So a few weeks ago when ranking the IIM pieces I rated IMM015 Tony Stark 8th most powerful in the set. In my original review I told you his defensive specials made him well-nigh invulnerable 1 on 1. I missed the part where his auto regeneration only works if he doesn’t take damage on your opponents turn. He’s still very strong defensively, but he’s not the support version of IIM103 Absorbing Man that I thought he was.
In that same article I said “There has to be a way to break this piece and it’s Mole Man-like ability to make you armor pieces awesome. I think I’ve found it. I call this team...
Golden Falcon, Destroying!
- IIM015 Tony Stark
- IIM015 Tony Stark
- IIM051 Iron Pharaoh (1500 BC)
- FI301 Splitlip
- FIR100C The Book of the Skull (complete)
- Total =300
How It works: This team is centered around turning Iron Pharaoh’s gentle golden falcon into something akin to the Terminator from Terminator 1. Slow moving, but indestructible and able to take out anything that gets near him. Yeah that guy. The power reads, “GOLDEN FALCON, SOARING: When Iron Pharaoh is first placed on the map, place a Falcon special terrain marker in an adjacent square. Give Iron Pharaoh a free action to move this marker up to 3 squares. Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters.” Now imagine funneling you entire team’s attacks through something that ignores any movement restrictions (even walls are meaningless), any targeting restrictions (stealth is meaningless), and most importantly can’t be hurt back! At least when GSX Professor X stayed in his starting zone you could kill the guys he sent out. The falcon ignores everything!
Imagine this scenario: you start the turn with your falcon 6 squares away from your opponents best figure. You move the Falcon up 3 squares and you are in range. Start with outwit. Use Split Lip’s Enhancement and the two Tonys’ perplexes to up Pharaoh’s damage by 3. Nul’s Hammer ups his attack by 2. You attack through the Falcon for 6 damage. Then Tony Stark does mind control and you attack for 5. Then the other Tony mind controls and you attack for 4. That’s 15 damage that you can spread around and you got to use outwit first! The next turn the Falcon moves for free and you can do it all again! Against some teams you could KO everyone before they are even in range to attack any of your figures! Try to always keep the falcon between your real team and the opposing team.
What if the opposing team manages to get past the Falcon and get you your actual team? Well the your team should be positioned with the hard-to-KO (and Stealthy) Tony Starks as a wall in front of Splitlip and the Pharaoh. The Pharaoh’s 9 range and hammer-granted running shot should still give you an alpha strike of 3 attacks totaling 15 damage with outwit in the middle. That much damage should give you an edge. If your opponent does manage to somehow kill the Pharaoh the two Tony Starks can be dangerous on their own. They can mind control each other. Drop Skadi’s hammer on one, use perplex, and swing for the fences… twice!
I think this team would have a fighting chance in any competitive tournament. Someone should take it to the next ROC. It can also be used casually at your local venue to make everyone hate you and make your friends give you the nick-name “cheese whiz”.
If you want something more casual that doesn’t say “I lack a moral compass“, try this team:
Bowling for action tokens!
- IIM015 Tony Stark
- IIM002 Rescue
- IM3014 Iron Man Mk 40
- Total = 300
How It works: This team is much simpler that the one above. Use Rescue’s TK to put Iron Man in position and then use Tony’s Stark Mind control to activate his SONIC BOOM. (Give Iron Man Mk 40 a move action and modify his speed value by +3. Iron Man Mk 40 must move along a horizontal or vertical path until he can’t move. All other characters occupying squares Iron Man Mk 40 moved through are dealt 1 damage and are given an action token. Characters in squares adjacent to the path are given an action token.) Once you sonic boom through the opposing team, have Iron Man use the same power again to get back to where he started. That should double action token and slightly damage the entire opposing team. The next turn you can push and do it again! Eventually you will need to use the perplexes to have Iron Man start attacking, but hopefully the other team will be severely weakened by then. Win or lose, it should be fun.