Local Tournament Report – 7/23/14 Comics and More (War of the Light Month 2)

Local Tournament Report

The Format: 400 point Sealed with two boosters of War of the Light. No outside anything, except we can play any rings, batteries, and constructs from month 1. The judge also let us include the green ring and shield construct from the scenario pack. I didn’t have those.

What I pulled:

WOL003 Sinestro Corps Recruit

WOL005 Green Lantern Recruit

WOL005 Green Lantern Recruit

WOL007 Blue Lantern Recruit

WOL009 Controller Construct

WOL027 Graf Toren

WOL027 Graf Toren

WOL029 Brother Hymn

WOL039 Kryb

WOL053 Swamp Thing

 

What I Played:

"Oh look, that 'Lost Lantern' is standing next to two other people. They found him!"

“Oh look, that ‘Lost Lantern’ is standing next to two other people. They found him!”

WOL007 Blue Lantern Recruit

WOL027 Graf Toren

WOL053 Swamp Thing

WOLR100 Power Battery (Green Lantern Corps)

WOLR200.05 Crossbow

WOLR305 Sinestro Corps Ring

Total = 386 points

 

Round 1: Facing WOL021 Lyssa Drak, WOL037 Karu-Sil, and WOL035A Sayd (Orange Lantern) = 396 points

IMG_20140723_201520_931

This match went slow. We were both playing characters we were unfamiliar with. I had created my team hastily and it took a couple of times reading through Swamp Thing’s card to get the gist of his Sort-Of! Hypersonic Attack. Apparently, he’s essentially FULLY Hypersonic and leaves Hindering Terrain wherever he goes. Wow! Of course, the small print will tell you that if your opponent is already sitting in Hindering Terrain then Swamp Thing’s Hypersonic 2: Electric Bugaloo-ish attack can’t touch them. Which makes about as much sense as the Hal Jordan Parallax not being able to fly (talk about the ring being a crutch). But whatever.

My opponent was trying to think of useful things to do with Sayd and Lyssa Drak. He may still be wondering at the time of this writing. This ended up being a mostly one sided affair, although the score would likely have been higher had we moved a little faster.

The action started out with both of us moving our teams out 8 spaces and then clearing. I equipped the Crossbow onto Graf Toren. My opponent had the first turn and moved his Sayd within firing range (9 squares) of my Graf Toren. His Karu-Sil and Lyssa Drak stayed back a few spaces further. Karu-Sil popped out her Pack and the turn ended. On my turn I went all out. I used the Blue Latern Recruit to TK Graf Toren into firing position on Sayd (since his range was shorter). Not wanting to miss, I used the Blue Latern Recruit’s Perplex and the Crossbow’s Ranged Combat expert to pump my attack up to 14! I would have also Outwitted Sayd’s Defense with Graf Toren‘s Traited Outwit, but Sayd’s Team Ability prevented me. At the time I had hoped that this encounter would be the last time I saw that TA this tournament because a lot of Graf Toren’s usefulness is based upon that Outwit. Sayd had 18 defense and was sitting in hindering terrain. Graf Toren’s 14 attack value meant I had no problem hitting Sayd; unfortunately, I rolled too well,  knocking him back two squares. Sayd moved to click 3. It was then that White Lantern Swamp Thing entered the fray.

Sayd was still in hindering, and Karu-sil was too far away, but Lyssa Drak was within Swamp Thing’s Movement range and he slogged through the map until he was adjacent to both her and Karu-Sil. It was an easy 4 clicks of damage even after her traited Prob reroll.

On my opponent’s turn, he shot back with Sayd and missed Graf Toren who was in Hindering. The Pack used Sidestep to attack Swamp Thing, which moved to bog monster to Click 2 after all the dice rolls. Karu-Sil missed, but she did Perplex down one of Swamp Thing’s combat values, which also decreased his speed by three. Lyssa Drak then created a Barrier around herself that–unsurprisingly, given how useless her dial is–didn’t protect any of the other characters. I’m going to omit her from the rest of this battle report because, while she wasn’t KO’d, she never took a meaningful action for the rest of the game. Such is life for Lyssa Drak. Don’t blame me, I didn’t create her.

On my turn, Blue Lantern Recruit TK’ed Graf Toren, who then attacked Sayd again. This time he hit for 6 which caused 3 real damage. Swamp Thing attacked Karu-Sil and missed. Both teams cleared over the next two turns.

One my opponent’s turn The Pack and Karu-Sil both dug into Swamp Thing and knocked him down to his Regen/Stop click. Then it was my turn and the judge called time. I finished my turn by having Graf Toren knock Sayd to her last click and then Swamp finished her for the games only KO.

 

Round 2: Facing WOL025 The Weaponer of Qward, WOL025E The Weaponer of Qward, WOLR100 Power Battery (Green Lantern Corps), WOLR200 Shield, WOLR200.05 Crossbow, and WOLR300 Green Lantern Ring = 374 points

IMG_20140723_192817_883

Seriously? Two freaking Weaponers? Who gets that lucky? I mean, besides HypeFox last month. Actually, now that I’m remembering HypeFox’s pulls last month, two Weaponers seems reasonable. Regardless, on paper, I would have given this match to my opponent easily. Then again, this game isn’t played on paper. (EDITOR’S NOTE: Actually, it kinda is.)

(AUTHOR’S NOTE: Shut up. I’m on a roll. Oh, and your proctologist called–he can see you Monday at 3:00pm to get that MAGICAL HORSESHOE PHYSICALLY REMOVED FROM YOUR POSTERIOR!!)

(EDITOR’S NOTE: If you’re trying to imply that luck had anything to do with–)

(AUTHOR’S NOTE: Hey, who’s telling this story? Me or you?)

(EDITOR’S NOTE: <sigh> Continue.)

Thank you. What I was trying to say was that anything can happen in HeroClix. And I knew that the more expensive Weaponer was an incredible threat. I had never faced one before, but I had read about him online. My opponent went first. We both moved up and cleared. He moved both his guys about 11 squares away and put the shield on the more expensive one. That was opening I needed. I used the same TK, Perplex, RCE trick that I had pulled on my opening shot in game one, but this time I could use Outwit. I hit his 20 ranged Defense and he took four clicks of damage. I got smart and had Swamp Thing throw up a Barrier between me and the Weaponers. Rather than use both of his characters just to try and get one attack through, my opponent just cleared.

On my turn Graf Toren hit again for 4 more clicks of damage. Then Swamp Thing gained Shape Change, moved in, hit for 4 damage and tied up both characters. My opponent got a couple of turns in a row and did manage to knock Swamp Thing down to click 5, but that was it. After that, Graf Toren knocked each Weaponer to their stop clicks and my other characters got the KOs. It’s a odd sight to see a Blue Lantern Recruit KO a Weaponer of Qward, but it happened. This game just happened to break my way, and I was lucky that I didn’t miss when I found that first opening.

 

Round 3: Facing WOL003 Sinestro Corps Recruit, WOL013A Romat-Ru, WOL041 Parallax (Hal Jordan), WOLR100 Power Battery (Green Lantern Corps), WOLR200.05 Crossbow, and WOLR303 Orange Lantern Ring = 395 points

IMG_20140723_201858_201

So this match really came down to two pieces and their (mostly) one on one duel. Oh, and this was me and Hypefox in the final.

My opponent moved Parallax close enough to my forces that I got in an alpha strike with the same plan I used in the first two games. I couldn’t use Outwit, but I hit easily. He made his Impervious roll, so I did no damage! Swamp Thing couldn’t base him because he was too far away and instead moved halfway to Parallax. Parallax of course easily hit Graf Toren on his turn. Parallax’s allies just moved closer and in fact wouldn’t do much for most of the game.

I got another turn with a weakened Graf Toren and took a shot. It was a hit! Then Parallax used his top dial Probability Control and it turned my beautiful hit into a #$^#($^ Critical Miss!! I thought about basing Parallax with Swamp Thing, but he would be double tokened then and Parallax’s Pulse Wave would make short work of him. I cleared the rest of my forces.

Parallax scored another hit and knocked Graf Torn down to his last click. On my turn I tried to get him back to the battery or hide him with TK, but there just wasn’t much I could do. Parallax had been in Hindering Terrain this whole time so Swamp Thing was having trouble attacking him. I put Graf Toren in a place where Parallax would have to move out of Hindering for the KO.

"Oh, baby, I am SO out of my MIND right now! I'm'a go $@#%-up a Swamp Thing! I saw him on my way into what's left of Coast City when I WASN'T FLYING, apparently!"

“Oh, baby, I am SO out of my MIND right now! I’m’a go $@#%-up a Swamp Thing! I saw him on my way into what’s left of Coast City when I WASN’T FLYING, apparently!”

Everyone cleared and then Parallax moved out of Hindering and shot Graf Toren for the KO. On my turn I struck with Swamp thing and… missed horribly. I ended Swamp Thing’s movement next to my Power Battery hoping to use its Support to stay in this game. And that’s the way the game stayed. Parallax KO’d the Blue Lantern Recruit next. Swamp Thing probably got in 5 Ranged attacks before the game ended, but he couldn’t beat Parallax’s Defense and Probability Control. The game ends about 10 turns later (Stop Click + Regen +Support) and I haven’t done a single point of damage to his team. I was, however, once again able to capture every one of my attempts to damage Parallax on video. Here, then, is a repeating loop of every time I attacked Parallax this game:

astros-butt-slide

This horrible defeat sent me from the penthouse to the outhouse as far as this tournament’s outcome was concerned. Because I was not just beaten, but beaten down to the point where I captured no points of my own, I found myself sliding from second place (and competing for a possible tournament win) to fifth (and, well, competing for nothing–which is exactly what fifth place awarded me!).

What I Learned:

  • WOL053 Swamp Thing is darn tough and had a few tricks opponents wouldn’t expect (Barrier, TK, etc.). However, once an opponent realizes the benefits of keeping figures on Hindering Terrain, Swamp Thing’s offensive punch drops a lot. I would play him again on a team that could really make use of the “forest” of Hindering Terrain markers he makes. Batman Allies, or Poison Ivy maybe?
  • WOL007 Blue Lantern Recruit is well worth his points as a Scarlet Witch/Enchantress/Mercy type of support figure. I’ll be playing him again soon.
  • WOL027 Graf Toren was good but not great. If he can’t use his Outwit then he is a waste of points.
  • In a set full of ranged centered offense and defense, WOL037 Karu-Sil and her pack are well worth the points.
  • The full point WOL025 The Weaponer of Qward is scary. The lesser pointed one is only just “good”.
  • HypeFox beat me again with a high point high-powered character. (WOL041 Parallax (Hal Jordan)) Apparently I need to tell him the wrong day if I want to win the next WOL event. Or just pray that he gets, say, one month where he doesn’t pull a bomb that has all the specific TA’s and Powers that I’m trying to avoid.
  • The participation prize for this week (WOL104 Guy Gardner (Green Lantern)) is really quite good for the points. I think with all the high point characters in the set people are looking past him. I’m looking forward to using him in constructed. (EDITOR’S NOTE: I second that emotion. His dial is great, and he’s the best Turn One Taxi in the game!)
  • WOL021 Lyssa Drak is still useless. You could graft an Entity on her, and she’d still be useless. She’d suddenly be worth another $100, but she’d still be useless. Scientists in Luxembourg have just confirmed that Lyssa falls right before Kim on the K.U.S. (Kardashian Uselessness Scale). I may have made up the last 3 points, but I think you get my drift.
  • The WOL039 Kryb that I pulled and didn’t use doesn’t look much better. Honestly, I read the Blackest Night TPB and the War of the Green Lanterns TPB in preparation for this Storyline Event, and I don’t remember this dude/gal/thing/creepfestival from any of those stories. UPDATE: I just Wiki’d her. Apparently it’s a her. Also apparently, her body just happens to have a cage where her back should be, and she goes around stealing the children of Green Lanterns, which begs all SORTS of questions. First of all, for the other members of Kryb’s species that don’t have access to a cosmic-level powerful, wish-granting ring, what exactly do they keep in the cages in their backs? As in, what sort of biosphere exists on their planet of origin that necessitated (or, really, even allowed) for the adopted adaptation of built-in back cages? Secondly, exactly how powerful are Yellow Lanterns (sorry, “Sinestro Corps. members”) in comparison to Green Lanterns? Because if she’he’it has taken as many Green Lantern children as she’s constantly depicted to have taken (I mean, every picture of her has legions of floating limbs sprouting from her back), wouldn’t some of these pissed-off parents (who, remember, ALL WIELD RINGS THAT BRINGS THEIR WILDEST, MOST OUTLANDISHLY CREATIVE THOUGHTS TO LIFE IN THE FORM OF GREEN ENERGY) have banded together and straight up murdered THE ALIEN PSYCHOPATH THAT HAS BEEN STEALING THEIR CHILDREN?! I know most Lanterns aren’t the killing type, but doesn’t all that go out the window when your kids are being stolen? Yet when they finally catch up with her, they send her to Zamaron to be rehabilitated? Uh, no. All of which leads to my last question: Are there big Kryb fans out there? I’m just wondering who you are and what you’re doing with your life.

Guarding the Galaxy, For Starters!! (Or, The Weekly Roundup for 07/20/2014!!)

Roundup

 

Another week gone by, and another blown game by Tiger’s closer Joe Nathan! Bleh. At least my Tigers salvaged the last game of their four game series against the Indians at home. They’ve just been a much less effective team at home for whatever reason, even though they’re, like, +12 on the road. Weird.

Forget Mad Max--this is what real road warriors look like.

Forget Mad Max–this is what real road warriors look like.

Still, the Tigs are well in first place, and at this point I’m expecting a nice, peaceful cruise into the Playoffs (yeah, right). Until then, however, we should probably get you caught up on the week that was in the world of Heroclix. Here, then, is…

THE WEEKLY ROUNDUP!!

 

Microphone

PODCASTS:

Dial H

Dial H for Heroclix is back once again and podcasting into their second year with Episode 53! It’s a shorter length discussion that ranges from possible punishments for Austin for missing yet another podcast to replacement Modern Age maps for the best maps that have recently rotated out!

Push to Regen

–Push to Regen’s newest episode is… still Episode 2.5!! If you missed it, they discuss last month’s Nationals, work in some War of the Light talk and check in with some listeners!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is still Episode 22!! It features some new Tryout Commentators analyzing the Oregon ROC!!…

Welcome... to the ROC!

Welcome… to the ROC!

ROC:

-You can catch up with most of the recent ROC upcoming tourney announcements right here!

-Speaking of, the full ROC/DragonCon announcement is here!

-The recent HCRealms.com contest to create ROC standard objects has come to an end! Click here for the winning Objects!

Preview

Again, no official Previews this week (Strange, considering GotG is less than a month away, no?), but check out the HCRealms.com Rumors section for some of the Gravity Feed Dials. As a lifelong Jim Starlin/Warlock and the Infinity Watch fan, the fact that the first two Gravity Feed characters are Infinity Watch-era Gamora and Drax means that this guy will be buying some GF packs!

Wizkids

Yu-Gi-Oh! Millenium

-Yu-Gi-Oh! is getting a storyline event AND a resource dial!! Good lord. Will it be any good? Does this mean that I have to start playing Yu-Gi-Oh! ?

-In case you missed it last week, there will be a 5-figure booster set next February, and it will be based on… DC’s Trinity War!! So we’ll be getting 2 DC sets in a row, and–in addition to normal Chases–there will be a new “Ultra-Chase” rarity (uh, yay?). With the set being based on Trinity War (and the Crime Syndicate), early bets on the identity of the Ultra-Chase all seem to be landing on either alt-Alfred Pennyworth or, more literally, Ultra-Man of the Crime Syndicate. There will also be TWO new Brick-Incentive Exclusive Resource Dials!! How will it all play?!

We shall see next February…

Army of the Week

Army of the Week:

Team Name: You Have to Stay in the Sniper’s Nest

Theme: Spy

Roster:

DP018 Blind Al – 13 Points

WXM042 Fantomex142

CATWS008 Winter Soldier – 100

AVXR100 Phoenix Force – 12

2x Assigned Character – 6

All 5 Phoenix Fragments – 15

ATA020 X-Force (assigned to Fantomex) – 3

=291 Points

This is a simple team built around being hard to engage. Fantomex can simply stay in his Starting Zone with Blind Al and wreck face through E.V.A. while Winter Soldier snipes away from his nests. It’s really that simple; the Phoenix Force of course helps, but your goal here is to nail your opponent’s tentpoles before they ever even get to you. And if they do, you can use Blind Al to forcibly evict them!

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–No big Hollywood news this week, but in a couple weeks we will have a Roundup Report on the statuses of Gotham (TV), Superman/Batman: Dawn of Justice (Film) and Marvel’s Agents of S.H.I.E.L.D. (TV)!!

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–Bunch of new articles in the last two weeks since we lasted ‘Rounded Up! We took a look at which pieces in the current Modern Age could replace the Meta staples that have recently gone Golden Age, we did a review of every figure (except those in the Starter) from the brand new Guardians of the Galaxy Movie Set and, finally, Ninwashui took an in-depth look at Arnim Zola armies!!

–Once again… we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

 

And that’s it for this week!! In the next few days (read: Thursday), we should finally get to the GotG Movie Starter figs (hint: it contains the best Star-Lord in the set!!) review as well as another couple Tourney Reports from WAR of Light Month 2, as that rolls at our venue tomorrow!

 

Team Ideas – An Army of Gwen

Idea

DP054 Arnim Zola was one of the most interesting pieces to come out in the Deadpool set. He’s got a combo of Running Shot and Pulse Wave that AVX014 Magneto showed us was really good. Except Arnim doesn’t have Magneto’s defenses, or really his offensive firepower. Wait, why do I want to play this guy again? Oh yeah it’s his Trait:

YOU CLONED WHO?!?: Give Arnim Zola a free action to place a Gwen Stacy Clone bystander token as described on this card adjacent to him on the map. If there is already 1 friendly one on the map, this is a power action instead. If there are 2 or more friendly ones, this is a double power action instead.

I prefer to think of Gwen Stacy Clones as Fembots. Groovy baby. Yeah!

I prefer to think of Gwen Stacy Clones as Fembots. Groovy baby. Yeah!

Basically this trait can let him pop out a couple of XP001 Con Artists pretty effortlessly. Except, the Gwen tokens don’t need to be pushed to get to their Perplex and they don’t give the other team points when KOed. Pretty Cool. Unfortunately, the downside is that if you have two on the board, Arnim Zola needs a double power action to make another one. Because he lacks Willpower, a double action token means pushing damage. Can you imagine if the AVM016 Red Skull was still in modern? Between their two traits. you could set up a mad science lab in your starting zone.

That brings us my first (Silver Age) team:

Little known fact: this is how Michael Jackson would have looked in another 10 years.

Why is my doomsday device filled with all these young women?

Team Name: H.D.D.D. (Hydra Doomsday Device Division)

Theme: Hydra

Roster:

DP054 Arnim Zola

AVM016 Red Skull

AVM040 Hydra Technician

AVM040 Hydra Technician

FIB003 Damaged Warbot

FIB003 Damaged Warbot

Total300 Points

That’s a total of 4 Perplexes (two Gwens, two techs), two Enhancements, a Leadership, and Outwit. That’s a lot of support. The Warbots are there to hold off the other team while you are building. Backed up by that much support they can be dangerous. If The Red Skull can finish his doomsday weapon, then the other team is in for some real trouble.

Now that team was fun, but Arnim would take pushing damage if he tried to have more than two Gwen tokens on the board at once. If you could counteract the problem of Arnim taking damage from a double power action, you could flood the board with Gwen Stacy tokens. There would be no theoretical limit. 3? 6? 12? You can keep making them in your starting area until your opponent’s team shows up to make you stop. How many Gwen Stacy Perplexers would it take to give the mugger that murdered Uncle Ben a fighting chance against Spider-Man? With Arnim Zola you can find out.

There are two ways to offset the damage Arnim takes from his double power action:

  • Granting him Willpower (Nul’s hammer, Bat belt, AVX007 Black Panther, SLOSH046 Superboy, WOL065P Parallax)
  • Healing the damage he takes (WOL061P Entity, DOFP016 Moira MacTaggert, DOFP007 Franklin Richards, IM3008 Aldrich Killian, FFBM005 Alfred Pennyworth, BM031 Alfred Pennyworth)

Sadly, using Black Talon or Tony Stark to mind control him wouldn’t work because per the rules, “A double power action can’t be given as a free action.”

So when you put these pieces together with Arnim, you get a team like this:

Sometimes his chest TV shows his face, other times it shows Game of Thrones.

Gwen Stacy will be the model T of my clone Assembly line!

Maximum Gwen

DP054 Arnim Zola

DP054 Arnim Zola

FIB003 Damaged Warbot

FIB003 Damaged Warbot

DOFP016 Moira MacTaggert

Total = 298 points

With two Armin Zola’s you can pump out an average of one Gwen a turn.  Moira is there to offset pushing damage. Unfortunately when the other team finally does come to find you, your mobility isn’t great and your primary attackers have only on click of running shot and no willpower. If you have a lot of Gwen tokens out, you should have a shot at taking down anyone. Good luck.

For  a team I might consider taking to a tournament try this one:

For the glory of Wakanda we shall crush our foes with an army young women!

“Though I was loathe to employ someone as nefarious as Arnim Zola, I am proud to report that he has secured the future of Wakanda by creating an army of high school girls!”

Arnim Zola, friend of Wakanda

DP054 Arnim Zola

AVX007 Black Panther

M10A004 Green Goblin

Total = 300 Points

Green Goblin can carry Arnim Zola around and help you avoid the other team a little longer. The longer you avoid them the more Gwens you have. With enough Perplex Green Goblin makes an awesome primary attacker. Perplex his attack by +3 and there is nothing he can’t hit. Perplex his damage by +3 and there will be not much left of whatever he does hit.

Good luck with your Arnim team, and, as always, may the Gwen be with you

Good luck with your Arnim team, and, as always, may the Gwen be with you

 

Happy 4th of July!!

Once again, a big thank you to our service men and women for all you do to keep us safe!

Back Sunday or Monday night with a look at some of the important pieces that just got retired and which Modern Age figures you’ll want to use to replace them!

Until then, enjoy a shot of the new Rocket Raccoon Chase figure getting ready to launch some fireworks of his own from his really big gun!!

20140704-195829-71909952.jpg

The Build 5!! (Or, What I’d Play At The 6/28/14 ROC at Gamer’s Gauntlet!!)

ROCSo Gamer’s Gauntlet is the first (and maybe only) place in Michigan to hold a ROC tournament. As you can tell from my ROC top ten article, I’m a big fan. Now I have a chance to go to one that’s only a few miles from my house. HypeFox can’t go because he has a family event. Ha-ha! The bad news… we’re in the same family. So unfortunately the article below will be what I would have been playing because I also won’t be able to attend. Bummer. Ah well, on with the article.

 

The Format: 300 point modern. Anything goes. The meaner the better. Resources. Entities. Shuma Gorath. Galactus. Cop Cars. Sentry and Void… Yikes.

 

My Team: (That I would be playing)

 

We're back!

We’re back!

Revenge of the Nerfed 2.0

  • WXM042 Fantomex
  • WXM010 Shatterstar
  • DP043 Black Talon
  • WOL063P Ophidian (possessing Fantomex) (If I had access to the Parallax Entity, I would use that instead.)
  • Total = 300 points

This team is more than it appears at face value. It’s hides two powerful power interactions. The first power interaction is one that I published here first in March. Shatterstar was nerfed so that the person he teleports can’t take an action the same turn he teleports. Fantomex can get around that by having WXM042BT E.V.A. take the trip with Shatterstar. That means Shatterstar can teleport E.V.A. and Fantomex can make a surprise attack on anyone anywhere on the board. This combo was designed to cross the board even faster than the Iron Pharaoh’s Falcon and Assassinate him. Shatter Star can’t attack, but hey it’s still pretty cool.

A few weeks ago a guy on hcrealms posted a team he went to nationals with and lost. His team featured two cool combos. WOL067P Adara and WOL099 Despotellis together give any adjacent team members 20 defense. Pretty awesome, but I’m not using it here. His other combo was Shatterstar and Black Talon. If Black Talon mind controls Shatterstar he can then give Shatterstar the once per game teleport to move anywhere on the map. Then because Shatterstar hasn’t taken an action that turn there is nothing keeping him from attacking. So Imagine teleporting across the board next to someone like SLOSH057 Lydea Mallor and just opening up with Blade/Claws/Fangs and Flurry. That’s likely a kill shot.

Now think about combining those two power interactions I talked about. On turn 3 Black Talon mind controls Shatterstar. Shatterstar teleports E.V.A. across the board. E.V.A. uses outwit, Shatterstar uses BCF/flurry, and Fantomex uses RCE before your opponent has a chance to do anything. In a 300 point game, what is your opponent going to have left after that? And using Ophidian (again, I’d prefer Parallax, but Ophidian works nicely too, and he’s who I’d have access to) actually gives me access to Pulse Wave. So if I Charge with Shatterstar to get him out of the way, I can Pulse Wave if there’s a particularly hard to hit fig that I’m just dying to reach out and touch! At the end of your first attack, even if everything goes wrong and your opponent KO’s everything you teleport over to him, you’ve still only lost 73 points. Fantomex and Black Talon were never really there and those two pieces together make a hell of a plan B in a 300 point game.

 

Writing this article makes me wish I could attend, but it’s just not in the cards. If anyone does get a chance to go, post a comment and let me know. I’m curious as to what teams will show up in the top 4.

Local Tournament Report – 6/18/14 Comics and More (War of the light Month 1)

An early concept drawing of Krona...

An early artists concept drawing of the Guardians…

The Format: 300 point Sealed with two boosters of War of the Light. No outside anything, except the judge let us include the green ring and shield construct from the scenario pack. I didn’t have those.

What I pulled:

WOL003 Sinestro Corps Recruit

WOL005 Green Lantern Recruit

WOL011B Hal Jordan (Blue Lantern)

WOL013A Romat-Ru

WOL015 Arisia

WOL019 Bedovian

WOL021 Lyssa Drak

WOL029 Brother Hymn

WOL045 Brother Warth

WOL047 Ganthet

WOLR305 Sinestro Corps Ring

Ok… now I’ll post my SR and Chase figs…

 

None.

 

What I played:

This is what the Oans looked like before they evolved into the Guardians.

This is what the Oans really looked like before they evolved into the Guardians. They don’t like to talk about it.

 I considered strongly doing an all blue team (WOL011B Hal Jordan (Blue Lantern), WOL029 Brother Hymn, WOL045 Brother Warth), but that wouldn’t give me a good attacker or let me use my yellow ring as effectively. I also considered a yellow team (WOL013A Romat-Ru, WOL019 Bedovian, WOL021 Lyssa Drak), but I didn’t think Lyssa Drak was very effective. In the end I went with WOL019 BedovianWOL047 Ganthet, and WOLR305 Sinestro Corps Ring for a total of 294 points.

 

Round 1 Facing:

Note to self - Do not take this guy on with a Smurf and a Rock.

Note to self – Do not take this guy on with a Smurf and a Rock.

WOL057B Superboy Prime (Red Lantern)

WOL029 Brother Hymn

WOL063P Ophidian

Total = 300 points

What? Did someone bring a nationals team to a sealed event? What soulless monster would even play these pieces together having pulled them? Oh yeah, it’s my writing partner HypeFox.

The game starts out with me winning the roll to go first. That was about the only good thing from this game. I notice both sides of the map have tons of elevated to hide behind. I pick the side that doesn’t have all the elevated around one starting area. I’m already underpowered this game I don’t need to also go uphill. I start out moving up with Bedovian out front to block Line of Fire to Ganthet.. We close on each other in the next few moves. At that point I realize he has hypersonic speed and I have no movement abilities at all. I’m not about to base him just to have him punch me and run away. I perplex up my defense and sit there. He places Brother Hymn to use perplex and prob. Superboy Prime makes a close combat attack and rolls a 4 for a miss. Unfortunately Superboy Prime makes it to elevated terrain while I am grounded. I have no shot at him. I could push Bedovian to take a pot shot at Brother hymn, but I figured the game would be won or lost based on knocking Superboy Prime off his hypersonic clicks. I have a token on both my characters on my turn so I just sit and clear. He (thankfully) gives Superboy Prime a second action token and give him an action to hit Bedovian with a heavy object. Hit for 5 damage (EDITOR’S NOTE: You’re welcome?). Brother Hymn shoots Bedovian and misses.

Now I actually have a chance to hit back. I base Superboy Prime with both my characters. He clears his characters on his turn. I get to make an attack! I start by having Ganthet hit with his special incapacitate. 4 damage and a token. That got rid of the Hypersonic Speed on his dial! Then he points out that Ophidian picks up Hypersonic Speed on click 4, and with Ophidian Possessing Superboy, nothing really has changed. Bedovian pushes and misses.

I give both characters a second token and then I read the new powers Superboy Prime has. Exploit weakness and penetrating poison. I have both my characters double tokened and adjacent to him. You can guess how the rest of this goes. Bedovian dies in two turns before he can take another action. Ganthet gets poisoned to his third click and takes a damage from Brother Hymn before he can take an action. At that point he has Pulse wave and running shot. I try to break away so that I can use pulse wave for max damage on just Superboy Prime. I roll a 1. Ganthet is KOed by prime the following turn.

Ouch.

 

Round 2 Facing:

A bye (we had 9 people). But hey this ended up being my best game of the night. During this time I watch Hypefox playing a team featuring Swamp Thing. He missed a good opportunity to use barrier to prevent Prime from getting hit. I hope he loses. He doesn’t, but I had hoped he did.

 

Round 3 Facing:

Rage Ball!

Rage Ball!

WOL013A Romat-Ru

WOL021 Lyssa Drak

WOL059A Zilius Zox

WOLR307 Blue Lantern Ring

Total  = 278 points

This was a brand new player. I mean new as in brand new that day! He was a Green Lantern fan and wanted to find out what HeroClix was.

I helped him every turn with strategy and rules. I’m not going to go into the synopsis on this one because he mostly did exactly what I suggested every round as he was learning how to play and in essence it was like me playing me. Having said that, here are the highlights:

  • WOL059A Zilius Zox faced off against Ganthet pretty much one on one. It did not go well for Ganthet thanks to his old friend penetrating poison.
  • Bedovian finished off Zilius Zox from range, but faired poorly after that because the two remaining Sinestro corps members could perplex his printed damage down to zero.
  • WOL021 Lyssa Drak doesn’t really seem to do that much (zero range), but it didn’t really matter.

In the end the help I gave the new player gave him his second win ever. I wasn’t about to do anything good this tournament, so that was the best possible outcome.

Learning

What I Learned:

  • HypeFox has a soul as black as midnight (EDITOR’S NOTE: How many tourney wins against you in a row is that now? Man, I’ve lost count…).
  • The entities like Ophidian are the real deal when possessing a character. Expect them to be mainstays at every major tournament until they are retired.
  • WOL021 Lyssa Drak is not worth the points. If you are one of those players who just has to field an aloof,  half-naked blue-skinned psychic vampire, well, y’know, then go for it. Just don’t expect her to do much except stand there half-naked and occasionally show her casual disdain for everyone else by Perplex figure’s stats down. That’s about all she does.
  • WOL047 Ganthet needs to be played with care. His “Perplex the whole team” power is cool, but at his point cost he pretty much is most of the team. He would do much better with TK or a hammer.
  • If I had a chance to get a WOL059A Zilius Zox I would definitely do so in the future. Nasty lil’ big-headed bugger.
  • I would say WOL057B Superboy Prime (Red Lantern) is above average in constructed, but top notch in this sealed environment. Half the defense powers in this set are Energy Shield, so a close combat attacker with Hypersonic does really well here.

1-2-3-4!! Let’s Have a Light War!! (Or, The Weekly Roundup for 06/22/2014!!)

Roundup

Howdy folks!! Has it been another week already?

My Tigers have been extremely schizophrenic this season (can a person or entity be “extremely” schizophrenic? Or is it one of those things where you’re either schizophrenic or you’re not? Hmmm…), but at least we’ve won our last four games and retaken first place from the Royals. Good Lord, the Royals… even typing the words “retaken first place from the Royals” makes me queasy. How in the blue hell did the Royals ever get themselves into first place in the Central (even if it was just for a few days). For our international readers who don’t follow baseball, this would be like, say, Fulham finding itself in first place midway through the Premier League season last year (of course, Fulham ended up relegated, so hopefully the Royals will find themselves in a similar swoon soon…).

I mean, here is a typical shot of the Royals fan base during a normal season:

Yep. These are Royals fans.

Yep. These are Royals fans.

And here is a typical Royals highlight:

What entering a War of the Light event feels like after you open your two boosters and find that the best figure you pulled is Brother Warth.

What entering a War of the Light event feels like after you open your two boosters and find that the best figure you’ve pulled is Brother Warth.

Opposing players celebrating at home plate while a Royals catcher looks plaintively into the dugout for some sort of clue on what to do next?

Check.

Check.

So you see, these are the Royals I’m used to dealing with. I can’t handle First-place Royals. It’s not natural. It throws off the balance of the universe. The only team the Royals should be looking down at is the Houston Astros, and only because Houston is in year nine of their three-year rebuilding plan. But, the Tigers have once again dethroned KC, at least for the time being, and all is right with the world.

Now then, with work, a friend’s wedding and a few other things requiring my attention this week, I’m a day or two late with my regular wrap-up this week, for which I apologize. But, that does mean that now is the perfect time for….

THE WEEKLY ROUNDUP!!

PODCASTS:

Dial H

Dial H for Heroclix just released Episode 50! What a fantastic achievement! Keep it up, gentlemen! This week they discuss some War of the Light Wave One Sealed Advice!

Push to Regen

Episode 2.4 is still Push to Regen’s most recent podcast. You can also check their Podbean for updates and the first three episodes of Season 2!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is … still Episode 20, which sees the return of the Round Table!! Also, if you missed the announcement two weeks ago, Hunter Smith has decided that he will be leaving as a regular on the Quarry Round Table episodes; while he didn’t rule out an occasional pop-in, Hunter is done after this month as a continual presence due to nothing other than not enough time.


Welcome... to the ROC!

Welcome… to the ROC!

ROC:

Lot going on with the ROC this week! Let’s dive in!

-You can catch up with most of the recent ROC upcoming tourney announcements right here!

-Due to my schedule, I’ll not be able to attend myself, but local southeastern Michigan venue Gamer’s Gauntlet has a ROC event scheduled for the end of this month. I’ve heard nothing else about this from any other source; check out their website for more details (via the link above). NOTE: If anyone is attending this event and wants to write a Local Tourney Report or even just a Top 8 recap, you can send it in and we’ll publish it. Or, if you want to write it up for your own site/blog/social media outlet, send us a link here or via Twitter (@criticalmissive) so we can spread it around!

-If you missed it three weeks ago, a brief announcement was made that the recent “Watchlist 2: Electric Bugaloo” changes will go into effect, well, immediately.

-Mama, there goes that man again! Patrick Yapjoco has won YET ANOTHER ROC!! And the sun rises in the morning, and the sky is still blue, etc. etc. … Honestly, the thread link to the left is worth checking out just to see who played what. It sounds like one of the funner ROC events just in terms of the varied rosters that folks were fielding. Patrick won with Iron Pharaoh (Possessed by the Parallax Entity), Bullseye (Possessed by the, uh, Utility Belt), Despotellis and Astral Dr. Strange (which’ll rotate out at the end of the month).

We’ve talked (and talked AND TALKED!!) about how great the Pharaoh is, and I don’t think this is the last we’ll see of Bullseye either. But the second place finisher that Patrick beat to win was playing a Captain America and the Winter Soldier fueled S.H.I.E.L.D. Theme Team that featured the AWESOME Cap and Black Widow Duo Figure that we’ve been on about here and here! Cool stuff. I love seeing the various mutations the Meta takes as people really start to find new techniques for winning.

Wizkids

WIZKIDS NEWS:

-Origins has come and gone, which means there is a newly crowned U.S. National Champion! Check the link to see what he played…

-A U.K. Champion was also crowned a short while back!!

-Also, if you were living under a rock last week, or just, y’know, away from the internet (that’ll learn ya for going camping with the family!!), WizKids is rotating sets finally, which should juice the Meta starting July 1st!! Pretty much everything Marvel and DC BEFORE M:10 and DC:10

-A general FYI: a month ago, WizKids announced a monthly New OP kit system!


Preview

Previews:

–No previews of any note this week, although there are now rumors of a Yu-Gi-Oh! resource and storyline event coming up! Whaaa… ? More details as they available…

Army of the Week

Army of the Week:

This week we’re gonna take a break from my ramblings and publish the second place team from Tyler Martin that I was just talking about in the ROC section. Let’s see what he played!

Team Name: Tyler Martin Don’t Have Time For You

Theme: S.H.I.E.L.D. (+3 to Map Roll)

Build Roster:

CATWS017 Captain America and Black Widow – 130 Points

ASM017B Brother Voodoo – 79 

CATWS013 Agent 13 – 55

AVXR100 The Phoenix Force – 12

(with 3 Assigned Characters and 5 Fragments) – 24

(EDITOR’S NOTE: The report lists the Phoenix Force in Tyler’s army as costing 36 points while having 3 Assigned Characters and only one Fragment left on the base, which would only cost 33 Points. So either Tyler’s army was 3 points lighter than reported, or he was using all 5 Frags. For our purposes here today, we’ll say it was the latter, since that gives us a nice even 300 Point army!)

=300

The Captain America and Black Widow Duo is fantastic. At this point and Shard level, the Phoenix Force would be providing them with +1 Defense to start (giving them a 19 Defense value) and Charge, and they already have Sidestep, Stealth and the ability to ignore Hindering on Movement and Targeting with the Avengers Initiative TA!! Brother Voodoo can Phasing/Teleport to almost anywhere on the map to support with his Prob Control, and–by the way–Mind Control someone as a free action when he’s done. Agent 13 can shut down any figure’s defensive powers when she gets to her second click, and using the Phoenix Force with her gives her a Poison that suddenly is penetrating. Her attack isn’t much to writer home about, but with Shape Change and Combat Reflexes, it’s unlikely the figure she’s tying up will hit her either.

All in all, a really solid effort and great design by Tyler!

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–No big Hollywood news to speak of this past week. More Gotham trailers are rolling in, but really, everyone’s waiting for Guardians of the Galaxy to hit at the beginning of August!)

Critical Missives:

–No new articles this past week (didn’t have time, unfortunately), but you can look for a War of the Light-themed Local Tournament Report tomorrow!!

–In other big news… we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Wait–it’s already listing this post!! Huh?! Whaa?! Must be magic!!

So until the next article (which–just a guess–will release tomorrow, God help me),

Stay Safe, and Watch Your Lines of Fire!

The AvX Postmortem!! (Or, 4000 Words on Why Cyclops Was Wrong!!)

"Son, unless the category is convoluted character back stories, you gonna lose this one."

“Scott! Unless this conflict is decided by which side has the most convoluted back stories, your X-Men will lose!”

AvX has come and gone, and outside of some Local Tourney Reports and a few article mentions of Scarlet Witch, we really didn’t cover the actual pieces too much. Well, that changes today. Today, we’ll go through the best and the worst pieces and talk about which ones will be relevant in the Meta six months from now and which ones you won’t even pull out to complete a Theme Team. We’ve talked at length before about what the Phoenix Force Resource can do for your squad, so today we’ll focus on the individual characters in this set. Before we begin with the individual spotlights, you should probably be aware that there are (including all the different Team Base Dials) 42 different dials in this set (pretty much every starter fig comes with at least a V and E dial). So it’s actually a bit bigger than most people realize. And with that, we’ll get on to:

 

THE 6 BEST:

"Let's see Elizabeth Olsen pull off this costume!"

“Let’s see Elizabeth Olsen pull off this costume!”

AVX006E Scarlet Witch 100 Points: She’s support in a bottle, with Perplex, Prob and Support all contained in her Damage Special Power. She can virtually eliminate your opponent’s best TA with her Trait (NO MORE MUTANTS: Once per game, give Scarlet Witch a double power action and choose a team ability. Any other character that can use that team ability must roll a d6 that can’t be rerolled and if the result is 1 – 5, that character can’t use the chosen team ability for the rest of the game.), which is one of the coolest Traits in the game in terms of function and flavor. Her Defense Special is also one of the best in the game (MYSTICAL WARDS: Scarlet Witch can use Energy Shield/Deflection. When Scarlet Witch is hit with an attack, the roll is ignored and the attacker must roll again. This new roll can’t be rerolled or ignored.), and she has both the Avengers and the Mystics TA on top of that! With a top dial 3 damage with Precision Strike and 8 Range, she’s that rare support piece that’s actually a useful tertiary attacker too! FFCW006R Scarlet Witch and JL52016R Enchantress both offer similar powers for 50 less points, so there hasn’t been an overwhelming need for this Wanda on the Meta scene yet. But with those pieces retiring and with only FFDP006R Mercy available as a replacement in the same point range (it should be noted that War of the Light is bringing us WOL033 Sister Sercy, who has a similar dial to the pieces I mentioned and costs 66 Points; however, her only keyword is Blue Lantern Corps., which means she’d probably break theme on any Meta team she’s included on, since I don’t see Blue Lantern Corps. as being viable in a tournament environment; Map Choice can become so important at that level, so I don’t think she’ll get used a ton, but I guess we’ll see), I wouldn’t be surprised to see people take another look at this Scarlet Witch, since she fills so many role for such a reasonable cost (and has great keywords; Mercy has Thunderbolts and that’s it. That’s better than just having BLC, but it still narrows your build options). And if you play her with the Phoenix Force, you can give her TK, too (with the Emma Fragment).

Cyclops, right before he turned into Magneto. CYCLOPS WAS WRONG!

Cyclops, right before he turned into Magneto. CYCLOPS WAS WRONG!

 AVX009E Cyclops – 100 Points: He has enough offense (Running Shot and 4 top dial damage with an awesome 8 Range and Improved Targeting: Ignores Blocking Terrain and, when he does, blow up that blocking terrain after actions resolve) to be considered a primary attacker, but you get him at secondary attacker prices! He offers a bit of support as well with Outwit and Leadership; as of Watchlist 2, however, he’s lost some of his luster. His defense at this point level is a mere 17 with Toughness and only 5 clicks of life, so he represents a big risk that was greatly mitigated by firing from the other end of the map when used in conjunction with SLOSH048 Tellus. Now that Tellus’s Link Telepathically Trait (LINK TELEPATHICALLY: Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus.) only works with other LoSH keyworded figures, I’d expect that this version of Scott Summers is a little to chewy to stay in the ranks of the Meta.

Buuuuuut, having said that, if Cyclops does stick around the tourney scene, it’ll be because of his good buddy Sean Cassidy. We know DP051 Banshee is going to be a Meta piece, and it just so happens that this particular Cyclops makes an awesome running buddy for him. Banshee is 98 points; unlike Scott Summers’s WXM version (94 Points), Cyke here clocks in at an even 100, which means his Leadership can pull tokens off of Banshee (which is huge, since the lack of Indomitable is one of the only drawbacks to playing Banshee). Banshee’s Police TA will help Cyclops’s 10 Attack; Cyclops’s Outwit can counter (even through Blocking Terrain!) opposing Precision Strike or any other ability your opponent might use to get around Sean’s 18 Defense with Super Senses. And they each have the X-Men TA, so they can each heal the other of one damage if there’s a click you just need them to stay on (like Cyke’s Top Dial–or Banshee’s second click). That’s a fairly formidable pair, there, and you still have 102 points left for more X-Men and Resources. Let’s see what that might look like real quick:

Team Name: Ech0-Disintegration

Theme: X-Men

DP051 Banshee98 Points

(Assigned the Colossus Fragment) – 3

AVX009E Cyclops100

(Assigned the Cyclops Fragment) – 3

WXM204 Shadowcat70

(Assigned the Magik Fragment) – 3

AVXR100 Phoenix Force – 12

3x Assigned Characters – 9

= 298 

As described above, this team is designed for all sorts of synergistic shenanigans between Banshee and Cyclops. If you win Map Roll, you want something with a lot of Elevated, Hindering AND Blocking Terrain. Wundagore Mountain is just one example of a map that should work for you, with a top level of elevation that also has plenty of walls for Cyclops to blow through. There’s several from FEAR ITSELF that will work just fine too. Also, with the Phoenix Force and this setup, Banshee has an 18 Defense with Super Senses and Invuln–not too shabby. If your opponent has any bystander tokens (likely if it’s a Hammer team) or any figure that you think you can pick off early, it’s in your best interest to do so. Once you either roll doubles and hit or KO an opposing character with an attack, the Phoenix dial turns to Click 2, where all of your team would get Force Blast, +1 to their Attack, ES/D AND Perplex!! Shadowcat is simply there to Carry Cyclops if need be and to keep Incapping M10 Iron Man if he ever shows his face–plus she’s a great Outwit source and tie-up piece.

"I assure you, that WAS your card!"

“I assure you, that WAS your card!”

AVX008 Professor X – 150 Points: The main reason I have Xavier on here is his awesome Movement Special (I CAN’T LET YOU DO THIS: Professor X can use Mind Control and is not dealt unavoidable damage from it. Opposing characters within range must be given double power actions instead of power actions.). Giving opposing figs 2 chips instead of one, or just plain preventing them from doing what they want in the first place is a great power. In effect it is similar to Mokk’s main Trait from Fear Itself (ADVANCED PETRIFICATION: Opposing characters with a lower point value within 4 squares of Mokk can’t be given non-free actions if they already have one action token.), except the good Professor here only stops power actions. On the surface, Xavier’s power may not seem quite as good, but the Prof doesn’t care about other characters point cost, if effective out to 8 squares instead of 4… and–oh yeah!–he gives you that stopping power for 90 less points!! And he comes with both the Avengers and X-Men keywords (and can attach to either base!). Lot to like here.

150 Points is too much for a non-Primary attacker in 300 Point Meta games, but if you find yourself in a 400 Point tourney (or more), he’s a strong choice. In AvX months three and four, he showed up quite a bit, and for good reason (or REASONS, as we just discussed above!).

"Mooooooortalllllll Kombat!"

“Mooooooortalllllll Kombat!”

AVX102 Lei-Kung the Thunderer125 Points: His Trait is fine if you’re pairing him with Iron Fist or Shang-Chi (TEACHER & PUPIL: During the beginning of your turn, give Lei-Kung the Thunderer a free action and choose a friendly character within 3 squares, with the Martial Artist keyword, and with a lower point value. The chosen character may modify either their attack or defense value by +1 until your next turn.), but his special Movement and Damage powers are what make him really efficient, giving him Charge, Flurry, Plasticity and a special version of Quake that gives hit characters action tokens.

Let’s take a look at another Flash Build with Lei-Kung!

Team Name: Thunderer Cats!!

Theme: Martial Artist

AVX102 Lei-Kung the Thunderer100 Points

DP047B The Cat81

(w/ Complete Utility Belt) –14

DOFP009 Nightcrawler86

=300 

Martial Artist teams are in a weird spot right now. With the new Theme Team rules, they don’t really have any easy access to Probability Control. They’ve actually got a few pretty decent Taxi options now, however, which used to be an issue. I’ve gone with Nightcrawler because he’s so hard to hit AND can make a Close Combat attack if he carries someone 6 squares or less. The Cat is quite dangerous on his own, but he’s especially deadly with the Belt, and if you keep him close to Lei-Kung, you can pump his Attack to 13 or his Defense to 18, depending on the situation. And then, of course, Lei-Kung himself can come and bring the Thunder (read: action tokens) to break up any of your opponent’s formations. If you can win Map Roll and find a map with enough hiding spots (Hindering Terrain), you’d have a good chance of getting to your opponent before he can get too many shots off at your team. Alternatively, if you wanted to use the Phoenix Force, you could sub in Colleen Wing for The Cat.

"I am the Lord... of this hollowed out rubble!"

“I am the Lord… of this hollowed out rubble!”

AVX014 Magneto200 Points: Again, an awesome Trait (ARE YOU SURE ABOUT THIS, SCOTT?: Magneto can use Energy Shield/Deflection and Telekinesis. During the beginning of your turn, if Magneto has two action tokens, he can use Telekinesis as a free action, but may only use it to place friendly characters.) that makes him so hard to hit with a ranged attack (plop him in Hindering and it’s a 21 to hit for most characters!), especially now that Chaos War Hawkeye is rotating out in 3 weeks. Invincible means that even if you hit him, you’re not doing much damage, and after his top dial 4 damage he stays at 3 for most of the rest of his dial and even picks up Outwit. Rare was the X-Men team I played against during AvX that didn’t feature Magneto. He’s not 300 Points Meta, but in 400 or more, he should get a lot of consideration.

"Wait, is it safe for Thor to channel lightning this close to Iron Man's suit?"

“Wait, is it safe for Thor to channel lightning this close to Iron Man’s suit?”

AVXT001R Avengers200 Points: Their attack value is looooooow (9 to start though, like Spinal Tap’s amps, eventually it goes to 11–I’ll steal the .gif Ninwashui found for his last article to illustrate that).

This is actually what it looks like to turn a Green Lantern ring up to 11...

They have top dial Perplex and Running Shot with 3 Bolts, but otherwise, every power you would want them to have they get down dial. So patience is a key. But the real reason they’re here in the Top 5 Best instead of the Top 5 Worst is because they can get just about EVERY power under the sun via the Asset Dial depending on which Avengers roster you choose to field.

Just look at these Team Base powers:

AVX001 Captain America: This team character can use Combat Reflexes and Defend.

AVX002 Iron Man: This team character can use Perplex. When they do and Black Panther is also attached, you may modify an opposing character’s combat value by -2 instead.

AVX003 Thor: This team character can use Energy Explosion.

AVX004 Spider-Man: This team character can use Super Senses.

AVX005 Wolverine: This team character Blades/Claws/Fangs and Regeneration.

AVX006 Scarlet Witch: This team character can use Probability Control.

AVX007 Black Panther: This team character can use Outwit. When they do and Iron Man is also attached, you may counter a team ability as if it were a power.

AVX008 Professor X: When this team character uses Solo Adventure to place Professor X on the map, he may immediately use Mind Control as a free action.

AVX016 Hope Summers: Give this team character a free action and choose the asset ability of any character that could be attached to the team base but isn’t. This team character can use that asset ability until your next turn.

DP015 Daredevil: This team character ignores opposing characters’ Stealth.

DP019 Deadpool: When this team character is attached, opposing characters can’t use the Avengers or X-Men team abilities.

DP033 Red Hulk: This team character can use Poison. They can use it normally, or damage dealt from it can be penetrating damage. If damage dealt from Poison is penetrating damage, at the end of your turn you must roll the d6 and turn the asset dial that many times clockwise.

That is a WIDE array of choices, and you can put them in whatever order you choose! This team base offers the most customization of any 200 point character in the game! The X-Men Team Base is also good at the same point level; I just prefer the (at least currently) superior variety of the Avengers abilities.

Turbo from Go-Bots, twenty years past his prime and with a heavy drinking problem...

Turbo from Go-Bots, twenty years past his prime and with a heavy drinking problem…

AVX104 Phoenixbuster Iron Man175 Points: People made a lot of noise at first about how “narrow” his Trait was in terms of characters he could actually deal penetrating damage to (HERE GOES NUTHIN’: Phoenixbuster Iron Man’s attacks deal penetrating damage if the target character is assigned a relic or a resource or possesses any of the following: “Giant damage symbol”, “Colossal damage symbol”, the Power Cosmic team ability, the Cosmic or Phoenix Force keyword, or the word Phoenix in its name as a separate word.), but I actually think his Trait is great! First, if you’re playing a ROC event or even a local tourney, unless Relics and Resources are banned, lotsa folks are gonna be playing them, and most (pretty much all of them except the Utility Belt, Penguin and the Bat Cave, although, to be honest, I forgot how the Bat Cave even works since it’s so rarely played…) affect either the entire team or a good portion of it. Second, even if you’re opponent isn’t playing a Relic or Resource, the “Cosmic” keyword is more prevalent then ever, considering we just saw DC Heroclix get a space-based set in SLoSH (11 characters with the Cosmic keyword, including Highfather), they’re about to get another one in War of the Light, and Marvel’s about to get a couple in the Guardians of the Galaxy Movie set along with the Guardians of the Galaxy set proper!

Third… his dial is actually really good! Running Shot with 10 Movement and a 10 Range means he can swing 15 squares in a single attack. That’s pretty damn good. Top dial 11 Attack with Pulse Wave is also pretty nasty. Let’s take a look at what Tony can do for you:

Team Name: Busted Lips

Theme: Armor

AVX104 Phoenixbuster Iron Man175 Points

(w/ Secret Avengers ATA) – 5

FI301 Splitlip20 

IIM015 Tony Stark70

FIB018 Store Clerk3

FIR100 Book of the Skull6

(w/ 7 Hammers) – 21

 =300 (Exactly! Yay!)

So, this is probably a pretty obvious build, but you Hammer up Tony Stark and Phoenixbuster Iron Man as quick as possible with Splitlip’s ability, then you start going to town. Tony Stark should only need a 6 at that point to Mind Control–well, himself, really. Then you try and destroy your opponent’s best figure with a couple doses of Running Shot/Pulse Wave via a 13 Attack (with a Hammer) and 10 Range! Yes, this is a variation on Ninwashui’s Tony Stark/Iron Pharaoh team from a few months ago. And that’s fine, cuz it’s not a bad idea at all, especially with a fig that has a chance to do penetrating damage each time he attacks! Remember, even if his Trait doesn’t help you, PB Iron Man still has Pulse Wave for 4 Clicks and Pen/Psy for his last three–you’ll have chances to get damage through, I promise you.

 

And we're sure she's not talking about the source of her marital problems with Bill?

And we’re sure she’s not talking about the source of her marital problems with Bill?

HONORABLE MENTIONS:

AVX003R Thor100 Points: Great scuplt with a great Trait (CALL THE STORM & TEAR OPEN THE SKY: Thor can use Super Strength. When Thor targets and hits more than 1 opposing character with an attack, targets of the attack are dealt penetrating damage.) that really makes him into a sort of mini-Phoenixbuster Iron Man. For 75 less points.

AVX004 Spider-Man125 Points: Extremely effective for his points, and definitely worth fielding depending on the build. He’d be the best Spidey out there if WizKids hadn’t just released DP060 Superior Spider-Man, who is an absolute beast.

 -AVX007 Black Panther100 Points: A Swiss Army knife of close combat abilities, T’Challa’s Damage Special Power (KING OF WAKANDA: Black Panther can use Empower, Leadership, and Outwit. When he uses Leadership and the result is 6, in addition to the normal effects he may remove an action token from himself.) makes him another “support in a bottle” type of character, only he can deal some melee damage as well. He actually makes a great teammate for the previously discussed AVX006E Scarlet Witch because of his Trait (YOU DON’T GET TO GIVE UP: Once during your turn, another friendly character within 4 squares that shares a keyword with Black Panther can use Willpower.), which allows Wanda to use her “No More Mutants” Trait without taking pushing damage. Wild Card TA, top dial Stealth, the ability to ignore Hindering Terrain and Characters while moving and a bevy of good keywords (Avengers, Illuminati, Scientist, etc.) make him a solid choice for a bunch of different builds. He’s probably the best Panther they’ve ever made, although AV024 Black Panther from Avengers is close.

-AVXG001 Dark Phoenix Cyclops1000 Points: If 1000 Point tourneys were more common, this dial would have made the Top 6. He’s insane for his points (mostly because of his Special Pulse Wave, which can hit multiple characters for up to 5 damage the first time it appears on his dial), but he’ll rarely see play because most venues only do large enough builds for him every 3 months or so. Incidentally, Cyke’s 300 Point dial actually made a Top 16 at a ROC recently, but didn’t go any further because it’s too easy for him to get out-actioned at that point level. Still, all three of his dials are solid, and he’s a rare piece that you need to be aware of in Epic games.

The Sculpted Facepalm.

The Sculpted Facepalm.

THE 4 WORST!!

And finally, a few mentions about the pieces I think should be avoided… AT ALL COSTS!

A visual comparison of IIM001AE Iron Man and AVX002 Iron Man.

A visual comparison of IIM001AE Iron Man and AVX002 Iron Man.

AVX002 Iron Man150 Points: The worst Modern Age Iron Man, this exercise in frustration only saw play in AvX from those desperate souls who fielded him in Month 1 hoping to take advantage of his Trait (ENHANCED REPULSORS: All of Iron Man’s attacks generate knock back.) on a map that featured a mountain in the middle. Which was fine, except that you better hope you win Map Roll and that your opponent decides that it’s a good idea to engage you on the top of said mountain. Even then, you still have to actually hit, which–with a dial that sports only a few 10’s and 9’s for Attack Value–might be fairly difficult. His Damage Special is just annoying (INVENTING ON THE FLY: Once per turn, Iron Man can use Outwit or Perplex.) since it’s an either/or proposition AND it doesn’t appear top dial. Just compare what you get here with what you get with IIM001AE Iron Man for the exact same amount of points. It’s not even close. One final note: His keywords suck (No Stark Industries? Really?!).

"Uh, sure, Illyana, you, uh, you definitely made the list."

“Uh, sure, Illyana, you, uh, you definitely made the list.”

AVX013E Magik75 Points: She looks like she should be really good. She’s got a cool sculpt, 2 Team Abilities (Mystics and X-Men) and a vast array of powers like top dial TK, ES/D and a Special Movement Power that lets her deal penetrating damage to characters with the Mystical keyword. All backed up by her Taxi Trait (TELEPORTATION DISKS: Give Magik a power action and choose an adjacent character. Place Magik in any square within range, place the chosen character in an adjacent square, and roll a d6. On a result of 1-4, the chosen character can’t be given a non-free action until your next turn.). So why is she on this list?

Let’s start with her Trait. It’s basically a very fancy way of saying “I can carry someone 5 squares.” Yes, one third of the time, you might be able to do something after that, and she’s not restricted by any symbols or the size of the base of the chosen character, so her Trait is slightly useful from that regard. But if you’re not playing her with a Colossal or peanut base fig, or having her carry a flier or something like that, then she’s pretty useless as a Taxi service with a route of only 5 squares (Ironically, one of the best figures for her to carry would probably be Phoenixbuster Iron Man, who would then have a 33% chance to make a Running Shot that would cover another 15 squares for a 20 square swing).

Well, what about her Movement Special? All of her attacks deal penetrating damage to other Mystical characters! Okay, that’s fine–certainly a popular keyword. But in this era of Power Creep, somehow Magik got stuck with a bunch of 9’s and 8’s for her Attack Values like she’s straight out of Infinity Challenge or something. Which makes her B/C/F and–to a slightly lesser extent–Pulse Wave almost useless. Ah, but she’s got top dial TK! Lots of people played 75 Point FFCW006 Scarlet Witch just for her top dial TK! Well, that’s not nearly the only reason they played her, but if you’re using Magik’s TK, then her Trait is really useless, isn’t it? Neither is a free action, which means you can only choose one or the other. Which means you’re paying “Taxi” points twice for her.

Basically, for almost everything she does, there are better options. Oh, and if you thought Iron Man’s keywords sucked, you should probably know that he looks like DP101 Deadpool compared to Magik (X-Men, Mystical and–wait, that’s it.)

Build your army around Hope Summers and you'll end up in a corner with your head down too.

Build your army around Hope Summers and you’ll end up in a corner with your head down too.

AVX016 Hope Summers122 Points: Her Trait makes her interesting (POWER MIMIC: Give Hope Summers a free action. Choose a standard power possessed by any character within 4 squares. Hope Summers can use that power until your next turn as if she had a range value of 6.); her point cost makes her almost unusable. For 3 more points, I’ll take Lei-Kung every time. The only reason she’s a must own is because she has the best Asset Dial power for both Team Bases (see above).

Probably more effective than AvX Cable.

Probably more effective than AvX Cable.

AVX101 Cable124 Points: The same issues as his sister, although they both get slightly better when played together (although not nearly better enough to, y’know, ACTUALLY PLAY THEM TOGETHER). If you know you’re gonna play against some Avengers, he’s passable. Now that AvX is over, however, I don’t see him being useful in life.

 

Okay, that’s just about everything I can think to say about AvX! Thanks for checking out the AvX Postmortem! Back Monday for the Weekly Roundup!! Until then, as always, stay safe and watch those lines of fire!

 

 

 

 

 

Team Ideas – The Bridge to S.H.I.E.L.D.

Idea

Among the other competitive pieces to come out in the Deadpool set (detailed here and here), we got a new figure that falls into a category of pieces that I refer to as “recruiters,” DP041 G.W. Bridge. Like TDW015 Duhg and SLOSH201 Cosmic Boy, DP041 G.W. Bridge has the ability to give any character a keyword that they didn’t have before. In a correctly built team, he can give any character the Six Pack, Weapon X, or Solider keywords. Just one problem… those are boring. Reasonable but boring. And they aren’t worth all the hoops you have to jump through to get them. That leaves the S.H.I.E.L.D keyword. That’s more fun.

So what does it take to get that keyword in a 300 point army? Well G.W. himself is 68 points, and the cheapest S.H.I.E.L.D generic, AVM003 Agent of S.H.I.E.L.D., is 19 points. Together the 4 generics required and G.W. are 144. That means I can give the S.H.I.E.L.D keyword to any character 156 points or less. So I can easily create a team like this:

 

Little known fact: this is how Michael Jackson would have looked in another 10 years.

Little known fact: Red Skull’s appearance is actually the result of the world’s worst nose job.

Welcome to S.H.I.E.L.D, Director Skull

DP041 G.W. Bridge

CATWS014 Agent Sitwell

CATWS002 S.H.I.E.L.D. Soldier

AVM003 Agent of S.H.I.E.L.D.

AVM003 Agent of S.H.I.E.L.D.

AVM016 Red Skull

Total = 296 points

 

See that was way more fun than the Six Pack keyword. Let’s try Another one for those of you who saw the latest Captain America Movie:

 

Sometimes his chest TV shows his face, other times it shows Game of Thrones.

My face, now in HD…

Arnim, Head of the I.T. Department

DP041 G.W. Bridge

AVM206 Agent Coulson

AVM003 Agent of S.H.I.E.L.D.

AVM003 Agent of S.H.I.E.L.D.

AVM003 Agent of S.H.I.E.L.D.

DP054 Arnim Zola

Total = 300 points

 

Now I know what you’re thinking, that’s fun but not all that competitive. Is there any way giving someone S.H.I.E.L.D. keyword actually helps you in battle other than giving you a theme team bonus? Just one. It’s this guy: CATWS005 S.H.I.E.L.D. Agent. I’ve tried this guy out in battle and he’s the real deal. Just about any attack aimed at the pieces you care about get redirected to this guy and you lose a 36 point character instead of your 100+ character. Alpha Strike? Just stand there and take it. If they swoop in for a hit on your team that just means they’ll be in a great position for you to hit them next turn. To bump it up a notch the special mastermind power on CATWS005 S.H.I.E.L.D. Agent also works with CATWS106 S.H.I.E.L.D. Agent because they share the same name. That means you would only lose 25 points of your force to an attack instead of 36. Even better.

The downside of having six S.H.I.E.L.D. characters on a team in a 300 point game is that it will take you all of your actions just to move them around, much less make any attacks. S.H.I.E.L.D. keyworded figures aren’t know for flying. What a S.H.I.E.L.D. team really needs is something to carry them. There is no helicarrier in HeroClix (currently), but I thought of the next best thing. Here’s my final (competitive) team:

 

The ring is the mightiest weapon in the universe... and it get's HBO.

The ring is the mightiest weapon in the universe… and it gets HBO.

Hal Jordan, Agent of S.H.I.E.L.D.

DP041 G.W. Bridge

CATWS005 S.H.I.E.L.D. Agent

CATWS005 S.H.I.E.L.D. Agent

CATWS106 S.H.I.E.L.D. Agent

CATWS106 S.H.I.E.L.D. Agent

TT033E Green Lantern

Total = 300 points

 

TT033E Green Lantern is exactly what S.H.I.E.L.D. needs. He can carry your whole team. That means moving all 6 guys in 1 action. He’s a virtual helicarrier. The offense on this guy is great. He’s got 8 range, perplex, and he can choose to gain Close Combat Expert, or Ranged Combat Expert as the situation warrants. Since the rest of his team all has the S.H.I.E.L.D. TA, that will allow him to turn his range up to 11.

This is actually what it looks like to turn a Green Lantern ring up to 11...

This is actually what it looks like to turn a Green Lantern ring up to 11…

DP041 G.W. Bridge is very similar to TT033E Green Lantern offensively as he also can gain Close Combat Expert, or Ranged Combat Expert as needed, but instead of perplex he has outwit. Additionally, they both strikingly similar defensively – which means they both have a lousy defense. That’s their weak point. At least it was until they got to this team. With two CATWS005 S.H.I.E.L.D. Agent, and two CATWS106 S.H.I.E.L.D. Agent, it’s likely the first four times your team takes a hit neither Green Lantern or G.W. Bridge will take any damage at all. They will just be able to sit there and take pot shots with their RCE and willpower while any living S.H.I.E.L.D. Agents enhance their damage with the S.H.I.E.L.D. TA. The other team isn’t going to out range you with all the S.H.I.E.L.D. TA floating around and even if they base you, your damage dealers can get Close Combat Expert and your two CATWS005 S.H.I.E.L.D. Agents have empower! That’s a no win situation for the opponent. The only things you need to fear are Precision Strike, Pulse Wave, and Energy Explosion. You have an outwit to help nullify those powers.

Just like with my Iron Pharaoh team, I feel my Green Lantern S.H.I.E.L.D. team is very capable of competing at an event like the ROC and I haven’t seen anything like it published anywhere. It’s original to me right here and now. It’s designed to win in a no resource allowed tournament and will need to be changed for a tournament where resources are allowed. If you get a chance to play this team at a real tournament, leave a comment here and let me know how you did.

 

 

Days of Past Sets Future!! (Or, The Weekly Roundup for 06/08/2014!!)

Roundup

Hello Again!!

(Or perhaps–as our site’s metrics indicate we’ve picked up quite a few new readers this week–hello for the first time!)

Welcome to the Critical Missives Weekly Roundup, where we recap the week in Clix, offer some news and community updates, a few random opinions on stuff, and get you caught up on life–or at least your gaming life. Or at least some of the stuff that happened. With Heroclix. It’s a low bar, but we usually manage to reach it!

So then, without further ado, here is…

THE WEEKLY ROUNDUP!!

PODCASTS:

Dial H

Dial H for Heroclix just released Episode 48! I jumped the gun a little bit in reporting host Hunter’s nuptials and honeymoon, but he sits in with the guys and discusses both a new format for their show and which important Modern Age figures will be rotating out come July when, well, a whole bunch of sets will rotate out of Modern (more on this in a little bit in the WizKids section).

Also, June’s Dial Design just finished Week 2; incidentally, I was, unfortunately, too busy to submit this month, but there have been some really cool entries.

Push to Regen

–Push to Regen is done cooking up Episode 2.4!! You can also check their Podbean for updates and the first three episodes of Season 2!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is … Episode 20, which sees the return of the Round Table!! Having said that, Hunter Smith announced on this week’s Dial H For Heroclix Podcast that he will be leaving as a regular on the Quarry Round Table episodes; while he didn’t rule out an occasional pop-in, Hunter is done after this month as a continual presence.


Welcome... to the ROC!

Welcome… to the ROC!

ROC:

-A couple new ROC’s have been announced for Kentucky and Indiana!

-Not that I’ll be able to attend, unfortunately, but local venue Gamer’s Gauntlet has a ROC event scheduled for the end of this month. I’ve heard nothing else about this from any other source; check out their website for more details (via the link above).

–If you missed it a couple weeks ago, a brief announcement was made that the recent “Watchlist 2: Electric Bugaloo” changes will go into effect, well, immediately.

–If you want to know what the most frequently used ROC figures are, check out Ninwashui’s latest article that dropped yesterday!

As far as what will be used frequently going forward, I think we’ll see:

-From War of the Light, all of the Entity Chases (but especially Parallax and Entity) will be huge (when played at their 25-point level as “Possessors”); Despotellis should also see a lot of usage;

-From Deadpool, Speed Demon (in particular) and Thunderbolts Teams (in general) should become popular as Speed Demon’s Cyclone Trait offers one of the only ways in the game right now to deal damage without making so much as an attack roll. He’s relatively cheap on eBay at the moment (plenty available around $14.00, which is basically the price of one pack), but once he starts dominating the Meta, look for that price to go up in a hurry. Especially because there’s slightly less of him than other Super Rare, since he’s a Prime;

"'Top o' the morning to ye."

“‘Top o’ the morning to ye.”

-And also from Deadpool… yeah, Banshee. Of course. And possibly Zombie Electro;

-Someone will take a shot at building an army around Phoenixbuster Iron Man, and that person will be awesome in all aspects of life (but they’ll still lose, probably, unless their match-ups fall perfectly).

-Someone will try building a Mystical team around Shaman, as I’ve previously predicted! (Hint: He teams best with Iron Pharaoh!! Also, Map Choice is really important with that type of team!)

-Mercy from the DeadPool Fast Forces is basically the next Scarlet Witch from Chaos War! Of course, at 100 points, AvX Scarlet Witch is pretty good too; but run out and get FF:DP before they’re all sold out and your paying $40 for a $17 quick set! The 75-Point Fast Forces Elektra is also really efficient for her points!

Wizkids

WIZKIDS NEWS:

–WizKids is rotating sets finally, which should juice the Meta starting July 1st!! Pretty much everything Marvel and DC BEFORE M:10 and DC:10

–A general FYI: a few weeks ago, WizKids announced a monthly New OP kit system!


Preview

Previews:

–Final War of the Light color (Black) went live on Newsarama. Black Lantern Spectre looks sweeeeeet.

Army of the Week

Army of the Week:

This week, we’re gonna keep it new and simple for you guys out there:

Team Name: You’lllllll Neveeeerrrr Seeeee Me Commmmmiiiiinng

ThemeThunderbolts

DP053A Speed Demon – 110 Points

FFDP006R Mercy50 

DP036 Bullseye- 110

AVXR100 The Phoenix Force12

(with the Colossus Fragment still Attached) – 3

Cyclops, Emma Frost and Magik Fragments 9

2x Assigned Characters6

=300

Bullseye is taxi’d by Mercy, and then he simply runs amok with his 12 Attack value and triple target 8 Range Precision Strike (remember, Fragments give characters the Flight ability but NOT the Wing symbol, so Mercy can still carry them!). Speed Demon agitates everyone and uses his Trait to fling opposing figures into position for Bullseye to mutilate. Also, with 2 Assigned Characters and 2 Fragments left on the base, Bullseye and Speed Demon get the Defense pumped up +1 to 18 (or 20 against Close Combat attacks as they both have Combat Reflexes) until you KO an opposing figure or roll doubles on an attack roll and hit (the 2 ways the Phoenix Force Resource moves). Bullseye and Speed Demon also get Empower, Charge and Blades/Claws/Fangs, which opens up some interesting possibilities, especially for Speed Demon. Since he ignores characters, he can still make his Cyclone Trait go off by Charging 6 or 7 squares around a character and then he can B/C/F them for the possibility of six damage BEFORE he spins them away in his Cyclone. Then you simply rinse and repeat!!

This is a team that would be a lot of fun to play, and it uses all new characters!

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–Dr. Strange: The Movie may in fact have a director!

Otherwise, not a ton of Hollywood news at the moment. Well, Ben Affleck went to a Tigers game (he’s in town shooting Batman and Superman, or whatever they’re calling it right now). That was kinda cool.

Critical Missives:

–Two big articles last week: A second opinion on the DeadPool set by yours truly; and the frequency of pieces used in the ROC tournaments!

And we’ll be back this week with a special look at Six Pack possibilities in Flash Figure #2 by Ninwashui and some other goodness from me! And in two weeks… a WOL !! Wheeee!

Until then, Stay Safe, and Watch Your Lines of Fire!