When You Absolutely, Positively HAVE To KO Every $&*#(@! In The Room… Accept No Substitutes!! (Or, A Second Opinion On The Top Ten Figures in Captain America and the Avengers!!) (Or OR, The Seventh Night of Clix-Mas!!)

[EDITOR’S NOTEWelcome back to the 12 Nights of Clix-Mas 2020! For Night One’s announcement trailer, click here. We built an Excalibur Themed Team with some new pieces on Night 2; Ninwashui finally released his SVC Top Ten on Night 3; he came back to talk Watchlist results on Night 4; and he came back once more to build an Apocalypse Prime army on Night 5! And we postulated that Bystander Generators are the new Duos on Night 6!]

[EDITOR’S NOTE 2: Why are you getting a Top Ten for a set that released in February?! Well, this article has been stuck in WordPress hell for the better part of a year. I normally write in the Classic Editor, but somehow, some way, WordPress decided to convert the entire article into their new Block format with, well, disastrous results. Still, we thought it would be neat to finally finish an article that was started before Covid was even a thing. Hope you guys and gals enjoy a look back at a time capsule from… well, still from 2020, but it feels like a lifetime ago!]

Cap and the Avengers 3

Let the new Clix year begin!!

Oh. Wait. It’s already begun.

Well then. Ninwashui already led off with his Top Ten figures from CAATV, so it’s time I got back on the saddle… to explain how wrong he was with his Captain America selections (well… a few of them, anyway)!

Sorry this has taken so long, but I’ve had a lot of personal things going on these past two three nine <ahem> ten months. But now I’m back!

But before we get to the CORRECT rankings, let’s look at…

SOME NOTES ABOUT THE SET:

War Machine dual Target

Rhodey was best known for once bringing three guns to a knife fight.–Wow!! That was quite the lil’ power creepage, eh? How many pieces did we get in this set that get two attacks a turn? Yes, there are conditions for most of these pieces to make the second attack (Thor, War Machine), but those conditions (usually just, y’know, hit with the first attack) are fairly easy to meet and the benefits are ridiculous! Punisher War Machine just literally needs to have two tokens to unleash hell.

Captain Marvel Busting Through

–Beyond that, there’s a higher than usual amount of figures that get two-for-one special abilities or Traits. Sharon Carter has a Perplex that grants Outwit to any friendly character she uses it on (provided they have the S.H.I.E.L.D. keyword). SR Captain Marvel deals automatic penetrating damage AFTER she makes a Hypersonic Attack. Okay, she probably belongs in the list above. But still. The pieces in this set aren’t just strong; many are among the most versatile figures Wizkids has ever printed!

Ultron Chase

–Once again, we have a set of Marvel Chases that don’t have a strong thematic connection. In this case, they’re connection was actually material–as in, they are each the only pieces in the set that come with Clix FX, a previous mechanic making a welcome return here.

(Anytime I can see a visual representation of a mechanic on the map, I’m a happy camper. Makes it harder to forget elements during a match!)

So with that, let’s get on to five…

HONORABLE MENTIONS:

Namor 2

5. CAAV069 Namor — 75 Points — Chase:

This dial would probably crack the Top 10 of most other sets. Unfortunately, the King of Atlantis here is trapped in an absolutely stacked lineup, so he will have to settle for Honorable Mention.

Still, a 12 Attack top dial with a native 4 Damage for 75 points is always going to get some notice. But what I really love about this version of Namor is how his two Traits really open up Water Builds, a sub-genre of team building that’s never really been Meta but is always a ton of fun.

Namor comes with a Flood Marker Clix FX that counts a Water Terrain and works with his first Trait (AVENGING SON OF ATLANTIS: Namor starts the game with the Flood marker in his square. // The Flood marker is water terrain. // Smoke Cloud as FREE, but to generate water terrain markers instead of hindering terrain markers. // FREE: Place the Flood marker in Namor’s square.). So on any Map, he can literally flood seven squares every turn, which can activate Traits and Special Powers on a ton of other Dolphin-symbol characters (check out the aptly-named Dolphin from DC Rebirth, for example. If you can guarantee she starts her Charge in Water Terrain every time she attacks, she doesn’t halve her movement and suddenly she’s probably worth double her Point Cost).

His second Trait complements the first and helps other Dolphin characters hit their marks (MASTER OF THE SEVEN SEAS: (Dolphin symbol). // Friendly characters with (Dolphin symbol) or who share a keyword (with Namor) modify attack +1 if making a close attack while occupying water terrain.).

Losing Map Roll is always a big risk with Water Builds, but Namor mitigates that risk quite a bit!

Songbird

4. CAAV065 Songbird — 60 Points — Super Rare:

As we’ll soon see, the Super Rare slot in this set is PACKED with heavy hitters!

So there’s nothing really tricky here. Songbird is just REALLY efficient for her points.

Top dial, she’s rocking a 10 Movement with Running Shot, an 11 Attack with Pulse Wave, 18 Defense with Super Senses and 3 Damage with Probability Control. That right there is about as packed as you can get for 60 Points!

She also has one of the set’s Theme-based token Traits (ASSEMBLED BOLTS AND MASTERS: Once per turn when Songbird hits, after resolutions you may roll a d6. 5-6: If your force has 3+ friendly characters with the Masters Of Evil or Thunderbolts keywords, remove an action token from Songbird -or- give an action token to a hit target. If your force has 6+, do both.), which is fine, but her second Trait (SOLID SOUND CONSTRUCTS: Barrier as FREE, but only to generate 1 marker then remove all other blocking terrain markers adjacent to the generated marker.) is borderline amazing!

Basically, she can put up one Barrier marker to make it difficult to target her, or you can use that Trait offensively to destroy opposing Barrier markers and open up strategic lines of fire!

This is the best version of Songbird they’ve ever made (and get used to that, because it’s going to be true for a bunch of different characters that we’re going to be covering!).

Sharon Carter

3. CAAV006 Sharon Carter — 35 Points — Common:

So, just in case you were thinking the S.H.I.E.L.D. keyword would be gone from the Meta for awhile, here’s the first of MANY pieces with that keyword that we’ll be discussing today.

Sharon only has three clicks, but she’s ridiculously affordable, has great survival instincts with the recurring Espionage Trait (ESPIONAGE: Stealth, Improved Movement: Hindering, Improved Targeting: Hindering.), gives your squad some cheap Leadership AND comes packing with a Special Damage Power (STAND BY FOR UPDATES: Perplex. When Sharon Carter uses it to target another friendly character with the S.H.I.E.L.D. keyword, that character can use Outwit until your next turn.) that can be gamechanging.

Her Leadership special works better when she’s teamed with any almost any version of Steve Rogers, but that Damage Special absolutely breaks a different soldier that we’ll be talking about when we get to the top of this list…

Taskmaster2

2. CAAV049 Taskmaster — 60 Points — Rare:

Yet another switchblade version of one of my favorite villains, this Taskmaster comes STACKED with powers and abilities!

He moves through Hindering Terrain, he has the Wildcard TA, starts with a 12 (TWELVE!!) Attack with B/C/F AND Perplex, and his pick-a-power Trait (YOU FORGET THAT I TOOK ON THE AVENGERS: FREE: Choose a standard speed or defense power printed on this card. Taskmaster can use that power until your next turn.) makes him extremely hard to KO. Heck, with Stealth up top, he’s hard to even touch!

The Black Widow Movie set gave us a bunch more Taskmasters, but I don’t know that it gave us anything (for the points) that’s better than this.

1. CAAV060 Blade — 50 Points — Super Rare:

A potentially neverending Charge (provided he offs an enemy with the Monster or Mystical keyword each time); Stealth; Improved Movement: Hindering; Improved Targeting: Hindering; Steal Energy (with the ability to heal past his starting line); Blades (of course) and a 17 Defense with Combat Reflexes.
Yes, he’s a bit chewy, but he recovers well and his offense could potentially swing the match. His subpar 10 Attack at this level is the only thing keeping him from the Top Ten.
And NOW…..

THE TOP TEN FIGURES IN CAPTAIN AMERICA AND THE AVENGERS!!

War Machine CAAV

10. CAAV053A War Machine — 100 Points — Super Rare:

Two Team Abilities. A Trait (MINI-GUN TARGET LOCK: When War Machine hits, after resolutions you may give a hit character a Target Lock token, then remove all other Target Lock tokens. // FREE: Make a range attack using War Machine’s printed attack and damage values, but only to target the character with his Target Lock token.) that allows up to a second ranged attack in one turn.

Plus Indomitable, Improved Targeting: Hindering, the ability to make ranged attacks while based and some pretty good stats. Also, this Preview set off a firestorm of anticipation among Heroclix fans for this set.

Hell, War Machine would be higher on this list if his B-Side wasn’t EVEN BETTER

Old Steve Rogers

9. CAAV038 Steve Rogers — 50 Points — Rare:

Stats are aight. He has the recurring Living Legend Trait (LIVING LEGEND: The first time each game Steve Rogers would be KO’d, instead turn him to his last non-KO click, then roll a d6 and heal him equal to half the result. Protected: Pulse Wave.), so he’s a bit harder to put away than his point cost might suggest.

But his Avengers or S.H.I.E.L.D. Building Trait (WE’LL TAKE ALL THE HELP WE CAN GET, IF YOU’RE WORTHY: Leadership. During force construction, you may choose a standard character of 50 points or less. That character loses its printed keywords (for the entire game) and then gains either the Avengers –or– S.H.I.E.L.D. keyword (choose one).) is the main reason to play him.

This can even lead to some comic-ly ridiculous scenarios, like:

-Chase Ultron on his rookie dial can now suit up for S.H.I.E.L.D.!
-Valeria Von Doom can now be a child Avenger!
-Heck, if you want, you can take SR Q’s 50 point dial… and do nothing with it (as he’s not a standard character. Not all of these ideas were going to be winners.).

Peggy Cap

I don’t know who photoshopped this, but it’s pretty good!

8. CAAV075E Peggy CarterSideline Active (Aka “Free”) — Ultra Chase
So you’re telling me that if I field the ridiculously good Steve Rogers I just ranked at #9, I can also back him up with a 50-Point Peggy that Charges, has Precision Strike, has Indomitable, sports Leadership AND generates a really good Bystander Token… and that I can do all that FOR FREE?
That Rogers is good enough on his own. He doesn’t need any more value packed in.
This Peggy is just kind of alright for her points on her normal dial, but her Sideline Active free dial is bananas!
Maria Hill
7. CAAV008 Maria Hill — 45 Points — Common:
Why is a 45-Point Common all the way up at #7 in my Top Ten? Because she has an Omega-Level Movement Special Power (WELCOME TO PLEASANT HILL: Mind Control. Once per turn when a friendly character uses Mind Control to target a character that hasn’t been damaged this turn, after resolutions that targeted character can’t make attacks or be attacked until your next turn unless it’s the only character on its force.) that opens up all kinds of new Build possibilities!
I remember when Ninwashui and I thought Mind Control was one of the weaker powers in the game a few years ago; well… not anymore. Suddenly Mind Control is essentially a Maze of Ith (for non-MTG lifers, read “neutralizing force”) for your opponent’s best piece.
She also has Leadership coupled with the Espionage Trait and Shape Change for survivability. Even when she finally loses her special power, she gains Perplex and the ability to do Penetrating damage.
Truly a groundbreaking piece!
Robbie Reyes Ghost Rider
6. CAAV071 Ghost Rider — 70 Points — Chase:
His dial is great for his points (except for an average to low Attack across the dial), but he adds some wrinkles that really make him worthwhile.
First, his Special Ram ability (THE AVENGERS HAVE A SWEET NEW RIDE: Passenger: 3, but only to carry character who share a keyword regardless of [Wing symbol]. // Ram. When Ghost Rider uses it, he modifies speed +3 and does not take unavoidable damage from it.) is basically the best of its kind in the game.
Secondly, he has the Avengers, S.H.I.E.L.D. and Mystical keywords… I mean, what team DOESN’T he fit on?
Ultron Age of Ultron
5. CAAV074(?) Ultron — (???) — Chase:
Yup! Another Chase from just a killer run of Chases (and we’re not done yet). I just threw question marks up there for his exact set number and Point cost because, honestly, each of his three point levels is just stupidly ridiculous.
For God’s sake, they even brought back his classic 14 Attack Value, which is honestly just stupid. If his dial was naked and you just had to make due with his native stats, he’d be a great value. Instead, you can pretty much just name a random great power, and he probably has it.
The second click on his 150-Point dial has a 13 Attack with Pen/Psy, 18 Defense with Impervious and 3 Damage with Perplex. Yeah. A 13 Attack Value. On his second click. #$%# off, Wizkids!
If your opponent places this guy in his Starting Area when forces are revealed, good luck.
Immortal Hulk
4. CAAV058 Immortal Hulk — 100 Points — Super Rare:
At some point when designing this set, someone in charge at Wizkids looked at all the broken pieces they were already stuffing into this set and thought, “Hey… why don’t we make a Hulk piece where we combine the survivability of that “Ha-Ha Joker” from Joker’s Wild with, y’know, the offense of an enraged, uh, Hulk. That seems like it’d be a pretty fair figure to play against.”
That was a real thought that a real adult had.
This piece is just stupid. He’s already starting to put his stamp on the Meta.
I actually got to play against this guy in Sealed, and the only reason I beat him is because I miraculously pulled the #1 piece on this list.
Thor Chase 2
3. CAAV070 Thor– 125 Points — Chase:
Another piece that–like Ultron–is darn near broken at any of its point levels.
It must have come from the same design space as that Immortal Hulk we just talked about.
Designer One: “Uh… what if we designed the Quintessential Thor dial”
Designer Two: “Hmmm… okay, we could–
Designer One: “And then added Probability Control!”
Designer Two: “But… why though?”
Again: this was a real thought that a real adult had.
Thor’s Lightning Marker Trait (BRING THE LIGHTNING: Thor has PROTECTED: Energy Explosion. // Thor starts the game with the Lightning marker attached. // When Thor hits with an attack not using Energy Explosion, you may place the Lightning marker in the square of a hit character. If you do, after resolutions make a range attack using Energy Explosion at no cost targeting that character regardless of range or line of fire. At the beginning of your next turn, attach the Lightning marker to Thor.) alone will make sure you get your investment out of fielding this absolute Monster.
Captain Marvel Anime
2. CAAV054 Captain Marvel — 95 Points — Super Rare:
Wizkids has been on a mission lately to make the perfect Carol Danvers version of Captain Marvel, and if there’s a better Captain Marvel to been had, I’ve not seen it.
Her top dial Movement Special Power (HIGHER!: Hypersonic Speed. When Captain Marvel uses it, after resolutions deal 1 penetrating damage to an opposing character she moved through. If that character is a vehicle, deal it 3 penetrating damage instead.) is among the best versions of Hypersonic Speed we’ve ever had.
And the Chewie Bystander Token she generates is also top notch.
Altogether, she is going to be a force until she rotates.
Punisher War Machine 2
1. CAAV053B Punisher War Machine — 95 Points — Super Rare PRIME:
And now we circle back to the title of the article!
When you absolutely, positively have to KO everything in the room…
Here’s the best Colossal Stamina Trait you’ll ever see (THE WAR NEVER ENDS: Colossal Stamina. // If Punisher War Machine has two action tokens, he has “FREE: Make an attack.”).
He also has a great Attack Special Power (JUST NEED TO LIGHT THE FUSE: Energy Explosion, KNOCKBACK.).
By the way, he sees through Hindering and has a starting 12 Attack and 4 Damage.
He is a one-man army except he only costs 95 Points at most.
And he is the number one figure in this set!!
Agree? Disagree? Let me know in the Comments below.
And we’ll see you here tomorrow night!!

Straight, With CHASEr 3!! [Or, 7 Builds for 7 Brothers! (Okay, 6 Brothers and a Sister!)]

Avengers Assemble

Welcome Back!

Today we’re gonna take a special look at the brand-spanking new Avengers Assemble set! Amongst a host of previously Un-Clix’d figures, WizKids gave us seven new Chases featuring future/past/alternate timeline versions of the six most popular Avengers (and one Chase that featured their OG sidekick–but we’ll get to him in a moment) on kickass translucent red bases.

Now, while the Chases are vaguely connected from a thematic standpoint, this is the first group of Chases from a main set that I can remember that do NOT all have a shared mechanic (think Zombies in Deadpool and Guardians, Bringers of the Great Darkness in SLoSH, Entities in WoL, etc.). Which is cool. While I don’t mind Chases that share mechanics, it’s kind of a nice palette cleanser every once in a while to see a set of Chase figures that all play completely differently.

Which leads me right into today’s main topic. Because they all play somewhat differently, we’re going to construct seven 300-Point Builds all based around one of the new Avengers Assemble Chases!

Let’s dive right in with a living legend… who kinda lives up to the legend!

Steve Rogers Nova Corps 2

AVAS061 Steve Rogers250/200 PointsChase:

So, whether he’s played at 250 Points or 200, Steve Rogers hopped up on the Worldmind is gonna be a Primary Attacker. His Trait ( Nova Helmet Targeting Assist: Each turn, one friendly character with the Avengers keyword and another friendly character with the Nova Corps keyword can use Precision Strike, but only when targeting a single character.) is useful, but not exactly the type of thing you usually build an army around. Still, let’s give it a try.

I’m going to play Steve at 200 points so that I can surround him with a little bit of support–specifically, the new Avengers: Age of Ultron Starter Set Hawkeye! Hawkeye is a terrific secondary attacker that Steve can Carry into battle. Clint also offers some top dial Enhancement, so Steve will be shooting for 5 Penetrating Damage on his first click. Together, Steve and Clint come to 275 Points, which leaves 25 Points for a Resource. So our roster will look like this:

Steve Rogers Nova Corps

Team Name: You and I Remember Xandar Very Differently

Roster:

AVAS061E Steve Rogers200 Points

AAOU106 Hawkeye 75

AVXR100 The Phoenix Force12

AVXR101 Cyclops Fragment3

(Assigned to Steve Rogers) — 3

AVXR103 Colossus Fragment3

(Assigned to Hawkeye) — 3

=299

 

Not bad. Playable. Hawkeye can bust any Stealth that you need him to (and unfortunately, Steve will need him to), and his Attack Value is actually higher than Steve’s; you’d probably do well to hit with Clint first, and follow up with Steve for the killshot. With the Precision Strike Steve grants him, Clint’s really only going to be shut down by Shape Change; he’s got an ability to deal with almost every other defensive power in the game. If you can just get the Phoenix Force to its second Click, you suddenly gain two Perplexes (and Hawkeye suddenly has a 19 Defense against ranged attacks), so you’re damage output should be fine from then on.

Still, getting there won’t be easy, and with only two figures, you’ll have little to no margin for error. It will be hard to get in the first attack–especially in such a way that won’t leave you open to a crippling counter-attack.

So, again, this is a decent Build, but I think we can do slightly better defensively than just ES/D. Austin on Dial H for Heroclix noted the potential this particular Chase has for beefing up Police-keyworded rosters, and I completely agree with his assessment! So let’s see what happens when we basically ignore Steve’s Trait (although Steve himself can still use it) and partner him up with a special agent from another universe.

I’m talking, of course, about the Chase Chun-Li D.E.O. Agent!

[EDITOR’S NOTE: Sorry, but please note Critical Missives Build Rule #4: It’s never the Chase Chun-Li.]

"I'm the only Clix in the game that starts with top dial Hypersonic Speed AND an Attack Special that grants Leap/Climb! AND a Team Ability that lets me move 3 spaces and attack with just a Power Action! Guess which two of those powers I won't be using?"

I’m the only Clix in the game that starts with top dial Hypersonic Speed AND an Attack Special that grants Leap/Climb! AND I have a Team Ability that lets me move 3 spaces and attack with the mere cost of a Power Action. Guess which two of those powers I won’t be using!

So let’s try this again:

Nova Steve 3

Team Name: You and I Remember Central City Very Differently

Theme: Police

Roster:

AVAS061E Steve Rogers200 Points

(w/Secret Avengers ATA) — 5

JLTW009 D.E.O. Agent 56

JLTWR102 Rock of Eternity (Complete)28

(Assigned to Steve Rogers)

Rick Jones Avengers ID Card5

= 294

See?! We’ve suddenly given our 200 Point lynchpin Stealth (via D.E.O. Agent’s Trait: SAFETY IN NUMBERS: When D.E.O. Agent is adjacent to a friendly character with the Police keyword or team ability, both characters can use Stealth.)! Plus access to an Attack Value buff via the D.E.O. Agent’s Police TA. Not to mention we made Steve the Champion of the Rock of Eternity!

No matter what Build we came up with, it was always going to live or die with Steve–that’s true of any piece that costs 2/3 of your force allotment (which is also why so many high level players won’t play anything in the Meta right now that’s more expensive than WoL107 Kyle Rayner). So by giving him the Rock and Stealth, you made him that much tougher to kill.

This won’t win a ROC anytime soon, but if your opponent isn’t packing a solid targeting solution for Stealth, he’s in some deep trouble.

"'But Chun-Li,' you say, 'you only have Flurry mid-dial. So isn't it great that your Team Ability grants you some move-and-attack goodness?' You bet it is. It grants me the ability to move 3 squares and attack for 2 damage! Which is not Charge, which is what I'd need to use Flurry as well. But hey, I can still Carry folks. Did I mention I'm 140 Points and I only do 2 damage?"

“‘But Chun-Li,’ you say, ‘don’t sell yourself short. You also have Flurry mid-dial. That’s good, right?‘ You bet it is. Especially since my Team Ability grants me the power to move 3 squares and attack for 2 damage! Which isn’t Charge! Which is what I’d need to enable the use of Flurry with it. But congratulations on pulling me! I’m a Chase! You definitely didn’t waste money irresponsibly in acquiring me.

Uhhh… thanks, Chun-Li. I, uh, I think you’ve made your point. This isn’t really about you–we were just doing a quick bit–

"Oh, hey, speaking of my special power, you know who else ignores Elevated Terrain on movement and can Carry friendly figures?"

Oh, hey, speaking of my Special Attack Power, you know who else ignores Elevated Terrain on movement and can Carry friendly figures?

I don’t–I really don’t think you’re still supposed to be here–

"Oh, hey, you know who else ignores Elevated Terrain on movement and can Carry friendly figures? Any flyer."

Any %$&#!^* flyer.”

Sigh… Chun-Li, what did we say about the swearing?

"$#@& you!"

$#@& you! I’m 140 points and I do 2 damage. $#@& you.

Moving on!

It’s time for some Heavy Metal…

 

Iron Man Extremis Buster

AVAS062 Iron Man — 270 PointsChase:

Now here is your classic Brick Sandwich. 270 Points! Yikes. Okay, well, believe it or not, we still have some options here. Iron Man has a great defensive Trait (ULTRA-DENSE ALLOYS: When Iron an would be dealt damage, roll a d6 that can’t be rerolled. On a result of 1, he can use Invulnerability; on a result of 2, he can use Invincible; on a result of 3 – 4, damage dealt is reduced by 3; on a result of 5 – 6, damage dealt is ignored.) and starts with 8 Movement with Sidestep, 11 Attack with a Special (MAGNETIC CONCUSSION: Iron Man can use Force Blast and Pulse Wave.), 18 Defense with Willpower and 4 native Damage with a pretty awesomely named Special Power (GIVE ME ALL THE CAMERAS: Iron Man can use Outwit and has Improved Targeting: Ignores Hindering, Ignores (and Destroys) Blocking, Ignores Characters.).

So, what are his main deficiencies? Well, he doesn’t fly, so even with Sidestep, he’s gonna have a tough time with mobility. At 270 Points, he leaves almost no room for supporting characters. And while his Defense is a solid 18 with a bunch of dampeners, 18 is still pretty hit-able in today’s game. So, having said all that, I would probably look to play him in a non-Resource environment that still allowed 1 Relic per force.

 

Chase Iron Man AA

Team Name: Stark’s Industrial Forgers

Theme: Stark Industries

Roster:

AVAS062 Iron Man — 270 Points

FIS104 Greithoth’s Hammer — 8

FI301 Splitlip — 20

= 298

Splitlip gives you a bunch of great little support bonuses. First, Iron Man has a 50% chance to pick up Greithoth’s Hammer, which will give him +2 to his Attack Value, Running Shot and Great Size, so Iron Man can ignore most Terrain types. Second, once Iron Man has that Hammer, he can tote Splitlip around and benefit from Splitlip’s top dial Enhancement. And third, they both form a Stark Industries Themed Team, so Splitlip will be able to use a Themed Probability Control on certain occasions.

In an environment without Resources, you should have a decent chance at setting up an Alpha Strike, especially since Iron Man can shoot through walls on his first two clicks.  All in all, I think I like this team sliiiiightly better than the Steve Rogers teams I came up with, but only because there’s a slightly higher damage ceiling with this Build.

 

King Thor Avengers Assemble

AVAS063 King Thor 369/300/200 Points — Chase:

Another Brick, but one with a slightly different skill set and THREE(!) different dial options. The King here doesn’t pack quite enough of a punch to try him as a one-man army, so again, we’re gonna settle on his 200 Point dial (which is still 6 clicks long. That’s a decent amount of life for a THIRD point option). We’ll go full Asgardian here for a lil’ Map help, plus a few Horde tokens to help dish out Hammers.

 

King Thor Chase

Team Name: As-hats

Theme: Asgardian

Roster:

AVAS063R King Thor — 200 Points

FI101R Loki30

FI301 Splitlip — 20

FIR100C Book of the Skull (Complete) — 30

CATWSH001 S.H.I.E.L.D. Support10

CATWSH001 S.H.I.E.L.D. Support10

= 300

Once again, we can have our best ranged attacker sling Splitlip over his shoulder and wreck some face. Or, we can have Loki Carry Splitlip first, drop him off in position, and have King Thor finish his Running Shot right next to the lil’ guy. What? King Thor doesn’t have Running Shot? Well, you have four Hammers to choose from. And once he’s equipped, if positioned next to Splitlip correctly, he’ll have two chances (via his own Prob Control) to fling a Hammer 8 squares for 5 Damage. That’s not half bad. The S.H.I.E.L.D. Support is there to help equip Hammers as quickly as possible AND to heal the King should the need arise.

With just a little bit of guile and cunning, you’ll be able to deal some serious dam–

"I'm sorry, did someone say my name?"

I’m sorry, did someone say my name?”

No!! Nope! I’m not going through this again with any more Street Fighters, you hear me? You’re not even a Chase!

"I don't need a Chase. My Uncommon version will dominate any Clix contest! I have a Special Power that lets me move 3 squares and attack for 2 Penetrating Damage--and I get to put an action token on my opponent!"

I don’t need a Chase. My Uncommon version will dominate any Clix contest! I have a Special Power that lets me move 3 squares and attack for 2 Penetrating Damage–and I get to put an action token on my opponent!

That… actually, that’s not bad. Not really worth interrupting this article for, but, you know, uh… noted. Good for you.

"Or, for 10 points less, my Common version has a Special that lets me Incapacitate fools!"

Or, for 10 points less, my Common version has a Special Power that lets me straight Incapacitate fools!

Wait, what? Your other ability already does that. Why would I ever want to save 10 points so badly that I’d cut into you damage output so severely? That 2 Penetrating damage is definitely worth the extra 10 Points!

"Ha! See, I knew you'd be interested."

Ha! See? I knew you’d be interested.

I… can’t believe I fell for that. Moving. ON!

 

Hulk Last Titan

 

AVAS064 Hulk 325/300/150 Points — Chase:

Okay, remember when I said that King Thor at 300 wasn’t good enough to be a one-man army? Well, meet the guy who is. This is the easiest Build of the article:

Hulk Chase Avengers Assemble

Team NameThe Last Last Titan

Theme: Hulk needs no Theme. Hulk strongest Theme there is!!

Roster:

AVAS064E Hulk — 300 Points

=300

His Trait (THE LAST TITAN: Hulk can use Super Strength and his powers can’t be countered. Hulk begins the game with a Titan token on his card. Once per turn when Hulk damages an opposing character with an attack, place a Titan token on this card.) is awesome; all those times that Ninwashui complained about the fact that the other great Hulks we’ve received this year have no Outwit protection? Yeah, you can forget about that; this guy has total Outwit protection from everyone except, like, Greed with Ophidian and the Omega Drive.

And even if you find yourself sitting across the table from the decked-out orange Sin, you can feel pretty confident in your ability to one-shot the lil’ bastard. On his first click, Hulk can Charge 10 squares (and that DOESN’T include his Giant Reach)–no halving or modifying of his Movement value is required–with a 12 Attack and 5 Damage (or up to 8 with an Ultra-Heavy). He also doesn’t care about Blocking Terrain, other characters, Hindering or Elevated Terrain, either. If you’re on the map, Hulk will find you. And he will obliterate you.

His Defense starts at 18, never falls below 17, and ends with a stupefyingly awesome Special Power (ONLY ONE THERE IS: Hulk can use Invulnerability and, if he has no action tokens, Regeneration. When this click is revealed, stop turning the dial and remove a Titan token from this card. Whenever Hulk would take damage, remove a Titan token from this card instead. Hulk can’t place additional Titan tokens on this card. This power can’t be ignored.).

Now, will there be times when you’re devastating Alpha Strike is ruined when you roll a stinkin’ 3? Sure there will. You have no backup plan with a one-man army. That’s the deal.

But man, you will have some fun with this guy.

"Pssst... you know who else would make a good one-man army?"

Pssst… you know who else would make a good one-man army?

Dammit! We know it’s you, baby Akuma. Go away!

"Ha-Ha!! It's me, Akuma!!"

Ha-Ha!! It’s was me, Akuma, the whole time!!

Yeah, somehow, we guessed that already. And you’re not a one-man army!

"Of course not. I'm just a Rare. But I do have a special power that lets me make 4 close combat attacks in one turn. With no Damage Depletion Modifier."

Of course not. And I’m not a Chase, either. Just a Rare. But I do have a special power that lets me make 4 close combat attacks in one turn. With no Damage Depletion Modifier.

Whaa… ? That can’t be a real power.

"GOSHORYUKEN: Give Akuma a double power action. He can use Flurry as a free action. If he hits at least one character, after actions resolve he can choose a square within 6 squares and be placed in it and then use Flurry again as a free action."

GOSHORYUKEN: Give Akuma a double power action. He can use Flurry as a free action. If he hits at least one character, after actions resolve he can choose a square within 6 squares and be placed in it and then use Flurry again as a free action.

Waitwaitwait! You get to Flurry, zip around the map Kyle Rayner-style, and then Flurry again? And you’re in the same set as that crappy Chun-Li Chase? What’s your point cost? If she’s 140, you have to be, like 220.

"170!"

170!!!”

Who created your set?! Good Lord! It’s like, you would only lose in a Sealed if you actually DID pull a Chase.

"$#@& you."

“To reiterate: $#@& you.”

Hey!! I did not design you, Chun-Li! Don’t yell at me!

That’s it! NO MORE STREET FIGHTERS!! THIS ARTICLE IS ABOUT AVENGERS, DAMMIT!!

[Deeeeeeep breath… ]

 

Okay. Annnnnnd, we’re back.

Black Widow as Thor

AVAS065 Black Widow200 Points — Chase:

So, Natasha, the spy, assassin, and all around master of dirty fighting tricks… has been found worthy to wield Mjolnir? Well, it happened! In an alternate universe, sure, but that’s never stopped a character from earning a Clix before! Let’s break down her dial.

Right off the bat, she has a fantastic Trait. Remember all the hoops we jumped through to give 200 Point Steve Rogers Stealth? And how it’s contingent on Steve lugging around a D.E.O. Agent and, y’know, FINDING COVER? Look what comes with Black Widow: “DARK CLOUDS & DIRTY TRICKS: Black Widow can use Stealth. Give Black Widow a free action and place 2 hindering terrain markers, one in her square and another within range and line of fire. These markers remain on the map until she uses this ability to place markers again.

So, for no additional cost, not only does Natasha have Traited Stealth, BUT SHE MAKES HER OWN HINDERING TERRAIN!! For FREE!!

Looking at her dial, it’s apparent she’s learned a lot from her Asgardian teammate. This is a Thor dial with just a few Black Widow trimmings (like the aforementioned Stealth Trait), most of which don’t show up until the end of her dial. Her Defense Special (WE’RE THE SACRIFICE – WE WILL SAVE THE REST OF THE UNIVERSE: Black Widow can use Combat Reflexes and Toughness. Whenever another friendly character is KO’d by an opposing character, you may heal Black Widow of 2 clicks.) is great, and it coincides with her move from Running Shot to Charge.

I really love Pandora’s Box with Black Widow; any of the Sins you choose to giver her will offer Sidestep (which allows her to better utilize her top dial RCE), and many will even give her ES/D (which gives you a ranged attacker who herself has Invincible and a 19 Defense Value from ranged attacks). Plus, if you can get the Resource Dial to Click #9, she’ll suddenly be able to bust Stealth (and more, depending on which power you get each turn).

We’re also going to stick with an Asgardian Theme for this squad, which will help with Map Choice and offer 3 Themed Team Probs. Since most Asgardians cost quite a bit, we’re gonna have to return to some of the usual suspects to ensure we can get out all the Sins we need to distribute.

Black Widow Chase

Team Name: Strange Clouds

Theme: Asgardian

Roster:

AVAS065 Black Widow — 200 Points

FI101R Loki30

FI301 Splitlip — 20

FIB003 Damaged Warbot10

JLTWR101 Pandora’s Box (Complete) — 40

= 300

Widow Carries Splitlip (once again, for Enhancement), Loki Carries the Damaged Warbot, and all of them can benefit from Pandora’s Box. Patience is your friend here (and Widow’s Stealth will help with that). Pick your spots to attack carefully, and don’t be afraid to move for board control or for future positioning; your pieces are only going to get better as the game goes on, so stretching things out to give yourself more time to distribute Sins is in your best interest.

"Did someone mention strange clouds?"

Did someone say they want to ‘stretch things out?'”

Nope! I’m not encouraging this. Moving. On.

 

Goliath

AVAS066 Goliath98 PointsChase:

Probably my favorite Chase in the set, Goliath may also be the most versatile CHASEr as well. His Trait seems harmless enough (BACK TO THE BLOND-HAIRED BOWSLINGER NAMED HAWKEYE!: Give Goliath a free action and replace him with any character of equal or less points named Hawkeye on the same click number minus 3, minimum 1.), but it really opens up endless possibilities for how you can use Goliath.

You can start you game by having Goliath Carry out one of your key pieces; then, if your facing, say, some Hypersonic Speedsters, or characters whose offense is based on mobility (especially pieces who have Running Shot or Ranged Combat Expert but DON’T have Sharpshooter), you can stay with Goliath and use Charge with either his native 4 Damage or Quake, if you want to reach out and touch a few opponents at once. Goliath’s Damage Special (GROUND SQUASH: Characters hit by Goliath’s attacks can’t automatically break away and modify their break away rolls by -1 until your next turn.) will all but ensure that anyone he hits (note that he DOESN’T have to actually damage them–just hit them) will be stuck exactly where they are for at least a turn.

Now it’s turn two or turn three… and this is when things REALLY get exciting!! Because Goliath’s Trait can help you customize your team… AFTER THE GAME HAS STARTED!

So, imagine this scenario: Goliath has Carried out your big hitter to some prime real estate where your hitter can attack from next turn. Your opponent, however, decides to TK out his or her ranged beast of a Primary Attacker (say, someone who deals 4 or 5 Damage top dial and has Stealth to prevent retaliatory strikes–oh hey, maybe someone JUST LIKE the Black Widow Chase we just talked about) for an Alpha Strike on Goliath, and all of the sudden Clint is drilled all the way to Click 4. Half his dial is wiped away. Crap. Goliath no longer has Charge, and your Primary Attacker never had a way to see through Stealth. What do you do?

Well, since you thought to include Goliath to begin with, all your really need to do is give him a Free Action, sub in, say, AAOU009 Hawkeye, (who can now suddenly Sidestep–while ignoring Elevated AND Hindering Terrain) and start blasting away. Through Stealth. Oh, and by the way, Hawkeye himself now has Stealth, so your opponent’s big hitter? Yeah, if that piece can’t see through Stealth, your opponent is suddenly in for a world of hurt.

Of course, when you bring Hawkeye in, make sure you bring him in top dial, since his Goliath’s Trait specifies that the replacement character comes in on the same click as Goliath MINUS-3 (in this scenario, 4-3=1). So that big hit your opponent just spent all their resources last turn building up to? Completely wiped away.

With one Free Action, you’ve COMPLETELY changed the makeup of your team–and, in this scenario, you’ve also completely changed the complexion of the game. When used correctly, Goliath can actually devastate your opponent’s strategy WITHOUT EVEN ROLLING AN ATTACK! That’s pretty amazing.

Having said all that, we’re going to keep this Build pretty simple. This is a 300 Point, Modern Age, No Resources team.

Goliath Chase

Team Name: Blonde-Haired, Blue-Eyed & Furious

Theme: Avengers

Roster:

AVAS066 Goliath — 98 Points

AAOU015 Nick Fury — 45

AAOU005R Thor — 150

AVID015 Manifold5

SIDELINE:

AAOU009 Hawkeye

AVAS037 Manifold

= 298

As I stated above, you can get really complicated with a Goliath Build if you want. Here, however, we’re just gonna stick with Goliath (who can change into a ridiculously useful Avengers Age of Ultron Hawkeye) and Thor, with Nick Fury for support. Keep in mind, if you have Thor Carry Nick Fury, your Tertiary Attacker can suddenly do 4 freaking damage! That’ll make your opponent’s head spin!

"Did someone say 'Electrify?'"

Did someone say ‘Electrify?'”

No! Dammit, no one said anything close to that!

Blanka 2

Great. You know your own name. Congratulations.

"At least I'm a Chase."

At least I’m a Chase.”

Yes. You ARE a Chase. You have a perfectly average dial that’s costed just about as one would expect it to be. Which means your perfectly average. Which also means that you’re probably one of the five best clicks in your set, since “perfectly average” is the new “completely broken” when it comes to Street Fighter Clix. There. Are you happy?

Are all of you rude, obnoxious, interrupting jerks from the Street Fighter set happy? Can I finally MOVE THE $#@& ON with my day?

???

Good. At last.

 

"Uh... something something, MIRROR SPIN?"

Uh… something something, MIRROR SPIN?”

I hate my life.

 

Rick Jones

 

AVAS067 Rick Jones75 Points — Chase:

So Rick Jones is kind of support mixed with some Secondary Attacker skills. He continually spawns some pretty decent Bystander Tokens via his Trait (SUMMON THE HEROES I GREW UP READING ABOUT: At the beginning of the game, place a Captain America bystander token (as included with this card) adjacent to Rick Jones. When a bystander token placed by Rick Jones is KO’d, place a bystander token included with this card adjacent to Rick Jones as per the following. This ability can’t be ignored. Bystander Token KO’d: Bystander Token Placed; Captain America: Namor; Namor: Blazing Skull; Blazing Skull: Captain America.), and once per game, his other Trait allows him to immobilize your opponent’s entire team for a whole turn (GALACTIC BURST OF IMMOBILIZING LIGHT: Once per game, when Rick Jones isn’t on his first click, give Rick Jones a double power action when he is adjacent to an opposing character. Give all opposing characters on the map an action token. For each opposing character you can’t give a token, deal that character 1 unavoidable damage.). Keep in mind too that your opponent gets no points for KO’ing any of the Bystander Tokens.

As Hunter Smith from Dial H for Heroclix likes to say, “Sounds fair.”

He’s somewhat hard to hit at range with ES/D down his whole dial, and he has Pen/Psy with a massive 10 Range for his first 3 Clicks. On his second click, he even picks up Perplex.

So again, as with Goliath, you have a single character who can fill multiple roles. Team him with, say, AVAS066 Goliath and AVAS034 Jarvis, add in like 3 ID cards of your choosing, and suddenly you have an extremely versatile team, especially in a Modern Age, No Resources format. Oh, and you still have 87 MORE POINTS!!

Team NameSwiss Army Avengers

Theme: Avengers

Roster:

AVAS067 Rick Jones — 75 Points

AVAS066 Goliath — 98

AVAS034 Jarvis 40

WXM078 Quicksilver — 87

AVID015 ManifoldFIVE 0 (via Jarvis)

AVID0XX Your ChoiceFIVE (via Jarvis)

AVID0XX Your ChoiceFIVE (via Jarvis)

SIDELINE:

AAOU009 Hawkeye

AVAS037 Manifold

Avengers ID Figure of Your Choice

Avengers ID Figure of Your Choice

= 300

Truly, this is a team designed to combat a multitude of threats. Not a hugely favorable damage output, but it should be able to run with most Builds. There’s nothing out there that you shouldn’t be able to bring a piece in to handle.

So, there you go. A whole bunch of Builds and analysis featuring the seven new Avengers Assemble Chases. Plus, random analysis for Golden Age Street Fighter figures that, frankly, no one asked for or wanted. Myself included.

"Speaking of Chases no one wants--"

Speaking of Chases no one wants–

What?! Don’t be so hard on yourself, Cammy! You’ve actually got a pretty good dial. Granted, it’s all close combat, but still, you can easily get your Attack Value to 11 or 12–

"I was talking about Chun-Li's Chase again."

I was talking about Chun-Li’s Chase again.

Oh. Wow. Uh, this is awkward. So, you were just popping in to agree with me?

"Jerk."

Jerk.”

Well, until next time, Stay Safe, and Watch Where You Draw Your Lines of Fire.

"$#@& you and goodbye."

“$#@& you and goodbye.”