The Price to Play!! (Or, The Weekly Roundup for 08/10/2014!!)

Roundup

 

Annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnd… we’re back!

Sooooo much has happened in the last two weeks in the world of ‘Clix and sports. My Tigers traded at the deadline for one Mr. David Price! Yay! Then they squandered a pretty decent second outing from the Cy Young’er before going on to lose in 19 FREAKING INNINGS! Good gosh.  To be honest, I can’t believe our bullpen held up that long. Even Joe Nathan came through.

Still, it was tense, especially with the Blue Jays constantly on the bases.

Noted Tigers fans Emma Stone and Andrew Garfield could barely stand to watch!

Noted Tigers fans Emma Stone and Andrew Garfield during Sunday’s 19-inning marathon.

What else… what else… Oh, yeah, THIS HAPPENED!!

Cars were floating away down streets. BUT THOSE STUPID ORANGE CONSTRUCTION CONES DIDN'T EVEN BUDGE. WHAAAA....????

During Michigan floods, orange construction barrels become road buoys.

THE RAIN APOCALYPSE CAME AND WENT!! My Lord, that was a lot of water. In the 35 years I’ve been on this Earth, I have never seen Southeastern Michigan flooded before like it was today. Dogs sleeping with cats, cars being swept along streets BY THE TIDE (BUT NOT THE HOLLOW ORANGE CONSTRUCTION BARRELS–OH NO!! APPARENTLY THOSE NEVER MOVE!!)!! Just total insanity!

Incidentally, this is what the Zombie Apocalypse will look like.

Incidentally, this is what the Zombie Apocalypse will look like as well.

After a crazy day like this, I need something normal in my life. Something to restore the balance; something familiar, that’ll let me know life is getting back to normal. You know what? You know what I need? I could really use a…

 

WEEKLY ROUNDUP!!

(Whew! Okay! I can already feel things normalizing! Here we go!)

 

Microphone

PODCASTS:

Dial H

–As always, Dial H for Heroclix was new for the past two weeks! Episode 55 dealt with some Sealed advice for War of Light Wave 2, and Episode 56 is a sort of survival guide for anyone going to GenCon!

Push to Regen

–Push to Regen is still stuck on Episode 2.5!! If you missed it, they discuss last month’s Nationals, work in some War of the Light talk and check in with some listeners!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is now… Episode 24!! It features an interview with Patrick Yapjoco-slayer recent ROC winner Kevin Afrooz as well as coverage of the Tulsa ROC.

Welcome... to the ROC!

–The ROC continues to streamline their system; they just offered a new breakdown (including costs and prize structure) to stores thinking about holding an ROC event.

–Weaponer of Qward has taken a ROC! Read all about the Bluegrass Mafia’s Super Qualifier (from Lexington, Kentucky) right here!

–A token team backed up by the Power Plant; Bill, Agent of A.I.M.; and a fistful of Weasels and Blind Als has taken the Tulsa Heroclix Group Road to DragonCon 2014 Super Qualifier!

–Speaking of, the full ROC/DragonCon announcement is here!

 

Preview

–Still no official Previews from WizKids, which, again, is weird since GotG releases THIS WEEK! Still, we know a few things:

-The Rares are great! Thanos, like Darkseid in SL0SH, is just a Rare (and he’s got a “Thanosi” Prime as well). Gorr the God-Butcher also looks pretty powerful from the Rare slot. You can see a pretty good list of the expected figures (including ANOTHER Squadron Supreme Super Rare Prime) in the Forums at HCRealms.com.

–The Zombie Chases are, well… SEVERELY UNDERWHELMING at this point. Magneto (who I thought was just murdered by the Zombie hordes in that storyline–I don’t recall him actually becoming a Zombie, but whatever) and Mole Man have me a lil’ excited (more on them in a sec), but not much else. Many of the Chases have been at least partially spoiled. You can find an eBay auction for Zombie Skrull (not Zombie Super-Skrull–just Zombie regular Skrull) that shows part of his card; the other Chases we know about (Zombie Mole Man, Zombie Red Skull, Zombie Gladiator, Zombie Magneto and Zombie Morbius) don’t really move the needle too much.

Zombie Magneto seems decently useful; I’ve heard Zombie Gladiator is, frankly, hot garbage–a (maybe) 150 point character that somehow costs you 250 to field. Zombie Morbius doesn’t seem a heck of a lot different from his ASM version–pretty weak for his points until you get him back to Click 1 via Steal Energy, if you can. Zombie Mole Man seems like an 80-Point Zombie Taxi, although it’s hard to tell exactly what he does from that eBay picture. Finally, Zombie Red Skull is a fairly effective (although slightly expensive) Close Combat piece with some decent supporting powers if his teammates are Zombies or Hydra agents.

 

Wizkids

–Speaking of GotG, (surprise, surprise) it may not release quite on schedule due to shipping delays from China. And stuff.

(Honestly, with GenCon going on this week as well as many venues running War of Light Month 3, a one-week delay shouldn’t raise nearly the amount of complaints as it would have had there been nothing else going on.)

–In case you missed it a couple weeks ago, WizKids has finally responded to the popularity of the ROC, and it’s THIS!! If any of those seven locations was within three hours of Detroit (Chicago is like 4 and 1/2 on a GOOD traffic day), I’d be a little more excited about this…

 

Army of the Week

Army of the Week:

Okay, for this week’s Army of the Week, we’re gonna spotlight Joshua Earnest’s team from the Tulsa ROC we mentioned above.

Agency X

Team NameCall Us Whatever You Want, As Long As You Call Us Winners!

ThemeAgency X

Roster:

DP102 Bill, Agent of A.I.M.30 Points

DP020 Weasel27

DP020 Weasel27

DP018 Blind Al13

DP018 Blind Al13

DOFPH002 Sentinel Sentry x 342 

FIB002 Skadi’s Warbot30

FIH002 Warbot (Rocket) x345

FIH003 Warbot (Machine Gun) x345

IIMR100 Power Plant (everything but Ice Blast)28

=300 Points

 

What We Like: The creativity! Joshua constructed a team where all of his primary, secondary AND tertiary attackers are Horde Tokens/Stacks! The actual figures he chose are the support pieces, an inverse of what we often see. Skadi’s Warbot can be devastatingly effective, particularly with Weasel backing him up. Since he’s Carry ability would most likely kill Skadi’s Warbot, I assume Bill, Agent of A.I.M. is there to move all the support pieces and the other Warbots (who have Toughness) into place and then make sure that they can all open up on their target regardless of line of fire. Because it’s technically a Theme team, each of those support pieces could use Theme Prob as well.

This is an army that would require a Master’s Degree in Positioning and Action Management to run effectively, but clearly Joshua was up to the task! This is definitely one of the most unique ROC-winning teams I’ve ever seen, and I don’t think this is the last we’ll see of Bill and his High-Energy Finder Thing at the ROC or the Sentinel Sentry tokens, either. Well done, Joshua!

 

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–Guardians of the Galaxy lived up to the hype! Great flick, even greater box office. Highly recommended, although why we didn’t get a [EDITOR’S NOTE: Name redacted.] Clix in the GotG Movie Set from his appearance at the end of the post-credits scene is beyond me! I mean, he’s a Marvel character, he’s carried his own movie before, and he’s popular enough that he’s already had SEVERAL Clix in the past. Oh well–missed opportunity!

–How successful was this movie? Successful enough that Guardians of the Galaxy 2: Electric Bugaloo already has a release date! By the way, if I could buy stock in Chris Pratt’s career or the popularity of Bradley Cooper’s Rocket Raccoon, I would. Like, now.

 

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–Okay, there was only one major article that dropped since the last Weekly Roundup, but it was a doozy! 4000+ words about ranking the Entity Chases from War of Light!

–As always, here’s another reminder that we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

 

And that’s it for this week!! We’ll be back later this week with more and better coverage of War of Light (now that we’re knee deep in Wave 2), and we’ll be posting a Top 10 Review of Guardians of the Galaxy just a bit after that set releases!

Until then, stay safe (and DRY!!), and watch where you draw your lines of fire!

Straight, With CHASEr 2: Evaluating Legal Entities!! (Or, Ranking the War of Light Entities!!)

"Ummm... what's the twist?"

“Ummm… what’s the twist? The one African American dude? Wait, is this album cover inadvertently racist?”

Welcome Back!

A couple months ago, we evaluated all the Modern Age Chase-level rarity pieces and chose what we thought were the Top Ten, then came up with armies that included each figure as an example of what you could do with them. It was a fun exercise that allowed us to publish numerous pictures of Ninwashui as a drunk kitty, but it was also immediately invalidated within a week of its publication by the release of the War of Light Wave 1 spoilers and the coming of the Entities (Chase figures that basically act like resources without actually BEING a resource–sorry M10 Iron Man!).

Well, now that we’re on the cusp of Month 3 of War of Light, we finally have the spoiled dials for the second wave of Entities (so called because they all share the named “Entity” keyword), and we can actually evaluate each Entity against its peers! We’re not doing armies today, just because this article would easily top 6000 words if we did. Also, Ninwashui is now a drunk raccoon, so I have to dig up all new photos. Next time, I promise.

"This'll be published in 3D, right? Otherwise we're all just gonna look silly!"

“This’ll be published in 3D, right? Otherwise we’re all just gonna look silly!”

A couple final notes before we get started:

–The Chases are extremely rare (seems to be roughly 2 Chases for every 3 Bricks of War of Light) which has only caused their value to skyrocket–most will run you $100 or more (as of this writing, that is). With Month 3 about to start at many venues, the Wave 2 boosters will be arriving this month–and with them, 5 new Entities (4 Chases and 1 Super Rare–more on that in a little bit though).

–What makes these figures so valuable is their shared Trait (ENTITY POSSESSION: When Proselyte would be KO’d or, if you pay 25 points when building your force, place Proselyte on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has [Insert Entity’s name here]‘s keywords and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Proselyte is removed from the game.).

That’s a lot of words, but I bolded the relevant points. What is the Possessed ability? Why, I have it right here (POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.)!

Essentially what this means is that you can take virtually any substantial figure in the game (as long as it’s at least 25 points and, like, not a Duo, Giant or Colossal) and give them limited access each turn to a very powerful Entity dial–and this is in addition to any resources you might be playing. This can make even 2 or 3 star figures ridiculously good very quickly.

–Each Entity can be fielded as a figure on its own, but most are pretty middling when played normally. The cheapest is 150 (Entity). The most expensive is 250 (Parallax–which makes sense, given all the trouble he’s caused in the comics). Black Hand (expensive, but his dial is long and effective, and he has Running Shot–not all Entities have a top dial move-and-attack), Ophidian (at least starts with some Sidestep, decent Range, and his top dial Outwit Special is just about the best version of Outwit in Modern Age right now), Entity (because he’s cheap-ish) and Predator (10 Range 2 Bolt Energy Explosion; 18 with ES/D if your opponent wants to retaliate) are all, at the very least, INTERESTING if you’re looking to play an Entity normally. The rest are a tougher sell.

Ion’s Trait (I AM ION, INCARNATION OF THE CORPS: Characters using the Possessed ability while Ion is the Possessor may choose to modify 2 combat values from Ion instead of 1 and may use 2 powers from Ion instead of 1.) straight up tells you, “You’re an idiot if you don’t play Ion as a Possessor,” right there on his card. Parallax is solid from his second click on, but he costs 250 points–the same as Parallax Hal Jordan (which clearly means that there should be a 0-point Hal Jordan out there somewhere that I can play…), who’s easier to build an effective team around. Butcher is a great close combat piece; unfortunately he doesn’t get Quintessence until halfway down his dial, so a team that uses him as the focal point might get out-actioned pretty quickly–and that’s if he doesn’t get lit up on his approach, which is very possible considering he doesn’t really have any native attack avoidance (Stealth, Super Senses, Shape Change, etc.). Adara doesn’t have enough offense to justify being your main piece. And I’m sorry, but you’re not building a 300 point team around Proselyte. You’re just not.

For these reasons, we’re strictly going to be evaluating the Entity’s based on the usefulness while using the ENTITY POSSESSION power.

–Nekron IS an Entity–but he doesn’t have the Possession Trait (well, on one of his dials he can kinda sorta Possess himself–not at the table, Carlos!–by allowing himself access to the powers on his other dials). Therefore, we’ll not be discussing him here today, although I’m sure his time will come! Alrighty!

–As always, figures will be rated on a scale of 1-5 Oxygen Filtration Masks. Why Oxygen Filtration Masks? Because it worked so well for our Guardians of the Galaxy Movie set review, that’s why! But having said that, ALL the Entities are pretty damn good relative to other pieces. But, as stated before, we’re measuring the best of the best here, so those are some pretty high standards!

Okay! I think we’re done with the preliminaries. Here, then, is:

Straight, With CHASEr 2: Electric Bugaloo!! Evaluating Legal Entities!!

"If there's one thing in this universe that just screams 'Compassion,' it's gotta be an ethereal mass of pulsing tentacles!"

“If there’s one thing in this universe that just personifies ‘compassion,’ it’s gotta be an ethereal mass of pulsing purple tentacles!”

9. WOL064P ProselyteIndigo Tribe Entity: You’re playing War of Light with Wave 2 boosters, you’ve never pulled an Entity before, and you’re just praying to all that’s holy that today is your lucky day. You pop open your first booster, pull it out, and discover that you’ve just gotten Proselyte. The good news? You now have an Entity! The bad news? You’ve got the worst one!

The biggest thing Proselyte gives you top dial is Perplex. Not a “only to increase combat values” type of Perplex but an honest to goodness actual Perplex. Outside of War of Light Sealed play, though, Perplex is, frankly, one of the easiest top dial abilities to give a character. For 5 more points, you can play a complete Book of the Skull (which starts out giving one of your Hammer wielders Perplex) or a complete Power Plant (which may not grant Perplex specifically, but is still a damn good resource and grants a ton of powers on its own!). Comparing Entities to Resources isn’t exactly a 1 t0 1 comparison, but if I’m investing 25 points to boost one of my figures, I want a little more than just access to Perplex and +1 Damage (the usefulness of the stat modifiers depends so heavily on which figure you’re Possessing, but frankly, all of Proselyte’s starting stats suck except for Damage and Movement. Even its Range–just a 5–is really poor).

If you don’t want Perplex, your other choices are Plasticity (useful occasionally), Super Strength (half the figures who’d benefit from Super Strength already have it!) or Toughness (the worst damage absorption power). On Click 2, Proselyte picks up a mildly interesting Movement Special (CHANNEL THE LIGHT OF THE OTHER CORPS: Give Proselyte a free action and choose a color that isn’t brown, black, grey or pink. Proselyte can use a standard power of the chosen color until your next turn.), but it’s not until you get to Click 3 and Proselyte’s Damage Special (HEART OF COMPASSION: Friendly figures that can use Support may do so even if an opposing figure is adjacent to the friendly figure or the target. When they do modify the result of the 2d6 roll by +2 and don’t subtract 2 from the d6 roll.) that you start to see what the developers intended for this piece: Healing.

But even this epiphany raises as many questions as it answers. First, Proselyte does not have a native Support power (look again–his Special reads “friendly figures that CAN USE SUPPORT… “); you can give the Possessed character Support with Channel the Light of the Other Corps BUT THEN YOU CAN’T USE HEART OF COMPASSION! It’s a Catch 22, which leaves you with just two choices that I can think of to remedy the situation.

First, you can play A COMPLETELY DIFFERENT SUPPORT-POSSESSING FIGURE TO BE YOUR HEALER. This is the easiest way to go, although it’s also the most points-intensive way to go, since it involves adding a whole other figure to your force than you may have wished to field (and at this point you can almost throw Theme out the window, unless you want to pay ANOTHER 25 points for ANOTHER Entity to possess the healer you just added to your team, and dammit, before you know it, it’s Turtles all the way down).

Your second choice is to play Proselyte on a figure who already has Support. Easy enough, right? Nope–you have to make sure that the base figure has Support ON CLICK 3! Top dial or even second Click Support does you no good if you want to boost it with Heart of Compassion.

I mean, I suppose Proselyte is useful in supercharging a medic piece in a 400+ point game as long as you’re fielding a bunch of $100+ Entities; outside of that specific circumstance, I have to say, as Entities go, Proselyte is by far the worst.

GRADE: 1 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $103.50 to $149.99 (I’m not Nostradamus, but I guarantee you this will come down. You can practically get Parallax for $150. If you have a Proselyte and are thinking of selling, now would be the time, buckaroo!)

 

Butcher Entity

8. WOL066P ButcherRed Lantern Corps Entity: The Red Lantern Entity has a top dial 5 Damage and 12 Attack Value, so right off the bat there will probably be a decent stat buff for most characters there. But he’s number 8 on this list because he offers almost nothing in terms of selectable powers–especially in the beginning. Butcher is one of the only Entities who doesn’t offer a power in all four slots top dial.

He starts off with Charge, Toughness and a Damage Special (HEAT OF RAGE: Once per turn, a friendly character may reroll the d6 roll for Blades/Claws/Fangs.) that really only works if you’ve built a whole team of B/C/F’ers. And if you’ve built a team of close combatants, I’m guessing most will already come equipped with Charge and/or Toughness (at least), so his Damage Special almost by default becomes the only power worth taking. I know there are some Red Lanterns out there with B/C/F, so army construction is key when using a piece like Butcher.

If you possess a character with a long dial (and/or if you have him possess the Rookie dial of a piece), Butcher starts to shine a little, offering Flurry, B/C/F, Combat Reflexes and Exploit Weakness. Unfortunately, you have to get to, like, click 9 for most of those powers to show up.

Butcher’s better than Proselyte, but that’s damning with faint praise.

GRADE: 2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $125-$185 (Again, I don’t think the Butcher is sustainable around that level, so I’d recommend trading him for a more useful Entity or selling him!)

 

"I am not a Yu-Gi-Oh!!, mortal!"

“I am not a Yu-Gi-Oh!, mortal!”

7. WOL068P PredatorStar Sapphires Entity: Now we are starting to get into the truly useful Entities. Stats-wise, Predator’s top dial is top notch, offering (among other numbers) 10 Range, 18 Defense and 4 Damage. Most characters you’ll want to play with Predator should be able to buff ONE of those stats. And while Predator doesn’t offer any Specials at the beginning, it does give you the option of picking from 4 powers, all of them useful: Sidestep, Energy Explosion, Energy Shield/Deflection or Shape Change.

Further down Predator’s dial comes a Click 4 Movement Special (COSMIC LOVE: Predator can use Shape Change, the Quintessence and Mystics team ability.), and Click 6 brings a truly bonkers Damage Special (POWER OF LOVE: All characters within range can use Mind Control.), which is great if you’re trying to create mass chaos during endgame scenarios.

Predator is not as game-changing as some of the other Entities, but it offers solid options in every slot and is definitely worth the 25 points it takes to field it. Predator is also a great choice if you’re putting together a Meta team and need that second or third Entity to form a Theme Team.

GRADE: 3 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $150-$199 (All of these Wave 2 Entities will depreciate slightly, but I expect Predator to hold its value AT LEAST as well as Butcher and Proselyte)

 

"William Hand of Earth. Your mother is calling."

“William Hand of Earth. Your mother is calling.”

6. WOL061P EntityWhite Lantern Corps Entity: Top dial, Entity’s stats aren’t overwhelming; 8 Range, 10 Movement, 18 Defense and 4 Damage should let you pump up something. But Entity offers a couple EXTREMELY useful powers on Click 1. Probability Control is one of the best powers in the game, and Entity’s Movement Special (FLOW OF LIFE: At the beginning of your turn, you may heal one adjacent character without the Black Lantern Corps keyword 1 click.) is extraordinary in its ability to heal without a die roll. Sorta like Forge’s mechanical healing ability, but it works on everyone (well, everyone who’s not a Black Lantern).

Also of interest are Clicks 4 and 8, which grant a Special Stop Click (COSMIC LIFE: Entity can use Regeneration and the Quintessence team ability. When turning the dial, if this click is revealed due to damage taken from an opponent’s attack, stop turning the dial. This power can’t be ignored.). Unfortunately, the Stop part of the Stop Click won’t really do you any good, but being able to pick up Regeneration on Click 4 just might save the day. The fact that you ignore pushing damage and become un-Outwittable on the Click is also a bonus.

And, at the end of the day, Entity IS the White Lantern Entity, which really makes him a must play for White Lantern teams (that is, as with all of these pieces, assuming that you ever GET one, of course).

GRADE: 3 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $71-$130 (He may come down a little bit, at least until someone finds some way to completely abuse his healing power.)

 

"Do not fear, mortal, all is welllll--holy $#!#! Is that blood?! Oh hell no!!"

“Do not fear, mortal, all is welllll–holy $#!#! Is that blood?! Oh hell no!! Adara out!”

5. WOL067P AdaraBlue Lantern Corps Entity: The ultimate support Entity! Top dial, Adara gives a character your choice of Telekinesis, Defend (with an 18 Defense that goes to 19 on the second Click) or Probability Control. Basically, with Adara, you get access to the full Scarlet.

Alright!

Alright!

(Author’s Note: Nope! Not even a little bit what I meant by “access to the full Scarlet!More than a little disturbing that you had THAT photo ready to go.)

Scarlet Witch AvX

(Author’s Note: There we go!)

Okay, sorry about that. My editor was a little quick on the “Scarlet” trigger there. Anyway, where was I? Oh yeah–so Adara basically turns any eligible character you want in FFCW006 Scarlet Witch. Only for 25 points instead of 75. And you get Adara’s neat little Defend trick on top of everything else (which has already been put to Meta use in many recent ROC’s by having Adara Possess Despotellis). Adara’s early placement and defense shenanigans give way mid-dial to a Special Attack power (SURGE OF HOPE: Friendly characters who can use Empower or Enhancement treat other friendly characters within 3 squares and line of fire of that character as adjacent for the purposes of those powers.) that starts pumping up your team’s offensive capabilities too.

Adara’s only negative–and it’s really only a negative when compared to the other Entities–is that her best Special (COSMIC HOPE: Adora can use Perplex, but only to increase combat values. Adora can use the Quintessence team ability.) doesn’t show up until Click 7. Otherwise, Adara is a proven commodity that can boost the effectiveness of just about any character.

GRADE: 4 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $71.00 + (Despite Adara’s ROC success, the price tag has not moved much. Your guess is as good as mine, but if you’re saving up for an Entity, Adara for somewhere around $70-$90 certainly seems to make A LOT more sense than, say, $150 for Proselyte or $185 for Butcher.)

 

Creepy? Sure, but this would still be an average Tuesday night for the Joker. Just sayin'.

Creepy? Sure, but this would just be an average Tuesday night for the Joker. Just sayin’.

4. WOL060P Black HandBlack Lantern Corps Entity: What?! An Entity that’s not a Chase? Sweet! Finally! Now I don’t have to pay $80 just to–what? He’s already going for like $120? Sigh…

Anyway, Black Hand here offers four great powers at the top of his dial for you to choose from. Got a big hitter who’s stuck with, say, no move-and-attack? Black Hand can give him Running Shot. Do you have a ranged attacker you like who just has Pulse Wave even though you need to reach out and touch someone with a full range attack? Black Hand can grant Penetrating/Psychic Blast! Hard to hit piece that has Super Senses or ES/D but no dampeners? Yup, Black Hand can enable Invulnerability. Or, if you’re just trying to counterattack after your opponent misses, try Black Hand’s Damage Special (DESPAIR OF THE BLACKEST NIGHT: When an opposing character misses an attack, choose an opposing character within 10 squares and line of fire and modify that character’s defense value by -1 until the end of your next turn.) on for size.

On his second Click (and every even Click thereafter), Black Hand turns into a Black Lantern Corps enabler. His Movement (OBLIVION OF DEATH: When a friendly character with the Black Lantern Corps keyword is healed because an opposing character is KO’d, increase the healing by 1.) and Attack (DEATH: Black Hand can use Steal Energy. When an opposing character is KO’d, heal Black Hand of 1 damage.) Specials puts the swarming and healing capabilities of every Black Lantern into overdrive. You can really start to turn the tide of a game when your entire army heals 2 Clicks every time you KO an opposing figure (“Okay, I just took out one of your Warbot POG’s, and I have four Black Lanterns, so that kill will net me… 8 clicks of healing! And, every character I have is back to top dial!“).

The final thing that must be noted about Black Hand: He himself can be Possessed! He’s the only Entity that doesn’t have the Giant Damage Symbol, so you can run him as a normal figure and have another Entity Possess him! None of the other Entities can do that. And with 10 Clicks of life, Black Hand can definitely get the most out of a Possessor’s dial!

GRADE: 4 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $82-$110 (As more become available, this price will drop some; as Black Hand is damn good, and an Entity, I don’t expect it to drop much.)

 

Ophidian

3. WOL063P OphidianOrange Lantern Corps Entity: And now we’re closing in on the best of the best. Top dial, Ophidian can grant you your choice of: Sidestep; Pulse Wave; Invulnerability; or a sick version of Outwit (DESIRE OF GREED: Ophidian can use Outwit. When it does it can use the countered power or ability for as long as it’s countered.). Click 2 brings (COSMIC GREED: Ophidian can use Barrier, Plasticity, and the Quintessence team ability.) and Shape Change (Shape Change! Good Lord, I love Shape Change. I have a Larfleeze because of the Shape Change Ophidian granted my Red Lantern Superboy Prime–y’know what? For more details about how I exchanged my moral compass and good manners for a WOL Month 1 tourney win, click here!).

When you get closer to the mid-dial, Ophidian also offers Hypersonic Speed. If you don’t know why that’s good, this may not be the blog for you! At the end of the day, Ophidian is another Entity who’s ROC-certified. Like DJ Khaled, all he does is win!

GRADE: 4 and 1/2 Oxygen Filtration Masks!

CURRENT VALUE ON EBAY: $71-$130. (And worth every penny!)

 

"Obviously, the embodiment of Will is a floating space shark fish. With crazy, shimmery fins. What the $@#& were YOU expecting?"

“Obviously, the embodiment of Will is a floating space shark fish. In space. With crazy, shimmery fins. What the $@#& were YOU expecting?”

2. WOL062P IonGreen Lantern Corps Entity: So, looking back over this list, I’ve been pretty critical of most of the Wave 2 Entities. But I can’t complain about Ion. Ion’s third Trait (and I think he’s the only Entity with 3 Traits, by the way) is, in a word, prettyf@#$ingsick (I AM ION, INCARNATION OF THE CORPS: Characters using the Possessed ability while Ion is the Possessor may choose to modify 2 combat values from Ion instead of 1 and may use 2 powers from Ion instead of 1.).

His combat values are a bit depressed compared to the rest of the Entities; that’s about his only downside, but you can kind of fix that with character choice; a lot of folks tend to pick the biggest and best character they can find and throw an Entity on it. But with Ion especially, you really want a character who will benefit from the double stat boost even before you start looking at the powers Ion can grant.

On Click 2, Ion also gains a Movement Special (FORCE OF WILL: Friendly characters can use Willpower. If they can already do so, increase their defense value by the number of action tokens on them.) that could be extremely useful, especially if you’ve constructed a team with this in mind.

But it all comes back to Ion’s Trait; it’s so powerful that you wonder how it can cost the same 25 points as the others.

GRADE: 5 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $280 and climbing. (Good Gosh!!)

 

"Impurity restored. Y'know, in the balance of the game."

“Impurity restored. Y’know, in the balance of the game.”

 

1. WOL065P Parallax Sinestro Corps Entity: So, one way to evaluate the Entities that I haven’t really touched on is to look at their point values. Each one cost 25 points to use, but they all grant access to different point level dials. Parallax here has the most expensive dial at 250. That’s means Parallax gives you access to a dial that costs 100 freaking points more than Entity’s dial. And access to either dial COSTS THE SAME AMOUNT OF POINTS!

Top dial is where Parallax shines the most. He grants your choice of: Stealth; Penetrating/Psychic Blast; Impervious or the ridiculously good Damage Special (COSMIC FEAR: Parallax can use Perplex, but only to decrease combat values. Parallax can use the Quintessence team ability.). That’s right–you can give a character top dial Quintessence. Just stupid. And if you can get Parallax to his second click, he’ll grant access to Hypersonic Speed too (just like Ophidian).

Out of all of the Entities, Parallax is the one you should chasing. Or CHASE’n, as the case may be. In Wave 1 (or any Wave, for that matter) you cannot and will not pull a better figure.

GRADE: 6 (out of 5) Oxygen Filtration Masks!

CURRENT VALUE ON EBAY: $120-$200 (The secret’s out. You are going to have to spend some cash if you want Parallax. Or any of these pieces for that matter, but especially Parallax.)

 

Okay! That’s all for the Entities. Agree with our rankings? Disagree? Sound off in the forums below!

And until next time, stay safe, and watch where you draw those lines of fire!

 

 

 

 

Local Tournament Report – 7/23/14 Comics and More (War of the Light Month 2)

Local Tournament Report

The Format: 400 point Sealed with two boosters of War of the Light. No outside anything, except we can play any rings, batteries, and constructs from month 1. The judge also let us include the green ring and shield construct from the scenario pack. I didn’t have those.

What I pulled:

WOL003 Sinestro Corps Recruit

WOL005 Green Lantern Recruit

WOL005 Green Lantern Recruit

WOL007 Blue Lantern Recruit

WOL009 Controller Construct

WOL027 Graf Toren

WOL027 Graf Toren

WOL029 Brother Hymn

WOL039 Kryb

WOL053 Swamp Thing

 

What I Played:

"Oh look, that 'Lost Lantern' is standing next to two other people. They found him!"

“Oh look, that ‘Lost Lantern’ is standing next to two other people. They found him!”

WOL007 Blue Lantern Recruit

WOL027 Graf Toren

WOL053 Swamp Thing

WOLR100 Power Battery (Green Lantern Corps)

WOLR200.05 Crossbow

WOLR305 Sinestro Corps Ring

Total = 386 points

 

Round 1: Facing WOL021 Lyssa Drak, WOL037 Karu-Sil, and WOL035A Sayd (Orange Lantern) = 396 points

IMG_20140723_201520_931

This match went slow. We were both playing characters we were unfamiliar with. I had created my team hastily and it took a couple of times reading through Swamp Thing’s card to get the gist of his Sort-Of! Hypersonic Attack. Apparently, he’s essentially FULLY Hypersonic and leaves Hindering Terrain wherever he goes. Wow! Of course, the small print will tell you that if your opponent is already sitting in Hindering Terrain then Swamp Thing’s Hypersonic 2: Electric Bugaloo-ish attack can’t touch them. Which makes about as much sense as the Hal Jordan Parallax not being able to fly (talk about the ring being a crutch). But whatever.

My opponent was trying to think of useful things to do with Sayd and Lyssa Drak. He may still be wondering at the time of this writing. This ended up being a mostly one sided affair, although the score would likely have been higher had we moved a little faster.

The action started out with both of us moving our teams out 8 spaces and then clearing. I equipped the Crossbow onto Graf Toren. My opponent had the first turn and moved his Sayd within firing range (9 squares) of my Graf Toren. His Karu-Sil and Lyssa Drak stayed back a few spaces further. Karu-Sil popped out her Pack and the turn ended. On my turn I went all out. I used the Blue Latern Recruit to TK Graf Toren into firing position on Sayd (since his range was shorter). Not wanting to miss, I used the Blue Latern Recruit’s Perplex and the Crossbow’s Ranged Combat expert to pump my attack up to 14! I would have also Outwitted Sayd’s Defense with Graf Toren‘s Traited Outwit, but Sayd’s Team Ability prevented me. At the time I had hoped that this encounter would be the last time I saw that TA this tournament because a lot of Graf Toren’s usefulness is based upon that Outwit. Sayd had 18 defense and was sitting in hindering terrain. Graf Toren’s 14 attack value meant I had no problem hitting Sayd; unfortunately, I rolled too well,  knocking him back two squares. Sayd moved to click 3. It was then that White Lantern Swamp Thing entered the fray.

Sayd was still in hindering, and Karu-sil was too far away, but Lyssa Drak was within Swamp Thing’s Movement range and he slogged through the map until he was adjacent to both her and Karu-Sil. It was an easy 4 clicks of damage even after her traited Prob reroll.

On my opponent’s turn, he shot back with Sayd and missed Graf Toren who was in Hindering. The Pack used Sidestep to attack Swamp Thing, which moved to bog monster to Click 2 after all the dice rolls. Karu-Sil missed, but she did Perplex down one of Swamp Thing’s combat values, which also decreased his speed by three. Lyssa Drak then created a Barrier around herself that–unsurprisingly, given how useless her dial is–didn’t protect any of the other characters. I’m going to omit her from the rest of this battle report because, while she wasn’t KO’d, she never took a meaningful action for the rest of the game. Such is life for Lyssa Drak. Don’t blame me, I didn’t create her.

On my turn, Blue Lantern Recruit TK’ed Graf Toren, who then attacked Sayd again. This time he hit for 6 which caused 3 real damage. Swamp Thing attacked Karu-Sil and missed. Both teams cleared over the next two turns.

One my opponent’s turn The Pack and Karu-Sil both dug into Swamp Thing and knocked him down to his Regen/Stop click. Then it was my turn and the judge called time. I finished my turn by having Graf Toren knock Sayd to her last click and then Swamp finished her for the games only KO.

 

Round 2: Facing WOL025 The Weaponer of Qward, WOL025E The Weaponer of Qward, WOLR100 Power Battery (Green Lantern Corps), WOLR200 Shield, WOLR200.05 Crossbow, and WOLR300 Green Lantern Ring = 374 points

IMG_20140723_192817_883

Seriously? Two freaking Weaponers? Who gets that lucky? I mean, besides HypeFox last month. Actually, now that I’m remembering HypeFox’s pulls last month, two Weaponers seems reasonable. Regardless, on paper, I would have given this match to my opponent easily. Then again, this game isn’t played on paper. (EDITOR’S NOTE: Actually, it kinda is.)

(AUTHOR’S NOTE: Shut up. I’m on a roll. Oh, and your proctologist called–he can see you Monday at 3:00pm to get that MAGICAL HORSESHOE PHYSICALLY REMOVED FROM YOUR POSTERIOR!!)

(EDITOR’S NOTE: If you’re trying to imply that luck had anything to do with–)

(AUTHOR’S NOTE: Hey, who’s telling this story? Me or you?)

(EDITOR’S NOTE: <sigh> Continue.)

Thank you. What I was trying to say was that anything can happen in HeroClix. And I knew that the more expensive Weaponer was an incredible threat. I had never faced one before, but I had read about him online. My opponent went first. We both moved up and cleared. He moved both his guys about 11 squares away and put the shield on the more expensive one. That was opening I needed. I used the same TK, Perplex, RCE trick that I had pulled on my opening shot in game one, but this time I could use Outwit. I hit his 20 ranged Defense and he took four clicks of damage. I got smart and had Swamp Thing throw up a Barrier between me and the Weaponers. Rather than use both of his characters just to try and get one attack through, my opponent just cleared.

On my turn Graf Toren hit again for 4 more clicks of damage. Then Swamp Thing gained Shape Change, moved in, hit for 4 damage and tied up both characters. My opponent got a couple of turns in a row and did manage to knock Swamp Thing down to click 5, but that was it. After that, Graf Toren knocked each Weaponer to their stop clicks and my other characters got the KOs. It’s a odd sight to see a Blue Lantern Recruit KO a Weaponer of Qward, but it happened. This game just happened to break my way, and I was lucky that I didn’t miss when I found that first opening.

 

Round 3: Facing WOL003 Sinestro Corps Recruit, WOL013A Romat-Ru, WOL041 Parallax (Hal Jordan), WOLR100 Power Battery (Green Lantern Corps), WOLR200.05 Crossbow, and WOLR303 Orange Lantern Ring = 395 points

IMG_20140723_201858_201

So this match really came down to two pieces and their (mostly) one on one duel. Oh, and this was me and Hypefox in the final.

My opponent moved Parallax close enough to my forces that I got in an alpha strike with the same plan I used in the first two games. I couldn’t use Outwit, but I hit easily. He made his Impervious roll, so I did no damage! Swamp Thing couldn’t base him because he was too far away and instead moved halfway to Parallax. Parallax of course easily hit Graf Toren on his turn. Parallax’s allies just moved closer and in fact wouldn’t do much for most of the game.

I got another turn with a weakened Graf Toren and took a shot. It was a hit! Then Parallax used his top dial Probability Control and it turned my beautiful hit into a #$^#($^ Critical Miss!! I thought about basing Parallax with Swamp Thing, but he would be double tokened then and Parallax’s Pulse Wave would make short work of him. I cleared the rest of my forces.

Parallax scored another hit and knocked Graf Torn down to his last click. On my turn I tried to get him back to the battery or hide him with TK, but there just wasn’t much I could do. Parallax had been in Hindering Terrain this whole time so Swamp Thing was having trouble attacking him. I put Graf Toren in a place where Parallax would have to move out of Hindering for the KO.

"Oh, baby, I am SO out of my MIND right now! I'm'a go $@#%-up a Swamp Thing! I saw him on my way into what's left of Coast City when I WASN'T FLYING, apparently!"

“Oh, baby, I am SO out of my MIND right now! I’m’a go $@#%-up a Swamp Thing! I saw him on my way into what’s left of Coast City when I WASN’T FLYING, apparently!”

Everyone cleared and then Parallax moved out of Hindering and shot Graf Toren for the KO. On my turn I struck with Swamp thing and… missed horribly. I ended Swamp Thing’s movement next to my Power Battery hoping to use its Support to stay in this game. And that’s the way the game stayed. Parallax KO’d the Blue Lantern Recruit next. Swamp Thing probably got in 5 Ranged attacks before the game ended, but he couldn’t beat Parallax’s Defense and Probability Control. The game ends about 10 turns later (Stop Click + Regen +Support) and I haven’t done a single point of damage to his team. I was, however, once again able to capture every one of my attempts to damage Parallax on video. Here, then, is a repeating loop of every time I attacked Parallax this game:

astros-butt-slide

This horrible defeat sent me from the penthouse to the outhouse as far as this tournament’s outcome was concerned. Because I was not just beaten, but beaten down to the point where I captured no points of my own, I found myself sliding from second place (and competing for a possible tournament win) to fifth (and, well, competing for nothing–which is exactly what fifth place awarded me!).

What I Learned:

  • WOL053 Swamp Thing is darn tough and had a few tricks opponents wouldn’t expect (Barrier, TK, etc.). However, once an opponent realizes the benefits of keeping figures on Hindering Terrain, Swamp Thing’s offensive punch drops a lot. I would play him again on a team that could really make use of the “forest” of Hindering Terrain markers he makes. Batman Allies, or Poison Ivy maybe?
  • WOL007 Blue Lantern Recruit is well worth his points as a Scarlet Witch/Enchantress/Mercy type of support figure. I’ll be playing him again soon.
  • WOL027 Graf Toren was good but not great. If he can’t use his Outwit then he is a waste of points.
  • In a set full of ranged centered offense and defense, WOL037 Karu-Sil and her pack are well worth the points.
  • The full point WOL025 The Weaponer of Qward is scary. The lesser pointed one is only just “good”.
  • HypeFox beat me again with a high point high-powered character. (WOL041 Parallax (Hal Jordan)) Apparently I need to tell him the wrong day if I want to win the next WOL event. Or just pray that he gets, say, one month where he doesn’t pull a bomb that has all the specific TA’s and Powers that I’m trying to avoid.
  • The participation prize for this week (WOL104 Guy Gardner (Green Lantern)) is really quite good for the points. I think with all the high point characters in the set people are looking past him. I’m looking forward to using him in constructed. (EDITOR’S NOTE: I second that emotion. His dial is great, and he’s the best Turn One Taxi in the game!)
  • WOL021 Lyssa Drak is still useless. You could graft an Entity on her, and she’d still be useless. She’d suddenly be worth another $100, but she’d still be useless. Scientists in Luxembourg have just confirmed that Lyssa falls right before Kim on the K.U.S. (Kardashian Uselessness Scale). I may have made up the last 3 points, but I think you get my drift.
  • The WOL039 Kryb that I pulled and didn’t use doesn’t look much better. Honestly, I read the Blackest Night TPB and the War of the Green Lanterns TPB in preparation for this Storyline Event, and I don’t remember this dude/gal/thing/creepfestival from any of those stories. UPDATE: I just Wiki’d her. Apparently it’s a her. Also apparently, her body just happens to have a cage where her back should be, and she goes around stealing the children of Green Lanterns, which begs all SORTS of questions. First of all, for the other members of Kryb’s species that don’t have access to a cosmic-level powerful, wish-granting ring, what exactly do they keep in the cages in their backs? As in, what sort of biosphere exists on their planet of origin that necessitated (or, really, even allowed) for the adopted adaptation of built-in back cages? Secondly, exactly how powerful are Yellow Lanterns (sorry, “Sinestro Corps. members”) in comparison to Green Lanterns? Because if she’he’it has taken as many Green Lantern children as she’s constantly depicted to have taken (I mean, every picture of her has legions of floating limbs sprouting from her back), wouldn’t some of these pissed-off parents (who, remember, ALL WIELD RINGS THAT BRINGS THEIR WILDEST, MOST OUTLANDISHLY CREATIVE THOUGHTS TO LIFE IN THE FORM OF GREEN ENERGY) have banded together and straight up murdered THE ALIEN PSYCHOPATH THAT HAS BEEN STEALING THEIR CHILDREN?! I know most Lanterns aren’t the killing type, but doesn’t all that go out the window when your kids are being stolen? Yet when they finally catch up with her, they send her to Zamaron to be rehabilitated? Uh, no. All of which leads to my last question: Are there big Kryb fans out there? I’m just wondering who you are and what you’re doing with your life.

The Three Wars!! (Or, The Weekly Roundup for 07/13/2014!!)

Roundup

 

Annnnnnd welcome to another week of Heroclix coverage!!

We’ve been busy these last couple weeks, and we actually had some Heroclix news break recently as well! That wait is partially why you’re getting another Mid-Weekly Roundup a couple days off from the normal release. So let’s just dive right in to…

THE WEEKLY ROUNDUP!!

 

Microphone

PODCASTS:

Dial H

Dial H for Heroclix has finally released Episode 52!! Check their Podbean for details, but you can finally see the guys on YouTube in addition to downloading the audio version like normal! Congratulations to them on their first year anniversary show!

Push to Regen

–Push to Regen’s newest episode is… still Episode 2.5!! If you missed it, they discuss last month’s Nationals, work in some War of the Light talk and check in with some listeners!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is Episode 22!! It features some new Tryout Commentators analyzing the Oregon ROC!!…


Welcome... to the ROC!

Welcome… to the ROC!

ROC:

-You can catch up with most of the recent ROC upcoming tourney announcements right here!

-The recent HCRealms.com contest to create ROC standard objects has come to an end! Click here for the winning Objects!

Preview

Again, no official Previews this week, but check out the WizKids section for some upcoming set news…

Wizkids

-There will be a 5-figure booster set next February, and it will be based on… DC’s Trinity War!! So we’ll be getting 2 DC sets in a row, and–in addition to normal Chases–there will be a new “Ultra-Chase” rarity (uh, yay?). With the set being based on Trinity War (and the Crime Syndicate), early bets on the identity of the Ultra-Chase all seem to be landing on either alt-Alfred Pennyworth or, more literally, Ultra-Man of the Crime Syndicate. There will also be TWO new Brick-Incentive Exclusive Resource Dials!! How will it all play?!

We shall see next February…


Army of the Week

Army of the Week:

This week, in honor of the upcoming Guardians of the Galaxy Movie Set, we’re going to build a Ravagers team!!

"We may be the 18th team named Ravagers, but at least we're not Zombies."

“At least we’re not Zombies.”

Team Name: Blam! Murdered You!

Theme: Ravagers

Roster:

GOTGM018 Rocket Raccoon100 Points

GOTGM012 Yondu82

GOTGM102 Star-Lord75

AVXR100 Phoenix Force – 12

2x Assigned Character6

All 5 Phoenix Fragments15

ATA011 Guardians of the Galaxy ATA x28

=298 Points

So, in addition to their dials (which are all awesome!!), Rocket (Magik Frag) and Yondu (Cyke Frag) will get Running Shot, Energy Explosion, Defend and +1 to Damage from the Phoenix Force (and keep in mind that Rocket can be carried by either of his teammates WITH NO PENALTY TO MOVEMENT, since he’s got Tiny Size. I’d highly recommend Yondu though, for reasons I’m about to get into.). Now let’s look at the individual dials: Rocket has a native 19 Defense, which means whoever carries him also has a 19 Defense since Defend is granted by the Phoenix Force. Also, Rocket Raccoon’s Trait (HOW ABOUT “ROCKET RACCOON AND HIS HUMAN HANGERS-ON”?: Friendly characters adjacent to Rocket Raccoon with the Guardians of the Galaxy or Ravagers keyword modify their attack values by +1.) and Damage Special (SMARTEST MAMMAL IN THE D’AST GALAXY: Rocket Raccoon can use Enhancement and Outwit.) also boost Attack and Damage by +1 for whoever’s carrying the lil’ mammal. Now let’s look at Yondu. His Trait (HIGHER GROUND: Yondu can use Energy Shield/Deflection.) gives him a 21 FREAKING DEFENSE AGAINST RANGED ATTACKS (not counting any Hindering bonuses), and his Damage Special is great, too: ONE. LITTLE. WHISTLE.: When making a ranged combat attack against a single target, modify Yondu’s attack by +2.

So, to review: Just by having Yondu carry Rocket, Yondu’s top dial when attacking one opposing character at range becomes (in addition to the fact that he now flies and has Poison) 7 Movement (w/Running Shot), 13 Attack with Precision Strike AND Three Bolt Energy Explosion, 21 Defense (at least) against ranged retaliation and 5 Damage (3 Native Damage + Rocket’s Enhancement + 1 from the Phoenix Force). Annnnnnd you still have Star-Lord waiting in the wings (and if you push him just once, Star-Lord gets Empower, Enhancement and Perplex).

The only real flaw this team has is the lack of Willpower, but if you need to take that second or third action, you can (particularly if the Phoenix Force is still on its first click and the character that’s pushing is adjacent to Rocket, since his Defend would still be tough to overcome.). This team should be a lot of fun to play AND pretty competitive!!

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–No big Hollywood news this week, but next week will have a Roundup Report on the statuses of Gotham (TV), Superman/Batman: Dawn of Justice (Film) and Marvel’s Agents of S.H.I.E.L.D. (TV)!!

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–Bunch of new articles in the last two weeks since we lasted ‘Rounded Up! We took a look at which pieces in the current Modern Age could replace the Meta staples that have recently gone Golden Age, we did a review of every figure (except those in the Starter) from the brand new Guardians of the Galaxy Movie Set and, finally, Ninwashui took an in-depth look at Arnim Zola armies!!

–Once again… we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

 

And that’s it for this week!! Look for a review of the Guardians of the Galaxy Movie Starter Set later this week!!

 

 

 

Local Tournament Report: War of the Light Month One (06/18/2014 @ Comics And More)!!

DCU Fast Fact: Most Lantern rings found their masters by being discovered at the bottom of a cereal box!

DCU Fast Fact: Most Lantern rings found their masters by being discovered at the bottom of a cereal box! Saint Walker prefers Boo-Berry while Atrocitus is, of course, a Franken-Berry man… alien… thing.

Welcome back!! Outside of Ninwashui’s recap that just hit yesterday, it’s been a little while since we ran a Build column or a Local Tournament Report of any kind (I think Month 4 of AvX!), so we’re going to correct that right here! Why? The War of the Light isn’t just coming any more–it’s here!! As we said, you already got Ninwashui’s take. But here’s what happened from a different perspective–mine!

We played Month One of War of Light at our trusty local venue Comics & More, so you know what that means!! It’s time for a…

Local Tournament Report

LOCAL TOURNAMENT REPORT!!

The Format: Each participant is given 2 boosters of the limited edition War of Light DC Heroclix set. From the figures contained within the two boosters, competitors must make the best 300 Point army they can and compete in 3 Rounds of competitive play.

The Stipulations: No outside Relics or Resources (since this was Month One at this venue, the Power Battery wouldn’t technically be “released” until after the games were done), but if you pulled a Ring, you could play it!

What I Opened: Okay… here’s where things took a turn. Keep a couple things in mind:  first, most venues were only going to open one pack of WoL per person; we just got fortunate enough that we had nearly the perfect number to open 2 packs per person. Again, we were just lucky, since everyone and their mother is trying to get their hands on this set. Having said that, most people opened packs that contained one rare; some opened their packs and discovered that one of them had a Super Rare, which are generally more powerful than most of the rares in this set and, thus, give a slight advantage to the player opening them than if they had just opened two rares. And then there was me. The ten figures I opened were:

COMMONS:

WOL001 Orange Construct35

WOL003 Sinestro Corps Recruit50

WOL007 Blue Lantern Recruit50

WOL015 Arisia75 

WOL017 Boodikka75

Common Options Analysis: Some decent pulls there. The generic recruits in Wave One are all pretty solid for their points; moreover, because they’re generics and thus fewer points than many of the named characters, they’re great for filling in that last 35-50 points you might have left over when building a team in Sealed. That being said…

I didn’t use a one of these.

UNCOMMONS:

WOL023 Mongul165

WOL029 Brother Hymn85

Uncommon Options Analysis: Some really cool Uncommons. Mongul is a good pull because he can be you primary attacker if you don’t pull anything beefier in your Rare/Super Rare/etc. slot. Brother Hymn is flat out one of the best support pieces in the set. Top dial, he flies, has Barrier, Prob with 3 damage (so he can even be a secondary attacker if circumstances demand him to be), a limited Perplex, Enhancement AND he can pump up the Range of adjacent characters! Not bad for 85 Points.

I ended up using Brother Hymn.

RARES:

WOL041 Parallax (Hal Jordan)250

Rare Options Analysis: Now this is more like it! Hal Jordan as Parallax is definitely the sort of heavy hitter that can wipe the floor with opposing figures in this sort of format. His only problem is that he can’t fly (no, this doesn’t make sense on any level, but whatever–if he could fly, he’d probably be close to an even 300 in terms of point cost), but since I pulled a Sinestro Corps Recruit, I had a ready-made taxi whose 5o Point cost would fit beautifully with Parallax’s 250 Point cost. But…

I went another way.

SUPER RARES:

WOL057B Red Lantern Superboy Prime190

Super Rare Analysis: Wow! This is one of those heavy hitting Super Rares I was talking about! Superboy Prime has great top dial stats (he could easily go toe-t0-toe with Parallax, who costs another 60 Points) to combine with an even better power set that featured abilities like Hypersonic Speed, Invincible and Super Strength!

I chose to use Red Lantern Superboy Prime and teamed him with Brother Hymn!

But wait… that’s only 9 figures… and I’m 25 Points shy of 300. Hmmmm…

"Rawr! I mean, hisssss..."

“Rawr! I mean, hisssss…”

CHASES:

WOL063 Ophidian185/25

Chase Analysis: Okay, these are the types of pulls that make people hate you in Sealed. All I can tell you is, it’s not my fault! These were random pulls! Ophidian in particular and the Entities in general are basically like resources when you use their “Entity Possession” Trait. Considering that this is Month One, and peeps aren’t even allowed to use the Green Lantern Power Battery yet, the fact that I was the only one who pulled an Entity means that I’m effectively the only one with a resource.

Sometimes, it is better to be lucky than good.

So, to review, my team was:

This is what dumb, stupid luck looks like.

This is what dumb, stupid luck looks like.

Brother Hymn and Red Lantern Superboy Prime (Possessed by Ophidian).

And now, to the Report!

 

ROUND 1:

VERSUS: Ninwashui!

FACING:

A Rock and a soft (blue) face.

A Rock and a soft (blue) face.

WOL047 Ganthet – 175 Points

WOL019 Bedovian – 115

WOLR305 Sinestro Corps Ring – 4

=294 Points

THE MAP:

Coast City Map

Coast City

FIGHT!

This, unfortunately for my writing partner, ended up being a stomp. Ninwashui pretty much ran into a brick wall. He won Map Roll and not much else.

Ninwashui started by moving up, but he made a couple mistakes with his initial placement of Bedovian; he put him right next to Ganthet (which negated Bedovian’s top dial Movement Special DID THAT ROCK JUST BLINK?: When it isn’t your turn and no other characters are within 2 squares of Bedovian, lines of fire to him are blocked.); and he forgot that Ophidian gave Superboy Prime the ability to gain Sidestep and +1 to his Range or Movement. This really didn’t end up being that big of a deal, since I ended up missing the attack roll, but the extra spaces I saved by being able to use a ranged attack instead of having to run up all the way let me move out Superboy Prime up to some Elevated Terrain after the attack and out of harm’s way (because neither of his figures had any move-and-attack powers top dial).

On his second turn, Ninwashui clears (with no move-and-attack top dial, he doesn’t have many options here), and when my next turn starts, I Perplex up Superboy Prime and go to town on Bedovian, hitting him for 5 damage (3 actual, after Bedovian’s Invuln reducer). Luckily for me, this knocks Bedovian off of his best damage clicks (no more RCE) and on to his Yellow Lantern Perplex down clicks. While this is normally a decent power, I’ve seen what Superboy Prime becomes in his mid-dial (since I now own his figure!) and I am not too worried. Brother Hymn takes a shot at Bedovian to (hopefully) finish him off but misses.

On Ninwa’s turn, he bases Superboy Prime with both of his figures. I clear on my turn, which allows Ninwashui to open fire on Superboy. He uses Ganthet’s Perplex to pump up his own damage, and then uses Ganthet’s Special Attack Power (WITH PAIN, HOPE: Ganthet can use Incapacitate. When he does, after actions resolve, hit characters are each dealt his printed damage value and, until your next turn, each hit character increases its defense value by the number of action tokens it is assigned.) and hits. Superboy Prime takes 3 actual damage and gets an action token (and a corresponding +1 to his Defense). Unfortunately for Ninwashui, he’s about to find out what I already know. On Click 4, Superboy Prime gains a Special Attack Power of his own (RAGE OF A PETULANT CHILD: Superboy Prime can use Poison and deals penetrating damage while using it. Opposing characters can’t counter Superboy Prime’s other powers and abilities or modify his combat values.). So now he has penetrating Poison and both Ninwashui’s figures are based with him. Bedovian now has a base of 3 damage and a Perplex that no longer works on Superboy Prime. Oh, and Click 4 on Ophidian bascially gave back Superboy Prime access to all the powers he lost from his top dial.

Essentially, the rest of the match goes like this for Ninwashui:

Actual footage of Ninwashui attempting to break Ganthet away from Red Lantern Superboy Prime for a Running Shot.

Actual footage of Ninwashui attempting to break Ganthet away from Red Lantern Superboy Prime for a Running Shot during War of the Light Month One.

Within the next two turns, Bedovian is dead and Ganthet is hurting (Poison plus a successful attack), and the game ends soon afterwards (I don’t recall if it was another Superboy Prime attack or just his Poison, but it doesn’t really matter).

DECISION:

VICTORY! 300-0.

Learning

WHAT I LEARNED:

–Red Lantern Superboy Prime is a beast, but his low-ish Defense stats (especially mid-dial) mean that you CAN hit him. Still, his top dial Invincible and mid-dial un-Outwittable Impervious also mean that it’s gonna take A LOT of damage to chew through his 8 Clicks of life, and he’s got a great Regeneration power on his last two clicks. If you pull him, he’s very close to a Must Play. His offensive potential is consistent throughout his entire dial, and he’s great in close (really good mid-dial with that penetrating Poison) or from range. I don’t think he’s Meta, but you can have a ton of fun with him in Constructed.

–Ophidian (and, presumably, the rest of the Entities) are the real deal. The recent results from Nationals at Origins and the ROC’s this month confirm that the Entities are here to stay for the next two(-ish) years in the Meta. I’d expect their price to fall marginally in the next few months as more are opened, but not by much, and once their gone (basically, once War of the Light is over), I wouldn’t be surprised if their price jumps up again. They seem to be opened at an approximate rate of 2 per every 3 bricks, so we’ll see. Keep in mind too, that we don’t know what the Red, Indigo, Violet or Green Entities will do (and we’re presuming that there will be no Black Entity, since that Battery–if memory serves–was powered by the Anti-Monitor, who we already know is going to be a Con-Exclusive Colossal and who does NOT have the “Entity Possession” ability).

ROUND 2:

VERSUS: Dan, a regular at our venue.

FACING:

My, that's a white hot Lantern!

My, that’s a White hot Lantern!

WOL053 Swamp Thing – 150 Points

WOL017 Boodikka – 75

WOL015 Arisia75

=300 Points

THE MAP:

Coast City Map

Coast City (Again)

FIGHT!

Dan won Map Roll and went first. He advanced to the large Elevated Terrain in the center of the map, taking care to stay out of range of any sniping spots from the small Elevated area in front of my starting zone. On my turn, I used Ophidian to increase Superboy Prime’s Range by +1, then upped it again with Brother Hymn. I then Sidestepped Superboy Prime up to the small patch of Elevated Terrain and took a RCE shot (+1 to Attack and +1 to Damage) at White Lantern Swamp Thing. Hit! 5 Damage (4 get through due to Swamp Thing’s Toughness). That leaves Swamp Thing on a problem click for me with a Special Damage power (RESURRECT THE FALLEN: When a friendly character within range and occupying hindering terrain would be KO’d, roll a d6. On a result of 5, instead click them to their last non-KO click, heal them 1 click, and they are now assigned 1 action token. On a result of 6, instead click them to their last non-KO click, heal them 2 clicks, and remove all action tokens they are assigned.) that means I have to be very careful about when I try to take down Swamp Thing’s supporting crew. Swamp Thing’s Trait (RESTORE THE GREEN: Give Swamp Thing a move action, after actions resolve, you may place hindering terrain markers in any clear squares he moved through and he may make a close combat attack targeting one opposing character occupying a hindering terrain marker Swamp Thing just placed. These markers aren’t removed when Swamp Thing is KO’d.) means that Dan can get Hindering Terrain almost anywhere he wants.

Meanwhile, Boodikka and Arisia close on Brother Hymn while I keep Superboy Prime just out of line of fire and take Swamp Thing down to his Stop Click. While I de-token, Dan takes out Brother Hymn and Regenerates Swamp Thing back to click 5. I decide to change tactics and use Hypersonic Speed to take out Arisia (who happened to be standing in Clear Terrain). By pumping up Superboy Prime’s Movement +1 with Ophidian, I’m able to dart around the map and take pot shots at Swamp Thing and Boodikka while usually avoiding a counter-attack. Of course, with my team a figure down, I’m also hard-pressed in terms of actions to do anything but get Swamp Thing to his Stop Click. Finally, I take out Boodikka on the Elevated Terrain in the Center of the map, and Dan meets me there with Swamp (back at Click 5 again, I believe). At this point, Superboy Prime is down a few clicks, and Swamp Thing can Ignore Characters on Movement, so waiting on Superboy’s penetrating Poison clicks won’t do anything.

Finally, I solved Swamp Thing’s stop click by choosing Pulse Wave from Ophidian and getting, well, lucky. I roll two fives for doubles on Pulse Wave, which knocked Swamp Thing off of elevation… AFTER he hit his Stop Click. Game over.

DECISION:

Victory! 300-85 (Though, as you can probably guess from the description above, this was MUCH closer than the score might indicate.)

Learning

WHAT I LEARNED:

–White Lantern Swamp Thing is the Truth! He’s got decent values, but the White Lantern “Life” Stop Click is great, and his special resurrection Damage Power really makes an opponent think about what order they should attack your figures in. Yes, it only has a 33% chance of going off, but that’s just as good as Shape Change or Super Senses, except HE’S GIVING THE POWER TO OTHER FIGURES! Very cool. The fact that he ignores everything on movement and has a TRAITED move-and-attack power means that he’s not just a support piece–he’s a legitimate threat as an attacker. That he can also place Hindering Terrain markers wherever you want on the map offers a ton of possibilities for army building in Constructed as well.

–Let there be no doubt–Ophidian was the difference in this battle. The fact that I could simply pick up a power as useful as Pulse Wave at the drop of a hat was really the difference in the game. If the roles had been reversed, and Swamp Thing had been Possessed by Ophidian, I would have been staring at a loss here.

ROUND 3:

VERSUS: A new player we’ll call A.

FACING:

"Get it? I'm the First Lantern. And I live... IN A LANTERN! Booyah!"

“Get it? I’m the First Lantern. And I live… IN A LIGHT LANTERN! Booyah! Honestly, this stuff writes itself at this point!”

WOL049 First Lantern – 260 Points

WOL001 Orange Lantern Construct – 35

=295 Points

THE MAP:

Coast City Map

Coast City (Again, again)

FIGHT!

For the final round, I faced a brand new player. I didn’t know a lot about the First Lantern, but I did know that A would need some advice during the game, given that it was only the second tourney game he’d ever played (he had a Round 1 bye).

Basically, First Lantern’s top dial Damage Special (DISCOVERED THE EMOTIONAL SPECTRUM FIRST: At the beginning of your turn, choose a color other than white. Until your next turn, any opposing character within range and line of fire can’t use powers of that color.) allowed A to take away my ability to use Hypersonic Speed. I was still able to slightly out-maneuver A’s team with Superboy Prime picking Sidestep from Ophidian and meeting up at the main Elevated Terrain with the patch of Blocking Terrain in the center. Finally, he got off a shot on Brother Hymn because of some careless placement and a failed attack by me, and then he brought in his Orange Lantern Construct on a Charge/Blades/Claws/Fangs, which finished off the good Brother. At this point, I realized that I needed to stop providing advice and start worrying about the fact that A was kicking my butt!

Because he kept choosing Brown (or Gold–however you want to describe the color of Hypersonic Speed and Impervious), he actually had Superboy on the ropes (or specifically, his penetrating Poison clicks). Eventually, I Poisoned the Construct to oblivion, but it wasn’t until I got a hit in on the First Lantern and got him past his Invincible clicks that the Poison actually did anything. Still, the game came down to A’s turn when he still had Superboy’s Impervious negated and 3 Damage showing. Superboy Prime had Shape Change from Ophidian… and hit it. Otherwise, a roll of six or higher would have ended the game.

Unfortunately for A, while I missed several more attacks, I proceeded to hit Shape Change TWICE MORE in the next couple rounds. Finally, a penetrating Poison went off, and the First Lantern was no more.

DECISION:

Victory295-85 (This was the closest game yet, and it was only through-yep!-more dumb luck that I won.)

Learning

–No one deserves to be on the receiving end of three Shape Changes in a row when they have the game basically won, but there it is. Yikes. Still, for just his second tourney game, A played very well.

–First Lantern is a good piece that would be great if he could either fly or if he cost about 200 Points. At 260 points, he’s just a bit expensive for what he does. Still, going forward, as the Build total increases each month, First Lantern will become a better and better piece with the ability to team more and better support figures with him.

–Orange Lantern Construct is a GREAT piece for his points. He’s the cheapest non-Entity piece in Wave One, and he’s well worth including in your force if you can fit him in.

–I just noticed that I haven’t said anything about Brother Hymn, but he was a champ. He’s arguably the BEST support piece in Wave One.

With the Final Round results, I finished first.

THE SPOILS:

He's MINE! AND MINE AND MINE AND MINE!!

He’s MINE! AND MINE AND MINE AND MINE!!

(Although, if we’re being honest, Red Lantern Superboy Prime and freaking Ophidian are a pretty damn good haul on their own!!)

National Origins!! (Or, The Mid-Weekly Roundup for 06/15/2014!!)

Roundup

Hey There!!

No, you haven’t stumbled upon the never-before-seen prequel script for some Nicholas Cage-starring Indiana Jones clone! We’re here to talk about Heroclix!

And the World Cup. Team USA over Ghana? Did not see that coming! Course, I don’t follow soccer/futbol too much outside of the World Cup, so I’d probably be the last guy you’d want to predict these things. Between baseball, football, basketball and hockey, I just never got into it.

"Wait, Delta Force-era Chuck Norris plays soccer? I'm in!"

“Wait, Delta Force-era Chuck Norris plays soccer? I’m in!”

All of which is to say, sorry for the delay; but it looks like this is gonna be a…

MID-WEEKLY ROUNDUP!!

PODCASTS:

Dial H

Dial H for Heroclix just released Episode 49! Lots of great discussion about recent significant tourney winners and runners up, as well as a discussion about the Return of the King pieces that just released.

Also, June’s Best Build Contest is underway; I finally found time to submit (mine’s the Iron Pharaoh/Fantomex/Shaman team; yeah, I basically submitted a version of the same team I’m always on about–sue me. We’ll take a look at a Modern age version of that team in just a little bit).

Push to Regen

Episode 2.4 is still Push to Regen’s most recent podcast. You can also check their Podbean for updates and the first three episodes of Season 2!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is … still Episode 20, which sees the return of the Round Table!! Also, if you missed the announcement last week, Hunter Smith let it be known on last week’s Dial H For Heroclix Podcast that he unfortunately will be leaving as a regular on the Quarry Round Table episodes; while he didn’t rule out an occasional pop-in, Hunter is done after this month as a continual presence due to nothing other than not enough time.


Welcome... to the ROC!

Welcome… to the ROC!

ROC:

-Catch up with most of the recent ROC upcoming tourney announcements right here!

-Not that I’ll be able to attend, unfortunately, but local venue Gamer’s Gauntlet has a ROC event scheduled for the end of this month. I’ve heard nothing else about this from any other source; check out their website for more details (via the link above).

-If you missed it a couple weeks ago, a brief announcement was made that the recent “Watchlist 2: Electric Bugaloo” changes will go into effect, well, immediately.

-And once again, if you want to know what the most frequently used ROC figures are, check out Ninwashui’s latest article that dropped a couple weeks ago!

Wizkids

WIZKIDS NEWS:

-Origins has come and gone, which means there is a newly crowned U.S. National Champion! Check the link to see what he played…

-A U.K. Champion was also crowned!!

-Also, if you were living under a rock last week, or just, y’know, away from the internet (that’ll learn ya for going camping with the family!!), WizKids is rotating sets finally, which should juice the Meta starting July 1st!! Pretty much everything Marvel and DC BEFORE M:10 and DC:10

-A general FYI: a few weeks ago, WizKids announced a monthly New OP kit system!


Preview

Previews:

–No previews of any note this week, which is fine, since there was a lot else going on!

Army of the Week

Army of the Week:

Okay, like I said before, this week we’re going to revisit an old build and add some new pieces. At the U.S. National Heroclix Championships (see above), Tim Bold piloted a team that featured Iron Pharaoh and Black Talon to a 2nd place finish (similar in concept to Ninwashui’s “Who’s the Boss? Tony is the Boss!” column). Well, I’m going to take that concept and merge it with my old Iron Pharaoh/Shaman concept. Let’s see what it looks like:

Team Name: Lockheed and Loaded

Theme: Mystical (+4 to Map Roll)

Build Roster:

IIM051 Iron Pharaoh – 110 Points

(with the Cyclops Fragment)

IIM0040 Shaman – 92 

DP043 Black Talon- 60

WXM080 Lockheed16

AVXR100 The Phoenix Force – 12

(with the Colossus Fragment still Attached) – 3

1 Assigned Character – 3

=299

So, the strategy here is the same as it is every time with this group, really–delay and conquer. The harder you can make it for your opponent to get to you, the more body blows you can throw at their best pieces with the Pharaoh and the better your chances of success will be. If you win Map Roll, you’re gonna choose something like the Wundagore Mountain (hard to move around without flying or the ability to ignore Elevated Terrain) or K’un Lun maps (lots of blocking terrain to set up impassable Barriers).

When it comes time to attack, Iron Pharaoh will have 1 Outwit (his own), 1 Perplex (Shaman’s), a native 10 Attack and 3 Damage as well as RCE to split however he wants, and a possible +1 to Damage and Attack depending on the keywords of his target, all while seeing through just about everything via his Falcon… and then Black Talon gets to try and Mind Control him to do it all over again. Wash, Rinse and Repeat!

Shaman is your secondary attacker and support piece all in one, and Lockheed is there to provide another figure for Map Roll, to act as a tertiary attacker if your opponent approaches in any sort of Enhance Ball (he has EE) and to fly peeps away four squares if it’s not to your advantage to use “No Flights” for some reason (no, he’s not tiny, so he can Carry… up until Shaman does his thing.). 80% of the time, you’ll probably want to bust it off first turn, but if your opponent is using taxis who don’t depend on the Wing Symbol to Carry, it might behoove you to hold off.

 

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–No big Hollywood news to speak of this past week.

Critical Missives:

–Another week gone by, another couple big articles by yours truly (a postmortem on the AvX set, now that it’s all finished) and a look at GW Bridge and the various Build possibilities he opens up by Ninwashui (as promised three weeks ago in his Deadpool set review!).

–In other big news… we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Wait–it’s already listing this post!! Huh?! Whaa?! Must be magic!!

So until the next article (which–just a guess–will have something to do with War of the Light),

Stay Safe, and Watch Your Lines of Fire!