Upcoming Games: The Dark Dimension

Another quick local game announcement for SE Michigan Clix’ers…

image

This Wednesday, December 2nd, at Comics & More in Madison Heights, we will be playing the fourth and final game in our “Dark Dimensions” series!

The Scenario:

Week 4: “Dark Domains”

Mys-Tech’s mysterious benefactor was none other than Doctor Strange’s arch-nemesis and Lord of the Dark Dimension, Dormammu, and his endgame has begun.

On Earth, Dormmamu has already released the Mindless Ones virus, which has transformed the smartest people on Earth into mindless drones.

mindless one virus 2

Meanwhile, S.H.I.E.L.D. Special Ops Commander Phil Coulson has journeyed all the way to the Dark Dimension himself and finally tracked down Doctor Strange, who’s currently a guest of Dormammu.

doctor strange

Having previously extracted one of Mys-Tech’s “Magic Bullets,” Coulson tries Plan A:

phil shoots

But Dormammu sits mostly unfazed. One bullet of Black Dechantment isn’t enough to hurt him.

do not

But when Coulson sees that Dormammu has an entire throne made from the same rock that shattered Bifrost and powered Dormammu’s campaign against mystic heroes, he realizes there’s one man left who can generate a much larger amount of Black Dechantment. Enough to even take out Dormammu himself…

absorbing man intro

Dormammu aims to conquer our plane of existence and turn any who oppose him into his mindless slaves. He is the lord and master of an entire dimension and has vast armies at his beck and call whose ranks swell with every victim of the Mindless One virus.

But Dormammu has overlooked one thing. He didn’t count on Agent Phil Coulson or his team.

And Phil Coulson… has a plan.

And that… is where our Scenario begins this week.

The Build:

400 Points, Oreo Age. Possessors, Resources and Team Bases are banned for this Scenario, as are Nighthawk Prime, Felix Faust (the Con LE) and Mr. Mxyzptlk, since they all specifically mess with the Scenario’s rules.

Colossals and Bystander Tokens ARE allowed.

The Winner of the Map Roll will choose one of the following tokens to add to their team:

absorbing man pog 2

Dormammu pog2

If you choose Absorbing Man: 

Your goal is to keep him alive! Make no mistake–this is an escort mission. If you can get Absorbing Man adjacent to Dormammu, oil’ Crusher Creel will take care of the rest and you win the game. But if your team gets taken out, don’t expect Absorbing Man to do it himself–one lucky roll from Dormammu and it’s all over.

If you choose Dormammu:

Your goal is to exterminate the opposing force. Absorbing Man is the only opposing character that can harm Dormammu, so throw everything you have into KO’ing his escort and destroying him.

If either Dormammu or the Absorbing Man is KOed then the game ends immediately and that team scores an extra 400 points.

The entry fee is $5.00, and the top Scenario winner AND our Week 4 winner AND our Fellowship winner will all get a Dormammu LE fig!

absorbing man wins

Can you help the absorbing man reach Dormmamu?

absorbing man Loses

Or will you choose to help Dormmamu’s forces win?

We’ll start at 6:15, with the hope of getting dice rolling by 6:30! Hope to see you out there!

 

It Might Get Loud!! (Or, Critical Missives Scenario #1: MCU Heroes Versus Villains!!)

Avengers poster

Hello again!

Today we’re here to share our first scenario with you. In celebration of the May 2nd premiere of Avengers: Age of Ultron, Ninwashui and I have prepared a couple special scenarios that we’re going to play out on our own time. Our first scenario is detailed here today!

[EDITOR’S NOTE: For those who are unaware, a scenario is any game of Heroclix with special rules that are specific to that particular game. Often times they are meant to be played with either a specific set of figures, or else they give you a much smaller range of figures with which to create your Build. Usually there is also a small bit of story context accompanying the scenario (that justifies its existence and/or explains the comic or movie-based storyline you’re about to play out). WizKids sometimes creates scenarios for added depth of play during their OP events and distributes instructions on how to play them with the OP Scenario Pack (for example, Fear Itself had 2 Scenario Pack, War of Light had 1).]

Ninwashui and I have been chomping at the bit to try out some of these new Age of Ultron Gravity Feed pieces, but this Scenario will also give us a chance to break out some of our favorite older Movie Set pieces as well.

So, without further ado, here is our first Critical Missives Scenario. Taking a page from Survivor, it’s simply titled…

 

AvU

HEROES VS. VILLAINS!!

The Scenario: It’s all out war in the Marvel Cinematic Universe!!

While inside Avengers Tower celebrating their ability to finally subdue the Hulk’s latest rampage, Captain America, Thor, Iron Man and the rest of the Avengers are finally able to relax. During a fun game of “Whosoever Is Worthy to Pick Up Thor’s Hammer,”all of the Tower’s computers suddenly light up. The Tesseract Thor had brought back with him from Asgard begins to spew energy, and a temporal anomaly forms in the Tower’s Quinjet hangar! For a moment, everything seems normal–until the hangar is ripped open, and the Avengers find themselves under attack from the menacing AI of Ultron and his Sentries! But things immediately go from bad to worse as almost EVERY major villain from the MCU–even some they thought they had dealt with permanently–begin flooding in from the anomaly! The fate of the world is in the hands of the Avengers, and to save it, they’ll have to fight their worst enemies or die trying. 

But the Villains aren’t the only ones back from the beyond. An ally once thought lost has returned to aid the Avengers, and he’s brought a really big gun…

The Game: Designed for 2 Players. 1600 Points. Oreo Age. One player assumes control of the “Heroes” side. The other will guide the “Villains.”

The Map: Avengers Tower (from the Age of Ultron Movie Set Starter Pack). The “Heroes” should begin in the Starting Zone located on the side with the lab, while the “Villains” should start on the side with the open hangar.

The Special Scenario Rules:

–When forces are being built, the “Heroes” player selects a Named keyword possessed by a character on his team; each character on his force has the selected keyword.

–When forces are being built, the “Villains” player selects a Named keyword possessed by a character on his team; each character on his force has the selected keyword.

–At the beginning of each player’s first turn, that player may select a single Additional Team Ability (ATA) and assign that Team Ability to all eligible members of their team. At least one member of a player’s force must have the printed keyword required for the chosen ATA.

–There is a restriction of 5 actions per team per turn (NOT COUNTING FREE ACTIONS). This total can be increased by Leadership as per normal.

–While we’re not going to bother with declaring Sidelines or anything, the “Heroes” player should have at least 4 Iron Legions stashed off the map (as well as a Captain America and Black Widow & Iron Man and War Machine Duo Figures if available) and the “Villains” should have at least 4 Test Subjects ready to go.

Special Character Rules:

–In addition to his normal stats and powers, Agent Coulson gets the following Special Damage Power on Click number 4: “So That’s What it Does: Once per game, if this click is revealed due to damage taken from an opposing attack, stop turning the dial and select an opposing character. Agent Coulson can use Pulse Wave. When he does, the area of effect for this attack is his range value, he has a locked damage value of 3, and this attack ignores all characters except the opposing character selected for this power. After actions resolve, deal Agent Coulson 1 unavoidable damage. This power cannot be countered or ignored.”

–When forces are being built, the “Villains” player may assign either Loki or Red Skull GGS102 Cosmic Cube without paying its cost. During the game, figures named “Loki,” “Red Skull” or “Captain America” automatically succeed when rolling for the Cosmic Cube.

 

THE ROSTERS:

 

Avengers 1 MCU

Heroes:

 AAOU003 Captain AmericaCommon125 Points

AAOU101 Iron Man Mk. 43Starter Pack150 

AAOU005 ThorCommon200

AAOU008E HulkCommon250

AAOU013 Black WidowMass Market Rare 80

AAOU009 HawkeyeCore Hobby Rare94

AAOU010 Scarlet WitchCore Hobby Rare55

AAOU014 Quicksilver Mass Market Rare63

AAOU011 VisionCore Hobby Rare100

IM3016 War MachineMass Market Rare220

CATWS006 FalconCommon105

AAOU015 Nick FuryMass Market Rare45

AVM206 Agent CoulsonCommon50

CATWS011 Maria HillCore Hobby Rare60

= 1597 (Hmmm… Heroes are apparently so confident that they’re leaving 3 Points on the board!)

 

Marvel Villains

Villains:

AVM211 LokiChase220 Points

AVM041 Red SkullChase170

IM3008 Aldrich KillianCommon35

TDW004 MalekithCommon350

CATWS008 Winter SoldierCommon100 

GOTGM106 RonanStarter Pack300

AAOU016 Baron StruckerMass Market Rare95

AAOU018 Ultron PrimeMass Market Chase250

AAOU007 Ultron SentryCommon40

AAOU007 Ultron SentryCommon40

= 1600 Points!! (Villains got their $#!t together!)

 

Why These Teams?: Because, as I mentioned before, this gives us a chance to really dig into the new Age of Ultron Movie Set while also providing an opportunity to dust off some old favorites. As for these specific rosters, we chose them because–between the two of us–we happen to have all these pieces and the points match pretty damn close (in a 1600 Point game, I’m prepared to deal with a variance of 3 points).

Handicapping the Squads: While we haven’t decided who will play which side, just looking at the rosters, I’d expect the “Heroes” side to have a distinct advantage. While there is certainly a ton of raw power on the “Villains” side (and Ooooo, Malekith at 350 looks like soooo much fun…), the “Heroes” side is much more synergistic with their “Avengers Assemble!” Traits and such. Still, we shall see…

The Result: Check back in this space next week. Once we play out the Scenario, we’ll post the highlights and tell you who won right here!! (And/or in the next Weekly Roundup–we’re waaaay overdue for one of those!)

Until next time, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

I Must’ve Forgot–You Can’t Trust Me!! (Or, The Weekly Roundup for 04/13/2014!!)

Roundup

I’m back!

So we’re not too far off from our normal schedule. Oh, hey, remember how, during the last Weekly Roundup I told you the weather had warmed up and things were getting back to normal here in Southeastern Michigan?

Well, it hit 80 here two days ago.

And looking out my window now, I see a fresh dusting of #$&^%#$%#%#^$(^% SNOW!! AGAIN!! COME THE #$#@ ON ALREADY!!

Man!! Y’know what? I can’t deal with this anymore! Let’s just get right to it, shall we? Let’s get right into…

 

THE WEEKLY ROUNDUP!! Hop to it, ‘Clix Nation!

PODCASTS:

Dial H

Dial H for Heroclix returned with a full-sized episode–Number 40! This week the guys discuss all the War of the Light Dials (mostly prize support) that have been spoiled. If you still want to see what entries have been inspired by the Dial H April Dial Design Contest (this thing seems to grow every month!), you can do so right here (the idea this month is for all the competitors to design their own Fast Forces team! I’m working on a Cull Obsidian Fast Forces as I write this. Proxima Midnight was Week 1, Ebony Maw was Week 2, and now I’m completing the team this week with Thanos, Corvus Glaive, Supergiant and Black Dwarf).

Clixcast

ClixCast, dark again, checked it, wrecked it, let’s move on (with apologies to Tag Team).

Push to Regen

–Push to Regen was new on April 5th. Not sure when their next show was, but check their Podbean for updates!

This is Ultimate Play, b!tches!

The Quarry latest episode is still… Episode 15! No news yet on when an edited version of the mysterious 13th Episode will appear…

 

Welcome... to the ROC!

Welcome… to the ROC!

ROC:

–Up to date upcoming tourney listings, which you can find right here!

-ROC’ing the UK results!

ROC Event rule change! That… applies only to the members of the ROC Board. Huh?! Actually, this is just cleaning up some eligibility language and basically says that members of the ROC Board and others in a position of authority must turn over any money they win to… the ROC. To further the ROC’s goal of global domination!!

Preview

Previews:

-Do you like the Heroes for Hire? Do you want to play a HfH team with Misty Knight or Colleen Wing, but you don’t have the Super Rare Duo piece from ASM? Well, buy a few packs of Deadpool when it’s released in May, and you’re likely to get both of them! They’re both Commons; Misty Knight has more top dial damage dealing capabilities, but if you’re a gambling man, Colleen Wing gets B/C/F down dial. Both are kind of average, in my opinion, but they each have decent keywords and give you more options for Heroes for Hire.

-Lots o’ Green Lanterns from War of the Light were revealed, dials and all, by Newsarama! Don’t know that any of the figures spoiled will really affect the Meta (these guys all cost a lot without being totally viable as primary attackers), but they sure look like a lot of fun, and some of them may get way better with the new Construct mechanic!

-Speaking of, the Green Lantern Power Battery was also spoiled! If you thought the Phoenix Force was confusing, just wait! The Power Battery is a pseudo-character that stays in play the entire game and can be attacked and KO’d like a character (although it’s almost impossible to damage it?!?) and can cost up to 70 points (Good Lord!).

-Not to be forgotten in all the War of the Light frenzy, Cable is going to be a Super Rare in Deadpool! And he’s really expensive for what he does. Still, I like him better than AvX Cable.

Yep, after 2 months, this was the best image I could come up with for "Entertainment News."

Yep, after 2 months, this was the best image I could come up with for “Entertainment News.”

Entertainment News:

-Once again, Captain America: The Winter Soldier is out in theaters now and it is awesome! It was number one at the box office for a second week in a row. There are two scenes AFTER the credits start rolling, it moves the Marvel Cinematic Universe into a bold new direction, but most of all… it was fun! Great story, some great reveals… and oh, by the way, DON’T WATCH AGENTS OF S.H.I.E.L.D. UNTIL YOU WATCH CAP 2!! Speaking of which…

"I have a tattoo that says 'SPOILER ALERT.'"

“I have a tattoo that says ‘SPOILER ALERT.'”

-Agents of S.H.I.E.L.D. … Holy Schnikes. I can’t write SPOILER ALERT enough to talk about this show, but last week did NOT disappoint. If you like rollercoasters, watch this damn show! Some terrific turns last week; can’t wait for tonight’s ep! By the way, the title of this week’s Weekly Roundup is a Twentyonepilots lyric from their hit song “Holding On To You,” but it might as well have been the title of last week’s Agents of S.H.I.E.L.D.

Critical Missives:

–Just one new article last week, but it was a doozy! 3000+ words that covered figures who get a particularly nice bump from AvX!

That’s all I got this week! See ya later this week for more Clix goodness!

Until then, Stay Safe, and Watch Your Lines of Fire!

 

The Only Way to Fix a Fixer Upper!! (Or, The Pieces That Improve the Most When You Play Them With the Phoenix Force Resource!!)

"She was messing with the Phoenix Force, wasn't she?"

“The only way to fix a fixer upper is… to give it Running Shot?”

Well Hello there!

Today, we’re going to take a brief look at the Phoenix Force and try and pick some figures who have kind of fallen through the cracks recently and see what happens to them when you give them access to the Phoenix Force! Every time a new resource is released, some of the best minds in the game (Editor’s Note: And sometimes even we here at Critical Missives!) will reevaluate the current Meta and see who benefits from what the new resource has to offer. Granted, just about ANY figure gets better when you assign a resource to it, but, as we all know, not all dials are created equal. Similarly, not all dials benefit equally from every resource.

(FYI–While this list is hardly comprehensive, it should be noted that I’ll be sticking to Modern Age figures)

Well, that’s kinda what we’re doing today.

Who benefits?

Who benefits?

So, before we get started, I should point out that the Phoenix Force is a little complicated (I know–what resource isn’t? But it doesn’t help that the instructions have a MAJOR misprint either), so if you have any questions about the basic (and even advanced) mechanics of HOW the resource works, check out Hunter’s (from Dial H for Heroclix) YouTube explanation video. He goes over the resource from every angle, and answers most of the questions you might have about it.

What I personally like about this resource is that you assign figures Fragment Relics at the start of the game (for free) and get benefits RIGHT AWAY (no moving to pick up hammers, etc.). Yes, the resource does progress in terms of the abilities it grants like other resources, but it gives you more abilities more quickly than other resources–specifically, this resource’s first click mods can be taken advantage of much more easily than some of the other resources out there.

Okay! Now that that’s out of the way, I’m going to break down some of my favorite figs based on their current HCRealms.com Unit ratings (1-5 Stars) and talk about some of their fatal flaws and how the Phoenix Force can potentially put them over the top!

Let’s start with some…

4-Star Figures!

Now THAT is an Iron Doom!

Now THAT is an Iron Doom!

IIM042 Iron Doom (IIM Super Rare) — 200 Points

What He Brings Himself on His 1st Click: Indomitable with 8 Range, Wildcard TA, 8 Movement with Running Shot (although that’s his ONLY click of Running Shot), Naked 12 Attack, 18 Defense with Super Senses, Master Mind and Leadership (and he prevents other figures of lower point costs from using either Master Mind OR Leadership–a proviso that is much more interesting in a world filled with CATWS005 Shield Agents!) and 4 Damage with an awesome SP (LORD OF THE WORLD: Iron Doom can use Outwit and Perplex. Give him a free action and roll a d6 that can’t be rerolled. On an result of 4-6, when he uses Outwit, he may counter a power possessed by an opposing character anywhere on the map.).

Whew! That’s a lot. So why don’t we see him more? In other words, …

What’s Wrong With Him?: Well, he’s tough to fit in on a 300 point team for a few reasons (although we’ll discuss his role in higher point games in a second). He doesn’t fly, nor does he have ANY improved movement or targeting. That’s a HUGE negative for a figure of that point cost. Also, he only has Running Shot for 1 click! That’s it! That’s actually one reason why I found this figure so cool, at least from a design standpoint–it’s like the dial designer said to himself, “If I omit virtually every standard Move and Attack power, can I get away with giving this piece EVERY OTHER SINGLE POWER IN THE GAME?!?!” Plus, it’s Tony Stark AS Doctor Doom. Just a fun concept. So I like the flavor of this guy. But when it comes to his place in the game, if your opponent gets even 1 damage through, he’s lost all efficiency.  That’s where the Phoenix Force comes in.

The Phoenix Fix: Now, you can fix SOME of what ails Iron Doom by teaming him with a 50 Point IM3006 Tony Stark, who would provide Mastermind fodder (not a great choice for Mastermind, but in a 300 Point game, that’d be all you could afford), Avengers Initiative TA (which would give Doom Improved Movement AND Improved Targeting: Ignores Hindering), Enhancement and Outwit (and with the new Theme Team rules, you now have a Theme Team as they’re both Scientists). But that basic Move and Attack issue remains.

If you play the Phoenix Force with 4 Fragments (Cyclops, Emma Frost, Colossus and Magik) and 2 Assigned Characters (Iron Doom with the Cyclops Fragment and Tony Stark with the Fragment of your choice–probably Emma Frost or Magik, unless your opponent is playing Lydea Mallor or someone of her ilk; then, you’d probably want to assign him the Colossus Fragment to keep her from getting it), you’d still have 20 points left over for either a Splitlip (who would mess up your Theme Team bonus, although that’s not a huge deal), a couple of S.H.I.E.L.D. Support Horde Tokens, a KGB Horde Token (gives you a small amount of Prob) or some Warbots. Whatever you choose is probably going to be carried by Iron Doom and might be used as Master Mind fodder in a pinch, so choose wisely. But, for the purposes of this build, we’ll go with Splitlip and say screw the Theme Bonus.

Team Name: No Escaping Your DOOM!!

IIM042 Iron Doom

IM3006 Tony Stark

FI301 Splitlip

The Phoenix Force

Assigned Character x2

Cyclops Fragment, Colossus Fragment, Emma Frost Fragment, Magik Fragment

=300 Points

Now, to start the game, Iron Doom has: Indomitable with 8 Range AND Avengers Initiative TA; 8 Movement with Flight, Running Shot AND Charge; 12 Attack (or 13 or 14, depending on how you use RCE) with Blades/Claws/Fangs and Poison; 19 Defense with Leadership, Master Mind and Super Senses; 4 Damage with RCE, Empower, Perplex AND an Outwit that can potentially Outwit a power ANYWHERE ON THE BOARD. And, during the start of your turn, you can also give him Invuln, Mystics TA against ranged attacks or TK. Plus, when you can get Tony Stark to fly in next to him, you have up to +3 to Ranged Damage (from Splitlip AND Tony Stark’s Enhancement plus 1 or 2 more from the RCE that the Cyclops Fragment grants him) AND a Master Mind target who has access to either Toughness (Splitlip) or Invuln (again, Tony Stark if you can get your positioning right)! That’s a figure who’s hard to take down. This isn’t a team that will win a ROC, but it’ll be competitive in most House Games.

In Epic games (400 points or more) Iron Doom only gets better! With Wildcard TA’s, you’ll have room for even more Support, and you can add in another Fragment to get this team access to the second-to-last Power Set to start the game (Running Shot instead of Charge, +1 to Attack instead of Defense, etc.). In a serious 400 or 500 Point game, a Phoenix Force-powered Iron Doom really does become viable as the main piece on a competitive force.

"I'm not a 5-star figure, eh?"

“I’m not a 5-star figure, eh?”

AVX006E Scarlet Witch (Starter Set) — 100 Points

Yep! I was shocked too. She’s only a 4-star fig as of today. Let’s take a look!

What She Brings Herself on Her 1st Click: 8 Range! For the cost of 1 pushing damage, she can flat destroy your opponent’s strategy if they’re depending on TA’s (NO MORE MUTANTS: Once per game, give Scarlet Witch a double power action and choose a team ability. Any other character that can use that team ability must roll a d6 that can’t be rerolled and if the result is 1 – 5, that character can’t use the chosen team ability for the rest of the game.). She also has a 9 Movement with Phasing, 10 Attack with Precision Strike, 16 Defense with another awesome SP (MYSTICAL WARDS: Scarlet Witch can use Energy Shield/Deflection. When Scarlet Witch is hit with an attack, the roll is ignored and the attacker must roll again. This new roll can’t be rerolled or ignored.) and 3 Damage with possibly the best supporting SP IN THE GAME (CASTING SPELLS: Scarlet Witch can use Perplex, Probability Control, and Support.)! So, essentially, she’s the best support figure/secondary attacker in Modern right now (in my opinion, of course).

What’s Wrong With Her?: Well… not much! Like Iron Doom she doesn’t fly, but with Phasing she really doesn’t have to. She has no reducers, but that’s assuming you can hit her 18 damage from Range TWICE!! No, the main thing that she’s missing is, again, move-and-attack. She has almost every other desirable power in the game! Having said that, at some point you’ll probably want to use that No More Mutants Trait, which means that she’ll either need Willpower OR Regeneration. Let’s see if the Phoenix Force can help with that!

The Phoenix Fix: I would use her on a team with a couple Fragment users and leave 1 Fragment on the resource. Wanda would gain Charge (now we have Move-and-attack!), +1 to Attack and Toughness (we have a reducer!). So we’ve solved two of her three problems just with what the Phoenix Force gives her on its first click. You’d still need a figure with Support to heal her after she uses No More Mutants (unless you use someone like AvX  Black Panther to give her Willpower), but we’ve fixed most of what ails her already! For a basic army build featuring Scarlet Witch and the Phoenix Force, let’s try a Mystical build like this:

Team NameLife’s a Witch, and Then You DIE!!

AVX006E Scarlet Witch

IIM040 Shaman

FI007 Iron Fist

The Phoenix Force

Assigned Character x2

Cyclops Fragment

Colossus Fragment

Emma Frost Fragment

=299 Points

Wanda would be dangerous from close or from range, the Emma Frost Fragment would give you multiple TK options with her and Shaman, and if you won the map roll (granted, you’d only have +3 to map roll, but that’s not too shabby) and got to go first, you’d be able to fly into position and then zap your opponents flyers with Shaman’s “No Flights” spell, which you’re much more prepared to deal with than they are (hopefully!) with Wanda having phasing and Shaman being able to fly still and White Ranger Iron Fist ignoring both Hindering AND Elevated Terrain. If you were able to take the fight to, say, AvX’s Wundagore Mountain map, you’d have a SIGNIFICANT advantage. This is a team that wouldn’t necessarily do one thing extremely well, but it would do almost everything. Plus, the ability to take away both your opponent’s best TA AND their Flight ability is kind of nasty. If the Map roll goes your way, you can give your opponent fits. And if you assign Cyclops’s Fragment to Shaman, if you can move the resource dial even once, all of the sudden he’s got Sidestep and RCE (one of the cooler combos in the game right now) with a 10 Attack and 3 Damage, 7 range, and an 18 Defense with Barrier and ES/D with a Perplex floating around!! He’s now a Ranged Attacker TO BE FEARED, especially with Wanda backing him up with her Perplex and Prob. This team would take a minute to get going, but they’d be a nightmare to hit from range AND have a fantastic tie-up piece in White Ranger Iron Fist who can dish out healthy amounts of damage himself!

Okay, that blurb turned into a write-up of BOTH Scarlet Witch and Shaman, so consider that 2 for the price of 1 (for the record, Shaman is also a 4-star character, so it still works!)! Can’t believe I almost forgot him!

"Y'all mother$@#%&!$ forgot about Dre!"

“Y’all mother$@#%&!$ forgot about Dre!”

 

Alright, now let’s look at some…

5-Star Figures!

We’re also going to take a look at two pieces who ALREADY rate 5-stars on HCRealms,com, but with the Phoenix Force, they get downright broken!!

First up is…

"Finally, I will lead an army worthy of--dammit, it's just my infirm uncle, a midget and a bloody Troll! What mewling quim came up with this?"

“Finally, I will lead an army worthy of–dammit, it’s just my infirm uncle, a midget and a bloody Troll! What mewling quim came up with this collection of @$$holes?”

AVM211 Loki (Chase) — 220 Points

He is already a MONSTER (as he should be–he did take on the combined box office power of Robert Downey, Jr., Chris Evans, Chris Hemsworth, Scarlet Johansson, Jeremy Renner, Clark Gregg AND Samuel L. Jackson–Good God, what a cast! No wonder this thing made a billion dollars!), but as Michigan State’s own Mike Valenti likes to say, let’s do the format!

What He Brings Himself on His 1st Click: How about the Power Cosmic TA (Willpower, powers can’t be countered). How about the Mystics TA (so if you manage to penetrate his defenses, you get a click of unavoidable damage for your troubles)? How about any copyable TA’s possessed by your opponent? (Three sentences in and we’re not even done with his Team Abilities? Good Lord!)

When you get to his dial, he has 11 Movement with Phasing, 11 Attack with Pulse Wave, 18 Defense with Super Senses and Traited Toughness, and 4 Damage with Shape Change! Now THAT is a dial!

What’s Wrong With Him?: Well, again, he’s almost impossible to fit on a 300 point team because of his cost, and because of that we’re gonna discuss some higher point games with Loki. But beyond his cost, just like Iron Doom, he doesn’t fly. Phasing helps slightly with that; although it can’t be used in conjunction with Charge or Running Shot. It doesn’t matter anyway though because Loki has neither. That is his fatal flaw. But we’re going to fix that with The Phoenix Force!

The Phoenix Fix: We’re gonna run a 400 point game here. The Phoenix Force with 5 Fragments plus 2 Assigned Characters is 33 Points, so when you add Loki in we’re at 253. Add in Splitlip for Loki to carry around the map, and now we’re in business! Asgardian Troll is a fun lil’ close combat attacker, and The Serpent is your other Assigned Character, even though he’s mostly just Phasing around the map to maintain adjacency to his nephew. So, assuming that you leave the Colossus Fragment on the resource dial and have Loki use the Cyclops Fragment and carry Splitlip, his first click looks like this: 11 Movement with Phasing and Running Shot with 9 Range; 11 Attack with Pulse Wave and Energy Explosion; 18 Defense with un-Outwittable Toughness and Invuln (since you’d select that as your Phoenix Power every turn just about) and Super Senses AND Defend; and 4 Damage with Shape Change! Jerry Seinfeld has a message for your opponents while they evaluate a Phoenix-powered Loki:

Seinfeld Good Luck

 

If you don’t have a really good Pulse Wave piece who has a way to get a significant Alpha Strike in, you’re in trouble before you even sit down to play. And we haven’t even gone into everything Loki gets with all the TA’s. Plus, if the Serpent is next to Loki, The Serpent’s Leadership has the potential to take tokens off of Loki even though Loki’s more points! Shhheeeeessssh!. So it goes a lil’ something like this:

Team Name: Stay Up All Night to Get Loki!!

AVM011 Loki

FI027 The Serpent

FI301 Splitlip

FI002 Asgardian Troll

The Phoenix Force

2 Assigned Characters

All Five Fragments

=398 Points

 

And now for our last 5-Star figure! It’s none other than…

"We're in the best Phase 2 movie, right? Right?"

“We’re in the best Phase 2 movie, right? Right?”

CATWS017 Captain America and Black Widow (Chase) — 130 Points

Our last figure up for discussion is also the newest! Let’s take a look!

What They Bring Themselves on Their 1st Click: How about the kitchen sink? I mean, S.H.I.E.L.D. AND Avengers Initiative TA’s, 10 Movement with Sidestep and Traited Stealth, 11 Attack with Precision Strike and Duo Attack, 18 Defense with Toughness and 3 Damage that ignores the Duo Attack modifier! In a word, Awesomesauce. Which is kind of like two words that I mushed together.

What’s Wrong With Them?: Again, not much! They’re a 5-Star character. Outside of Sidestep, they have no move-and-attack though…

The Phoenix Fix: In a 300-Point game, Cap and BW are really good. But, when we give them some S.H.I.E.L.D. Movie Fig support, along with THE PHOENIX FORCE, they really shine! How about:

Team Name: I Have a Plan–Attack!! (Okay, I know that was a Iron Man line, not a Cap quote, but at least he was saying it to both Cap and Black Widow! So that kinda still counts!)

CATWS017 Captain America and Black Widow

 CATWS011 Maria Hill

AVM206 Agent Coulson

CATWSH001 SHIELD Support

The Phoenix Force

Assigned Character x2

All 5 Fragments

S.H.I.E.L.D. ATA x3

=292

Cap and BW now have Running Shot, 12 Attack, 18 Defense with Defend and RCE when you give them the Cyclops Fragment! Here’s a Heroclix formula for you: Traited Stealth + Sidestep + 6 Range + RCE + Avengers Initiative TA + DUO FREAKING ATTACK THAT IGNORES THE NEGATIVE DAMAGE MODIFIER ALL OTHER DUO ATTACKS ARE SUBJECT TO = YOUR OPPONENT DOING THIS:

Behind the scenes at the WizKids figure development lab...

Followed by his friend coming over from another game to see what’s going on:

WizKids top executives initial reaction to the reveal of Toyman's dial...

Until finally the Judge comes over to wonder what all the fuss is about and sees what the hell you’re playing for what was supposed to be a “fun build” tournament:

Triple Facepalm

Again, just for emphasis,  you’ve just made a figure who has: Un-Outwittable Stealth; the ability to move and see through Hindering (i.e., most Stealth); Flight; Running Shot; Sidestep; 6 Range with 2 Targets; RCE; Energy Explosion with two targets; Poison; 3 Damage with improved Duo Attack; 18 Defense with Defend; the Phone Book; the Kitchen Sink; and on and on…

And Maria Hill can TK them around the Map with her Fragment! They’ll each have access to Invuln via the Colossus Fragment, and at this point you’re just a really, really bad person who, as Ninwashui likes to say, probably lacks a moral compass.

So, there ya go! There’s four fun builds based around the newest Marvel Heroclix resource. Have fun! Experiment! Folks are not even close to breaking this thing’s true potential yet.

And–more importantly–I got through a 3000-word article without mentioning Iron Pharaoh!! That absolutely has to be some kind of record!!

I am STILL a thing, going forward. Ever forward...

I am STILL a thing, going forward. Ever forward…

Or, you know, at least I almost did!

So what figs do you think will benefit the most from The Phoenix Force? Post your suggestions in the Comments below, and we’ll be back again in a few days for another Weekly Roundup!