2019 Critical Review: Colossal Retaliators!! (Or, The Tenth Night of Clix-Mas!!)

[EDITOR’S NOTEWelcome to Night Five of the 12 Nights of Clix-Mas 2019!! First, we reviewed the ground rules; for Night 2, we hit the ground running with an in-depth review of Call-In Cards from friend of the blog, Roberto Ty! Night Three brought us HypeFox’s look at the 10 best Chases of the year. And then we had a rare holiday appearance from writer/co-founder of the blog Ninwashui. It’s a Clix-Mas Miracle!! Then, we talked about the Five Things Wizkids Did Right This Year! Next, The Ghost of Clix-Mas Future took us through a preview of just about every Heroclix release that’s been announced for 2020 so far! We revisited our Simply The Best series for Night 7! Two nights ago we listed three licensed properties we’d love to see Clix’d! And yesterday we tracked the history of MCU movie setsand the one piece from Marvel’s movies that hasn’t been made yet… ]

Welcome to Night Ten of the Twelve Nights of Clix-Mas, 2019!

Once again… it’s Roberto Ty!

Having 2020 Vision

Time for another year end critical review. Like the previous article on call-in figures, we’re looking at retaliators that survives rotation. Previously, I suggested that the time to sell your was now and while that still holds true, the retaliators have fewer options going forward. You may have to keep them until just before Nationals.

The Colossal Retaliator Sequence

For newer players, a typical sequence for colossal retaliation looks like this:

  1. Colossal Retaliators are played on their final retaliation click (the last click before KO). They are low-cost figures that add utility to teams.
  2. An opponent damages a teammate or attacks a retaliator (assuming he doesn’t kill the retaliator) and this triggers a Colossal Retaliation.
  3. On your turn, you can retaliate against the attacker through the Colossal Retaliation ability, provided that character is still on the map. The retaliation ability varies from figure to figure and may have additional benefits and conditions.

It’s Hard to Say Goodbye…Like Really, Really, Really Hard

The list of retiring retaliators are:

  1. 10-point AIG001-10 Giant-Girl
  2. 25-point AIG009P Jakar
  3. 15-point AIG017P Giganto & Namor
  4. 20-point AIG025P Groot
  5. 10-point FFAIG001P Giant-Girl
  6. 25-point TMTG001P Surtur
  7. 20-point TMTG003P Groot
  8. 10-point TMTG004P Carnage
  9. 15-point TMTG005P Ms. Marvel
  10. 30-point TMTG006P Mangog
  11. 20-point TMTG007P Frost Giant
  12. 10-point TMTG008P Flora Colossus
  13. 35-point WKM17-G001P Dormammu
  14. 15-point WKMP17-001P Giant-Man
  15. 30-point WKD17-G001P Titano
  16. 25-point WKDP17-001P Sinestro
  17. 20-point WKDP18-001P Starro
  18. 15-point EWG001P The Skyscraper Wonder Woman

We go from 26 colossal retaliators to 8. While it’s better to sell before rotation, can you make a deep run at Nationals without these retaliators?

The OG

With limited options going forward, we need to evaluate which retaliators to keep. 

Value Factors

 

  • Keywords. Due to their low cost, multiple retaliators are used to increase the roll for map initiative on theme teams.

 

  • Bystanders. Retaliators that generate bystanders are valuable. Bystanders can be used to tie up an opponent or as fodder to trigger a retaliation.

 

  • Abilities. Beyond retaliation, does the character bring additional qualities like Leadership, Outwit, Perplex, Poison, Probability Control, or Telekinesis to a team?
  • Defense. Can the retaliator survive? Most retaliators have hittable defenses. The better retaliators have ways to evade or reduce damage.

 

 

 

Tier I (MVP)

 

Groot Colossal.jpg

20-POINT AIG025P GROOT

Hands down, Groot is the MVP of retaliators. His value isn’t solely from his retaliation, but from his other abilities. He has a 3 movement, COLOSSAL RETALIATION special power with 10 attack, COLOSSAL INDIFFERENCE with 17 defense, and Leadership with 3 damage. On paper, his combat values seem average. So let’s look at his abilities:

(☆ TRAIT) ORIGIN: BEFORE THE GUARDIANS: If Groot is part of a Guardians of the Galaxy themed team, he has PROTECTED: Outwit this game. Otherwise, he modifies his attack and defense +1 this game.

(☆ TRAIT) PUNY MORTALS, WE WILL CRUSH YOU LIKE AN INSECT: At the beginning of the game, you may generate a Dr. Leslie Evans bystander in an opponent’s starting area that’s friendly to their force. If you do, generate two Walking Wood bystanders. // Whenever Groot hits one or more characters with an attack, after resolutions generate a Walking Wood bystander (maximum 5 on the map).

(SPECIAL ATTACK) COLOSSAL RETALIATION: FREE: If no other Colossal Retaliation power has been activated this turn, choose an opposing character that attacked Groot or damaged a friendly character since your last turn. Place Groot such that he can make a close attack targeting the chosen character, then do so.

(SPECIAL DEFENSE) COLOSSAL INDIFFERENCE: STOP. Toughness. If Groot began the game on the 20-point starting line, he can’t attack smaller characters except via Colossal Retaliation.

His value can be summed up as follows:

  1. 11 attack (10 printed +1 from his trait) and 18 defense (17 printed +1 from his trait).
  2. Leadership.
  3. Generates a Dr. Leslie Evans bystander for the opponent’s team and you get two Walking Woods.

When we survey the Cosmic-keyword characters that have Leadership, there are very few. It makes Groot that much more valuable to Cosmic theme teams. While giving your opponent a Dr. Leslie Evans can work against you, the trade off to get two Walking Woods is worth the exchange. Let’s look at these bystanders.

AIG025BTA Dr. Leslie Evans. The good doctor has Stealth with 5 movement, 8 attack, I’M NOT AFRAID OF YOU, GROOT! special power with 15 defense, and Outwit with 1 damage. His special reads:

I’M NOT AFRAID OF YOU, GROOT!: When attacked by a Groot or Walking Wood, Dr. Leslie Evans modifies his defense +3.

AIG025BTB Walking Wood. The Walking Wood has ALL TIMBER IS UNDER MY CONTROL special power with 4 movement, 10 attack, Toughness with 16 defense, and Shape Change with 3 damage. Its special reads:

ALL TIMBER IS UNDER MY CONTROL: Flurry, Plasticity, Sidestep.

You can see why the trade off is worth it. Walking Woods are formidable attackers and can tie up your opponents. If your opponent attacks and kills them, it would trigger a retaliation.

 

Tier II (The Real Retaliators)

 

Mangog.jpg

1. 30-point TMTG006P Mangog

Surtur.jpg

2. 30-POINT TMTG006P MANGOG

I rank Mangog slightly higher than Surtur because of his damage potential, higher defense, and the Cosmic keyword. He has the Power Cosmic team ability, Sidestep with 5 movement, Super Strength with 10 attack, IMPERVIOUS COLOSSAL INDIFFERENCE special power with 19 defense, COLOSSAL RETALIATION: MULTI-POWERED TAIL special power with 4 damage. His trait and special powers read:

(☆ TRAIT) PULL THE ODINSWORD: POWER: Once per game, if Mangog completely occupies an opponent’s starting area and hasn’t been moved or placed by another friendly character this game, turn his dial to the next starting line higher than his current starting line, and that becomes his new starting line and point value.

(SPECIAL DEFENSE) IMPERVIOUS COLOSSAL INDIFFERENCE: STOP. Impervious. If Mangog began the game on the 30-point starting line, he can’t attack smaller characters except via Colossal Retaliation.

(SPECIAL DAMAGE) COLOSSAL RETALIATION: MULTI-POWERED TAIL: FREE: If no other Colossal Retaliation power has been activated this turn, choose an opposing character that attacked Mangog or damaged a friendly character since your last turn. Place Mangog such that he can make a close attack targeting the chosen character and all other opposing characters within 3 squares and line of fire, then do so. Hit characters are each dealt 4 damage instead of normal damage. After resolutions, make a close attack targeting each opposing character within 2 squares and line of fire. Hit characters are each dealt 3 damage instead of normal damage.

Mangog’s playability is really high. I considered placing him in Tier I, but ultimately decided to keep the attackers together in Tier II. To breakdown his value:

  1. With only a 10 printed attack, you’ll want to have Perplex handy before retaliating. Perplex his attack to an 11. Twelve would be better. You don’t want to miss so make sure you have Probability Control too.
  2. When he hits, he deals 4 damage to the attacker and all other opposing characters within 3 squares and line of fire. After resolutions, he can make a close attack targeting each opposing character within 2 squares and line of fire. When he hits, he deals another 3 damage. 
    1. Be careful positioning Mangog for his retaliation. While he can use colossal reach 3 squares, you may want to actually be in closer because the second attack targets characters within 2 squares. Position him strategically for maximum carnage!
  3. Power Cosmic team ability gives him Willpower and PROTECTED: Outwit.
  4. A 19 defense with Impervious! Most retaliators don’t have values so good. This gives him survivability to pull off his trait.
  5. Finally, don’t sleep on his trait. If he hasn’t been moved or placed by another friendly character this game, he can take a POWER action to PULL THE ODINSWORD when he fully occupies an opponent’s starting area. When he pulls the sword, he can be healed to his next starting line at 150 points. That’s value!

25-POINT TMTG001P SURTUR

Surtur has the following keywords: Asgardian, Deity, Monster, and Ruler. Because the monster keyword is strong right now, Surtur makes the list of retaliators to keep until rotation. He has the Power Cosmic team ability and has 8 range with a single target, COLOSSAL RETALIATION: WATCH THE WORLD BURN special power with 6 movement, 12 attack, COLOSSAL INDIFFERENCE special power with 18 defense, and TWILIGHT, SWORD OF DOOM special power with 3 damage. His trait and special powers read:

(☆ TRAIT) VULNERABLE TO COLD: Characters that can use Incapacitate modify their damage by +1 when attacking Surtur.

(SPECIAL MOVEMENT) COLOSSAL RETALIATION: WATCH THE WORLD BURN: FREE: If no other Colossal Retaliation power has been activated this turn, choose an opposing character that attacked Surtur or damaged a friendly character since your last turn. Place Surtur such that he can make a close combat attack targeting the chosen character, then do so. After resolutions, deal 1 penetrating damage to each opposing character within 2 squares.

(SPECIAL DEFENSE) COLOSSAL INDIFFERENCE: STOP. Toughness. If Surtur began the game on the 25-point starting line, he can’t attack smaller characters except via Colossal Retaliation.

(SPECIAL DAMAGE) TWILIGHT, SWORD OF DOOM: Opposing characters can’t use defense powers if they are the only target of Surtur’s attack.

Most likely, you’ll find Surtur on Monster teams. If you provide him some protection, he’s a fierce retaliator:

  1. He has the Power Cosmic team ability, which will give him PROTECTED: Outwit and Willpower.
  2. He has a 12 attack.
  3. Before retaliating, I would Perplex up damage. His first attack against the attacker deals his normal damage. His TWILIGHT, SWORD OF DOOM power will get around pesky defense powers.
  4. After hitting, he deals 1 penetrating damage to each opposing character within 2 squares. 
  5. Like Mangog, you’ll want to pay attention to placement. Always retaliate from 2 squares away. 

 

Tier III (Honorable Mentions)

The last tier, I won’t spend too review in-depth because I feel these are judgement calls and will depend more on your play preference. Notice that they all have the same point value.

Carnage.jpg

1. 10-point TMTG004P Carnage

Flora Colossus 2.jpg

2. 10-point TMTG008P Flora Colossus

GG1.jpg GG

3. 10-point AIG001-10 Giant-Girl and 10-point FFAIG001P Giant-Girl

 

10-POINT TMTG004P CARNAGE

With the Monster-keyword, Carnage will see play. When he retaliates, after attacking he can generate a Symbiote bystander adjacent to the target. He doesn’t need to hit to produce the Symbiote.

TMTG004BT Symbiote. Plasticity with 6 movement. Blades/Claws/Fangs with an 11 attack, Super Senses with 16 defense, and Shape Change with 2 damage.

 

10-POINT TMTG008P FLORA COLOSSUS

Flora is a low-cost addition to cosmic theme teams and is used to increase your map roll. She can heal past her starting line. At the end of your turn, roll a d6. On a result of 5–6: Heal 1 click. If she occupyies water terrain, Heal 2 clicks.

 

10-POINT AIG001-10 GIANT-GIRL AND 10-POINT FFAIG001P GIANT-GIRL

Giant-Girl is low-cost retaliator that helps Avengers theme teams win map roll. She’ll be relevant in 2020 when we get more Avengers. The AIG001-10 Giant-Girl does not have Colossal Indifference and can attack smaller characters. When she KO’s an opposing character, roll a d6 and heal half the result. She can heal past her starting line. The FFAIG001P Giant-Girl has Colossal Indifference. Her value comes from her ability to use Colossal Retaliation even if another character used retaliated that turn. You’ll want to use her retaliation last.

 

New Year, New Wave

Heading into the new year, here’s the new wave of retaliators, post-rotation:

  1. 30-point WKMP18-G001P Tri-Sentinel
  2. 20-point XDPSG004P Proteus
  3. 25-point XDPSG010P Phoenix
  4. 25-point XDPSG015P Magneto
  5. 25-point XDPSG017BP Colossus
  6. 30-point XDPSG020P Dark Phoenix
  7. 25-point XDPSG023BP Storm
  8. 15-point XDPSG025P Iceman

It’s a short list. Let’s take a look at these eight.

 

Tier I

  1. 30-point XDPSG020P Dark Phoenix
  2. 30-point WKMP18-G001P Tri-Sentinel
  3. 25-point XDPSG017BP Colossus
  4. 25-point XDPSG023BP Storm

 

DP

30-point XDPSG020P Dark Phoenix

I debated on who should be crowned number one in Tier I. Ultimately I gave the crown to the Hellfire Queen who later was infected by the Phoenix Force and became Dark Phoenix. Does she deserve top bill? Let’s find out.

Dark Phoenix has the Cosmic, Hellfire Club, Phoenix Force, and X-Men keywords. She has the Power Cosmic team ability and has 10 range with 3 targets, flight, Sidestep with 9 movement, COLOSSAL RETALIATION: CHILD OF LIGHT AND DARKNESS special power with 11 attack, SPECKS OF DUST TO ME special power with 17 defense, and 3 damage. Her abilities are:

(☆ TRAIT) FEEDING ON LIFE FORCES: When Dark Phoenix KO’s an opposing character, or an opposing character takes 4 or more damage from her attack, after resolutions heal her 1 click. She may heal past her starting lines this way but can’t be healed in any other way.

(SPECIAL ATTACK) COLOSSAL RETALIATION: CHILD OF LIGHT AND DARKNESS: FREE: If no friendly character has been placed this turn, choose an opposing character that attacked Dark Phoenix or damaged a friendly character since your last turn. Place Dark Phoenix such that she can make a close attack targeting the chosen character then do so also targeting all other characters (friendly or opposing) within 3 squares. Hit characters are given an action token and each dealt 2 penetrating damage instead of normal damage.

(SPECIAL DEFENSE) SPECKS OF DUST TO ME: STOP. Impervious.

Why she’ll see play:

  1. All her keywords are great to build around, specifically Cosmic and X-Men.
  2. Power Cosmic team ability provides her Willpower and PROTECTED: Outwit.
  3. Incredible 10 range with 3 targets.
  4. 11 attack value.
  5. While her defense value is only 17, she has Impervious to help reduce damage to 0.
  6. Her retaliation will target the attacker and all other characters (friendly or opposing) within 3 squares. So be careful placing her for retaliation! When she hits, she deals 2 penetrating damage instead of her normal damage.
  7. She doesn’t have Colossal Indifference and can attack smaller characters.
  8. Now for why she’s number one. When she KO’s an opposing character or when an opposing character takes 4 or more damage from her attack, she can heal 1 click and can heal past her starting line. Let me break this down:
    1. Perplex her damage to 4 (she has 3 printed) before she retaliates. In many games, I also Perplex her defense.
    2. Early in a match, the penetrating damage from her retaliation isn’t enough to heal unless you are targeting bystanders or other low-cost figures.
    3. Finally it’s been ruled that Dark Phoenix heals 1 click when she deals 4 damage and another click for a KO’d character. So by Perplexing her damage to 4 before the retaliation, you can place her, attack, and deal penetrating damage. Then hit with a normal attack for 4 damage to heal 1 click. If you manage to KO a character then you can heal her 1 more click.
    4. One other thing to consider is if you heal her 1 click, she loses her Colossal Retaliation power and Impervious (she gains Invulnerability). Her defense does go up to an 18, but if you paid attention to my advice, she’ll actually be a 19 defense if you Perplexed her up beforehand.

 

Tri.jpg

30-POINT WKMP18-G001P TRI-SENTINEL

As a 30-point investment, Tri-Sentinel brings a lot to a team. He has 9 range with 3 targets, flight, THE PRIME DIRECTIVE special power with 8 movement, COLOSSAL RETALIATION: WHEN NOTHING LESS THAN GENOCIDE WILL DO special power with a 10 attack, and COLOSSAL INDIFFERENCE special power with 18 defense, and 3 damage. His abilities are:

(+) IMPROVED MOVEMENT: This character can move through Blocking terrain. Immediately after movement resolves, destroy all Blocking terrain moved through.

(☆ TRAIT) MYSTICAL WARDINGS: Energy Shield/Deflection. Tri-Sentinel has PROTECTED: Mind Control. When Tri-Sentinel is dealt penetrating damage by an opposing character, after resolutions heal it 1 click.

(SPECIAL MOVEMENT) THE PRIME DIRECTIVE: Plasticity, Sidestep. When Tri-Sentinel destroys one or more pieces of blocking terrain, after resolutions deal 1 penetrating damage to each opposing character that was adjacent to one or more destroyed pieces.

(SPECIAL ATTACK) COLOSSAL RETALIATION: WHEN NOTHING LESS THAN GENOCIDE WILL DO: FREE: If no other Colossal Retaliation power has been activated this turn, choose an opposing character that attacked Tri-Sentinel or damaged a friendly character since your last turn. Place Tri-Sentinel such that it can target the chosen character using Pulse Wave at no cost, then do so. After resolutions, destroy all blocking terrain within 3 squares.

(SPECIAL DEFENSE) COLOSSAL INDIFFERENCE: STOP. Toughness. If Tri-Sentinel began the game on the 30-point starting line, it can’t attack smaller characters except via Colossal Retaliation.

Why he’ll see play:

  1. Excellent keywords: Hellfire Club, Mystical, Robot, and Sentinel. We initially saw him on Mystical teams (alongside Sheriff Strange, Earth X Daredevil, Alex Wilder, and Black Adam), but thanks to the X-Men Animated Series set, we’ll see him on Robot or Sentinel teams.
  2. Used strategically on a map with blocking terrain, he has IMPROVED MOVEMENT: This character can move through Blocking terrain. Immediately after movement resolves, destroy all Blocking terrain moved through.
  3. Incredible reach. He can Sidestep and make a ranged attack of 9 squares—an 11-square reach.
  4. MYSTICAL WARDINGS trait makes him worth his 30-points. Its benefits are:
    1. Energy Shield/Deflection. He goes from an 18 defense to a 20 against ranged attacks.
    2. PROTECTED: Mind Control.
    3. But the most important part of this trait is that when he destroys one or more pieces of blocking terrain, after resolutions he deals 1 penetrating damage to each opposing character that is adjacent to one or more pieces he destroyed.

Let’s break down the final part of MYSTICAL WARDINGS. He deals 1 penetrating damage to opposing characters adjacent to one or more pieces of blocking terrain that he destroyed. He’s essentially doing damage to opposing characters by destroying blocking terrain through:

  1. His Improved Movement.
  2. A Range Destroy action.
  3. His Colossal Retaliation special. The important thing to note is that he retaliates with a Pulse Wave that destroys all blocking squares within 3 squares. So first he deals his damage from Pulse Wave then after resolutions he’s dealing 1 penetrating to each opposing character that is adjacent to one of more of the destroyed pieces. Incredible!

You can see why he’ll be a major retaliator going forward, especially on a map with lots of blocking terrain. Commonly used maps with him are Star Trek’s Underground Map (though this will rotate out next year) and ROC Hedge Maze. The Underground map is indoors and provides him protection because of limited sight lines. The outdoor Hedge Maze map has lots of blocking terrain and is difficult to maneuver for non-flyers while he can target them with his great size.

 

Colossus Prime.jpg

25-POINT XDPSG017BP COLOSSUS

Juggernaut Colossus is a Giant with the X-Men team ability. He has Charge with 7 movement, Quake with 11 attack, Impervious with 18 defense, and COLOSSAL RETALIATION: NOW, YOU FACE WRATH special power with 3 damage. His abilities are:

(+) MOVEMENT: This character can move through Blocking terrain. Immediately after movement resolves, destroy all Blocking terrain moved through. This character can move through squares adjacent to or occupied by opposing characters without stopping, and automatically breaks away, even if adjacent to a character than can use Plasticity.

(☆ TRAIT) FLYING DEBRIS: When Colossus uses Charge, after resolutions deal 1 penetrating damage to each opposing character that’s adjacent to one or more debris markers he created this turn.

COLOSSAL RETALIATION: NOW, YOU FACE WRATH: FREE: If no friendly character has been placed this turn, choose an opposing character that attacked Colossus or damaged a friendly character since your last turn. If that character is within the same row or column as Colossus, place Colossus adjacent to that character and make a close combat attack targeting all characters in the rows or columns between where Colossus began this action and his current square, regardless of adjacency. Hit characters are each dealt 2 penetrating damage instead of normal damage.

Why he’ll see play:

  1. As a call-in retaliator with either the 5-point WKMDOFP-003 Colossus Wanted Poster or 5-point WKMVID-011 Colossus headmaster ID card.
  2. Colossus is a Giant, but can attack smaller characters because he doesn’t have Colossal Indifference.
  3. He can use Charge, destroying blocking along the way, and for every character that is adjacent to a piece of terrain he destroyed, he deals them 1 penetrating damage.
  4. He can Charge (moving 4 squares) and use Giant Reach to target characters within 2 squares, and then Quake on an 11 attack.
  5. His retaliation can target several characters. When he hits, he deals 2 penetrating damage for each character.

 

Storm colossal.jpg

25-POINT XDPSG023BP STORM

Ororo has been possessed by Shadow King and has the Deity, Monster, Ruler, and X-Men keywords. Since she is being controlled by Amahl Farouk, she doesn’t have the X-Men team ability. She has 8 range with two targets, Sidestep with 7 movement, Precision Strike with 11 attack, THIS NEW HOST PLEASE ME, I WOULDN’T WANT TO LOSE IT special power with an 18 defense, and 2 damage. Her abilities are:

(+) TARGETING: Lines of fire drawn by this character are not blocked by characters. This character can make ranged attacks while adjacent to opposing characters. (May target adjacent or nonadjacent opposing characters.)

(☆ TRAIT) SUMMON A VORTEX OF WIND: Energy Shield/Deflection. // FREE: Choose up to 3 opposing characters within 6 squares and line of fire, then roll a d6. Knock back each of the chosen characters a number of squares equal to the result.

(☆ TRAIT) COLOSSAL RETALIATION: MIND WARP: FREE: If no friendly character has been placed this turn, choose an opposing character that attacked Storm or damaged a friendly character since your last turn. Place Storm such that she can make a close attack targeting the chosen character then do so. If she hit, after resolutions she can use Mind Control at no cost as RANGE, modifying attack +3, to target the hit character and up to two others (within range and line of fire).

(SPECIAL DEFENSE) THIS NEW HOST PLEASES ME, I WOULDN’T WANT TO LOSE IT: STOP.

Why she’ll see play:

  1. As a standard-size character with the Colossal Retaliation power, she can attack characters of any size since she doesn’t have Colossal Indifference.
  2. Her attack value is 11 while her damage is only 2. The second part of her retaliation allows her to use Mind Control at no cost. When she does, her attack is modified by +3 and she can target the hit character along with two others that are within her range and line of fire.

Tier II (Call-In Help)

These Tier II retaliators may be included on the main force, but also as call-in figures. For more on call-in figures, read my earlier article 2019 Critical Review: Call-In Figures.

  1. 25-point XDPSG017BP Colossus
  2. 25-point XDPSG010P Phoenix
  3. 25-point XDPSG015P Magneto
  4. 15-point XDPSG025P Iceman

As we look at the Tier II list, I will only review the retaliators that have not been covered previously.

 

25-POINT XDPSG017BP COLOSSUS

See the Tier I Colossus review above.

 

Phoenix Rachel.jpg

25-POINT XDPSG010P PHOENIX

Phoenix’s keywords are Cosmic, Excalibur, Phoenix Force, Starjammers, and X-Men. Easy to include on Cosmic and X-Men teams, she has the Power Cosmic and X-Men team abilities. Her range is an incredible 10 with 3 targets and she has Phasing/Teleport with 10 movement, Telekinesis with 11 attack, COLOSSAL INDIFFERENCE with 16 defense, and COLOSSAL RETALIATION: PSIONIC MAELSTROM with 3 damage. Her abilities are:

(☆ TRAIT) COSMIC ENTITY: Phoenix can’t be the target of an attack with more than one target.

(☆ TRAIT) ETERNAL FLAME OF DESTRUCTION AND REBIRTH: Energy Shield/Deflection, Poison. When Phoenix uses Poison and an opposing character took damage from it, after resolutions choose one: heal 1 click for each opposing character damaged this way -or- heal each adjacent friendly character 1 click.

(SPECIAL DEFENSE) COLOSSAL INDIFFERENCE: STOP. If Phoenix starts on the 25-point line, she can’t attack smaller characters except via Colossal Retaliation.

(SPECIAL DAMAGE) COLOSSAL RETALIATION: PSIONIC MAELSTROM: FREE: If no friendly character has been placed this turn, choose an opposing character that attacked Phoenix or damaged a friendly character since your last turn. Place Phoenix within 3 squares of the chosen character then make a ranged attack targeting that character and all other opposing characters within 3 squares, regardless of line of fire. Instead of normal damage, deal each hit character 1 penetrating damage for each action token they have. Hit targets that can use Incapacitate, Mind Control, Outwit, or Penetrating/Psychic Blast modify their combat values -1 until your next turn.

Why she’ll see play:

  1. As a call-in retaliator. At 25-points she can be called in with either the 3-point WKMVID-020 Jean Grey student ID or the 5-point WKMDOFP-004 Rachel Summers Wanted Poster.
  2. She has Cosmic and X-Men keywords, two of the most common keywords in modern.
  3. Telekinesis. She can use Telekinesis to place a special object on another figure so that they can equip it on the first turn. Or she can use it to position another teammate.
  4. Poison. As a call-in, she can be placed adjacent to an opponent and use her Poison before retaliating.
  5. Her retaliation targets the attacker and all other opposing characters within 3 squares. When she hits, she does 1 penetrating damage for each action token on the hit target.

For an 8-point investment in two ID cards, I just might have two of her on the sideline.

 

Mags Colossal

25-POINT XDPSG015P MAGNETO

The leader of the mutant resistance will retaliate against his oppressors! While he’s a 2×2 base, Magneto is a standard-size character. He has the Brotherhood of Mutants team ability, an 8 range with a single target, Sidestep with 7 movement, Telekinesis with 10 attack, Toughness with an 18 defense, and COLOSSAL RETALIATION: MASTER OF MAGNETISM special power with 3 damage. His abilities are:

(☆ TRAIT) THE FORCE OF MAGNETISM IS AT MY COMMAND: Leadership. FREE: Choose a character within range and line of fire. Place that character in a square adjacent to its current square.

(SPECIAL DAMAGE) COLOSSAL RETALIATION: MASTER OF MAGNETISM: FREE: If no other friendly character has been placed this turn, choose an opposing character that attacked Magneto or damaged a friendly character since your last turn. Place Magneto such that he can make a ranged attack targeting the chosen character then do so.

Why he’ll see play:

  1. As a call-in retaliator with the 5-point WKMDOFP-006 Magneto Wanted Poster.
  2. Magneto can attack characters of any size. He doesn’t have Colossal Indifference.
  3. Telekinesis. Like Phoenix, he will be used to TK equipment objects to teammates or place friendly characters.
  4. Leadership.
  5. The other significant part of his trait is that he can choose a character within his range and line of fire to move them into an adjacent square from its current square. Note that this works for friendly or opposing characters. You could use TK to place your teammate and then move them an additional square.
  6. His keywords: Acolytes, Brotherhood of Mutants, Hellfire Club, and Ruler. Of these he’ll likely be included Brotherhood or Ruler theme teams.

 

Iceman.jpg

15-POINT XDPSG025P ICEMAN

One of my favorite sculpts in Heroclix, Iceman has taken the ice form of Voltron! He is Colossal size and has 0 range, Charge with 5 movement, 11 attack, COLOSSAL INDIFFERENCE: ICE ROBOT! special power with 17 defense, and COLOSSAL RETALIATION: GLACIER FISTS special power with 3 damage. He has Armor, Champions, Defenders, X-Factor, and X-Men keywords along with the X-Men team ability. His abilities are:

(☆ TRAIT) CHILL, IT’S JUST A GIANT ICE SWORD: Blades/Claws/Fangs. When Iceman KO’s a [Giant symbol] or [Colossal symbol] character, after resolutions he can use Charge at no cost, but may only attack a character with [Giant symbol] or [Colossal symbol]. (He may repeat this.)

(SPECIAL DEFENSE) COLOSSAL INDIFFERENCE: ICE ROBOT!: STOP. If Iceman started the game on the 15-point starting line, he can’t attack smaller characters except via Colossal Retaliation.

(SPECIAL DAMAGE) COLOSSAL RETALIATION: GLACIER FISTS: FREE: If no friendly character has been placed this turn, choose an opposing character that attacked Iceman or damaged a friendly character since your last turn. Place Iceman such that he can make a close attack targeting the chosen character then do so. After resolutions, he can immediately use Incapacitate at no cost, but may target smaller characters.

Why he’ll see play:

  1. As a call-in retaliator with the 3-point WKMVID-019 Iceman student ID.
  2. The first part of his trait gives him Blades/Claws/Fangs.
  3. The second part of his trait is interesting, but will be difficult to pull off. When he KO’s a Giant or Colossal, after resolutions, he can use Charge at no cost but only to attack another Giant or Colossal. He only Charges 3 squares (half his 5 movement rounded up) and can attack using a Colossal reach of 3 squares. Effectively it’s only a 6-square reach (3 from Charging and 3 from Colossal reach).
  4. His retaliation allows him to attack a target (don’t forget the Blades/Claws/Fangs) then after resolutions, he can use Incapacitate at no cost and can target smaller characters. What’s important to note is that he has 0 range. So the use of Incapacitate will be from a close attack.

 

Tier III

 

Proteus.jpg

1. 20-point XDPSG004P Proteus

 

20-point XDPSG004P Proteus

Proteus is a straight-forward retaliator that will find his way onto a Monster theme team. He has the Brute keyword and the Power Cosmic team ability. He starts with Improved Movement: Blocking and a 4 movement value, COLOSSAL RETALIATION: A PARALYZING FEAR special power with a 10 attack, COLOSSAL INDIFFERENCE: I DON’T KNOW BETTER special power with an 18 defense, and Battle Fury with 3 damage. His abilities are:

(☆ TRAIT) WARPING REALITY: Barrier, Shape Change, Smoke Cloud. Once per turn, Proteus can use Barrier as FREE or Smoke Cloud as FREE, but only to generate 2 markers. // Other characters within 3 squares can’t use Improved abilities.

(SPECIAL ATTACK) COLOSSAL RETALIATION: A PARALYZING FEAR: FREE: If no friendly character has been placed this turn, choose an opposing character that attacked Proteus or damaged a friendly character since your last turn. Place Proteus such that he can make a close attack targeting the chosen character then do so. A hit character gets 2 Fear tokens. Even if this power is lost, characters with Fear tokens must roll a d6 when making an attack, and negatively modify their attack value by half the result, then remove one Fear token.

(SPECIAL DEFENSE) COLOSSAL INDIFFERENCE: I DON’T KNOW BETTER: STOP. If Proteus starts on the 20-point starting line, he can’t attack smaller characters except via Colossal Retaliation.

Proteus has average values, but his Battle Fury will help with pesky Shape Change figures. He becomes above average when you factor in his ability to use Barrier or Smoke Cloud as FREE to generate 2 markers. A fun pairing is to use two Proteus with XDPSG007E Juggernaut (who also has the Brute keyword). Juggernaut has Improved Movement: Blocking. After moving, Juggernaut can use Quake at no cost and destroys all adjacent squares of blocking. When Juggernaut destroys 3 or more squares of blocking terrain he gets to remove an action token. When he removes an action token from an effect other than clearing, he gets to heal 1 click. With two Proteus retaliators providing him barrier, Juggernaut is less dependent on a map with lots of blocking terrain and is a more effective tentpole.

 

Colossal Thoughts

A lot of teams employ an alpha strike strategy. If you plan on including retaliators on your main force, you’ll need to protect them from that first strike. That’s why I like the idea of using call-in retaliators. It’s better to concede points from the ID or Wanted Poster than the points of a retaliator. 

Retaliators aren’t just used to attack, many are used for the initiative bonus (map roll) on theme teams. Typically these are low cost figures like the 10-point Flora or Giant-Girl. Post rotation, most of the retaliators will be around 20 points. Iceman is the lowest at 15 points. But at these point levels, it makes it difficult to include these on the main force just to win the map.

Keeping these thoughts in mind, I personally lean toward building teams without main force retaliators and plan on using call-in retaliators instead in 2020.

 

Team Ideas!! (Or, The Immortal Super Skrull)

Idea

So it’s been quite a while since I posted a column. It’s been pretty busy in my life. My kids thought it would be funny to start sleeping in alternating shifts and I didn’t get to write earlier in the week because the Arrow and Flash teamed up on CW and it was must see TV [EDITOR’S NOTE: Have you seen S.H.I.E.L.D. lately? They’re about to find Attilan! Maybe! And poor SPOILER REDACTED! Man, next Tuesday can’t come fast enough!]. The days are just packed.

Todays article features two different takes the same idea in both a tactics and non-tactics environment. The idea being to make your team completely un-killable. I’m not a mathematician by trade, but zero points for your opponent should make it a lot easier to beat them on points.

"Zombie Kl'rt you have shown great love for... eating other people. Welcome to the Star Sapphires."

Zombie Kl’rt, you have shown great love for… uh, eating other people. Which, y’know, still counts. As love. I’m not gonna lie, we’re desperate. Welcome to the Star Sapphires!

Team Name: Zombie Super Skrull, Agent of Love

Theme: Z-virus

Roster:

GOTG062 Super Skrull

DP064 Electro

WOLR106 Power Battery (Star Sapphires)

WOLR306 Star Sapphire Ring

WOLR206.04 Wall (Violet)

WOLR206.05 Crossbow (Violet)

WOLR206.09 Nurse (Violet)

Total = 300 Points

How it Works:

This is a team that needs tactics to work. It’s based off an idea I read on the Realms. A guy [EDITOR’S NOTE: Knak12 on the Realms.] preparing for Worlds figured out that any Chase Zombies are effectively immortal when given the Mystics TA. He ended up going in another direction in preparing a Build for Worlds, but I think that was a mistake–his Zombie idea was awesome!Here’s how it works:

All the chase zombies have the same great Trait(ZOMBIE HUNGER: When Super Skrull damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Super Skrull would be KO’d by an opponent’s attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks.). Now, the Trait doesn’t specify that the damage you do has to be from an attack to get the Food counter. If an opponent attacks you, he takes an unavoidable damage back via the Star Sapphire Ring-granted Mystics TA. Even if you are KOed in a single hit they will take 1 damage and you’re Zombie will thus resurrect on its last click.

While it’s not foolproof, there really aren’t many ways past this combo. Outwit is useless, but Pulse Wave can be successfully used for the killing blow on a Zombie and not trigger Mystics. This team is also vulnerable to being killed via damage that isn’t from an attack (like Penetrating Poison or Incapacitate-generated pushing damage). Your pieces can also be Captured (so be very careful with that stupid Krampus/Helspont combo team that is the absolute bane of my existence). Scarlet Witch or Iron Monger can interfere with your TA. Finally, Lydea Mallor or Catwoman can interfere with the Resource and ruin your nefarious plans. However, if your opponent didn’t come packing one of those answers, congratulations–it’s almost impossible for you to earn anything less than a tie.

 

Wait 'til you get a load of my little... tree.

“Say hello to my little… tree.”

Team Name: Zombie Super Skrull, Monster Mastermind

Theme: Monster

Roster:

GOTG062 Super Skrull

GOTG051 Groot

Total = 270 Points

How it Works:

This is a No Tactics team that I developed on my own a few months back. It’s only 270 points instead of 300. You could add a 1 click Bizarro to use up the extra points, but I wouldn’t recommend it because that would be something your opponent could actually KO and get points for. Here’s how you play it:  Groot has a Trait that says “REGROW FROM A RESCUED SPRIG: Each time Groot would be KO’d, if he’s adjacent to a friendly character that shares a keyword with him, instead turn him to click #9.” Super Skrull shares the Monster keyword with him. So as long as Groot is next to Super Skrull, he can never be KOed. He can take any amount of damage and survive. Super Skrull can use any defensive power in the game via his “IT’S HARD TO EMULATE FOUR POWERS WITH HALF MY LIMBS” Trait. So he’ll chose Mastermind every turn. If the opponent hits Groot then Groot goes to click 9 (eventually), but he can’t be KOed. If the opponent chooses to focus on Super Skrull then all the damage is Masterminded over to Groot and it’s basically the same as if he was shooting at Groot in the first place.

The resource team I listed above is more powerful on offense, but this team is actually tougher on defense. Penetrating poison, Lydea Mallor, Cat Woman, Scarlet Witch, and Iron Monger don’t bother this team. It’s real enemy is Precision Strike. Try giving Super Skrull Outwit to counter it. There is also a small chance that Groot can be knocked back on click nine and thus KOed when he moves away from Super Skrull. You can stop that by keeping Groot off his last few earthbound clicks so he’ll be a Giant and immune to Knockback.

Beyond that you’ll only need to worry about Pulse Wave and pushing damage. Like I said when I wrote The Unstoppable Force, tell your opponent…

Seinfeld Good Luck

Guarding the Galaxy Part 2: The Starter Review!! (Or, Y’know, A Review of the Guardians of the Galaxy Movie Set Starter Pack!!)

GotG Title

Annnnnnd we’re back! I swear, I haven’t been playing Hearthstone for three days straight! Honest!

(No, for reals–I mean, I would’ve spent the whole three days pulling my hair out trying to take on the Heroic versions of the Naxx Arachnid Quarter Bosses without Alexstrazsa–y’know what? Doesn’t matter right now.)

Okay! So, awhile ago, we published our take on the first 18 figures in the Guardians of the Galaxy Movie Set! But we promised we’d be back later with the back end of the review–namely, the six figures that come in the starter! Well, here we are!

As a whole, I highly recommend purchasing the Starter for the reasons we’re about to get into, but man, there’s not really a dud piece in the bunch! But before we get to the last six Clix in the set, I want to mention a few things.

First of all, the fact that you get an exclusive Map is just gravy on the cake (no, I’m not mixing metaphors–I just invented the greatest thing ever by combining the two FORMER greatest things ever. You’re Welcome. And yes, that was a reference to the film’s tagline. Ahem.). Yes, I know all Starters/Fast Forces come with a map, but it definitely adds to the value of the whole endeavor.

This particular map comes with two Indoor layouts–The Kyln (a space prison, I believe) and Nova Corps. headquarters. Let’s start with the last one first.

MAP: Nova Corps. Headquarters:

Yep--in all of InternetLand, this is the best image I could find for this map. For shame, cyberspace. For Shame!!

Yep–in all of InternetLand, this is the best image I could find for this map. For shame, cyberspace. For Shame!!

This map is a stay away for me. One side is fairly isolated, which can be gold if you’re playing an Iron Pharaoh or Fantomex (read: Stall Team) force, but you’ll never get to play there. If you win Map Roll, you get to choose what map you want, but then your opponent gets to pick what side he gets. And, since he’s seen what you’re playing at this point, if he has any idea how your team works, he’d never let you choose the isolated side. Plus, even if you were playing a Iron Pharaoh team, your Falcon would be neutered a tiny bit by not being able to see through Blocking Terrain (since you’re Indoors.). There’s a few teams that could work on a map like this, (The Hand, maybe, powered by Wolverine, Agent of Hydra?), but most of the teams that could work on this map could probably work even better on a different one.

Much more interesting, then, in my eyes at least, is:

MAP: The Kyln:

Ugh--this one's even worse, and I took it myself. Man, why doesn't HCRealms just catalog every map with a clean picture and document every last bit of Orange text and put it all into a nice, free and functional Search Engine? Man, it's like they're not even trying anymore...

Ugh–this one’s even worse, and I took it myself. Man, why doesn’t HCRealms just catalog every Clix map ever made with a clean picture AND document every last bit of Orange text and put it all into a nice, free and functional search engine on their site? Man, it’s like they’re not even trying anymore…

The Kyln has a ton of room to run and hide after striking for Hypersonic characters! Superboy Prime(s), Speed Demon, Whizzer–all would do well on this map! Very exploitable (reeeeeaaaalllly easy to sneak out, nail someone, then swing back around a corner and hide behind Walls!), and if you regularly play tourneys, at the very least, you’ll want this map for your toolbox.

And having said that, let’s move on to the Main Event! We’ll go right in order:

 

Star-Lord Movie Starter

GOTGM101 Star-Lord75 Points – Starter Set: Point for point, the best Star-Lord in the set. Chris Pratt’s alter ego starts out with the Improved Movement power that you probably scoured the other versions’ cards for (CAN’T KEEP THIS UP, BUT I DON’T NEED TO: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain) only to find after much searching that it just wasn’t there. This dial is also interesting because it switches ROLES every other click! He alternates between being a pretty damn good Secondary Attacker in a 300 Point Modern Age game on his odd clicks to being the ultimate supporting figure (he gains Enhancement, Empower AND Perplex) on his even ones. Movie Peter Quill’s first three clicks all have a native 3 Damage, and he’s rocking a 6 Range with Running Shot and Penetrating/Psychic Blast top click (actually, he keeps that Pen/Psy for his first clicks!!). And while everything else is going on, his Trait (get used to seeing this–more than a few figures have it!) gives him a one-time, backstage pass to an improved version of Pulse Wave (HADRON ENFORCER: Once per game, give Star-Lord a free action and choose an unoccupied square of clear terrain within range and line of fire. When you do, Star-Lord can use Pulse Wave this turn as if he occupied that square.)!!

I can’t tell you off of the top of my head exactly how many figures for 75 Points or less have access to both Penetrating/Psychic Blast AND Pulse Wave of ANY kind–much less one that effectively DOUBLES your Range with it–without the benefit of a Resource, but I’m betting the number is EXTREMELY small. Like possibly just Starter Chris Pratt small. Remember, these are the two best Attack Slot powers IN THE GAME! His drawbacks are few. He only has five clicks of life (helped a tiny bit by Toughness on the first three clicks and Super Senses on the last two), and his Defense tops out at 17. Not terrible, but definitely hittable. Still, considering that he brings so many top tier standard powers to the table, he more than makes up for a questionable Defense. He even has decent keywords (GotG, Ravagers, Soldier, etc.). Good gosh, he’s only 75 Points!

GRADE: 4 and 1/2 Oxygen Filtration Masks (he’s not a Chase Rocket Raccoon, but he ain’t far off!)

 

"It's real!!"

“It’s real!!”

GOTGM102 Rocket Raccoon75 Points – Starter Set: Again, a lot to love. This version ditches the Improved Movement for better targeting potential (INDISCRIMINATE? NO, INCOMPARABLE: Improved Targeting: Ignores Hindering Terrain, Ignores Characters). He’s Tiny, so he can still be Carried, and his Attack Special (TWO BIG GUNS: Give Rocket Raccoon a power action and he may then make 2 ranged combat attacks as free actions.) is REALLY GOOD if you can Outwit your opponent’s Defense first! His other assets include a 7 Range with two Bolts, top dial Stealth and the fact that he’s one of the only actual Guardians of the Galaxy to have top dial Willpower–that’s actually a difference between a lot of these figures versus they’re starter counterparts. The Starter figs tend to have it where the main set pieces don’t. His keywords are limited–just Animal and GotG–but he can still be a solid Secondary Attacker on the right team. Having said all that, this is the rare case (with this set at least) where the Starter set version is actually worse than the main set versions (of course, that bar is pretty high!). Still, I’d give him this:

GRADE: 3 Oxygen Filtration Masks

 

"Eyes up, Star-Lord."

“Eyes up, Star-Lord.”

GOTGM103 Gamora100/75 Points – Starter Set: Whoa!! There we go! On her first click of life, Gamora can use Charge, Precision Strike, Super Senses and a Special version of Close Combat Mastery that hoses any piece she hits. As I stated above with Rocket Raccoon, not many actual Guardians have Willpower, but Gamora here is rocking Indomitable. Plus, her Trait (DEADLIEST WOMAN IN THE WHOLE GALAXY: Give Gamora a free action and choose an opposing character. When Gamora attacks the chosen character, modify her attack and damage values by +1. Gamora can’t choose again until the chosen character has been KO’d.) potentially bumps her Attack Value to 12 and here Damage value to 4 when she attacks the chosen character! Her 75 Point dial is almost as good; I just prefer the top dial Charge of the 100 Point version  to the Special Movement Power that grants Sidestep (among other things). She’s right up there with the rare Target exclusive Drax the Destroyer, although he was only like 94 Points. I gave that Drax 3 and 3/4 rating, which means I have to give this Gamora:

GRADE: 3 and 1/2 Oxygen Filtration Masks

 

Drax Movie Starter

GOTGM104 Drax the Destroyer 125 Points – Starter Set: Hmmm… this piece is an odd duck. For 31 more points, Starter Drax has a solid 6 Range (up from 3), that same improved-range Pulse Wave Trait that Star-Lord had (HADRON ENFORCER: Once per game, Give Drax the Destroyer a free action and choose an unoccupied square of clear terrain within range and line of fire. When you do, Drax the Destroyer can use Pulse Wave this turn as if he occupied that square.), Indomitable (there’s that again!) and Impervious followed by Invincible instead of just straight Toughness followed by weird pseudo-Stop Clicks. But this Drax also has 1 less click of life, lower Defense (starts with a 17 versus the Mass Market Rare’s 18), slightly lower attack and Super Strength where his counterpart had Precision Strike. The Target-exclusive Drax had a clear role–take out any enemy pieces with Shape Change and/or Super Senses, since he ignores both of those powers. This Drax instead has Exploit Weakness and Close Combat Expert, so his damage dealing potential (if it gets through Super Senses and Shape Change) is a little higher, but not much. I’d personally stick with the Mass Market Rare and spend that extra 31 Points elsewhere.

GRADE: 3 Oxygen Filtration Masks

 

"I... am... West Siiiide!"

“I… am… West Siiiide!”

GOTGM105 Groot100/75 Points – Starter Set: Another support figure, but this version will only cost you up to 100 Points and comes in two great flavors! The first (100 Point version) is rocking an 18 Defense with Invulnerability and the always useful Defend. He’s got Indomitable, so you don’t have to worry about pushing, and he’s also a giant like the main set version. His Movement Special (PHOSPHORESCENT FLOWERS: Lines of fire drawn to opposing characters within 6 squares of Groot ignore hindering terrain.) alternates with Charge (which the Rookie version starts with) and is a great way to open up lines of fire for any snipers on your side who don’t come with Improved Targeting: Ignores Hindering Terrain. Having Experienced Starter Groot Carry his lil’ Raccoon buddy (either the Chase or the Common from the main set) is both movie-accurate and useful, and you’d still have 100 Points left!

His keywords are very narrow (just Brute and Guardians of the Galaxy), but Brute actually opens up a lot of builds (and makes him eligible for Duhg’s Army). I wish he had access to Plasticity or Exploit Weakness at some point to go with his Close Combat Expert or Charge, respectively, but there’s still a lot to like here, and at MUCH more reasonable costs than the main set Rare. GRADE: 4 Oxygen Filtration Masks (100 Point Dial); 3 Oxygen Filtration Masks (75 Point Dial)

 

"I'm told this is my best side."

“I’m told this is my best side.”

GOTGM106 Ronan300/200/100 Points – Starter Set: Like the main set version, Starter Ronan is a high risk/high reward brick who is meant to take up all–or most–of your points. Each version has an Improved Targeting Trait (YOU CANNOT EVADE ME: Improved Targeting: Ignores Hindering Terrain, Ignores Characters), and the Veteran also has 11 clicks of life and a Trait that makes Outwit useless (I WILL NOT BE DENIED: Ronan’s powers can’t be countered.). 10 Range with Running Shot/Pulse Wave top dial (and a 12 Attack Value) means that if you tried to field just Ronan here at, say, a ROC, you won’t be laughed off the table (I still wouldn’t recommend it, since you’ll be hideously out-actioned, but he’s by far NOT the worst figure you could try this with). I wish his damage stayed at 5 beyond top dial, but he comes with an Outwit of his own (again, with 10 Range!) and an 18 Defense with both Impervious AND Energy Shield/Deflection (which is, as mentioned, uncounterable, so the only major fear he has from range is–as always–Pulse Wave).

His Experienced version keeps the 18 Defense with Imperv and ES/D, but only top click, and he loses his move-and-attack power in favor of Flurry. Now, you’ll have an extra 100 Points to play with here, but as Ronan flies, he cannot be carried by most Taxis, which locks you into having to play a TK’er. His damage drops to 4 with Perplex (instead of Outwit), and his starting Attack Value is actually LOWER than the Rookie dial’s.

Rookie Ronan is five clicks of pain. He picks up Charge, an 11 Attack (that goes to 12 on Click 2), a 17 Defense with Invincible and 3 Damage with Close Combat Expert. His last two clicks have a Damage Special that lets him use Regeneration for free. At 100 points, he has a high damage output ceiling if you can get him in close.

GRADE: 4 Oxygen Filtration Masks (300 Point Dial); 3 Oxygen Filtration Masks (200 Point Dial); 3 and 1/2 Oxygen Filtration Masks (1oo Point Dial)

There ya go! I hope you enjoyed this look at the back end of the Guardians of the Galaxy Movie Set. I know I’m pumped for this movie, and I’ll enjoy playing these figures for the next couple years.

I’ll see you guys next time; until then, if you need me, I’ll be here, opening Hearthstone packs… LIKE A BOSS!!

 

You’re Welcome!! (Or, A Look at the Best Pieces from the Guardians of the Galaxy Movie Set!!)

GotG Title

Welcome back!

Today we’re taking a big look at the recent Guardians of the Galaxy Movie set that just released last week. Before we being, to get you in the right mood, let’s take a look at the poster for the movie:

This is how a movie poster is supposed to look if you want people to want to see the movie. Now, if you would rather have your stars look like they're on the cover of a Betamax Porky's rip-off from the 80's, then you could just throw them in front of your movie's logo set against a boring black background. I'm looking at you, Sex Tape.

This is how a movie poster is supposed to look if you want people to actually see the movie. Now, if you would rather have your stars look like they’re on the cover of a Betamax Porky’s rip-off from the mid-80’s, then by all means you should throw them in front of your movie’s crappy logo and set it all against a boring black background. I’m looking at you, Sex Tape.

Yup! These are our heroes! To see the just-dropped extended trailer, click right here!

Now that everyone’s caught up on where these pieces came from, let’s take a look at the figures themselves (EDITOR’S NOTE: We’re skipping the Starter Set for today–it’ll take us 4000+ words just to get through the Main Set! Look for a Starter Set review next week.)!!

(EDITOR’S NOTE: As promised, you can find the Starter Review right HERE!!)

We’ll go right in order, and at the end of each figure review we’ll grade each piece on a scale of 1-5 Oxygen Filtration Masks!!

 

"I make this look good."

“I make this look good.”

GOTGM001 Star-Lord – 95 Points – Common: A tricksy dial that has move-and-attack powers throughout, depending on how you choose to move. Confusing? Sort of, but it kind of captures the character, I think. His Trait (OXYGEN FILTRATION MASK: Star-Lord ignores damage dealt by Poison.) becomes a bit more interesting in a world where Despotellis is a thing, but his top dial Leadership is almost wasted unless your playing a couple of Guardians from the Movie Starter (more on them later) at their Rookie point level. That he possesses the Guardians of the Galaxy, Ravagers AND Soldier keywords is a definite plus.

GRADE: 2 and 1/2 Oxygen Filtration Masks (EDITOR’S NOTE: Since this version of Peter Quill actually HAS a Trait called “Oxygen Filtration Mask,” his grade was bumped up by a 1/2 Filtration Mask.)

 

Movie Gamora

GOTGM002 Gamora73 Points – Common: Three Traits on a 73 Point figure! Yay! At least, “yay,” you know, until you actually read them. She starts with a great Improved Movement Trait (DEADLIEST WARRIOR IN THE GALAXY: Improved Movement: Ignores Hindering Terrain, May move through squares adjacent to opposing characters, but still needs to break away normally.) that’s immediately undone by the fact that her only native move-and-attack power is Sidestep, which alternates through her dial with Flurry. If you can get her hooked up with a Hammer or the Phoenix Force to provide her with Charge, then this dial starts to become very interesting. Her second Trait (SIBLING RIVALRY: When Gamora attacks an opposing character named Nebula, modify Gamora’s attack and damage values by +1. Opposing characters named Nebula can’t use Shape Change.) will never, ever come into play, because as colossally Meh as this Gamora is, Nebula is even worse. Her final Trait (WORKING BOTH SIDES: When a hindered line of fire is drawn to Gamora, she modifies her defense value by +2 instead of +1.) is moderately useful in keeping her alive against ranged attackers long enough to base them for an attack if you can find the right approach. Still, without any Charge, that’s gonna be a long hike. Now, if any of her Blades/Claws/Fangs slots matched up with her Flurry slots, I’d like her a lot more. Heh. Looking back on what I just wrote, I think I used the word “if” roughly 3021 times. Which probably means that as she stands, she needs A LOT of help to be effective.

GRADE: 2 Oxygen Filtration Masks

 

Nova Corpsman

GOTGM003 Nova Corpsman45 Points – Common: A bit expensive for their base stats, but on a Nova Corps team(for Magic: The Gathering fans, Nova Corps teams basically work like Sliver decks) , what they add to the Worldmind (SHARE THROUGH THE WORLDMIND: Friendly characters with the Nova Corps keyword and occupying hindering terrain modify their attack and range values by +1 unless already modified by this effect.) make these guys well worth it. Let’s do a quick Flash Build with ’em!

Team Name: Ain’t Nova But a Thing

Theme: None

Roster:

WOL053 Swamp Thing – 150 Points

GOTGM003 Nova Corpsman – 45

GOTGM014 Rhomann Dey – 75

R100C Power Plant – 30

=300 Points

White Lantern Swamp Thing is an awesome new piece from War of Light. Alongside his great stats and specials, his Trait (RESTORE THE GREEN: Give Swamp Thing a move action, after actions resolve, you may place hindering terrain markers in any clear squares he moved through and he may make a close combat attack targeting one opposing character occupying a hindering terrain marker Swamp Thing just placed. These markers aren’t removed when Swamp Thing is KO’d.) provides just what Nova Corpsman and Rhomann Dey need to gain the Corpsman’s Worldmind benefit, and mid-dial, Swamp Thing can also use those Hindering Terrain markers to keep the others alive with his Damage Special (RESURRECT THE FALLEN: When a friendly character within range and occupying hindering terrain would be KO’d, roll a d6. On a result of 5, instead click them to their last non-KO click, heal them 1 click, and they are now assigned 1 action token. On a result of 6, instead click them to their last non-KO click, heal them 2 clicks, and remove all action tokens they are assigned.). And if Dey does fall, Swamp Thing gets to join the Nova Corps and gains access to the Worldmind! This team won’t win you any tournaments, but it should be pretty fun to play.

There usefulness is pretty narrow, but if you intend on playing Nova Corps teams, either Modern or Golden Age, your gonna want a few of these guys.

GRADE: 3 Oxygen Filtration Masks

 

Officers

GOTGM004 Nova Corps Officer 55 – Common: For 10 more points, you get a Trait that’s not nearly as good as the Officer’s subordinate (SHARE THROUGH THE WORLDMIND: Friendly characters with the Nova Corps keyword can use Improved Targeting: Ignores Friendly Characters) and a mid-dial Movement Special (PULL BACK!: Nova Corps Officer and adjacent friendly characters not on their first click and of a lower point value can use Improved Movement: Ignores Hindering Terrain.) that kind of lets you move you cheap characters around the board a little easier IF THEY’RE ALREADY HURT! Uh… thanks?

On second thought, no thanks.

GRADE: 1 and 1/2 Oxygen Filtration Masks

 

Rocket with gun

GOTGM005 Rocket Raccoon90 Points – Common: The breakout character from the movie is also going to be the breakout character from this set. All three versions of Rocket are pretty damn good. This particular Rocket is a straight nuisance from range with his Tiny Size (even if your attacker can see through Hindering, you’re gonna have to hit a 19 at least to touch him–and that’s assuming he’s using his Tactical Genius granted Perplex on Attack values), and with a 17 Defense base stat plus his Evasive Special (EVASIVE: When Rocket Raccoon is targeted with an attack, roll a d6 and subtract 3 (minimum 1). Increase his defense value by the result.), he’s not much easier to deal with up close, either. His damage dealing is fair to above average, and he’s best engaged with a heavy hitter who can deal 5 damage in one shot (cuz chances are you’re not hitting him twice unless you have Precision Strike or can get him in range of a full damage Pulse Wave–especially if he gets to click 4, where even if you somehow hit a 17-18 from range, you still have to get through Shape Change AND Super Senses. As always, let’s check in with Jerry Seinfeld to see if he has any thoughts on trying to hit Rocket with all those defensive abilities we just talked about:

Seinfeld Good Luck

GRADE: 4 Oxygen Filtration Masks (Highest grade so far! Silly Raccoon!)

 

Sakaaran Soldiers

GOTGM006 Sakaaran Soldier49 Points – Common: Let’s see… Dolphin Movement Symbol and Stealth. Um, okay. That’s solid I guess. 10 Attack with 3 damage top dial is not terrible for 49 Points, and they have the Minions of Thanos and Soldier keywords to go with the (so far at least) completely useless Sakaaran keyword. Their attack from the grave Trait sounds fun (UPON MY DEATH: DESTRUCTION: When Sakaaran Soldier is KO’d, before removing him from the map and even if he is adjacent to an opposing character, make a ranged combat attack with a locked attack value of 9 that can’t be rerolled. The area of effect for this attack is all opposing characters within 4 squares and each hit character is dealt 1 penetrating damage.), as it’s basically a free mini-Pulse Wave, but remember that you’re making that attack with a 9 Attack Value. Not the easiest thing in the world to do, but hey, if you roll a Critical Miss, you won’t have to worry about damaging your figure, since, y’know, they’ll be dead anyway.

GRADE: 2 and 1/2 Oxygen Filtration Masks

 

Wait, "Sakaaran Commander," or "Cobra Commander?" I'm confused...

Wait, “Sakaaran Commander,” or “Cobra Commander?” I’m confused…

GOTGM007 Sakaaran Commander74 Points – Common: This is a weird dial. He has Leadership (but only for adjacent characters that share a keyword with him like Minions of Thanos), his mere presence gives friendly Sakaaran Soldiers Running Shot, and he also comes with top dial Enhancement. Yes, WizKids finally designed a support figure that costs more than the attacker its meant to support! 74 Points is too much to pay for a guy you’re only using to prop up 49 point secondary attackers.

GRADE: 2 Oxygen Filtration Masks

 

Ronan

GOTGM008 Ronan the Accuser275/200/150 Points – Common: The biggest beast in the set! That 275 Point dial is almost begging to be put together with an Entity (Parallax would probably work best, especially on Click 2), but keep in mind that Ronan inexplicably DOESN’T have the Cosmic keyword, so using an Entity with him would break Theme. I like his Veteran and Rookie dials the best; His 200 Point dial just doesn’t have enough “beef.” 3 damage? Pen/Psy or no, that’s not enough for a 200 Pointer. His Rookie dial gives you almost exactly what his 200 Point dial does, except it does it for 50 less points. His starting Defense goes down one, but to be honest, I’d rather have a 17 Invincible instead of an 18 Impervious any day of the week.

GRADE(S): 3 and 1/2 Oxygen Filtration Masks (275 Point Dial); 2 and 1/2 Oxygen Filtration Masks (200 Point Dial); 3 and 1/2 Oxygen Filtration Masks (150 Point Dial)

 

Groot 1

GOTGM009 Groot198/90 Points – Core Hobby Rare: A close combat/tie-up nightmare, Groot is a fun character who unfortunately is extremely over-costed for what he does. At 198 Points, Groot is almost certainly going to be your primary attacker, and with an Attack Value that never bests 10 (save for 1 Click), that’s going to be an uphill climb. His Defense Special (I… AM…: When turning the dial, if this click is revealed due to damage taken from an opponent’s attack, stop turning the dial. Groot has Tiny Symbol, can’t be targeted by ranged combat attacks, and is considered smaller than all other characters. If Groot occupies water terrain or your starting area, you may give him a double power action and heal him of 3 damage. This power can’t be ignored.) is one of the best Stop Clicks in the game (can’t even be targeted by ranged attacks? Good Lord!), but his Damage Special is merely good, not great (since he just has the default Outwit Range of 6).

His Rookie dial is much more reasonably costed, and he can still blow up Blocking Terrain (Barrier buster) and tie opposing figures up very well. Plus, he starts with Invincible! He has an even lower Attack Value, but that’s much more easily overcome at 90 Points versus 198.

GRADE(S): 2 Oxygen Filtration Masks (198 Point Dial); 3 and 1/2 Oxygen Filtration Masks (90)

 

Nebula Movie

GOTGM010 Nebula73 Points – Core Hobby Rare: Ugh. No move-and-attack and a Trait that’s useless (SIBLING RIVALRY: When Nebula attacks a character named Gamora, Nebula modifies her attack and damage values by +1. Opposing characters named Gamora can’t use Combat Reflexes.) unless your opponent is specifically playing Gamora. No reducers–just regular Mastermind, which means a character under 73 Points will have to tag along wherever she goes. Of course, chances are high that whatever fodder you choose to tag along with Nebula will be a better piece, so you probably won’t want to transfer damage off of Nebula anyway. Decent Attack Value, but when you consider how hard you’ll have to work just to get her based with someone (remember–outside of some down dial Sidesteop, no native move-and-attack!), it hardly seems worth it when she’s only doing 2-3 Damage before any reducers. No Blades/Claws/Fangs, which seems weird if you’ve seen her big moment in the trailer. Unless you are completely beholden to a Minions of Thanos movie Theme Team (and even then, you should still play GOTGM002 Gamora over Nebula, since Gamora has–SPOILER ALERT!–the Minions of Thanos keyword), stay away. Stay far, far away.

GRADE: 1 and 1/2 Oxygen Filtration Masks (This hurts, since I’m a big Karen Gillan from her time on Doctor Who. But her agent clearly forgot to demand a decent Clix version of her character…)

 

"I'm not going to be ignored, Peter Quill."

“I’m not going to be ignored, Peter Quill.”

 GOTGM011 Irani Rael 60 Points – Core Hobby Rare: Glenn Close’s Alter Ego is the Maria Hill of Nova Corps teams. She’s very fragile and will just about never deal any damage. She basically stays in your starting area and offers an alternating Perplex or Outwit that she can use counting Range and Line of Fire from any friendly Nova Corps piece. That ability plus her dial is not worth 60 Points, but when you factor in what she brings to the Worldmind (SHARE THROUGH THE WORLDMIND: Friendly characters with the Nova Corps keyword ignore knock back and modify their defense values by +1.), she becomes a much better deal. I’d love her if she was 45 Points; 60 is a LOT to spend on a figure that will never deal any damage under any circumstances. Still, she is the best supporting figure option for Nova teams right now.

(On a side note, how great is this cast? John C. Reilly and Glenn Close as supporting Nova Corps characters? Lee Pace, Karen Gillan and Djimon Hounsou as the villains? Djimon Hounsou’s been nominated for an Oscar! Benecio Del Toro doing weird Benecio Del Toro things as the Collector? Michael Rooker as Blue Michael Rooker? And then you have your main cast, which includes Vin Diesel and 2-time Oscar nominee Bradley Cooper as supporting characters! Even Peter Serafinowicz (the “What a bunch of A-holes.” Nova Corps Officer from the first trailer) has been in a TON of stuff! I can’t wait for this movie!)

GRADE: 3 Oxygen Filtration Masks

 

Yondu Michael Rooker

GOTGM012 Yondu82 Points – Core Hobby Rare: The best Core Hobby Rare, Yondu is kind of like Chaos War Hawkeye-lite. His Keywords aren’t as good (although Ravagers is kind of a sneaky good one), and he’s got a 6 Range instead of 9, but top dial, he can Running Shot for 3 with a Damage Special (ONE. LITTLE. WHISTLE.: When making a ranged combat attack against a single target, modify Yondu’s attack by +2.) that can pump his Attack Value up to 12! Down dial, he has Energy Explosion to go with his 3 BOLTS! With the right support, he can become quite the death dealer.

GRADE: 4 Oxygen Filtration Masks

 

Drax the Destroyer Dave Batista

GOTGM013 Drax the Destroyer94 Points – Mass Market Exclusive Rare: A close combat nightmare without the shortcomings that hobbled Groot. Top dial, Drax features Charge, Flurry, Precision Strike, 18 Defense with Toughness and 3 Damage with Battle Fury. He also gets to choose an opposing figure at the beginning of the game and gets +1 while attacking that figure up close (which pumps his Attack Value to 12!). He even has a small Range of 3, which isn’t much, but isn’t 0 either. In one of the weirder Defense Specials I’ve ever seen, Drax has a chance to have 3 Stop Clicks (THERE WAS NOBODY IN IT I WANTED TO SEE: When this click is revealed while taking damage from an attack, roll a d6 and on a result of 5-6, stop turning the dial. Drax the Destroyer can use Regeneration and, if he has one or more action tokens, he can use it as a free action.) that also allows him to use Regeneration for free in certain circumstances.

In a world where Brother Voodoo and other Mind Controllers still run rampant, Drax should be able to carve out a meaningful place. The only thing holding him back is the lack of Indomitable or any Improved Movement, but something like the latter can quickly be fixed with Hammers or Phoenix Force Shards. Well worth his points.

GRADE: 3 and 3/4 Oxygen Filtration Masks

 

"PRESTIGE WORLDWIDE!!"

“PRESTIGE WORLDWIDE!!”

GOTGM014 Rhomann Dey75 Points – Mass Market Exclusive Rare: A perfectly average Nova Corps member, there are two things that stand out on Rhomann Dey. First, his keywords. He’s rocking Nova Corps, Cosmic (which is always very interesting in an environment with Entities) and Soldier. Second is his Trait (PASSING THE TORCH: When Rhomann Dey is KO’d, choose a friendly character for the rest of the game, that character can use Toughness, has a minimum range value of 6, and has the Nova Corps keyword.). Basically, if he dies, he becomes a bridge to inducting another figure into the Nova Corps, which is really only meaningful if you’re playing enough Nova Corps pieces to make granting access to the Worldmind worth it. Since he’s a Soldier (as are most of his brethren), you can include any piece with the Soldier keyword and pump them up mid-game if that’s the mechanic you’ve constructed your team around.

Having said that, banking on a strategy that includes one of your major pieces dying is almost never reliable–or a good idea. So while Rhomann’s Trait is intriguing, he really stands or falls based on his dial, which is… perfectly average, as I mentioned above. Two Bolt Energy Explosion is almost always useful (even with just a 6 Range), he has top dial Stealth and 3 Damage. Again, no Improved Movement or Targeting (unless you’re running him with other Nova Corps members who can share those powers through the Worldmind), so Stealth may not always be useful. I just have a sinking suspicion that Rhomann is another one of those pieces who will always SEEM more useful than he really is.

GRADE: 3 Oxygen Filtration Masks

 

"Who?!"

“Who?!”

GOTGM015 Korath the Pursuer100/50 Points – Mass Market Exclusive Rare: Finally, another Kree–although Korath isn’t blue like his brethren. Then again, their Supreme Intelligence is a giant green, blobby face, so it’s probably fictionally racist of me to assume that all Kree would be blue. Regardless, Korath here comes with a split dial that’ll either cost you 100 or 50 Points. His 50 Point dial is fine, but with only three clicks and a 16 Defense with Toughness, he’s not going to last long once the shooting starts. Most short dials like this are support pieces; Korath is still a secondary attacker at this point, so his dial doesn’t necessarily match his role. He’s really only useful here if you need a cheap(-ish) Outwitter for your Kree or Minions of Thanos team. Otherwise, stick to his 100 Point dial, which is much more worthwhile.

At 100 Points, Korath gets a really cool Trait (PURSUER TEMPLATES: During the beginning of the game, choose an opposing character. If that character moved and made an attack since your last turn, give Korath the Pursuer a free action and place him in a square adjacent to that character.), an Attack Special Power (AUGMENTED CYBERNETICS: Give Korath the Pursuer a power action and place an adjacent standard object on his card. Modify Korath the Pursuer’s attack and defense value by +1 for each of these objects on his card. When this power is lost, any objects on his card are removed from the game. This power can’t be countered or ignored.) and a Damage Special (SUBDUE THE TARGET: Korath the Pursuer can use Energy Explosion, Force Blast and Incapacitate.). All of which is to say, you can fairly easily get his Attack Value to 11 or 12 and his Defense to 18 or 19. Then, when you’re ready, you can unleash him on the target you chose for his Trait at the beginning of the game. Depending on the map you’re playing on, you’ll then have all sorts of options via that Damage Special. Is your quarry on Elevated Terrain? Force Blast him off! Is he a big’un with a lot of reducers? Incapacitate him! Does he have a Defense-ball going? Energy Explode it with your Augmented Attack Value! Korath is a versatile piece that requires patience and planning to play effectively, but he’s also a piece that can really punch above his weight class.

 GRADE: 4 Oxygen Filtration Masks (100 Point Dial); 2 Oxygen Filtration Masks (50 Point Dial)

 

The Collector Del Toro

GOTGM016 The Collector150 Points – Mass Market Exclusive Rare: Finally, a figure with Power Cosmic! And a new Victory Condition Trait (I MUST POSSESS IT: During the beginning of the game, after characters have been placed, 1 Collectible token per 100 points of the game’s build total will be placed on the map. Each Collectible must be at least 3 squares away from each other and any starting area. An opponent places half of the Collectibles and you place the remainder. When a character occupies a square with a Collectible, give it a power action, roll a d6, and on a result of 4-6, place the Collectible on its card. If that character is KO’d, return each Collectible into a distinct adjacent square. When all friendly Collectibles are on friendly characters’ cards and those characters occupy your starting area, give the Collector a double power action and all opposing characters are KO’d.)!

That Trait is bonkers, but the Collector’s dial is pretty good for 150 Points. His un-Outwittable Phasing will help if you’re actually trying to collect the tokens, but he can also hold his own in a fight. 18 Invincible (which, again, can’t be countered because of his Power Cosmic TA) is a tough top dial nut to crack! His damage hovers between 3 and 4 for 2/3 of his dial, and the Collectible Token gimmick is just strange enough to distract an opponent from your real strategy, which should still be to wipe his characters off the board. Because the Collector is Cosmic, he’s also Theme Team-able with an Entity. And if all else fails, you can play him with characters who move freely like Despotellis or–in Silver/Golden Age games–Astral Dr. Strange and actually make a run for the Tokens. The point is, at a cost of only 150, you have plenty of options to fill out the rest of your team.

This is a cool addition to the game who scores highly just based on creativity alone!

GRADE: 4 and 1/2 Oxygen Filtration Masks (We have a new leader, ladies and gentlemen!)

 

Star-Lord Gif

GOTGM017 Star-Lord 150 Points – Core Hobby Chase: The first Chase! Yay! I just wish… he was better. I like the sculpt (the only Star-Lord that really features Chris Pratt’s likeness), and Running Shot, 11 Attack with Sharpshooter and Energy Explosion (with 7 Range and Two Bolts) is all good. He’s one of the few figures in the set with Indomitable, he’s got an 18 Defense with Invulnerability top dial, and down dial, his Movement Special (ALL-OUT: Star-Lord can use Running Shot. Once per game when he does, modify his combat values by +2 until actions resolve and then deal him 1 unavoidable damage.) could help turn the tide late in the game if things aren’t going your way or provide that last killshot you need to finish off an opposing figure. And if you push him too far with that and leave him vulnerable, his Trait (SCREAM RIGHT BACK IN HIS FACE: When Star-Lord is KO’d due to an opposing character’s attack, deal that character 2 unavoidable damage.) might take his target with him. Finally, his Damage Special (BURST FIRE: When you make a ranged combat attack that deals damage, you may choose to deal Star-Lord’s printed damage value to hit targets instead of normal damage.) is GREAT… it’s just too bad he doesn’t get it ’til he’s down dial.

All in all though, this feels like a 130 Point dial; at 150, I don’t know if there’s enough room to surround him with what he needs to be effective. A decent Primary Attacker, but that’s about it. Might be more effective in higher point games.

GRADE: 3 Oxygen Filtration Masks

 

Rocket Raccoon Gif

GOTGM018 Rocket Raccoon100 Points – Mass Market Exclusive Chase: 4 Clicks, all of which are awesome. Top dial, the little guy with the big gun gets: Improved Movement (Hindering and Elevated); 8 Movement with Running Shot; 11 Attack with Energy Explosion (with 7 Range and Two Bolts); 19 Defense (19!!) with Super Senses and Tiny Size (which means he’s a minimum 20 if you’re trying to snipe him!); and 3 native Damage with Outwit and Enhancement. His Trait (HOW ABOUT “ROCKET RACCOON AND HIS HUMAN HANGERS-ON”?: Friendly characters adjacent to Rocket Raccoon with the Guardians of the Galaxy or Ravagers keyword modify their attack values by +1.) also lets like-keyworded teammates pump up their Attack Values.

What we have here then is a support piece that makes a very effective secondary attacker. I mean, outside of Despotellis, Rocket doesn’t have a lot of natural predators. I’ve seen some chatter from peeps worrying about his short dial, but man, you still have to hit him first. Considering all that, I’d have to say that this… is the marquee piece in the set!

GRADE: 5 Oxygen Filtration Masks (Yes!! We have our dramatically timed winner for Best Figure in the Set!!)

 

There ya go! Join us next week for a discussion of the Starter Set!

Until then, Stay Safe, and Watch Your Lines of Fire!!

Ain’t No Sunshine in This Post (Cuz It’s Still #@$%-ing Snowing Buckets in Michigan!!) (Or, The Weekly Roundup!! 02/23/2014)

Roundup

Has another week come and gone already?! What’s that? Wait, it’s been another TWO WEEKS?! Yikes. Wow. That got away from me quickly. Nevertheless… This was your (LAST 2!!) week(s!) in Heroclix:

Podcasts:

Dial H

Dial H for Heroclix has been new the past two weeks. The guys released Episode 31 (“I’m the Map… I’m the Map… I’m the Map… I’m the Map,” wherein the importance of map selection–along with a review of the best maps in the game for various army builds– was discussed) AND Episode 32 (“AvX Constructed Figs,” wherein the guys discussed, uh, AvX constructed figs. I’m mean, it’s right there in the title. Actually, this was a really thorough discussion of the best X-Men and Avengers keyworded figs for putting together builds for the monthly AvX OP events).

The Dial H guys also run a fun Dial Design Contest over on HCRealms.com. Basically they hand out three weekly dial design assignments each month, and then score each dial on a 1-30 scale. The highest total point getter each month receives some spiffy custom poker chip action tokens. Right now, February Week Two’s assignment (design a figure with the “Tiny” symbol) is just finishing up…

Clixcast

ClixCast is up to Episode 140! Hosts Steve and Jeremiah talk about their 3 favorite maps (lots of map info these last couple weeks!) and also discuss the latest X-Men: DoFP previews.

Closed for business?

Closed for business?

–Has anyone seen Duo Attack? Cuz if so, you’d have more information about it than I do. Again, great podcast, but for whatever reason, it may be no more…

Push to Regen

Push to Regen is still on its two-month hiatus. If you’re missing them, their most recent show (Episode 30) is still available for download. Their main topic was a “2013 Year in Review,” and their special guest for that discussion was none other than Brian Roll, the Creative Director of Heroclix.

This is Ultimate Play, b!tches!

This is Ultimate Play, b!tches.

The Quarry has no official logo that I’m aware of, so I came up with my own. You’re welcome, Dark Logos. Episode 8 & 9 both featured plenty of ROC results reporting, along with some pretty entertaining ESPN-Style roundtable discussions about the teams that made the Top 16 at the most recent ROC’s. This podcast has gotten slightly better every week; the roundtable discussion usually yields plenty of insight in the current ROC-Age Meta. If you’re a high-level tourney player or a Meta addict, this and Dial H are the podcasts for you.

ROC:

–The ROC is going to Dragon Con!! They even have a tentative schedule of events that’s already up!

Previews:

–Outside of some Yu-Gi-Oh! previews, there wasn’t too much of note happening in terms of WizKids-approved sneak peeks. There were a couple of cool Toy Fair photos, however, showing off some of the sculpts from SLOSH, Deadpool and X-Men: DoFP. Validus, in particular, looks GIGANTIC. Which he’s supposed to be, I guess, but DAAAANNNG! This is like a return to the days of Bat Sentry or Ultimate Giant Man. Very cool. Oh, speaking of…

Validus

–Validus DID get a preview, actually, and he’s massive–in every way. A Super Rare, he can be played at two different point levels: 249 and 175. Both dials are pretty good, but at 175 he starts with a 12 Attack, 8 Range Special Psychic Blast power that gives an action token if his target already has an action token. Plus he’s immune to Pen/Psy at both point levels. Given that he’s also Indomitable, that special can go a long way towards keeping Validus from getting out-actioned too severely (since even at 175 he’s a pretty significant point sink). He’s not Silver Centurion (who is?!), but he’s pretty good. I’d be psyched if I opened him in sealed, that’s for sure!

Entertainment News:

What a bunch of A-holes!

What a bunch of A-holes!

–GUARDIANS. OF. THE. FREAKING. GALAXY!

Yep! Tons of news here. We already know we’re getting a regular 5-figure booster set based on the comics ALONG with an awesome Gravity Feed movie set. Well, we learned a ton more about the actual movie this week.

–The official trailer has dropped! That’s the new poster leading into this line item! New tagline? You’re Welcome! Heh. Love it! You can see it embedded here, along with more info about the poster.

–Go to Entertainment Weekly for a quick 30 second feature with director James Gunn and Bradley Cooper talking about Rocket Raccoon and you’ll get to hear and see 10 seconds of RR footage (if you’ve been curious as to what Cooper will sound like–here ya go! As much as you can make a judgement after one line of dialogue… I think Cooper will be great!).

–Vin Diesel’s got Groot fans covered as well via his Facebook page. Cool ass shot of Diesel (from the aforementioned Facebook page) on stilts playing the character (presumably for some mo-cap?!), plus a quick featurette, all available here.

–Over in DC news, Jesse Eisenberg has been cast as Lex Luthor in the upcoming Batman Versus Superman, and at least one site thinks his casting could have contributed to the year-long delay for that movie (which, again, is probably gonna get Clix’d). Still, I think this was a great choice for Lex. I’d assume at this point that he’d be the major villain in the film, but time will tell.

–FOX is prepping a major Batman prequel television series called “Gotham.” Several casting announcements have been made, including the OC’s Ben McKenzie as Det. Jim Gordon (this series appears like it’ll revolve around Gordon, rather than Bruce Wayne), Donal Logue as–well, click here to find out which famous GCPD member HE’S playing–and Sean Pertwee (whom Doctor Who fans may remember is the real-life son of Doctor #3 Jon Pertwee, as well as being the badass Sgt. Harry Wells in Dog Soldiers). Who’s Pertwee playing? Another very important character to the Batman mythos (and if you read the parenthetical I just wrote about him, you can probably already guess which character that is. But if not, click here for the answer).

Godzilla! We must flee! And no, this is just a nice custom someone made (presumably from some Pacific Rim figs), not what the actual figs will look like.

Godzilla! We must flee! And no, this is just a nice custom someone made (presumably from some Pacific Rim figs), not what the actual figs will look like.

–And finally, since I forgot to mention it last time, we’ve got pretty good evidence at this point that WizKids will be Clix’ing the upcoming Godzilla movie (out in May of this year) that stars Bryan Cranston, Elizabeth Olsen and Aaron Taylor-Johnson, among others. You can see the fairly awesome preview right about… here.

 

Critical Missives:

So NinwaShui was left in charge of the site this past week, and he did a decent job, I must say. We’ll have 2-3 more articles this week, including another Build column. The last BUILD  didn’t go so well for me. Thanos was great, but a little slower than I anticipated because I had to wait a turn to Hammer him up. I also substituted Stealth Suit Iron Man for Scarlet Witch, which proved to be my undoing! I went 1-2, and I had some of the worst rolls I’ve ever had. While Stealth IM was a great figure in his own right, not having SW’s Prob and healing cost me big time. I was also outplayed the first game by my opponent (he was playing the Serpent). With his move and attack (Running Shot, I believe) I should’ve just Hammered up and then retaliated. Instead, I ended up screwing up my positioning and losing fairly handily. Oh well. The lesson? Stay with your original plan! And bringing at least one Prob fig is never a bad idea. Especially if she’s borderline broken like the Witch. I would play Thanos again in a heartbeat; hopefully, I’d play him better (and field a better supporting cast!).

 

That’s all for now! Until next time, stay safe, and watch where you draw those lines of fire!