This Ain’t your Father’s SuperFriends! (Or a Top Ten Set Review for Justice League Trinity War!!)

I’ve heard that this is pretty much what the Burning Man Festival looks like.

Some General Notes About the Set:

  • The Trinity for whom the set was named (Batman, Superman, Wonder Woman) each fielded their most powerful Clix versions ever. For as many times as those three characters have been made, that’s pretty impressive. [EDITOR’S NOTE: I dunno... the Justice League Strategy Game versions of the Trinity are pretty damn good too. That’s a close race. For example, JL:TW Batman can pick any standard Attack or Damage power with his Special Attack Power. JLSG Batman already can just USE almost every dang Standard Power in the game with his Special Attack Power. That’s Energy Explosion, Sidestep, Smoke Cloud, Regeneration and Improved Targeting: Ignores Hindering Terrain. Oh, and he Ignores character when he Sidesteps. And he can go on the JL Team Base. And so on. The point is, both versions of the Trinity are fantastic.]
  • For as impressive as the Trinity were, their counter parts in the CSA were unimpressive. Ultraman is good, Superwoman is ok, and Owlman is just plain “not great”. That all changes in the Fast Forces however, where each of these characters was Clix’d much, much better.
  • This set featured several characters who come with ways of avoiding Outwit without needing the Quintessence TA. These pieces are: Ultraman, The Outsider (Prime), Lex Luthor, Black Adam, and Despero. [EDITOR’S NOTE: What’s The Grid, chopped liver? Granted, his power is situational depending on your opponent, but still!] I love this trend and they need to keep it going. With the amount of Outwit floating around in Modern right now I was starting to think characters with Impervious weren’t really worth playing. If a Defense Power is just going to get Outwitted anyway then you might as well have a cheaper one. These characters and future characters will hopefully start letting us play big point Impervious characters competitively again.
  • Keywords are starting to really matter. [EDITOR’S NOTE: Especially with the Entity keyword nerf!] There are a number of figures in this set that grant benefits to characters with the same keyword, more than I remember in any recent sets. John Constantine grants Stealth to Justice league Dark, Green Lantern gives the Justice League of America Sharpshooter, and Killer Frost protects Secret Society of Super Villain members from Steal Energy. There are many more. This is a nice bonus for a guy like me that usually plays keyword teams.
  • During our local sealed event for this set release a bunch of us had to look up what the CSA team ability did because we all remembered playing it, but it had been so long no one remembered what it actually did. Congrats to Wizkids for making something old fun and new again.
  • The CSA will be a lot better in a Tactics environment than a No Tactics format. Having a bunch of 3 point bystanders to put tokens on for their TA really helps ramp up their power level.
  • For the first time ever there is an Ultra Chase (Prime Chase?!) and you don’t need to own it to play competitively. JLTW069 White Rabbit is an interesting and effective piece, but I doubt she will be on any of the top teams at Nationals this year. Before it was revealed I was worried that the piece would be so uber that people wouldn’t be able to field a tournament competitive team without one. It would make amateurs like myself feel like we are no longer able to compete. When I get a feeling like that I tend to move on to other games. Bravo to Wizkids for making a cool figure, but not a Meta defining figure.
  • The Prime selections in this set weren’t great compared to the last three or four sets. Dr. Light is decent, but not overpowered. The Outsider was just okay (although, like I said, I like the Outwit protection). Freddy Freeman is actually pretty good. Nick Necro I am just not sold on – time will tell. However, the main /fail with the Primes in this set is that none of them were John Constantine with the power of Shazam. That happened in the comics (briefly) and had that figure been made it would likely have been my favorite in this whole set.
What wasn't this a prime?

Why wasn’t this a Prime? Or an Ultra-Chase? Actually, if this was an Ultra-Chase, folks would riot.

 

5 HONORABLE MENTIONS:

 

[EDITOR’S NOTE: For the first time, we are including pieces from the relevant Fast Forces pack as being officially “part” of the set, and thus eligible for inclusion on this Top Ten list. Too many good pieces were falling through the cracks of our coverage because of their distinction as “Fast Forces” figures. Starting today and going forward, we believe this change will remedy that.]

 

ocean_master 

5. JLTW029 Ocean MasterAtlantis Themed Teams are likely still not going to be vying for the top spots at Nationals this year, but because of this figure they are now much closer to being truly relevant. This is the best “Water Terrain-creating” figure ever produced. It will take him a 12 on his role at the start of the game to cover most maps entirely with water (only a 3% chance). However, on some maps the starting areas are in the corners and you can flood those starting at the side. Because maps are longer than they are wide if you can entirely flood a map from the side with an 8 or better on the tidal wave role. (42% chance).

The most likely scenario is that you role a 7 on the tidal wave role. In that case the first 14 rows of the board become water and the remaining 10 rows remain normal. For a lot of characters that’s all you’re going to need. Most characters gaining a bonus from water either just need to start there and can move out (TT015 Aquaman, ASM025 Manphibian, JLTW008 The Trench) or they can shoot from Water Terrain and hit enemies on dry land (JLTW028 Mera, FFLOD004 Black Manta, FI022 Nerkkod). That gives you a lot of options building a team.

For added fun pair him with GOTG047BR Thanosi and both traits together will practically drown the opposing team. [EDITOR’S NOTE: Hmmm… this is dangerously close to being clever.]

Element Woman

4. JLTW034 Element WomanDefensively this may be the strongest character ever printed especially considering her point cost. Shape Change, Super Senses, and Impervious on her first clicks and then Impervious throughout. Because lets face it, you will be choosing Earth 95% of the time. Her lack of offense and Willpower is her downside. You could just use her as a really tough Barrier figure, but if your opponent is just ignoring her then I could see choosing Fire for a turn as a nice surprise. When she really comes into her own is with a Resource. A Hammer or a Green\Black construct could make her really ridiculous.

hawkman

3. JLTW038 Hawkman12 starting Attack is always a good way to get me to notice a figure right away. With dice like mine, high Attack figures are a necessity if I want to be competitive. His full movement Charge that also allows for a post attack Sidestep (although you still need to hit your break-away roll) to activate his Energy Shield/Deflection are really great together. His weakness is that he’s meant to be played more like a speedster than Superman. He doesn’t hit very hard unless he’s standing still, but you are going to want to keep him moving to use his Energy Shield/Deflection.

The Grid

2. JLTW042 The GridThe Grid is just really effective for his point cost. His Outwit\Improved Shape Change combo along with his TA should protect him well against anyone who is can be targeted by Outwit. You could run him up and let an opponent focus on him (and miss) before using his Running Shot/Pulse Wave to retaliate on the following turn. With Probability Control and Outwit he’s competent support as well as a great secondary attacker. Two great tastes in one!

Tim Hunter

1. JLTW055 Tim Hunter – When I pulled this guy at our Sealed tournament I realized two things. The first was that he is completely useless in Sealed. Completely. The second is that this may be my favorite character in the set to try and build a combo team around. Ever since then I’ve been working on ideas. WOL050AE Spectre (Red Lantern) lets him be Untargetable at range. FL045 Etrigan the Demon grants Invincible, Blades/Claws/Fangs, Charge, and Exploit Weakness. JLTW053A John Constantine grants Stealth, Outwit (OR Perplex), and double Probability Control! Again, for emphasis, teaming him with John Constantine gives your side FOUR PROBS a turn!!

I’ve also been pondering how to get him to his 4th click. I’ve thought about having him follow an IM3105 Extremis Mercenary into battle. I’ve also considered using FL063 Phantom Stranger to Mastermind exactly 3 Damage (Phantom Stranger can Mastermind any amount of damage). I think I’ve settled on the easiest method being a White Lantern Battery and letting your opponent do the Damage for you.

My next Team Build article will likely feature him soon.

 

My Top 10 Figures of the Set:

John Constantine

10. JLTW053A John Constantine – If you are running a Justice League Dark team, he is practically a must play. While playing JL Dark he grants Stealth to any adjacent JL Dark friendlies. We’ve only seen that a few times before with FFDP004 Red Hulk, JLTW051 Batman, and BM001 Batman. Beyond that He’s got mystics TA, his choice of Outwit or Perplex, and that neat Special Damage Power that grants Probability Control twice per turn. We’ve only seen someone able to use Probability Control more than once per turn with FL047 Zoom. That’s pretty good company to be in.

An older more mature version of Freddy Freeman.

9. JLTW037B Freddy Freeman – Extremely effective for his points. He’s maybe enough just by himself to make a certain keyword that has largely been unseen at competitive events for ages start showing up again. That keyword is Teen Titans. (Most people forget there was a DC 5 figure pack set between Batman and SLoSH). But the best part about this figure is his ability to effectively heal when hurt. That and yelling Shazam when using Pulse Wave is totally worth it.

Despero

8. JLTW059 DesperoDespero’s stats for his point cost don’t quite measure up to other figures in his point range. However it’s his Trait that makes him great. “PSYCHIC JUGGERNAUT: Despero can’t be the target of Incapacitate, Mind Control, Outwit, or Penetrating/Psychic Blast by characters of a lower point value.”  A giant 200 point character that is likely immune to Outwit and Psychic Blast can be really scary. Invincible and Impervious are really formidable if you can’t find a way to bypass them. At 235 points he also leaves enough room in a 300 point build for a good support piece.

Superman Invincible

7. Superman – For 250 points you get one of the toughest characters ever printed. One click of Invincible, seven clicks of Impervious, and two of Super Senses. 12 Attack, 19 Defense, and 5 Damage to start, plus Hypersonic Speed and Super Strength. He’s also a pseudo support figure with his Leadership Special and the ability to grant his TA to anyone in the Justice League. This is the Superman we’ve always wanted. His weakness is that he’s a 250 point character with absolutely no Outwit protection. Or should I say no protection other than breaking an Ultra Heavy object over an Outwitter’s head for 8 damage using Hypersonic speed. That happened to me in sealed and it turned out that it was all the Outwit protection Superman needed.

power ring

6. JLTW044 Power RingThis is my sneaky pick for the most overlooked character in the set that will be showing up in the Meta later. When you look at him you might think that he’s not a very good attacker for 70 points… and you’d be right. However this guy is really a support piece. Don’t think of him like a 70 point attacker, think of him as a better version of FFDP006R Mercy or WOL007 Blue Lantern Recruit (with a little bit of DP048 Blink and FFFL003 Mirror Master thrown in for good measure) and you’ll start to get the picture of how you can use him most effectively…

martian manhunter

5. Martian Manhunter – At 300 points he can’t stop you from Outwitting his powers – if you can see him at all. Better hope your character with Outwit can see through Stealth. Otherwise it’s going to be a really long game. I faced this guy in sealed with Superwoman and Sea King. After a few turns of him beating on me he decided to just go toe to toe with me to save time. I did get lucky and hit him once, but the game was never in doubt.

Think of it this way – when you target him you need to get past Stealth and he has Hypersonic Speed so close combat attacks are hard to line up. Then 1/3 of the time Shape Change stops your attack. Then you have to try to hit a 19. Even with a 12 attack that’s a 42% miss chance. Then he uses Probability Control and you have to hit that 19 again. Finally, if you get past all of those obstacles then he STILL has a 1 in 3 chance of making you miss with Super Senses. It’s been too long since I took any kind of college math for me to add that all up, but I’d say the chances of the average figure doing damage to him is extremely low.

Owlman

4. FFJLTW002 Owlman (Fast Forces) – Fast Forces FFJLTW001 Ultraman, FFJLTW003 Superwoman, and FFJLTW006 Deathstorm are all very good figures, but this easily the best of the Fast Forces CSA bunch. His dial is top notch. INTO THE SHADOWS is pretty effective on the right map and ALL CRIME PROFITS ME IN THE END grants him Mastermind. I love Mastermind on figures that I actually want to keep healthy, and I don’t like it on figures like FL034 Amanda Waller or SLOSH050 Toyman. I’m not sure which dial (Point level) I like best, but his 100 Point version makes a very effective support character with Probability Control, Empower, Enhancement, and Outwit.

Just like JLTW055 Tim Hunter, this guy brings a lot of good ideas to mind for fun team building. I’ve finally found a good way to play a lot of my favorite characters from the Batman Arkham Orgins set. Or, he can be the head of a Gotham City Police team like DKR100 Batman used to do. He can even combine everything into one team like TDW015 Duhg. Do WXM023B Cerise and BMAO021 Bane make good team mates on a Gotham City Underworld team? You can find out. My Recommendation is to try FFJLTW002E Owlman, FL046E Harley Quinn, and JLTW051 Batman. That Gotham Underworld Themed Team can pump Batman up to 6 Damage with a 12 Attack and have one or two uses of Probability Control in case Batman does miss.

Sinestro

3. JLTW049 SinestroIf you field a team with JLTW049 Sinestro on it then any character you face with the Quintessence team ability is at an incredible disadvantage. Even without that coming into play, Sinestro is well worth his points. He starts with Running Shot and Pulse Wave which is great on offense. But his best power may be his Special Damage Power which reads “FEAR THE SINESTRO CORP: Sinestro can use Perplex, but only to decrease combat values. Until your next turn, a character targeted by this Perplex can’t target Sinestro unless the targeted character or Sinestro are the only characters on their force on the map.” That means you can keep your opponent’s best figure from targeting Sinestro until you’ve wiped out the rest of his team. As an added bonus he has Injustice League, Legion of Doom, Ruler, and Sinestro Corps keywords so there are tons of good characters that share a keyword with him. And the Parallax Entity can make any character over 25 points share a keyword with Sinestro.

For added fun play him with JLTW033E Lex Luthor. Whomever you target with Perplex will literally just have to sit there while Sinestro tears their team apart.

Gold Swimming Pool

Technically this is Wiz Kids profits from selling HeroClix as opposed to Greed the character, but you get the idea.

2. JLTW065 GreedHypeFox has been talking up this guy ever since the set came out. [EDITOR’S NOTE: Actually, I’ve been talking him up since he showed up on the Units page a couple of days before JL: TW was even released. So there!] He has the two best TAs in the game and one of the coolest Mind Control powers I’ve ever seen  (Try to Mind Control someone with Running Shot so they can take a shot and end their movement next to you!) But the real reason that he is the best of the 7 deadly sins is that similar to SLOSH047B Black Witch he can provide Relics for your team in a No Resource environment and he’s half the cost of SLOSH047B Black Witch. I’d recommend AVXS103 Fragment – Colossus (for Poison, Flight, and Invulnerability), JLTWR101A Envy (for Sidestep, Energy Shield/Deflection, and Attack Value replacement), or FIS102 Mokk’s Hammer (for Running Shot, Plasticity, and +2 attack), or FIS107 Angrir’s Hammer (for Steal Energy, Toughness, Regeneration, and +2 attack). Additionally, he provides the JLTWS104 Greed relic to someone else on your team and you can still play a Resource! That brings him up to a total of 83 points and even considering his short dial, you’re still getting an incredible deal.

I'm not even in this set, but I'm still in this article. Why? Because... I'm Batman!!!

I’m the best figure ever. Why? Because… I’m Batman!!!

1. JLTW051 BatmanThis is the best version of Batman ever created. Considering how many good version of Batman there are, that’s really saying something. He is the only character I am aware of that can have all the best support powers at once without outside help (Outwit, Perplex, Probability Control, and Telekenesis). At 150 points he’s a competent primary attacker with support capabilities and at 85 points he’s the best support character ever printed. During close combat situations he can choose Pulse Wave and Shape Change or Blades and Exploit weakness if other characters are around. He can even throw in Steal Energy if necessary. In ranged combat he has Running Shot and he can choose Pulse Wave, Ranged Combat Expert, or Close Combat expert. Add to all that the fact that he can use support with a 12 printed attack and Probability Control which likely makes him the best healer ever in addition to everything else. He doesn’t give you quite an many options as FL060 Engineer or GOTG062 Super Skrull, but his already existing abilities and great stat values make him equal or exceed those characters. All of this together makes him the best character in the set.

 

Agree? Disagree? Sound off in the Comments section below!

Heat Check: Wordplay!! (Or, The Top Ten Named Keywords in Modern Age… Right Now!! PART TWO!!)

Kingdom Come Roundtable

 

Hello again! We’re back for Part 2 of our countdown of the best 10 Named Keywords in Modern Age… RIGHT NOW!!

[EDITOR’S NOTE: If you missed numbers 10-6 and want to catch up, click here!]

 

Lego Thunderbolts

5. Thunderbolts

We Are Legion!: 32 pieces with 37 different dials (Man-Thing alone has 3!).

Uncle Sam Wants You!: None that I am aware of.

Also Known As: Yup. And, just like the Heroes for Hire ATA, it costs 8 points per character and it’s pretty awesome. Basically, at the beginning of the game, you choose any other Marvel TA (that’s not an ATA, Wild Card TA or an uncopyable TA), and everyone with the Thunderbolts keyword on your team gets that Team Ability. In most cases, this means that you’re choosing Mystics or Avengers Initiative, but you don’t have to decide until the game begins, which means you can scope out your opponent’s team and choose the TA that will be most helpful.

Is your opponent playing some short-dialed pieces that hit hard? Choose Mystics. Are you playing against a Batman Family theme team? Choose Avengers TA. Are you playing a Punisher or Deadpool-led ranged attacking team? Maybe Hydra or S.H.I.E.L.D. will do the trick. Do you want everyone on your team to have Phasing/Teleport? Well… you can’t. Cuz Serpent Society is no longer an official Team Ability–like Morlocks, it is now an ATA and, thusly, sadly ineligible to be copied. All of which just goes to prove my theory: Germans love David Hasselhoff WizKids hates the Serpent Society!

Working Together!: No team base, although, oddly, several of their pieces (Red Hulk, Deadpool) fit on the Avengers Team Base.

Prime Time!! Prime Time!!: None.

Straight, With Chaser: None.

Shadow of the Colossus: None (Sheessh! How ’bout some more Thunderbolts love, WizKids? We need a Colossal Atlas! Well, not really… ).

Micro Machines: A lot of great pieces under 100 Points, but only 1 dial that qualifies for this: Fast Forces Rookie Mercy, who clocks in at an even 50 Points.

Who Let You In?!: Has to be Kuurth, from Fear Itself. Sure the Juggernaut was a member of the Thunderbolts, but I don’t remember too much Thunderboltin’ around by ol’ Juggs when he was the thrall of the Serpent! Weird that this version of Juggernaut would have the Thunderbolts keyword.

Why Thunderbolts Is #5: Cuz I like them just a tiny bit better than Heroes for Hire, a group with which they share a good many key members. But after the HfH ATA nerf, you’re usually better off playing most of these pieces as Thunderbolts. Plus, you gain access to some Meta pieces like Bullseye, who’s tough to play on a Modern Age Themed Team any other way now that Entities have been nerfed (unless you want to team him with Convention Exclusive Moonstone, M10 Green Goblin or–nope, that’s it. Those are ALL your Modern Age Dark Avengers choices.).

Having played some of these pieces recently, both the Fast Forces and main set version of Elektra that we got in Deadpool were great, and Venom and Deadpool himself have their uses, but holy gawd is the main set Punisher good. Just playing him for 100 Points is a good move, but playing him on a Themed Team that allows you to give him Avengers Initiative for 8 measly point turns him into an absolutely remorseless killing machine.

Which, I suppose, is comic accurate.

Must Have Pieces: Speed Demon, Bullseye, Deadpool Fast Forces Mercy, Deadpool Main Set Punisher–hell, pretty much all of the Deadpool set.

 

Lego X-Men

4. X-Men

We Are Legion!: Whoa! 110 figures with over 134 dials between them!! Holy Schnikes, That’s even more than the Avengers.

Uncle Sam Wants You!: No recruiter, although with a roster list that long, they don’t need one.

Also Known As: Until very recently, none. Now? 3 different ones from which to choose: X-Men: Gold, X-Men: Blue & X-Men (Utopia). They’re all kind of utilitarian (they all kind of revolve around positioning and or Leadership), and each one seems to work much better if you have some version of Cyclops on your team. If you want to play a non-Cyclops X-Men Themed Team, maybe don’t worry so much about the ATA’s…

Working Together!: Wow. Not 1 Team Base… not 2… how about 3 FREAKING TEAM BASES!! Good Lord! And if New Mutants wasn’t a keyword in and of itself, they’d have 4!

Prime Time!! Prime Time!!: Yup! 2. I bet you remember good ol’ Vampire Jubilee from Wolverine and the X-Men; what you may have forgotten is that the Magneto Prime from that very same set (the Rare Prime) ALSO has the X-Men keyword.

Straight, With Chaser: 6. The Phoenix Five Chases from WXM and… Skrull Wolverine from M10!! In larger point games, the Phoenix Five start to get really broken really quickly. In 300 Point games, Rookie Magik is probably your best bet at 150 Points.

Shadow of the Colossus: Dark Phoenix Cyclops, the Grand Prize from AVX! He can be played at 3 different point levels; his 300 Point level is okay, but his 750 Point level and 1000 Point level are especially deadly.

Micro Machines: Four different members are 50 Points or less, including Prime Jubilee and Moira MacTaggert, one of the best healers in the game!

Who Let You In?!: Pretty solid roster, actually, but I’m gonna go with Husk. While she was certainly part of the official X-Men roster for awhile, she always took a back seat to her brother (Cannonball) in terms of notoriety, and her powers were just plain weird (she basically has the power to shed dead skin like a snake, which, um, allows her to, uh, do stuff). You could almost tell that the writers didn’t know what to do with her either, since they eventually just had her go crazy and, then, when she finally got better, they just had her go away.

Why X-Men Is #4: Because, right now, they have pretty much the largest roster in the game. You can go so many different ways with them and still be competitive. Plus, with so many versions, you can probably play your favorite roster and still be squarely in the Modern Age.

People always talk about the great Avengers pieces we got in AVX, but the X-Men did just as well! And Banshee (my #1 Figure from Deadpool) is ridiculously good for his points.

Must Have Pieces: Banshee is a Meta stud, Prime Jubilee, Gambit can fuel some shenanigans, AVX Cyclops, AVX Magneto, Dark Phoenix, Dark Phoenix Cyclops, DoFP Moira MacTaggert.

 

Lego SHIELD

3. S.H.I.E.L.D.

We Are Legion!: 47 pieces with 51 different dials. This is a sneaky big roster!

Uncle Sam Wants You!: Yes, of a sort. G.W. Bridge will add any character of 150 Points or less to an already existing force of five, provided that the first five characters all share a keyword. In 300 Point games, that’s pretty much gonna be either Soldier or S.H.I.E.L.D., but this Trait starts to get real interesting in larger point games.

Also Known As: Yup! It extends the minimum Range of Outwit, Perplex and Probability Control for just 3 Points per character. It’s incredibly useful, since S.H.I.E.L.D. characters almost always have at least one of those abilities.

Working Together!: No team base.

Prime Time!! Prime Time!!: You betcha! Remember Brother Voodoo? Yup. He’s also got the S.H.I.E.L.D. keyword. Along with Deathlok Prime (heavy hitter from range) and War Machine Prime (heavy hitter from, well, everywhere).

Straight, With Chaser: 2 Chases. The aforementioned Captain America and Black Widow Chase from CATWS, and the, uh, also aforementioned Captain America Skrull Chase from M10.

Shadow of the Colossus: Currently none, but if and when WizKids ever wises up and creates an actual Helicarrier vehicle piece…

Micro Machines: 4. A S.H.I.E.L.D. Soldier. 2 different Agents and Ultimate Spider-Man (Miles Morales) from ASM.

Who Let You In?!: As much as I love the character, since when is Sleepwalker an agent of S.H.I.E.L.D.?

Why S.H.I.E.L.D. Is #3: Because S.H.I.E.L.D. teams are some of the most effective teams out there, and they cater to a bunch of different play styles. From big bruisers like Iron Man 001 to War Machine Prime, to smaller, tricky pieces like Brother Voodoo and Agent Sitwell.

Speaking of the agents themselves, each one brings a different set of skills to your team. Sitwell offers a Power Action group Perplex and Sidestep to adjacent characters; Agent 13 can cancel any defensive powers used by adjacent opposing characters; Black Widow can steal opposing Themed Team Probs; Nick Fury can steal the placement of opposing objects; Maria Hill can Outwit opposing characters from across the board (under certain circumstances). And so on.

Beyond the fact that many of these figures are not only fun to play but also tourney tested, you’ll find some of the more unique powers in the game belong to pieces with the S.H.I.E.L.D. keyword.

Must Have Pieces: Brother Voodoo, Captain America and Black Widow, Agent Sitwell, Agent 13, M10 Iron Man, Living Mummy.

 

Lego Justice League

2. Justice League

We Are Legion!: 80 separate characters with 111 different dials!

Uncle Sam Wants You!: No recruiter.

Also Known As: 4 separate ATA’s, although Justice League Dark is kinda obsolete (and was only “okay” to begin with).

“Justice League” is actually kind of sneaky good; for a measly 1 Point per character, it pumps up member defenses by +1 whenever they’re attacked by a character with the Wing, Sharpshooter, Indomitable or Giant combat symbols (just think about how many Meta pieces have one of those symbols for a second–almost all of them will have either Wing or Indomitable).

Working Together!: Yup! It was the original OP Team Base that dominated the tourney scene. It’s a bit obsolete now, but really only because we’re just coming off of a ROC season that banned Team Bases.

Prime Time!! Prime Time!!: 2. Dark Flash and The Caped Crusader. Dark Flash is perfectly respectable for his points; The Caped Crusader has seen some tourney play.

Straight, With Chaser: While there is a metric poop-ton of Super Rares on the roster, there isn’t actually a Chase piece.

Shadow of the Colossus: Believe it or not, none (The Bug is a “Giant” figure and Wonder Woman’s Invisible Jet–a FREAKING JET, mind you–is considered to be normal-sized.

Micro Machines: 4. Crime Syndicate Fast Forces Atomica, Oracle, Rookie Batgirl… and Autopilot Invisible Jet. By the way… 50 Point Autopilot Invisible Jet HAS 10 CLICKS!! Sure, you say, but it’s just a glorified taxi. Uh, Invisible Jet has Pulse Wave on its last 4 Clicks (Range is 6) and a 10 Attack Value on its last 4! Whaaa… ? For 50 Points? How has this not been used more?

Who Let You In?!: I gotta be honest, I never really “got” Geo-Force. I know he has a 35 year history at this point, but I’ve never thought to myself, “Man, I really want to build a Justice League team from the Ge0-Force era!” I mean, even among his fans, he’s thought of more as an Outsider, no?

Why Justice League Is #2: Because there is elite-level quality all up and down their roster. Yeah, most of that quality is named Superman, Batman, or Wonder Woman, but so what? Each of those characters has no less than 3 awesome versions in Modern right now (actually, those Tab-App figures weren’t bad either–maybe that should be 4 awesome versions!).

Justice League: Trinity War alone added a 5-star Batman and a 5-star Superman. With the addition of Ultra-Heavy objects to the game, Trinity War Veteran Superman can Hypersonic 12 spaces across the board and potentially deal 8 freaking damage! And he’s backed up by a 19 Impervious. A dial like this probably would have cost 300-350 Points as recently as two years ago, but somehow WizKids thinks he’s fair at 250. I’m not saying Supes will destroy the tourney scene (figures who cost more than 200 Points and are not named “Sentry and Void” tend not to do so well at tournaments), but even with his high cost he is a VALUE for his points. Batman is probably even better (we’ll talk more in depth about both these pieces in our JL:TW Top Ten Set review).

But beyond the Trinity, Justice League has access to really special pieces like JL:TW Lex Luthor, that Team Base, and much more. Big point games simply allow you to use your pieces at full strength, but even in 300 Point games, this keyword is very competitive.

Must Have Pieces: Team Base, JL:TW Batman, JL:TW Superman, Fast Forces Atomica, JL:TW Lex Luthor, Elongated Man and The Flash from Flash.

 

Lego Green Lantern Corps

1. Green Lantern Corps

We Are Legion!: 32 different characters featuring 36 different dials.

Uncle Sam Wants You!: Yup–Ion is a Possessor, so you can induct any Modern Age character you want into the Corps (I’d suggest Speed Demon, but then I always suggest Speed Demon for everything).

Also Known As: 1 ATA, The Green Lantern Honor Guard. At 5 Points per member, it’s actually a pretty expensive and very situational +1 buff to Attack Value.

Working Together!: No Team Base. This could change in the future, as I’m sure fans will clamor for it, but that’s assuming that WizKids even makes Team Bases in the future.

Prime Time!! Prime Time!!: Oh, they’ve got Primes. 4 to be exact. Laira Prime was one of the key pieces on the 2014 World Championship winning team, and she’s maybe the THIRD best prime with the keyword. Abin Sur and Tomar Tu are both better; regardless, all FOUR GLC Primes can use the extremely awesome “CONSTRUCT” Trait.

Straight, With Chaser: Ion is the lone Chase, but during his peak, he was going for over $200–he’s that good. As a Possessor, that is.

Shadow of the Colossus: None.

Micro Machines: 2 besides Ion when used as a Possessor. Green Lantern Recruit is pretty good; Abin Sur Prime is probably the best 50 Piece in Modern (although that’s deceiving, since you need to add another 8-10 Points for his Construct Trait).

Who Let You In?!: It’s not that they shouldn’t have made Simon Baz; his WOL LE was great! I just don’t need another, frankly inferior Simon Baz just two sets later.

Why Green Lantern Corps Has to Be #1: Because no other keyword has put more pieces in more high level tournament Top 8’s (ROC, World Championship, etc.). LE Kyle Rayner is almost silly he’s so good. All the WOL Primes are great; Abin Sur and Tomar Tu are ridiculously effective for their points.

The fact that the CONSTRUCT Trait is so good is really what powers their success, especially in ROC tourneys. And they have no less than 11 different pieces that can use that Trait!

Even in tournaments where Resources are allowed, the Green Power Battery interacts so well with their keyword that almost any GLC figure will be able to punch above its weight with ease. If you’re rolling into a major tournament, you better have a plan for dealing with the Corps!

Must Have Pieces: Ion, LE Kyle Rayner, Abin Sur, Tomar Tu, Laira, Parallax (Hal Jordan).

 

JUST MISSED THE CUT: Justice League of America (too top heavy–lots of quality from the best pieces, but that quality thins out pretty quickly); Justice League Dark (John Constantine is awesome, and the pieces all have synergy with each other, but the roster is simply too thin right now. There’s really only a few different ways to go if you want to be even mildly competitive. Now, if you just want to play some cool figures and have a lot of fun, they’re aces!); Kree (just missed out–again, a lot of synergy, and it’s overflowing with really good Ronan pieces from the GotG Movie Set).

 

So, there ya go! Those are your Top 10 Named Keywords in Modern Age… RIGHT NOW!! Agree? Disagree? Sound off in the Comments below!

And look for our Justice League: Top 10 Set Review and Second Opinion articles coming later this month!

Heat Check: Wordplay!! (Or, The Top Ten Named Keywords in Modern Age… Right Now–PART ONE!!)

50 Greatest Avengers

Hello again, and welcome to a very special day at Critical Missives! We’re introducing a new recurring column gimmick! It’s called “Heat Check,” and we’re going to use this space to count down the Top Ten versions of various Heroclix game elements.

Today, as we start to analyze where the game is at now that Justice League: Trinity War has released, we’re going to take a look at the best Named keywords in Modern Age play right now. Why? Well, first, because it’s always fun to rank stuff in a blog post, and second, these rankings may help you decide what team you want to play the next time you’re getting ready for a game at your local venue–or at least give you a hint as to which Named Themed Team keywords you might run into at your next event!

We’re going to judge keywords based on a bunch of different criteria:

We Are Legion!: This one’s pretty straightforward. This is just the total number of available characters.  The higher the number of total characters, the more options you have for team building.

Uncle Sam Wants You!: This is basically asking if there’s a recruiter–that is to say, is there any way for the keyword to pull characters without the keyword into your army while still keeping Theme. Which is a complicated way of asking if there’s someone like Amanda Waller, G.W. Bridge, Duhg, etc. who has a Trait that gives a certain Named keyword to a character who doesn’t have it during army construction. Recruiters obviously open up your options quite a bit; not every Named keyword is going to have a Recruiter–most don’t–but those that do definitely have a leg up when it comes to being able to construct a competitive team for just about any gametype.

Also Known As: Is there an available ATA? This is a big one. There’s some really great ATA’s out there, and some Named keywords even have access to more than one! The presence of an ATA can vastly increase the effectiveness of your team in many cases.

Working Together!: Does this keyword have access to a Team Base? If you haven’t heard, these things are stupidly good. The presence of a Team Base also means that the keyword can support larger game types as well.

Prime Time!! Prime Time!!: Prime characters are usually ridiculously efficient for their points. That’s why (in all but one case) you can only play one per Build. If a Named keyword doesn’t have access to at least one Prime character, they’re gonna have to work a little harder to be as effective in a competitive environment. If they have MORE than one Prime to choose from, um… damn. That usually doesn’t happen… Usually.

Straight, With Chaser: Chases are cool. But, more relevant to our purposes here, Chases are usually really effective (much less consistently than Primes, and they’re not intended to be equivalently as good, but still), primarily because they often all share at least one really good Trait (if not more) that’s often synergistic (for example, the Z-Virus Traits on the Zombie Chases from Deadpool and Guardians). Plus, they’re just that little extra bit of fun to play. If a Named keyword has access to one or more Chase characters, again, this will only give you more options while building your squad.

Shadow of the Colossus: Like Team Bases, Colossal characters are just fun as hell to play, and often overpowered (just by their very nature). Most venues only allow them for certain gametypes. Still, the presence of a Colossal within the pool of available figures often means that the Named keyword can field not just a great 300 Point team, but great teams at point levels up to 1000 and beyond for those weeks your venue is running an epic clash.

Micro Machines: The other end of the spectrum; if your putting a team together for a micro game (200 or less), does this keyword have enough good figures to make a team? Also, a larger number of smaller character would indicate that this keyword has a lot of supporting characters to choose from. Another sign of overall versatility.

Who Let You In?!: Our pick for the least likeliest figure in Modern that ACTUALLY has the keyword.

 

So, with all that said, let’s count ’em down, Dave Letterman-style!!

Here are your TOP TEN KEYWORDS IN MODERN AGE.. RIGHT NOW!!

 

Marvel ZOmbies Villains

10. Z-Virus

We Are Legion!: Pretty darn small roster, actually. 18 distinct characters with 20 different dials (17 figures plus a 3-dial Team Base). But Z-Virus makes up for its small quantity with a high amount of quality!

Uncle Sam Wants You!: In short, no, although all but two Z-Virus characters (everyone but Headpool and the Team Base) can resurrect opposing characters that they KO as new teammates, which I suppose is a roundabout way of recruiting, no? Still, this won’t help you during army construction, which is what this category is really about.

Also Known As: No ATA. Frankly, they don’t need one.

Working Together!: They do have a Team Base, and it’s pretty damn good!

Prime Time!! Prime Time!!: No Primes, but…

Straight, With Chaser: … they have access to 16 DIFFERENT CHASE PIECES!! Only Headpool (Common) and the Team Base (LE) aren’t Chases. As mentioned before, all the Chase Z-Virus characters have Improved Movement: Ignores Characters AND the same two Traits in common: ZOMBIE HUNGER: When Super Skrull damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Super Skrull would be KO’d by an opponent’s attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks AS WELL AS ZOMBIE INFECTION: When Super Skrull damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO’d by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.

This makes almost every character with this keyword hard as heck to kill with any finality.

Shadow of the Colossus: Shockingly, Zombie Galactus does NOT have the Z-Virus keyword. Ninwashui and I often “House Rule” him to have it; regardless, he still has the Monster keyword so he can make a generic Themed Team with any of the Z-Virus characters. Still, this really hurts–very annoying, WizKids!

Micro Machines: Not so much. Only Headpool at 38 Points is under 50, but most Zombies are actually pretty reasonably priced.

Who Let You In?!: Has got to go to GOTG061 Skrull. The Zombie Villain no one was asking for. It’s the only Zombie Chase that isn’t Unique. Even Wizkids is like, “Naw, man, go ahead and play as many as you want. Trust us, it’s not to your advantage.” For so many reasons, this should have been Zombie Thanos.

Why Z-Virus Is #10: Because of their innovative Zombie mechanics, these guys are a blast to play. The Team Base is much more effective to play than it is on paper. Now, outside of Headpool, it is a nightmare trying to cobble all these characters together (after a lengthy pursuit over two sets, I myself have Headpool, five of the Chases and the Team Base–basically 33% of the available Zombies. Sigh… ), but it can be worth it. Headpool, Electro and Super Skrull in particular are Meta-Worthy, with Super Skrull having headlined at least one ROC-winning squad (if not more).

Must Have Pieces: Headpool, Electro, Super Skrull.

 

LEgo Avengers

9. Avengers

We Are Legion!: Huge roster. Go spelunking for the Avengers keyword on HCRealms.com’s Units section and you’ll return 120 results!!

Uncle Sam Wants You!: No recruiter, at least not as yet, although who knows how the Avengers Round Table Resource that’s gonna hit this summer will work…

Also Known As: Yup–four different ATA’s!! The best is probably Secret Avengers (Characters using this team ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn. 5 Points per character.).

Working Together!: A pretty decent Team Base from AVX that offers a ton of different cast options (more than a dozen characters to choose from).

Prime Time!! Prime Time!!: Yup! Invincible Iron Man gave us three–Hyperion, War Machine and Silver Centurion!

Straight, With Chaser: Just a few Chases to choose from, at least until this summer. The best is probably the Cap/Black Widow duo from Captain America: The Winter Soldier.

Shadow of the Colossus: At the moment, none, although Phoenixbuster Iron Man is a giant… and a giant sculpt!

Micro Machines: One pretty good one (Tony Stark from Iron Man 3 is exactly 50 Points) and NOTHING ELSE. Wow!

Who Let You In?!: Gonna go with wkM-012 Firestar. I remember the Spider-Man and His Amazing Friends cartoon fondly from my youth; never thought I’d see those characters made into ‘Clix with Avengers keywords. Crazy! I’d say the runner-up here is Mantis–I think of her more as a Guardian now.

Why Avengers Is #9: Just on sheer variety, Avengers has to be a part of this list. Man that’s a big roster! But they’ve also got some wickedly effective pieces, too. They’ve slid down to #9 because of all the quality they lost when Chaos War rotated (Hawkeye or Sentroid, anyone?), but I’d expect Avengers to be Top 3 (or better) by the time Nick Fury and the Agents of S.H.I.E.L.D. releases this summer as there’s no fewer than THREE sets devoted to the Avengers coming out between April and May.

Most of the AvX pieces were quite solid, with Scarlet Witch being especially effective at her 100 Point level, but the fact is that since at least half of the Marvel Universe has been in the Avengers at some point, just about every set has a quality Avengers piece (heck, even Deadpool gave us Shang-Chi… along with a Deadpool piece that didn’t have the keyword but somehow was allowed on the Avengers Team Base!).

Must Have Pieces: AvX Scarlet Witch, Captain America and Black Widow Duo, Silver Centurion.

 

Black Lantern Lego

8. Black Lantern Corps

We Are Legion!: 17 different Modern Age characters with, like, 27 different dials.

Uncle Sam Wants You!: Yup! WOL060P Black Hand will bring any character you want over to the dark side for a measly 25 Points! Also, if you’re using the Black Lantern Resource, you can dish out the Black Lantern Corps keyword to whoever you want, but that won’t help you during force construction.

Also Known As: Uh-huh. They’ve got just one, but it’s a good’un! Only costs 1 point per character and it guarantees at least 1 click of health will be restored whenever a BLC member uses Regeneration (which, with their dials, will probably happen quite a bit)!

Working Together!: No Team Base…

Prime Time!! Prime Time!!: Yes! Exactly one, and he’s awesome! Zoom, the Super Rare Prime from Flash!

Straight, With Chaser: None–even Black Hand is just a SR.

Shadow of the Colossus: Two!! Nekron and Black Lantern Anti-Monitor! Nekron is a straight Boss Battle piece (which basically means he costs a ton of points and is definitely over powered in larger games) as would be expected of the Grand Prize Piece for a 6-month long OP campaign. BLAM is great in his own right; not as powerful, but he doesn’t cost as much, either.

Micro Machines: Just 2–Black Hand (as a Possessor only, so he doesn’t really count for this) and Black Lantern Reanimate, who’s not bad for his 35 Points.

Who Let You In?!: The Modern Age BLC roster is pretty tight, so we’re gonna twist this category around and complain about who HASN’T been let in yet. The biggest no shows so far (in order of “totally egregious omission” to “would have been nice to have”) are Black Lantern versions of Elongated Man, Hawkman and Hawkgirl (these two could have even been a duo!), Martian Manhunter, Sue Dibny and Jean Loring. Now, we got a pretty good Elongated Man in Flash and a very good Hawkman in JL: TW, so theoretically you could Black Hand Possess either of those pieces and be comic accurate. BL Manhunter was also a big antagonist in “Blackest Night,” so he would have been nice to have as well. At least there’s a Brave and the Bold Golden Age version of him, so at least he isn’t as yet Un-Clix’d like Ms. Dibny and Ms. Loring.

Why Black Lantern Corps Is #8: They are just hideously effective. Playing a Black Lantern Corps team isn’t entirely dissimilar than playing a Z-Virus team–both keyword families get exponentially stronger every time you KO an opposing figure. But the fact that they have both a Recruiter (Black Hand) and TWO different Colossals to choose from means that this keyword can be a contender in almost any size game. And we haven’t even mentioned the fun that is Black Lantern Firestorm or Aquaman yet!

Must Have Pieces: Zoom Prime, Black Hand, Nekron.

 

Lego GotG

7. Guardians of the Galaxy

We Are Legion!: 29 different figures with 33 distinct dials!

Uncle Sam Wants You!: No recruiters. Bummer.

Also Known As: Two! The first basically makes team members un-Outwittable for a measly 4 Points a character. Extremely useful. The second (GotG Silver Age) is now practically useless (makes team members Wild Cards, but erases all other team abilities they possess. Which, y’know, makes being a Wild Card preeeeeeeety pointless.

Working Together!: No Team Base… this clearly needs to be remedied.

Prime Time!! Prime Time!!: Surprisingly, none.

Straight, With Chaser: Two, and one’s a must have! The Guardians of the Galaxy Movie Set gave us what has to be considered one of the best Rocket Raccoons ever!

Shadow of the Colossus: None.

Micro Machines: Not one. Mantis I think is the closest at 56.

Who Let You In?!: No actual complaints here; roster is solid, with a few classic characters (Killraven!) mixed with a heavier tilt towards the modern roster (Iron Man, Angela, etc.).

Why Guardians of the Galaxy Is #7: Because there’s barely any stinkers on the roster. Even some of the common, easily available figs like Mantis and Major Victory have turned up on Top 8 winning ROC squads. You want to get up to some shenanigans? Main set Star-Lord makes every team member’s Defense value equal to the highest native Defense value possessed by a team member (hello Chase Rocket Raccoon and his 19 D!!).

If there’s a power or game mechanic you want, you’ll probably find it on one of these folks! Consistent quality.

Must Have Pieces: A bunch. Rocket Raccoon (Movie Set Chase), Star-Lord (Movie Set Starter), Major Victory, Mantis, Yondu, Star-Lord (Main set Uncommon).

 

Lego Heroes for Hire

6. Heroes for Hire

We Are Legion!: 26 characters with 27 different dials (for those keeping score at home and wondering about my math, the Colleen Wing and Misty Knight duo fig can actually be played as separate dials that distinctly represent each character, or played as a whole dial representing both as a duo piece). Also, for those wondering why I’d choose Luke Cage to headline this section when THERE IS NO MODERN AGE LUKE CAGE, well, yeah, that’s kinda my point! We need a Modern Luke Cage, dammit! (And with Avengers Assemble and Age of Ultron OP coming this year, I’m pretty sure were getting at least one, if not two or more, since we know he’ll have an ID card… )

Uncle Sam Wants You!: No recruiter.

Also Known As: Yup! Their ATA was, at one point (circa 2013) the best in the game. So good, in fact, that WizKids had to nerf it, since every tournament was being won by Ghost Rider with the HfH ATA and, well, anything else.

Working Together!: No Team Base.

Prime Time!! Prime Time!!: Two. One is a super-efficient close combatant who starts with Charge, Flurry, Stealth, Quake (with a 12 Attack!), Super Senses, CCE (and the ability to use it as a close combat action, so it pairs nicely with Charge or Flurry!) and a Trait that has a 33% chance to nerf opposing Relics and Resources if a character using one of those attacks him.

And he’s the “bad” Prime.

As good as Cat is, Brother Voodoo will go down as possibly the best Prime ever made (although we shall watch the Modern Age careers of Zoom and Captain Marvel with interest, methinks–and yes, unfortunately that was a Phantom Menace reference. Deal with it!).

Straight, With Chaser: None. Don’t really need one. That ATA turns almost any piece into a Chase-level efficient attacker!

Shadow of the Colossus: Again, none. And again, probably don’t need one.

Micro Machines: Just two–Black Cat from Deadpool and Johnny Blaze from ASM.

Who Let You In?!: So, again, just to be clear: 2 (really three, when you count the fact that you can play the Duo as separate dials) Modern Age versions of Misty Knight and Colleen Wing; 2 Modern Age versions of Black Cat; a Modern Age freakin’ Humbug… and no Modern Age Luke Cage?!?!?!?!? Suuuuuuuurrrre…

Why Heroes for Hire Is #6: Because they’re still going strong two years after they’re Modern Age reintroduction in ASM! It’s funny, everyone thinks of HfH as a ASM sub-theme, which it certainly was, but Deadpool actually gave us more than twice as many HfH figs, which really rejuvenated the keyword. Once ASM rotates out, HfH will definitely suffer, but given the roster overlap in the comics between the Avengers (who, as mentioned, have, like a bazillion sets coming this year) and the Heroes for Hire, I wouldn’t be shocked if HfH shows up on this list again in 6 months!

But you could argue that right now, they deserve to be even higher. They have Meta pieces coming out of their earholes: Ghost Rider; Speed Demon; DP Main Set Elektra; FI (White Ranger) Iron Fist; Brother Voodoo; Shang-Chi… all these pieces have made a Meta impact, whether at a ROC tourney or elsewhere.

Must Have Pieces: Pretty much the list above. Also, HfH pieces are probably the easiest to collect. Individually, there’s none that will cost more than about $20, and most are much cheaper. Kind of like the opposite of collecting Z-Virus pieces.

 

Alright! That’s the end of part one! We’ll count down all the way to number 1 in Part 2 next week! Also, later this month you can expect Ninwashui and I to give our JL: Trinity War Top Ten Set Reviews!!

[EDITOR’S NOTE: Part 2 is live! And you can find it right here!]

Team Ideas – It’s Not Suicide to Play the Squad

Idea

Suicide Blonde

Opps… I’ll have to cancel the INXS reunion I planned. Apparently they have nothing to do with the Suicide Squad.

So during my Flash Review I pointed out that Amanda Waller was one of the worst pieces in the set. My reasoning was that even though she can add a nice figure to the Suicide Squad, there really weren’t many reasons to actually play the other figures in Suicide Squad. They were okay, but not great. Add to this the fact that Amanda is about 40 points of offense in a 60 point body and I was just not seeing a good way to use the Suicide Squad in Modern Age games.

However, I like a challenge. So I’ve created 3 teams that actually seem to work with the Suicide Squad in a Modern Age,  No-Tactics environment.

Fiddler

Be careful of the B-Sharp…

Team Name: Fiddler’s on the Roof!

Theme: Suicide Squad

Roster: FFFL001 Captain Cold FFFL003 Mirror Master FL012 Captain Boomerang FL029 Fiddler

Total = 299 Points

How it Works: I’ve gotten around that whole Amanda Waller not being that good problem by omitting her completely. Problem solved. Instead the leader of this team is the Fiddler. Fiddler has no defensive ability on his whole dial (not even Shape Change) and he’s still a great piece. What he has in his defense slot instead of a reducer is a Special called “SONIC FORCE BUBBLE: Fiddler can use Defend. Adjacent friendly Characters with a lower point value modify their defense values by +1.” What that means is that Captain Cold, Mirror Master, and Captain Boomerang will be sporting a 19 Defense in addition to the defensive abilities they already have. Plus Fiddler and Mirror Master both have Probability Control for added headaches for your opponent. With no defense himself and the ability to ignore other figures for targeting, Fiddler is at home hiding behind of your other figures. Make sure to remember that Fiddler ignores elevation. Have fun blasting an opponent straight through a mountain if the situation presents itself.

Cheetah

So she’s like not wearing any clothes. You guys see that too right?

Team Name: Crouching Cheetah, Hidden Boomerang

Theme: Suicide Squad

Roster: FFFL003 Mirror Master FL034 Amanda Waller FFFL002 Captain Boomerang SLOSH017B Cheetah

Total = 300 Points

How it Works: Cheetah’s movement power states “POUNCE MY PREY: Cheetah can use Leap/Climb. When Cheetah resolves a move action, you may give her a close combat action as a free action.” That means that she should be garnering the majority of opponent’s attention. Then maybe they won’t notice that FFFL002 Captain Boomerang packs triple target energy explosion on to a dial that only costs 75 points. That will be the last time your opponent ignores that character. Mirror Master is transportation and support. Waller is just sort of support, but you need her to make the team possible.

Black Mask

He has a vast fortune.. and Pliers!

Team Name: Black Puddin’

Theme: Suicide Squad

Roster: FL034 Amanda Waller FL046 Harley Quinn FFFL003 Mirror Master BMAO015 Black Mask

Total = 300 Points

How it Works: Unlike the other teams I’ve mentioned above Mirror Master and Amanda Waller are actually primary attackers on this quirky team. Once your team is within approximately 14 squares or less from the opposing team, give Black Mask a Power Action to use his Special Attack Power (VAST FORTUNE: Give Black Mask a power action and all adjacent friendly characters that have the Assassin keyword or share a keyword with him may immediately be given a move action as a free action.) Everyone moves up as a free action (make sure to carry Black Mask), uses the three available Outwits, and takes a ranged combat shot. If you make Mirror Master Harley’s Puddin’ then he can get up to 4 damage with her Petplex. If you can Outwit the opposing defense, that’s going to hurt.

Nick Fury and the Agents of Roundup!! (Or, The Weekly Roundup for 02/01/2015!!)

Roundup

 

Ooooooooooooohhhhh, it’s good to be back! With the Critters* now behind us, it’s time to start looking forward to 2015!! There’s already been a ton of releases announced–Justice League: Trinity War, Avengers Assemble, Avengers: Age of Ultron, Age of Ultron and now Nick Fury and the Agents of S.H.I.E.L.D.–and that just takes us to July!! There’s also been a slew of Previews that just hit the street, including the entire 2015 Convention Exclusive line!

But we’re getting ahead of ourselves. Well get to all that in…

THE WEEKLY ROUNDUP!!

 

Microphone

PODCASTS:

Dial H

Dial H for Heroclix is new every week; this past week brought us Episode 81, wherein the guys discuss the recent Con-Exclusives announcement for 2015, among other things!

This is Ultimate Play, b!tches!

–The latest episodes are Eps 30 & 31! In Episode 30, the Roundtable is back with analysis on the Tulsa and British Columbia ROC’s, as well as their takes on the recent Watchlist rulings and changes. Haven’t listened to 31 yet, so I don’t have a synopsis for you…

"We're a Thing again!"

–Well, just as quickly as they came back, ClixCast seems to have gone away! They have yet to release an episode since their September offering, so I’m removing them from the Podcast rundown until we get some sort of activity from the guys!

 

Welcome... to the ROC!

–You can find the latest ROC tourney announcements right here!

–A slight rules clarification has dropped that essentially mirrors standard protocol for WizKids-sponsored tournaments. It basically means that sets aren’t legal for ROC events until they’ve been out for a week or more. You can read the full announcement right here.

 

Preview

 

Justice League Heroclix Trinity War

–Justice League: Trinity War just keeps getting spoiled left and right!

As of today, 50 different figures (including the Gravity Feed) have been spoiled, plus two members of the CSA Fast Forces Pack (By the way, both of the spoiled Fast Force-ers are pretty damn good, so I’d order early if you want to get these guys. Fast Forces usually sell out pretty quick. Atomica alone will provide a 19 Defense character with the CSA Team Ability for just 25 Points!!).

The Super Rares seem extremely effective so far. Highlights include John Constantine, his Prime version (Nick Necro) and Despero (Oooooo, he’s gonna be fun to play).

Also, the 7 Deadly Sin 3D Objects seem almost as good as Hammers. Plus, you don’t actually need a Resource to play them IF you’re running the objects Chase piece (this will all make more sense once the set releases, trust me).

Check out the HCRealms.com Units page to look over all the spoiled dials.

 

nick_fury_agent_of_shield_booster

–We have a new set announcement! Nick Fury and the Agents of S.H.I.E.L.D. will be out in July, and it’ll bring with it a Fast Forces that features the TV versions of Agent Coulson, Skye, Fitzsimmons and Agent May!! The proper set will also feature random inserts like more Avengers Roundtable ID cards and the first ever Assembl-A-Fig (or somesuch spelling) wherein you combine different 3D objects to make Iron Man’s Hulkbuster Mk. 2 Armor!

You can read ICv2’s article about the release right here!

 

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–No Army of the Week, Local Games or Hollywood News this week–look for those sections to return next time. Especially Army of the Week, where we’ll look at how the new JL:TW Chases work with Resources and Entities (Hint: Very well.).

–Ninwashui built another Build column, and of course we gave out some Critters* in our second annual “Simply the Best” Awards article!

–We’ll be back later this week with a look from Ninwashui at some of the Justice League: Trinity War Gravity Feed figures, as well as in in-depth look at comic books on TV.

 

Until then, Stay Safe, and Watch where you draw you Lines of Fire!!

 

All Work and No Play Makes Shuma a Dull… Uh, Horror-Creature. Thing!! (Or, The Build 2/11/15–1000 Point Rampage)

So on 2/11 Comics’n More is having a 1000 Colossal Rampage. I have a family thing that I need to attend and can’t make it. However, I didn’t realize that until I had already designed 3 teams (eh, it happens). So here is what I would have been playing…

The Format: 1000 point Rampage! Oreo Age. (Which includes Superman and any sets which came out later – except for Star trek and Yu! Gi! Oh! Because having Iron Fist knock out the Enterprise is too weird and because Yu! Gi! Oh! has always sucked.) Each team should have a Colossal, if possible. Otherwise, bring your best giant slayers.

My Team (s): (One of which I would have played at the event)

Medieval Dentistry.

Medieval Dentistry.

“There Is Nothing to Fear but Fear Itself… and This Team.” (Asgardian Themed Team)

  • FI026 Kuurth
  • FI024 Greithoth
  • FI107D The Serpent
  • ATA072 The Mighty
  • Total= 1000 points

How it works: Greithoth will want to try and hit someone with Invincible or Impervious (like an opposing Colossal) right away so that his trait EXTREME ABSORPTION will let him use that power on all 8 of his clicks. He’s got Running Shot so he has a 9 square attack range. (move 5 shoot 4) If he lands exactly on click 5 you should Revert him to IIM103 Absorbing Man. On click 6 or 7 revert to IIM033 Absorbing Man. Being a giant he is also the taxi that carries Kuurth in battle. Try and picture that in your head.

Kuurth is great against smaller, squishy characters that can be carried. His opening Movement lets him charge 6 squares and still attack. That can surprise some people–especially if Kuurth is running through a wall to do it. If he lands on click or 6 or 7 you can consider Reverting to IIM032 Juggernaut, but Kuurth has a 10 click dial so you may not want to Revert at all.

The Serpent needs to build up Fear Counters as fast as possible. To best way to do this is to use Running Shot along with his printed 3 Bolts to target your opponents weakest pieces 3 at a time. Divide up your 7 damage to do at least 1 to everyone. That’s 3 Fear Counters a turn. It will only take 2 turns of that to build up a enough Fear to take multiple actions every turn. While rolling all those attacks with the Serpent you could roll doubles to activate the Mighty ATA. If you do, then your force will have a serious advantage. You will gain 10 counters which you can use to modify the next 10 attacks against your team by -1. That should be a serious advantage.

[EDITOR’S NOTE: Only a person with a dark, dark soul would even think to play The Mighty ATA during an event like this...]

 

The best game of Hollywood Squares ever.

The best game of Hollywood Squares – ever.

“Pop Quiz”  (Cosmic Themed Team)

  •  GOTG047AE Thanos
  • GGG002C Ziran the Tester
  • Total= 1000 points

How It works: If you’ve ever played (or played against) Ziran the Tester then you know about his (her? its?) TESTING Trait. For those of you who are new to this figure, the TESTING Trait allows you to do up to 6 damage to an opposing force before the game even starts. Thanos brings a lesser version of that with his CHOOSE – THE GAUNTLET OR THE TRIBUTE Trait. Both of these Traits can be used to damage an opposing character like a Colossal without needing to make an attack roll and before the game even starts.

Once the game does start your opponent’s attention should be focused entirely on the 12 range, 13 attack, 6 damage, Psychic Blasting, Multi-Attacking Ziran the Tester. That distraction will let Thanos make the most of his A BLOODY PATH TO FIND MY SON Trait. People largely panned this character when he came out, but I believe they were wrong. At the 200 point level he can lead himself and if he’s not the opponents main target, he can use Outwit to dish out a bunch of damage.

 

Having given up their dreams of destroying the universe Shuma Gorath and Dormammu make the natural transition to - gangster rap.

Having given up their dreams of destroying our universe, Shuma Gorath and Dormammu make the natural transition to  gangster rap.

“Welcome to the Defenders – Shuma Gorath!” (Mystical Theme Team)

  • ASM005 Dr. Strange
  • ATA088 Midnight Sons
  • AVX006E Scarlet Witch
  • WXM034 Magik
  • ASM008 Doctor Druid
  • WKM-G001E Shuma-Gorath
  • Total= 1000 points

How It works: In a game where you know the other team is most likely going to be centered around a large point character, Shuma Gorath’s EMERGE THROUGH YOUR GREATEST CHAMPION should go a long way towards keeping him healthy and in the game. The last thing you want to face is someone with the Mystics TA that can automatically heal. Do your best to put Shuma within 5 spaces of the enemy team so that you can use Flurry (and later, his Special Incapacitate)

Dr. Strange will use his GATHER THEM: SECRET DEFENDERS OR MIDNIGHT SONS Trait give everyone the Defenders Team Ability. That will let Shuma Gorath share his 19 Defense Value with the rest of your team who (except for Doctor Strange) can add their Energy Shields for a total Defense of 21 against ranged attacks. The team all need to stay adjacent to make this work, so line them up in front of Shuma. Further complicating your opponents attack strategy is the Mystics TA and the fact that your team has 4 Probability Controls!

[EDITOR’S NOTE: Including “No More Mutants” Scarlet Witch in this team is just sick and wrong. You are a troubled, troubled man…]

 

You’re Simply the Best 2: Electric Boogaloo!! (Or, The Best Everything of 2014!!) (Or, Let’s Hand Out Some Critters*!!)

Tina Turner

(As always, with apologies to Tina Turner for stealing her gimmick…)

Is it 2015 already? Yes. Yes, Timmy, it is. Which means another year of Heroclix has come and gone. And since it’s January, it also means that it’s time to look back at the year that was and pick out the best, coolest and weirdest pieces!

In other words… IT’S TIME FOR A YEAR-END REVIEW!!

But first, let’s look at all the Heroclix releases from 2014:

[EDITOR’S NOTE: We’re gonna leave AvX out of it, since it technically started in 2013, although many of the participating venues didn’t finish up until January or February.]

–Yu-Gi-Oh! HeroClix: Series One (01/08/2014)

–Fast Forces: Legion of Doom (02/26/2014)

–Superman and the Legion of Super-Heroes (02/26/2014)

–Captain America: The Winter Soldier (03/12/2014)

–Batman: Arkham Origins Quick-Start Kit (05/03/2014) [EDITOR’S NOTE: While technically a release, this was given out at certain venues on Free Comic Book Day. The figures are actually kind of interesting, but they’re Purple Ringed and, therefore, not tourney legal. Still, this is a cool lil’ setup.]

–Fast Forces: Thunderbolts (05/14/2014)

–Deadpool (05/14/2014)

–X-Men: Days of Future Past (05/31/2014)

–War of Light (06/01/2014)

–Return of the King (06/04/2014)

–Guardians of the Galaxy Movie Set (07/02/2014)

Star-Lord Gif

–Justice League Strategy Game (07/09/2014)

–Fast Forces: The Inhumans (08/13/2014)

–Guardians of the Galaxy (08/13/2014)

–The Hobbit: The Battle of the Five Armies (11/05/2014)

–Fast Forces: Rogues (11/12/2014)

–The Flash (11/12/2014)

Whew!! Okay! So we had 17 major releases in 2014. And that’s not including the various Convention Exclusives that also released this year. Plus, War of Light came in two Waves and therefore almost counts as two sets on it’s own. A major success, War of Light also birthed the Entity Chases, which were probably the most sought after Chases of all-time.

Speaking of Entity-fueled successes, here is the publicly released third quarter earnings statement put out by Heroclix makers WizKids/NECA, LLC:

Gold Swimming Pool

In response to the secondary market frenzy created by the Entity Chases, WizKids/NECA, LLC submitted this follow-up statement:

the_joker_smile_by_angrypig-d4k075d

So, in other words, the game did okay this year. But enough about the games finances!

Time to dole out some Critters*!! As always, these categories are chosen and (ill-)defined by yours truly!

[*EDITOR’S NOTE: “Critters” is the current short name for the annual “Simply the Best” awards handing out by Critical Missives. It’s creepy. We know it’s creepy. We’re working on it.]

 

SIMPLY THE BEST… PRIMARY ATTACKER (Vaguely defined as the best attacking piece to build an army around):

SLOSH039X Bizarro

DP051 Banshee

DP057 Tiamat

WOL025 The Weaponer of Qward

WOL107 Kyle Rayner (Green Lantern)

GOTG062 Super Skrull

FL053B Zoom (Black Lantern)

FL050 The Flash

 

AND THE CRITTER GOES TO…

 

Zombie Super Skrull

Why Super Skrull Won: Versatility. Pure and simple. No matter which Clix your opponent sets down in front of you when you start the game, if you’re running Super Skrull, you know you’ve got a chance. His Trait (IT’S HARD TO EMULATE FOUR POWERS WITH HALF MY LIMBS: Give Super Skrull a free action and choose up to one each of standard speed, attack, defense, and damage powers. Super Skrull can use the chosen powers until your next turn. For each power chosen this way, place a Power token on his card. At the end of your turn, roll a d6 that can’t be rerolled, and subtract 1 for each Power token on his card and remove all Power tokens from his card. On a result of 1 or less, deal Super Skrull 1 unavoidable damage.) is simply ridiculous, and that’s before you remember he’s got the standard Z-Virus powers that let him bank healing for the future while also having the ability to resurrect your opponent’s KO’d pieces… on your side!

Notable Runners-Up:

Kyle Rayner just missed out on this for me. The fact that a guy used Super Skrull to take out a buncha Kyle teams (among others) in a recent ROC was the deciding factor for me.!

Banshee is almost as good with his strong stats and his ability to target through both Hindering and Elevated Terrain, but he’s stymied by the existence of Copycat. The fact that there’s a piece out there that simply let’s your opponent take Banshee and leave you with a walking Pu-Pu Platter is intolerable to me… and makes playing Banshee somewhat risky.

Black Lantern Zoom is extremely good for his points, but he does take up your Prime slot, which sometimes makes it harder to field great supporting figs around him.

And finally, the Kingdom Come Flash just hasn’t been around long enough to truly flex his muscles in the Meta. Once Resources rotate back in, expect to see a bunch of Sinestro Corps Batteries powering the Flash here to victory!

 

SIMPLY THE BEST… SECONDARY ATTACKER (Vaguely defined as figures who can reliably damage the enemy but cost less than the Primary Attacker in your Build):

SLOSH057 Lydea Mallor

DP053A Speed Demon

WOL010 Controller [EDITOR’S NOTE: Sorry, got my lists confused. Controller belongs in the “Most Embarrassing Piece to Pull in a War Of Light OP Event” category.]

WOL013B Tomar Tu

GOTGM012 Yondu

SLOSH039X Bizarro

DP064 Electro

It takes a special kind of crazy to run Lethal Legion at a ROC...

Actual video of me using Zombie Electro against Ninwashui in a house game. For the 43rd time.

GOTGM101 Star-Lord

GOTGM106R Ronan

GOTG007B Captain Marvel

GOTG023 Yondu (Yep! They both made this list!)

GOTG059B Doctor Spectrum

 

AND THE CRITTER GOES TO…

 

Speed Demon

Why Speed Demon Won: My Lord, this was a packed category, and it really came down to Speed Demon and Captain Marvel at the end. Either one would have walked away with this category in 2013, but damn, how do you choose here? I give Speed Demon the nod for two reasons. One, he’s not a Prime (actually, he’s better than Whizzer, his Prime version), so you can still run a Prime character in your Build. And two, his Trait (SPEED CYCLONE UPLIFT: When Speed Demon moves, after actions resolve, choose an opposing character and roll a d6. If the result is less than the number of distinct squares that Speed Demon moved into or through that are adjacent to that character during the move, you may place that character within line of fire of its square and up to the result away in squares and deal that character half of the result in damage.) was the best Trait I read this year. It can be gamechanging on its own, but when you start to combine it with things like Entities or The Phoenix Force, Speed Demon can get out of hand in a hurry.

Notable Runners-Up:

Captain Marvel (the Prime) was a close second. His ability to completely shut down the attacks of anyone he hits is stupid good. He’s a little crunchy himself, but his Special Defend power lets him boost the Defense Value of most adjacent friendlies to 19!!

Both Yondu figures are great; much has already been said about the main set Uncommon from GOTG. But I really think folks need to take another look at the GotG Movie Set version. He’s a different kind of ridiculousness.

I can’t believe I’ve gotten this far and not mentioned Lydea Mallor. There was a time when she ruled ROC’s all across the country. Now, she’s kind of old news. Still, she may have burned through her usefulness quickly, but she also burned quite brightly for that short while, too. With the new ROC season allowing Resources again, I’d expect her business to pick back up a bit.

 

SIMPLY THE BEST… SUPPORTING FIGURE (Vaguely Defined as those pieces that round out your force by providing those important non-damage dealing abilities, like Perplex, Probability Control or Outwit; Support; or TK, or Taxi Service, or something else entirely):

FFDP006R Mercy 

SLOSH001 Cosmic Boy

CATWS005 S.H.I.E.L.D. Agent

CATWS014 Agent Sitwell

DP018 Blind Al

DP020 Weasel

DOFP008 Senator Robert Kelly

DOFP011 Destiny

WOL007 Blue Lantern Recruit

WOL010 Controller [EDITOR’S NOTE: Sorry, got my lists confused again. This Controller nomination belongs in the “Most Exciting Piece to open during War Of Light: Month 1… Until You Realize That He Isn’t a Poorly Scuplted Superboy Prime Like You Were Hoping.” category.]

WOL033 Sister Sercy

WOL029 Brother Hymn

GOTGM018 Rocket Raccoon

GOTG003 Mantis

GOTG017A Kree Lieutenant

FL007 S.T.A.R. Labs Technician

 

AND THE CRITTER GOES TO…

 

Rocket Raccoon Gif

Why Rocket Raccoon Won: So, while the 300 Point Meta game probably exerts the greatest influence on a lot of these awards, I chose Rocket because he offers so many great supporting abilities PLUS he’s the lynchpin to so many different cool Guardian of the Galaxy Builds (if you’re playing Star-Lord from the comic set, you almost HAVE to play the Movie Chase Rocket with him!). He’s also a decent Secondary Attacker (not great, but decent) and certainly could have been nominated in that category as well.

But I view him more as a Supporting Figure. He lends adjacent snipers Enhancement, he has Outwit with a 7 Range AND he buffs the Attack Values of adjacent friendlies that share at least one of his two main keywords (Ravagers or Guardians of the Galaxy). Now, there are certainly other figures in the game who can buff both Attack and Damage (Rocket’s fellow nominee Weasel can do that trick too), but you can very easily run into positioning issues where you find it extremely difficult to keep the Enhancer next to the Attacker that your trying to buff. Not with Rocket! He’s Tiny-sized, which means he can be carried by just about any attacker, whether or not they fly! And, being tiny, Rocket doesn’t make the carrier subtract two from their movement (VEEEERRRY helpful during Running Shot/Carry maneuvers.)

Notable Runners-Up:

Blue Lantern Recruit packs about every starting ability you’d want into one tiny, 50-Point shell. He probably would have won this if not for Rocket.

Ditto for Mercy, except I like Blue Lantern Recruit just a tad better.

Agent Sitwell is an AWESOME supporting piece… as long as you’re playing a S.H.I.E.L.D. team.

Finally, S.T.A.R. Labs Technician has already started to show up in the Meta. Great package of abilities for the point cost.

 

SIMPLY THE BEST… WORST FIGURE OF THE YEAR (Vaguely defined as, well, the worst figure of the year, which would technically make that piece the best at sucking):

FL018 Steve Trevor

FL019B Bizarro Flash

SLOSH050 Toyman

SLOSH047A White Witch

DOFP002 Sprite & DOFP020 Ariel (A RARE DUAL DISAPPOINTMENT!!)

WOL010 Controller (FINALLY!! A category he’s SUPPOSED to be nominated in!)

WOL039 Kryb

WOL051 Krona

GOTGM010 Nebula

 

AND THE CRITTER GOES TO…

 

"Yes. And don't let the door hit your ass on the way out."

Yes. And don’t let the door hit your ass on the way out.

Why Steve Trevor Won: So, at only 54 Points, you could argue that there are much worse figures out there who, by virtue of the higher Point cost, would be a bigger detriment to your team because you’d have to sink more of your Build’s Resources (i.e. Build Points) into fielding them.

And you’d be wrong. As I argued during the 12 Nights of Clix-Mas, Steve Trevor is so bad that you’ve probably already lost the game just by fielding him, since you probably thought you could successfully find a way to use his Leadership Special Power. And you were wrong. Because while Steve Trevor has a bevy of keywords to chose from, he makes an awful Leader no matter which squad you choose to run.

“But HypeFox,” I can already hear you saying, “Running Shot and Psychic/Blast is an awesome combo, and he has that top click!” Sure he does. He also has a 5 (not 6) Range and only a 16 ES/D for Defense. Look, you could play two more Entities for that price; it’d be cheesy, but you could. Instead, you chose the worst dial released this year.

Are you going against Steve Trevor? Oh, I have some advice. Here’s the secret to taking down Steve Trevor: deal him one damage (I promise it will go through). At that point, on Click 2, Steve Trevor gets Willpower, a 9 Attack and he keeps his craptastic Empower/Leadership Special Power.

And don’t think that it’s that hard to get Steve here to his second Click. All you need is one character with Poison and some patience. Oh, did Steve Trevor just move? Well, go ahead and plop your Poisoner adjacent to him. Whether Steve stays and takes the Poison or he Pushes to vacate the premises, your job is done, since that Willpower only shows up on Click 2!!

Notable Runners-Up:

Krona is 245 Points with a Trait that can’t be legally activated in a 300 Point game unless your running an Entity on a figure 30 Points or less. The benefit to Krona if you do all that? Probably a +2 to his Range or Speed Value. Lame. This character was a universe-imperiling badass in the comics; in Clix, the only thing he’ll imperil is your chance to win if you field him.

White Witch is impossible to promote, even though Battlefield Promotion is one of the only reasons to play her.

Controller is, well, Controller. He has the capability of dealing 4 Penetrating Damage to any character within his Range… provided that he’s already hit with EIGHT FREAKING ATTACKS!! And if he’s already done that, well, you’ve probably already won the game.

 

SIMPLY THE BEST… GRAVITY FEED SET (Marvel or DC):

Captain America: The Winter Soldier

Guardians of the Galaxy Movie Set

Days of Future Past

Deadpool

 

AND THE CRITTER GOES TO…

 

CATWS

Why CATWS Won: Top to bottom, it had the best pieces. It added a metric POOP-TON of S.H.I.E.L.D.-keyworded figs and gave us a very solid Chase (Cap and Bucky) and a damn near broken one (Captain America and Black Widow). We now have a very useful Nick Fury, and Agent Sitwell is one of the best S.H.I.E.L.D. supporting figs we’ve seen since… well, since the CATWS005 S.H.I.E.L.D. Agent THAT’S ALSO IN THIS SET!!

Notable Runners-Up:

Guardians of the Galaxy Movie Set gave us a fantastic Chase Rocket, probably the best Drax we’ve seen yet along with the best version of The Collector we’ve ever received. Having said that, most of the pieces I keep reaching for from this set (Star-Lord, Ronan) are actually from the STARTER, not the Gravity Feed.

Days of Future Past had some neat ideas, but top to bottom it can’t compare with CATWS. Professor X is great until you see that he’s overcosted by at least 30 Points. Sprite and Ariel pose that time-honored riddle: when you have the opportunity to eat the Chicken Salad you didn’t want OR the Egg Salad you didn’t want, which do you chose?

And finally, Deadpool was probably about the best main set Gravity Feed we got all year. It was worth seeking out the Deadpool dial that comes in the Gravity Feed just for his Word Bubble alone. Daredevil in that same Feed is a SwitchClix, which is a really cool thing to pull from a Gravity Feed pack. Also, Secret Empire Number 9 is one of the best Ranged supporting pieces in Modern right now that no one ever talks about.

 

SIMPLY THE BEST… PRIME FIGURE (Vaguely defined as… well, it’s pretty self-explanatory, actually):

SLOSH005B Mon-El

DP019B Evil Deadpool

DP047B Cat

DP053B Whizzer

WOL013B Tomar Tu

WOL020B Laira

WOL046B Abin Sur

GOTG007B Captain Marvel

GOTG047B Thanosi

FL037B Dark Flash

FL053B Zoom

 

AND THE CRITTER GOES TO…

 

Captain Marvel Marvel 2

Why Captain Marvel Won: Wow! This was probably the deepest and most competitive category this year. Captain Marvel wins because he does so many different things to help your team win, yet at 81 Points he’s on the low-end of what most Secondary Attackers cost. Plus, his Attack Special ability that–among other things–allows him to shut down opposing figures counter-attacks when he hits them (UNI-BEAM: Captain Marvel can use Energy Explosion, Incapacitate, and Penetrating/Psychic Blast. When Captain Marvel hits with a ranged combat attack, hit targets can’t make attacks during their next turn.) is damn near broken!

Notable Runners-Up:

Abin Sur is just ridiculously cheap, and he has the Construct ability. He finished second for me.

Whizzer is a great figure, but I can’t vote for a figure for “Best Prime” when it’s NON-PRIME (Speed Demon) is both cheaper to field AND more effective.

Zoom would have finished third; he’s fantastic, but he’s almost a Primary Attacker. Nothing wrong with that, except that many of the best Modern Age Supporting Figures happen to be Primes themselves right now, which means that you can’t use them in a Build with Zoom.

Finally, Cat still has a lot of room to grow in the Meta. Now that ROC is switching back to a format where Relics and Resources are allowed, I wouldn’t be surprised if we start to see him turn up a little more often.

 

SIMPLY THE BEST… 5-FIGURE SET (Vaguely defined as THE SET OF THE YEAR!!):

Guardians of the Galaxy

War of Light

Deadpool

Flash

Superman and the Legion of Super Heroes

 

AND THE CRITTER GOES TO…

 

"We're number one!"

Guardians… pull my finger.

Why Guardians of the Galaxy Won: The Critical Missives version of Best Picture goes to… Guardians of the Galaxy?! Hmmm… Before I sat down to write this article, I thought for sure War of Light would capture this, but when I look back over this past year, I have to say that, top to bottom, Guardians was the best set. The fact that every generic had a “soldier” version and a “royal” version is freaking awesome. It actually cut down so much on the normal clusterglut (a term I just coined) of generic Commons that you accumulate every time you buy packs.

War of Light did this too, to an extent, but that was mostly different versions of the same character (“Kyle Rayner as a White Lantern. Kyle Rayner as a Blue Lantern. And on and on…”). War of Light was also WAAAAAY harder to initially collect. But Guardians also gave us almost as many Meta pieces as WOL without all the headaches (Entities). Even now, I still feel like there’s TONS of undiscovered GOTG pieces just waiting to be tried out. Heck, Ninwashui finally beat me for once just the other day using a Brother Royal team. It was ridiculously effective–and you never even see those guys. At least, not yet. But GOTG’s top to bottom depth is what put it over the top for me!

Notable Runners-Up:

War of Light obviously finished second. It was everything DC fans seemed to want and more. Uh, way more. It was actually like 3 or 4 separate Lantern stories rolled into one set. Still, it gave us a lot of previously Un-Clix’d figures, and two MAJOR new mechanics with the Construct Trait (found on the Primes and Participation Prizes) and the Entities (with their “Possessed” Traits). The Entities were extremely powerful; they’re recent slight-nerfing probably has them in the right place, power-wise. The Construct Trait is the next thing that may need to get looked at; I’ve seen so many players going out of their way to play, like, 4 Wall-bearing figures in larger point games (“If no one can target any of my figures ever, I’ll win!” Uh, yeah, Timmy, maybe, but it’s the antithesis of what the game is about. It’s basically the strategy of people who don’t trust their own ability to orchestrate a strategy.). So War of Light was second for me, if only because it caused so many issues in the Meta and beyond; but as we end 2014 and roll into 2015, I’m pretty happy with where we’re at Rulings-wise with the set, and I think it’ll be an important source of Builds for the next couple years.

Deadpool was awesome. It gave us Speed Demon and Banshee and a TON of great Hand figures. It also gave us Copycat, who was just as big of a problem (in her own way) for a while as the Entities were.

Flash had some of the best sculpts of the year. The Speed Force mechanic isn’t as cool as the two mechanics put forth by War of Light, but it’s still a solid addition to the game.

Finally, SLoSH will primarily just be remembered for Lydea Mallor, I think. It wasn’t a bad set; it just wasn’t as much fun as the other big sets we got this year.

 

Well, there you have it!! That’s all for this year’s Critters*!!

Join us next month as we dive into Justice League: Trinity War and start a new Page for this site that’s devoted to Comics on TV!!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

 

[EDITOR’S NOTE: Yeah, no really, we are still working on it! We’ll have it sorted for next year!]

War Is Coming… I Can See It!! (Or, a Brief Look at What We Know About Justice League: Trinity War!!)

The picked-up flag from the Dallas-Detroit playoff game  continues to wreak havoc throughout the DCU...

The picked-up flag from the Dallas-Detroit playoff game continues to wreak havoc throughout the DCU…

Hello Again!!

Today we’re filing a brief post to make sure you folks are all aware of the breaking Justice League: Trinity War news! DC All Access has just released the first Trinity War Unboxing video and spoiled a whole bunch of figures from the set!

Characters revealed from the single Brick (i.e. 10 Packs) Unboxing (among others):

Ultraman

Atomica (cool lil’ tiny sculpt)

Sinestro (Rare–Gold cape sculpt)

Black Orchid

Deadman (Rare)

The Outsider (Appeared to be the Uncommon Prime, but this was not discussed in detail. The sculpt seemed to be of the Pre-Crisis pasty-white skin version, which might lead one to suspect that the normal Uncommon slot is the New 52-era Outsider who aided the Crime Syndicate. Which would make a ton of sense given what else we know about the set.)

DEO Agent

Blackgate Inmate

Bizarro (rarity unknown, but probably Common or Uncommon)

Blight (Super Rare)

Shaggy Man (Rare)

Wonder Woman (Super Rare)

FullSizeRender

Pride (CHASE!! This would seem to confirm the rumor that the Seven Deadly Sins are in fact the Chases for this set, and why the Trinity of Sin were actually pushed up into The Flash set. Now to get all Zapruder-filmy on you. If you stop the video at approximately 2:40, you get a glimpse of Pride’s Point Value–and there appears to just be one number. If that is true, then that would mean that they won’t have a Possession Mechanic similar to the War of Light Entities, or at the very least that the mechanic would function quite differently. Again, this is SUPPOSITION from a somewhat blurry screenshot (although it appears clearer when you watch it in real time.). Now having said that, the figure base does appear to be a slightly different shade of tan/gold than the actual dial; does this mean it’s a SwitchClix of some sort that will interact with either of the new Resources we’re getting or a separate Team Base (ala the Zombies)? Almost certainly not, but I’m going to start that rumor right now!!

Vibe

Batman (Super Rare)

The Grid (Rare)

Sea King (Common)

The Trench (Rare?)

PLUS

3 3D Special Objects:

Pride

Lust

Envy

 

IMPLICATIONS:

Whew!! Okay, so it looks like the DC Trinity (as it were) of Superman (already Previewed), Batman and Wonder Woman are all Super Rares in this set. The Chases still hold a lot of intrigue, especially since it seems that they’ll mirror the 3D Special Objects.

Speaking of the Chases–or more specifically, the distribution of the Chases–the brick opened by the host featured a Chase AND a Prime. Will this be typical of the rest of the Bricks? I suspect not, but if it is, that would be a welcome change!

So what do you guys think? Does this make you more excited for this set, or less? Even as a Marvel guy, I have to say this Unboxing definitely made me more excited. Feel free to post your immediate reactions in the Comment section below.

Well that’s all for today. We will be back soon with our annual “You’re Simply The Best” Year-End wrap-up. Until then…

Stay Safe, and Watch Where You Draw Your Lines of Fire!!

Flash Fact: This Top Ten Is Better Than Ninwashui’s!! (Or, A Second Opinion on the Top Ten Figures in Flash!!)

Flash Family

 

What’s that? You thought you were only getting ONE Flash Top Ten Review just because it’s been, like, seven weeks since the set released?! Think again! Better yet, THINK FAST, cuz a second opinion is coming right at ya’… RIGHT NOW!!

Let’s start with…

SOME NOTES ABOUT THE SET:

The piece that inspired a thousand J-horror movies...

The piece that inspired a thousand J-horror movies…

–These sculpts are beautiful! In particular, Black Lantern Prime Zoom, Abra Kadabra, Kingdom Come Flash, Reverse-Flash, Mirror Master, Dark Flash and Captain Cold are some of the best looking sculpts and paint jobs they’ve put together in some time!

–Overall, the Power Level of this set is a slight notch below Guardians, but it’s pretty close. There’s a lot of great Supporting Pieces and Secondary Attackers in here; Meta-worthy Primary Attackers are few and far between here (see the end of this list for details on exactly who does make the cut!).

No joke--this time the Primes and Chases were all in the "Zoom" packs...

No joke–this time the Primes and Chases were all in the “Zoom” packs…

–This set was a lot of fun to play in Sealed formats. It almost seems like Sealed balance was a priority with this set more so than with the last 3 three main sets (SL0SH, Deadpool and GotG; not counting WoL as that set was theoretically designed primarily FOR Sealed) combined. Not really a criticism of those other sets; just an observation. That said, while Sealed play doesn’t necessarily matter in these evaluations, I will occasionally touch on that aspect if I think a figure happens to be extremely good in that format.

–The designers did a great job with figure selection on this set. The Sub-Themes (particularly the Rogues and Authority) are EXTREMELY well developed–much more so than in previous sets. You want to put together an Authority team? You have 11 different dials spread among 9 different characters for you to choose from. And if you’re a Rogues fan? Make that 27 different dials among 22 different characters–and that’s not counting the other six versions of the Rogues you get in the Fast Forces Pack (not technically part of the set if you go strictly by numbering, but still!)!! Only the Suicide Squad really didn’t get much to play with here (outside of Amanda Waller, who can induct folks into the Suicide Squad, which, as Ninwashui explained previously, is fairly useless, since there’s only, like, two or three playable Moderan Age Suicide Squad-ers).

Now, compare that with a set like Deadpool, which had a decent representation of Thunderbolts and Heroes for Hire, but really fell down with Sub-Themes like the Secret Empire (um, 3 characters doesn’t really make what I’d call an “Empire.”) or U.L.T.I.M.A.T.U.M. (again, most hate groups have more than three dudes in their membership…). Not every keyword needs to be able to produce a Meta-worthy team, but there should be enough members to at least make a single 300 Point Build!!

 

–Alright! Enough with the Notes! Now for MY list! This is what Ninwashui SHOULD have told you. We’ll start with…

 

5 Honorable Mentions!!

 

Pied Piper

5. FL021 Pied PiperUncommon76 Points: This guy really took me by surprise. I pulled him in Sealed and he absolutely wrecked house. His top dial Pulse Wave Special is just awesome (HYPNOTIC TONES: Pied Piper can use Pulse Wave. When he does, hit characters modify their damage values by -1 [minimum 1] until your next turn and he can immediately use Mind Control as a free action to make a close combat attack with an area of effect that includes any hit opposing characters.), and the fact that he has Improved Movement (Ignores Hindering AND Elevated) is the cherry on top. Even if you NEVER get to use the Mind Control part, just the fact that you have a 76 Point Secondary Attacker running off rooftops and Pulse Waving is something that’ll bring a smile to your face every time.

He also offers a bit of support with top dial Enhancement before he totally switches gears to Mind Control, Willpower and Poison late dial. He just has the Rogues keyword, but if you’re only going to have one keyword in this set, that’s a good one to have. Finally, he has the Calculator team ability, which I was using to copy Mystics (from Abra Kadabra) during my Sealed games. PP very nearly cracked my Top 10, but if you’re playing Rogues, he’s practically a must play for me. Having a Secondary Attacker that costs under 100 Points who can also ignore all game effects (via Pulse Wave) is almost unheard of.

 

Elongated Man All this Trouble

4. FL051 Elongated ManSuper Rare81 Points: If you can get him safely to his second click, he is a tie-up monster. A crazily effective improved Plasticity Trait (GINGOLD SODA: Elongated Man can use Plasticity. Opposing characters within 2 squares and line of fire treat Elongated Man as adjacent for movement purposes.), Stealth and one of the best Outwits in the Modern Age game (MY NOSE IS TWITCHING: Elongated Man can use Outwit as if he had a range value of 8 and Improved Targeting: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters.) means that Ralph Dibny is going to be a nightmare to deal with if he ends up next to your best attacker.

His second click brings a Defense Special that grants him Willpower, Barrier and Combat Reflexes to go with his native 18 Defense value. Good luck hitting that, especially when he’s countering your best power every turn. Now, a 9 Attack value with 2 Damage means he isn’t doing a ton of damage back, but with his power set he could easily tie-up some really good figs who are almost double his points! Besides, improving Attack and Damage values–even in a No Tactics environment–is waaaaay easier than finding someone with his tie-up skills and Special Outwit.

It’s a little early yet to know exactly how this massive influx of Speedsters (read: Hypersonic Speed pieces) is going to affect the Meta, but if Speed Demon continues his dominance (or if people start adopting Prime Zoom and others of his ilk en masse) expect to see more and more folks playing Mr. Dibny here as a legit countermeasure.

 

The Doctor Authority

3. FL016R The DoctorCommon50 Points: Whenever a Modern Age figure costs 50 Points even, I perk my ears up a little bit and pay attention. Going all the way back to FFCW006R Scarlet Witch, WizKids has a history of producing some EXTREMELY useful and EXTREMELY under costed pieces at that exact point level.

Now, the good Doctor here isn’t Fast Forces Chaos War Scarlet Witch. He isn’t even Fast Forces Deadpool Rookie Mercy. What he is, however, is a great Tertiary Attacker/Supporting Piece.

His Attack Value is subpar at just 9, but he comes packing Running Shot (with a 5 Range) and Pen/Psy top dial. He also offers Barrier and Probability Control to complete the package. Four clicks of life at his point value is pretty good, even if the last two are completely useless (Force Blast? Really?).  Lastly, his Mystical keyword ensures he’ll fit on a large array of Builds.

He’s not overpowered, and Prime Abin Sur from WoL won’t be losing any sleep over his place in the Meta, but The Doctor IS really efficient for his Point level, and is definitely worth a look.

 

Rainbow Raider

2. FL026 Rainbow RaiderUncommon68 Points: So, you’re probably not gonna go to the Finals at Worlds with this guy, but honestly, if I told you I had a fig that had seven clicks of life, Stealth down his WHOLE DIAL, Improved Movement: Ignores Hindering Terrain, 7 Range and a minimum of 2 Damage his whole dial AND he cost less than 70 Points, you might be interested in playing him just based on that information. But then if I told you that that same character has access to no less than FOURTEEN MORE STANDARD POWERS, your brain would probably explode.

Then imagine what would happen when I told you that his Trait (MY FAVORITE COLOR (TO DRAIN) THIS WEEK: Give Rainbow Raider a power action and choose Red, Orange, Yellow, Green, Light Blue, Blue, or Purple. Opposing characters possessing a power of that color on their dial modify their combat values by -1 until he chooses again, if not already modifed by this effect.) allowed you to nerf the combat values of any opposing character you wanted by -1 (and in some cases, more than one opposing character)!

For his Point cost, he’s probably got as much going on throughout his dial as any character ever. He’s at his best on clicks 2 and 3, where he can access Energy Explosion and Toughness with an 11 Attack (Click 2) and Pulse Wave with a 10 Attack and Defend with a 17 Defense Value (Click 3).

The Raider is kind of a jokey character, but if you think about throwing an Entity like, say, Ophidian on him, he starts to creep into Meta territory, especially with that Trait.

 

Rival 2

1. FL001B RivalCommon PRIME105 Points: He has the Speed Force Trait, and he can ramp up in a hurry, but he’s only an Honorable Mention for me because of what he lacks versus the other top end Speedsters. He just has Charge top dial (he only gets Hypersonic Speed AFTER he gets a Speed Force Token, and that only works on his first four clicks); no Willpower or Indomitable; and he still costs 105 Points AND takes up the Prime slot in your Build. Still, he weakness (Charge) actually becomes an asset on those first few clicks because it means he can still move and attack once he gets a Speed Force Token even if his Attack Special that gives him Hypersonic is Outwitted (he’s the only character in the game that I’m aware of that has the potential for move and attack powers on two different slots simultaneously).

 

And now, for the MAIN EVENT!! These are…

 

THE TOP TEN ELEVEN TWELVE THIRTEEN FIGURES IN FLASH!!

[EDITOR’S NOTE: Since Ninwa actually gave you a Top 12 Review, I had to do one better!! After all, this review is better than Ninwashui’s–that’s a FLASH FACT!!]

[NINWASHUI’S WEIRDLY OBTUSE PETER JACKSON’S HOBBIT-REFERENCING RESPONSE: Do better than MY list? Those are Rhosgobel Rankings–I’d like to see you try!]

 

Apollo Midnighter

10. FL048R ApolloRare125 Points AND FL049R MidnighterRare100 Points: Same #10 character as Ninwashui, but a different dial. AND THEN I ADDED ANOTHER AWESOME FIGURE ON TOP! Boom! Already I’m winning!!

APOLLO

As far as Apollo goes, I like his Rookie version just a little bit better than his Experienced dial for the points. For 75 points less, he still starts with Invincible (just with an 18 value instead of a 19), Running Shot, Precision Strike and Ranged Combat Mastery (with a native Damage Value of 4!), and he tops it all off with his Improved Targeting: Ignores Hindering Terrain.

Basically, Rookie Apollo approaches Primary Attacker combat values but for a price that’s not unheard of for a great Secondary Attacker. But he also brings a lot more to the table.

Firstly, his Trait (I SEE WHAT YOU’RE DOING: Telekinesis can’t be used to place opposing characters in squares within Apollo’s range and line of fire.) will do wonders for slowing down Alpha Strikes; doesn’t make them impossible, but such a maneuver will often require even more planning on your opponent’s part–which means his Alpha Strike suddenly becomes a much riskier play. Secondly, yeah, he only has five clicks, but the Defense Special on his last two clicks has the potential to grant him FREE Regen (JUST NEED TO RECHARGE: Apollo can use Toughness. During the beginning of your turn, if Apollo occupies a square of outdoor terrain that is the highest elevation on the map, he can use Regeneration as a free action.). If he’s on click 4, you have 33% chance to get him top dial at the beginning of your turn–for FREE! Did I mention that it’s FREE?

The one caveat is that he really needs to be played on an Authority Themed Team that features Midnighter, as that’s the only way he can gain Willpower. This isn’t much of a handicap, though, since Midnighter himself is just as good–and he also made this list!

MIDNIGHTER

For 25 less points than his Experienced dial (which merely substitutes Super Senses for the Rookie’s Combat Reflexes–which is a trade you wouldn’t make anyway, given how you’re probably gonna play him), Midnighter’s Rookie dial is clean and efficient–he is a close combat tie-up nightmare, and he’s hard to hit on approach because he’ll usually be equipped with Stealth if he’s on one of his top three clicks thanks to his Movement Special (CYBERNETIC IMPLANTS: Midnighter can use Charge, Flurry and Toughness. When Midnighter doesn’t have 2 action tokens, he can use Stealth.) which also grants him both of the best close combat Movement-slot abilities.

He Ignores Hindering Terrain on movement, and he has not one but TWO Traits [(I KNOW WHAT YOU’LL DO: When an opposing character uses Close Combat Expert, they can only use it to modify one value by +1.) AND (WE’VE FOUGHT THIS FIGHT IN MY HEAD ALREADY: When Midnighter targets an opposing character with a close combat attack, until your next turn modify that character’s defense value by -1 and ignore any other modifiers to that character’s value.)] that ensure his triumph even when based with much higher-costed figures. Finally, his Damage Special (GO FOR THE SOFT SPOTS: Midnighter can use Exploit Weakness and Outwit. If he uses Outwit to target an adjacent character, Midnighter can use Plasticity and can’t be ignored for movement purposes.) ensures that his quarry won’t get away, either.

The ability to lock down almost any Primary Attacker in the game is well worth 100 Points, methinks.

 

Thorn 2

9. FL030 ThornUncommon65 Points: One of the better Secondary Attackers in Modern right now only costs 65 Points! On just her first click, Thorn brings Charge, Flurry, Stealth, B/C/F, Combat Reflexes and Shape Change. You want a better tie-up piece? You just got one! She doesn’t have Willpower, but who cares? Her second click is even better than the first, since her Defense Value actually goes up a notch and her Shape Change goes Special (MULTIPLE PERSONALITIES: Thorn can use Shape Change and succeeds on a result of 4-6. When she does and succeeds, heal her of 1 damage and she can’t be targeted with an attack this turn.). So, 50% of the time, not only will her Shape Change succeed, but NO ONE else can attack her either.

The amount of annoyance you can cause by using her to tie-up your opponent’s best ranged attackers is almost endless.

 

Harley Quinn Baseball Bat

8. FL046 Harley QuinnRare65 Points: And speaking of 65 Point-ers… Harley has to be the best of the bunch (EDITOR’S NOTE: What is with all the good figures in this set that cost exactly 65 Points? Even Murmur is really good for 65 Points–and he didn’t even make this list! Weird.) from this set at that Point level. She was designed by a World Champion to be a solid supporting piece that could also come through with some damage when needed, and that’s exactly what she turned out to be.

Mobility won’t be an issue in most games since she Ignores Hindering Terrain and Characters during movement, and if she has no action tokens she can use Sidestep. Her support is primarily provided by her Trait (MY PUDDIN’: Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn’s Puddin’. Harely Quinn can use Perplex and Probability Control, but only to target her Puddin’. When her Puddin’ is KO’d, modify all of Harley Quinn’s combat values by +1.), which is both flavorful AND incredibly useful! She also starts with Stealth in her Movement slot and Outwit in her Damage slot, so she should be quite the enabler for whoever you pair her with.

Top dial, she has an Attack Special (NAUGHTY, NAUGHTY: Harley Quinn can use Poison. When she does, if she is adjacent to only one opposing character, the damage dealt is penetrating damage.) that can dish out some Penetrating Poison if you position her correctly, and she rounds out her resume with Combat Reflexes, Super Senses and the Calculator team ability.

She’s also very playable at 50 Points, but her top dial at 65 is so good that I had to go that route for my list.

 

Flash Running Laps

7. FL202 The FlashCommon (Gravity Feed) — 149 Points: The best of the Gravity Feed figs, he’s got the Police team ability, the normal Speed Force Trait, an 11 Attack, 18 Defense Value with Super Senses and Outwit. But once he starts building Speed Force Tokens, his Movement Special causes him to become something else entirely (RUNNING LAPS AROUND THE WORLD: The Flash can use Hypersonic Speed. Remove a Speed token from this card and once this turn, The Flash may consider squares on edges of the map to be adjacent to each other for movement purposes, as long as they are in the same row or column.). If you think it’s hard to hit speedsters now, with their ability to hit you and run away, just wait ’til you’re try to hit a guy who can Close Combat you from across the map!

He’s pricey, but I like him for 149 Points waaaaaay more than Wally West’s dial, which has the exact same cost.

 

Turtle

6. FL031 TurtleUncommon50 Points: I gotta be honest–for awhile, I thought this guy might finish at #2 or #3 on this list. In a No Tactics, No Entities Format (like the one that’s winding down in the ROC right now) he can be downright DEADLY when combined with Iron Pharaoh (there are a couple other ways to go, but that’s the main Build that strikes fear into people’s hearts!).

Zombie Chase Super Skrull and a few other pieces who have/can gain Invincible don’t care as much, because Turtle’s Trait (SLOWNESS AS A WAY OF LIFE: Turtle can use Plasticity. When another character moves at least 5 squares and actions resolve, give them an action token. If you can’t, deal them 1 penetrating damage.) only deals PENETRATING damage if they already have an action token, not UNAVOIDABLE damage. Still, as we talked about before, if you team him with someone like Shaman, you can force all your opponent’s flyers to the ground AND make them move 4 spaces or less a turn (unless they have Sidestep, which is a huge boon against a figure like this). Then, if you win Map Roll and choose Apokolips, Wundagore Mountain or R’yut, forget about it. You’ll be bombing your opponent before his best character can even see you!

This piece does what it says on the box:  he slows cats dooooooowwwwwwwwwnnnnnnnnnn. With a Trait that good, his Outwit and Quake are just gravy. Definitely useful, but not why you play him.

 

"Good luck trying to sort through all the rules complications caused by my Trait, Judges!"

“Good luck trying to sort through all the rules complications caused by my Trait, Judges!”

Weather Wizard

5. FL038 Captain ColdRare100 Points AND FL040 Weather WizardRare100 Points: I’m grouping of couple of the Rogues together in the five slot because, frankly, I can’t decide which one I like better. But the best part is, you usually won’t HAVE to decide–they share a named keyword and they’re each just 100 Points, so you can play ’em both and still have room for more!

CAPTAIN COLD

The Rogues Leader [EDITOR’S NOTE: Ha! Quasi-Star Wars reference/joke! See what I did there, Ninwashui? That’s how you make an obtuse sci-fi/fantasy movie reference in a Heroclix blog!!] [NINWASHUI’S RESPONSE: Uh… noted?] comes packing with one of the most annoying Traits for an opponent to have to deal with since Iron Pharaoh’s Golden Falcon, Sharting (FROZEN FIELD: At the beginning of your turn, you may place an Ice Block special terrain marker within range and line of fire. When a character occupying or adjacent to one of these markers attempts to move, it must attempt to break away as if the marker was a character that can use Plasticity and is friendly to Captain Cold.). That’s right, baby, every turn until he’s KO’d, Captain Cold will fill up the map with those things. This is an insanely good power, and the fact that you get to do for free every turn is just stupid and wrong. You want board control? He is the CAPTAIN of board control.

He also brings some Running Shot, Toughness, Rogues-keyword-based Special Leadership and the Calculator team ability to the table, along with an Attack special (ABSOLUTE ZERO: Captain Cold can use Precision Strike. When he hits with an attack, you may place an Ice Block terrain marker in that square.) that grants Precision Strike and the ability to drop more Ice bombs when he hits!

WEATHER WIZARD

Weather Wizard is almost like “A Tale of Two Dials.” On his first three clicks, he offers a 7 Range with two Bolts, Running Shot, a 17 Defense Value with Energy Shield/Deflection and a native 3 Damage with Perplex! Plus, one of the coolest Special Attack Powers in the game (POWERS LIKE THE SEASONS: At the beginning of you turn, roll a d6 that can’t be rerolled. Weather Wizard can use the power indicated by the result on the back of this card.
1 – Spring Storms: When Weather Wizard makes a ranged combat attack, it generates knock back and if the target occupies outdoor terrain, damage dealt is increased by the target’s elevation level.
2 – Summer Lightning: Weather Wizard can use Improved Targeting: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters.
3 – Autumn Winds: Weather Wizard can use Quake as if he occupied a single square of outdoor terrain within range. Characters with “standard damage symbol” or “tiny damage symbol” can’t ignore knock back during this attack.
4 – Winter Chill: Weather Wizard can use Smoke Cloud. When he does, after actions resolve, he can use Incapacitate as a free action, targeting all opposing characters occupying one or more of these markers with a close combat attack.
5-6 – Weather Wizard may choose any single result.).

Sooooo… y’know how people have been playing Bill, Agent of A.I.M. or using Zombie Chase Electro JUST to set up situations where they can attack opposing figures within Range no matter what Terrain lies between them? Yeah, Weather Wizard has a 50% each turn of being able to do that on his own. For free. On a d6 roll of 2, 5 or 6, you get his Summer Lightning power. Plus it combos with Running Shot, which means you can actually run Weather Wizard out of harm’s way and STILL make a ranged attack. This is beyond awesome.

The back half of Weather Wizard’s dial is a bucket of poo-poo with no top on it. He becomes almost worthless (until you get to his last click, where there’s no almost about it–he is worthless).

But those first three clicks? Man…

Taken together, this duo will really present board control issues for your opponent.

 

Jenny SParks

4. FL061 Jenny SparksSuper Rare125 Points: Running Shot/Pulse Wave PLUS her Trait (ELECTRICAL CORTEX SHORT CIRCUIT: When Jenny Sparks hits an opposing character, that character can’t use special powers from now until your next turn.) = A LONG DAY for your opponent.

She basically the Honey Badger Meme given clicks form:

Oh, you have special power that gives you Charge AND Flurry. Jenny Sparks don’t care. Now you can’t move and attack at all. Aww, you have some cute lil’ Stop Clicks? Well Jenny Sparks DON’T GIVE A $#!T!

She has above-average t0 great native combat values plus a dial that’s a robust 8 clicks long. The only things that keep her from being even higher on this list are a lack of Indomitable (she eventually gets a couple of clicks of Willpower down dial though) and no Improved Movement or Flight (hmmm… I wonder if there’s a Resource that grants the flight of the Phoenix… ).

I don’t think she’ll dominate the Meta, but I would not be surprised to see her show up quite often on some Top 8 ROC rosters (particularly since she’s an absolute Kyle Rayner assassin). And for some special fun (and a great taxi), try teaming her up on a Scientist Theme with Prime Captain Marvel from GoTG. You’ll thank me later.

 

One of these things is not like the other...

One of these things is not like the other

3. FL064 The QuestionChase100 Points AND FL062 PandoraChase125 Points: Two great flavors that taste great together!

THE QUESTION

Ninwashui had The Question as his number one piece in the whole set, which was clearly wrongheaded and stupid [NINWASHUI’S RESPONSE: Hey! I’m right here!]. Still, The Question is a damn good piece. Top dial he features Charge, Improved Movement: Ignores Hindering Terrain, Shape Change, Stealth, Poison AND Precision Strike (and after using them, he can use Smoke Cloud for free), Indomitable, Super Senses (with a native 18 Defense), a special version of the Wild Card team ability and Outwit. And if he successfully Outwits an opposing character, he gets to take off an action token, which means you’ll essentially be using this guy every turn. And did I mention he only costs 100 Points?

The last Question we got was a con-exclusive that still features on a lot of Meta squads to this day. This Question is better.

PANDORA

Sort of the Ranged version of the Question. Pandora buffs her Range and Bolt number by the number of teammates she has with the Warrior or Trinity of Sin keyword. She has Sidestep, 6 Range, the Sharpshooter ability, Precision Strike, Indomitable, Super Senses, the Mystics team ability and Perplex. If she uses her Perplex to target an opposing figure, she too can remove an action token, so she, too, will probably be acting every turn. Especially since her Improved Targeting allows her to see through both Hindering AND other characters.

Great on their own, these two only get better when played together!

 

zoom-blacklantern

2. FL053B Zoom (Black Lantern) — Super Rare Prime —120 Points: In a set of speedsters, you’re looking at the one piece that’s arguably as good as DP053A Speed Demon. Zoom offers the Speed Force Trait, Indomitable (rare on speedsters), Hypersonic Speed, an 11 Attack (also rare on speedsters), Super Senses and a native 3 Damage. Additionally, his Attack Special (A NEW BLACK FLASH: Remove a Speed token from this card and choose either Exploit Weakness or Flurry. If you do, Zoom can use Blades/Claws/Fangs and the chosen power as a free action instead of making a close combat attack while using Hypersonic Speed this turn.) has the capability of just RUINING opposing strategies.

Need to take out a key support piece? Remove a Speed Token, choose Flurry and go to town for a possible six Damage–and then put another Speed Token on his card for hitting a character. And on and on. Unlike almost all speedsters not named Speed Demon, Zoom here actually gets better as he takes damage, picking up Steal Energy, Special Regeneration and Toughness.

Yes, he costs you your Prime Slot, but you weren’t gonna use that anyway if you’re playing a Black Lantern Themed Team. Zoom is a monster in a sub-150 Point body. Be very wary if you’re ever lined up against him.

 

Kingdom COme Flash

1. FL050 The Flash (Kingdom Come) — Super Rare195 Points: Criminally underrated by Ninwashui [NINWASHUI’S NOTE: Hey! I had him at # 8!!], this version of the Flash is the best Primary Attacker in the set. He has the normal Speed Force Trait (which, when fully active, punches his top dial Movement Value up to 20), the Kingdom Come team ability, ANOTHER TRAIT (HE NEVER GETS TIRED, HE NEVER STOPS MOVING: The Flash’s speed powers can’t be countered.) that ensures he’ll always be able to move and attack no matter how much Outwit your opponent is packing, Indomitable, a Hypersonic Speed Special that almost breaks Hypersonic Speed (PATROLLING BOTH CITIES AT ONCE: The Flash can use Hypersonic Speed. When he does, you may remove a Speed token from this card and he may then make a second close combat attack or use Outwit as a free action during this move and then continue his movement.), Super Senses (in case someone somehow hits his native 19 Defense Value) and Probability Control (in case someone somehow hits his native 19 Defense Value and you screw up your Super Senses roll).

Down dial (assuming your opponent ever gets The Flash down dial), he picks up normal Hypersonic Speed, Exploit Weakness, an Attack Special (WHO WOULD DARE BE A CRIMINAL IN THIS CITY?: Up to three times per turn, give The Flash a free action and remove a Speed token from this card. When you do, lock his damage value at its current value until the end of the turn and give him a close combat action as a free action.) that can absolutely pulverize even the heartiest of figures in one turn, and a Defense Special (HE’S JUST A BLUR: The Flash can use Super Senses, but succeeds on a roll of 3-6. This roll can’t be rerolled.) that makes him even tougher to damage.

Now add the Yellow Power Battery to your force (including the Yellow Decoy) and Possess The Flash with Parallax. Suddenly, after you give him the Decoy to start the game, The Flash has 18 Movement, Indomitable, 12 Attack, 20 Defense with Super Senses and (assuming you choose to up his Damage with Parallax) 4 Damage with Probability Control. Then you can either choose Stealth or the ability to gain the Quintessence team ability plus a Special Perplex (that only Perplexes values down). Then, assuming your opponents figures all cost 194 or less, they’ll have a -2 to each of their attack rolls against the Flash.

This is what you will look like every time your opponent makes an attack roll against the Flash:

"Oh, you're attacking me? Good luck."

“Oh, you’re attacking me?”

I mean, is your opponent REALLY gonna beat your Shape Change, Super Senses, 20 Defense AND Probability Control? As always, Jerry Seinfeld doesn’t think so:

Seinfeld Good Luck

And Jerry Seinfeld is always right!!

That’s why he’s a stupidly good Meta choice once Tactics rotate back in during the upcoming ROC season. And that’s also why, after 5000 words and 2 glasses of Oberweis chocolate milk, I can confidently say…

HE’S THE BEST FIGURE IN THE FLASH SET!!

Until next time, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

All’s Well That Ends Well!! (Or, The Twelfth Night of Clix-Mas!!)

[EDITOR’S NOTE: This article is part of the 12 Nights of Clix-Mas, an ongoing Critical Missives Clix celebration wherein we’re trying to publish new content for 12 straight days. If you’ve missed anything, you can check out Night 1, Night 2, Night 3, Night 4Night 5Night 6Night 7Night 8Night 9Night 10 or Night 11 just by clicking the preceding links!]

12 Nights of Clixmas

 

Well, I think a hale and hearty “Merry Christmas” is due, wouldn’t you say? I also want to wish a Happy Holiday season to all our readers, whether Christmas is a holiday you celebrate or not.

In 2014, Critical Missives grew from a blog without much direction that averaged a few clicks a day to one that features lots of original content and several recurring features that draw thousands of views a month from all over the globe (we recorded views from 92 DIFFERENT COUNTRIES!!). And we have all of you folks to thank for that.

Thank you, thank you, THANK YOU.

No, we’re not HCrealms.com, nor are we trying to be–those fine folks already do a great job with their site. But we do feel that we have some original thoughts about gaming in general and Heroclix in particular every now and then, and we’re delighted every time one of you stops by to check us out. Hopefully you found something worth your time, whether it was a Build idea, a new way of looking at a character, venue information or–even better–just a cheap laugh or two.

So Night 12, the final night of Clix-mas, is devoted to you folks. We wanted to express our gratitude to you all for getting us to where we are, as well as tell you where we plan on going.

Before the end of the year, we have HypeFox’s Second Opinion on the Top Ten Figures in Flash, and once January hits we’ll have more Weekly Roundups, and end 0f year “Best Of” (not unlike this column that we ran last year) and we’ll dive deep into the Gotham Episode Guide!!

We hope to see you there! But until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!

Avengers Thank You