE DMX HypeFox Retorts: “Oh, really? OH REALLY!! I SMELL A CHALLENGE COMING ON!!”

 

Tenth Doctor Ninwashui

AWKWARDLY CLOSE TENTH DOCTOR NINWASHUI CALMLY REPLIES: “Name your terms.”

 

Askewed Beanie

ASKEWED BEANIE’D DMX HYPEFOX States: “Well, we’ve have four Builds left. That’s two apiece. Winner take all! I’ll take the Green Lantern Corps and the Black Lantern Corps.”

 

Tenth Doctor Eyeglasses

INTRIGUED TENTH DOCTOR Ninwashui: “So that leaves me the White Lanterns and the Star Sapphires, eh? Very well then. I accept your challenge, sir! Although there’s one thing you forgot!”

 

Forgetful DMX

POSTURING DMX HypeFox Says: “Oh? And what’s that, playa?”

 

Drunk Raccoon 5

NINWASHUI DROPS A FINAL BOMBSHELL!!: “I’ve been a raccoon the whole time! MWA-HA-HA-HAAAAAAAAA! I hope you’re ready… and I’ll see you next time!!

Straight, With CHASEr 2: Evaluating Legal Entities!! (Or, Ranking the War of Light Entities!!)

"Ummm... what's the twist?"

“Ummm… what’s the twist? The one African American dude? Wait, is this album cover inadvertently racist?”

Welcome Back!

A couple months ago, we evaluated all the Modern Age Chase-level rarity pieces and chose what we thought were the Top Ten, then came up with armies that included each figure as an example of what you could do with them. It was a fun exercise that allowed us to publish numerous pictures of Ninwashui as a drunk kitty, but it was also immediately invalidated within a week of its publication by the release of the War of Light Wave 1 spoilers and the coming of the Entities (Chase figures that basically act like resources without actually BEING a resource–sorry M10 Iron Man!).

Well, now that we’re on the cusp of Month 3 of War of Light, we finally have the spoiled dials for the second wave of Entities (so called because they all share the named “Entity” keyword), and we can actually evaluate each Entity against its peers! We’re not doing armies today, just because this article would easily top 6000 words if we did. Also, Ninwashui is now a drunk raccoon, so I have to dig up all new photos. Next time, I promise.

"This'll be published in 3D, right? Otherwise we're all just gonna look silly!"

“This’ll be published in 3D, right? Otherwise we’re all just gonna look silly!”

A couple final notes before we get started:

–The Chases are extremely rare (seems to be roughly 2 Chases for every 3 Bricks of War of Light) which has only caused their value to skyrocket–most will run you $100 or more (as of this writing, that is). With Month 3 about to start at many venues, the Wave 2 boosters will be arriving this month–and with them, 5 new Entities (4 Chases and 1 Super Rare–more on that in a little bit though).

–What makes these figures so valuable is their shared Trait (ENTITY POSSESSION: When Proselyte would be KO’d or, if you pay 25 points when building your force, place Proselyte on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has [Insert Entity’s name here]‘s keywords and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Proselyte is removed from the game.).

That’s a lot of words, but I bolded the relevant points. What is the Possessed ability? Why, I have it right here (POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.)!

Essentially what this means is that you can take virtually any substantial figure in the game (as long as it’s at least 25 points and, like, not a Duo, Giant or Colossal) and give them limited access each turn to a very powerful Entity dial–and this is in addition to any resources you might be playing. This can make even 2 or 3 star figures ridiculously good very quickly.

–Each Entity can be fielded as a figure on its own, but most are pretty middling when played normally. The cheapest is 150 (Entity). The most expensive is 250 (Parallax–which makes sense, given all the trouble he’s caused in the comics). Black Hand (expensive, but his dial is long and effective, and he has Running Shot–not all Entities have a top dial move-and-attack), Ophidian (at least starts with some Sidestep, decent Range, and his top dial Outwit Special is just about the best version of Outwit in Modern Age right now), Entity (because he’s cheap-ish) and Predator (10 Range 2 Bolt Energy Explosion; 18 with ES/D if your opponent wants to retaliate) are all, at the very least, INTERESTING if you’re looking to play an Entity normally. The rest are a tougher sell.

Ion’s Trait (I AM ION, INCARNATION OF THE CORPS: Characters using the Possessed ability while Ion is the Possessor may choose to modify 2 combat values from Ion instead of 1 and may use 2 powers from Ion instead of 1.) straight up tells you, “You’re an idiot if you don’t play Ion as a Possessor,” right there on his card. Parallax is solid from his second click on, but he costs 250 points–the same as Parallax Hal Jordan (which clearly means that there should be a 0-point Hal Jordan out there somewhere that I can play…), who’s easier to build an effective team around. Butcher is a great close combat piece; unfortunately he doesn’t get Quintessence until halfway down his dial, so a team that uses him as the focal point might get out-actioned pretty quickly–and that’s if he doesn’t get lit up on his approach, which is very possible considering he doesn’t really have any native attack avoidance (Stealth, Super Senses, Shape Change, etc.). Adara doesn’t have enough offense to justify being your main piece. And I’m sorry, but you’re not building a 300 point team around Proselyte. You’re just not.

For these reasons, we’re strictly going to be evaluating the Entity’s based on the usefulness while using the ENTITY POSSESSION power.

–Nekron IS an Entity–but he doesn’t have the Possession Trait (well, on one of his dials he can kinda sorta Possess himself–not at the table, Carlos!–by allowing himself access to the powers on his other dials). Therefore, we’ll not be discussing him here today, although I’m sure his time will come! Alrighty!

–As always, figures will be rated on a scale of 1-5 Oxygen Filtration Masks. Why Oxygen Filtration Masks? Because it worked so well for our Guardians of the Galaxy Movie set review, that’s why! But having said that, ALL the Entities are pretty damn good relative to other pieces. But, as stated before, we’re measuring the best of the best here, so those are some pretty high standards!

Okay! I think we’re done with the preliminaries. Here, then, is:

Straight, With CHASEr 2: Electric Bugaloo!! Evaluating Legal Entities!!

"If there's one thing in this universe that just screams 'Compassion,' it's gotta be an ethereal mass of pulsing tentacles!"

“If there’s one thing in this universe that just personifies ‘compassion,’ it’s gotta be an ethereal mass of pulsing purple tentacles!”

9. WOL064P ProselyteIndigo Tribe Entity: You’re playing War of Light with Wave 2 boosters, you’ve never pulled an Entity before, and you’re just praying to all that’s holy that today is your lucky day. You pop open your first booster, pull it out, and discover that you’ve just gotten Proselyte. The good news? You now have an Entity! The bad news? You’ve got the worst one!

The biggest thing Proselyte gives you top dial is Perplex. Not a “only to increase combat values” type of Perplex but an honest to goodness actual Perplex. Outside of War of Light Sealed play, though, Perplex is, frankly, one of the easiest top dial abilities to give a character. For 5 more points, you can play a complete Book of the Skull (which starts out giving one of your Hammer wielders Perplex) or a complete Power Plant (which may not grant Perplex specifically, but is still a damn good resource and grants a ton of powers on its own!). Comparing Entities to Resources isn’t exactly a 1 t0 1 comparison, but if I’m investing 25 points to boost one of my figures, I want a little more than just access to Perplex and +1 Damage (the usefulness of the stat modifiers depends so heavily on which figure you’re Possessing, but frankly, all of Proselyte’s starting stats suck except for Damage and Movement. Even its Range–just a 5–is really poor).

If you don’t want Perplex, your other choices are Plasticity (useful occasionally), Super Strength (half the figures who’d benefit from Super Strength already have it!) or Toughness (the worst damage absorption power). On Click 2, Proselyte picks up a mildly interesting Movement Special (CHANNEL THE LIGHT OF THE OTHER CORPS: Give Proselyte a free action and choose a color that isn’t brown, black, grey or pink. Proselyte can use a standard power of the chosen color until your next turn.), but it’s not until you get to Click 3 and Proselyte’s Damage Special (HEART OF COMPASSION: Friendly figures that can use Support may do so even if an opposing figure is adjacent to the friendly figure or the target. When they do modify the result of the 2d6 roll by +2 and don’t subtract 2 from the d6 roll.) that you start to see what the developers intended for this piece: Healing.

But even this epiphany raises as many questions as it answers. First, Proselyte does not have a native Support power (look again–his Special reads “friendly figures that CAN USE SUPPORT… “); you can give the Possessed character Support with Channel the Light of the Other Corps BUT THEN YOU CAN’T USE HEART OF COMPASSION! It’s a Catch 22, which leaves you with just two choices that I can think of to remedy the situation.

First, you can play A COMPLETELY DIFFERENT SUPPORT-POSSESSING FIGURE TO BE YOUR HEALER. This is the easiest way to go, although it’s also the most points-intensive way to go, since it involves adding a whole other figure to your force than you may have wished to field (and at this point you can almost throw Theme out the window, unless you want to pay ANOTHER 25 points for ANOTHER Entity to possess the healer you just added to your team, and dammit, before you know it, it’s Turtles all the way down).

Your second choice is to play Proselyte on a figure who already has Support. Easy enough, right? Nope–you have to make sure that the base figure has Support ON CLICK 3! Top dial or even second Click Support does you no good if you want to boost it with Heart of Compassion.

I mean, I suppose Proselyte is useful in supercharging a medic piece in a 400+ point game as long as you’re fielding a bunch of $100+ Entities; outside of that specific circumstance, I have to say, as Entities go, Proselyte is by far the worst.

GRADE: 1 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $103.50 to $149.99 (I’m not Nostradamus, but I guarantee you this will come down. You can practically get Parallax for $150. If you have a Proselyte and are thinking of selling, now would be the time, buckaroo!)

 

Butcher Entity

8. WOL066P ButcherRed Lantern Corps Entity: The Red Lantern Entity has a top dial 5 Damage and 12 Attack Value, so right off the bat there will probably be a decent stat buff for most characters there. But he’s number 8 on this list because he offers almost nothing in terms of selectable powers–especially in the beginning. Butcher is one of the only Entities who doesn’t offer a power in all four slots top dial.

He starts off with Charge, Toughness and a Damage Special (HEAT OF RAGE: Once per turn, a friendly character may reroll the d6 roll for Blades/Claws/Fangs.) that really only works if you’ve built a whole team of B/C/F’ers. And if you’ve built a team of close combatants, I’m guessing most will already come equipped with Charge and/or Toughness (at least), so his Damage Special almost by default becomes the only power worth taking. I know there are some Red Lanterns out there with B/C/F, so army construction is key when using a piece like Butcher.

If you possess a character with a long dial (and/or if you have him possess the Rookie dial of a piece), Butcher starts to shine a little, offering Flurry, B/C/F, Combat Reflexes and Exploit Weakness. Unfortunately, you have to get to, like, click 9 for most of those powers to show up.

Butcher’s better than Proselyte, but that’s damning with faint praise.

GRADE: 2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $125-$185 (Again, I don’t think the Butcher is sustainable around that level, so I’d recommend trading him for a more useful Entity or selling him!)

 

"I am not a Yu-Gi-Oh!!, mortal!"

“I am not a Yu-Gi-Oh!, mortal!”

7. WOL068P PredatorStar Sapphires Entity: Now we are starting to get into the truly useful Entities. Stats-wise, Predator’s top dial is top notch, offering (among other numbers) 10 Range, 18 Defense and 4 Damage. Most characters you’ll want to play with Predator should be able to buff ONE of those stats. And while Predator doesn’t offer any Specials at the beginning, it does give you the option of picking from 4 powers, all of them useful: Sidestep, Energy Explosion, Energy Shield/Deflection or Shape Change.

Further down Predator’s dial comes a Click 4 Movement Special (COSMIC LOVE: Predator can use Shape Change, the Quintessence and Mystics team ability.), and Click 6 brings a truly bonkers Damage Special (POWER OF LOVE: All characters within range can use Mind Control.), which is great if you’re trying to create mass chaos during endgame scenarios.

Predator is not as game-changing as some of the other Entities, but it offers solid options in every slot and is definitely worth the 25 points it takes to field it. Predator is also a great choice if you’re putting together a Meta team and need that second or third Entity to form a Theme Team.

GRADE: 3 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $150-$199 (All of these Wave 2 Entities will depreciate slightly, but I expect Predator to hold its value AT LEAST as well as Butcher and Proselyte)

 

"William Hand of Earth. Your mother is calling."

“William Hand of Earth. Your mother is calling.”

6. WOL061P EntityWhite Lantern Corps Entity: Top dial, Entity’s stats aren’t overwhelming; 8 Range, 10 Movement, 18 Defense and 4 Damage should let you pump up something. But Entity offers a couple EXTREMELY useful powers on Click 1. Probability Control is one of the best powers in the game, and Entity’s Movement Special (FLOW OF LIFE: At the beginning of your turn, you may heal one adjacent character without the Black Lantern Corps keyword 1 click.) is extraordinary in its ability to heal without a die roll. Sorta like Forge’s mechanical healing ability, but it works on everyone (well, everyone who’s not a Black Lantern).

Also of interest are Clicks 4 and 8, which grant a Special Stop Click (COSMIC LIFE: Entity can use Regeneration and the Quintessence team ability. When turning the dial, if this click is revealed due to damage taken from an opponent’s attack, stop turning the dial. This power can’t be ignored.). Unfortunately, the Stop part of the Stop Click won’t really do you any good, but being able to pick up Regeneration on Click 4 just might save the day. The fact that you ignore pushing damage and become un-Outwittable on the Click is also a bonus.

And, at the end of the day, Entity IS the White Lantern Entity, which really makes him a must play for White Lantern teams (that is, as with all of these pieces, assuming that you ever GET one, of course).

GRADE: 3 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $71-$130 (He may come down a little bit, at least until someone finds some way to completely abuse his healing power.)

 

"Do not fear, mortal, all is welllll--holy $#!#! Is that blood?! Oh hell no!!"

“Do not fear, mortal, all is welllll–holy $#!#! Is that blood?! Oh hell no!! Adara out!”

5. WOL067P AdaraBlue Lantern Corps Entity: The ultimate support Entity! Top dial, Adara gives a character your choice of Telekinesis, Defend (with an 18 Defense that goes to 19 on the second Click) or Probability Control. Basically, with Adara, you get access to the full Scarlet.

Alright!

Alright!

(Author’s Note: Nope! Not even a little bit what I meant by “access to the full Scarlet!More than a little disturbing that you had THAT photo ready to go.)

Scarlet Witch AvX

(Author’s Note: There we go!)

Okay, sorry about that. My editor was a little quick on the “Scarlet” trigger there. Anyway, where was I? Oh yeah–so Adara basically turns any eligible character you want in FFCW006 Scarlet Witch. Only for 25 points instead of 75. And you get Adara’s neat little Defend trick on top of everything else (which has already been put to Meta use in many recent ROC’s by having Adara Possess Despotellis). Adara’s early placement and defense shenanigans give way mid-dial to a Special Attack power (SURGE OF HOPE: Friendly characters who can use Empower or Enhancement treat other friendly characters within 3 squares and line of fire of that character as adjacent for the purposes of those powers.) that starts pumping up your team’s offensive capabilities too.

Adara’s only negative–and it’s really only a negative when compared to the other Entities–is that her best Special (COSMIC HOPE: Adora can use Perplex, but only to increase combat values. Adora can use the Quintessence team ability.) doesn’t show up until Click 7. Otherwise, Adara is a proven commodity that can boost the effectiveness of just about any character.

GRADE: 4 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $71.00 + (Despite Adara’s ROC success, the price tag has not moved much. Your guess is as good as mine, but if you’re saving up for an Entity, Adara for somewhere around $70-$90 certainly seems to make A LOT more sense than, say, $150 for Proselyte or $185 for Butcher.)

 

Creepy? Sure, but this would still be an average Tuesday night for the Joker. Just sayin'.

Creepy? Sure, but this would just be an average Tuesday night for the Joker. Just sayin’.

4. WOL060P Black HandBlack Lantern Corps Entity: What?! An Entity that’s not a Chase? Sweet! Finally! Now I don’t have to pay $80 just to–what? He’s already going for like $120? Sigh…

Anyway, Black Hand here offers four great powers at the top of his dial for you to choose from. Got a big hitter who’s stuck with, say, no move-and-attack? Black Hand can give him Running Shot. Do you have a ranged attacker you like who just has Pulse Wave even though you need to reach out and touch someone with a full range attack? Black Hand can grant Penetrating/Psychic Blast! Hard to hit piece that has Super Senses or ES/D but no dampeners? Yup, Black Hand can enable Invulnerability. Or, if you’re just trying to counterattack after your opponent misses, try Black Hand’s Damage Special (DESPAIR OF THE BLACKEST NIGHT: When an opposing character misses an attack, choose an opposing character within 10 squares and line of fire and modify that character’s defense value by -1 until the end of your next turn.) on for size.

On his second Click (and every even Click thereafter), Black Hand turns into a Black Lantern Corps enabler. His Movement (OBLIVION OF DEATH: When a friendly character with the Black Lantern Corps keyword is healed because an opposing character is KO’d, increase the healing by 1.) and Attack (DEATH: Black Hand can use Steal Energy. When an opposing character is KO’d, heal Black Hand of 1 damage.) Specials puts the swarming and healing capabilities of every Black Lantern into overdrive. You can really start to turn the tide of a game when your entire army heals 2 Clicks every time you KO an opposing figure (“Okay, I just took out one of your Warbot POG’s, and I have four Black Lanterns, so that kill will net me… 8 clicks of healing! And, every character I have is back to top dial!“).

The final thing that must be noted about Black Hand: He himself can be Possessed! He’s the only Entity that doesn’t have the Giant Damage Symbol, so you can run him as a normal figure and have another Entity Possess him! None of the other Entities can do that. And with 10 Clicks of life, Black Hand can definitely get the most out of a Possessor’s dial!

GRADE: 4 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $82-$110 (As more become available, this price will drop some; as Black Hand is damn good, and an Entity, I don’t expect it to drop much.)

 

Ophidian

3. WOL063P OphidianOrange Lantern Corps Entity: And now we’re closing in on the best of the best. Top dial, Ophidian can grant you your choice of: Sidestep; Pulse Wave; Invulnerability; or a sick version of Outwit (DESIRE OF GREED: Ophidian can use Outwit. When it does it can use the countered power or ability for as long as it’s countered.). Click 2 brings (COSMIC GREED: Ophidian can use Barrier, Plasticity, and the Quintessence team ability.) and Shape Change (Shape Change! Good Lord, I love Shape Change. I have a Larfleeze because of the Shape Change Ophidian granted my Red Lantern Superboy Prime–y’know what? For more details about how I exchanged my moral compass and good manners for a WOL Month 1 tourney win, click here!).

When you get closer to the mid-dial, Ophidian also offers Hypersonic Speed. If you don’t know why that’s good, this may not be the blog for you! At the end of the day, Ophidian is another Entity who’s ROC-certified. Like DJ Khaled, all he does is win!

GRADE: 4 and 1/2 Oxygen Filtration Masks!

CURRENT VALUE ON EBAY: $71-$130. (And worth every penny!)

 

"Obviously, the embodiment of Will is a floating space shark fish. With crazy, shimmery fins. What the $@#& were YOU expecting?"

“Obviously, the embodiment of Will is a floating space shark fish. In space. With crazy, shimmery fins. What the $@#& were YOU expecting?”

2. WOL062P IonGreen Lantern Corps Entity: So, looking back over this list, I’ve been pretty critical of most of the Wave 2 Entities. But I can’t complain about Ion. Ion’s third Trait (and I think he’s the only Entity with 3 Traits, by the way) is, in a word, prettyf@#$ingsick (I AM ION, INCARNATION OF THE CORPS: Characters using the Possessed ability while Ion is the Possessor may choose to modify 2 combat values from Ion instead of 1 and may use 2 powers from Ion instead of 1.).

His combat values are a bit depressed compared to the rest of the Entities; that’s about his only downside, but you can kind of fix that with character choice; a lot of folks tend to pick the biggest and best character they can find and throw an Entity on it. But with Ion especially, you really want a character who will benefit from the double stat boost even before you start looking at the powers Ion can grant.

On Click 2, Ion also gains a Movement Special (FORCE OF WILL: Friendly characters can use Willpower. If they can already do so, increase their defense value by the number of action tokens on them.) that could be extremely useful, especially if you’ve constructed a team with this in mind.

But it all comes back to Ion’s Trait; it’s so powerful that you wonder how it can cost the same 25 points as the others.

GRADE: 5 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $280 and climbing. (Good Gosh!!)

 

"Impurity restored. Y'know, in the balance of the game."

“Impurity restored. Y’know, in the balance of the game.”

 

1. WOL065P Parallax Sinestro Corps Entity: So, one way to evaluate the Entities that I haven’t really touched on is to look at their point values. Each one cost 25 points to use, but they all grant access to different point level dials. Parallax here has the most expensive dial at 250. That’s means Parallax gives you access to a dial that costs 100 freaking points more than Entity’s dial. And access to either dial COSTS THE SAME AMOUNT OF POINTS!

Top dial is where Parallax shines the most. He grants your choice of: Stealth; Penetrating/Psychic Blast; Impervious or the ridiculously good Damage Special (COSMIC FEAR: Parallax can use Perplex, but only to decrease combat values. Parallax can use the Quintessence team ability.). That’s right–you can give a character top dial Quintessence. Just stupid. And if you can get Parallax to his second click, he’ll grant access to Hypersonic Speed too (just like Ophidian).

Out of all of the Entities, Parallax is the one you should chasing. Or CHASE’n, as the case may be. In Wave 1 (or any Wave, for that matter) you cannot and will not pull a better figure.

GRADE: 6 (out of 5) Oxygen Filtration Masks!

CURRENT VALUE ON EBAY: $120-$200 (The secret’s out. You are going to have to spend some cash if you want Parallax. Or any of these pieces for that matter, but especially Parallax.)

 

Okay! That’s all for the Entities. Agree with our rankings? Disagree? Sound off in the forums below!

And until next time, stay safe, and watch where you draw those lines of fire!