By your powers combined, I am… the Phoenix! (Or the Build 4/23/2014)

Hmm... 5 people who have powers that combine into a powerful force. Where have I seen that before?

Hmm… 5 people who have powers that combine into a powerful force. Where have I seen that before?

 

Greetings true believers. (Stan Lee stole that from me.) This weeks “article” revolves around different team ideas I’m considering for this month’s AvX tournament at my local venue and copyright infringement. By which I mean, hopefully, the armies below might give you a good idea for your next tournament.

Now on with the show. (Wow that was a cool phrase. I’m an originator.)

The Format: AvX Month 3. 500 Points. You can use the Phoenix force resource and the three parts we’ve received so far (Colossus, Namor, Cyclops). If you need to know what they do look them up on HCrealms. If I told you that would take literally all the time I have to write the rest of this article. It’s not simple or easy to describe.

The Phoenix Force Resource: Through careful analysis, HypeFox and I have determined the best way to use the resource with the pieces we have. It’s the resource itself (12 points), all three fragments (3*3 = 9 points), and 2 assigned characters (2*3 = 6 points). That’s 27 total points. Why do it that way? Because if you leave the Colossus fragment on the resource the 2 assigned people get un-outwit-able (EDITOR’S NOTE: Just say “Unoutwittable.” There! I made it a word now! No more reaching for the “-” key!) poison, flight, and invulnerability! It’s the Invulnerability that makes it all worth it. There have been a lot of clix that are considered very good because of an of un-outwit-able defense on otherwise decent dials. For example SM058 Kal. This means that I have the Namor fragment (which grants nothing useful) and the Cyclops fragment (which grants RCE) to assign to each team I list below. I am also going to note this configuration of the phoenix force resource as “Standard Phoenix Force Resource“.

Now on with the teams!

 

Team 1: TK for the win.

Standard Phoenix Force Resource

AVX014 Magneto

WXM045 Phoenix (With Namor Fragment)

WXM038 Legion (With Cyclops Fragment)

Total = 500 Points

The key to success with this team are the proper uses of the TK power and Legions trait. Legion was assigned the RCE fragment so that he can make a strong attack before using his trait to select a new power. That way you can avoid having your ranged attack canceled by rolling battle fury or the -2 to attack emotions. He also gets Invulnerability over all seven clicks to cover defense. That means you should be free to chose a good supporting (Perplex, Outwit, Probability Control), or healing (Regeneration, Support) power. You may have to choose a power (like Running Shot) before you make a successful attack, but want to avoid doing that as much as possible. That’s where Magneto’s TK comes in handy. If you can attack with him first and add a second token then he can TK Legion into battle and let Legion attack without having to use his trait. Remember also that even though all of your character’s fly, Legion can choose to gain Earthbound via his trait and then be carried.

To start the battle have Magneto, Phoenix, and Legion arranged in a straight horizontal line with Legion in the middle. Try to have no tokens on Legion and on one Magneto. If your opponent gets the drop on you then have Legion gain Support on your next turn via his trait and heal up your injured guys. If you get a chance at an opening shot, use Legion to TK Magneto into battle and have Magneto use Running Shot and Pulse Wave. If that’s a second token for Magneto have him use TK to pull a teammate up into battle. If you use TK on Phoenix, she can then use Running Shot and her 8 range to hit almost anywhere on the board. You could also pull Legion up to Magneto in case you need to use Support next turn.

 

Team 2: Revenge of the Nerfed X-Force.

Standard Phoenix Force Resource

WXM042 Fantomex

WXM041 Spiral (With Cyclops Fragment)

WXM018 Sunspot (With Namor Fragment)

AVX005R Wolverine

WXM010 Shatterstar

Total = 499 Points

I made an entire Revenge of the Nerfed article about the strategies for this team. You shouldn’t need any more explanation than that.

 

Team 3: I finally get to use Iron/Man Iron Patriot.

AVXR100 The Phoenix Force

AVXR101 Fragment – Cyclops

AVXR102 Fragment – Namor

AVXR100X Assigned Character

AVXR100X Assigned Character

IM3017E Iron Man and Iron Patriot (With Cyclops Fragment)

AVX012 Colossus (With Namor Fragment)

Total = 499 Points

Note that this team couldn’t quite fit in the Standard Phoenix Force Resource configuration. (1 point too much) I’ve been looking for a good way to use IM3017E Iron Man and Iron Patriot and this might be it. This team is pretty straightforward with a couple interesting synergies. First, when using a duo attack IM3017E Iron Man and Iron Patriot has a trait that says they get a standard attack and a ranged combat action. With their existing dial that didn’t mean too much, but add the Cyclops fragment to them and that ranged combat action is now RCE. The second interesting synergy is that both pieces in this army have 18 defense with defend. That means that while they are standing together they will each have 18 defense until after your opponent has damaged both of them.

 

Team 4: A balanced team.

Standard Phoenix Force Resource

WXM046 Warlock (With Namor Fragment)

 AVX009 Cyclops (With Cyclops Fragment)

WXM209 Jean Grey

M10A007 Storm

Total = 500 Points

The Idea here is simple. Warlock consistently uses his Perplex on himself to give himself 20 defense. That along with his Shape Change and Invulnerability should keep him safe as he makes a hell of a distraction for the other team up close by using Pulse Wave and Poison. Everyone else uses Jean Grey’s Enhancement to take good sized pot shots from range.

 

Team 5: The Dune Buggy of Death.

Standard Phoenix Force Resource

AVX012 Colossus(With Namor Fragment)

WXM046 Warlock (With Cyclops Fragment)

WXM033 Forge

WXM017 Jean Grey

Total = 496 Points

  • Step 1: choose Steal Energy or Precision Strike with Warlock’s “ANY SHAPE FOR ANY OCCASION” power.
  • Step 2: use Jean Grey to TK Warlock to a vertical axis containing multiple members of the opposing team within the next 11 squares. Elevated, hindering, and outdoor blocking terrain don’t matter because Warlock gets flying from the Phoenix force. If you’re indoors use Colossus to clear the walls away.
  • Step 3: transform to vehicle.
  • Step 4: Walk Forge and Colossus up to Warlock so they can be carried.
  • Step 5: Use the Perplex from Forge and Warlock to add to Warlock’s attack by 2 and his damage by 1. (you don’t want to miss)
  • Step 6: Ram! Move straight forward 11 spaces and make 1 close combat attack roll targeting everyone you pass through. Every hit person takes 5 damage!

When it’s your opponent’s turn Colossus’s 18 defend and Forge’s healing should be enough to protect Warlock from your opponents counterattack.

 

What will I play: It depends on several factors. I’m probably leaning most towards team 1 and 4. But if I sense an Iron Pharaoh, then I’ll go with team 2. Team 3 is probably more of a fun team. Team 5 would have worked as a complete surprise, but Hypefox is going to read this article before the tournament. I’ll post a my results in a week. Until then, “You stay classy San Diego.” (I swear that’s totally my phase.)

Revenge of the Nerfed…

X-Force's teams haven't quite been as cool since the Watch List nerfs.

X-Force teams haven’t been quite as cool since the Watch List nerfs.

Everyone remembers WXM010 Shatterstar. No one uses him now because he had an awesome trait that was nerfed to heck. It was the exact same way with his teammate WXM041 Spiral. What if I told you there was a way to use them that would let you beat the well-nigh unstoppable IIM051 Iron Pharaoh (1500 BC) at his own game? If only I had thought of this team before my last game versus the Pharaoh.

The combo pieces are Shatterstar and WXM042 Fantomex. Just teleport Fantomex to the other side of the map and shoot Iron Pharaoh on like turn 3. There you win… Opps! I’m being told that won’t work at all. Fantomex is too many points for Shatterstar to teleport with and the watch list made it so anyone teleported can’t take a non-free action that same turn. Obviously none of this works and I should stop writing now… But wait, I’m still writing so I must know something.

Here’s the deal. It’s true you can’t teleport Fantomex, but nothing says you can’t teleport WXM042BT E.V.A.! So start on turn three with your characters un-tokened and together (because it takes Fantomex a turn to make an E.V.A). Have Shatterstar teleport and base Iron Pharaoh. Put E.V.A. in line of fire one square away. Try to position so you aren’t in the line of fire of the rest of the opposing team. E.V.A. can’t use a non free action that turn, but she can use her outwit to counter the Pharaoh’s defensive ability. Fantomex can now shoot through E.V.A using ranged combat expert to attack the Pharaoh with a 12 attack and hit for 4 damage (which is the sweet spot on the Pharaoh). But what if you miss your Alpha strike? That’s why I mentioned using Spiral earlier. Stand her next to Fantomex and use her probability control to get a second shot. The best part is that an opponent’s probability control is useless, because Fantomex will be well out of range. Include AVX005R Wolverine on your team to round it out to 396 points that can be used in the AvX event.

We’ve gone over what Fantomex and Shatterstar will be doing, but what about your other two characters? Well the same turn that Shatterstar teleports to the other side of the board Spiral should make a portal with one side under Wolverine so that he can use a free action to cross through it on his next turn and come out swinging. You’ll need to put the opposite end of the portal some place where your opponent either can’t move a character over the top of it (like deep in hindering), or where they won’t want to put a character (like adjacent to Shatterstar).

The turn following your Alpha Strike Wolverine and Shatterstar get their chance to chop your opponents to bits in close quarters. The turn after that Fantomex and Spiral will have cleared and can move into the fray via the spiral portal or by just using their advanced movement abilities. Hopefully by then your opponent won’t have much fight left in him.

This team can obviously be adapted to alpha strike any piece that’s necessary to your opponent’s game plan. SLOSH005B Mon-El and SLOSH048 Tellus come to mind as pieces to target, but just about any piece is vulnerable. Don’t try this on SLOSH039 Bizarro

WizKids top executives initial reaction to the reveal of Toyman's dial...

This is what it looked like the last time someone used this plan on Bizarro…

You can change the team to 300 points by dropping Spiral and adding the X-Force ATA. You can also make it close to 500 by adding WXM011A Deathlok. Just like the  Iron Pharaoh combo team I posted here, to the best of my knowledge no one has thought of this combo at the time I published it. If you take this to your local venue it’s likely no one will see this coming. In fact, you might be underestimated by other players for using “nerfed” pieces. Good luck. If you use this team, leave a comment to let me know how you did.