Upcoming Scenario: Heroclix: The Gathering: Ravnica!!

[UPDATE01/03/2017!! A previous version of this article listed The Cult of Rakdos as having “Brute, Assassin” for their keywords. This should have read “Brute, Mystical.” I am sorry for the misprint! To remedy this, for Month 1, teams made up of Brutes and/or Mystical characters OR teams made up of Brutes and/or Assassins will be allowed to choose The Cult of Rakdos as their guild.

[EDITOR’S NOTE: This is just a quick local game announcement for SE Michigan Clix’ers before we go back to our regular programming!!]

Okay! We are starting a multi-part proprietary Comics & More Heroclix Scenario based on the collectible card game Magic: The Gathering!

And here it is:

HEROCLIX: THE GATHERING: RAVNICA!!

The Guilds of Ravnica are ten sociopolitical factions that hold power on the city plane of Ravnica. Each guild has its own distinct ideology that unifies its members with one another, with the guild itself, with its functions and purposes, and with its structure.

But unease is starting to grow like wildfire among the locals and lines are being drawn in the sand. If you want to control Ravnica, you’re going to have to choose a faction and fight for it!! But beware… once you choose a home among the ten factions, the other nine are going to try and destroy you!

The Game: Heroclix: The Gathering: Ravnica: Month 1!

(I think that sets a record for most colons in a Heroclix Scenario Title!!)

The Build: 300 Points, Modern Age, No Tactics (No Resources, ATA’s or Relics.)

No figure larger than a peanut base. No Call-Ins. Possession pieces are okay to play.

You must choose a Guild from the chart below. Once you’ve chosen a Guild, your army must be built around the generic keyword pairings from the list below. This means that everyone on your force must have at least ONE of the two generic keywords listed.

All characters friendly to your force can use the associated Guild Team Ability (GTA).

List of Ravnica Guilds (Guild descriptions provided by MTGSalvation.com):

azorius

AZORIUS SENATE

The Azorius Senate functions as the government of Ravnica and creates Ravnican laws.

Keywords:  PoliticianRuler

Azorius Senate Team AbilityAt the beginning of the game, place an Immunity token on the character card of one character with the highest point value of those using this team ability. When a character with an Immunity token is within 8 squares of an opposing character’s starting area and is dealt damage, it may be given an action token to remove the Immunity token from its card and ignore the damage dealt. When a character with the Immunity token on its card is KO’d, you may place the Immunity token on the card of the remaining character on your force that is the highest point character that can use the team ability.

boros-legion

BOROS LEGION

Ravnica’s security force, the Boros Legion is both Ravnica’s constabulary and standing army.

Keywords:  Police, Soldier

Boros Legion Team AbilityWhen a character using this Team Ability is adjacent to a friendly character making a ranged combat attack, modify the target’s defense value by -1 if the target is within line of fire of this character.

house-dimir

HOUSE DIMIR

In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis.

Keywords:  Spy, Assassin

House Dimir Team AbilityWhen it is not your turn, lines of fire drawn to a character using this team ability are blocked if this character is adjacent to a wall or blocking terrain.

golgari-swarm

GOLGARI SWARM

Denizens of Ravnica’s agricultural and waste management sectors. Run by Gorgon sisters. And creepy fungal sewer monsters.

Keywords: Monster, Assassin

Golgari Swarm Team Ability: Characters using this team ability can use Stealth on their starting click. If that character can already use Stealth on their starting click, lines of fire may not be drawn to that character by opposing characters while on that click.

gruul-clans

GRUUL CLANS

Ravnica’s foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers. But with the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members have adopted an anarcho-primitivist ideology and become Ravnica’s defenders of nature, intent on destroying civilization.

Keywords: Animal, Brute

Gruul Clans Team AbilityAll successful attacks made by a character using this Team Ability generate knock back. Knock back generated by a character using this Team Ability cannot be ignored.

izzet-league

IZZET LEAGUE

Ravnica’s formative and physical scientists and engineers. The Izzet League are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results.

Keywords: Scientist, Mystical 

Izzet League Team Ability: When a character using the Izzet League Team Ability takes damage from an attack, roll a d6 that can’t be rerolled and consult the chart below for the resulting effect.

1: This character takes 1 additional unavoidable damage and gets an action token after actions resolve.

2: This character takes 1 additional unavoidable damage.

3-4: The attacker is dealt 1 unavoidable damage.

5: The attacker is dealt 1 unavoidable damage and gets an additional action token after actions resolve (if able).

6: The attacker is dealt 2 unavoidable damage.

orzhov-syndicate

ORZHOV SYNDICATE

Nearly every business in Ravnica ties back to the Orzhov in some devious way or another. Whilst they bear the facade of a religious group and may well have been a true faith at the signing of the Guildpact, they now worship only profit and power.

Keywords: Mystical, Politician

Orzhov Syndicate Team AbilityCharacters using this Team Ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn.

rakdos

CULT OF RAKDOS

Founded by parun Rakdos, an ancient demon, the Cult of Rakdos attend to menial labor and the services industry, which includes some less-than-savory offerings, such as assassination, as well as more agreeable ones, such as the catering (i.e., food service) and entertainment industries.

Keywords: Brute, Mystical

Cult of Rakdos Team AbilityWhenever a character using this team ability is KO’d, you may roll a d6 and subtract 2 (minimum 1). Deal that much damage, divided as you choose, among any number of opposing characters adjacent to the square the KO’d character occupied.

selesnya-conclave

SELESNYA CONCLAVE

Despite their superficial appearance of being a “good” and “peace-loving”, in truth the guild is just as hypocritical and as sinister, if not more so, as other Ravnican guilds. The Selesnya Conclave often employs its quietmen and other members to silence the civilians of Ravnica and wreak havoc.

Keywords: Brute, Spy

Selesnya Conclave Team AbilityWhen characters using this Team Ability roll doubles on a successful attack roll, that attack generates no knock back; instead, that attack cannot be evaded, damage dealt can’t be reduced below 1 and any hit characters get an action token.

simic-combine

SIMIC COMBINE

The original purpose of the Simic Combine was to preserve the health of all Ravnican life-forms. They were devoted to the study of life, medicines, and biomancy. But just as life can adapt, so did the Combine. Momir Vig, the Simic guildmaster, was dissatisfied with this original purpose and formed a new purpose: to improve upon life-forms of Ravnica.

Keywords: Animal, Scientist

Simic Combine Team Ability: At the beginning of your turn, roll a d6 once for all friendly characters using this Team Ability. On a result of 4-6, all friendly characters using this Team Ability ignore Shape Change and Stealth this turn.

Simply THE REST, Part 2!! (Or, With Apologies to Tina Turner Once More!!)(Or OR The Tenth Night of Clix-Mas!!)

[EDITOR’S NOTE: Okay, lemme see if I can remember all this: Ahem! Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… . And Night 5 was Part 1 of a brief 3-part series that examines how Heroclix would look if there were a Core Set released every year or two… And Night 6 saw HypeFox Theory-craft his own Marvel Heroclix Core Set! Night 7 saw Ninwashui calling an audible and promising to throw his hat in the ring and finally write an article! Night 8 featured Ninwashui ACTUALLY writing an article, although, strangely, not the one he promised… Night 9 subverted our old “Simply the Best” gimmick!]

Why wait ’til sometime after Clix-Mas to finish this article when we can do it right now?!

Without further ado…

 

sub-theme

WORST SUB-THEME

The Nominees:

Court of Owls (Joker’s Wild)

“A Cadre of Characters of a Mystical Origin” (World’s Finest)

Morlocks (Uncanny X-Men)

AND THE CRIT MISS GOES TO…

court-of-owls

The Court of Owls saga in the Batman books has drummed up a lot of interest in the Batman books since its inception a few years ago. Considering this, the Court gets surprisingly short shrift in Joker’s Wild.

For their first appearance in Heroclix, the Court gets… four figures (and only 3 different dials). To put that in perspective, Marvel’s jokey “Secret Empire” faction from Deadpool HAD THE SAME NUMBER OF DIALS!!

This seems like a wasted opportunity.

 

ari-figure

WORST FIGURE TO PULL IN SEALED (Rare, Super Rare, or Chase)

The Nominees:

WF043 MercuryRare25 Points

JW065 Bizarro AquamanChase50 Points

UXM061 ColossusChase120 Points

AND THE CRIT MISS GOES TO…

colossusaoa

At the end of the day, pulling a middling (for the points) close combat attacker WHO NEEDS ANOTHER CHASE TO USE HIS BEST ABILITY seems like it would be a tad bit disappointing, no?

Mercury is actually a solid piece for 25 Points, but he’s in a set where someone could potentially pull a World’s Finest Duo piece and play it at 300, if you pulled Mercury in your pack, good luck to you!

And we’ve already touched on why Bizarro Aquaman sucks so much.

 

WOrst Set.jpg

WORST SET OF THE YEAR

The Nominees:

Joker’s Wild

Batman v Superman

Uncanny X-Men

AND THE CRIT MISS GOES TO…

bvs

Outside of the Target Exclusive Supes, which has recently seen Meta play with the Brainiac ship (altough that has come to an end via a recent Wizkids ruling that’s too odd to go into here), there was really nothing in the “must-have” department for this set. Which is unusual for a movie tie-in set.

Part of the problem is that it was designed with no original Chases, even though every Marvel Movie Set has had one. Big missed opportunity there.

Joker’s Wild is really top-heavy, but overall it’s a better set than BvS. Same thing with Uncanny X-Men.

 

Okay!! There you have it. Those were the initial Crit Misses for 2016! I look forward to putting this list together next year! Until then, Stay Safe, Watch Where You Draw Your Lines of Fire and meet me right here tomorrow night for more Clix-Mas goodness!

Simply The REST, Part 1!! (Or, With Apologies to Tina Turner… Again!!)(Or OR, the Ninth Night of Clix-Mas!!)

[EDITOR’S NOTE: Okay, lemme see if I can remember all this: Ahem! Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… . And Night 5 was Part 1 of a brief 3-part series that examines how Heroclix would look if there were a Core Set released every year or two… And Night 6 saw HypeFox Theory-craft his own Marvel Heroclix Core Set! Night 7 saw Ninwashui calling an audible and promising to throw his hat in the ring and finally write an article! Night 8 featured Ninwashui ACTUALLY writing an article, although, strangely, not the one he promised… ]

simply-the-rest-gif

You pulled Bizarro Aquaman?

Longtime readers may remember “Simply the Best,” our year-end best-of gimmick wherein we hand out some Oscar-like “Critters” to the best Heroclix figures and concepts of the previous year, as well as recognize the best in genre entertainment and–most especially–memes.

[EDITOR’S NOTE: As noted in the above link“Critters” is (still) the current short name for the annual “Simply the Best” awards handing out by Critical Missives. It’s creepy. We know it’s creepy. We’re working on it. We’ve accepted it.]

While we skipped last year, we hope to hand out some 2016 “Critters” next month some time (invites to the nominees are currently in the mail).

Still, it occurred to us that you can’t have the Academy Awards without holding a Golden Raspberry Ceremony. That’s right–tonight, Critical Missives is proud to present our own version of the Razzies! It’s time for…

THE CRIT MISSES!!

[EDITOR’S NOTE: Sometimes I amuse even myself. Although skeptical readers might wonder why it took us the better part of three years to realize we had the perfect name for our own Razzies. To those readers, I can only say–hey, what’s that over there?!]

Without further ado…

 

worst-chases

WORST SET OF CHASES

The Nominees:

Age of Apocalypse Chases (Uncanny X-Men)

Bizarro Chases (Joker’s Wild)

First Marvel or DC Movie Set With No Chases (Batman V Superman)

AND THE CRIT MISS GOES TO…

age-of-apocalypse-banner

Sorry X-Folk. But the truth is, you guys managed to take a beloved chapter of X-Men history and turn it into some of the most boring Chases we’ve ever gotten. I mean, Sunfire was fine, except that was, roughly estimating, the 18th version of Sunfire we got JUST IN THAT SET!!

Wolverine was okay; Ninwashui swore up and down that Magneto was the best piece in that set, surpassing the likes of Iceman and Proteus. Then he reread Mags’s card AND LEFT HIM ENTIRELY OUT OF HIS TOP TEN.

But Colossus. Oh, sleepy, boring, crappy Colossus. Even the great Scott Porter was completely underwhelmed when he was just drooling to pull a Chase for his unboxing video and ended up with this doorstop.

Sure, Joker’s Wild gave us the walking poop-ka-bob that some folks call Bizarro Aquaman, but the truth is, most of the Bizarros are pretty good; Bizarro Joker is downright useful; and Bizarro Green Arrow is a straight Meta monster who can force your opponent to CHANGE THEIR ENTIRE STRATEGY WHEN THEY ATTACK YOU!!

And as much as it sucked that BvS didn’t have any official Chases, the Hobby Exclusive Bats and Target Exclusive Supes felt close enough to Chases anyway.

 

worst-prime-rib

WORST PRIME

The Nominees:

SFSM053B Kraven (Superior Foes of Spider-Man)

JW037B Looker (Joker’s Wild)

UXM053B Phoenix (Uncanny X-Men)

AND THE CRIT MISS GOES TO…

phoenix-2

The only upset here is that it wasn’t even that close.

Oh, you played Phoenix here? Well, she’s pretty much your whole team since she costs 250 Points, so enjoy that top dial 10 Attack. And heaven help you if your opponent has Stealth!

Phoenix is the type of tentpole that did well in, like, 2007. Unfortunately, she was created in the wrong era.

 

batman-and-robin

WORST COMIC-BOOK MOVIE

The Nominees:

Batman v Superman

Suicide Squad

X-Men: Apocalypse

AND THE CRIT MISS GOES TO…

suicide-squad-2

Wow was this bad. Batman v Superman gets killed a lot, but there were at least a few watchable scenes in that movie.

And X-Men Apocalypse had another cool(-ish) Quicksilver scene, which is more than I can say for our “winning” film.

Suicide Squad is just straight up bonkers. Not in a good way; no, it’s bonkers in more of a “What the #%$* were they thinking here?” And Will Smith was TRYING!! He was doing everything he could to charisma this movie into something watchable, but even he couldn’t save it.

I remember sitting in the theater when the group finally gears up, we’re finally (FINALLY) done with Act 1, except we’re not, because then freaking Katana shows up out of the blue for the first time in the movie seemingly so Joel Kinnaman can deliver one of the worst lines in modern movie history about her stupid sword that never really does anything.

Honestly, every scene feels like they shot the first draft of the script and then only used first takes.

This should have been so much better…

 

Okay!! Well, that’s enough for tonight! Sometime after Clix-Mas, we’ll revisit the Crit Misses and hand out a few more awards!

And remember to park it back here tomorrow night for more Clix-Mas goodness!!

 

The Most-Wanted Ghosts of Clix-Mas Future Return!! (Or,What We Want to See in 2017!!) (Or Or, We Call an Audible on the Seventh Night of Clix-Mas!!)(Whew!!)

[EDITOR’S NOTE: Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… . And Night 5 was Part 1 of a brief 3-part series that examines how Heroclix would look if there were a Core Set released every year or two… And Night 6 saw HypeFox Theory-craft his own Marvel Heroclix Core Set!]

peyton-manning

That sound you here is Ninwashui yelling ‘Omaha!!’

Okay, here’s the deal!

Some nights, when it’s the middle of the 12 Nights of Clix-Mas and you’re blogging by the seat of your pants and you’ve probably had juuuust a bit too much caffeine, you just have to call an audible.

Tonight is one of those nights!

So, this is the Seventh Night of Clix-Mas 2016, which means we have six Clix-Mas blogs in the books, which also means we have six to go (Yikes!) to make our goal of 12 blog entries in 12 days during what is generally the busiest, most stressful time of the year.

In otherwords, we’ve reached the halfway point. Which also ALSO means we’ve started to get some feedback. In this case, that feedback comes from none other than the co-author of this very blog, Mr. Ninwashui himself!

He read yesterday’s article on Theory Crafting a Marvel Core Set and, well, he had some thoughts!

The long and short of the conversation that followed resulted in one main revision to our plans: he is going to write the DC Core Set Theory Crafting article (also known as “Everything Old Is New Again Part 3!!”)!!

Which is great and all, but that also means we’re gonna have to call an audible for today’s column. So don’t worry–you’ll still get Part 3 this Clix-Mas (probably around Night 10 or Night 11, methinks).

So instead, we’re going to revisit one of last year’s most popular Clix-Mas entries: The Most-Wanted Ghosts of Clix-Mas Future!

Christmas Future

No, sorry, you’re definitely getting an MCU Capwolf movie, but don’t worry, the Russo Brothers figure it out. I know. I couldn’t believe it either. I mean, they even make Doctor FREAKING Druid work. And he was played by Miley Cyrus.

If you’ve forgotten how this gimmick works, I’m basically going to go month-by-month for the first six months of 2017 and discuss the sets we know we’re getting and what I hope we get from them!

Let’s get started!

FEBRUARY 2017: 

deadpool-and-x-force

DEADPOOL & X-FORCE:

Or is it X-Force and Deadpool? Unclear at the moment. But we do know this is our next set!

–I would love to see Word Bubbles return. Alas, I think we would have already heard about these if they were appearing in this set, as last time around (Deadpool in 2014) their existence was part of the marketing.

–I didn’t love the Cable we got in AVX or Deadpool (although the New Mutants Monthly LE kit Cable from last year was great on his own and bonkers-good on the Team Base!), so I wouldn’t mind seeing a new version or two in this set as he’s always been one of my favorite Marvel characters.

–The Ultra-Chase rarity returns?! Well then. Not sure who this could be, but if they hadn’t already given us Thorpool in the Deadpool set, that probably would have been my bet. We’ll see.

–Actually, if the Ultra-Chase turns out to be Squirrel Girl (who we know is in the set in one form or another), I’d actually be cool with that.

Deadpool & X-Force releases (for now) sometime in mid-to-late February.

 

MARCH 2017: 

return-of-the-shredder

SHREDDER’S RETURN: 

–Honestly, there’s not a ton more I need from TMNT right now, unless they’re going to dig into the live action movies, which I’m pretty sure are not included in the license.

–This is going to be a very dial-dependent set for me; meaning, the more good figures I see Previewed, the more likely I’ll be to buy more of the set. Otherwise, this is probably the least interesting of the three Turtle Sets they’ve released/announced so far.

 

JUNE 2017: 

jane-foster-what-if

I’ll be honest–I think we know at this point what would happen if Jane Foster had found the Hammer of Thor…

MARVEL HEROCLIX 15TH ANNIVERSARY: WHAT IF?

–Ooooooo, am I excited for this one!

–The thing about a set where literally any figure could fit is that literally any figure could show up in this set. I can’t wait, but I have no idea what’s coming with this one.

–I know a lot of folks want more Exiles; I’d be fine with that, but I really want random characters from random What If? one-shot stories. Pieces like Iron Doom from Invincible Iron Man come to mind. That guy was awesome!

 

JULY 2017: 

elseworlds-multiversity

DC HEROCLIX 15TH ANNIVERSARY: ELSEWORLDS

–Even though this is the same concept as Marvel’s What If, I feel like we’ve seen a lot more of DC’s Elseworlds already. Kingdom Come? We just got a bunch of them (although I’d never object to more). Red Son? Ditto.

–If, however, this set ends up chock full of Multiversity pieces (Captain Carrot PLEASE!!), I will be a happy camper! I even want members of the Gentry. I’d love them as Colossals, but I understand that if I get any at all, they’ll probably just be normal bases, which is okay.

–2017 is going to be an interesting year in Clix

Alright! That’s all for today. We’ve still got a lot in the hopper, such as Ninwashui’s DC Core Set AND his Joker’s Wild Top Ten, both coming before the end of Clix-Mas 2016!!

So get ready, buckle up, and strap in!! And don’t forget to come find us right here in this space in the next 24 hours for more Clix-Mas 2015 goodness!

Should Everything Old Be New Again? Part 2!! (Or, Theory Crafting a Marvel Core Set!!) (Or, The Sixth Night of Clix-Mas!!)

[EDITOR’S NOTE: Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… . And Night 5 was Part 1 of a brief 3-part series that examines how Heroclix would look if there were a Core Set released every year or two… ]

speed-demon

Okay! Yesterday, we talked about what a Core Set is and why Heroclix could use one. Today, I’m gonna put together a mock Core Set for Marvel Heroclix to see what the concept would look like in action!

Here’s how I’m gonna put it together!

–The set would be distributed via 5-figure Booster packs, with 10 Packs equaling a Brick, and 2 Bricks equaling a Case (no change from a normal expansion).

–The set would contain 70 figures; 16 Commons + 1 Prime; 16 Uncommons + 1 Prime; 16 Rares + 1 Prime; 12 Super Rares + 1 Prime; and 6 Chases.

–All figures would be reprints EXCEPT the Primes and the Chases. The reprints would primarily come from all the Marvel sets that rotated out of Modern from the previous year (with the exception of certain “Micro Sets” like the Movie tie-in Sets and Fast Forces, although regular set Gravity Feeds should be fair game) with just a few older pieces. So, for this Core Set, we’d mostly be choosing pieces from Wolverine and the X-Men, Invincible Iron Man, Deadpool and Guardians of the Galaxy, with just a few exceptions.

–With the Primes and Chases, I would try to add to or even finish Sub-Themes from the rotated sets so that the new pieces fit right in with the reprints.

–Some figures might change rarity. I would make a rule that nothing can move up in rarity (for example, I would never let an Uncommon in a prior set suddenly become a Rare in the Core Set), but figures can move down a tier (a Rare in, say, GOTG could thus become an Uncommon in the Core Set).

Okay! So what would my Marvel 2017 Core Set look like? I’m glad you asked! I present to you…

THE THEORETICAL 2017 MARVEL HEROCLIX CORE SET!!

COMMONS: 

thule-society-priest

MC17001 Thule Society Priest (formally FI001)(Meet one of the exceptions! This guy comes from Fear Itself, obviously, but he was a well-designed, well-balanced piece that deserves to come back for a year!)

MC17002 Rescue (formally IIM002)

MC17003 Mantis (formally GOTG003)

MC17004 Secret Empire Number 9 (formally DP204)

MC17005 U.L.T.I.M.A.T.U.M. Soldier (formally DP005)

MC17006 Dreadnought (formally IIM006)

Weapon X Scientist.jpg

MC17007A Weapon X Scientist (formally DP007A)

MC17007B William Stryker (Our first new piece, this would brind Stryker into the Modern Age–he was last seen years ago in Giant-Size X-Men. Given how many mutants will be running around in 2017, we probably need more X-Men villains and, after all of his X-Men movie franchise appearances, Stryker is one of the most well-known X-Men villains.

MC17008 Colleen Wing (formally DP008)

MC17009 Misty Knight (formally DP009)

MC17010 Lady Deathstrike (formally WXM210)

MC17011 Justin Hammer (formally IIM008)

MC17012 Tana Nile (formally GOTG012B)

MC17013 Recorder #451 (formally GOTG013B)

MC17014 Bulldozer (formally IIM014)

MC17015 Tony Stark (formally IIM015)

MC17016 Nebula (formally GOTG016)

 

UNCOMMONS:

yondu

MC17017 Yondu (formally GOTG024)

MC17018 Alpha Primitive (formally GOTG018)

MC17019 Captain Marvel (formally GOTG207)

MC17020 Weasel (formally DP020)

MC17021 Flatman (formally WXM021)

MC17022 Talon (formally GOTG022)

black-cat

MC17023A Black Cat (formally DP023)

MC17023B Mink (Another new figure, both for this set and for Heroclix, Mink hails from Mark Gruenwald’s wonderful Squadron Supreme run. Although she wouldn’t have the Squadron Supreme keyword herself, I could imagine her having a Trait that would keep her from breaking Theme as long as she was on a force with a character named Nighthawk. Which should be possible with the Squadron Supreme of Earth-712 ATA, once Mink’s Trait was worded properly.)

MC17024 Number One (formally DP024)

MC17025 Flag-Smasher (formally DP025)

MC17026 Crystal (formally GOTG026)

MC17027 Piledriver (formally IIM027)

MC17028 Ebony Maw (formally GOTG025)

MC17029 War Machine (formally IIM029A–was a Rare, now Uncommon)

MC17030 Star-Lord (formally GOTG030)

MC17031 Gambit (formally WXM031–was a Rare, now Uncommon)

MC17032 Punisher (formally DP032)

 

RARES:

forge-rare

MC17033 Forge (formally WXM033)

MC17034 Legion (formally WXM038)

MC17035 Killraven (formally GOTG035)

MC17036 Bullseye (formally DP036)

MC17037 Iron Monger 2.0 (formally IIM037)

MC17038 Maximus (formally GOTG 038)

MC17039 Big Bertha (formally WXM039)

MC17040 Thunderball (formally IIM039)

MC17041 Deathurge (formally GOTG041)

MC17042 Grasshopper (formally DP042)

MC17043 Black Bolt (formally GOTG036)

MC17044 Silver Samurai (formally WXM044)

MC17045 Shriek (formally GOTG044)

MC17046 Black Dwarf (formally GOTG036)

thanos-rare

MC17047A Thanos (formally GOTG047A)

MC17047B Thanos (Another new piece, this would be our Rare Prime, and it’s… Marvel Zombies Thanos. Why he wasn’t made as a Chase piece in the original GOTG set, I don’t know. But we’ll fix that right here! He won’t be a SwitchClix, but he will have the Z-Virus keyword!)

MC17048 Supergiant (formally GOTG048)

 

SUPER RARES:

corvus-super-rare

MC17049 Corvus Glaive (formally GOTG049)

MC17050 Proxima Midnight (formally GOTG050)

nate-grey-super-rare-prime

MC17051A X-Man (formally WXM051)

MC17051B Nate Grey (The final new Prime for the set, this version of Nate would carry the Age of Apocalypse keyword and represent the character from when he debuted during the A0A event.)

MC17052 Wrecker (formally IIM050)

MC17053 Speed Demon (formally DP053A)

MC17054 Arnim Zola (formally DP054)

MC17055 Iron Man (formally GOTG055)

MC17056 Shaman (formally IIM40)

MC17057 Iron Doom (formally IIM042)

MC17058 Groot (formally GOTG051)

MC17059 Rocket Raccoon (formally GOTG052)

MC17060  Thane (formally GOTG060)

 

CHASES:

(For the Chases, there are just so many AoA characters who have either never been Clix’d, or else haven’t been Clix’d in YEARS. So I would finish the Core Set off with more AoA Chases!)

MC17061 Prelate Scott Summers (AoA version of Cyclops, missing an eye.)

MC17062 Jean Grey (AoA version.)

MC17063 Prelate Alex Summers (AoA version of Havok.)

MC17064 Dark Beast (AoA version of Beast.)

MC17065 Nemesis (AoA version of Genocide. Also known as Holocaust. Hasn’t been Clix’d since Giant-Size X-Men.)

MC17066 Apocalypse (AoA version, obviously. Sculpt would be similar in stature to Tyrant’s from GOTG.)

 

And there you have it. Now imagine a set like this being available all year long to be used with upcoming releases and tournaments! You would crack one of these and one pack of any current Marvel set–or even a new set during launch!

So do you like the idea of a Core Set yet? Sound off in the Comments below! And tune in tomorrow for a look a theoretical DC Core Set!

Should Everything Old Be New Again? Part 1!! (Or, Does Heroclix Need a Rotating Base Set?)(Or, The Fifth Night of Clix-Mas!!)

[EDITOR’S NOTE: Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… ]

han-young

Everything old…

han-old

... is new again!

Welcome to Night 5 of the 12 Nights of Clix-Mas!!

Tonight is also Part 1 (of 3) of a brief series wherein I ask the question, “Does Heroclix need a base set?,” attempt to answer that question, and then take a look at what a Marvel base set and DC base set would look like.

First, though… what is a base set?

Well… I’m specifically talking about a Modern Age set that would (primarily) contain figures from recently rotated expansions that would give newer players a slightly easier entry into the game than going full bore into the lastest booster set. Additionally, it would allow veteran players a second opportunity to use select pieces from retired sets in Modern Age games as the Meta moves forward.

If this is starting to sound a little familiar, well…

magic-alpha

It’s probably because Magic: The Gathering…

magic-origins

… has been doing this for 23 years!

Yup! Magic has already pioneered the Core set concept. I’m just blatantly stealing from them. In fact, most successful TCG’s have used some form of this idea at some point. Heck, even Heroclix has had a set of reprints before–Marvel Classics, anyone?

Except I think it’s time for Wizkids to take it to the next level. If I were them, I would release one Marvel Set and one DC Set every year that featured pieces from every set that just rotated out, and I would keep each piece at the same rarity level–Common, Uncommon, Rare or Super Rare–that it was in its original set. But then I would create all new Primes and Chases! And it would all be Modern Age.

This would open up the Meta to awesome new Build possibilities every year while still allowing long time players to feel like all–or at least some–of their old pieces have value beyond just the occasional Golden Age tournament at their local venue.

From Wizkids’s perspective, they would be able to add another two full set releases to the calendar, yet those releases would have cheaper overhead to produce since 80-90% of the release would feature re-used sculpts.

Currently, Wizkids schedules big expansion set releases for February, May, August and November. I would push each of those releases back a month so that we get sets in March, June, September and December, with the normal January dead zone now becoming the month every year where Wizkids releases their new Core sets.

Now, what would those sets look like? I’m glad you asked!

Because that is tomorrow’s topic!

Until then, stay Safe, and Watch Where You Draw Your Lines of Fire!!

OverLooked!! (Or, Three 5-Star World’s Finest Pieces That Went Overlooked in 2016!!) (Or, The Fourth Night of Clix-Mas!!)

[EDITOR’S NOTE: Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 4! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix.]

sad-batman

So, I skipped Batman V Superman: Dawn of Justice in theaters this year. Kept meaning to go, but I never did. The truth is, I show up opening weekend now for just about any MCU property (bring on “Marvel’s Fancy Ghosts!!“) because Marvel movies have earned my trust–the DCEU really hasn’t yet. But that’s a conversation for another day.

Anyway, I finally bought BvS: DoJ on Blu-Ray and watched the whole Extended Edition (or whatever it’s called) the other day. Yeeeesh. It is a mess (why was Lois Lane even IN this movie?!), and critics were right to write it off. Buuuut… But…

Ben Affleck is trying in this movie. He really is. It’s a good performance that will, frankly, end up overlooked in the annals of cinema when people think back on 2016.

Which brings us, in a roundabout way, to today! 2016 saw the release of NINE different Heroclix sets (which doesn’t even count all the Fast Forces, Starters and Monthly OP LE’s we got). We got a ton of 5-Star worthy figures this year, but not all have made their way into the Meta.

So today, we’re going to take a look at three overlooked 5-Star figures from this year’s first set, World’s Finest, and try to figure out what went wrong!

overwatch-calvarys-not-coming

Cheers love! The cavalry’s… not coming.

THE THREE MOST OVERLOOKED 5-STAR FIGURES OF WORLD’S FINEST!!

Nightlantern

3. WF037B Nightlantern: The Rare Prime from the year’s first full set, World’s Finest, Nightlantern still carries a 5-Star rating on HCRealms.com and was supposed to set the Meta on fire with his “Everyone is now an Entity!!” Trait (EVERY PERSON I KNOW IS AN AMALGAM OF TWO FROM YOUR UNIVERSE?: When building your force, you may pay 25 points and put a standard character on your sideline, called an Amalgam. At the beginning of the game, equip the Amalgam to a standard friendly character (other than Nightlantern) that is higher points than the Amalgam’s highest point value and link it to that character’s dial. For the rest of the game, the Amalgam provides the below effect when equipped: EFFECT: At the beginning of your turn or when when this character is clicked, you may choose a standard power on the equipped dial. This character can use that power until your next turn or clicked.).

When the set was first released, Nightlantern was going for a blistering $65-$75–unheard of for a Rare Prime, but folks were obsessed with all the possibilities he provided. Well, fast forward 10 months, and folks are dying to unload him for less than half of that original amount.

What Went Wrong: The Meta just never evened out for this piece. It doesn’t help that his dial is a little pricey at 150 for what you get (remember, that 150 doesn’t even include the extra 25 Points for an Amalgam): One Click of Hypersonic, 2 almost useless Clicks of TK and Leadership, etc.

Basically, to make use of his best ability (his Trait), you have to invest more than half of your total Build points in a 300 Point game. That is tough to make work.

[EDITOR’S NOTE: Sure it’s tough, but that didn’t stop us from compiling a pretty comprehensive list of possibilities back in March!]

In a Meta era where folks are building entire teams around maximizing the number of Call-In Cheese Wheels they can use in one game, finding 25 Points to spend on an Amalgam is nearly impossible (or, to look at it another way, you’re spending the exact same amount of points that 5 Call-Ins would cost you).

Will We See Him Again?: If Wizkids decides that they’ve had enough of the Avengers Round Table and the Avengers ID cards and rotates them out around May of next year, then maybe. The JLA Teleporter will still be around, but if it’s suddenly impossible to call-in Hawkeye, Thor or Nick Fury, the Call-In strategy as a whole may fall out of favor.

There’s not really any recent Resources to pick from, so in this scenario (remember, Pandora’s Box and the 7 Deadly Sins would have rotated out as well, since they were released prior to the Round Table in 2015) players looking to upgrade a character with some off the board shenanigans would almost certainly give Nightlantern another look.

But it’s not nearly clear yet which way Wizkids is going to go with next year’s set rotations.

KC SUpes

2. WF061R Superman: This is the World’s Finest Chase KC Supes on his “Tower Click.” For just 35 Points, he’s extremely tough to KO (18 Defense, Invincible PLUS the KC TA), but he has the potential to lock down two of your opponent’s best pieces every turn with his Damage Special (I WANT TO FARM IN PEACE: Superman can use Incapacitate with two targets and an attack value of 12. Hit characters can’t make ranged attacks during their turn.).

Considering that he also has an 8 Range and the Superman Ally TA, there’s not a lot of places for your opponent to hide, especially if you win Map Roll and are able to take the game someplace without much Blocking or Elevated Terrain. Ended up ranked at number five in our World’s Finest Top Ten, which was pretty high considering how stacked that set was!

What Went Wrong: A few things. First, just like with Nightlantern, if you’re playing a popular Meta Build like an Ultron Drone Call-In team or a Devil Dinosaur Critter Spawn team, Superman doesn’t really fit so well into either of those archetypes. You’re 35 Points would be better spent elsewhere.

And even if you’re not playing one of those two teams, this version of Supes isn’t a great counter to either of those rosters, either. There’s just too many targets, even with his double bolts. Nick Fury? Sure! Supes can see through Stealth and tag him almost every turn (or at least make Fury spend an inordinate amount of time dealing with a 35-Point piece while you surround him with the rest of your force).

The other thing that hurt Supes here in the Meta was a controversial post-release ruling in May that basically made it impossible to use Supes–or any KC “Tower Click” figure–as a “Time Walk” Call-In piece. So he was kind of neutered both coming and going.

Will We See Him Again?: Probably not. The Call-In ban really hurts. However…

Wizkids just ruled recently that–in certain circumstances–Superior Foes Chameleon can actually use KC “Tower Click” pieces as a disguise. This may breathe new life into Supes’s Meta career, assuming Chameleon catches on a little bit more. Control is just that important in the Meta right now.

And of course, his regular dial should continue to see Meta play as a Call-In on its own…

weapon-drop

Oh. Yeah…

1. FFWFS100 Weapon Drop: This is almost a Resource masquerading as a Special Object. Offering (somewhat unpredictable) access to great abilities like Pulse Wave, Regen and Pen/Psy, the Weapon Drop seemed poised to become this cycle’s Gamma Bomb, a must-have Special Object that would show up time and time again.

And yet, despite all that, and despite its 5-Star rating on HCRealms.com… you just don’t really see it played that much.

What Went Wrong: Nothing in particular–I just think its time has not come yet. World’s Finest was released in February, and at that point, there was really less than two months left in the 300 ROC Limited format. I don’t think there was enough time for players to really embrace this piece’s Meta potential before the ROC rotated in a straight 300 Modern format.

Will We See It Again?: Well, as we slowly get back to that format, I think you’ll start to see the Weapon Drop show up more and more.

In a Resource-rich environment, it doesn’t make a lot of sense. In a Resource-less environment, though, it suddenly becomes extremely versatile and powerful.

 

Agree? Disagree? Sound off in the Comments below. And let us know if you enjoyed this look back at World’s Finest and if you want to see OverLooked become a regular feature on the site!

Lastly, don’t forget to come right back to this space tomorrow(-ish) for more 12 Days of Clix-Mas!!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

 

Upcoming Games: Home for the Holidays!! (Or, The Second Night of Clix-Mas!!)

[EDITOR’S NOTE: Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 2! If you missed The First Night of Clix-Mas, you can catch up right here!]

home-for-the-holidays

Welcome back to the 12 Nights of Clix-Mas 2016! This is the Second Night of Clix-Mas, wherein we’ll discuss the next special Scenario we’re running at our local venue Comics & More in Madison Heights, Michigan!

The Game: Home for the Holidays

Entry Fee: $5.00

The Build: 300 Points, Golden Age. MUST BE A NAMED THEMED TEAM!!

The Restrictions: The Possession Mechanic, Call-Ins, Team Bases and Resources and Convention LE Faust are not allowed.

Themed Team rules and ATA‘s ARE allowed. Vehicles and Colossals are allowed, but only if those pieces don’t break your Theme and only if you have at least ONE other standard character on your force as well.

Constructs, Word Ballons, Horde or Bystander Tokens, Special Objects & Relics are only allowed if one of your characters brings them in at the start of the game as part of a Trait or game effect, and only if you pay any associated costs.

The SetupAfter both players have placed their characters, each player (in turn order) designates one standard character on their team as aTRAVELER.”

If a TRAVELER would be KO’d by any game effect, that TRAVELER is instead placed back in its Starting Area at the beginning of its next turn UNLESS it was the last friendly character on its own force.

Once each player has chosen their TRAVELER, each player (in turn order) must choose a HOLIDAY HOST from the Table below. Their TRAVELER gains that host’s corresponding Trait.

Auntie Tana Nile.png

“Auntie” Tana Nile: Give your Traveler a Power Action if that character occupies an opponent’s Starting Area and there are no opposing Drunk Relatives on the board. If you do, until the start of your next turn, friendly characters can use Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters and opposing characters can’t ignore terrain for movement purposes even if this ability is lost. In addition, friendly characters can use Improved Targeting: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters and opposing characters can’t ignore terrain for targeting purposes (except via the “Fun Uncle” Arcade ability).

brotherhood

“Evil Unca'” Mags: Give your Traveler a Power Action if that character occupies an opponent’s Starting Area and there are no opposing Drunk Relatives on the board. If you do, choose a square on the map. For each character occupying that square or an adjacent square, roll a d6 that can’t be rerolled. On a result of 4-6, deal those characters 3 damage.

krampus-holiday

“Weird Uncle” KrampusGive your Traveler a Power Action if that character occupies an opponent’s Starting Area and there are no opposing Drunk Relatives on the board. If you do, place an action token on each opposing character that is adjacent to friendly figure. These action tokens will cause pushing damage if a second token is placed and the figure doesn’t have a way to ignore pushing damage (like Willpower). 

An opposing character may only have one action token placed on them this way each turn, even if they are adjacent to multiple friendly figures.

arcade

“Fun Uncle” ArcadeIf your Traveler occupies an opponent’s Starting Area and there are no opposing Drunk Relatives on the board, your Traveler can use Energy Explosion and Precision Strike and may target characters anywhere on the map with a ranged combat attack regardless of range and line of fire.

(Note that this ability allows the traveler to completely bypass any targeting restrictions that “Auntie” Tana Nile might oppose. )

ADDITIONAL NOTES:

drunk-relatives

Drunk Relatives: A Drunk Relative is a special surprise character that will be distributed to each player before the game begins by the Judge. A Drunk Relative follows all normal Heroclix rules with the exception that a Drunk Relative may not be moved to or placed in any square outside of your starting zone by any game effect. A Drunk Relative can only target and be targeted by opposing characters in your Starting Area.

Basically, you want to KO your opponent

Note: Not every player will be given the same Drunk Relative!!

If a Drunk Relative is KO’d, it is scored normally by your opponent. However, a Drunk Relative is ONLY SCORED IF IT IS KO’d!!

If a Drunk Relative is the only character left on any player’s force, then the Drunk Relative may immediately choose and activate any Holiday Host power each turn AS A FREE ACTION.


The Goal: To get home safe and use your Holiday Host’s powers to destroy your opponent!

(Note that it is possible to win without KO’ing your opponent’s Drunk Relative and taking advantage of a Host ability, but it might be pretty tough… )

Okay!! That’s all for now! Post any questions about the scenario in the Comments below.

Otherwise, we’ll see you back at this space tomorrow for another Night of Clix-Mas!!

Safe Travels Everybody!!

Ninja, Ninja (W)rap… -Up!! (Or, Let’s Review the Ten Best Figures in TMNT 2: Heroes in a Half-Shell!!)

tmnt-team-base

Perfect template for a TMNT Team Base sculpt?

Alright! The Joker’s Wild (uh, revised) release date has finally arrived, so before we focus on that, I think we need to discuss a really underrated set that just dropped not too long ago!

I’ve already heard reviews from some folks saying that this second Turtles set, while fun, isn’t on the same level as the first set. I disagree; this set is a bit more subtle, and it’s best figures are support pieces, but there is a lot of gold here if you dig a little. Unfortunately, most of it is Super Rare or scarcer.

Still, there’s enough good pieces to put together a list of…

 

THE TOP TEN FIGURES IN TMNT: HEROES IN A HALF SHELL!!

 

foot-ninja-twin-katanas

10. TMNT2009 Foot Ninja (Twin Katanas) — 30 PointsCommon:

This is a dangerous little package. Sidestep, Stealth, Willpower and an Attack Special (TWIN KATANAS: Foot Ninja can use Blades/Claws/Fangs. When he does, he may instead roll 2d6 and choose one as the result.) that gives you two bites at the B/C/F roll!

Basically, everything you want from TMNT2004 Leonardo, except 30 Points cheaper.

donnie-2011

9. TMNT2025 Donatello100 PointsRare:

Just a solid dial from top to bottom with an AWESOME Damage Special (TEEN TURTLE INTELLECT: At the beginning of your turn, choose one: Outwit, Perplex, or Support. Donatello can use the chosen power until your next turn.).

He also has Traited Stealth and Toughness and doesn’t care about Hindering or Elevation on Movement.

His top-dial Sidestep (instead of Charge) is the only thing that’s really holding him back from being further up this list…

armaggon

8. TMNT2030 Armaggon170 PointsSuper Rare:

A shark from the future who’s armed to the teeth! What’s not to love?

He has decent stats, the increasingly useful Future and Animal keywords, Indom, a Damage Special (FUTURE SHARK: Armaggon can use Probability Control. He can use it normally, or he can use it twice on your turn, but only to target himself.) that lets him Prob his own attack roll TWICE along with a Trait that gives him free attacks on turns when he’d normally just be clearing (BEWARE HIS TAIL!: Give Armaggon a free action when he has two action tokens to make a close attack.)!

That Trait is important because he actually just starts with Phasing/Teleport top dial instead of a move and attack power. And that’s what keeps him here at the end of the list and not the top–the fact that your paying a hefty Primary Attacker fee and yet he doesn’t have a way to move and attack in the same turn unless said move gives him his second action token.

The last ability of his that I want to briefly touch on is his Improved Movement: Ignores Characters Trait. If you’ve seen some of the madness that is to come in the form of the Bizarro Chases and the 50-Point wall of HAHAHAHAHAHA SR Joker, you know that tie-up figures are coming back with a vengeance. So while the ability to ignore characters while moving might not seem too important now, it might become vital in the near future!

rat-king

7. TMNT2024 Rat King 100 PointsSuper Rare:

Another great SR with the Animal keyword, this version of the Rat King can be devastating… on the right Map! In his case, the more Hindering Terrain, the better.

He ignores Hindering Terrain on movement, but even if he didn’t, his Trait (RATS EVERYWHERE… I AM EVERYWHERE: Give Rat King a free action if he occupies hindering terrain. Place him in another square of hindering terrain within 6 squares.) would have him zipping around the Map regardless.

His top dial Movement Special (PAWNS IN MY GAME: Rat King can use Stealth. He can use Mind Control as if he had a range value of 6 and when he does, he can use Improved Targeting: Ignores Elevated Terrain; Ignores Hindering Terrain; Ignores Blocking Terrain; Ignores Characters.) has great synergy with his other powers; even though he only deals 2 Damage on his own, his Mind Control will potentially let you make your enemy’s pieces work for you. And his Damage Special power bestows both Prob and Perplex, which only makes him more valuable.

While Rat King seems at first glance like a supporting piece that you have to pay Secondary Attacker points for, if you can hit even just a couple of those Mind Controls a game, you should have no problem getting your points worth out of him.

fugitoid

6. TMNT2013 Fugitoid50 PointsUncommon:

A highly mobile Taxi, Fugitoid can use his Movement Special (INVENTOR OF THE TRANSMAT: Fugitoid can use Phasing/Teleport with a speed value of 12. When he does, he can use the Carry ability to carry up to 4 characters, but only those that share a keyword with him.) to mobilize your entire force if you’ve built it correctly. His three keywords–Robot, Scientist and TMNT Ally–should leave you with plenty of army options.

His Trait (RUNNING FROM THE FEDERATION AND TRICERATONS FOR YEARS: Fugitoid can use Energy Shield/Deflection and Stealth. When an attack misses Fugitoid, after actions resolve you may place him up to 3 squares away from his current square.) is fine, and with the resulting 19 Defense from Range, you should be able to keep him hopping around the Map in advantageous ways.

Since the Willpower provided by Fugitoid’s Indomitable is a “may” decision, you should almost always neglect to use it the first time it comes up so that Fugitoid shifts to its second Click, which has virtually identical stats to Fugi’s top dial, except he then picks up Outwit!

Until then, though, you’re maneuvering a piece that has just a 9 Attack Value, no Range and deals only 2 Damage in the unlikely event that it hits someone. In other words, it will often not be worth taking an offensive action with this piece unless you have no other options.

april-oneil-2

5. FFTMNT2005 April25 PointsFast Forces:

So, if you want to field a TMNT Ally team, you’re gonna need some supporting pieces that enhance your attackers and do so within Theme. Well, if you’re looking for such a piece, April is here to help!

She only has two clicks, and really only one useful ability, her Damage Special (I’VE GOT PIZZA GUYS!: Once per turn, you may choose one of the following: Give April a free action to heal one adjacent character with the TMNT keyword 1 click. -or- Give April a power action to heal all adjacent friendly characters with the TMNT keyword 1 click each.).

She also sports Plasticity and Super Senses, so she has some use as a tie-up piece in a pinch; but her Trait (WE GOTTA SAVE APRIL: When April would be KO’d by an opposing character’s attack, place her on that character’s card instead and place a Rescue token on April’s card. Friendly characters with the TMNT Ally keyword modify their attack value by +1 when targeting a character that has April on its card. If a character with April on its card due to this effect is KO’d, place April into a square it last occupied on click #1. At the end of the game, the opponent scores 25 points for each Rescue Token on April’s card. This ability can’t be ignored.) makes it so that almost anything your opponent does to get rid of April actually plays right into your hands!

Again–your opponent KO’ing April actually makes it easier for you to KO their pieces! And the alternative to that is for your opponent to ignore April, if possible (again, that Plasticity may throw a wrench into those plans), and watch as she constantly heals your ENTIRE TEAM EVERY TURN WITHOUT EVEN ROLLING ANY DICE!!

This is how you make Turtle teams viable!

griddex

4. TMNT2032 Griddex 125 PointsChase:

This is just a good ol’fashioned BEATSTICK who also comes with juuuuust enough trickeration to make executing an 11-Damage Alpha Strike feasible!

His low Movement (with Charge) is made up for by the fact that he has Improved Movement: Ignores Elevation and his Trait (SHRINK TO SAVE YOURSELF!: At the beginning of your turn, you may choose one to last until your next turn. Griddex has Giant Damage Symbol; -or- Griddex has Tiny Damage Symbol but can’t make attacks.), which can be used either offensively or defensively.

Worried Griddex will get sniped on approach? Choose Tiny Size and watch as your opponent tries to hit a 20 Defense Value (or more with Hindering).

Want to pick up an Ultra-Heavy object and Charge your opponent for 11 Damage, but find you’re just one square short? Choose Giant Size and add +1 to your reach!

Remember, the Trait is a “may” power, so if you want to keep him regular size for TK’ing (or whatever), just decline to use the power that turn.

But wait–4 native Damage plus 3 from an Ultra-Heavy is only 7 Damage? How is he dealing 11? His Attack Special (POUND, CRUSH, SMASH: Griddex can use Super Strength. When he makes a close object attack and hits, after actions resolve he may make a close attack targeting the hit character.) is just as ridiculous as Armaggon’s… except Griddex costs 45 Points less!

 

shellectro

3. TMNT2034E Shellectro50 PointsChase:

Shellectro is a really efficient Secondary Attacker who somehow only costs 50 Points. Wing Symbol plus 9 Movement also makes him a pretty good Taxi, too!

Running Shot with a 7 Range, 10 Attack with Pen/Psy, 17 Defense with ES/D AND 3 native Damage with an awesome Captain Marvel-esque Special (COUNTER FORCE BOLT: When Shellectro hits with a range attack, choose one hit opposing character. That character can’t make range attacks until your next turn.)… this is the sort of starting click you only used to see on 70 or 80 Point figures.

TMNT got a huuuuuuge boost this set as a viable keyword (and Shellectro has “Scientist” as well!).

 

Shreds.jpg

2. TMNT2018 Shredder50 Points Uncommon:

So… is 50 Points is all we have to pay for an above average Secondary Attacker nowadays? First Shellectro and now this?

Shredder is a close combat machine with Charge and B/C/F, but what takes him over the top is Defense Special (YOU CANNOT BEAT ME, EVEN FOUR TO ONE: Shredder modifies his defense value by +1 for each opposing character within 3 squares.), which can shoot his Defense Value up to 20 in the right circumstance!

A rabid wombat who you can’t quite hit but has the potential to stab you for 6 damage every turn is a nightmare to deal with. But Shredder has one more (Traited) trick up his sleeve-less armor (THERMITE GRENADE: When Shredder is KO’d from an attack, deal 3 penetrating damage to all characters within 3 squares, and on the same elevation, of the square that he last occupied.).

So, even if you manage to KO him, chances are you had to fatally injure your own characters to do it.

renet-t-2

1.TMNT2029 Renet Tilley55 PointsSuper Rare:

So, when this set was still being revealed, Ninwashui and I had a conversation that went something like this:

HypeFox: Hey, Ninwashui, who’s the best Taxi in Modern right now?

Ninwashui: Uh, Fugitoid? He can Carry four different characters if they know the password (i.e. share a keyword), and he eventually gains Outwit, and–

HypeFox: What if I told you there was someone better. In the same set.

Ninwashui: Well, Shellectro is ridiculous for his points, so an argument could be made–

HypeFox: Nope. Not him either.

So, in a set where the designers had already given us two of the best Taxis ever, the powers that be decided that we needed, arguably, the BEST Taxi ever made.

How did this happen, you might ask? Well, luckily Critical Missives has obtained a transcript of one the design conversations that lead to Renet’s dial:

Lead Designer: “Alright Steve, what do you have for the Turtles 2 super rare slots? We were gonna do another Renet, right?”

Steve: “Yeah. So I was thinking of a good existing template figure for her. How well do you remember that Fast Forces Scarlet Witch from Chaos War? Her Rookie dial, I mean?”

Lead Designer: “You mean the one that could do just about everything you ever need from a supporting piece, but only cost 50 Points? She had a 6 Range, Prob, Perplex, Mystics TA and Barrier. She was a nightmare. She even had Pen/Psy in case you ever wanted to attack with her, which was stupid because she could already control the flow of the game with all of her other powers and abilities. Way under-costed. Let’s not do that again.”

Steve: “Okay, yeah, but what if we took away Barrier, Perplex, the Mystics TA and reduced her Range to 5?”

Lead Designer: “Ehh… I dunno. You always do this. You say you’re gonna take some stuff off the dial, and then right after you do and get the figure approved, you add like five more things to the piece.”

Steve: “No, no, it’s cool. Not even gonna give her a Team Ability.”

Lead Designer: “No Mystics? Well… okay. And no Barrier, right? I guess that would keep her a little bit closer to that 50 Point cost. She’ll still be pretty good though.”

Steve: “Yeah, but not unbalanced.”

Lead Designer: “No, not unbalanced, I guess. Okay. Let’s do it!”

Steve: “… ”

[Types away on his keyboard.]

Lead Designer: “What? Why are you smiling?”

Steve: “Real quick, I just added two more clicks of life to her, so she’s got five clicks now instead of Scarlet Witch’s three.”

Lead Designer: “Wait, what? This is what we JUST talked about!”

Steve: “No, no, it’s fine. Just two bare clicks. Two… bare… ish… clicks.”

Lead Designer: “What did you put on those clicks, Steve?”

Steve: “Nothing! Just, y’know Phasing/Teleport. Like Scarlet Witch had.”

Lead Designer: “Uh-huh. And… ?”

Steve: “And… I bumped her Movement up to 12, added in Sidestep and a special portal-based Carry ability that lets her take four other characters with her wherever she goes.”

Lead Designer: “WhatwhatwhatwhatWHAT? She’s a Taxi now too?”

Steve: “Oh, and to make up for her reduced Range, I gave her a special Prob on her even clicks that lets her Prob rolls from anywhere on the map.”

Lead Designer: “To be clear: you’re saying that since her Range was reduced by 1 measly square, you thought a good balance to that was to let her Prob from anywhere on the board. Thus making her Range pretty much irrelevant.”

Steve: “Yeah. Well that, and, y’know, I gave her Charge and Blades in the middle of her dial for when folks move in close to her.”

Lead Designer: “Who even makes a ‘Prob from across the board power?’ Range and line of fire requirements are the only thing that keep Probability Control from getting out of hand! Do you know how much more she’s gonna have to cost now that you’ve added all these other powers in?”

Steve: “Waaaay ahead of you. Instead of fifty points, how about… fifty-five points?”

Lead Designer: “Get the hell out of my office.”

Steve: “Thanks for the lemonade.”

 

Alright! Agree? Disagree? Feel free to post your comments down below! And come back soon for Ninwashui’s Joker’s Wild Top Ten Review!!

 

 

Fast Five: The Five Worst Figures in Uncanny X-Men!!

FAST FIVE

So, we just talked about the 10 best pieces in Uncanny X-Men. But who are the worst?

Yep, we’re giving the cream of the dreck their own article today! Let’s count them down from worst to even worst-ier to most worst-est!

Wolverine Star Trek

Oh wow! So this happened once…

5. UXM006 Wolverine — 50 Points — Common: Uncanny X-Men actually doesn’t have a ton of crap. The Common slots are much better comparatively than, say, World’s Finest.

Having said that, this is not a great Wolverine. The designers tried to shove everything the character can do in the comics into a tiny, 50 Point blended drink of a dial, but it doesn’t quite taste right.

With no Willpower, no top dial reducers and a survival Trait (HEALING FACTOR: When Wolverine clears action tokens, you may heal him 1 click.) that definitely ISN’T the best there is at what it does (at most, it MIGHT go off once or twice in a game for one Click of healing at a time), this version of Logan is entirely dependent on basing someone and praying that the opposition has no way of dealing with his Combat Reflexes (such as Outwit, or, y’know, just sniping him). His 10 Attack Value is fine for his point level, but it’s still nothing to write home about.

Now, I’ve seen some chatter about his last Click, and it is a monster: Flurry with B/C/F, Battle Fury to ignore Shape Change and a 13 Attack Value! Yay!! Except you’ll rarely if ever get to it. And even if you do, that Flurry means that he better already be basing someone, otherwise he’s probably not going to survive long enough to ever use his last Click abilities.

(*Finding a way to give him JLTWS106 Wrath for 8 Points would go a long way towards fixing much of what ails this iteration of Wolverine. But his native dial on its own is not very good.)

Blockbuster

That awkward moment when you think you just made a dramatic entrance by punching through a wall but you suddenly realize that the exertion involved in doing so actually made you crap your pants.

4. UXM010 Blockbuster — 65 Points — Common: 65 Points of slow-moving molasses. He can Charge up to a (measly) three squares on his top dial (only); after that, he’s entirely dependent on the grace of friendly taxis or a TK’er.

By the time he finally gets to someone, the game could be half over. And even if you do drop everything and focus the rest of your team on getting Blockbuster where he needs to go, his 10 Attack Value still has a great chance of missing.

Honestly, I didn’t love that Wolverine we just talked about at 50 Points, but that dial was still clearly better than Blockbuster’s–for 15 LESS points.

Super_Sabre_2

3. UXM032 Super Sabre70 PointsUncommon: At 70 Points, you’re paying Secondary Attacker money for a character who’s more like a Tertiary Attacker. And that first click is just brutal: 10 Attack with Hypersonic Speed, Force Blast, a native 2 Damage and a Defense Value of just 17 with ES/D.

If you can get him down dial (not easy to do without getting him KO’d), he finally picks up some Precision Strike, but that’s about the only power on his dial that will allow you to cut though dampeners.

Basically, if you are choosing to use Super Sabre, you’re already putting yourself at a disadvantage.

Cameron_Hodge_(Earth-616)

2. UXM058 Cameron Hodge200 PointsSuper Rare: He’s got a long(-ish) dial… a couple of survivability Traits (MYSTICAL TELEPATHIC IMMUNITY: Cameron Hodge can’t be targeted by Mind Control or Penetrating/Psychic Blast.)(PHENOMENAL REPAIR RATE AND PHASING MODULE: When Cameron Hodge has two action tokens, he can use Super Senses. At the beginning of your turn, if Cameron Hodge has two action tokens, he can use Regeneration as a free action. ) that actually work… and that’s about it.

Do you want your 200 Point tentpole to start with Stealth top dial? I really don’t, unless the piece also has some sort of Traited Sidestep or something. The middle of his dial is actually somewhat useful, with a limited Charge of up to four squares and an Attack Special Power (IMPALE: Give Cameron Hodge a close action to make a close attack targeting a character within 3 squares and line of fire. Damage dealt from this attack is penetrating and the hit character may be placed in a square within 3 squares and line of fire of Cameron Hodge.) that augments his Threat Range another three squares.

But his limited mobility (his starting Movement Value is 7 and it NEVER goes higher, and since he’s a peanut base he can’t be TK’d) is a real issue, and with only 100 points left to support him, there’s very little you can do about it. The fact that he starts out as a ranged attacker with no move and attack, no Improved Targeting and only a 6 Range isn’t helping his case as a Primary Attacker, either.

If you pull a Cameron and decide to play him at some point, you really have to get comfortable living in the middle of his dial, where his mobility and damage are at their highest. But if I’m paying 200 Points for a piece, I really expect more bang for my theoretical buck.

Phoenix

Okay… gonna use Ranged Combat Expert and, uh, I’ll put everything into Attack. Again.

1. UXM053B Phoenix250 Points — Super Rare PRIME: Yup. To paraphrase Roger Ebert, I hate, hate HATED this version of Phoenix… at least in 300 Point games. In UXM Sealed, she would probably wreck face, just because most of the rest of that set is filled with little 50 Point facehuggers that she can one-shot… if she can see them, that is.

And that’s one of her main problems, especially in 300 Point Constructed. She has no Improved Targeting, so even with a native 9 Range she can be completely defeated by something as simple as basic Stealth on an opposing figure. Even Energy Shield/Deflection poses a big problem for her when she’s on her top dial, since she’s rocking just a 10 Attack.

She does have a Stop Click at the end of her dial, and she has Pulse Wave on her last two clicks along with a 19 Defense. But if you’re playing an opponent with access to Prob and/or Perplex at that point, she’s really quite beatable. Honestly, 60 Point Peggy Carter would actually be a nightmare for this piece to face.

(Yes, I know, every piece has bad matchups, but still…)

The other thing I really dislike about this piece is that her non-Prime version (UXM053A Phoenix) is 140-150 Points of bonkers fun with a dial that’s constantly changing… but you need the Prime version on your sideboard to get the most out of her. So even if you just want to play the better, funner version of this piece, you still need to get really lucky OR shell out about $50 or so just to play the A-side the way you want to. Lame.

[EDITOR’S NOTE: This piece was originally $75-$80 right after the set came out. Most Heroclix figures depreciate a healthy amount after a month or so post-release, but Phoenix Prime has lost almost half of her value on the open market. Looks like the word is out about her dial… ]

But hey–at least her sculpt is pretty cool.