You’re Welcome!! (Or, A Look at the Best Pieces from the Guardians of the Galaxy Movie Set!!)

GotG Title

Welcome back!

Today we’re taking a big look at the recent Guardians of the Galaxy Movie set that just released last week. Before we being, to get you in the right mood, let’s take a look at the poster for the movie:

This is how a movie poster is supposed to look if you want people to want to see the movie. Now, if you would rather have your stars look like they're on the cover of a Betamax Porky's rip-off from the 80's, then you could just throw them in front of your movie's logo set against a boring black background. I'm looking at you, Sex Tape.

This is how a movie poster is supposed to look if you want people to actually see the movie. Now, if you would rather have your stars look like they’re on the cover of a Betamax Porky’s rip-off from the mid-80’s, then by all means you should throw them in front of your movie’s crappy logo and set it all against a boring black background. I’m looking at you, Sex Tape.

Yup! These are our heroes! To see the just-dropped extended trailer, click right here!

Now that everyone’s caught up on where these pieces came from, let’s take a look at the figures themselves (EDITOR’S NOTE: We’re skipping the Starter Set for today–it’ll take us 4000+ words just to get through the Main Set! Look for a Starter Set review next week.)!!

(EDITOR’S NOTE: As promised, you can find the Starter Review right HERE!!)

We’ll go right in order, and at the end of each figure review we’ll grade each piece on a scale of 1-5 Oxygen Filtration Masks!!

 

"I make this look good."

“I make this look good.”

GOTGM001 Star-Lord – 95 Points – Common: A tricksy dial that has move-and-attack powers throughout, depending on how you choose to move. Confusing? Sort of, but it kind of captures the character, I think. His Trait (OXYGEN FILTRATION MASK: Star-Lord ignores damage dealt by Poison.) becomes a bit more interesting in a world where Despotellis is a thing, but his top dial Leadership is almost wasted unless your playing a couple of Guardians from the Movie Starter (more on them later) at their Rookie point level. That he possesses the Guardians of the Galaxy, Ravagers AND Soldier keywords is a definite plus.

GRADE: 2 and 1/2 Oxygen Filtration Masks (EDITOR’S NOTE: Since this version of Peter Quill actually HAS a Trait called “Oxygen Filtration Mask,” his grade was bumped up by a 1/2 Filtration Mask.)

 

Movie Gamora

GOTGM002 Gamora73 Points – Common: Three Traits on a 73 Point figure! Yay! At least, “yay,” you know, until you actually read them. She starts with a great Improved Movement Trait (DEADLIEST WARRIOR IN THE GALAXY: Improved Movement: Ignores Hindering Terrain, May move through squares adjacent to opposing characters, but still needs to break away normally.) that’s immediately undone by the fact that her only native move-and-attack power is Sidestep, which alternates through her dial with Flurry. If you can get her hooked up with a Hammer or the Phoenix Force to provide her with Charge, then this dial starts to become very interesting. Her second Trait (SIBLING RIVALRY: When Gamora attacks an opposing character named Nebula, modify Gamora’s attack and damage values by +1. Opposing characters named Nebula can’t use Shape Change.) will never, ever come into play, because as colossally Meh as this Gamora is, Nebula is even worse. Her final Trait (WORKING BOTH SIDES: When a hindered line of fire is drawn to Gamora, she modifies her defense value by +2 instead of +1.) is moderately useful in keeping her alive against ranged attackers long enough to base them for an attack if you can find the right approach. Still, without any Charge, that’s gonna be a long hike. Now, if any of her Blades/Claws/Fangs slots matched up with her Flurry slots, I’d like her a lot more. Heh. Looking back on what I just wrote, I think I used the word “if” roughly 3021 times. Which probably means that as she stands, she needs A LOT of help to be effective.

GRADE: 2 Oxygen Filtration Masks

 

Nova Corpsman

GOTGM003 Nova Corpsman45 Points – Common: A bit expensive for their base stats, but on a Nova Corps team(for Magic: The Gathering fans, Nova Corps teams basically work like Sliver decks) , what they add to the Worldmind (SHARE THROUGH THE WORLDMIND: Friendly characters with the Nova Corps keyword and occupying hindering terrain modify their attack and range values by +1 unless already modified by this effect.) make these guys well worth it. Let’s do a quick Flash Build with ’em!

Team Name: Ain’t Nova But a Thing

Theme: None

Roster:

WOL053 Swamp Thing – 150 Points

GOTGM003 Nova Corpsman – 45

GOTGM014 Rhomann Dey – 75

R100C Power Plant – 30

=300 Points

White Lantern Swamp Thing is an awesome new piece from War of Light. Alongside his great stats and specials, his Trait (RESTORE THE GREEN: Give Swamp Thing a move action, after actions resolve, you may place hindering terrain markers in any clear squares he moved through and he may make a close combat attack targeting one opposing character occupying a hindering terrain marker Swamp Thing just placed. These markers aren’t removed when Swamp Thing is KO’d.) provides just what Nova Corpsman and Rhomann Dey need to gain the Corpsman’s Worldmind benefit, and mid-dial, Swamp Thing can also use those Hindering Terrain markers to keep the others alive with his Damage Special (RESURRECT THE FALLEN: When a friendly character within range and occupying hindering terrain would be KO’d, roll a d6. On a result of 5, instead click them to their last non-KO click, heal them 1 click, and they are now assigned 1 action token. On a result of 6, instead click them to their last non-KO click, heal them 2 clicks, and remove all action tokens they are assigned.). And if Dey does fall, Swamp Thing gets to join the Nova Corps and gains access to the Worldmind! This team won’t win you any tournaments, but it should be pretty fun to play.

There usefulness is pretty narrow, but if you intend on playing Nova Corps teams, either Modern or Golden Age, your gonna want a few of these guys.

GRADE: 3 Oxygen Filtration Masks

 

Officers

GOTGM004 Nova Corps Officer 55 – Common: For 10 more points, you get a Trait that’s not nearly as good as the Officer’s subordinate (SHARE THROUGH THE WORLDMIND: Friendly characters with the Nova Corps keyword can use Improved Targeting: Ignores Friendly Characters) and a mid-dial Movement Special (PULL BACK!: Nova Corps Officer and adjacent friendly characters not on their first click and of a lower point value can use Improved Movement: Ignores Hindering Terrain.) that kind of lets you move you cheap characters around the board a little easier IF THEY’RE ALREADY HURT! Uh… thanks?

On second thought, no thanks.

GRADE: 1 and 1/2 Oxygen Filtration Masks

 

Rocket with gun

GOTGM005 Rocket Raccoon90 Points – Common: The breakout character from the movie is also going to be the breakout character from this set. All three versions of Rocket are pretty damn good. This particular Rocket is a straight nuisance from range with his Tiny Size (even if your attacker can see through Hindering, you’re gonna have to hit a 19 at least to touch him–and that’s assuming he’s using his Tactical Genius granted Perplex on Attack values), and with a 17 Defense base stat plus his Evasive Special (EVASIVE: When Rocket Raccoon is targeted with an attack, roll a d6 and subtract 3 (minimum 1). Increase his defense value by the result.), he’s not much easier to deal with up close, either. His damage dealing is fair to above average, and he’s best engaged with a heavy hitter who can deal 5 damage in one shot (cuz chances are you’re not hitting him twice unless you have Precision Strike or can get him in range of a full damage Pulse Wave–especially if he gets to click 4, where even if you somehow hit a 17-18 from range, you still have to get through Shape Change AND Super Senses. As always, let’s check in with Jerry Seinfeld to see if he has any thoughts on trying to hit Rocket with all those defensive abilities we just talked about:

Seinfeld Good Luck

GRADE: 4 Oxygen Filtration Masks (Highest grade so far! Silly Raccoon!)

 

Sakaaran Soldiers

GOTGM006 Sakaaran Soldier49 Points – Common: Let’s see… Dolphin Movement Symbol and Stealth. Um, okay. That’s solid I guess. 10 Attack with 3 damage top dial is not terrible for 49 Points, and they have the Minions of Thanos and Soldier keywords to go with the (so far at least) completely useless Sakaaran keyword. Their attack from the grave Trait sounds fun (UPON MY DEATH: DESTRUCTION: When Sakaaran Soldier is KO’d, before removing him from the map and even if he is adjacent to an opposing character, make a ranged combat attack with a locked attack value of 9 that can’t be rerolled. The area of effect for this attack is all opposing characters within 4 squares and each hit character is dealt 1 penetrating damage.), as it’s basically a free mini-Pulse Wave, but remember that you’re making that attack with a 9 Attack Value. Not the easiest thing in the world to do, but hey, if you roll a Critical Miss, you won’t have to worry about damaging your figure, since, y’know, they’ll be dead anyway.

GRADE: 2 and 1/2 Oxygen Filtration Masks

 

Wait, "Sakaaran Commander," or "Cobra Commander?" I'm confused...

Wait, “Sakaaran Commander,” or “Cobra Commander?” I’m confused…

GOTGM007 Sakaaran Commander74 Points – Common: This is a weird dial. He has Leadership (but only for adjacent characters that share a keyword with him like Minions of Thanos), his mere presence gives friendly Sakaaran Soldiers Running Shot, and he also comes with top dial Enhancement. Yes, WizKids finally designed a support figure that costs more than the attacker its meant to support! 74 Points is too much to pay for a guy you’re only using to prop up 49 point secondary attackers.

GRADE: 2 Oxygen Filtration Masks

 

Ronan

GOTGM008 Ronan the Accuser275/200/150 Points – Common: The biggest beast in the set! That 275 Point dial is almost begging to be put together with an Entity (Parallax would probably work best, especially on Click 2), but keep in mind that Ronan inexplicably DOESN’T have the Cosmic keyword, so using an Entity with him would break Theme. I like his Veteran and Rookie dials the best; His 200 Point dial just doesn’t have enough “beef.” 3 damage? Pen/Psy or no, that’s not enough for a 200 Pointer. His Rookie dial gives you almost exactly what his 200 Point dial does, except it does it for 50 less points. His starting Defense goes down one, but to be honest, I’d rather have a 17 Invincible instead of an 18 Impervious any day of the week.

GRADE(S): 3 and 1/2 Oxygen Filtration Masks (275 Point Dial); 2 and 1/2 Oxygen Filtration Masks (200 Point Dial); 3 and 1/2 Oxygen Filtration Masks (150 Point Dial)

 

Groot 1

GOTGM009 Groot198/90 Points – Core Hobby Rare: A close combat/tie-up nightmare, Groot is a fun character who unfortunately is extremely over-costed for what he does. At 198 Points, Groot is almost certainly going to be your primary attacker, and with an Attack Value that never bests 10 (save for 1 Click), that’s going to be an uphill climb. His Defense Special (I… AM…: When turning the dial, if this click is revealed due to damage taken from an opponent’s attack, stop turning the dial. Groot has Tiny Symbol, can’t be targeted by ranged combat attacks, and is considered smaller than all other characters. If Groot occupies water terrain or your starting area, you may give him a double power action and heal him of 3 damage. This power can’t be ignored.) is one of the best Stop Clicks in the game (can’t even be targeted by ranged attacks? Good Lord!), but his Damage Special is merely good, not great (since he just has the default Outwit Range of 6).

His Rookie dial is much more reasonably costed, and he can still blow up Blocking Terrain (Barrier buster) and tie opposing figures up very well. Plus, he starts with Invincible! He has an even lower Attack Value, but that’s much more easily overcome at 90 Points versus 198.

GRADE(S): 2 Oxygen Filtration Masks (198 Point Dial); 3 and 1/2 Oxygen Filtration Masks (90)

 

Nebula Movie

GOTGM010 Nebula73 Points – Core Hobby Rare: Ugh. No move-and-attack and a Trait that’s useless (SIBLING RIVALRY: When Nebula attacks a character named Gamora, Nebula modifies her attack and damage values by +1. Opposing characters named Gamora can’t use Combat Reflexes.) unless your opponent is specifically playing Gamora. No reducers–just regular Mastermind, which means a character under 73 Points will have to tag along wherever she goes. Of course, chances are high that whatever fodder you choose to tag along with Nebula will be a better piece, so you probably won’t want to transfer damage off of Nebula anyway. Decent Attack Value, but when you consider how hard you’ll have to work just to get her based with someone (remember–outside of some down dial Sidesteop, no native move-and-attack!), it hardly seems worth it when she’s only doing 2-3 Damage before any reducers. No Blades/Claws/Fangs, which seems weird if you’ve seen her big moment in the trailer. Unless you are completely beholden to a Minions of Thanos movie Theme Team (and even then, you should still play GOTGM002 Gamora over Nebula, since Gamora has–SPOILER ALERT!–the Minions of Thanos keyword), stay away. Stay far, far away.

GRADE: 1 and 1/2 Oxygen Filtration Masks (This hurts, since I’m a big Karen Gillan from her time on Doctor Who. But her agent clearly forgot to demand a decent Clix version of her character…)

 

"I'm not going to be ignored, Peter Quill."

“I’m not going to be ignored, Peter Quill.”

 GOTGM011 Irani Rael 60 Points – Core Hobby Rare: Glenn Close’s Alter Ego is the Maria Hill of Nova Corps teams. She’s very fragile and will just about never deal any damage. She basically stays in your starting area and offers an alternating Perplex or Outwit that she can use counting Range and Line of Fire from any friendly Nova Corps piece. That ability plus her dial is not worth 60 Points, but when you factor in what she brings to the Worldmind (SHARE THROUGH THE WORLDMIND: Friendly characters with the Nova Corps keyword ignore knock back and modify their defense values by +1.), she becomes a much better deal. I’d love her if she was 45 Points; 60 is a LOT to spend on a figure that will never deal any damage under any circumstances. Still, she is the best supporting figure option for Nova teams right now.

(On a side note, how great is this cast? John C. Reilly and Glenn Close as supporting Nova Corps characters? Lee Pace, Karen Gillan and Djimon Hounsou as the villains? Djimon Hounsou’s been nominated for an Oscar! Benecio Del Toro doing weird Benecio Del Toro things as the Collector? Michael Rooker as Blue Michael Rooker? And then you have your main cast, which includes Vin Diesel and 2-time Oscar nominee Bradley Cooper as supporting characters! Even Peter Serafinowicz (the “What a bunch of A-holes.” Nova Corps Officer from the first trailer) has been in a TON of stuff! I can’t wait for this movie!)

GRADE: 3 Oxygen Filtration Masks

 

Yondu Michael Rooker

GOTGM012 Yondu82 Points – Core Hobby Rare: The best Core Hobby Rare, Yondu is kind of like Chaos War Hawkeye-lite. His Keywords aren’t as good (although Ravagers is kind of a sneaky good one), and he’s got a 6 Range instead of 9, but top dial, he can Running Shot for 3 with a Damage Special (ONE. LITTLE. WHISTLE.: When making a ranged combat attack against a single target, modify Yondu’s attack by +2.) that can pump his Attack Value up to 12! Down dial, he has Energy Explosion to go with his 3 BOLTS! With the right support, he can become quite the death dealer.

GRADE: 4 Oxygen Filtration Masks

 

Drax the Destroyer Dave Batista

GOTGM013 Drax the Destroyer94 Points – Mass Market Exclusive Rare: A close combat nightmare without the shortcomings that hobbled Groot. Top dial, Drax features Charge, Flurry, Precision Strike, 18 Defense with Toughness and 3 Damage with Battle Fury. He also gets to choose an opposing figure at the beginning of the game and gets +1 while attacking that figure up close (which pumps his Attack Value to 12!). He even has a small Range of 3, which isn’t much, but isn’t 0 either. In one of the weirder Defense Specials I’ve ever seen, Drax has a chance to have 3 Stop Clicks (THERE WAS NOBODY IN IT I WANTED TO SEE: When this click is revealed while taking damage from an attack, roll a d6 and on a result of 5-6, stop turning the dial. Drax the Destroyer can use Regeneration and, if he has one or more action tokens, he can use it as a free action.) that also allows him to use Regeneration for free in certain circumstances.

In a world where Brother Voodoo and other Mind Controllers still run rampant, Drax should be able to carve out a meaningful place. The only thing holding him back is the lack of Indomitable or any Improved Movement, but something like the latter can quickly be fixed with Hammers or Phoenix Force Shards. Well worth his points.

GRADE: 3 and 3/4 Oxygen Filtration Masks

 

"PRESTIGE WORLDWIDE!!"

“PRESTIGE WORLDWIDE!!”

GOTGM014 Rhomann Dey75 Points – Mass Market Exclusive Rare: A perfectly average Nova Corps member, there are two things that stand out on Rhomann Dey. First, his keywords. He’s rocking Nova Corps, Cosmic (which is always very interesting in an environment with Entities) and Soldier. Second is his Trait (PASSING THE TORCH: When Rhomann Dey is KO’d, choose a friendly character for the rest of the game, that character can use Toughness, has a minimum range value of 6, and has the Nova Corps keyword.). Basically, if he dies, he becomes a bridge to inducting another figure into the Nova Corps, which is really only meaningful if you’re playing enough Nova Corps pieces to make granting access to the Worldmind worth it. Since he’s a Soldier (as are most of his brethren), you can include any piece with the Soldier keyword and pump them up mid-game if that’s the mechanic you’ve constructed your team around.

Having said that, banking on a strategy that includes one of your major pieces dying is almost never reliable–or a good idea. So while Rhomann’s Trait is intriguing, he really stands or falls based on his dial, which is… perfectly average, as I mentioned above. Two Bolt Energy Explosion is almost always useful (even with just a 6 Range), he has top dial Stealth and 3 Damage. Again, no Improved Movement or Targeting (unless you’re running him with other Nova Corps members who can share those powers through the Worldmind), so Stealth may not always be useful. I just have a sinking suspicion that Rhomann is another one of those pieces who will always SEEM more useful than he really is.

GRADE: 3 Oxygen Filtration Masks

 

"Who?!"

“Who?!”

GOTGM015 Korath the Pursuer100/50 Points – Mass Market Exclusive Rare: Finally, another Kree–although Korath isn’t blue like his brethren. Then again, their Supreme Intelligence is a giant green, blobby face, so it’s probably fictionally racist of me to assume that all Kree would be blue. Regardless, Korath here comes with a split dial that’ll either cost you 100 or 50 Points. His 50 Point dial is fine, but with only three clicks and a 16 Defense with Toughness, he’s not going to last long once the shooting starts. Most short dials like this are support pieces; Korath is still a secondary attacker at this point, so his dial doesn’t necessarily match his role. He’s really only useful here if you need a cheap(-ish) Outwitter for your Kree or Minions of Thanos team. Otherwise, stick to his 100 Point dial, which is much more worthwhile.

At 100 Points, Korath gets a really cool Trait (PURSUER TEMPLATES: During the beginning of the game, choose an opposing character. If that character moved and made an attack since your last turn, give Korath the Pursuer a free action and place him in a square adjacent to that character.), an Attack Special Power (AUGMENTED CYBERNETICS: Give Korath the Pursuer a power action and place an adjacent standard object on his card. Modify Korath the Pursuer’s attack and defense value by +1 for each of these objects on his card. When this power is lost, any objects on his card are removed from the game. This power can’t be countered or ignored.) and a Damage Special (SUBDUE THE TARGET: Korath the Pursuer can use Energy Explosion, Force Blast and Incapacitate.). All of which is to say, you can fairly easily get his Attack Value to 11 or 12 and his Defense to 18 or 19. Then, when you’re ready, you can unleash him on the target you chose for his Trait at the beginning of the game. Depending on the map you’re playing on, you’ll then have all sorts of options via that Damage Special. Is your quarry on Elevated Terrain? Force Blast him off! Is he a big’un with a lot of reducers? Incapacitate him! Does he have a Defense-ball going? Energy Explode it with your Augmented Attack Value! Korath is a versatile piece that requires patience and planning to play effectively, but he’s also a piece that can really punch above his weight class.

 GRADE: 4 Oxygen Filtration Masks (100 Point Dial); 2 Oxygen Filtration Masks (50 Point Dial)

 

The Collector Del Toro

GOTGM016 The Collector150 Points – Mass Market Exclusive Rare: Finally, a figure with Power Cosmic! And a new Victory Condition Trait (I MUST POSSESS IT: During the beginning of the game, after characters have been placed, 1 Collectible token per 100 points of the game’s build total will be placed on the map. Each Collectible must be at least 3 squares away from each other and any starting area. An opponent places half of the Collectibles and you place the remainder. When a character occupies a square with a Collectible, give it a power action, roll a d6, and on a result of 4-6, place the Collectible on its card. If that character is KO’d, return each Collectible into a distinct adjacent square. When all friendly Collectibles are on friendly characters’ cards and those characters occupy your starting area, give the Collector a double power action and all opposing characters are KO’d.)!

That Trait is bonkers, but the Collector’s dial is pretty good for 150 Points. His un-Outwittable Phasing will help if you’re actually trying to collect the tokens, but he can also hold his own in a fight. 18 Invincible (which, again, can’t be countered because of his Power Cosmic TA) is a tough top dial nut to crack! His damage hovers between 3 and 4 for 2/3 of his dial, and the Collectible Token gimmick is just strange enough to distract an opponent from your real strategy, which should still be to wipe his characters off the board. Because the Collector is Cosmic, he’s also Theme Team-able with an Entity. And if all else fails, you can play him with characters who move freely like Despotellis or–in Silver/Golden Age games–Astral Dr. Strange and actually make a run for the Tokens. The point is, at a cost of only 150, you have plenty of options to fill out the rest of your team.

This is a cool addition to the game who scores highly just based on creativity alone!

GRADE: 4 and 1/2 Oxygen Filtration Masks (We have a new leader, ladies and gentlemen!)

 

Star-Lord Gif

GOTGM017 Star-Lord 150 Points – Core Hobby Chase: The first Chase! Yay! I just wish… he was better. I like the sculpt (the only Star-Lord that really features Chris Pratt’s likeness), and Running Shot, 11 Attack with Sharpshooter and Energy Explosion (with 7 Range and Two Bolts) is all good. He’s one of the few figures in the set with Indomitable, he’s got an 18 Defense with Invulnerability top dial, and down dial, his Movement Special (ALL-OUT: Star-Lord can use Running Shot. Once per game when he does, modify his combat values by +2 until actions resolve and then deal him 1 unavoidable damage.) could help turn the tide late in the game if things aren’t going your way or provide that last killshot you need to finish off an opposing figure. And if you push him too far with that and leave him vulnerable, his Trait (SCREAM RIGHT BACK IN HIS FACE: When Star-Lord is KO’d due to an opposing character’s attack, deal that character 2 unavoidable damage.) might take his target with him. Finally, his Damage Special (BURST FIRE: When you make a ranged combat attack that deals damage, you may choose to deal Star-Lord’s printed damage value to hit targets instead of normal damage.) is GREAT… it’s just too bad he doesn’t get it ’til he’s down dial.

All in all though, this feels like a 130 Point dial; at 150, I don’t know if there’s enough room to surround him with what he needs to be effective. A decent Primary Attacker, but that’s about it. Might be more effective in higher point games.

GRADE: 3 Oxygen Filtration Masks

 

Rocket Raccoon Gif

GOTGM018 Rocket Raccoon100 Points – Mass Market Exclusive Chase: 4 Clicks, all of which are awesome. Top dial, the little guy with the big gun gets: Improved Movement (Hindering and Elevated); 8 Movement with Running Shot; 11 Attack with Energy Explosion (with 7 Range and Two Bolts); 19 Defense (19!!) with Super Senses and Tiny Size (which means he’s a minimum 20 if you’re trying to snipe him!); and 3 native Damage with Outwit and Enhancement. His Trait (HOW ABOUT “ROCKET RACCOON AND HIS HUMAN HANGERS-ON”?: Friendly characters adjacent to Rocket Raccoon with the Guardians of the Galaxy or Ravagers keyword modify their attack values by +1.) also lets like-keyworded teammates pump up their Attack Values.

What we have here then is a support piece that makes a very effective secondary attacker. I mean, outside of Despotellis, Rocket doesn’t have a lot of natural predators. I’ve seen some chatter from peeps worrying about his short dial, but man, you still have to hit him first. Considering all that, I’d have to say that this… is the marquee piece in the set!

GRADE: 5 Oxygen Filtration Masks (Yes!! We have our dramatically timed winner for Best Figure in the Set!!)

 

There ya go! Join us next week for a discussion of the Starter Set!

Until then, Stay Safe, and Watch Your Lines of Fire!!

Modern Is the New Silver!! (Or, The Best Replacement Figures for Recently Retired Meta Staples!!)

For some pieces, it's just time to retire...

For some pieces, it’s just time to retire…

So, WizKids announced recently that they will be rotating (read: RETIRING) a whole chunk of recent sets from being Modern Age eligible. Why? For starters, they do it to promote the idea that we who play Heroclix need to keep buying new Clix products to compete in Modern Age games (although getting us to buy new Clix hasn’t been much of an issue so far, I’d wager…), and two, they need to keep new pieces away from unintended and possibly Meta-breaking interactions with older figures. Okay, there’s waaaay more reasons than that, but those are two big ones. Two other reasons, however, are a little bit more subtle.

Before we get into the meat of this article (the figure comparisons), we need some context, so we’re going to look at game design for just a few paragraphs here. Now, every time a game like Heroclix releases new products, it evolves just a little bit. And it does so in two interesting ways. First, collectible games of all types–if they stick around long enough–all go through phases where they deal with “Power Creep,” where each successive set release brings with it elements which, on average, are slightly more powerful than those released in the previous set or expansion, which in turn was just a little more powerful than its predecessor, and so on. For example, you can compare almost any Modern Age figure with a similar figure from Infinity Challenge, the first ever set, and see that things have changed drastically. Back then, an Attack Value of 8 was a fairly common top dial stat. Now, 8 AV’s are reserved for the deep end of cheap support figure dials. And so on and so on.

This should explain everything...

This should explain everything.

Power Creep is just a natural by-product of game designers trying new and different things with the intention of making their game better with each release. The very much missed WoW TCG from Cryptozoic was constantly dealing with Power Creep, and at one point they actively made it known that they were consciously lowering the power of Quests (a card type that’s kinda like Lands in Magic) in future sets because that particular card type had crept to absurdly powerful levels at that point in the game’s life cycle.

Sometimes, the opposite can also be true. Occasionally, the designers look back at some of the early cards/figures/whatever and realize that they drastically under costed certain tropes in the past. They may like a certain mechanic or effect of a particular piece, but there not about to reprint it as is, since they now know its effects to cost ratio is to high as is. To solve this, the designers basically create a new version of that element that contains almost the exact same effect yet costs slightly more to play. I call this “Cost Correction.” Magic: The Gathering is constantly doing this.

One of the famous early examples of Cost Correction in gaming was when Magic’s R&D department took a look at many of the staples from the early Alpha/Beta/Unlimited/Revised era as they started preparing a rotating block of “Core” sets from which players could draw familiar cards to combine with the current expansion set inventory to create Type II (read “Modern Age”) decks. The folks in charge of balancing the game quickly decided that a card like Lightning Bolt, for example, was too powerful (3 Red Damage for 1 Red Mana) to stay in the Type II environment, so it was replaced with the Ice Age common Incinerate (3 Damage and the prevention of Regeneration for 1 Red Mana and 1 Colorless Mana) by the time Magic published its “Fifth Edition.”

Great...

This is great…

... but just about as good!

… but this is still pretty damn good!

This was awesome, because it allowed the folks in charge of Magic to fix an under costed staple (quick Red damage dealing) with something that would still effectively to the job for a little more cost. Incinerate was still a great card and was widely adopted. Problem solved (well, until it was deemed that Incinerate was too good, and it was replaced with a different staple, and so it goes).

The savvy tournament players in Magic weren’t just the players who came up with “killer combos” by exploiting certain card interactions; they were actually usually the ones who could spot both the Power Creep cards AND the Cost Correction cards that were still extremely efficient for their cost. See, a lot of times, players can smell Cost Correction pieces a mile away, and they don’t want any part of them. Incinerate wasn’t universally accepted when Fifth Edition rolled around.

Sometimes they’re right; but sometimes, the Cost Correction version of something is still really powerful and should still be used regardless of the cost.

"Back in my day, if you wanted to shoot a bolt o' lightning at a feller, it cost ya just 1 red mana, and if'n ya had a Mana Flare, ya got change!!"

“Back in my day, if you wanted to shoot a bolt o’ lightning at a feller, it cost ya just 1 red mana, and if’n ya had a Mana Flare out, ya got change!!”

Okay! Enough amateur game theory lecture! Let’s apply our discussion to Heroclix! We’re going to be looking at some of the retiring staples and theorize about which–if any–Modern Age piece can take the place of the retiring figure. Then after we review the replacement candidate, we’ll decide if the new figure is better than its forebear (Power Creep), worse (Cost Correction) or about the same (uh… Static?).

SUPERMAN:

"Fly away, Superman. Fly free."

“Fly away, Superman. Fly free.”

SM001R Superman150 PointsCommon: Supes was a Meta staple waaaay back in the Dark Ages of 2011, because his base stats and mix of powers were so great. Flight, 9 Movement with Hypersonic, 11 Attack with Super Strength, 17 Defense with Impervious and 4 Damage with Outwit. One of the all-time great top clicks, especially for a Common 150 piece! Superman Team Ability means he can see through Stealth, too. Bonus! His keywords are quite pedestrian by today’s standards (no JLA?), but there was a time when Scientist teams were a thing!

Replacement Candidate:

IIM001AE Iron Man150 Points – Common: Hmmm, stop me if you’ve heard this one before. Flight, 9 Movement, 11 Attack, 17 Defense and 4 Damage with Outwit! His move-and-attack ability is Running Shot where Supes had Hypersonic; I’ll actually take Iron Man’s Precision Strike over Supes’s Super Strength, but whatever. You’re mileage may vary. Finally, Iron Man has Invuln where Supes has Impervious. But Iron Man can see through Hindering Terrain AND Blocking Terrain; Supes’s X-Ray vision doesn’t work on walls like Tony’s Thermal Imaging Array does, so Mr. Stark can get up to all sorts of see-through shenanigans. Kind of a bummer for Superman. Iron Man also has much better keywords (Avengers, S.H.I.E.L.D., Scientist, Armor and Stark Industries are all great) and he has the S.H.I.E.L.D. TA, so he can help your support guys do damage in a pinch as well. With resources and Entities, Iron Man here gets pretty filthy pretty fast….

 The Verdict: A Static replacement that features just a tiny touch of Power Creep. The Meta has become much more sophisticated since Supes was a major player, but Iron Man 001 is just as good; maybe even a lil’ better!

Pink is the new nuclear fallout.

Pink is the new nuclear fallout.

SM035 Magog172 Points – Rare: A close combat beatstick who turns into a mid-dial mid-range sniper and a back dial healer (how’s that for a powers mix?), Magog left team builders enough points to still be an effective Primary Attacker; his lack of Willpower wasn’t great, but his Trait (EXCESSIVE FORCE: Once per turn, when Magog KO’s an opposing character, after actions resolve Magog may take one action as a free action.) meant that his teams were very tough to out-action, particularly if opposing teams ran several small support figures or Bystander tokens that Magog could snipe in one shot.

Replacement Candidate:

DP057 Tiamat 255 Points – Super Rare: Tiamat cannot be stopped. He cannot be reasoned with. He’s a double-based son of a gun whose extra-action Trait (CHAMPION AND STEED: Once per turn, when an opposing character has taken damage from his attack, give Tiamat any action as a free action. When you do, after action resolve, remove an action token from Tiamat.) is as good as any they’ve ever made. With Power Cosmic, he’s all but impossible to Outwit, too, so the opposition will have to chew through his 4 clicks of Invincible–if they’re able to hit his 18 Defense!

The Verdict: Even with the dramatic increase in cost, there’s still some Power Creep going on with Tiamat. His Trait is just sick. Like Magog though, this is still more of a fringe Meta piece. But he’s a lot of fun to field.

An old movie poster for the 70's exploitation flick "Black Adam... White Lighting!"

An old movie poster for the 70’s exploitation flick “Black Adam… White Lighting!”

SM054E Black Adam – 200 Points – Super Rare: An out and out beast, Black Adam was nigh unstoppable. He had no Range, but he made up for that with a ridiculous Charge Special that let him move up to 10 spaces for a close combat attack, and when he lost that, he gained Hypersonic Speed! Not a bad backup plan! 18 Defense with a Special that lets him reduce 3 damage with his Imperious instead of 2 and an end 0f dial Regeneration that does 1 Penetrating damage to adjacent opposing figures!

Replacement Candidate:

IIM041BE Hyperion – 200 Points – Prime Super Rare: Top dial Hypersonic, same Attack (11) as Black Adam only with Precision Strike, 18 Defense with merely Invuln and 4 Damage instead of Black Adam’s 5. Also his keywords are fine (Avengers is very useful, Squadron Supreme is useless, as the only other Modern Ager with that keyword is also Prime), but Black Adam’s are great. Having said all that, Hyperion has two things going for him that Black Adam doesn’t. Power Cosmic TA and 8 Range! Also, Hyperion picks up almost every good Improved Targeting ability in the game on his second click, which actually makes the Marvel man more versatile than the heavy duty dude who sometimes runs with Captain Marvel.

The Verdict: Again, a fairly Static replacement with a hint of Power Creep. What you lose in top end damage, you more than make up for with the 8 Range and Power Cosmic TA. The Improved Targeting shenanigans are where the Power Creep creeps in.

INCREDIBLE HULK:

Now that... is a creeper 'stache.

Now that… is a creeper ‘stache!

IH102 Major Glenn Talbot33 Points – LE: The good Major here powered up Soldier teams for the last couple of years. His top dial Enhancement for only 33 Points was a bigger deal pre-Fear Itself (Splitlip now gives you top dial Enhancement for a measly 20 #$#@ing points), but even post-FI, if you wanted to play a Soldier Theme Team and you wanted a top dial Enhancer, he was still your best option. The S.H.I.E.L.D. TA he carries also has proven to be quite useful in a pinch, and if you play him on the right team, his Mastermind top dial will keep him around for a while longer than he should.

Replacement Candidate:

DP204 Secret Empire Number 9 35 Points – Common (Gravity Feed): Stop laughing! This robed menace is the real deal, and one of the best figs in the Deadpool Gravity Feed assortment. Everyone so far has focused on the fact that he has the Secret Empire keyword, and how useless that is. Well, they’re right. You can’t do much with that. But look at his SECOND KEYWORD–that’s right, it’s “Soldier!” Which means you have your Soldier Theme Team support figure back–and he can even do some damage of him own if you get into trouble. A 9 Attack isn’t great, but Penetrating/Psychic Blast means that his two damage will get through. And while he has no S.H.I.E.L.D. TA, he does have the Hydra TA, which is almost as useful for ranged attacks.

The Verdict: Even at three more points, I’m still gonna classify SE#9 as a Power Creeper! He just gives you more bang for your buck, and you still have the one keyword you need to keep it Theme!

GALACTIC GUARDIANS:

Noted Detroit Pistons fan Mole Man watching the NBA Draft Lottery last month...

Noted Prince Oberyn Martell fan Mole Man immediately after watching the Trial By Combat scene on his DVR from the fourth season of HBO’s Game of Thrones.

GG026 Mole Man47 Points – Uncommon: Now, you want to talk about a Meta staple? Here is a Meta STAPLE!! Hans Moleman here was the engine that powered the Shuma-Gorath monstrosities that ruled the ROC for awhile at the end of last year and early this year. How important was his souped-up, I-can-Mind-Control-a-friendly-Monster Special Power? So important that everyone’s predicting the end of Shuma as a viable Meta piece, simply because Mole Man’s going Golden Age, which would imply that Mole Man was doing the heavy lifting all along. The fact that he was a top dial Outwitter and had some close combat applications down dial was just icing on the cake.

Replacement Candidate:

DP043 Black Talon 60 Points – Rare: There really wasn’t a replacement candidate until Deadpool was released. Black Talon allows you to Mind Control a friendly character from up to 8 squares away, and he also lets you Mind Control opposing figures that have already been KO’d! Still… his keywords are incongruent with most of the teams with which you’d like to play him. I mean, Masters of Evil is okay, and Mystical has slipped a lil’ bit but is certainly still viable, but that’s it for useful keywords, unless you’re looking to dominate the Meta with a Lethal Legion team. And hey, if you are, good luck to you. Here’s the last guy to try that at a big tournament:

It takes a special kind of crazy to run Lethal Legion at a ROC...

It takes a special kind of crazy to run a Lethal Legion at a ROC…

The Verdict: This is a Cost Correction piece. But it’s a First Generation Cost Correction piece; you could argue that WizKids still is not valuing the ability to Mind Control your own characters highly enough (in one of the early episodes of The Quarry, one high level player who was an early Mole Man/Shuma adopter said that after playtesting those two together with his friends, they all came to the conclusion that the ability to Mind Control friendly characters–even with a keyword restriction–should not appear on pieces less than, like, 100 or 125 Points. Thus, Black Talon is still extremely good and he’s definitely Meta-worthy. He’s just not as balls to the wall insane as Mole Man. Jumping from 47 to 60 may not seem like much, but that 13 Point hike could possibly cost you the space you need for a resource or the exact right support piece. That’s another reason it was so key for Mole Man to be under 50 Points. He left you plenty of room to get creative–or to run a full Booklip, if you didn’t care about Theme. Black Talon, not so much…

 CHAOS WAR:

"Go ahead. Try and look this good in purple. I dare you."

“Go ahead. Try and look this good in purple. I dare you.”

CW039 Hawkeye98 Points – Rare: This is one of the most discussed pieces in the history of Critical Missives (NINWASHUI NOTE: Iron Pharaoh would beg to differ.), but we’re gonna have to talk about him at least one more time! His top dial 12 Attack with an INSANE 9 Range w/ 3 Bolts, Sharpshooter, Wildcard TA (and Thunderbolts keyword, which means that between the two you can give him almost any TA in the game), Stealth and Running Shot and 3 Damage with Leadership. If this dial cost 130 Points, it’d be worth it. He costs 98!! Insane. Great keywords (Thunderbolts, Avengers, and S.H.I.E.L.D. with GLA just thrown in for fun). Just stupidly good.

Replacement Candidate:

DP036 Bullseye110 Points – Rare: Right down to rarity, Bullseye is almost a clone of that silly Hawkeye piece. Running Shot with 8 Range and 3 Bolts, 12 Attack with Precision Strike instead of Sharpshooter, 17 Defense with Combat Reflexes instead of Willpower, 3 Damage with Probability Control instead of Leadership (I’ll take that deal everyday!) and some okay keywords (Thunderbolts, Assassin) mean Bullseye is gonna show up in the Meta SOONER RATHER THAN LATER!! Oh, and his Improved Targeting: The Phone Book makes it really hard to hide from him…

The Verdict: Even with all the goodness on Bullseye’s dial, this is a Cost Correction dial. Just 12 Points more than Hawkeye, but you also lose the Avengers keyword, the Spidey (Wildcard) TA and 1 Range. I think WizKids knows that they undervalued that Hawkeye by a significant amount. Bullseye they only underestimated by a less significant amount. Which, as always, means you should play Bullseye as much as you can.

FAST FORCES: CHAOS WAR:

"Hey! My eyes are up here! What? You pig! You know what? No more mutants! There! I said it. I hope you're happy."

“Hey! My eyes are up here! What? You pig! You know what? No more mutants! There! I said it. I hope you’re happy.”

FFCW006R Scarlet Witch50 Points – Fast Forces (Fixed Rarity): You know what she does; Mystics TA, Pen/Psy, Barrier, Perplex and Prob Control with an 8 Range. With Avengers and Mystical keywords (among others). One of the most used figures in ROC history, I’m sure.

Replacement Candidate:

FFDP006R Mercy50 Points – Fast Forces (Fixed Rarity): 7 Range, Wing Symbol (so she can Carry!) with Phasing, TK, Barrier and Prob top dial with Support on her second click. Her lone keyword (Thunderbolts) is also where she’ll see the most play–on a Thunderbolts team.

The Verdict: Another Cost Correction piece. We won’t see the like of FFCW Scarlet Witch again, methinks. Mercy is missing the Mystics TA AND the Mystical keyword, but she is still very playable. Thunderbolts is probably the keyword that gained the most from this set, so if you’re fielding such a squad, pick up a Mercy for some support in a bottle!

There were also several other figures you could use in this role, but none of them were as good as Mercy (Sister Sercy, I’m looking at you with your 66 Point Cost and your measly lone keyword: Blue Lantern Corps. But hey, at least her name RHYMES with Mercy’s!).

Before we finish, one final note about keywords in general. We’re coming out of an era where Avengers, GCPD and S.H.I.E.L.D. were some of the dominant named keywords, and Mystical, Armor and Monster fueled some of the best generic keyworded teams. Those keywords still offer a lot of options, but Chaos War (an EXTREMELY Avengers-heavy set) rotating out does hurt Avengers teams a little bit. New keywords that have recently become a lot stronger include Thunderbolts, Heroes for Hire and Sinestro Corps. (with Guardians of the Galaxy about to get a double boost from the movie set that just dropped and the upcoming 5-figure booster full set in due in August!). Mystical and Armor are still great generics, but Martial Artist has gotten a big boost between AvX, Days of Future Past and Deadpool, and Cosmic is set to explode with the 4 Entities that have been released in War of Light already (with 4 more to come) and, again, the Guardians of the Galaxy set that’s just around the corner (and the Collector from the GotG Target Exclusive set already offers some intriguing possibilities for Cosmic teams with his unique win condition–but more about that set later this week!)!

"I know it's hard to believe, but all I do is win! If, you know, several specific conditions are met, and I've collected my tokens--y'know what? We'll talk about this later."

“I know it’s hard to believe, but all I do is win! If, you know, several specific conditions are met, and I’ve collected my tokens–y’know what? We’ll talk about this later.”

 

So there ya go! What important retired figures do YOU think WizKids has already published replacements for? Sound of in the Comments section below!

 

Happy 4th of July!!

Once again, a big thank you to our service men and women for all you do to keep us safe!

Back Sunday or Monday night with a look at some of the important pieces that just got retired and which Modern Age figures you’ll want to use to replace them!

Until then, enjoy a shot of the new Rocket Raccoon Chase figure getting ready to launch some fireworks of his own from his really big gun!!

20140704-195829-71909952.jpg

The Week When Nothing Ever Happened! (Or, The Weekly Roundup for 06/29/2014!!)

Roundup

Well hello again! Another week has passed in Clix land, and we’re here to catch you up on anything you may have missed!

 

THE WEEKLY ROUNDUP!!

PODCASTS:

Dial H

Dial H for Heroclix just released Episode 51! Not a ton happened this week (as they themselves discuss), but they do talk at length about Nekron’s newly spoiled dials!!

Push to Regen

–Push to Regen is back with Episode 2.5!! They discuss the recent Nationals, work in some War of the Light talk and check in with some listeners!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is … still Episode 20.


Welcome... to the ROC!

Welcome… to the ROC!

ROC:

-You can catch up with most of the recent ROC upcoming tourney announcements right here!

-There will be some format changes coming to the ROC and also some upcoming prize opportunities! Read the announcement about the upcoming announcement right here!

Preview

No official previews this week, but Nekron’s dial has been spoiled on HCRealms.com (he’s the Black Entity; he seems to have 2 different 300 Point dials, and he is definitely going to be tough to take down at his higher point levels). More interestingly, the Core Hobby (read: Comic Shop Version) Guardians of the Galaxy Movie Set got spoiled as well! The Nova Corps keyword is gonna get a lot of use…

Army of the Week

Army of the Week:

Gonna spotlight Ninwashui’s woulda-been ROC army ‘cuz I love it so much! Check it out right here!

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–No big Hollywood news to speak of this past week.

Critical Missives:

–Three articles this past week. Two Local Tournament reports (Here and here), and the ROC Build article that we spotlighted in our Army of the Week section!

–Once again… we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Wait–it’s already listing this post!! Huh?! Whaa?! Must be magic!!

We should have another couple articles this week, including a look at some replacement options for some newly retired Meta pieces!

Until then, Stay Safe, and Watch Your Lines of Fire!

The Build 5!! (Or, What I’d Play At The 6/28/14 ROC at Gamer’s Gauntlet!!)

ROCSo Gamer’s Gauntlet is the first (and maybe only) place in Michigan to hold a ROC tournament. As you can tell from my ROC top ten article, I’m a big fan. Now I have a chance to go to one that’s only a few miles from my house. HypeFox can’t go because he has a family event. Ha-ha! The bad news… we’re in the same family. So unfortunately the article below will be what I would have been playing because I also won’t be able to attend. Bummer. Ah well, on with the article.

 

The Format: 300 point modern. Anything goes. The meaner the better. Resources. Entities. Shuma Gorath. Galactus. Cop Cars. Sentry and Void… Yikes.

 

My Team: (That I would be playing)

 

We're back!

We’re back!

Revenge of the Nerfed 2.0

  • WXM042 Fantomex
  • WXM010 Shatterstar
  • DP043 Black Talon
  • WOL063P Ophidian (possessing Fantomex) (If I had access to the Parallax Entity, I would use that instead.)
  • Total = 300 points

This team is more than it appears at face value. It’s hides two powerful power interactions. The first power interaction is one that I published here first in March. Shatterstar was nerfed so that the person he teleports can’t take an action the same turn he teleports. Fantomex can get around that by having WXM042BT E.V.A. take the trip with Shatterstar. That means Shatterstar can teleport E.V.A. and Fantomex can make a surprise attack on anyone anywhere on the board. This combo was designed to cross the board even faster than the Iron Pharaoh’s Falcon and Assassinate him. Shatter Star can’t attack, but hey it’s still pretty cool.

A few weeks ago a guy on hcrealms posted a team he went to nationals with and lost. His team featured two cool combos. WOL067P Adara and WOL099 Despotellis together give any adjacent team members 20 defense. Pretty awesome, but I’m not using it here. His other combo was Shatterstar and Black Talon. If Black Talon mind controls Shatterstar he can then give Shatterstar the once per game teleport to move anywhere on the map. Then because Shatterstar hasn’t taken an action that turn there is nothing keeping him from attacking. So Imagine teleporting across the board next to someone like SLOSH057 Lydea Mallor and just opening up with Blade/Claws/Fangs and Flurry. That’s likely a kill shot.

Now think about combining those two power interactions I talked about. On turn 3 Black Talon mind controls Shatterstar. Shatterstar teleports E.V.A. across the board. E.V.A. uses outwit, Shatterstar uses BCF/flurry, and Fantomex uses RCE before your opponent has a chance to do anything. In a 300 point game, what is your opponent going to have left after that? And using Ophidian (again, I’d prefer Parallax, but Ophidian works nicely too, and he’s who I’d have access to) actually gives me access to Pulse Wave. So if I Charge with Shatterstar to get him out of the way, I can Pulse Wave if there’s a particularly hard to hit fig that I’m just dying to reach out and touch! At the end of your first attack, even if everything goes wrong and your opponent KO’s everything you teleport over to him, you’ve still only lost 73 points. Fantomex and Black Talon were never really there and those two pieces together make a hell of a plan B in a 300 point game.

 

Writing this article makes me wish I could attend, but it’s just not in the cards. If anyone does get a chance to go, post a comment and let me know. I’m curious as to what teams will show up in the top 4.

Local Tournament Report: War of the Light Month One (06/18/2014 @ Comics And More)!!

DCU Fast Fact: Most Lantern rings found their masters by being discovered at the bottom of a cereal box!

DCU Fast Fact: Most Lantern rings found their masters by being discovered at the bottom of a cereal box! Saint Walker prefers Boo-Berry while Atrocitus is, of course, a Franken-Berry man… alien… thing.

Welcome back!! Outside of Ninwashui’s recap that just hit yesterday, it’s been a little while since we ran a Build column or a Local Tournament Report of any kind (I think Month 4 of AvX!), so we’re going to correct that right here! Why? The War of the Light isn’t just coming any more–it’s here!! As we said, you already got Ninwashui’s take. But here’s what happened from a different perspective–mine!

We played Month One of War of Light at our trusty local venue Comics & More, so you know what that means!! It’s time for a…

Local Tournament Report

LOCAL TOURNAMENT REPORT!!

The Format: Each participant is given 2 boosters of the limited edition War of Light DC Heroclix set. From the figures contained within the two boosters, competitors must make the best 300 Point army they can and compete in 3 Rounds of competitive play.

The Stipulations: No outside Relics or Resources (since this was Month One at this venue, the Power Battery wouldn’t technically be “released” until after the games were done), but if you pulled a Ring, you could play it!

What I Opened: Okay… here’s where things took a turn. Keep a couple things in mind:  first, most venues were only going to open one pack of WoL per person; we just got fortunate enough that we had nearly the perfect number to open 2 packs per person. Again, we were just lucky, since everyone and their mother is trying to get their hands on this set. Having said that, most people opened packs that contained one rare; some opened their packs and discovered that one of them had a Super Rare, which are generally more powerful than most of the rares in this set and, thus, give a slight advantage to the player opening them than if they had just opened two rares. And then there was me. The ten figures I opened were:

COMMONS:

WOL001 Orange Construct35

WOL003 Sinestro Corps Recruit50

WOL007 Blue Lantern Recruit50

WOL015 Arisia75 

WOL017 Boodikka75

Common Options Analysis: Some decent pulls there. The generic recruits in Wave One are all pretty solid for their points; moreover, because they’re generics and thus fewer points than many of the named characters, they’re great for filling in that last 35-50 points you might have left over when building a team in Sealed. That being said…

I didn’t use a one of these.

UNCOMMONS:

WOL023 Mongul165

WOL029 Brother Hymn85

Uncommon Options Analysis: Some really cool Uncommons. Mongul is a good pull because he can be you primary attacker if you don’t pull anything beefier in your Rare/Super Rare/etc. slot. Brother Hymn is flat out one of the best support pieces in the set. Top dial, he flies, has Barrier, Prob with 3 damage (so he can even be a secondary attacker if circumstances demand him to be), a limited Perplex, Enhancement AND he can pump up the Range of adjacent characters! Not bad for 85 Points.

I ended up using Brother Hymn.

RARES:

WOL041 Parallax (Hal Jordan)250

Rare Options Analysis: Now this is more like it! Hal Jordan as Parallax is definitely the sort of heavy hitter that can wipe the floor with opposing figures in this sort of format. His only problem is that he can’t fly (no, this doesn’t make sense on any level, but whatever–if he could fly, he’d probably be close to an even 300 in terms of point cost), but since I pulled a Sinestro Corps Recruit, I had a ready-made taxi whose 5o Point cost would fit beautifully with Parallax’s 250 Point cost. But…

I went another way.

SUPER RARES:

WOL057B Red Lantern Superboy Prime190

Super Rare Analysis: Wow! This is one of those heavy hitting Super Rares I was talking about! Superboy Prime has great top dial stats (he could easily go toe-t0-toe with Parallax, who costs another 60 Points) to combine with an even better power set that featured abilities like Hypersonic Speed, Invincible and Super Strength!

I chose to use Red Lantern Superboy Prime and teamed him with Brother Hymn!

But wait… that’s only 9 figures… and I’m 25 Points shy of 300. Hmmmm…

"Rawr! I mean, hisssss..."

“Rawr! I mean, hisssss…”

CHASES:

WOL063 Ophidian185/25

Chase Analysis: Okay, these are the types of pulls that make people hate you in Sealed. All I can tell you is, it’s not my fault! These were random pulls! Ophidian in particular and the Entities in general are basically like resources when you use their “Entity Possession” Trait. Considering that this is Month One, and peeps aren’t even allowed to use the Green Lantern Power Battery yet, the fact that I was the only one who pulled an Entity means that I’m effectively the only one with a resource.

Sometimes, it is better to be lucky than good.

So, to review, my team was:

This is what dumb, stupid luck looks like.

This is what dumb, stupid luck looks like.

Brother Hymn and Red Lantern Superboy Prime (Possessed by Ophidian).

And now, to the Report!

 

ROUND 1:

VERSUS: Ninwashui!

FACING:

A Rock and a soft (blue) face.

A Rock and a soft (blue) face.

WOL047 Ganthet – 175 Points

WOL019 Bedovian – 115

WOLR305 Sinestro Corps Ring – 4

=294 Points

THE MAP:

Coast City Map

Coast City

FIGHT!

This, unfortunately for my writing partner, ended up being a stomp. Ninwashui pretty much ran into a brick wall. He won Map Roll and not much else.

Ninwashui started by moving up, but he made a couple mistakes with his initial placement of Bedovian; he put him right next to Ganthet (which negated Bedovian’s top dial Movement Special DID THAT ROCK JUST BLINK?: When it isn’t your turn and no other characters are within 2 squares of Bedovian, lines of fire to him are blocked.); and he forgot that Ophidian gave Superboy Prime the ability to gain Sidestep and +1 to his Range or Movement. This really didn’t end up being that big of a deal, since I ended up missing the attack roll, but the extra spaces I saved by being able to use a ranged attack instead of having to run up all the way let me move out Superboy Prime up to some Elevated Terrain after the attack and out of harm’s way (because neither of his figures had any move-and-attack powers top dial).

On his second turn, Ninwashui clears (with no move-and-attack top dial, he doesn’t have many options here), and when my next turn starts, I Perplex up Superboy Prime and go to town on Bedovian, hitting him for 5 damage (3 actual, after Bedovian’s Invuln reducer). Luckily for me, this knocks Bedovian off of his best damage clicks (no more RCE) and on to his Yellow Lantern Perplex down clicks. While this is normally a decent power, I’ve seen what Superboy Prime becomes in his mid-dial (since I now own his figure!) and I am not too worried. Brother Hymn takes a shot at Bedovian to (hopefully) finish him off but misses.

On Ninwa’s turn, he bases Superboy Prime with both of his figures. I clear on my turn, which allows Ninwashui to open fire on Superboy. He uses Ganthet’s Perplex to pump up his own damage, and then uses Ganthet’s Special Attack Power (WITH PAIN, HOPE: Ganthet can use Incapacitate. When he does, after actions resolve, hit characters are each dealt his printed damage value and, until your next turn, each hit character increases its defense value by the number of action tokens it is assigned.) and hits. Superboy Prime takes 3 actual damage and gets an action token (and a corresponding +1 to his Defense). Unfortunately for Ninwashui, he’s about to find out what I already know. On Click 4, Superboy Prime gains a Special Attack Power of his own (RAGE OF A PETULANT CHILD: Superboy Prime can use Poison and deals penetrating damage while using it. Opposing characters can’t counter Superboy Prime’s other powers and abilities or modify his combat values.). So now he has penetrating Poison and both Ninwashui’s figures are based with him. Bedovian now has a base of 3 damage and a Perplex that no longer works on Superboy Prime. Oh, and Click 4 on Ophidian bascially gave back Superboy Prime access to all the powers he lost from his top dial.

Essentially, the rest of the match goes like this for Ninwashui:

Actual footage of Ninwashui attempting to break Ganthet away from Red Lantern Superboy Prime for a Running Shot.

Actual footage of Ninwashui attempting to break Ganthet away from Red Lantern Superboy Prime for a Running Shot during War of the Light Month One.

Within the next two turns, Bedovian is dead and Ganthet is hurting (Poison plus a successful attack), and the game ends soon afterwards (I don’t recall if it was another Superboy Prime attack or just his Poison, but it doesn’t really matter).

DECISION:

VICTORY! 300-0.

Learning

WHAT I LEARNED:

–Red Lantern Superboy Prime is a beast, but his low-ish Defense stats (especially mid-dial) mean that you CAN hit him. Still, his top dial Invincible and mid-dial un-Outwittable Impervious also mean that it’s gonna take A LOT of damage to chew through his 8 Clicks of life, and he’s got a great Regeneration power on his last two clicks. If you pull him, he’s very close to a Must Play. His offensive potential is consistent throughout his entire dial, and he’s great in close (really good mid-dial with that penetrating Poison) or from range. I don’t think he’s Meta, but you can have a ton of fun with him in Constructed.

–Ophidian (and, presumably, the rest of the Entities) are the real deal. The recent results from Nationals at Origins and the ROC’s this month confirm that the Entities are here to stay for the next two(-ish) years in the Meta. I’d expect their price to fall marginally in the next few months as more are opened, but not by much, and once their gone (basically, once War of the Light is over), I wouldn’t be surprised if their price jumps up again. They seem to be opened at an approximate rate of 2 per every 3 bricks, so we’ll see. Keep in mind too, that we don’t know what the Red, Indigo, Violet or Green Entities will do (and we’re presuming that there will be no Black Entity, since that Battery–if memory serves–was powered by the Anti-Monitor, who we already know is going to be a Con-Exclusive Colossal and who does NOT have the “Entity Possession” ability).

ROUND 2:

VERSUS: Dan, a regular at our venue.

FACING:

My, that's a white hot Lantern!

My, that’s a White hot Lantern!

WOL053 Swamp Thing – 150 Points

WOL017 Boodikka – 75

WOL015 Arisia75

=300 Points

THE MAP:

Coast City Map

Coast City (Again)

FIGHT!

Dan won Map Roll and went first. He advanced to the large Elevated Terrain in the center of the map, taking care to stay out of range of any sniping spots from the small Elevated area in front of my starting zone. On my turn, I used Ophidian to increase Superboy Prime’s Range by +1, then upped it again with Brother Hymn. I then Sidestepped Superboy Prime up to the small patch of Elevated Terrain and took a RCE shot (+1 to Attack and +1 to Damage) at White Lantern Swamp Thing. Hit! 5 Damage (4 get through due to Swamp Thing’s Toughness). That leaves Swamp Thing on a problem click for me with a Special Damage power (RESURRECT THE FALLEN: When a friendly character within range and occupying hindering terrain would be KO’d, roll a d6. On a result of 5, instead click them to their last non-KO click, heal them 1 click, and they are now assigned 1 action token. On a result of 6, instead click them to their last non-KO click, heal them 2 clicks, and remove all action tokens they are assigned.) that means I have to be very careful about when I try to take down Swamp Thing’s supporting crew. Swamp Thing’s Trait (RESTORE THE GREEN: Give Swamp Thing a move action, after actions resolve, you may place hindering terrain markers in any clear squares he moved through and he may make a close combat attack targeting one opposing character occupying a hindering terrain marker Swamp Thing just placed. These markers aren’t removed when Swamp Thing is KO’d.) means that Dan can get Hindering Terrain almost anywhere he wants.

Meanwhile, Boodikka and Arisia close on Brother Hymn while I keep Superboy Prime just out of line of fire and take Swamp Thing down to his Stop Click. While I de-token, Dan takes out Brother Hymn and Regenerates Swamp Thing back to click 5. I decide to change tactics and use Hypersonic Speed to take out Arisia (who happened to be standing in Clear Terrain). By pumping up Superboy Prime’s Movement +1 with Ophidian, I’m able to dart around the map and take pot shots at Swamp Thing and Boodikka while usually avoiding a counter-attack. Of course, with my team a figure down, I’m also hard-pressed in terms of actions to do anything but get Swamp Thing to his Stop Click. Finally, I take out Boodikka on the Elevated Terrain in the Center of the map, and Dan meets me there with Swamp (back at Click 5 again, I believe). At this point, Superboy Prime is down a few clicks, and Swamp Thing can Ignore Characters on Movement, so waiting on Superboy’s penetrating Poison clicks won’t do anything.

Finally, I solved Swamp Thing’s stop click by choosing Pulse Wave from Ophidian and getting, well, lucky. I roll two fives for doubles on Pulse Wave, which knocked Swamp Thing off of elevation… AFTER he hit his Stop Click. Game over.

DECISION:

Victory! 300-85 (Though, as you can probably guess from the description above, this was MUCH closer than the score might indicate.)

Learning

WHAT I LEARNED:

–White Lantern Swamp Thing is the Truth! He’s got decent values, but the White Lantern “Life” Stop Click is great, and his special resurrection Damage Power really makes an opponent think about what order they should attack your figures in. Yes, it only has a 33% chance of going off, but that’s just as good as Shape Change or Super Senses, except HE’S GIVING THE POWER TO OTHER FIGURES! Very cool. The fact that he ignores everything on movement and has a TRAITED move-and-attack power means that he’s not just a support piece–he’s a legitimate threat as an attacker. That he can also place Hindering Terrain markers wherever you want on the map offers a ton of possibilities for army building in Constructed as well.

–Let there be no doubt–Ophidian was the difference in this battle. The fact that I could simply pick up a power as useful as Pulse Wave at the drop of a hat was really the difference in the game. If the roles had been reversed, and Swamp Thing had been Possessed by Ophidian, I would have been staring at a loss here.

ROUND 3:

VERSUS: A new player we’ll call A.

FACING:

"Get it? I'm the First Lantern. And I live... IN A LANTERN! Booyah!"

“Get it? I’m the First Lantern. And I live… IN A LIGHT LANTERN! Booyah! Honestly, this stuff writes itself at this point!”

WOL049 First Lantern – 260 Points

WOL001 Orange Lantern Construct – 35

=295 Points

THE MAP:

Coast City Map

Coast City (Again, again)

FIGHT!

For the final round, I faced a brand new player. I didn’t know a lot about the First Lantern, but I did know that A would need some advice during the game, given that it was only the second tourney game he’d ever played (he had a Round 1 bye).

Basically, First Lantern’s top dial Damage Special (DISCOVERED THE EMOTIONAL SPECTRUM FIRST: At the beginning of your turn, choose a color other than white. Until your next turn, any opposing character within range and line of fire can’t use powers of that color.) allowed A to take away my ability to use Hypersonic Speed. I was still able to slightly out-maneuver A’s team with Superboy Prime picking Sidestep from Ophidian and meeting up at the main Elevated Terrain with the patch of Blocking Terrain in the center. Finally, he got off a shot on Brother Hymn because of some careless placement and a failed attack by me, and then he brought in his Orange Lantern Construct on a Charge/Blades/Claws/Fangs, which finished off the good Brother. At this point, I realized that I needed to stop providing advice and start worrying about the fact that A was kicking my butt!

Because he kept choosing Brown (or Gold–however you want to describe the color of Hypersonic Speed and Impervious), he actually had Superboy on the ropes (or specifically, his penetrating Poison clicks). Eventually, I Poisoned the Construct to oblivion, but it wasn’t until I got a hit in on the First Lantern and got him past his Invincible clicks that the Poison actually did anything. Still, the game came down to A’s turn when he still had Superboy’s Impervious negated and 3 Damage showing. Superboy Prime had Shape Change from Ophidian… and hit it. Otherwise, a roll of six or higher would have ended the game.

Unfortunately for A, while I missed several more attacks, I proceeded to hit Shape Change TWICE MORE in the next couple rounds. Finally, a penetrating Poison went off, and the First Lantern was no more.

DECISION:

Victory295-85 (This was the closest game yet, and it was only through-yep!-more dumb luck that I won.)

Learning

–No one deserves to be on the receiving end of three Shape Changes in a row when they have the game basically won, but there it is. Yikes. Still, for just his second tourney game, A played very well.

–First Lantern is a good piece that would be great if he could either fly or if he cost about 200 Points. At 260 points, he’s just a bit expensive for what he does. Still, going forward, as the Build total increases each month, First Lantern will become a better and better piece with the ability to team more and better support figures with him.

–Orange Lantern Construct is a GREAT piece for his points. He’s the cheapest non-Entity piece in Wave One, and he’s well worth including in your force if you can fit him in.

–I just noticed that I haven’t said anything about Brother Hymn, but he was a champ. He’s arguably the BEST support piece in Wave One.

With the Final Round results, I finished first.

THE SPOILS:

He's MINE! AND MINE AND MINE AND MINE!!

He’s MINE! AND MINE AND MINE AND MINE!!

(Although, if we’re being honest, Red Lantern Superboy Prime and freaking Ophidian are a pretty damn good haul on their own!!)

Local Tournament Report – 6/18/14 Comics and More (War of the light Month 1)

An early concept drawing of Krona...

An early artists concept drawing of the Guardians…

The Format: 300 point Sealed with two boosters of War of the Light. No outside anything, except the judge let us include the green ring and shield construct from the scenario pack. I didn’t have those.

What I pulled:

WOL003 Sinestro Corps Recruit

WOL005 Green Lantern Recruit

WOL011B Hal Jordan (Blue Lantern)

WOL013A Romat-Ru

WOL015 Arisia

WOL019 Bedovian

WOL021 Lyssa Drak

WOL029 Brother Hymn

WOL045 Brother Warth

WOL047 Ganthet

WOLR305 Sinestro Corps Ring

Ok… now I’ll post my SR and Chase figs…

 

None.

 

What I played:

This is what the Oans looked like before they evolved into the Guardians.

This is what the Oans really looked like before they evolved into the Guardians. They don’t like to talk about it.

 I considered strongly doing an all blue team (WOL011B Hal Jordan (Blue Lantern), WOL029 Brother Hymn, WOL045 Brother Warth), but that wouldn’t give me a good attacker or let me use my yellow ring as effectively. I also considered a yellow team (WOL013A Romat-Ru, WOL019 Bedovian, WOL021 Lyssa Drak), but I didn’t think Lyssa Drak was very effective. In the end I went with WOL019 BedovianWOL047 Ganthet, and WOLR305 Sinestro Corps Ring for a total of 294 points.

 

Round 1 Facing:

Note to self - Do not take this guy on with a Smurf and a Rock.

Note to self – Do not take this guy on with a Smurf and a Rock.

WOL057B Superboy Prime (Red Lantern)

WOL029 Brother Hymn

WOL063P Ophidian

Total = 300 points

What? Did someone bring a nationals team to a sealed event? What soulless monster would even play these pieces together having pulled them? Oh yeah, it’s my writing partner HypeFox.

The game starts out with me winning the roll to go first. That was about the only good thing from this game. I notice both sides of the map have tons of elevated to hide behind. I pick the side that doesn’t have all the elevated around one starting area. I’m already underpowered this game I don’t need to also go uphill. I start out moving up with Bedovian out front to block Line of Fire to Ganthet.. We close on each other in the next few moves. At that point I realize he has hypersonic speed and I have no movement abilities at all. I’m not about to base him just to have him punch me and run away. I perplex up my defense and sit there. He places Brother Hymn to use perplex and prob. Superboy Prime makes a close combat attack and rolls a 4 for a miss. Unfortunately Superboy Prime makes it to elevated terrain while I am grounded. I have no shot at him. I could push Bedovian to take a pot shot at Brother hymn, but I figured the game would be won or lost based on knocking Superboy Prime off his hypersonic clicks. I have a token on both my characters on my turn so I just sit and clear. He (thankfully) gives Superboy Prime a second action token and give him an action to hit Bedovian with a heavy object. Hit for 5 damage (EDITOR’S NOTE: You’re welcome?). Brother Hymn shoots Bedovian and misses.

Now I actually have a chance to hit back. I base Superboy Prime with both my characters. He clears his characters on his turn. I get to make an attack! I start by having Ganthet hit with his special incapacitate. 4 damage and a token. That got rid of the Hypersonic Speed on his dial! Then he points out that Ophidian picks up Hypersonic Speed on click 4, and with Ophidian Possessing Superboy, nothing really has changed. Bedovian pushes and misses.

I give both characters a second token and then I read the new powers Superboy Prime has. Exploit weakness and penetrating poison. I have both my characters double tokened and adjacent to him. You can guess how the rest of this goes. Bedovian dies in two turns before he can take another action. Ganthet gets poisoned to his third click and takes a damage from Brother Hymn before he can take an action. At that point he has Pulse wave and running shot. I try to break away so that I can use pulse wave for max damage on just Superboy Prime. I roll a 1. Ganthet is KOed by prime the following turn.

Ouch.

 

Round 2 Facing:

A bye (we had 9 people). But hey this ended up being my best game of the night. During this time I watch Hypefox playing a team featuring Swamp Thing. He missed a good opportunity to use barrier to prevent Prime from getting hit. I hope he loses. He doesn’t, but I had hoped he did.

 

Round 3 Facing:

Rage Ball!

Rage Ball!

WOL013A Romat-Ru

WOL021 Lyssa Drak

WOL059A Zilius Zox

WOLR307 Blue Lantern Ring

Total  = 278 points

This was a brand new player. I mean new as in brand new that day! He was a Green Lantern fan and wanted to find out what HeroClix was.

I helped him every turn with strategy and rules. I’m not going to go into the synopsis on this one because he mostly did exactly what I suggested every round as he was learning how to play and in essence it was like me playing me. Having said that, here are the highlights:

  • WOL059A Zilius Zox faced off against Ganthet pretty much one on one. It did not go well for Ganthet thanks to his old friend penetrating poison.
  • Bedovian finished off Zilius Zox from range, but faired poorly after that because the two remaining Sinestro corps members could perplex his printed damage down to zero.
  • WOL021 Lyssa Drak doesn’t really seem to do that much (zero range), but it didn’t really matter.

In the end the help I gave the new player gave him his second win ever. I wasn’t about to do anything good this tournament, so that was the best possible outcome.

Learning

What I Learned:

  • HypeFox has a soul as black as midnight (EDITOR’S NOTE: How many tourney wins against you in a row is that now? Man, I’ve lost count…).
  • The entities like Ophidian are the real deal when possessing a character. Expect them to be mainstays at every major tournament until they are retired.
  • WOL021 Lyssa Drak is not worth the points. If you are one of those players who just has to field an aloof,  half-naked blue-skinned psychic vampire, well, y’know, then go for it. Just don’t expect her to do much except stand there half-naked and occasionally show her casual disdain for everyone else by Perplex figure’s stats down. That’s about all she does.
  • WOL047 Ganthet needs to be played with care. His “Perplex the whole team” power is cool, but at his point cost he pretty much is most of the team. He would do much better with TK or a hammer.
  • If I had a chance to get a WOL059A Zilius Zox I would definitely do so in the future. Nasty lil’ big-headed bugger.
  • I would say WOL057B Superboy Prime (Red Lantern) is above average in constructed, but top notch in this sealed environment. Half the defense powers in this set are Energy Shield, so a close combat attacker with Hypersonic does really well here.

1-2-3-4!! Let’s Have a Light War!! (Or, The Weekly Roundup for 06/22/2014!!)

Roundup

Howdy folks!! Has it been another week already?

My Tigers have been extremely schizophrenic this season (can a person or entity be “extremely” schizophrenic? Or is it one of those things where you’re either schizophrenic or you’re not? Hmmm…), but at least we’ve won our last four games and retaken first place from the Royals. Good Lord, the Royals… even typing the words “retaken first place from the Royals” makes me queasy. How in the blue hell did the Royals ever get themselves into first place in the Central (even if it was just for a few days). For our international readers who don’t follow baseball, this would be like, say, Fulham finding itself in first place midway through the Premier League season last year (of course, Fulham ended up relegated, so hopefully the Royals will find themselves in a similar swoon soon…).

I mean, here is a typical shot of the Royals fan base during a normal season:

Yep. These are Royals fans.

Yep. These are Royals fans.

And here is a typical Royals highlight:

What entering a War of the Light event feels like after you open your two boosters and find that the best figure you pulled is Brother Warth.

What entering a War of the Light event feels like after you open your two boosters and find that the best figure you’ve pulled is Brother Warth.

Opposing players celebrating at home plate while a Royals catcher looks plaintively into the dugout for some sort of clue on what to do next?

Check.

Check.

So you see, these are the Royals I’m used to dealing with. I can’t handle First-place Royals. It’s not natural. It throws off the balance of the universe. The only team the Royals should be looking down at is the Houston Astros, and only because Houston is in year nine of their three-year rebuilding plan. But, the Tigers have once again dethroned KC, at least for the time being, and all is right with the world.

Now then, with work, a friend’s wedding and a few other things requiring my attention this week, I’m a day or two late with my regular wrap-up this week, for which I apologize. But, that does mean that now is the perfect time for….

THE WEEKLY ROUNDUP!!

PODCASTS:

Dial H

Dial H for Heroclix just released Episode 50! What a fantastic achievement! Keep it up, gentlemen! This week they discuss some War of the Light Wave One Sealed Advice!

Push to Regen

Episode 2.4 is still Push to Regen’s most recent podcast. You can also check their Podbean for updates and the first three episodes of Season 2!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is … still Episode 20, which sees the return of the Round Table!! Also, if you missed the announcement two weeks ago, Hunter Smith has decided that he will be leaving as a regular on the Quarry Round Table episodes; while he didn’t rule out an occasional pop-in, Hunter is done after this month as a continual presence due to nothing other than not enough time.


Welcome... to the ROC!

Welcome… to the ROC!

ROC:

Lot going on with the ROC this week! Let’s dive in!

-You can catch up with most of the recent ROC upcoming tourney announcements right here!

-Due to my schedule, I’ll not be able to attend myself, but local southeastern Michigan venue Gamer’s Gauntlet has a ROC event scheduled for the end of this month. I’ve heard nothing else about this from any other source; check out their website for more details (via the link above). NOTE: If anyone is attending this event and wants to write a Local Tourney Report or even just a Top 8 recap, you can send it in and we’ll publish it. Or, if you want to write it up for your own site/blog/social media outlet, send us a link here or via Twitter (@criticalmissive) so we can spread it around!

-If you missed it three weeks ago, a brief announcement was made that the recent “Watchlist 2: Electric Bugaloo” changes will go into effect, well, immediately.

-Mama, there goes that man again! Patrick Yapjoco has won YET ANOTHER ROC!! And the sun rises in the morning, and the sky is still blue, etc. etc. … Honestly, the thread link to the left is worth checking out just to see who played what. It sounds like one of the funner ROC events just in terms of the varied rosters that folks were fielding. Patrick won with Iron Pharaoh (Possessed by the Parallax Entity), Bullseye (Possessed by the, uh, Utility Belt), Despotellis and Astral Dr. Strange (which’ll rotate out at the end of the month).

We’ve talked (and talked AND TALKED!!) about how great the Pharaoh is, and I don’t think this is the last we’ll see of Bullseye either. But the second place finisher that Patrick beat to win was playing a Captain America and the Winter Soldier fueled S.H.I.E.L.D. Theme Team that featured the AWESOME Cap and Black Widow Duo Figure that we’ve been on about here and here! Cool stuff. I love seeing the various mutations the Meta takes as people really start to find new techniques for winning.

Wizkids

WIZKIDS NEWS:

-Origins has come and gone, which means there is a newly crowned U.S. National Champion! Check the link to see what he played…

-A U.K. Champion was also crowned a short while back!!

-Also, if you were living under a rock last week, or just, y’know, away from the internet (that’ll learn ya for going camping with the family!!), WizKids is rotating sets finally, which should juice the Meta starting July 1st!! Pretty much everything Marvel and DC BEFORE M:10 and DC:10

-A general FYI: a month ago, WizKids announced a monthly New OP kit system!


Preview

Previews:

–No previews of any note this week, although there are now rumors of a Yu-Gi-Oh! resource and storyline event coming up! Whaaa… ? More details as they available…

Army of the Week

Army of the Week:

This week we’re gonna take a break from my ramblings and publish the second place team from Tyler Martin that I was just talking about in the ROC section. Let’s see what he played!

Team Name: Tyler Martin Don’t Have Time For You

Theme: S.H.I.E.L.D. (+3 to Map Roll)

Build Roster:

CATWS017 Captain America and Black Widow – 130 Points

ASM017B Brother Voodoo – 79 

CATWS013 Agent 13 – 55

AVXR100 The Phoenix Force – 12

(with 3 Assigned Characters and 5 Fragments) – 24

(EDITOR’S NOTE: The report lists the Phoenix Force in Tyler’s army as costing 36 points while having 3 Assigned Characters and only one Fragment left on the base, which would only cost 33 Points. So either Tyler’s army was 3 points lighter than reported, or he was using all 5 Frags. For our purposes here today, we’ll say it was the latter, since that gives us a nice even 300 Point army!)

=300

The Captain America and Black Widow Duo is fantastic. At this point and Shard level, the Phoenix Force would be providing them with +1 Defense to start (giving them a 19 Defense value) and Charge, and they already have Sidestep, Stealth and the ability to ignore Hindering on Movement and Targeting with the Avengers Initiative TA!! Brother Voodoo can Phasing/Teleport to almost anywhere on the map to support with his Prob Control, and–by the way–Mind Control someone as a free action when he’s done. Agent 13 can shut down any figure’s defensive powers when she gets to her second click, and using the Phoenix Force with her gives her a Poison that suddenly is penetrating. Her attack isn’t much to writer home about, but with Shape Change and Combat Reflexes, it’s unlikely the figure she’s tying up will hit her either.

All in all, a really solid effort and great design by Tyler!

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–No big Hollywood news to speak of this past week. More Gotham trailers are rolling in, but really, everyone’s waiting for Guardians of the Galaxy to hit at the beginning of August!)

Critical Missives:

–No new articles this past week (didn’t have time, unfortunately), but you can look for a War of the Light-themed Local Tournament Report tomorrow!!

–In other big news… we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Wait–it’s already listing this post!! Huh?! Whaa?! Must be magic!!

So until the next article (which–just a guess–will release tomorrow, God help me),

Stay Safe, and Watch Your Lines of Fire!

National Origins!! (Or, The Mid-Weekly Roundup for 06/15/2014!!)

Roundup

Hey There!!

No, you haven’t stumbled upon the never-before-seen prequel script for some Nicholas Cage-starring Indiana Jones clone! We’re here to talk about Heroclix!

And the World Cup. Team USA over Ghana? Did not see that coming! Course, I don’t follow soccer/futbol too much outside of the World Cup, so I’d probably be the last guy you’d want to predict these things. Between baseball, football, basketball and hockey, I just never got into it.

"Wait, Delta Force-era Chuck Norris plays soccer? I'm in!"

“Wait, Delta Force-era Chuck Norris plays soccer? I’m in!”

All of which is to say, sorry for the delay; but it looks like this is gonna be a…

MID-WEEKLY ROUNDUP!!

PODCASTS:

Dial H

Dial H for Heroclix just released Episode 49! Lots of great discussion about recent significant tourney winners and runners up, as well as a discussion about the Return of the King pieces that just released.

Also, June’s Best Build Contest is underway; I finally found time to submit (mine’s the Iron Pharaoh/Fantomex/Shaman team; yeah, I basically submitted a version of the same team I’m always on about–sue me. We’ll take a look at a Modern age version of that team in just a little bit).

Push to Regen

Episode 2.4 is still Push to Regen’s most recent podcast. You can also check their Podbean for updates and the first three episodes of Season 2!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is … still Episode 20, which sees the return of the Round Table!! Also, if you missed the announcement last week, Hunter Smith let it be known on last week’s Dial H For Heroclix Podcast that he unfortunately will be leaving as a regular on the Quarry Round Table episodes; while he didn’t rule out an occasional pop-in, Hunter is done after this month as a continual presence due to nothing other than not enough time.


Welcome... to the ROC!

Welcome… to the ROC!

ROC:

-Catch up with most of the recent ROC upcoming tourney announcements right here!

-Not that I’ll be able to attend, unfortunately, but local venue Gamer’s Gauntlet has a ROC event scheduled for the end of this month. I’ve heard nothing else about this from any other source; check out their website for more details (via the link above).

-If you missed it a couple weeks ago, a brief announcement was made that the recent “Watchlist 2: Electric Bugaloo” changes will go into effect, well, immediately.

-And once again, if you want to know what the most frequently used ROC figures are, check out Ninwashui’s latest article that dropped a couple weeks ago!

Wizkids

WIZKIDS NEWS:

-Origins has come and gone, which means there is a newly crowned U.S. National Champion! Check the link to see what he played…

-A U.K. Champion was also crowned!!

-Also, if you were living under a rock last week, or just, y’know, away from the internet (that’ll learn ya for going camping with the family!!), WizKids is rotating sets finally, which should juice the Meta starting July 1st!! Pretty much everything Marvel and DC BEFORE M:10 and DC:10

-A general FYI: a few weeks ago, WizKids announced a monthly New OP kit system!


Preview

Previews:

–No previews of any note this week, which is fine, since there was a lot else going on!

Army of the Week

Army of the Week:

Okay, like I said before, this week we’re going to revisit an old build and add some new pieces. At the U.S. National Heroclix Championships (see above), Tim Bold piloted a team that featured Iron Pharaoh and Black Talon to a 2nd place finish (similar in concept to Ninwashui’s “Who’s the Boss? Tony is the Boss!” column). Well, I’m going to take that concept and merge it with my old Iron Pharaoh/Shaman concept. Let’s see what it looks like:

Team Name: Lockheed and Loaded

Theme: Mystical (+4 to Map Roll)

Build Roster:

IIM051 Iron Pharaoh – 110 Points

(with the Cyclops Fragment)

IIM0040 Shaman – 92 

DP043 Black Talon- 60

WXM080 Lockheed16

AVXR100 The Phoenix Force – 12

(with the Colossus Fragment still Attached) – 3

1 Assigned Character – 3

=299

So, the strategy here is the same as it is every time with this group, really–delay and conquer. The harder you can make it for your opponent to get to you, the more body blows you can throw at their best pieces with the Pharaoh and the better your chances of success will be. If you win Map Roll, you’re gonna choose something like the Wundagore Mountain (hard to move around without flying or the ability to ignore Elevated Terrain) or K’un Lun maps (lots of blocking terrain to set up impassable Barriers).

When it comes time to attack, Iron Pharaoh will have 1 Outwit (his own), 1 Perplex (Shaman’s), a native 10 Attack and 3 Damage as well as RCE to split however he wants, and a possible +1 to Damage and Attack depending on the keywords of his target, all while seeing through just about everything via his Falcon… and then Black Talon gets to try and Mind Control him to do it all over again. Wash, Rinse and Repeat!

Shaman is your secondary attacker and support piece all in one, and Lockheed is there to provide another figure for Map Roll, to act as a tertiary attacker if your opponent approaches in any sort of Enhance Ball (he has EE) and to fly peeps away four squares if it’s not to your advantage to use “No Flights” for some reason (no, he’s not tiny, so he can Carry… up until Shaman does his thing.). 80% of the time, you’ll probably want to bust it off first turn, but if your opponent is using taxis who don’t depend on the Wing Symbol to Carry, it might behoove you to hold off.

 

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–No big Hollywood news to speak of this past week.

Critical Missives:

–Another week gone by, another couple big articles by yours truly (a postmortem on the AvX set, now that it’s all finished) and a look at GW Bridge and the various Build possibilities he opens up by Ninwashui (as promised three weeks ago in his Deadpool set review!).

–In other big news… we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Wait–it’s already listing this post!! Huh?! Whaa?! Must be magic!!

So until the next article (which–just a guess–will have something to do with War of the Light),

Stay Safe, and Watch Your Lines of Fire!

 

The AvX Postmortem!! (Or, 4000 Words on Why Cyclops Was Wrong!!)

"Son, unless the category is convoluted character back stories, you gonna lose this one."

“Scott! Unless this conflict is decided by which side has the most convoluted back stories, your X-Men will lose!”

AvX has come and gone, and outside of some Local Tourney Reports and a few article mentions of Scarlet Witch, we really didn’t cover the actual pieces too much. Well, that changes today. Today, we’ll go through the best and the worst pieces and talk about which ones will be relevant in the Meta six months from now and which ones you won’t even pull out to complete a Theme Team. We’ve talked at length before about what the Phoenix Force Resource can do for your squad, so today we’ll focus on the individual characters in this set. Before we begin with the individual spotlights, you should probably be aware that there are (including all the different Team Base Dials) 42 different dials in this set (pretty much every starter fig comes with at least a V and E dial). So it’s actually a bit bigger than most people realize. And with that, we’ll get on to:

 

THE 6 BEST:

"Let's see Elizabeth Olsen pull off this costume!"

“Let’s see Elizabeth Olsen pull off this costume!”

AVX006E Scarlet Witch 100 Points: She’s support in a bottle, with Perplex, Prob and Support all contained in her Damage Special Power. She can virtually eliminate your opponent’s best TA with her Trait (NO MORE MUTANTS: Once per game, give Scarlet Witch a double power action and choose a team ability. Any other character that can use that team ability must roll a d6 that can’t be rerolled and if the result is 1 – 5, that character can’t use the chosen team ability for the rest of the game.), which is one of the coolest Traits in the game in terms of function and flavor. Her Defense Special is also one of the best in the game (MYSTICAL WARDS: Scarlet Witch can use Energy Shield/Deflection. When Scarlet Witch is hit with an attack, the roll is ignored and the attacker must roll again. This new roll can’t be rerolled or ignored.), and she has both the Avengers and the Mystics TA on top of that! With a top dial 3 damage with Precision Strike and 8 Range, she’s that rare support piece that’s actually a useful tertiary attacker too! FFCW006R Scarlet Witch and JL52016R Enchantress both offer similar powers for 50 less points, so there hasn’t been an overwhelming need for this Wanda on the Meta scene yet. But with those pieces retiring and with only FFDP006R Mercy available as a replacement in the same point range (it should be noted that War of the Light is bringing us WOL033 Sister Sercy, who has a similar dial to the pieces I mentioned and costs 66 Points; however, her only keyword is Blue Lantern Corps., which means she’d probably break theme on any Meta team she’s included on, since I don’t see Blue Lantern Corps. as being viable in a tournament environment; Map Choice can become so important at that level, so I don’t think she’ll get used a ton, but I guess we’ll see), I wouldn’t be surprised to see people take another look at this Scarlet Witch, since she fills so many role for such a reasonable cost (and has great keywords; Mercy has Thunderbolts and that’s it. That’s better than just having BLC, but it still narrows your build options). And if you play her with the Phoenix Force, you can give her TK, too (with the Emma Fragment).

Cyclops, right before he turned into Magneto. CYCLOPS WAS WRONG!

Cyclops, right before he turned into Magneto. CYCLOPS WAS WRONG!

 AVX009E Cyclops – 100 Points: He has enough offense (Running Shot and 4 top dial damage with an awesome 8 Range and Improved Targeting: Ignores Blocking Terrain and, when he does, blow up that blocking terrain after actions resolve) to be considered a primary attacker, but you get him at secondary attacker prices! He offers a bit of support as well with Outwit and Leadership; as of Watchlist 2, however, he’s lost some of his luster. His defense at this point level is a mere 17 with Toughness and only 5 clicks of life, so he represents a big risk that was greatly mitigated by firing from the other end of the map when used in conjunction with SLOSH048 Tellus. Now that Tellus’s Link Telepathically Trait (LINK TELEPATHICALLY: Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus.) only works with other LoSH keyworded figures, I’d expect that this version of Scott Summers is a little to chewy to stay in the ranks of the Meta.

Buuuuuut, having said that, if Cyclops does stick around the tourney scene, it’ll be because of his good buddy Sean Cassidy. We know DP051 Banshee is going to be a Meta piece, and it just so happens that this particular Cyclops makes an awesome running buddy for him. Banshee is 98 points; unlike Scott Summers’s WXM version (94 Points), Cyke here clocks in at an even 100, which means his Leadership can pull tokens off of Banshee (which is huge, since the lack of Indomitable is one of the only drawbacks to playing Banshee). Banshee’s Police TA will help Cyclops’s 10 Attack; Cyclops’s Outwit can counter (even through Blocking Terrain!) opposing Precision Strike or any other ability your opponent might use to get around Sean’s 18 Defense with Super Senses. And they each have the X-Men TA, so they can each heal the other of one damage if there’s a click you just need them to stay on (like Cyke’s Top Dial–or Banshee’s second click). That’s a fairly formidable pair, there, and you still have 102 points left for more X-Men and Resources. Let’s see what that might look like real quick:

Team Name: Ech0-Disintegration

Theme: X-Men

DP051 Banshee98 Points

(Assigned the Colossus Fragment) – 3

AVX009E Cyclops100

(Assigned the Cyclops Fragment) – 3

WXM204 Shadowcat70

(Assigned the Magik Fragment) – 3

AVXR100 Phoenix Force – 12

3x Assigned Characters – 9

= 298 

As described above, this team is designed for all sorts of synergistic shenanigans between Banshee and Cyclops. If you win Map Roll, you want something with a lot of Elevated, Hindering AND Blocking Terrain. Wundagore Mountain is just one example of a map that should work for you, with a top level of elevation that also has plenty of walls for Cyclops to blow through. There’s several from FEAR ITSELF that will work just fine too. Also, with the Phoenix Force and this setup, Banshee has an 18 Defense with Super Senses and Invuln–not too shabby. If your opponent has any bystander tokens (likely if it’s a Hammer team) or any figure that you think you can pick off early, it’s in your best interest to do so. Once you either roll doubles and hit or KO an opposing character with an attack, the Phoenix dial turns to Click 2, where all of your team would get Force Blast, +1 to their Attack, ES/D AND Perplex!! Shadowcat is simply there to Carry Cyclops if need be and to keep Incapping M10 Iron Man if he ever shows his face–plus she’s a great Outwit source and tie-up piece.

"I assure you, that WAS your card!"

“I assure you, that WAS your card!”

AVX008 Professor X – 150 Points: The main reason I have Xavier on here is his awesome Movement Special (I CAN’T LET YOU DO THIS: Professor X can use Mind Control and is not dealt unavoidable damage from it. Opposing characters within range must be given double power actions instead of power actions.). Giving opposing figs 2 chips instead of one, or just plain preventing them from doing what they want in the first place is a great power. In effect it is similar to Mokk’s main Trait from Fear Itself (ADVANCED PETRIFICATION: Opposing characters with a lower point value within 4 squares of Mokk can’t be given non-free actions if they already have one action token.), except the good Professor here only stops power actions. On the surface, Xavier’s power may not seem quite as good, but the Prof doesn’t care about other characters point cost, if effective out to 8 squares instead of 4… and–oh yeah!–he gives you that stopping power for 90 less points!! And he comes with both the Avengers and X-Men keywords (and can attach to either base!). Lot to like here.

150 Points is too much for a non-Primary attacker in 300 Point Meta games, but if you find yourself in a 400 Point tourney (or more), he’s a strong choice. In AvX months three and four, he showed up quite a bit, and for good reason (or REASONS, as we just discussed above!).

"Mooooooortalllllll Kombat!"

“Mooooooortalllllll Kombat!”

AVX102 Lei-Kung the Thunderer125 Points: His Trait is fine if you’re pairing him with Iron Fist or Shang-Chi (TEACHER & PUPIL: During the beginning of your turn, give Lei-Kung the Thunderer a free action and choose a friendly character within 3 squares, with the Martial Artist keyword, and with a lower point value. The chosen character may modify either their attack or defense value by +1 until your next turn.), but his special Movement and Damage powers are what make him really efficient, giving him Charge, Flurry, Plasticity and a special version of Quake that gives hit characters action tokens.

Let’s take a look at another Flash Build with Lei-Kung!

Team Name: Thunderer Cats!!

Theme: Martial Artist

AVX102 Lei-Kung the Thunderer100 Points

DP047B The Cat81

(w/ Complete Utility Belt) –14

DOFP009 Nightcrawler86

=300 

Martial Artist teams are in a weird spot right now. With the new Theme Team rules, they don’t really have any easy access to Probability Control. They’ve actually got a few pretty decent Taxi options now, however, which used to be an issue. I’ve gone with Nightcrawler because he’s so hard to hit AND can make a Close Combat attack if he carries someone 6 squares or less. The Cat is quite dangerous on his own, but he’s especially deadly with the Belt, and if you keep him close to Lei-Kung, you can pump his Attack to 13 or his Defense to 18, depending on the situation. And then, of course, Lei-Kung himself can come and bring the Thunder (read: action tokens) to break up any of your opponent’s formations. If you can win Map Roll and find a map with enough hiding spots (Hindering Terrain), you’d have a good chance of getting to your opponent before he can get too many shots off at your team. Alternatively, if you wanted to use the Phoenix Force, you could sub in Colleen Wing for The Cat.

"I am the Lord... of this hollowed out rubble!"

“I am the Lord… of this hollowed out rubble!”

AVX014 Magneto200 Points: Again, an awesome Trait (ARE YOU SURE ABOUT THIS, SCOTT?: Magneto can use Energy Shield/Deflection and Telekinesis. During the beginning of your turn, if Magneto has two action tokens, he can use Telekinesis as a free action, but may only use it to place friendly characters.) that makes him so hard to hit with a ranged attack (plop him in Hindering and it’s a 21 to hit for most characters!), especially now that Chaos War Hawkeye is rotating out in 3 weeks. Invincible means that even if you hit him, you’re not doing much damage, and after his top dial 4 damage he stays at 3 for most of the rest of his dial and even picks up Outwit. Rare was the X-Men team I played against during AvX that didn’t feature Magneto. He’s not 300 Points Meta, but in 400 or more, he should get a lot of consideration.

"Wait, is it safe for Thor to channel lightning this close to Iron Man's suit?"

“Wait, is it safe for Thor to channel lightning this close to Iron Man’s suit?”

AVXT001R Avengers200 Points: Their attack value is looooooow (9 to start though, like Spinal Tap’s amps, eventually it goes to 11–I’ll steal the .gif Ninwashui found for his last article to illustrate that).

This is actually what it looks like to turn a Green Lantern ring up to 11...

They have top dial Perplex and Running Shot with 3 Bolts, but otherwise, every power you would want them to have they get down dial. So patience is a key. But the real reason they’re here in the Top 5 Best instead of the Top 5 Worst is because they can get just about EVERY power under the sun via the Asset Dial depending on which Avengers roster you choose to field.

Just look at these Team Base powers:

AVX001 Captain America: This team character can use Combat Reflexes and Defend.

AVX002 Iron Man: This team character can use Perplex. When they do and Black Panther is also attached, you may modify an opposing character’s combat value by -2 instead.

AVX003 Thor: This team character can use Energy Explosion.

AVX004 Spider-Man: This team character can use Super Senses.

AVX005 Wolverine: This team character Blades/Claws/Fangs and Regeneration.

AVX006 Scarlet Witch: This team character can use Probability Control.

AVX007 Black Panther: This team character can use Outwit. When they do and Iron Man is also attached, you may counter a team ability as if it were a power.

AVX008 Professor X: When this team character uses Solo Adventure to place Professor X on the map, he may immediately use Mind Control as a free action.

AVX016 Hope Summers: Give this team character a free action and choose the asset ability of any character that could be attached to the team base but isn’t. This team character can use that asset ability until your next turn.

DP015 Daredevil: This team character ignores opposing characters’ Stealth.

DP019 Deadpool: When this team character is attached, opposing characters can’t use the Avengers or X-Men team abilities.

DP033 Red Hulk: This team character can use Poison. They can use it normally, or damage dealt from it can be penetrating damage. If damage dealt from Poison is penetrating damage, at the end of your turn you must roll the d6 and turn the asset dial that many times clockwise.

That is a WIDE array of choices, and you can put them in whatever order you choose! This team base offers the most customization of any 200 point character in the game! The X-Men Team Base is also good at the same point level; I just prefer the (at least currently) superior variety of the Avengers abilities.

Turbo from Go-Bots, twenty years past his prime and with a heavy drinking problem...

Turbo from Go-Bots, twenty years past his prime and with a heavy drinking problem…

AVX104 Phoenixbuster Iron Man175 Points: People made a lot of noise at first about how “narrow” his Trait was in terms of characters he could actually deal penetrating damage to (HERE GOES NUTHIN’: Phoenixbuster Iron Man’s attacks deal penetrating damage if the target character is assigned a relic or a resource or possesses any of the following: “Giant damage symbol”, “Colossal damage symbol”, the Power Cosmic team ability, the Cosmic or Phoenix Force keyword, or the word Phoenix in its name as a separate word.), but I actually think his Trait is great! First, if you’re playing a ROC event or even a local tourney, unless Relics and Resources are banned, lotsa folks are gonna be playing them, and most (pretty much all of them except the Utility Belt, Penguin and the Bat Cave, although, to be honest, I forgot how the Bat Cave even works since it’s so rarely played…) affect either the entire team or a good portion of it. Second, even if you’re opponent isn’t playing a Relic or Resource, the “Cosmic” keyword is more prevalent then ever, considering we just saw DC Heroclix get a space-based set in SLoSH (11 characters with the Cosmic keyword, including Highfather), they’re about to get another one in War of the Light, and Marvel’s about to get a couple in the Guardians of the Galaxy Movie set along with the Guardians of the Galaxy set proper!

Third… his dial is actually really good! Running Shot with 10 Movement and a 10 Range means he can swing 15 squares in a single attack. That’s pretty damn good. Top dial 11 Attack with Pulse Wave is also pretty nasty. Let’s take a look at what Tony can do for you:

Team Name: Busted Lips

Theme: Armor

AVX104 Phoenixbuster Iron Man175 Points

(w/ Secret Avengers ATA) – 5

FI301 Splitlip20 

IIM015 Tony Stark70

FIB018 Store Clerk3

FIR100 Book of the Skull6

(w/ 7 Hammers) – 21

 =300 (Exactly! Yay!)

So, this is probably a pretty obvious build, but you Hammer up Tony Stark and Phoenixbuster Iron Man as quick as possible with Splitlip’s ability, then you start going to town. Tony Stark should only need a 6 at that point to Mind Control–well, himself, really. Then you try and destroy your opponent’s best figure with a couple doses of Running Shot/Pulse Wave via a 13 Attack (with a Hammer) and 10 Range! Yes, this is a variation on Ninwashui’s Tony Stark/Iron Pharaoh team from a few months ago. And that’s fine, cuz it’s not a bad idea at all, especially with a fig that has a chance to do penetrating damage each time he attacks! Remember, even if his Trait doesn’t help you, PB Iron Man still has Pulse Wave for 4 Clicks and Pen/Psy for his last three–you’ll have chances to get damage through, I promise you.

 

And we're sure she's not talking about the source of her marital problems with Bill?

And we’re sure she’s not talking about the source of her marital problems with Bill?

HONORABLE MENTIONS:

AVX003R Thor100 Points: Great scuplt with a great Trait (CALL THE STORM & TEAR OPEN THE SKY: Thor can use Super Strength. When Thor targets and hits more than 1 opposing character with an attack, targets of the attack are dealt penetrating damage.) that really makes him into a sort of mini-Phoenixbuster Iron Man. For 75 less points.

AVX004 Spider-Man125 Points: Extremely effective for his points, and definitely worth fielding depending on the build. He’d be the best Spidey out there if WizKids hadn’t just released DP060 Superior Spider-Man, who is an absolute beast.

 -AVX007 Black Panther100 Points: A Swiss Army knife of close combat abilities, T’Challa’s Damage Special Power (KING OF WAKANDA: Black Panther can use Empower, Leadership, and Outwit. When he uses Leadership and the result is 6, in addition to the normal effects he may remove an action token from himself.) makes him another “support in a bottle” type of character, only he can deal some melee damage as well. He actually makes a great teammate for the previously discussed AVX006E Scarlet Witch because of his Trait (YOU DON’T GET TO GIVE UP: Once during your turn, another friendly character within 4 squares that shares a keyword with Black Panther can use Willpower.), which allows Wanda to use her “No More Mutants” Trait without taking pushing damage. Wild Card TA, top dial Stealth, the ability to ignore Hindering Terrain and Characters while moving and a bevy of good keywords (Avengers, Illuminati, Scientist, etc.) make him a solid choice for a bunch of different builds. He’s probably the best Panther they’ve ever made, although AV024 Black Panther from Avengers is close.

-AVXG001 Dark Phoenix Cyclops1000 Points: If 1000 Point tourneys were more common, this dial would have made the Top 6. He’s insane for his points (mostly because of his Special Pulse Wave, which can hit multiple characters for up to 5 damage the first time it appears on his dial), but he’ll rarely see play because most venues only do large enough builds for him every 3 months or so. Incidentally, Cyke’s 300 Point dial actually made a Top 16 at a ROC recently, but didn’t go any further because it’s too easy for him to get out-actioned at that point level. Still, all three of his dials are solid, and he’s a rare piece that you need to be aware of in Epic games.

The Sculpted Facepalm.

The Sculpted Facepalm.

THE 4 WORST!!

And finally, a few mentions about the pieces I think should be avoided… AT ALL COSTS!

A visual comparison of IIM001AE Iron Man and AVX002 Iron Man.

A visual comparison of IIM001AE Iron Man and AVX002 Iron Man.

AVX002 Iron Man150 Points: The worst Modern Age Iron Man, this exercise in frustration only saw play in AvX from those desperate souls who fielded him in Month 1 hoping to take advantage of his Trait (ENHANCED REPULSORS: All of Iron Man’s attacks generate knock back.) on a map that featured a mountain in the middle. Which was fine, except that you better hope you win Map Roll and that your opponent decides that it’s a good idea to engage you on the top of said mountain. Even then, you still have to actually hit, which–with a dial that sports only a few 10’s and 9’s for Attack Value–might be fairly difficult. His Damage Special is just annoying (INVENTING ON THE FLY: Once per turn, Iron Man can use Outwit or Perplex.) since it’s an either/or proposition AND it doesn’t appear top dial. Just compare what you get here with what you get with IIM001AE Iron Man for the exact same amount of points. It’s not even close. One final note: His keywords suck (No Stark Industries? Really?!).

"Uh, sure, Illyana, you, uh, you definitely made the list."

“Uh, sure, Illyana, you, uh, you definitely made the list.”

AVX013E Magik75 Points: She looks like she should be really good. She’s got a cool sculpt, 2 Team Abilities (Mystics and X-Men) and a vast array of powers like top dial TK, ES/D and a Special Movement Power that lets her deal penetrating damage to characters with the Mystical keyword. All backed up by her Taxi Trait (TELEPORTATION DISKS: Give Magik a power action and choose an adjacent character. Place Magik in any square within range, place the chosen character in an adjacent square, and roll a d6. On a result of 1-4, the chosen character can’t be given a non-free action until your next turn.). So why is she on this list?

Let’s start with her Trait. It’s basically a very fancy way of saying “I can carry someone 5 squares.” Yes, one third of the time, you might be able to do something after that, and she’s not restricted by any symbols or the size of the base of the chosen character, so her Trait is slightly useful from that regard. But if you’re not playing her with a Colossal or peanut base fig, or having her carry a flier or something like that, then she’s pretty useless as a Taxi service with a route of only 5 squares (Ironically, one of the best figures for her to carry would probably be Phoenixbuster Iron Man, who would then have a 33% chance to make a Running Shot that would cover another 15 squares for a 20 square swing).

Well, what about her Movement Special? All of her attacks deal penetrating damage to other Mystical characters! Okay, that’s fine–certainly a popular keyword. But in this era of Power Creep, somehow Magik got stuck with a bunch of 9’s and 8’s for her Attack Values like she’s straight out of Infinity Challenge or something. Which makes her B/C/F and–to a slightly lesser extent–Pulse Wave almost useless. Ah, but she’s got top dial TK! Lots of people played 75 Point FFCW006 Scarlet Witch just for her top dial TK! Well, that’s not nearly the only reason they played her, but if you’re using Magik’s TK, then her Trait is really useless, isn’t it? Neither is a free action, which means you can only choose one or the other. Which means you’re paying “Taxi” points twice for her.

Basically, for almost everything she does, there are better options. Oh, and if you thought Iron Man’s keywords sucked, you should probably know that he looks like DP101 Deadpool compared to Magik (X-Men, Mystical and–wait, that’s it.)

Build your army around Hope Summers and you'll end up in a corner with your head down too.

Build your army around Hope Summers and you’ll end up in a corner with your head down too.

AVX016 Hope Summers122 Points: Her Trait makes her interesting (POWER MIMIC: Give Hope Summers a free action. Choose a standard power possessed by any character within 4 squares. Hope Summers can use that power until your next turn as if she had a range value of 6.); her point cost makes her almost unusable. For 3 more points, I’ll take Lei-Kung every time. The only reason she’s a must own is because she has the best Asset Dial power for both Team Bases (see above).

Probably more effective than AvX Cable.

Probably more effective than AvX Cable.

AVX101 Cable124 Points: The same issues as his sister, although they both get slightly better when played together (although not nearly better enough to, y’know, ACTUALLY PLAY THEM TOGETHER). If you know you’re gonna play against some Avengers, he’s passable. Now that AvX is over, however, I don’t see him being useful in life.

 

Okay, that’s just about everything I can think to say about AvX! Thanks for checking out the AvX Postmortem! Back Monday for the Weekly Roundup!! Until then, as always, stay safe and watch those lines of fire!