Local Tournament Report – 4/23/14 Comics & More

"Instant Karma's gonna get you  Gonna knock you right on the head  You better get yourself together  Pretty soon you're gonna be dead..."

“Instant Karma’s gonna get you
Gonna knock you right on the head
You better get yourself together
Pretty soon you’re gonna be dead…” -A spell by John Lennon

 

The Format: AvX Month 3. Must use at least 1 figure from the starter. Other figures must share a keyword with the starter figure. 500 point modern. No relics, Colossals. You can use the Phoenix force resource and the three parts we’ve received so far (Colossus, Namor, Cyclops).

What I played:

AVXR100 The Phoenix Force (with Colossus, Namor, and Cyclops fragments)

AVX014 Magneto

WXM045 Phoenix (With Namor Fragment)

WXM038 Legion (With Cyclops Fragment)

Total = 500 Points

I finally did a build article and stuck to it! You can read about the strategy for my team “TK for the Win” here.

 

"Sure, I may not have Willpower, but--wait, I don't have Willpower? S#!tballs!"

“Sure, I may not have Willpower, but–wait, I don’t have Willpower? S#!tballs!”

Round 1:

Facing:

AVX001 Captain America

SLOSH005B Mon-El

IIM051 Iron Pharaoh (1500 BC)

Total = 485 Points

My opponent was new to our venue and thus didn’t know about the shared keyword being required. We played on a map similar to Wundagore Mountain [EDITOR’S NOTE: That would be the  Verkhoyansk Mountains Map]. As the armies closed in on each other I was up on elevated terrain in the center of the map. All three of his characters were grounded about a third of the way up. Iron Pharaoh’s falcon lagged behind. Captain America did a Running Shot up a stairs. He tried to target Legion, but I pointed out the stealth. He targeted Magneto and missed. He didn’t use the Pharaoh and Mon-el because they would take pushing damage. On my turn I struck back. Magneto did a Running Shot Pulse Wave for 4 penetrating damage (cap only has 5 range and was close). Then my opponent realized he hadn’t declared Energy Shield with Cap last turn. I offered to let him, but he declined. Phoenix used psychic blast for 4 damage on Cap and that was a KO.

Next turn Mon-el used Hypersonic speed and an object to attack Phoenix. She missed shape change. He hit his attack. She ignored the damage by hitting impervious. Iron Pharaoh had no move and attack so he just walked into a good shooting position. After KO-ing cap I had turned the dial once  and that granted my team sidestep. Phoenix pushed to do a Running Shot and hit Mon-el for 4. Then she used Sidestep to get back to Legion. Legion chose support and healed Phoenix back to her top click. Magneto pushed to Pulse Wave Iron Pharaoh for 4.

The remainder of his team was injured. Mon-el had no move and attack so he flew next to Legion and ended his turn. Legion choose Impervious and Phoenix was in a position to outwit Mon-el’s close combat expert. I cleared tokens. Mon-el decided not to push to have the possibility of doing 1 damage to Legion. The Pharaoh missed Magneto.

The following turn Magneto finished off the Pharaoh with another 4 damage pulse wave. Phoenix outwitted Mon-el’s defense and Legion used Close Combat Expert for the knockout punch.

My opponents team was interesting and I am sure his strategy had merits, but if I was playing that team I would have done a few things differently. I would have left the Pharaoh much farther away from the battle and waited for the Golden Falcon to be a factor. I also would have kept Mon-El directly behind Captain America as much as possible. Mon-el’s special defend along with Cap’s traited Energy Shield could have given cap a 21 defense versus range!

"I'm viable in the Meta. Y'know, If you just give me, like, three more powers. And some slightly better stats. And a resource. And Hope Summers."

“I am VIABLE in the Meta! …Y’know, If you just give me, like, three more powers. And some slightly better stats. And a resource. And a Hope Summers. Or Rachel Summers, or any of my sisters for that matter–you know what? I’m not viable in the Meta.”

 

Round 2:

Facing:

AVXR100 The Phoenix Force (with Colossus, Namor, and Cyclops fragments)

AVX009 Cyclops (With Namor Fragment)

AVX010 Emma Frost

AVX101 Cable (With Cyclops Fragment)

IH035 Wolverine

Total = 496 Points

This opponent started the match using Flight from the Phoenix shards to carry his forces around. When I pointed out that the Phoenix Shards only granted Flight and didn’t grant Carry, he realized his mistake. At that point he called the judge over and has his first game changed from a win to a loss. That feat of awesome honesty lost him the first game, but Karma (or luck, or divine intervention) made all my rolls go sour in game two.

So we started the game over and my opponent slowly walked his characters into corner down a 2 square wide hallway created by Elevated Terrain and left them bunched together. Due to my superior movement abilities, my team got the first opportunity to strike. I had Phoenix hit wolverine for 4 penetrating damage.  Magneto was then able to swing in and hit the entire opposing team with a 1 damage Pulse Wave. That was enough to KO Wolverine. Legion used Hypersonic and missed Cyclops’s practically naked 17 defense. Missing a 17 defense on an attack was going to happen several more times this game.

My opponent struck back. He outwitted Magneto’s defense, used Cable’s RCE and +1 attack from the Phoenix Force to spice up his attack to 12 and nailed Magneto for 4 damage. The rest of his team missed Magneto. He had rolled doubles so his resource gave him Sidestep.

Magneto ran back to Legion. Legion pushed to try a support roll, but rolled a 5. Phoenix cleared. My opponent’s team cleared. The next turn he used his 3(!) Outwits to remove all of Phoenix’s Defensive powers and hit her twice for a total of four damage(due to Invuln from the Colossus shard). On my turn my team scattered and tried to use elevated for cover.

Legion eventually did successfully heal Magneto, but only for 1 damage. Cable used Sidestep to fly up to elevated and get another hit in on Magneto. Phoenix had 3 non-penetrating damage showing and I knew that with Cable and Cyclops both having shard-granted Invuln, it wasn’t going to be a fun time taking them on. Still, I had Phoenix base them to save Magneto.

On the last turn before the judge called time Phoenix’s defense was Outwitted and Cyclops hit her for 3 damage and the KO. So I lost the game 70-160. HypeFox pointed out later that this shouldn’t have been a KO. I had forgotten about Phoenix’s shard-granted Invuln and taken too much damage. Karma, you can’t fight it.

 

"Cosplayers love me."

“Cosplayers love me.”

Round 3:

Facing:

AVXR100 The Phoenix Force (with Colossus, Namor, and Cyclops fragments)

FI031 Wolverine (With Namor Fragment)

WXM031 Gambit (With Colossus Fragment)

AVX009E Cyclops (With Cyclops Fragment)

WXM063 Psylocke

WXM047B Jubilee

Total = 495 Points

This game was the polar opposite of game 2. I started out by taking the elevated center on the Limbo map. My opponent sent Gambit and Psylocke down the right edge of the map and the remaining characters went down the left hand side. With my move and attack advantage I realized it was going to take him two turns at least for his team from one side to help his team on the other side.

Magneto started with a Pulse Wave aimed at Gambit. Hit for 4 clicks. Phoenix pushed for a Running Shot and that KO’d Gambit. My resource switched to a pink movement power, so Phoenix was able to Sidestep back to adjacency with Legion. Legion choose Hypersonic speed and rolled a 6! He gained +1 to all stats and choose Battle Fury as his second power. He ran in, ignored Shape Change, hit Psylocke for 4 and moved next to Phoenix again.

On my opponent’s turn he cleared Psylocke, moved up Jubilee, marched Wolverine next to Magneto, and attacked Phoenix with Cyclops. She hit her Impervious roll and took one (due to Precision Strike). On my turn, every character I had was double tokened. I chose Impervious with Legion and rolled a 5, healing Phoenix of 1 damage. I cleared. Cyclops, Wolverine, and Jubilee were all double tokened. Psylocke was stuck in hindering and moved 3 steps closer to me. My opponent cleared.

On my turn Magneto executed a Running Shot Pulse Wave with which he hit all opposing characters except for Psylocke for 1. Then Phoenix hit Wolverine for 3 penetrating damage with Psychic Blast, which put the Canucklehead on his stop click. Legion finished him off with a 12 attack, 3 damage RCE (due to the Cyke Shard). After his attack Legion chose Impervious again and rolled a 5, which healed Phoenix to full.

On his last turn Cyclops attacked Phoenix and she rolled Shape Change. He switched to Magneto and missed. Psylocke cleared. On my turn Magneto used Pulse Wave on Cyclops hitting for 4. Phoenix pushed to finish him off. Legion chose Hypersonic Speed again and rolled another 6!. He chose Willpower as a second power. He used Hypersonic to range attack Psylocke and finished her off.

The match was complete blowout, but a lot of that was due to my lucky rolls as opposed to anything my opponent did wrong. I never missed, I was only hit for 1 damage, Phoenix kept making defensive rolls, and my Legion rolls of 5 and 6 were just statistically absurd. I guess Karma was swinging back the other way.

It was an unusual tournament and at the end I did take first place because everyone had at least one loss after 3 rounds.

What I learned:

"Great, I'll probably manifest, like, a dozen more personalities after this."

“Great, I’ll probably manifest, like, a dozen more personalities after this.”

  • WXM038 Legion Legion is definitely worth the points if you play him thinking that you will always be getting Battle fury, or Earthbound, or -2 attack. Until the last game those were literally the only personality quirks I got. If you can plan around those, this guy is the real deal. I ended up using Support, Perplex, Close Combat Expert, Hypersonic Speed, will power, Earthbound (so he could be carried), Battle Fury (to get around shape change) and Impervious (when I knew he was about to take a hit). The three times his savant trait (+1 to all stats AND choose a second power) came up this tournament were sweet. He was a lot of fun and I will want to use him again soon.
  • WXM045 Phoenix was extremely powerful with her running shot and psychic blast, but she seemed to miss a lot (10 starting attack). Also due to my poor rolling her defense was not as strong as it statistically should have been(until the last game). I think I hit Impervious or Shape Change twice all night. Her Outwit was key for me, but I never got to Outwit multiple powers with it. I would use her again.
  • AVX014 Magneto is still awesome. In the two tournaments I’ve used him in now he’s only been KOed once. (Damn you, Hawkeye!) He’s a defensive powerhouse. Just don’t roll low on his Running Shot Pulse Wave.
  • AVX101 Cable by himself isn’t a great figure. However if he’s given Sidestep, R.C.E., AND an opponent with a penchant for missing – he’s very good.
  • Game 2 I faced essentially naked 17 defenses and I kept rolling low. Karma…
  • The Phoenix force resource might be the most complicated game element we’ve gotten yet. Everyone who played it screwed up something about it at least once this tournament.
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2 thoughts on “Local Tournament Report – 4/23/14 Comics & More

  1. Pingback: Let’s Not Make This Harder Than It Has to Be!! (Or, The Weekly Roundup for 05/04/2014) | Critical Missives

  2. Pingback: A Missive for All the Mothers!! (Or, The Weekly Roundup for 05/11/2014!!) | Critical Missives

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