Let’s Be Lanterns!! (Or, Let’s Build an Army for Each Lantern Corps–PART 1 of 3!!)

Lets Be Cops

So, I’m at the theater a couple weeks ago, Guardians of the Galaxy is starting in a few minutes (FYI, Guardians is awesome–if you’re remotely interested in anything on this blog, you’ll love it and should just go see it right now! I’ll be here when you get back–I promise!), and the last trailer I see is for “Let’s Be Cops,” a new comedy starring Jake Johnson and Damon Wayans, Jr. It’s out now and it’s about a couple of buddies who go to a costume party dressed as cops, then decide to keep the charade going in their everyday lives when they become “neighborhood sensations.” Looks funny enough, but it also gave me an idea for today’s article. If two slackers can put on some uniforms and become cops, then, hey, what’s to stop us from collecting together some ‘Clix and becoming Space Cops?

That’s right!

Today…

Let’s Be Lanterns!!

Lantern Corps

Ninwashui and I are gonna come up with competitive Builds for each color of the emotional spectrum based off of the current Storyline OP War of Light set! But we’re also gonna add in a twist! Each Build has to be Theme (of course), and each build has to feature a character not traditionally associated with that color’s Corps.! Now this can be interpreted in a couple of different ways; sometimes, WizKids has taken care of this for us by printing an “off-color” version of a traditional Green Lantern (Hal Jordan, Kyle Rayner, John Stewart, Guy Gardner, etc.) in the War of Light set (Indigo John Stewart, anyone?); other times, we’ll be getting a lil’ creative by inducting someone (or someONES) into a certain color’s Corps by Possessing them with an Entity!

Are these Builds gonna win multiple ROC’s? Uhhh… no, probably not. But you should be able to take these to a local tourney and stand a chance. That’s the goal, at least.

(EDITOR’S NOTE: Many of these builds use Power Batteries and Constructs; WizKids has been real coy about exactly how you’ll get half the Constructs for each color. As such, many don’t yet have an official designation yet in terms of collector numbers, so occasionally you’ll see something like “WOL???” instead of a full designation for certain Constructs.)

With all that said, here we go!

 

Parallax Hal Jordan

SINESTRO CORPS (HypeFox Build)

Team Name: Pair ‘0 Smacks

Theme: Sinestro Corps

Character Not Normally Associated With the Sinestro Corps: Hal Jordan (normally a Green Lantern)

Roster:

WOL041 Parallax (Hal Jordan)250 Points

WOL099 Despotellis30

WOLR105 Power Battery (Yellow)2

WOLR305 Sinestro Corps Ring4

WOLR205.03 Sinestro Mallet4

WOLR205.09 Sinestro Nurse10

=300 (Woo-Hoo!)

 

 How It Plays: Is anyone else annoyed that the Yellow Lanterns are referred to as the “Sinestro Corps?” You’re Yellow Lanterns. Just be Yellow Lanterns! It makes things soooo much easier. At least the Indigo Tribe still has “Indigo” in their name. Sigh…

Regardless, we’re gonna use someone who’s normally a Lantern, just not this color. Actually, if you subscribe to our Twitter feed (and if not, why not? It’s free!), you would have gotten this army a little bit earlier than everyone else who’s just reading about it now.

Basically, the goal with this army is to make Parallax Hal Jordan as close to un-hittable as possible. Hal Jordan’s base Defense is 18. He has Impervious (which means roughly 33% of the time you’re hit with a non-Precision Strike, non-penetrating attack, you’ll evade it altogether) with the Quintessence Team Ability (which means his powers can’t be countered). Once he gets a Construct on him from the Sinestro Corps Battery, all his stats except Damage get +1; so now his Defense is a 19 with un-Outwittable Impervious. But wait! There’s more!

The Sinestro Corps Power Battery gives every opposing figure with a point cost of 249 or less (roughly 90% of Meta figures, if not more) an additional -2 when attacking Parallax. Yes, this should work even against opposing Pulse Waves since the Battery isn’t a character (and thus could never have a line of fire drawn to it by Pulse Wave).

Let’s say, oh, I dunno, Bullseye (with a stat bump from an Entity) tries to shoot Hal. Normally, with a 12 Attack, he’d need a 7 to hit Hal’s 19 (native 18+1 from the Ring) Defense. But with the Sinestro Corps Power Battery, suddenly Bullseye needs a 9 just to touch Hal Jordan. And if he makes it…. Hal has Probability Control and a 9 Range!

So now, Bullseye–who, again, has a ridiculously good starting Attack Value–needs to hit a 9 or more TWICE! And that’s assuming that Bullseye’s not within Range of the Power Battery, which has the potential to make him Prob AGAIN if it’s on the right Click! Now, if your opponent can roll a 9 or better three times in a row… good luck to him (or her). They must be right with the Lord. Or be sitting on a horseshoe.

Now, you can go a few different ways with the Constructs; I’ve chosen the Nurse and the Mallet. The Nurse absolutely hoses Copycat strategies (and even though she’s 60 more points, I’d still rather keep my Despotellis, thank you veddy much) while the Mallet can be quite useful if the opposition is able to surround and swarm Hal. You could also go with some combination of the Net, Spotlight or Decoy. I just hate dealing with Copycat so much that I’d rather just nerf her with the Nurse Construct, but I’d suspect most folks would rather go with the Spotlight and Net.

 

Bitter Ninwashui

BITTER Ninwashui Says: “I came up with this idea a few weeks ago and sent it to HypeFox, who promptly stole it, took credit for it and gave it away on Twitter. But yes, I was happy with this Build; Parallax Hal Jordan is a beast who cannot be reasoned with. He doesn’t fly, but he does everything else, drops 5-Damage bombs from 9 squares away and he can Carry Despotellis with no penalty to his Movement. And good luck trying to hit either of these yellow jackwagons. But the Nurse? I would definitely go with the spotlight and either the Net or Decoy. The Spotlight makes Hal especially disgusting, which, as always, means you should probably give it to him.

 

"James Howlett, you have a great capacity for compassion. Welcome to--waaaaiiit, did you just stab the $#!t out of someone? I don't think you understand how this ring works. "

“James Howlett, you have a capacity for great compassion. Welcome to–waaaaiiit, is that blood? Hold on, did you just stab the $#!t out of someone? Unless you just used your claws to put down an injured horse, I don’t think you understand how this ring works!”

INDIGO TRIBE (Ninwashui Build)

Team NameThe Replacement Killers

ThemeThe Hand

Character Not Normally Associated With the Indigo Tribe: Uh, all of them? Especially cuz they’re all Marvel characters? And stabby?

Roster:

DP103 Wolverine, Agent of Hydra – 90 Points

w/ The Hand ATA – 7

DP006 Hand Ninja – 43

w/ The Hand ATA – 7

WXM044 Silver Samurai100

w/ The Hand ATA – 7

WOLR104 Power Battery (Indig0)2

WOLR304 Indigo Tribe Ring4

WOLR204.01 Indigo Net8

WOLR204.03 Indigo Mallet – 4

WOLR204.04 Indigo Wall10

WOLR204.08 Indigo Scissors8

WOL204.09 Indigo Nurse10

=300 (Woo-Hoo! Again!!)

 

How It Plays: Waaaaay back in Season 2 of Friends, there was an episode where Monica is hired by a company to come up with recipes for a substance called Mockolate, a synthetic chocolate substitute. By the end of the episode, she returns to the company with a list of Mockolate recipes that are extremely light on actual Mockolate since it turns out that Mockolate is terrible (Phoebe, upon tasting one of Monica’s Mockolate recipes: “Oooohhhh, this is what evil must taste like!”).

Well, as I’m sure you’ve noticed, this Build is light on actual native Indigo Tribe members. They are, in a word, awful–it turns out that the Indigo Tribe is the Mockolate of War of Light. In fact, the Theme of this Build is actually The Hand. And that’s okay–even though these characters are all pretty evil, violent and mostly psychotic, they’re PERFECT for the color of compassion, and we’ll use the Indigo Power Battery to induct them!

Since none of them start with the Indigo Tribe keyword, they’ll all gain that keyword and the Support ability; just as important, when a non-adjacent friendly character within 6 squares takes 3 or more damage, after actions resolve, if that character hasn’t been healed this turn, you may place this character adjacent to that character and heal that character of 1 damage. That’s kind of a strange ability, but since this is a close combat team that will probably never NOT be within six squares of each other, it allows the team to swarm opposing figures when they get significant hits in on your team.

And that’s if they can find your team. One of the perils of close combat-based teams is advancing close enough to attack before your own characters get battered themselves. Well, The Hand ATA–which all three characters have–states that “When it is not your turn, lines of fire to a character using this team ability are blocked if this character is adjacent to a wall or blocking terrain.” Hmmm… if only there was a Construct that allowed a character to use Barrier every turn as a free action so that the team could continue its advance without wasting tokens. Oh wait, there is! It’s the Wall, and it’s part of this very force!

Once you make it to your opponent, you should be able to cut them to ribbons in short order. Wolverine’s Trait (MY KIND OF HYDRA: When friendly characters use the Hydra team ability, they can also affect close combat attacks and don’t need line of fire to the target.) makes it hard for Hand characters to miss, and the fact that both he and Silver Samurai have Leadership means that you should be able to keep up with your opponent on taking meaningful actions even though you only have three characters.

 

Star-Lord Gesture

SURPRISED HypeFox Says: “Wow! I actually did not think of NOT using ANY Indigo Tribe characters at all. I guess we can allow it, since they’ll all get the keyword when they get a Construct. And technically it IS a Theme Team. When I assigned you Indigo Tribe, I thought you were screwed, since they all kind of blow chunks, but I have to say, you pulled a Kobayashi Maru and changed the parameters on me. Good job, sir. I’m pretty sure you cheated somehow, and I’m definitely sure you should be drummed out of Starfleet, but good job!! The fact that this team would be next to impossible to target with a ranged attack would make it downright frustrating to play against and would make me hate the game–the hallmark reaction of anyone who plays against a team designed by Ninwashui. Bravo!

 

Royal Shot to the Nuts

INTROSPECTIVE Ninwashui Responds: “Uh… thanks? I think I detected some sarcasm there. Either way, You’re Welcome! Also, have you noticed that we’ve completed two builds and not used even a single Entity?”

 

LEGO’D HypeFox Predicts: “Yeah, that’s about to change. Like now.”

 

Larfleeze with Battery

 ORANGE LANTERN CORPS (HypeFox Build)

Team Name: Orange Is the New Ultron

Theme: Sinestro Corps

Character Not Normally Associated With the Orange Lantern CorpsSecret Empire Number 9. I mean, he’s ninth–dude’s barely even associated with the Secret Empire, let’s be honest.

Roster:

WOL109 Larfleeze – 200 Points

DP204 Secret Empire Number 9 – 35

WOL063P Ophidian – 25 (Possessing Secret Empire Number 9)

WOLR103 Power Battery (Orange)2

WOLR303 Orange Lantern Ring – 6

WOLR203.04 Orange Wall10

WOLR203.05 Orange Crossbow10

WOLR203.12 Orange Spotlight6

WOLR203.14 Orange Sniper Rifle – 6

=300 (Woo-Hoo! Still got it!!)

 

How It Plays: Remember that scene in Aliens at the end when Ripley goes back for Newt and we finally see the Alien Queen for the first time, and she’s just chilling in her brood cave spawning gooey egg after gooey egg? Yeah, on this team, Larfleeze is that Alien Queen, constantly spawning sticky,Glomulus-shaped eggs.

Larfleeze is, himself, a brick, especially when you give him a Construct (like, say, the Spotlight or the Crossbow–in addition to their Relic effects, since Larfleeze is already an Orange Lantern, they pump up all his stats except Damage by +1), but the real fun in playing him is summoning the Orange Lantern Corps with his Attack Special (SUMMON THE ORANGE LANTERN CORPS: Give Larfleeze a free action to place a WOL #H001 Orange Lantern Absorbed into an adjacent square. Give Larfleeze a power action to place a WOL #001 Orange Lantern Construct into an adjacent square. Use these abilities only if no more than 3 total friendly characters, including tokens within stacks, with either name are on the map.).

Secret Empire Number 9 is there to provide support with his Hydra ATA, native Enhancement (if Larfleeze has the Crossbow and is adjacent to Secret Empire Number 9, he’s rocking a 12 Attack and 5 Damage BEFORE you divvy up your RCE bonus!) and a top dial Ophidian-granted Outwit Special (DESIRE OF GREED: Ophidian can use Outwit. When it does it can use the countered power or ability for as long as it’s countered.). With Ophidian Possessing him, S.E.M#9 (as all the cool kids call him) is even a half decent secondary attacker, since he alternates between Pen/Psy and Energy Explosion. Annnnnd, when you give him the Orange Sniper Rifle, things start to get scary. Suddenly he’s stealing powers FROM 10 SQUARES AWAY! He’s Pen/Psy’ing FROM 10 SQUARES AWAY! I mean, I’m’a chill on the capital letters for a minute, but you get the point! While all the lil’ Glomulus’s are swarming problem pieces, your freaking Secret Empire Number 9 can be taking pot shots–and doing pretty decent damage.

And if you win Map Roll and go first (or really, even if you don’t–it’s just more effective if you’re going first), you can even use the Battery’s Emotional Spectrum Power (EMOTIONAL SPECTRUM: GREED: If the Power Battery, attached Power Ring, and Constructs are all the same color, give the Power Battery a power action and choose a power, combat ability or team ability that a friendly Corps member can use. Opposing characters can’t use that power or ability until your next turn.) to pull a Shaman and keep your opponent from using basic abilities like Flight, which means they’ll take forever to get across the map, which means that Larfleeze’ll have all day to summon his army!

If you’re patient with this team, you’ll usually get what you want–a victory.

 

Drunk Raccoon

DRUNK RACCOON Ninwashui Says: “I thought Larfleeze’s whole deal was that he doesn’t share power. This seems thematically wrong. Having said that, this isn’t a bad way to go. If I were playing this team, Larfleeze’s lack of Willpower/Indomitable would worry me; you’d really have to be good at picking your spots with Larfleeze in terms of spitting out reinforcements, using his Barrier SP or just straight out attacking for a bazillion on one figure. I wasn’t wild about your choice of S.E.M.#9 at first; yes, he’s a great boon to Larfleeze, but you won’t always be attacking with Larfleeze, will you? But the more I think about it, the more I like the possibilities that he offers. You could theoretically throw a Sniper Rifle on an Orange Lantern Construct and–if he’s adjacent to Mr. Empire–the OLC (See? I can do acronyms too) will suddenly be rocking a 10 Attack (which equates to an 11 with Mr. Empire’s Hydra TA) and 3 Damage… from 10 SQUARES AWAY (See, I can hit Caps Lock too)!! That’s not bad. Off subject–um, is that Raccoon in the picture–

 

Kanye Interrupting

INTERRUPTING HypeFox Says: “You mean you?”

 

Drunk Raccoon 2

DRUNK RACCOON Ninwashui Continues: “No, not me–fine me, you, whoever. <Sigh> I don’t even know where this bit is going–it’s so damn random. Nevertheless, can we even run that picture? I mean, isn’t that first raccoon a lil’… y’know… excited?”

 

John Krasinski

 

 

Drunk Raccoon 3

DRUNK RACCOON Ninwashui: “Uh… hello?”

 

John Krasinski Paw

 HypeFox Responds: “Look againThat’s his PAW.”

 

Drunk Raccoon 4

DRUNK RACCOON Ninwashui: “Ooooooooohhh, right.”

 

WizKids face palm

FRUSTRATED HypeFox Decrees: “Okay, you’re weirdly obsessed with raccoon paws and we’re officially off the rails. I’m ending this before you hurt yourself–or worse yet, me. Be ready next time with your Blue Lantern team–they’re kicking off Part 2 later this week!”

 

Drunk Raccoon 5

DRUNK, PLOTTING RACCOON Ninwashui Whispers: “Oooohhh, don’t worry. I’ll be ready…

 

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Local Tournament Report – 6/18/14 Comics and More (War of the light Month 1)

An early concept drawing of Krona...

An early artists concept drawing of the Guardians…

The Format: 300 point Sealed with two boosters of War of the Light. No outside anything, except the judge let us include the green ring and shield construct from the scenario pack. I didn’t have those.

What I pulled:

WOL003 Sinestro Corps Recruit

WOL005 Green Lantern Recruit

WOL011B Hal Jordan (Blue Lantern)

WOL013A Romat-Ru

WOL015 Arisia

WOL019 Bedovian

WOL021 Lyssa Drak

WOL029 Brother Hymn

WOL045 Brother Warth

WOL047 Ganthet

WOLR305 Sinestro Corps Ring

Ok… now I’ll post my SR and Chase figs…

 

None.

 

What I played:

This is what the Oans looked like before they evolved into the Guardians.

This is what the Oans really looked like before they evolved into the Guardians. They don’t like to talk about it.

 I considered strongly doing an all blue team (WOL011B Hal Jordan (Blue Lantern), WOL029 Brother Hymn, WOL045 Brother Warth), but that wouldn’t give me a good attacker or let me use my yellow ring as effectively. I also considered a yellow team (WOL013A Romat-Ru, WOL019 Bedovian, WOL021 Lyssa Drak), but I didn’t think Lyssa Drak was very effective. In the end I went with WOL019 BedovianWOL047 Ganthet, and WOLR305 Sinestro Corps Ring for a total of 294 points.

 

Round 1 Facing:

Note to self - Do not take this guy on with a Smurf and a Rock.

Note to self – Do not take this guy on with a Smurf and a Rock.

WOL057B Superboy Prime (Red Lantern)

WOL029 Brother Hymn

WOL063P Ophidian

Total = 300 points

What? Did someone bring a nationals team to a sealed event? What soulless monster would even play these pieces together having pulled them? Oh yeah, it’s my writing partner HypeFox.

The game starts out with me winning the roll to go first. That was about the only good thing from this game. I notice both sides of the map have tons of elevated to hide behind. I pick the side that doesn’t have all the elevated around one starting area. I’m already underpowered this game I don’t need to also go uphill. I start out moving up with Bedovian out front to block Line of Fire to Ganthet.. We close on each other in the next few moves. At that point I realize he has hypersonic speed and I have no movement abilities at all. I’m not about to base him just to have him punch me and run away. I perplex up my defense and sit there. He places Brother Hymn to use perplex and prob. Superboy Prime makes a close combat attack and rolls a 4 for a miss. Unfortunately Superboy Prime makes it to elevated terrain while I am grounded. I have no shot at him. I could push Bedovian to take a pot shot at Brother hymn, but I figured the game would be won or lost based on knocking Superboy Prime off his hypersonic clicks. I have a token on both my characters on my turn so I just sit and clear. He (thankfully) gives Superboy Prime a second action token and give him an action to hit Bedovian with a heavy object. Hit for 5 damage (EDITOR’S NOTE: You’re welcome?). Brother Hymn shoots Bedovian and misses.

Now I actually have a chance to hit back. I base Superboy Prime with both my characters. He clears his characters on his turn. I get to make an attack! I start by having Ganthet hit with his special incapacitate. 4 damage and a token. That got rid of the Hypersonic Speed on his dial! Then he points out that Ophidian picks up Hypersonic Speed on click 4, and with Ophidian Possessing Superboy, nothing really has changed. Bedovian pushes and misses.

I give both characters a second token and then I read the new powers Superboy Prime has. Exploit weakness and penetrating poison. I have both my characters double tokened and adjacent to him. You can guess how the rest of this goes. Bedovian dies in two turns before he can take another action. Ganthet gets poisoned to his third click and takes a damage from Brother Hymn before he can take an action. At that point he has Pulse wave and running shot. I try to break away so that I can use pulse wave for max damage on just Superboy Prime. I roll a 1. Ganthet is KOed by prime the following turn.

Ouch.

 

Round 2 Facing:

A bye (we had 9 people). But hey this ended up being my best game of the night. During this time I watch Hypefox playing a team featuring Swamp Thing. He missed a good opportunity to use barrier to prevent Prime from getting hit. I hope he loses. He doesn’t, but I had hoped he did.

 

Round 3 Facing:

Rage Ball!

Rage Ball!

WOL013A Romat-Ru

WOL021 Lyssa Drak

WOL059A Zilius Zox

WOLR307 Blue Lantern Ring

Total  = 278 points

This was a brand new player. I mean new as in brand new that day! He was a Green Lantern fan and wanted to find out what HeroClix was.

I helped him every turn with strategy and rules. I’m not going to go into the synopsis on this one because he mostly did exactly what I suggested every round as he was learning how to play and in essence it was like me playing me. Having said that, here are the highlights:

  • WOL059A Zilius Zox faced off against Ganthet pretty much one on one. It did not go well for Ganthet thanks to his old friend penetrating poison.
  • Bedovian finished off Zilius Zox from range, but faired poorly after that because the two remaining Sinestro corps members could perplex his printed damage down to zero.
  • WOL021 Lyssa Drak doesn’t really seem to do that much (zero range), but it didn’t really matter.

In the end the help I gave the new player gave him his second win ever. I wasn’t about to do anything good this tournament, so that was the best possible outcome.

Learning

What I Learned:

  • HypeFox has a soul as black as midnight (EDITOR’S NOTE: How many tourney wins against you in a row is that now? Man, I’ve lost count…).
  • The entities like Ophidian are the real deal when possessing a character. Expect them to be mainstays at every major tournament until they are retired.
  • WOL021 Lyssa Drak is not worth the points. If you are one of those players who just has to field an aloof,  half-naked blue-skinned psychic vampire, well, y’know, then go for it. Just don’t expect her to do much except stand there half-naked and occasionally show her casual disdain for everyone else by Perplex figure’s stats down. That’s about all she does.
  • WOL047 Ganthet needs to be played with care. His “Perplex the whole team” power is cool, but at his point cost he pretty much is most of the team. He would do much better with TK or a hammer.
  • If I had a chance to get a WOL059A Zilius Zox I would definitely do so in the future. Nasty lil’ big-headed bugger.
  • I would say WOL057B Superboy Prime (Red Lantern) is above average in constructed, but top notch in this sealed environment. Half the defense powers in this set are Energy Shield, so a close combat attacker with Hypersonic does really well here.