[EDITOR’S NOTE: Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 2! If you missed The First Night of Clix-Mas, you can catch up right here!]
Welcome back to the 12 Nights of Clix-Mas 2016! This is the Second Night of Clix-Mas, wherein we’ll discuss the next special Scenario we’re running at our local venue Comics & More in Madison Heights, Michigan!
The Game: Home for the Holidays
Entry Fee: $5.00
The Build: 300 Points, Golden Age. MUST BE A NAMED THEMED TEAM!!
The Restrictions: The Possession Mechanic, Call-Ins, Team Bases and Resources and Convention LE Faust are not allowed.
Themed Team rules and ATA‘s ARE allowed. Vehicles and Colossals are allowed, but only if those pieces don’t break your Theme and only if you have at least ONE other standard character on your force as well.
Constructs, Word Ballons, Horde or Bystander Tokens, Special Objects & Relics are only allowed if one of your characters brings them in at the start of the game as part of a Trait or game effect, and only if you pay any associated costs.
The Setup: After both players have placed their characters, each player (in turn order) designates one standard character on their team as a “TRAVELER.”
If a TRAVELER would be KO’d by any game effect, that TRAVELER is instead placed back in its Starting Area at the beginning of its next turn UNLESS it was the last friendly character on its own force.
Once each player has chosen their TRAVELER, each player (in turn order) must choose a HOLIDAY HOST from the Table below. Their TRAVELER gains that host’s corresponding Trait.
“Auntie” Tana Nile: Give your Traveler a Power Action if that character occupies an opponent’s Starting Area and there are no opposing Drunk Relatives on the board. If you do, until the start of your next turn, friendly characters can use Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters and opposing characters can’t ignore terrain for movement purposes even if this ability is lost. In addition, friendly characters can use Improved Targeting: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters and opposing characters can’t ignore terrain for targeting purposes (except via the “Fun Uncle” Arcade ability).
“Evil Unca'” Mags: Give your Traveler a Power Action if that character occupies an opponent’s Starting Area and there are no opposing Drunk Relatives on the board. If you do, choose a square on the map. For each character occupying that square or an adjacent square, roll a d6 that can’t be rerolled. On a result of 4-6, deal those characters 3 damage.
“Weird Uncle” Krampus: Give your Traveler a Power Action if that character occupies an opponent’s Starting Area and there are no opposing Drunk Relatives on the board. If you do, place an action token on each opposing character that is adjacent to friendly figure. These action tokens will cause pushing damage if a second token is placed and the figure doesn’t have a way to ignore pushing damage (like Willpower).
An opposing character may only have one action token placed on them this way each turn, even if they are adjacent to multiple friendly figures.
“Fun Uncle” Arcade: If your Traveler occupies an opponent’s Starting Area and there are no opposing Drunk Relatives on the board, your Traveler can use Energy Explosion and Precision Strike and may target characters anywhere on the map with a ranged combat attack regardless of range and line of fire.
(Note that this ability allows the traveler to completely bypass any targeting restrictions that “Auntie” Tana Nile might oppose. )
Drunk Relatives: A Drunk Relative is a special surprise character that will be distributed to each player before the game begins by the Judge. A Drunk Relative follows all normal Heroclix rules with the exception that a Drunk Relative may not be moved to or placed in any square outside of your starting zone by any game effect. A Drunk Relative can only target and be targeted by opposing characters in your Starting Area.
Basically, you want to KO your opponent
Note: Not every player will be given the same Drunk Relative!!
If a Drunk Relative is KO’d, it is scored normally by your opponent. However, a Drunk Relative is ONLY SCORED IF IT IS KO’d!!
If a Drunk Relative is the only character left on any player’s force, then the Drunk Relative may immediately choose and activate any Holiday Host power each turn AS A FREE ACTION.
The Goal: To get home safe and use your Holiday Host’s powers to destroy your opponent!
(Note that it is possible to win without KO’ing your opponent’s Drunk Relative and taking advantage of a Host ability, but it might be pretty tough… )
Okay!! That’s all for now! Post any questions about the scenario in the Comments below.
Otherwise, we’ll see you back at this space tomorrow for another Night of Clix-Mas!!
Safe Travels Everybody!!