A Missive for All the Mothers!! (Or, The Weekly Roundup for 05/11/2014!!)

Roundup

 

Annnnndddd, we’re back!! Hello again, gentle readers! Happy Mother’s Day to all the mothers out there! My gift to you? A Weekly Roundup that’s only ONE day late, instead of the normal two…

Things are going pretty good. My Tigers have opened up a wide lead in the American League Central Division, you can go outside with only one jacket on now and, more importantly–at least as far as this column is concerned–we’re inching very close to the release of TWO major new sets that will keep us busy into August (Deadpool and War of the Light, of course.)! And that’s not even counting X-Men: Days of Future Past, which should come right on the heals of Deadpool (as an AvX Avengers player, it didn’t bother me, but man, how much would it stink to be playing X-Men and know that there were hordes of new X-Men-keyworded figs just on the horizon that would be released just in time to not be useful AT ALL in AvX? I mean, Banshee from the Deadpool set alone could have changed X-Men builds–depending on your venue’s rules–DRASTICALLY).

"Release me!"

“RELEASE ME!!”

But enough reminiscing–it’s time for…

THE WEEKLY ROUNDUP!!

PODCASTS:

Dial H

Dial H for Heroclix has released Episode 44! This week Hunter flies solo before welcoming in a special guest to talk about a couple of previews, and then Hunter and his guest start dissecting the just-released Deadpool Gravity Feed (or CTD, if you prefer).

Push to Regen

–Push to Regen is still brewing Episode 2.3. Until then, you can check their Podbean for updates and the first two episodes of Season 2!

This is Ultimate Play, b!tches!

The Quarry’s latest episode is … still Episode 17! Roundtable discussion with Patrick Yapjoco on the Hanford SQ and the Iowa SQ. Having had the chance to listen to most of it now, I can say that there’s some great insight provided by Patrick, this week’s special guest–he’s won several ROC’s himself. The main conclusion Edward, Hunter and Patrick hammer home is to know your format. In the Meta, that usually means 300 points, but things can vary wildly after that–are resources allowed? How about relics? Feats? In tourneys where resources AREN’T allowed, different pieces are going to rise. Map choice is also VITALLY IMPORTANT. Patrick guided a Iron Pharaoh team to victory at a recent ROC because he had a great understanding of the types of teams he’d see in the environment he was playing in and was able to choose a map when he won map roll that virtually guaranteed him victory (in his case, it was the recent Apokolips map from the SLoSH OP kit–the elevated terrain changes make it virtually impossible for even the most aggressive team to get the Alpha strike on the Pharaoh–more often than not, the Golden Falcon will have several opportunities to shart on opposing figures before they’re in range of the Pharaoh).

Welcome... to the ROC!

Welcome… to the ROC!

ROC:

–Up to date upcoming tourney listings, which you can find right HERE!

–Recent tourney results indicate that Tellus has infiltrated the Meta in a major way (pretty much as expected). However, with most people using Astral Dr. Stranges to ensure dynamic firing positioning, these teams are going to be in trouble very soon when Galactic Guardians rotates out of Modern. Will folks find another piece that moves as efficiently? We shall see…

"I don't know what a 'Tellus' is, but it feels good to be needed."

“I don’t know what a ‘Tellus’ is, but it feels good to be needed.”


Preview

Previews:

–New War of the Light dials seem to go up every day–Newsarama is a good place to look, but eventually all that info filters down to HCRealms, so you can always check their Units page. Indigo-1 and her Tribe of ring-wielders are the latest to get spoiled.

Franklin Richards and Rachel Summers are the last figs from X-Men: Days of Future Past to be spoiled. I like Franklin a little better, since I think he’s better in his role (support piece) than Rachel Summers is in hers (secondary attacker), but both get much better when you play them together (which I don’t like, as it kind of means your paying a tax to play them–especially Rachel. She really needs Franklin to make her viable, in my opinion, as just the mere presence of him pumps up her Attack, Defense AND Damage). Still, there not terrible for 140 points.

Btw, pretty much the entire X-Men: DoFP set is now available for perusal on HCRealms now.

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–We’re only one day away from the Agents of S.H.I.E.L.D. finale, and over the weekend ABC announced that they are renewing the show! In addition, they are turning the “Agent Carter” one-shot short film from the Iron Man 3 Blu-Ray into an ongoing series starring Haley Atwell! As I really liked Peggy Carter in Cap 1 & 2, this is welcome news indeed

Army of the Week

Army of the Week:

Okay! Another quick new segment for the Weekly Roundup! Basically, I’ll use this space to talk about winning ROC armies, something I saw at my local venue or even just a force that’s been bubbling on the back burner of my brain.

This week we’re going to spotlight Patrick Yapjoco’s build that won him the Hanford Super Qualifier in April (and you can hear a lot more about it in Episode 17 of The Quarry).

Here it is:

Iron Pharaoh 110
Scarlet Witch FF x2 100
Brother Voodoo 79 w/
(Heroes for Hire ATA)

=297 (Theme: Mystical)

As we previously discussed, Patrick used his +4 Theme Bonus to Map roll to take every game he played into the furnaces of Apokolips, which put his opponents at a HUGE disadvantage, especially with the double barrier provided by his Scarlet Witch double tap. I’ve written previously about Iron Pharaoh teams wherein I used Shaman and the Wundagore Mountain map to earn victories; that Apokolips map that just came out in the SL0SH OP kit is probably even better for Iron Pharaoh strategies. Props to Patrick for designing and playing such an awesome team. The fact that this won is really cool; the fact that a major build component of this army was actually the MAP is even cooler. Depending on your venue, Map Choice may or may not be integral to what you’re trying to do with your army, but it’s definitely something to consider.

Critical Missives:

–Just one new article last week, which was Ninwashui’s Local Tournament Report from AvX Month Three. Some nice analysis by Ninwa in there. Check it out if you’re looking for more AvX strategy and tips.

Back later this week with a Build column featuring AvX Month 4 and a blow-by-blow of how that finished at our local venue. And then, hopefully–in the next few weeks–that Agents of S.H.I.E.L.D. Episode Guide!

"I'll believe it when I see it."

“I’ll believe it when I see it.”

Until then, Stay Safe, and Watch Your Lines of Fire!

 

 

 

Who’s the Boss? Tony is the boss!

Iron MN

So a few weeks ago when ranking the IIM pieces I rated IMM015 Tony Stark 8th most powerful in the set. In my original review I told you his defensive specials made him well-nigh invulnerable 1 on 1. I missed the part where his auto regeneration only works if he doesn’t take damage on your opponents turn. He’s still very strong defensively, but he’s not the support version of IIM103 Absorbing Man that I thought he was.

In that same article I said “There has to be a way to break this piece and it’s Mole Man-like ability to make you armor pieces awesome. I think I’ve found it. I call this team...

photo (5)

Golden Falcon, Destroying!

  • IIM015 Tony Stark
  • IIM015 Tony Stark
  • IIM051 Iron Pharaoh (1500 BC)
  • FI301 Splitlip
  • FIR100C The Book of the Skull (complete)
  • Total =300

How It works: This team is centered around turning Iron Pharaoh’s gentle golden falcon into something akin to the Terminator from Terminator 1. Slow moving, but indestructible and able to take out anything that gets near him. Yeah that guy. The power reads, GOLDEN FALCON, SOARING: When Iron Pharaoh is first placed on the map, place a Falcon special terrain marker in an adjacent square. Give Iron Pharaoh a free action to move this marker up to 3 squares. Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters.” Now imagine funneling you entire team’s attacks through something that ignores any movement restrictions (even walls are meaningless), any targeting restrictions (stealth is meaningless), and most importantly can’t be hurt back! At least when GSX Professor X stayed in his starting zone you could kill the guys he sent out. The falcon ignores everything!

Imagine this scenario:  you start the turn with your falcon 6 squares away from your opponents best figure. You move the Falcon up 3 squares and you are in range. Start with outwit. Use Split Lip’s Enhancement and the two Tonys’ perplexes to up Pharaoh’s damage by 3. Nul’s Hammer ups his attack by 2. You attack through the Falcon for 6 damage. Then Tony Stark does mind control and you attack for 5. Then the other Tony mind controls and you attack for 4. That’s 15 damage that you can spread around and you got to use outwit first! The next turn the Falcon moves for free and you can do it all again! Against some teams you could KO everyone before they are even in range to attack any of your figures! Try to always keep the falcon between your real team and the opposing team.

What if the opposing team manages to get past the Falcon and get you your actual team? Well the your team should be positioned with the hard-to-KO (and Stealthy) Tony Starks as a wall in front of Splitlip and the Pharaoh. The Pharaoh’s 9 range and hammer-granted running shot should still give you an alpha strike of 3 attacks totaling 15 damage with outwit in the middle. That much damage should give you an edge. If your opponent does manage to somehow kill the Pharaoh the two Tony Starks can be dangerous on their own. They can mind control each other. Drop Skadi’s hammer on one, use perplex, and swing for the fences… twice!

I think this team would have a fighting chance in any competitive tournament. Someone should take it to the next ROC. It can also be used casually at your local venue to make everyone hate you and make your friends give you the nick-name “cheese whiz”.

If you want something more casual that doesn’t say “I lack a moral compass“, try this team:

Bowling for action tokens!

  • IIM015 Tony Stark
  • IIM002 Rescue
  • IM3014 Iron Man Mk 40
  • Total = 300

How It works: This team is much simpler that the one above. Use Rescue’s TK to put Iron Man in position and then use Tony’s Stark Mind control to activate his SONIC BOOM. (Give Iron Man Mk 40 a move action and modify his speed value by +3. Iron Man Mk 40 must move along a horizontal or vertical path until he can’t move. All other characters occupying squares Iron Man Mk 40 moved through are dealt 1 damage and are given an action token. Characters in squares adjacent to the path are given an action token.) Once you sonic boom through the opposing team, have Iron Man use the same power again to get back to where he started. That should double action token and slightly damage the entire opposing team. The next turn you can push and do it again! Eventually you will need to use the perplexes to have Iron Man start attacking, but hopefully the other team will be severely weakened by then. Win or lose, it should be fun.