Tippy-Toe-ing Through The Rainbows On Unicorns!! (Or, The Top Ten Figures in Deadpool & X-Force!!)

Squirrel Girl

Welcome Back, Welcome Back!!

Well, Avengers/Defenders War is almost upon us, so I figured it was time to crank out at DXF Top Ten. Unfortunately, my brother Ninwashui has been immobilized for the better part of the last month with a serious illness that he’s only now getting over, so we’re a bit behind on things (what else is new?).

But enough jibber-jabber! Okay! You folks know how this works: Five Honorable Mentions, followed by Ten Top… uh, Ten figures!!

Also, normally I’d start with some Notes About the Set, but, well, I kinda already covered that during the Wind Apocalypse of 2017!

The only thing I’ll add is that I think this is one of the strongest top-to-bottom sets that we’ve gotten since World’s Finest (and probably the most powerful Marvel set we’ve gotten since Nick Fury, Agent of S.H.I.E.L.D.), so no Top Ten list (even with our customary five Honorable Mentions) could cover every great figure in this set. So if we left something off, hopefully that piece will come up in a future article (so sorry, Chipmunk Hunk!). It’s not that we don’t like, say, Fast Forces Stingray, or Solo in his Deadpool uniform–it’s just that there’s only so much we can spotlight in one article!! But this is a deep, deep set that will spawn a ton of Meta play!

So, with that said… LET’S GET ON WITH IT!!

 

FIVE HONORABLE MENTIONS:

 

Terror

5. DXF101 Terror100 PointsLE:

This is one of the better release date LE’s we’ve gotten in quite some time (at least as far as figures go–that Symbiote object from SFoSM is getting used a TON in the Meta right now). Terror is an interesting character who has been tooling around the Marvel Universe for 25 years and who has now, finally, been Clix’d (with THREE versions no less!).

What makes his dial so interesting is his Morro-like Trait (HE WON’T BE NEEDING IT: When an adjacent standard character is KO’d, choose a standard power that character could use on any click. Terror can use that power this game.) that theoretically allows him to access almost any power in the game! And remember, his Trait doesn’t care if that figure is opposing or friendly–only that it’s adjacent.

Beyond that, Terror gives you seven Clicks of life, Sidestep, 3 native damage, three Regen Clicks on the back end and a weird Outwit that only letss him counter Pink powers (Sidestep, Precision Strike, Invincible & Empower), which, I guess, is better than NOT being able to counter anything.

I can’t quite say that he’ll be a Meta staple (he takes a lot of in-game planning to get going), but he is worth a look and he’s a lot of fun to field.

 

Fantomex

4. FFDXF003 Fantomex75 Points –Fast Forces:

Wow! Now this is what a 75 Point Secondary Attacker piece should look like! Great evasion with his Rooftop Movement Special (ROOF-RUNNING GUNFIGHTER: Fantomex can use Running Shot. On opponent’s turns, lines of fire drawn to Fantomex are blocked if he occupies the rim of elevated terrain.) and E.V.A.-provided Super Senses combined with a solid 3 Damage top dial with Energy Explosion and two bolts.

Alternatively, you can pop E.V.A. off and take advantage of her (his? its?) Outwit. For the points, this is an extremely solid complement to almost any Primary Attacker. If you Theme him and get to choose Map, he can really become a gamebreaker.

 

TT.jpg

3. DXF010 Tippy-Toe — 25 Points — Common:

Tippy-Toe is 25 points of tie-up annoyance that can also help break up teams that depend on hunkering down in covered, adjacent positions (Bizarro Green Arrows and the like)… but only on certain Maps (specifically those with a bevy of Hindering Terrain).

Her Attack Special (SQUIRREL TALK: Give Tippy-Toe a free action to deal 1 damage to an opposing character within 8 squares and line of fire that occupies printed hindering terrain.) lets her nibble at enemies from across the board. If they have Stealth or she loses that top dial power, though, she can still walk right up to characters to tie them up with her 18 Defense (plus Super Senses) and scratch them for 1 Exploit Damage.

 

Slapstick

2. FFDXF010 Slapstick — 50 Points — Fast Forces:

50 Points for Hypersonic Speed (or whatever Speed power you want), Willpower and 2 Damage with Precision Strike? Okay! Once again you are paying Support/Tertiary Attacker prices for a solid Secondary Attacker. Slapstick is awesome for taking out opposing Support pieces before they can impact the game.

 

Hulkpool.jpg

1. DXF064 Hulkpool — 125 Points — Chase:

Most of the (EIGHT!!) regular Chases in this set are pretty damn good. Even if you don’t like the dials by themselves, you have to remember that each of them can gain one of EIGHT different abilities as a free action from a Comic Panel marker if they have no action tokens at the beginning of your turn.

You can choose from Smoke Cloud (meh); Enhancement (eh… situationally useful); an extra Bolt (somewhat useless now–really useless in about two months when Energy Explosion gets nerfed); Quake (comes with this figure and is more on the “meh” side than not); Precision Strike (almost always useful); Stealth (wait, I can give what is essentially a Hulk dial Stealth? This is very useful!! Now I might make it across the board unscathed!!); Combat Reflexes (very useful!!); or Energy Shield/Deflection (even usefull-er!!).

This makes these pieces EXTREMELY adaptable, and adaptability is one of the key strategies in the current Meta (look no further than the domination of Jakeem Thunder right now).

So add to all that a dial that features 10 Movement with Charge; 12 Attack with Super Strength; 18 Defense with Impervious and 4 top dial damage WITH Probability Control! He also has Indomitable and 8 Clicks of life. His last 3 Clicks feature a Revert Special Power that basically lets you heal him one Click and then replace him with ANY figure that has Deadpool in its name (except for the new title character Deadpool).

Again, to reiterate:  you get insane Primary Attacker stats mixed with what basically amounts to a Resource (the eight Comic Panel powers) in an increasingly Resource-less Meta environment and HE BRINGS ALONG ONE OF THE THREE BEST SUPPORT POWERS IN THE GAME!!

This is the best Hulk dial they’ve made in a long time, AND THEY’VE MADE INSANELY GOOD HULK DIALS NONSTOP FOR THE PAST THREE YEARS!! I mean, can you name another Hulk with the ability to pop on ES/D or Stealth top dial to actually get across the board in one piece? Or another Hulk piece who can change into a competent Ranged Attacker at the end of his dial?

Do not sleep on Hulkpool!

 

And now, for your…

TOP TEN DEADPOOL AND X-FORCE FIGURES!!

 

Mistress Death

10. DXF052 Mistress Death — 100 Points — Super Rare: 

Yes, there is a lot that she doesn’t do. But her Touch of Death Trait (TOUCH OF DEATH: When Mistress Death hits with a close attack, immediately place a Touch of Death token on the target’s card if it doesn’t already have one. For the rest of the game, when a character with a Touch of Death token is dealt damage by an attack, double the damage dealt.) is almost bonkers-good–if you can get it off.

She also has another Trait (YOU CAN’T KILL DEATH… OR MARRY HER, I TRIED: When Mistress Death would be KO’d and there is another friendly character on the map, you may instead place her in your starting area on click #3 with 2 action tokens and the opponent scores her. This can’t be ignored.) that causes her to revive throughout the entire game as well as a third (THIRD!!!) Trait (THE REALM OF DEATH EXPANDS: When another standard character is KO’d, remove an action token from Mistress Death.) that means she’ll potentially be taking an action almost every turn as long as you are dishing out lethal punishment. And a 12 Attack with Pulse Wave is nothing to sneeze at, either.

If you can find a way to boost her with Plasticity (Symbiote maybe?) or TK her next to someone for consistent same turn strikes (hello Stryfe! or Jean Grey! or… you get the idea), you can turbo-charge the Damage Output of your entire squad in a hurry.

But I wish there was just some piece out there that could open some sort of Space Portal and let Death pop out adjacent to an opposing figure and attack it in the same turn. Alas, we live in a world governed by the laws of physics, but man, sometimes I just want to tell the laws of physics that they can kiss my… nevermind, this is a family website.

Well, family-ish.

 

Swarm

9. DXF054 Swarm — 120 Points — Super Rare:

Another piece that is just really hard to KO. Swarm has a Trait (ONLY THE QUEEN MATTERS: Unless the attack roll is doubles, Swarm takes no more than 1 damage from attacks.) and an Attack Special (ORPHAN SWARMS: Each time swarm hits an opposing character, after actions resolve put a Bee Swarm bystander adjacent to that character unless there already is one.) that can take over the game in certain matchups, especially if your opponent hasn’t packed the right abilities to counter him.

And yes, Poison is getting slightly nerfed in that it will no longer combo with Sidestep, but the Bee Swarm tokens that Swarm generates with each hit don’t count against your action total when they move, either, so navigating the map starts to become really tricky for your opponent (not Prime Anarky tricky, but still).

 

Stryfe.jpg

8. DXF058 Stryfe– 135 Points — Super Rare: 

Looking strictly at his dial and Standard Power mix, 135 might seem a tad high. However, his Attack Special (MIND OVER MATTER: Stryfe can use Telekinesis. He can use it as a free action if he has been given a non-free action this turn.) will allow him to send most of his minions exactly where they need to be on the map or bring an opponent to him.

But where he gets really evil is when your opponent actually KO’s him (THE LEGACY VIRUS: When Stryfe is KO’d, choose a named keyword. Opposing Characters with that keyword are dealt penetrating damage equal half their current click number. This can’t be ignored.). Which means there’s a timer on the game for your opponent. Either they come to Stryfe early, or they don’t come at Stryfe at all. Remember, you can even PUSH Stryfe into a KO and he goes off. Or you can just push him to his late-dial Running Shot/Pulse Wave, which is also a crowd-pleaser.

There’s a lot of options with this guy.

 

Dreadpool.jpg

7. DXF001B Dreadpool — 130 Points — Common PRIME:

So, his opening 8 Movement with Running Shot, 12 Attack with Pen/Psy, 18 Defense with Super Senses and 3 Damage with Perplex (!) is almost worth the 130 Points right there. Then you factor in his Willpower through Indomitable and his AWESOME Trait (DEADPOOL KILLUSTRATED: Dreadpool can use Steal Energy. At the beginning of your first turn, choose a named keyword an opposing character possesses. At the end of your turn, give Dreadpool a free action to make a close or range attack targeting a single opposing character with the chosen keyword if he has not attacked any character with the chosen keyword this turn.), and you realize that your favorite new Primary Attacker is quite capable of Alpha Striking half of the pieces in the Meta!

 

Cable

6. DXF014 Cable — 120 Points — Common: 

Where to start? Indomitable, 4 Damage with Prob, 11 Attack with Pen/Psy, Traited Stealth, Invuln AND ES/D (provided he has less than 2 Action Tokens), and a Movement Special (BODYSLIDE: Cable can use Phasing/Teleport. When he does and moves 5 squares or less, after actions resolve he may make a close or ranged attack.) that practically re-imagines Running Shot for the modern Meta.

Also, he has damn near every keyword you could ever want a mutant hero to have (Armor, Future, X-Men, X-Force, New Mutants, Soldier and Six-Pack!!), so he Themes quite nicely. And as a Primary Attacker who only costs 120, you’ll have plenty of room for supporting pieces.

 

Domino

5. FFDXF006R Domino — 25 Points — Fast Forces: 

Her 75 Point dial is also really good, but 25 points for 3 Clicks of Stealth, a 7 Range, 9 Attack with Precision Strike and 2 Clicks of Prob is a ton of bang for your buck. Improved Targeting: Ignores Hindering Terrain is being given out less and less lately, so that dial-long Stealth is going to be hard to deal with for many teams.

Top dial Prob almost never comes this cheap, and almost never with a Range greater than 6. She’s already seen Meta play in several ROC’s, and I expect that to only continue.

 

DP MWAM.jpg

4. DXF060 Deadpool, Merc With a Mouth — 70 Points — Super Rare:

The first ever “Title Charcter” Clix, this version of Wade is simply under-costed by about 40 points. He comes packed with a way to heal himself and can eventually work up to Slo-Mo Bullet Time, wherein he can deal 2 Penetrating damage to every opposing piece within 6 range as a free action. Yowza!

Otherwise, you’re just stuck with a Deadpool that has 8 Clicks of life, 11 Attack, Indomitable and 17 Defense WITH ES/D!!

His keywords aren’t great (Initiative, X-Factor), but that seems a small price to pay for so much goodness.

————————-INTERMISSION: FLASH FIGURE REVIEW #3: WIZ Kid!————————

Wiz Kid

Okay!! So, this is kind of a first for us, but we’re about to do a mini-article INSIDE of another article!! This is Flash Figure Review #3, and we’re gonna spotlight… Wiz Kid, the Super Rare Prime!

For a little 25 Point nugget of a piece, he’s already created a small bit of controversy.

First, let’s talk about his dial. 25 Points. You get about the numbers you’d expect: 3 Clicks of life, Toughness (with an above average 18 Defense value top dial, although it quickly falls), 5 Range, 7 Speed (with Flying, although his lone Trait states that he can’t Carry anyone) and 2 Damage with a Special Power (TECHNOFORM YOUR WEAPONS: Adjacent friendly characters modify their attack, range and damage values by +1.) that is pretty much the whole reason for playing him.

WHY WIZ KID BELONGS IN THE TOP TEN:

For those in the community who love him, they point out that for 25 Points you get a pretty mobile battery for your ENTIRE squad–he is, in effect, a Resource unto himself. With the right positioning, he can add two to three more damage dealt a turn. He doesn’t need line of fire to activate his ability, so you can keep him behind your heavy hitters. And with his Range extension, it’s possible (again, depending on a whole host of factors) that Wiz Kid will allow you to position your characters just out of reach of your opponent while still being able to attack, Outwit, Perplex and Prob opposing pieces, which is kind of the Holy Grail of board control strategies.

While his keywords kind of suck (Initiative and X-Factor, exactly the same as Title Character Deadpool), they’re not without options.

To wit:

Not this Nighthawk

Not this Nighthawk, although his costume is way cooler…

Team Name: Mercs and Mouths

Theme: Initiative

Roster:

DXF059B Wiz Kid25 Points

DXF060 Deadpool, Merc With a Mouth70 Points

equipped with  UXM057P Proteus — 35 Points

FFDXF010 Slapstick50 Points

NFAOS059A Nighthawk120 Points

= 300 Points

HOW IT PLAYS: 

(Incidentally, there’s also a pretty competitive and fun option for this Build that subs in X-Factor pieces for the Initiative pieces including Boom-Boom and the Super Rare Iceman broken-ness from UXM.)

Regardless, Wiz Kid’s presence here should have your characters regularly attacking with a 12 or 13 Attack Value and 3 or 4 Damage minimum.

Nighthawk himself has not just one Trait (NIGHT AND DAY: At the beginning of the game, an opponent chooses Night -or- Day. If they choose Night, modify Nighthawk’s combat values by +1. If they choose Day, modify the defense values of all characters by -1 unless they occupy hindering terrain or are friendly to Nighthawk.) but two (PUSHING THE DEFENDERS TO BE MORE PROACTIVE: Nighthawk and friendly characters that share a keyword with him may replace their attack value with the unmodified attack value of an adjacent friendly character sharing that same keyword.) that pair pretty nicely with Wiz Kid’s power.

(I actually think Nighthawk’s A-side is an overlooked gem, but this article is about Wiz Kid, so we’ll talk about Nighthawk in a different column.)

This team is EXTREMELY vulnerable to Energy Explosion, but should synergize well. And Slapstick is great for taking out annoying opposing support pieces (see his Honorable Mention entry above for more details).

WHY WIZ KID DOESN’T BELONG IN THE TOP TEN: 

For those taking the opposite view, just the mere fact that Wiz Kid is a Prime is a major bummer. This is a list of top Meta performers from the past year or so that you are unable to field (either in your army or as a Sideline piece) if you choose to use Wiz Kid:

FL053B Zoom (Black Lantern)

JLTW003B Doctor Light

JLTW037B Freddy Freeman

 AVAS013B 3-D Man

AVAS053B Ragnarok

NFAOS007B Peggy Carter

NFAOS059B Nighthawk

WF037B Nightlantern

WF053B Harlequin

UXM023B Kitty Pryde

UXM043B Sunfire

JW003B Anarky

JW053B Jakeem Thunder

That list is like a Meta All-Stars team. And that doesn’t even include Dreadpool or the Regen’ing Rare Prime Shifting Focus Deadpool. So yeah, using Wiz Kid as your Prime slot is a significant cost in and of itself.

Also, while Wiz Kid is almost like having a mobile Resource on the map with your team, he is also a highly KO-able Resource. And he requires you to play your team in an adjacency ball for his ability to work, which makes your build highly susceptible to Energy Explosion pieces.

Weasel in the last Deadpool set arguably did Wiz Kid’s tricks better (and added a limited Prob) for just two more measly points. He saw SOME Meta play, but not necessarily a ton. Is his past usage a good predictor of what Wiz Kid will do in the Meta? Hard to say…

Still, with a piece as divisive as this, I thought it best to remove him from the Top Ten list entirely and consider him separately from everyone else. I guess what you have to decide in the end is whether Wiz Kid a Top Ten piece, or a sucker’s bet? I happen to think he’s very useful on a very narrow set of teams, but only time will tell.

——————END OF INTERMISSION: FLASH FIGURE REVIEW #3: WIZ Kid!——————-

 

Fenris Comics

3. DXF049 Fenris — 60 Points — Super Rare:

Looking at their pedestrian stats (Running Shot with only 8 Speed; 9 Attack; wheee!!), you would not be faulted for being unimpressed with yet another low-costed, low-upside piece that yet again features two characters on one dial BUT NO FREAKING DUO ATTACK ABILITY [EDITOR’S NOTE: Seriously, why did that go away? I loved Duo Attack, you loved Duo Attack, everyone loves Duo Attack!!]!!

But then you look at their sole Special Ability (SHE IS THE POWER, I AM THE FOCUS: When Fenris make a range attack, modify their attack and damage values by +2 and choose one: damage dealt is penetrating or the attack causes knock back.) in their Attack slot, and you wonder if it’s too late to snag one for under $10 on eBay.

These folks are among the best Secondary Attackers in the game, and they only cost 60 Points. They even come with a 7 Range and Enhancement!!

They’ve already impacted the Meta at several ROC’s, and I expect that to only continue. And with their Hydra keyword, and all the Hydra figures from NFAOS, and the Hydra Cap Chase rumors in Avengers/Defenders War, I mean, there’s gotta be a really decent Hydra Build out there somewhere, right?

 

Deadpool on a Unicorn

By johnny bijos. Check his stuff out right here!

2. DXF069 Deadpool — 140 Points — Ultra Chase: 

Good Lord. Yeah, no one’s gonna want to track down an Ultra Chase if all it does is kick ass, ignore damage and chew bubble gum while making free close attacks, right?

Let’s dive in.

First, the sculpt is ridiculously awesome.

Second, this guy has Charge, Pen/Psy, Impervious and Exploit Weakness top dial. He has a Speed of 11, an Attack Value of 12, an 18 Defense and 4 native Damage. That Defense Special that grants Impervious (YOU HAVE NEVER SEEN ANYTHING SO AWESOME: Deadpool can use Impervious. Once per game, when Deadpool would take damage, you may choose that he takes no damage instead.) also lets you just decide once per game to ignore any attack of your choosing that actually lands.

Normally you’d be bummed about a piece with Charge and Pen/Psy since those two powers don’t work together, but here it feels more like Deadpool can just wreck face from anywhere on the map.

He also has Indomitable and Improved Targeting: Ignores Hindering Terrain and Improved Movement: Ignores Hindering Terrain, just in case you thought your 11 Speed Value sucked. Which it totally does not, by the way.

I mean, what other piece in the game allows this to happen:

Timmy, Power Gamer: “And… 11. I hit your Deadpool. For… 4 Damage.”

You: “Eh… nah. I’m not really feeling it.”

Timmy, Power Gamer: “What? You can’t just choose to not take damage when I hit you!”

You [holding up card]: “It turns out I can.”

Also, he makes free Close Attacks (THAT HORN JUST AIN’T FOR SHOW: At the beginning of your turn, if Deadpool has no action tokens, he can make a close attack using Blades/Claws/Fangs.), cuz that’s a thing he needed to be worth his points.

Well, at least you still need a lot of skill to play a piece like this. It’s not like you can just walk this Deadpool up to your opponent end, hit their best piece ONCE with your 12 Attack Value and then not have to worry about that piece for the rest of the game.

Oh, wait, that is EXACTLY what you can do (I’M HERE TO SPREAD JOY AND RAINBOWS: I’m Here To Spread Joy And Rainbows: When Deadpool hits an opposing character, after actions resolve, you can place the Rainbow Joy Marker on that character, removing it from anywhere else. A character with a Rainbow Joy Marker cannot attack Deadpool unless it is the only character on its force. At the beginning of its player’s turn, a character with a Rainbow Joy Marker can roll a d6: on a result of 5 or 6, they may remove the Rainbow Joy Marker.).

Unbelievable.

 

Venompool

1. DXF068 Venompool — 80 Points — Chase: 

Again, really, almost all of the Chases could’ve filled these slots, but Venompool here is the class of the bunch.

It’s not just that his sweet dial that features Sidestep, Poison, an 11 Attack with 4 Damage (and Exploit Weakness) and an 18 Defense with Super Senses.

It’s that you can take all that and add in an obnoxiously good Trait (RETCON EXPONGIFIER GUN: When an opposing character uses Probability Control, after actions resolve, that character cannot use Probability Control for the rest of the game.) to go along with any of the EIGHT Comic Panels on your sideline.

Does your opponent see through Stealth? No? Then boom, Venompool’s got Stealth. Oh, those long-range bombers can see through Stealth? Great. Now my Venompool has ES/D. And on and on.

Venompool is coming, folks. Venompool is coming.

 

Alright, that is the end of another Top Ten! Try as I might, I just couldn’t fit Shatterstar, Boom-Boom, Chase Pirate Deadpool and a host of others (still looking at you, Chipmunk Hunk. But not you, Koi Boy.).

But we will be taking a look at all the Shifting Focus Deadpools. Since they really need to be looked at as a whole, they will probably be at the center of our next Flash Figure Review!!

How’d we do? Agree? Disagree? Post your thoughts in the Comments below!

Until next time,

Stay Safe and Watch Where You Draw Your Lines of Fire!!

Mr. Furious Gets Angry!! (Or, A Top Ten Set Review for Nick Fury, Agent of S.H.I.E.L.D.!!)

mr furious

Don’t mess with the volcano my man, ’cause I will go Pompeii on your… butt.

[WRITER’S NOTE: So the set is about Nick Fury and not Mr. Furious, but a guy can dream.]

[EDITOR’S NOTE: You have strange dreams.]

Some General Notes About the Set:

  • There are a lot of good figures in this set. I know it sounds like I say that every time, but seriously, there just aren’t many losers when you factor in their point value.  I listened to the Dial H for HeroClix Podcast today and one of the hosts joked that there are so many good figures in this set that when you do Sealed you don’t really need to think too hard. Just make sure the total point value is near 300 and the actual characters you select don’t matter that much. It will be a good team.
  • The Dial H guys also warned that this set is awful for Battle Royales. I would definitely agree with that. Your whole 5 member team might not add up to 300 points and someone else might start off by pulling the 300 point SR NFAOS006A Hulk. Or you might get a Hulkbuster torso in the rare slot of the pack you just opened.

Secret Warriors

  • I would have liked to have seen more Secret Warriors then just Quake and Druid. Most of this set seems to come from the pages of their series and all of the rest of Team White has rotated out of Modern.
  • [EDITOR’S NOTE: Last I checked, Eden Fesi, aka Manifold, was a very important character in that run and arguably–at least before Agents of S.H.I.E.L.D. blew up Daisy Johnson’s profile–the most recognizable member of Nick’s Caterpillar team, since he graduated to the Avengers when Hickman took that book over. And he was just Clix’d in Avengers Assemble!!]
  • Okay, yeah, I meant besides him.
  • [EDITOR’S NOTE: Sure you did.]
  • Anyway… some of the Invaders are individually powerful, but I don’t see myself ever playing that team. Maybe because they were before my time? It would have been cool to give Spitfire a Trait that shows she is now Blade’s girlfriend. Like +1 to defense when adjacent or something. Missed opportunity.
  • How can Wizkids not have made a “Watcher Eyeball” Special Object for the OP kit? Why would they include a Winter Soldier in that prize kit and not have him be the new “Man on the Wall” version of that character from the final panels of Original Sin? Where are all the villians from the Original Sin series? I want an intelligent “Mindless One” figure! More missed thematic opportunities–and this is coming from someone who really digs this set!
Uhhh... maybe not.

Uhhh… on second thought, maybe not.

  • Continuing that line of thought, everyone knows about the Fantastic Four/X-Men pseudo-ban that Marvel has imposed, so it would have been nice to see Wizkids really properly exploit some of the best Nick Fury stories of the last 6 years. Nick Fury “The Unseen” needs a whole dial–not just a final click. While the Invaders–old and new–are all fine and dandy, this set needed to pull more pieces from “Secret Warriors” and “Original Sin.” I realize we were probably never going to see a new Gorgon (part of his convoluted history involves him being a mutant), but instead of all those Invaders, I would have rather seen: JT James, Alexander, Ares (at this point, he almost HAS to be a Con Exclusive next year, right?), Norman Osborn, Jerry Sledge and, hmmm… oh yeah: Leviathan!! Two or three figures plus some Generics. And I haven’t even gotten to the members of The Great Wheel!! MISSED. OPPORTUNITY!

Alright. Enough moping. Time to get into some…

Top Five HONORABLE MENTIONS:

"Just because we all look the same in these uniforms doesn't mean you can refer to us as 'Generics.'"

Just because we all look the same in these uniforms doesn’t mean you can refer to us as ‘Generics.’

5. NFAOS006A S.H.I.E.L.D. Bodyguard – Here’s a quote from my appraisal of Iron Man’s blue-dial from my Avengers Assemble Top Ten article: “18 Defense with Defend is nothing to sneeze at. It was awesome when they released CT043 Invisible Girl and it’s almost as good now.” That applies double to S.H.I.E.L.D. Bodyguard who, instead of costing 125 points like Iron Man, costs 35 points. That happens to also be two points less than CT043 Invisible Girl and with a much better dial. You’re going to want to push the S.H.I.E.L.D. Bodyguard to Click 2 where he sports his 18 Defend along with Sidestep and Close Combat Expert (a skill he undoubtedly likes to keep handy for close encounters). If you then push him again onto Clicks 3 and 4 he becomes your team’s medic. So he’s at first protecting your team from damage and then he switches gears to heal your team if they get damaged. That’s a lot of usefulness for just 35 points.

Will the real Nick Fury please stand up?

Will the real Nick Fury please stand up?

4. NFAOS001 Nick Fury – Nick Fury for 65 points is just average. 10 Attack, 3 Damage, Stealth, Precision Strike, Toughness and Shape Change, and Indomitable. There are lots of guys like him in this set. However, his 65 point dial is hiding the best S.H.I.E.L.D generic in the set. The 25 point generic dial starts with the same exact first two clicks as the 65 point version, but for 40 points less! Once you pay for the 65 point leader, you can add as many of the 25 point version as you want. With all of those little guys you’ve added it’s a good thing they all have the rally trait which states, “Rally: Whenever Nick Fury hits one or more opposing characters, add one action to your action total this turn.” That means that even if you have ten of this guy on your team you won’t run out of actions as long as your attacks keep hitting. If you decide that you want to be “that guy” for one event and just run a metric poop-ton of generics, you could do worse than fielding one Fury and a bunch of his L.M.D.’s…

Imperial Hydra

3. NFAOS046 Imperial Hydra – I like him because he enhances a lot of other pieces rather than just being a powerful piece himself. The main reason to play this guy is his Trait that states, “TWO HEADS SHALL TAKE THEIR PLACE!: When another friendly character with the Hydra keyword is KO’d and actions resolve, you may give Imperial Hydra an action token. If you do, roll a d6 that can’t be rerolled. 4 – 5: Place a character from outside the game with the Hydra keyword of 40 points or less adjacent to Imperial Hydra. 6: Place up to two characters from outside the game with the Hydra keyword of 40 points or less adjacent to Imperial Hydra.

So keep him in your Starting Area and let him constantly re-spawn  more Hydra units for you all game. If you get even one 40 point Hydra unit out of him then you’ve broken even. He works way better on teams with a lot of Hydra units rather than teams with just a few figures.

"No I will NOT look behind me! You fools think you can outwit Demonicus with the oldest trick in the book?!"

No I will NOT look behind me! You fools think you can outwit Demonicus with the oldest trick in the book?!

2. NFAOS047 Dr. Demonicus – What a cool idea for a figure. He’s a Kaiju summoning mad scientist. “GIANT MONSTER SUMMON!: Give Dr. Demonicus a power action if no friendly bystander token named on this card is on the map. You may choose one you haven’t chosen this game and place it on the map adjacent to him.”

While each of his Bystander Tokens probably isn’t worth 80 points by itself, if you get most of them out over the course of a game then I’d say you definitely got value for his 80 points. Remember to keep the good doctor close to his creations. He has Perplex and the Special Power  “LIFESTONE DEFENSE: Adjacent friendly characters with “colossal damage symbol” modify their defense values by +1.” Those two powers together can raise any of his monster token’s Defense Value to 20 or more!

Shine bright like a diamond.

Shine bright like a diamond.

1. NFAOS041 Radiance – For 65 points you get a character with the S.H.I.E.L.D. keyword that has the Wing Symbol and gives all adjacent S.H.I.E.L.D. pieces Shape Change. There are a lot of good S.H.I.E.L.D. pieces in this set and many that I would argue were great who came out even before this set. Radiance is the best low point Taxi for S.H.I.E.L.D. keyword that is not named AVAS037 Manifold. But, unlike Manifold, her duel target Incapacitate lets her also assist her teammates in battle. She reminds me a lot of one of Hypefox’s favorite pieces, IIM002 Rescue.

[EDITOR’S NOTE: Probably one of my most-played Common pieces.]

Top Ten Figures of the Set:

"Need... more... arms... with guns!!"

Need… more… arms… with guns!!”

10. NFAOS022 Winter Soldier – This Winter Soldier shares a keyword with Steve Rogers and actually lets them make a Themed Team again. That warms my heart. On the other hand, seeing this guy across the table should chill your opponent’s heart.

Now, he doesn’t have opening Running Shot or any sort of native move and attack. Instead, he just sits in Stealth and bides his time. He sports Improved Targeting: Ignores Hindering AND Improved Targeting: Ignores Characters AND he’s rocking a crazy-good Special Damage Power that reads like this: “Deadly Sniper: Winter Soldier can use Outwit and Ranged Combat Expert, both with a locked range value of 10. If he uses both in a turn, he must target the same character.

When you put it all together, he can Outwit right through Stealth from 10 squares away and then attack that same character for up to five damage. To paraphrase my earlier thoughts on the S.H.I.E.L.D. Bodyguard, having Steath and Outwit together on one dial was good all the way back in Infinity Challenge (Why, it’s Infinity Challenge Experienced Black Panther! Hello again, old friend!), and it’s still good now. And when you add Winter Soldier’s Improved Targeting twist, it gets even better.

Ooooookay, that does not look safe...

Ooooookay, this does not look safe…

9. NFAOS061 Avengers Sky-Cycle – Hawkeye has been getting a lot of love lately in HeroClix. He’s got three good-to-great options in Modern (AAOU009 Hawkeye, AVAS002 Hawkeye, and AAOU106 Hawkeye.). He’s got two specialized Revert figures (AVAS066 Goliath, and AVAS052 Ronin). And now he has the best vehicle in this set printed for him.

Of all of the Chases in this set, this is the only vehicle that can actually carry more than just the pilot.  That’s a big thing. It will also let Hawkeye take a huge hit that might otherwise have KO’d him (seriously, this thing has six Clicks of life–with Toughness on the first three!).

But the best part about this vehicle is it’s printed power, “Unbelievable Upside-Down Shot: When Avengers Sky-Cycle makes an attack, you may modify its attack value by +2. If you do and actions resolve, roll a d6 that can’t be rerolled and on a result of 1, place the pilot in an adjacent square, dealing it and all passengers 2 unavoidable damage.” Keep in mind that with the new vehicle rules, the Sky-Cycle will be making attacks with its Pilot’s printed stats. So this power allows almost any Pilot to raise the Sky-Cycle’s Attack Value to a very “Hawkeye-like” 12 or 13 with only a very small chance of catastrophe.

Note to other comic artists: this is how you design and introduce a new look for an established character.

This piece is called “Killing It” by Stuart Immonen. And if it’s not, it should be. 

8NFAOS049 Captain America – The new Falcon as Captain America has a better then expected range of 7 along with Precision Strike, 11 Attack, and 3 Damage. But his defense is where he really shines. He has a Defense Special Power that contain the most standard powers I’ve ever seen combined into one white box. It reads, “How Did I Ever Survive Without a Shield?: Captain America can use Energy Shield/Deflection, Invulnerability, Super Senses, and Willpower.” That’s four standard powers in one! Apparently, Sam is able to use that shield better than Cap ever did (at least in HeroClix).

Being that he’s the artist formerly known as Falcon, this Captain America also gets help from his birds via 3 pigeon tokens and a Redwing token. Redwing’s use is obvious, but the pigeons will need a bit more strategic planning to get the most out of them. Being that they are tiny size I believe that their best use is to be Carried and then dropped into adjacency with opposing figures while your figures stay at least one square back. You opponent will hopefully have to waste an attack on each pigeon token.

I’m just picturing it in my head now:

"Hulk hate puny pigeons!"

Hulk hate puny pigeons!”

[EDITOR’S NOTE: By the way, has there been a better “new look” for an established character in the last ten years than Falcon’s Captain America costume? It’s like they took the best bits of Falcon’s original costume, Cap’s normal suit, and Cap’s “Winter Soldier” movie costume, blended it all together, and somehow the result is even greater than the sum of its substantial parts.

Also, I don’t want to get off on a rant here, but of all the diversity initiatives Marvel has undertaken with their topline, A-list  characters lately (Thor is a woman! Spider-Man is black! Ms. Marvel is a Muslim!), Sam Wilson becoming Cap has always made the most sense to me, story-wise. If anything, Falcon should have been promoted to replace Steve a few years ago when the Winter Soldier ended up taking over as Captain America. Cap and Falcon had been friends and fellow Avengers for years; at the time, Bucky Barnes had only recently gotten his mind right after being brainwashed into becoming a Communist killing machine for decades! Which of those two would YOU choose to inspire millions of Americans and carry on your legacy if you were Cap?

Now don’t get me wrong; while I thought most of these storylines were bad ideas at the time (mostly because they seemed forced and contrived, as if they existed solely to round out some sort of character diversity quota instead of coming about naturally as each character’s story progressed), Marvel’s implementation of these stories has been nearly flawless, especially when you consider how easy it would be to screw these twists up and alienate your core readers.

Jane Foster Thor 1

As much as I didn’t understand replacing Thor with a woman called “Thor” (isn’t Thor Odinson Thor’s actual name, and not a title like “Captain America?” That’s like if everyone started calling the Falcon “Steve” after he took over the mantle of Captain America, which wouldn’t make any sense at all, right? Or am I just completely overthinking this?), the way that story has evolved (especially with the reveal of who this new Thor actually is) has kind of grown on me.

Miles Morales

And while I’m not a huge Ultimate Spider-Man fan, Miles Morales actually seems to work better when he exists in stories WITH Peter Parker interacting with/sort of guiding him. Peter’s traditionally portrayed as just barely having his own life together, so the idea of someone like that mentoring a kid with similar powers like Miles is actually pretty interesting to me, and I look forward to the upcoming post-Secret Wars merging where they will both exist in the same universe.

Kamala Khan

Finally, Ms. Marvel has become a wonderful book about a young girl trying to balance the power and responsibility of being a latent Inhuman with her Muslim faith while still trying to survive life as a normal American high-schooler (and not just in her own book–check out her delightful guest appearance in the second issue of Mark Waid’s wonderful new “S.H.I.E.L.D.” series from a few months ago). Also, her hero worship of Carol Danvers offers a unique window into what Kamala Khan values and plants a very compelling reason as to why she would consciously choose to fight for justice under the name “Ms. Marvel.” In other words, Ms. Marvel might be the most Spider-Man-like character Marvel’s published in a decade.

This is why I always loved that Marvel as a whole is called “The House of Ideas.” I love plenty of DC characters, and there are many wonderful stories in that universe. But I just can’t see DC pulling off something this crazy on paper and actually having it all work.

Alright, with all that said, let’s get back to Ninwashui’s Top Ten already!!]

Peggy Carter

7. NFAOS007B Peggy Carter – Ho-hum. Another set, another VERY good Common Prime. For 60 points, this bargain Batman piece Peggy Carter figure brings a lot to the table. First, her Improved Movement: Ignores Hindering Terrain helps her get to enemy territory and her Trait protects her when she gets there: “Behind Enemy Lines If Peggy Carter is closer to an opponent’s starting area than she is to her own, she can use Stealth and Shape Change.

If your opponent can’t see through Stealth, then she can keeping running between Hindering Terrain patches while she puts her Energy Explosion to work. If the opponent tries to engage her in close combat he faces the wrath of her exceptionally good Damage Special, “Saboteur At the beginning of your turn, choose a standard power or team ability. Opposing characters within 3 squares of Peggy Carter can’t use it until your next turn. ” If your opponent brings his whole team after her… well, she is only 60 points. Your other 240 points of team should be able to flank your opponent and easily take advantage of that.

Fitz and Henry

6. FFNFAOS004 Fitz (and FFNFAOS099 H.E.N.R.Y.)  If you’ve read any of our Top Tens before, you know that whenever I see a character cost exactly 50 points in a Fast Forces set, I tend to pay attention. 50 points is the magical point value for good support characters in HeroClix Fast Forces releases. It’s a trend that started way back with FFCW006R Scarlet Witch and continued on with pieces like FFDP006R Mercy and most recently FFOA006R Captain America. In the long tradition of 50 Point Fast Forces support pieces, Fitz does not disappoint.

Starting on click two, Fitz has Perplex, the Shield TA, Field Team Backup Trait and an extremely mobile Empower/Enhancement effect via Henry. Then he also has the choice to use a power action for Telekenisis or to grant another character an additional Perplex. That’s a ton of support for just 50 points, and that’s why he’s on this list at #6!

So... I'm thinking this is the image they referenced for her sculpt.

So… I’m thinking this is the image they referenced for her sculpt.

5NFAOS050 Thor – For 145 points this may be the best version of Thor ever printed. She has the damage reducers normally associated with Thor, but she also has the Improved Targeting: Ignores Characters, Elevation, and Hindering that seems more like it would be at home on DP036 Bullseye. She starts defensively with Impervious and Shape Change. Offensively, she has Running Shot and Energy Explosion. Once she takes some damage she switches to Super Strength and full move Charge! He dial finishes strong with Pulse Wave and then finally regeneration. She doesn’t have a bad click amongst her eight clicks of life and she gets a bonus against resource users: “If She Be Worthy: Modify Thor’s attack and damage values by +1 when targeting a single character that is assigned a relic or resource with an attack.”  A real steal for the points. 

This is a Primary Attacker that we’ll be seeing in ROC’s and other tournies for the next two years!

"Of course I use a gun! Who am I, Batman?"

Of course I use a gun! Who am I, Batman?

4NFAOS051 Steve Rogers – In HeroClix this is the best director that S.H.I.E.L.D. has ever had. You’ll notice the high Attack Values right away with the opening 12, but the surprising part is how consistent those values are. Only on his final Click does he get as low as a 10 Attack. While his Running Shot, Improved Targeting and dual target Energy Explosion make him look like a solo Primary Attacker, he is just as good at supporting his team. He has Leadership, Enhancement, the ability to grant other pieces Energy Shield/Deflection, and every time he hits with an attack anyone with the S.H.I.E.L.D. keyword can use Probability Control while attacking that turn. 

So you may not have a ton of room left after fielding Steve for 150 Points, but you won’t need it, since he gets the most out of his 40-60 Point S.H.I.E.L.D. running buddies!

"No, I'm not a vampire. I know, I get that a lot. I think it's the cape. And the constant brooding."

I am called Nighthawk. Mostly because it is scarier than ‘Kyle.”

3NFAOS059b Nighthawk (Prime) – Think of how much you enjoy powers like Ranged Combat Expert, Traits that grant stat bonuses, or Resources that give +1 to all stats. For 65 points this guy shuts all of that down and much, much more. His Trait reads, “The People Must Think For Themselves: Friendly characters can’t be targeted by Mind Control. Opposing characters’ combat values can’t be increased unless they are adjacent to Nighthawk.” Offensively this guy is nothing too special, but he shines defensively. He defensive power reads, “President of the United States (of Earth-712): Nighthawk can use Energy Shield/Deflection and Shape Change. When he uses Shape Change, increase the result by +1 for each adjacent friendly character.” It’s kind funny that he gets energy Shield/Deflection himself  because that power is useless on opposing characters. But hey, what good is an unfair advantage if you can’t take advantage of it?

"What do you mean you think I look like a rejected monster from Resident Evil 4?!"

What do you mean you think I look like a rejected monster from Resident Evil 4?!

2NFAOS048 Iron Nail – Hypefox and I played a Sealed game with 2 packs each of this set. He pulled Iron Nail and SR Nighthawk. The truth is that he could have beaten my whole team with just this guy. His powers and stats are about average for a character of his point cost, but his Trait is borderline broken. It reads “Rapid Power Drain At the end of your turn, place a Drain token on the cards of all adjacent opposing characters. Opposing characters modify their combat values by -1 for each Drain token placed by him. An opposing character may be given a power action to remove all Drain tokens from that character’s card.

In our sealed game he just walked Iron Nail next to my Baron Blood prime and that was pretty much all he needed to do to win that match. Baron Blood had a 10 attack that became a 9 and of course he missed that attack roll the following turn. Even if he hit, he would have needed a good Blades/Claws/Fangs roll to even do damage. Iron Nail’s dial is 8 clicks long with damage reducers all the way and it has this Trait the whole dial, obviously. He could easily KO any of the 14 figures I have named so far. Even 300 point SR Hulk in this set would have a good chance of losing to this guy in a 1 on 1 fight. In Sealed he’s an auto play and I bet he’ll see a lot of constructed play as well. Especially when you consider he has the S.H.I.E.L.D. keyword. Which leads me to my next thought: He has the freaking S.H.I.E.L.D. keyword! So you’re not even that limited in what teams you can build around him! Sheeesh.

Nick Fury Original Sin

1NFAOS056 Nick Fury – In the Original Sin storyline it was revealed that Nick Fury was secretly a cosmic assassin (called “The Man on the Wall”) that spent all his free time killing entities that were going to threaten the earth before anyone else even knew about it. If you were a mystical demon overlord, cosmic alien warlord, or a monster from the center of the earth, chances are that Nick and his frankly awesome-beyond-words-Gamma- bullet- sniper- rifle had you in his crosshairs.

They’ve translated this character into HeroClix extremely well. He doesn’t have Running Shot; like the Winter Soldier, Nick will just sit and wait for you to come into his (extremely long) range. When you do, you’re toast He accomplishes this with a Trait and Special Power. His Trait reads “Cosmic Assassin, Guardian of Earth: Nick Fury can use Shape Change. When Nick Fury targets only the highest point opposing character with an attack, modify his attack and damage values by +1 and he deals penetrating damage.

His special power reads, “Watcher’s Eyes to See Secrets: Nick Fury can use Probability Control. Give Nick Fury a free action and choose a power that an opposing character within range and line of fire can use. That character can’t use that power until your next turn.

Because of his Trait, the highest point opposing character is always dealt Penetrating damage on any attack (even close combat). If you are someone like IIM103 Absorbing Man who doesn’t fear Penetrating damage, then Nick Fury will just use his Special Power on you and take away your defense anyway. Think about that for a moment. He would deal Penetrating damage to 1000 point Shuma-Gorath and if Invincible showed up, Nick would just take that power away too. With an 11 Attack likely changing to 12 and Probability Control built in, he is not missing often and with his various Improved Targeting Traits, literally only Blocking Terrain is safe to hide behind. Defensively he has Stealth, Toughness, 18 Defense, Probability Control, and Shape Change! If an opponent wants to try and take Nick out, that’s far from a sure thing.

He reminds me a lot of DP036 Bullseye back when Bullseye and DP102 Bill, Agent of A.I.M. were the Meta team to beat. Nick is far superior to Bullseye for just 10 more points and he should see a bunch of Constructed play. Heck, the Meta might soon be  playing either him or playing a team designed to beat him (whatever that might be). That’s why he’s the best figure in this set.

[EDITOR’S NOTE: We also have a special announcement!! We’re teaming with Heroclix Underground to help provide content for their new venture! Look for versions of this article, a Top Ten Second Opinion and more to show up soon on their site. As for Critical Missives, we’re not going anywhere, and we’ll soon return with “Straight, With CHASEr 4” (where we take a special look at the new vehicles) and the aforementioned Second Opinion on Nick Fury!!]