The Totally Awesome Set!! (Or, a Top Ten Set Review of Avengers Defenders War!!)

AVD War.png

Well now! It’s been awhile, but I’m finally back, and my return to writing articles here on Critical Missives couldn’t have come at a better time!

Because Avengers Defenders War is here, and it’s so much more than “Marvel’s Joker’s Wild,” as some around here (HypeFox) have dubbed it, although there are some such comparisons to be made..

To wit:

(AKA, Some Notes About the Set:)

Porcupine

Yup. If you open Porcupine in a meaningful tournament, you are definitely “FIKKT.”

  • The Commons and Uncommons are both exciting  and good, but the Rares kinda suck. And by “kinda” I mean, like, they are really, truly, awfully garbage-y. There are MAYBE three Rares that might ever see play from me in this set. Opening a pack with ADW049 Porcupine or ADW043 Machete as your Rare is just a real downer. 
Gladiator

Pull me as your Rare in Sealed and you’ll have the same look on your face.

  • While I had some very good experiences using this set in Sealed, most people (HypeFox) were not as enthusiastic. I spoke to one person playing sealed at a Wizkids Open whose Rares were ADW042 Gladiator and ADW041 Foggy Nelson. In fact, Gladiator was his most expensive piece at 60 points. It’s hard to face off against pieces that are 150 points or more like ADW040 Count Nefaria when nothing you have to use is over 60 points. Those boosters might as well have come with a note telling you what time Battle Royals were going to start.

Ron Burgandy Wizkids

  • There were no Primes in this set. That meant a case might have 3 SR’s and a Chase in one brick, and just 3 SR’s in the other. So if you bought just a brick you weren’t guaranteed a Chase or a Prime.

Sir Not Appearing.png

  • Big pictures of Thor and Namor on the boxes, no trace of  them in set. I’m still waiting to pull one.

Shifting Focus key

  • And finally, on a personal level, I really love Shifting Focus and I hope they do more of it in sets to come.

Okay! Enough of that! Let’s get into some…

TOP FIVE HONORABLE MENTIONS:

Vision Phasing

5. ADW006 Vision —  50 Points — Common: I don’t remember ever seeing a dial with 5 clicks of Invincible and Impervious for 50 Points. It’s also unusual to see a 50 Point dial with Indomitable. Add to that an offense that lets him do 3 Damage through reducers and you’ve got yourself a great package.

His only weaknesses are a complete lack of range and no move and attack save for two top clicks of Sidestep. Thankfully, both of those weaknesses can be fixed with a free action when you shift to ADW024 Vision because, oh yeah, HE ALSO SHIFTS FOCUS IN CASE HE WASN’T ALREADY OVERPOWERED FOR HIS POINTS!

Hulk Gray

4. ADW021 Hulk —  75 Points — Uncommon: For 75 points you get 6 Clicks featuring Invincible and then Impervious. He has 4 Damage for his entire dial and Traited Super Strength to add to the damage even more (and add knockback under the new rules that are coming out). When he does get hurt, his combination of Flurry and Steal Energy will help minimize the pain.

He’s very undercosted for his points which is why Wizkids added a negative Trait to his card (LEAVE HULK ALONE!: At the beginning of your turn, if Hulk was targeted with an attack since your last turn, place an Anger token on his card. If Hulk wasn’t targeted with an attack since your last turn, remove an Anger token from his card. After placing or removing Anger tokens, if Hulk has 5 Anger tokens or more he is immediately KO’d.). Fortunately for Hulk enthusiasts, Wizkids was too conservative with the trait and I have a hard time imagining it ever mattering in a game. 

Wasp Costume Change.gif

3. ADW023 Wasp —  40 Points — Uncommon: I’ll bet a fair amount of you reading this article will think that that this an unusual choice. But I love this piece. She is one part Secondary Attacker and one part Support Figure. Offensively she is similar to ADW035 Dr. Strange, but instead of hiding behind your other characters she can remain in the open. Why? Because this 40 point character has a 21 defense against ranged attacks! Psychic Blast allows her to bypass damage reducers when she wants to get offensive or she can Costume Change to ADW023 Wasp and use her dual target Incapacitate. Her supporting Leadership power allows her to remove tokens from a much higher point character and her small size also allows almost anyone to carry her.

Batroc.jpg

2. ADW050 Batroc —  40 Points — Rare: Batroc usually doesn’t get much respect in the comics, but in the HeroClix world he’s the real deal. Even though his Attack and Defense values are average, he really stands out in three areas: His low point cost of 40; his Improved Movement that ignores Hindering and Elevated Terrain and also Characters; and his Special Movement Power Zey Call Me… Ze Lee-Pair. It reads,Batroc can use Sidestep. When he has one action token, he may use Sidestep twice this turn and may be given a free action to make a close attack.” If he starts a turn with one action token, he can move up to 4 spaces (ignoring most terrain and moving through characters) and make a free action attack with Precision Strike. And after all that, he still clears tokens!

Klaw.jpg

1. ADW059 Klaw —  110 Points — Super Rare: Klaw is that rare balance of strong offense, defense, and movement. On offense he’s got a starting 4 Damage Value and the ability to pick any Attack Power once each turn. That can be Psychic Blast, Pulse Wave, or even Telekinesis if the situation warrants it. He also has a Movement Special Power that lets him ignore almost all terrain and Sidestep as many as 6 squares each turn.

That means he could Sidestep through a wall and then Pulse Wave someone on the other side. On defense he has Can’t Hurt What’s Made of Sound which states,Klaw can use Super Senses. If Klaw would take more than 2 damage, he takes 2 damage instead.” The only thing keeping him from going higher on this list are low(-ish) Attack Values and a lack of Willpower.

All of which brings us to…

THE TOP TEN FIGURES IN AVENGERS DEFENDERS WAR!!

Ghost Rider

10. ADW064 Ghost Rider —  75 Points — Super Rare: This is the best of the mounted figures that move through opposing forces in a straight line, but all three in this set are worth owning. He starts with his super movement power that lets you do 2 Penetrating Damage by attacking every opposing figure in a straight line.  On defense he starts with Invulnerability and Indomitable.

What sets him apart from the other mounted figures is that when he hits an opposing figure he can move them one space to either side of the path he traveled. Taking into account that he ignores most terrain this could make him very good against opposing Stealthy characters or really any piece that relies on adjacency (defense balls, Mastermind, etc.).

Nuke

9. ADW048 Nuke —  70 Points — Super Rare:  I love characters that can heal themselves and Nuke has that covered. At the start of his turn he can choose the Red Pill for +1 attack in close combat, the Blue Pill for Precision Strike, or the White Pill for a one click heal in lieu of attacking this turn.

He starts with Running Shot, Energy Explosion (which combos nicely with the Blue Pill and Precision Strike) and when he gets damaged he gains Charge plus Super Strength (which is when you’ll want to start popping Red Pills to grant him +1 attack). When it’s time to clear tokens a White Pill will heal some of the damage he’s taken. He’s not going to take down a 150 point (or more) figure single-handedly, but he offers a lot for just 70 points.

Totally Awesome Hulk

8. ADW052 (Totally Awesome) Hulk —  160 Points — Super Rare: I’ll say it again. I love characters that can heal themselves. Before you play him (or play against him) his healing isn’t obvious. He is one of those pieces that is better in practice than on paper.

His BATTLING MONSTERS! Trait (BATTLING MONSTERS!: When Hulk hits an opposing character with the Monster keyword or with a printed damage value of 4 or more, after actions resolve remove an action token from him.) doesn’t come in handy that often, but his BEST HULK EVER Trait is one of the best Traits I’ve ever seen. It reads, “Hulk can use Super Strength. When he KO’s an opposing character, heal him a number of clicks equal to the damage that would have been taken minus the actual damage taken.” When you combine the Traited Super Strength with his printed 4 damage on every click, he can dish out a lot of damage. That leads to high damage KOs which in turn power his healing.

I used him in Sealed to take first place during a Prerelease. In all three games he was knocked down to at least his second to last click, but ended each game near the top of his dial. While he can’t do everything himself, with the proper supporting figures he can soak up damage and KO his way to good health.

CountNefaria

7. ADW040 Count Nefaria —  200 Points — Rare: He has bad keywords (Lethal Legion, Maggia, Ruler), but a pretty decent dial for 200 points. He starts with Running Shot, Psychic Blast, Invincible to go along with his Stealth. His 7 Range and Stealth helps keep Outwit from targeting him on his first three clicks and Flight means that his movement won’t be hampered by hiding in Hindering Terrain.

The reason why he is so high on this list is his improved form of regeneration “IONIC RESERVES.” He has it sprinkled through out his dial. It says, “Count Nefaria can use Invulnerability and Regeneration. When he uses Regeneration and has one action token, he doesn’t subtract 2 from the d6 roll.” With a lucky roll he could regenerate for 6 clicks of healing!

Chairdevil

6. ADW068 Daredevil (AKA Chair Devil)—  80 Points — Chase: For 80 Points you get the 6 clicks with the Mystics TA, Traited Stealth, Precision Strike, and Super Senses. He has better than average attack and Flurry in the middle of his dial to make that Precision Strike hurt.

That might be enough to justify his point cost right there, but his Trait “LEADER OF THE HAND” allows him to generate nearly unlimited tie up figures with Stealth and the Hydra TA. It reads, “Once per turn, give Daredevil a power action to place a #adw015 Hand Ninja from outside the game in a square of hindering terrain within range and line of fire. If a friendly character with The Hand keyword was KO’d since your last turn, this is a free action instead.

So at the beginning of the game you can make a few ADW015 Hand Ninja before the other force even gets close. Then for the rest of the game when ANY other member of the Hand on your team gets KOed you can make another ADW015 Hand Ninja as a free action on your turn.

Doc Strange SF

5. ADW035 Dr. Strange —  50 Points — Rare: This version of the Doctor is equal parts Finger Bang DXF017 Deadpool (Sidestep, Psy Blast) and DXF059B Wiz Kid (+1 to stats to adjacent characters)Add to that his Shifting Focus versions that Transport your team (ADW001 Dr. Strange) or Defend it (ADW019 Dr. Strange) and you’ve got a great figure and one of the most versatile pieces in the set!

Punisher Rocket Launcher.png

4. ADW030 Punisher-–  50 Points — Uncommon: Everyone who attended an ADW Prerelease knows about (Rocket Launcher) ADW009 Punisher. That guy dished out ranged group damage that far exceeds his 50 point value. Unfortunately, as easily as he can dish out the damage he can also easily take it in return. That means that most of the time you will need to use the much more subtle ADW030 Punisher.

This close combat version of the Punisher features an improved form of BCF, Combat Reflexes, Indomitable, Wildcard TA, and most importantly Stealth. This dial alone is worth the 50 points even if you never switch forms. So keep him in that form until it’s just the right time to strike and then “say hello to my little friend!” for fun and profit!

Iron Man ADW.jpg

3. ADW053 Iron Man —  165 Points — Super Rare: So the first thing everyone thinks of when they see a Primary Attacker character in Modern that allows them to pick a power is “how does that character compare to JW053B Jakeem Thunder?”

Here are Iron Man’s advantages:

  • Better Keywords
  • Slightly better combat values
  • Better powers before you start picking powers (including damage reducers)
  • He can gain new powers via a free action, not just at the start of turn

Here are Jakeem’s advantages:

  • 1 click longer dial
  • 25 points less cost
  • 1 square longer range
  • Can chose a Defense Power
  • Doesn’t lose existing powers when he gains new powers
  • Choosing powers is Traited and lasts the whole dial
  • Has a Team Ability

JW053B Jakeem Thunder is still a better piece, but there are some situations where Iron Man is better. Keeping in mind that Jakeem Thunder is the piece to beat right now in competitive play, coming close means that this Iron Man is a piece you should look to own.

RiRi Williams.jpg

2. ADW071 Iron Heart—  25 Points — Chase: She is one part ADW007 Black Panther (cheap Outwit), one part JW025 Hawkman (cheap Taxi),  and one part JW060V The Joker (she doesn’t die easy).

Her Sidestep, Flight, and 10 Movement make her a top tier Taxi and at 25 points there is no Taxi piece cheaper in Modern Age. She starts with Outwit, but she shuffles among all the best supporting powers (Outwit, Perplex and Probability Control) as she takes damage.

Her 18 defense is bolstered by the Trait ARMOR’S FALLING APART ON ME. It reads, “Iron Heart begins the game with 1 Broken Armor token. When she is dealt damage, instead roll a d6 that can’t be rerolled. If the result is equal to or less than the number of Broken Armor tokens, she is KO’d. If not, turn her to that click number and give her another Broken Armor token. This can’t be ignored.” So the first time she takes damage she has an 17% chance of being KOed. After 2 hits it’s 33%. After 3 it’s 50%. On average she will be KOed after 3 hits, but it can take as many as 6 hits to KO her if you have lucky rolls. Also, it’s only the number of hits that count, not the amount of damage, not even if it’s Pulse Wave damage. It’s all the same to RiRi.

WF061 Superman with an Ultra Heavy Object will do 8 damage to any other character, but it still is just one broken token for Iron Heart. WF048 Zatara can sacrifice himself to do a 4 damage Pulse Wave attack. Iron Heart will just take one broken token in place of that damage. That’s insane for 25 points.

Dr. Strange Earth's Guardian.png

1. ADW051 Dr. Strange, Earth’s Guardian—  80 Points — Super Rare (Title Character): One of my main complaints about DXF060 Deadpool, Merc With A Mouth is that his keywords (Initiative and X-Factor) don’t leave a lot of options for team building. In fact they kinda suck. Well, Wizkids must have heard those complaints because Dr. Strange was made with the Avengers and Mystical keywords. If you can’t find good team building options with those keywords then I have nothing for you.

His dial alone is almost worth 80 points. 7 range with Sidestep, 11 Attack, Psychic Blast, 3 Damage, and Probability Control should do well on offense. Defensively, 18 Defense, the Mystics TA, and Energy Shield/Deflection are above average for his point cost. He also has 6 clicks of life and his values for attack and defense stay relatively the same throughout.

He has three Title Character Abilities. His first ability reads “Every Scrap Of Hidden Sorcery: Modify Dr. Strange, Earth’s Guardian’s or an adjacent friendly character’s damage value by +1 this turn.” That’s a great effect and I would use that often, but it’s his third title ability that really blows me away. It says, “Sorceror Supreme: For the rest of the game, as long as Dr. Strange, Earth’s Guardian is on the map you may reroll an attack roll each turn.” That’s huge. It’s in addition to any use of Probability Control your team might have, and it lets him join the ranks of the only two other characters in Modern who can affect your rolls anywhere on the board: SMWW060 Mr. Mxyzptlk and TMNT2029 Renet Tilley.

And that’s why Dr. Strange, Earth’s Guardian is the best character in this set.

Upcoming Games: Clix TV!! (Or, The 2nd Night of Clix-Mas!!)

[EDITOR’S NOTE: We are unleashing the 12 Nights of Clix-Mas! Tonight is Night 2! If you missed The First Night of Clix-mas, you can catch up right here!]

Clix TV

Welcome to Night 2 of the 12 Nights of Clix-Mas!

Another quick local game announcement for SE Michigan Clix’ers…

On Wednesday, December 16th, at Comics & More in Madison Heights, we’ll be playing: Clix TV!

In honor of all the great comics-based TV, we will play a 300 Point, Golden Age game with a $5 Entry Fee.

Prizes will come from the “Arrowette” Monthly OP Kit, although…

IMPORTANT PRIZE NOTE: IF WE GET THE ABOMINABLE SNOWMAN KIT WIZKIDS HOLIDAY KIT IN TIME, WE WILL AWARD PRIZES FROM THAT INSTEAD!!

The Stipulations: Each character on your team must have appeared on a Network, Cable or Streaming LIVE ACTION Television show. Animated appearances don’t count, but the show does not have to currently be on.

As long as piece shares a real name OR a character name (ie, Clark Kent or Superman) with a character from a TV show, that piece is eligible.

Now, if you don’t watch a lot of TV but want some examples, you can build your team from Clix’d characters who have appeared on such shows as:

(DC)

Supergirl (2015: Notable characters include Supergirl, Jimmy Olsen, Hank Henshaw, Lucy Lane, General Lane, Red Tornado, etc.)

Flash (2014-Current: Flash, Firestorm, Jay Garrick, Vibe, Killer Frost, Zoom, Reverse Flash, Hawkman, Hawkgirl, Vandal Savage, Heat Wave, Captain Cold, Golden Glider, Girder, Jesse Quick, Captain Boomerang, Rainbow Raider, Gorilla Grodd, Weather Wizard, Dr. Light, etc.)

Arrow (2012-Current: Green Lantern, Black Canary, Arsenal, Mister Terrific, The Atom, John Constantine, Amanda Waller, Deadshot, Deathstroke, Merlyn, Huntress, Brother Blood, etc.)

Smallville (2001-2011: Clark Kent, Bizarro, Lex Luthor, General Zod, The Martian Manhunter, etc.)

And so on…

(Marvel)

Marvel’s Agents of S.H.I.E.L.D. (2013-Present: Phil Coulson, Melinda May, Agent Ward, Nick Fury, Lady Sif, Agent Fitz, Agent Simmons, Absorbing Man, Skye/Quake, John Garrett, Mockingbird, Deathlok, Victoria Hand, Major Glenn Talbot, Eric Koenig, Mister Hyde, Graviton, Blackout, Blizzard, etc.)

Marvel’s Agent Carter (2014-Present: Peggy Carter, Dum-Dum Dugan, Jarvis, etc.)

Daredevil (2015-Present: Daredevil, Kingpin, etc.)

Jessica Jones (2015-Present: Jessica Jones/Jewel, Luke Cage, The Purple Man, Hellcat, etc.)

You get the idea.

Clarifications:

Ninwashui and some others have brought up certain pieces to inquire whether they’re eligible.

To wit:

Zoom (Black Lantern): Eligible. Remember, the parenthetical information doesn’t actually count when determining whether certain game effects work or don’t work.

Batmobile: Eligible. Vehicles are still characters, so yes, the ol’ Adam West show qualifies the Batmobile.

Thor (any version): Eligible. A live action Thor appeared in The Incredible Hulk Returns, which, while technically a TV Movie, still premiered on network television and was, in fact, a continuation of the Incredible Hulk TV series starring Bill Bixby and Lou Ferrigno.

 

Okay! Hope to see you down at Comics & More for some good ol’ fashioned boob-tube mayhem!

And don’t forget to come back tomorrow night for another Night of Clix-Mas! We’ll be taking a closer look at what sets, intellectual properties and characters YOU want in the upcoming year!

(Actually, it’ll mostly be what I want in the upcoming year, seeing as I’m writing the article!)

Say Geronimo! (Or, The Weekly Roundup for 11/23/2014!!)

Roundup

Hello again! It’s been a solid month since we last rounded up everything there is to, y’know, round up! And, given that Thanksgiving is just about here, I figured everyone could use a Turkey Day Roundup!

So what’s been going on this last 30 days? Well, War of Light is finally done (at least at most venues); The Flash has finally released (after just a one week delay); and The Hobbit: The Battle of the Five Armies should finally be out now at a Target or hobby store near you (or be coming very soon–depends on where you live, it seems).

All of which means we have a lot to talk about, so let’s get going with…

THE WEEKLY ROUNDUP!!

 

Microphone

PODCASTS:

Dial H

Dial H for Heroclix is new every week; last week, in Episode 71, they opened up their Meta Toolbox to talk about all the Modern Age resources in the context of the Meta! And as a special Holiday bonus, they’ve ALREADY released Episode 72!

Yours truly was lucky enough to finish in the Top 4 of their Dial Design contest this month; if you want to get in on the action, December’s Dial Design should start around November 30th.

This is Ultimate Play, b!tches!

–As far as I can tell, Episode 27 is still the most recent ep of The Quarry. The ROC tab on HCRealms has a link to upcoming events and vaguely mentions an Episode 28, but damned if I can find it!

"We're a Thing again!"

–Well, just as quickly as they came back, ClixCast seems to have gone away! They have yet to release an October or November ep, but you can catch their August and September offerings right here!

 

Welcome... to the ROC!

–You can find the latest ROC tourney announcements right here!

 

Preview

–Just announced on the Heroclix.com Downloads tab: there is going to be a “Spider-Man Symbiotes” Monthly Op Kit in May of next year! Looks like there’ll be 3 different versions of Venom!

–No other current Previews, but that’s to be expected as they JUST released Flash. I’d expect no real previews until WizKids’s annual 12 Days of Clix-Mas promotion, where we’ll get a look at next year’s offerings like Justice League: Trinity War, Avengers Assemble and both Avengers: Age of Ultron offerings!

 

Army of the Week

Army of the Week:

So, we’ve gone on and on about the new R.O.C. Format, but sometimes I think we don’t put enough emphasis on choosing the best supporting characters for the Primary Attacker that you’ve chosen. Let’s take a look at how adding or subtracting a single supporting character can drastically alter a Build in this environment!

First, let’s look at the Iron Pharaoh Build from ROC’ing the Meta 2: Electric Boogaloo!

"Oh! Golden Falcon, no! I just polished this armor!"

“NO! Golden Falcon, I just polished this armor!”

Team Name: Slowness as a Way of Death!!

Theme: None (Not Allowed in current R.O.C. Format)

Map Choice Preference: Ryut (from War of Light Month 6)

Roster:

IIM051 Iron Pharaoh 110 Points

IIM040 Shaman 92

DP020 Weasel27

FI001 Thule Society Priest21

FL031 Turtle 50

=300 Points

What This Build Does:

It slows everything down!! Which, as everyone knows by now, is fantastic for pieces like Iron Pharaoh and Fantomex (who can’t really be played in the current format because E.V.A. is a bystander token, which is illegal in “No Tactics” formats). But the fact that Shaman disables flying and Turtle limits people to moving just 4 squares or less (unless they want to take an additional action token) is just an insane combo. And if you win Map Roll (which will happen roughly 50% of the time, since there are no Themed Team Bonuses), Ryut should be a nightmare for most teams you’ll face. Weasel is the best supporting piece (offers a very limited Prob, +1 to Attack and Range and Enhancement) in the game for Ranged-based attackers, and Thule Society Priest is just there to get pushed into another Prob’r.

Okay, now that we know what the default Build does, let’s change the roster a bit!

This is what's known as a 'Dark Future.' (See what I did there?)

This is what’s known as a ‘Dark Future.’ (See what I did there?)

Team Name: “She Blinded Me With Science!

Theme: None (Not Allowed in current R.O.C. Format)

Map Choice Preference: Ryut (from War of Light Month 6)

Roster:

IIM051 Iron Pharaoh 110 Points

IIM040 Shaman 92

FL031 Turtle 50

SLOSH004 Science Police Officer 45

=297 Points

What This Build Does (Differently): This is a Ninwashui variant. Okay, so we lost our main supporting piece (Weasel) and our secondary supporting/tie-up piece (Thule Society Priest), but we added Science Police Officer. What does this do? Well, it slows down the damage Iron Pharaoh can do by about 20%-25% (basically 3 instead of 4). You can make up for this a little bit by constantly keeping Shaman within range and line of fire of Iron Pharaoh, so he can use his Perplex there. But Science Police Officer combos really brutally with Turtle. Science Police Officer’s top dial Damage Special (TACTICAL DEPLOYMENT: When an opposing character within 8 squares is given a free action, if that character has been given a non-free action this turn, after actions resolve, deal that character 1 unavoidable damage.) means that your opponents best attackers are at risk of shutting themselves down before you even attack them!

Let’s run down everything your opponent has to deal with BEFORE you’ve even attacked them (assuming they don’t Copycat away Shaman–which is an unlikely matchup, but not an impossible one):

1. They can’t fly (after Shaman’s “No Flights” ability goes off);

2. They can’t move more than 4 squares at a time UNLESS they want to take a second action token or take 1 Penetrating Damage.

3. If they do try and burst through with one big move and attack (via Charge, Running Shot, Hypersonic Speed, etc.), they take an UNAVOIDABLE DAMAGE in addition to the extra action token/penetrating damage from Turtle!

With all this SLOWNESS going on, you should have plenty of time to get your Golden Falcon into position to start dropping 3 Damage Outwit Bombs!

 

What We’ve Learned:

While both Builds should be competitive no matter who you play, the first Build is fairly aggressive in terms of lining up its shots (with Weasel, Shaman and the available Probs, you’re trying to line up a 4-5 Damage shot that won’t miss after Outwitting a character’s Defense slot).

The second Build is more of a “take the opportunities that my opponent gives me” sort of army, where you’re basically turning the whole map into a spider’s web and waiting for your opponent to get themselves “stuck” (double-tokened and damaged).

That’s two nearly identical Builds with two significantly different styles of play based solely on which supporting character you choose to use!

 

Hooray for Hollllllywooood!!

–Just in case May 2015 wasn’t going to be a busy enough month for Marvel fans (Avengers 2: Age of Ultron; a ton of different Marvel Heroclix sets), that’s also the month that is currently set to be the premiere month for Daredevil, the first of Marvel’s new Netflix shows.

Let’s take a look at the vital stats!

Show: Daredevil

Showrunner: Drew Goddard (first two episodes); Steven S. DeKnight (current showrunner)

Known Regular Cast:

Daredevil/Matt Murdock: Charlie Cox

Karen Page: Deborah Ann Wolf

Foggy Nelson: Elden Hensen

Wilson Fisk/Kingpin: Vincent D’Onofrio

Claire Temple/Night Nurse (?): Rosario Dawson

Vanessa Marianna: Ayelet Zurer

Known Notable Guest Stars/Recurring Cast:

Stick: Scott Glenn

Ben Urich: Vondie Curtis-Hall

Leland Owlsley: Bob Gunton

Hachiro: Peter Shinkoda

Daredevil will go for at least one season of 13 episodes, with the character currently expected to play a major role in a planned “Defenders” mini-series which would feature all of Marvel’s Hells Kitchen-based heroes teaming up in an Avengers-like fashion.

It is entirely too early to know whether we’ll get a second season of Daredevil and/or when that would premiere. As of now, even the “Defenders” show is somewhat theoretical; if they four lead-up series bomb, you can bet Marvel and Netflix will find a way to can the mini-series.

On the other hand, if Daredevil is wildly successful (and only Netflix and Disney will really have any idea, since digital distribution success is almost impossible for folks outside the industry to determine), I’d expect Marvel to go ahead with both “The Defenders” AND a second season of Daredevil. And possibly even start added some mystical heroes to the Netflix slate, starting with Blade and Ghost Rider.

–The second Marvel Netflix series after Daredevil will be the as-yet-unofficially-titled Jessica Jones series. Casting has begun, with rumors swirling around who will play both Jessica Jones AND recurring guest star (and star of Marvel’s third Netflix series) Luke Cage!!

For the next Weekly Roundup, I’m going to start compiling season-long episode guides of current genre TV shows, starting with…

 

Gotham Title

 

 

Local Tournament Report

Upcoming Local Events:

Annnnd, welcome back to the latest feature category for the Weekly Update–Upcoming Local Events!

For any who have forgotten, this is the spot where we’ll post a few notices about interesting upcoming games at venues in and around Southeastern Michigan, where Critical Missives is based. If any venue would like us to announce an upcoming event anywhere in the country, you can hit us up on Twitter or let us know via feedback to this very post!

–RIW Hobbies in Livonia is hosting a Sealed Draft of War of Light on 12/05!!

–If you’re looking to try D&D Attack Wing, Month One of the Tyranny of Dragons OP is happening at Eternal Games in Warren on 12/06.

–Annnd, one week later, Eternal Games is running a really cool event that they’re calling War of Light: Month 7! This will happen on 12/13 @ 1pm, and will feature a 600-Point Constructed tournament as well as Battle Royal side events throughout the day!

 

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–We were ROC’ing the Meta this past couple weeks. Part 1 is here; Part 2 is here!

Coming up in the next week, we should have a Comics & More War of Light: Month 6 Battle Report PLUS both my AND Ninwashui’s Flash Top Ten Reviews!

And that’s it for this week!! Until then, stay safe, and watch where you draw those lines of fire!

Heroclix – Now with extra Deadpool (A set review for Deadpool)

DEADPOOL-CANADA-HEALTHHABITS

About the Set:

I really liked the 12 attack Assassin subtheme (DP036 Bullseye, DP057 TiamatDP201 Deadpool) and 12 attack martial arts sub theme (DP031 Elektra, DP047A Shang-Chi, DP047B Cat). Actually, I like 12 attack on exceptionally skilled characters that have great story reasons for being that skillful or powerful.

Plus I hate missing.

The Chases are cool to have, but not so uber that my team of scrubs has no chance. Which is how they should be. There are some characters that are sub-par (DP002 Headpool), but for the most part it’s a very good set for sealed. Not too many unusable characters like I thought were in the Incredible Iron Man set. Even the weird ones that I’ve never heard of (DP024 Number One, DP025 Flag-Smasher, DP040 Doctor Bong) seem playable for their costs.

A Note on the Current Meta:

The current meta seems to be:

1. Play Shuma Gorath, Mole Man, and a power plant.

2. Play Splitlip, and the BOS.

3. Play Phantom Girl and the belt.

4 ????

My 5 Honorable Mentions for Best Figures in the Set:

*DP041 G.W. Bridge would have made the list here, but look for a different article featuring him soon.

5. DP059 Kingpin – I wouldn’t play this piece without a plan (like including DP021 Outlaw, FIB002 Skadi’s Warbot, SOG038 David Cain to make a good 300 point team). You need to use his white power a lot to make him worthwhile to field. A fun piece to build a team around, especially since he has the assassin keyword.

4. DP020 Weasel – The Weasel in the Deadpool set (who isn’t Pauley Shore – I double checked) is really just a walking relic. In fact, think of him as a hammer that walks next to your primary attacker instead of being equipped. The bonuses he gives are +1  to range, +1 to damage, and essentially +2 to attack! All for 27 points. He’ll mess up your theme team, but for what he brings to the table it’s worth it. Imagine playing two or three of him. Try using him to build (and then power) a doomsday weapon for AVM016 Red Skull.

Not that weasel...

Not that weasel…

3. DP038 Copycat – Mess up your opponent’s theme team. Grab his SLOSH048 Tellus. Have your opponent’s DP019B Evil Deadpool fight right next to yours. The more powerful your opponent’s figures are the better you will get In exchange. Anything under 101 points is fair game.

2. DP048 Blink – To make the most of her powers, the rest of your team needs to share a keyword with her. If they do she will be your team taxi and then your teams close combat expert. She has a way of moving around the board that is unique to her in all of HeroClix. If she had indomitable, she would be in my top 10.

1. DP202 Daredevil – He’s not too flashy, but he is very well rounded with both improved targeting and movement. He is also the only piece for the entire Deadpool set to have made a top 4 team at an ROC tournament.

The top ten figures from the Deadpool set:

10. DP019A Deadpool – Every time I have faced this guy in combat he has done well. Especially when equipped with this his DPW003 “4th Wall? What 4th Wall?” word bubble. He has great up front stats and a long dial. His RIDICULOUS REGENERATION looks confusing, but it’s really just improved super senses (no damage on 4-6) that can’t be countered or bypassed with precision strike. I call that a great power. Compare him to similar IIM029A War Machine and you’ll see you get a lot more for that extra 10 points.

deadpool common sense

9. DP060 Superior Spider-Man – After a few turns of making and attaching DP099A Spider-Bot (Mark 1), the Superior Spider-Man is going to have +2 to all super senses rolls. (missing only on a 1 or 2). After that you can make DP099B Spider-Bot (Mark 2) for free and use the plasticity to hold opposing forces in place until Doc Occ has a chance to deal with them.

Electro: For when you ABSOLUTELY, POSITIVELY HAVE TO ZOMBIFY EVERY M*TH*RF*CK*R IN THE ROOM--ACCEPT NO SUBSTITUTES!

Electro: For when you ABSOLUTELY, POSITIVELY HAVE TO ZOMBIFY EVERY M*TH*RF*CK*R IN THE ROOM–ACCEPT NO SUBSTITUTES!

8. DP064 Electro – Electro is the best of the zombie chases because of his unparalleled ability to spread the zombie plague and earn food tokens for himself. Left unchecked your opponents forces will look they are in the Thriller video very quickly.

7. DP043 Black Talon – When SLOSH048 Tellus came out I said there was a way to break him and I just don’t know what it is yet. The same thing goes for this character. He’s very similar to the soon to be retired Mole Man, except he works with ANYONE. Want to get that wrecking crew team off the ground that’s never been powerful enough before? This is your answer. The same goes with just about anything else. Two actions in a one turn is really powerful when it can be used on anyone. For extra fun use him with DP019B Evil Deadpool whose low defense and high damage potential are perfect to be mind controlled.

Don’t forget he can also mind control your opponents characters at an 8 range. And with his trait even your opponents KOed characters are potential targets. I actually used his charge and BCF to KO an opposing character in sealed, but it felt like I wasn’t using this guy to his full potential that turn.

6. DP057 Tiamat – With Tiamat fronting your team I can see you winning 300 to nothing in short order. I can also see you whiffing the first couple of attacks and losing in short order. At his point level he is the whole team and if he doesn’t hit (and attack twice) then you could be in big trouble. On the other hand, his ability to mow down characters with soft defenses is nothing short of obscene. I played against him in sealed and lost 300 to nothing. You experiences may vary.

5. DP031 Elektra – HCrealm’s ‘Snake Eyes Again’ jokingly gave her the following trait, “Fanboy frenzy: Elektra can use every standard power in the PAC.” He wasn’t far off. On her 4th click she can use Charge, Flurry, Stealth, Blades/Claws/Fangs, Incapacitate, Precision Strike, Close Combat Expert, Exploit Weakness and Ranged Combat Expert. Add to that her improved movement and the fact that the first time she is KOed you can resurrect her and you’ve got a winner. She and four DP006 Hand Ninja are 287 points. That sounds like a lot of fun to me.

4. DP019B Evil Deadpool – You get a lot here for the cost and that’s the key. At 100 points he is likely your secondary attacker. If he gets a chance to regenerate even once then he’s worth far more that that. If you want to make this guy really work for you, you need to control the damage he takes to get him to his regen clicks and not past them. Mastermind looks like a good way to do that. Once Evil Deadpool takes enough damage stop sending it his way for a turn. It seems like IIM042 Iron Doom would make a good partner for this guy.

3. DP055 Deadpool – I took a while comparing this guy to DP049 Deadpool and Bob and in the end decided he brought more to the table. AVX014 Magneto showed me how fun running shot is with Pulse Wave. This guy has a better attack, decent defens and built in prob with his DPW003 “4th Wall? What 4th Wall?” word bubble for those times your opponents actually hit an 18-19 D. Magneto’s starting defenses are better, but “Thorpool” is much more dangerous mid to late dial.

2. DP047A Shang-Chi – With Improved movement, an awesome trait, and more offense this guy is just plain better than SOG039 Lady Shiva. He needs other close combat attackers around to get the best use out of his empower (like AVX102 Lei-Kung the Thunderer), but his stats and power level are unmatched in his price range.

1. DP051 Banshee – If he was 50 points more he would still be darn good. Banshee’s stats are great for his price range and his trait is very good, but the real reason to play him is his improved targeting: ignore elevated. That power is super rare and it’s never been on a figure even half this good. Imagine blasting someone from the other side of Wundagore Mountain while ignoring the mountain completely. That targeting advantage is what makes this character the best in the set.

(EDITOR’S NOTE: And for a slightly different take on the Deadpool set, be sure to check out HypeFox’s Second Opinion article!)