Heat Check: Wordplay!! (Or, The Top Ten Named Keywords in Modern Age… Right Now!! PART TWO!!)

Kingdom Come Roundtable

 

Hello again! We’re back for Part 2 of our countdown of the best 10 Named Keywords in Modern Age… RIGHT NOW!!

[EDITOR’S NOTE: If you missed numbers 10-6 and want to catch up, click here!]

 

Lego Thunderbolts

5. Thunderbolts

We Are Legion!: 32 pieces with 37 different dials (Man-Thing alone has 3!).

Uncle Sam Wants You!: None that I am aware of.

Also Known As: Yup. And, just like the Heroes for Hire ATA, it costs 8 points per character and it’s pretty awesome. Basically, at the beginning of the game, you choose any other Marvel TA (that’s not an ATA, Wild Card TA or an uncopyable TA), and everyone with the Thunderbolts keyword on your team gets that Team Ability. In most cases, this means that you’re choosing Mystics or Avengers Initiative, but you don’t have to decide until the game begins, which means you can scope out your opponent’s team and choose the TA that will be most helpful.

Is your opponent playing some short-dialed pieces that hit hard? Choose Mystics. Are you playing against a Batman Family theme team? Choose Avengers TA. Are you playing a Punisher or Deadpool-led ranged attacking team? Maybe Hydra or S.H.I.E.L.D. will do the trick. Do you want everyone on your team to have Phasing/Teleport? Well… you can’t. Cuz Serpent Society is no longer an official Team Ability–like Morlocks, it is now an ATA and, thusly, sadly ineligible to be copied. All of which just goes to prove my theory: Germans love David Hasselhoff WizKids hates the Serpent Society!

Working Together!: No team base, although, oddly, several of their pieces (Red Hulk, Deadpool) fit on the Avengers Team Base.

Prime Time!! Prime Time!!: None.

Straight, With Chaser: None.

Shadow of the Colossus: None (Sheessh! How ’bout some more Thunderbolts love, WizKids? We need a Colossal Atlas! Well, not really… ).

Micro Machines: A lot of great pieces under 100 Points, but only 1 dial that qualifies for this: Fast Forces Rookie Mercy, who clocks in at an even 50 Points.

Who Let You In?!: Has to be Kuurth, from Fear Itself. Sure the Juggernaut was a member of the Thunderbolts, but I don’t remember too much Thunderboltin’ around by ol’ Juggs when he was the thrall of the Serpent! Weird that this version of Juggernaut would have the Thunderbolts keyword.

Why Thunderbolts Is #5: Cuz I like them just a tiny bit better than Heroes for Hire, a group with which they share a good many key members. But after the HfH ATA nerf, you’re usually better off playing most of these pieces as Thunderbolts. Plus, you gain access to some Meta pieces like Bullseye, who’s tough to play on a Modern Age Themed Team any other way now that Entities have been nerfed (unless you want to team him with Convention Exclusive Moonstone, M10 Green Goblin or–nope, that’s it. Those are ALL your Modern Age Dark Avengers choices.).

Having played some of these pieces recently, both the Fast Forces and main set version of Elektra that we got in Deadpool were great, and Venom and Deadpool himself have their uses, but holy gawd is the main set Punisher good. Just playing him for 100 Points is a good move, but playing him on a Themed Team that allows you to give him Avengers Initiative for 8 measly point turns him into an absolutely remorseless killing machine.

Which, I suppose, is comic accurate.

Must Have Pieces: Speed Demon, Bullseye, Deadpool Fast Forces Mercy, Deadpool Main Set Punisher–hell, pretty much all of the Deadpool set.

 

Lego X-Men

4. X-Men

We Are Legion!: Whoa! 110 figures with over 134 dials between them!! Holy Schnikes, That’s even more than the Avengers.

Uncle Sam Wants You!: No recruiter, although with a roster list that long, they don’t need one.

Also Known As: Until very recently, none. Now? 3 different ones from which to choose: X-Men: Gold, X-Men: Blue & X-Men (Utopia). They’re all kind of utilitarian (they all kind of revolve around positioning and or Leadership), and each one seems to work much better if you have some version of Cyclops on your team. If you want to play a non-Cyclops X-Men Themed Team, maybe don’t worry so much about the ATA’s…

Working Together!: Wow. Not 1 Team Base… not 2… how about 3 FREAKING TEAM BASES!! Good Lord! And if New Mutants wasn’t a keyword in and of itself, they’d have 4!

Prime Time!! Prime Time!!: Yup! 2. I bet you remember good ol’ Vampire Jubilee from Wolverine and the X-Men; what you may have forgotten is that the Magneto Prime from that very same set (the Rare Prime) ALSO has the X-Men keyword.

Straight, With Chaser: 6. The Phoenix Five Chases from WXM and… Skrull Wolverine from M10!! In larger point games, the Phoenix Five start to get really broken really quickly. In 300 Point games, Rookie Magik is probably your best bet at 150 Points.

Shadow of the Colossus: Dark Phoenix Cyclops, the Grand Prize from AVX! He can be played at 3 different point levels; his 300 Point level is okay, but his 750 Point level and 1000 Point level are especially deadly.

Micro Machines: Four different members are 50 Points or less, including Prime Jubilee and Moira MacTaggert, one of the best healers in the game!

Who Let You In?!: Pretty solid roster, actually, but I’m gonna go with Husk. While she was certainly part of the official X-Men roster for awhile, she always took a back seat to her brother (Cannonball) in terms of notoriety, and her powers were just plain weird (she basically has the power to shed dead skin like a snake, which, um, allows her to, uh, do stuff). You could almost tell that the writers didn’t know what to do with her either, since they eventually just had her go crazy and, then, when she finally got better, they just had her go away.

Why X-Men Is #4: Because, right now, they have pretty much the largest roster in the game. You can go so many different ways with them and still be competitive. Plus, with so many versions, you can probably play your favorite roster and still be squarely in the Modern Age.

People always talk about the great Avengers pieces we got in AVX, but the X-Men did just as well! And Banshee (my #1 Figure from Deadpool) is ridiculously good for his points.

Must Have Pieces: Banshee is a Meta stud, Prime Jubilee, Gambit can fuel some shenanigans, AVX Cyclops, AVX Magneto, Dark Phoenix, Dark Phoenix Cyclops, DoFP Moira MacTaggert.

 

Lego SHIELD

3. S.H.I.E.L.D.

We Are Legion!: 47 pieces with 51 different dials. This is a sneaky big roster!

Uncle Sam Wants You!: Yes, of a sort. G.W. Bridge will add any character of 150 Points or less to an already existing force of five, provided that the first five characters all share a keyword. In 300 Point games, that’s pretty much gonna be either Soldier or S.H.I.E.L.D., but this Trait starts to get real interesting in larger point games.

Also Known As: Yup! It extends the minimum Range of Outwit, Perplex and Probability Control for just 3 Points per character. It’s incredibly useful, since S.H.I.E.L.D. characters almost always have at least one of those abilities.

Working Together!: No team base.

Prime Time!! Prime Time!!: You betcha! Remember Brother Voodoo? Yup. He’s also got the S.H.I.E.L.D. keyword. Along with Deathlok Prime (heavy hitter from range) and War Machine Prime (heavy hitter from, well, everywhere).

Straight, With Chaser: 2 Chases. The aforementioned Captain America and Black Widow Chase from CATWS, and the, uh, also aforementioned Captain America Skrull Chase from M10.

Shadow of the Colossus: Currently none, but if and when WizKids ever wises up and creates an actual Helicarrier vehicle piece…

Micro Machines: 4. A S.H.I.E.L.D. Soldier. 2 different Agents and Ultimate Spider-Man (Miles Morales) from ASM.

Who Let You In?!: As much as I love the character, since when is Sleepwalker an agent of S.H.I.E.L.D.?

Why S.H.I.E.L.D. Is #3: Because S.H.I.E.L.D. teams are some of the most effective teams out there, and they cater to a bunch of different play styles. From big bruisers like Iron Man 001 to War Machine Prime, to smaller, tricky pieces like Brother Voodoo and Agent Sitwell.

Speaking of the agents themselves, each one brings a different set of skills to your team. Sitwell offers a Power Action group Perplex and Sidestep to adjacent characters; Agent 13 can cancel any defensive powers used by adjacent opposing characters; Black Widow can steal opposing Themed Team Probs; Nick Fury can steal the placement of opposing objects; Maria Hill can Outwit opposing characters from across the board (under certain circumstances). And so on.

Beyond the fact that many of these figures are not only fun to play but also tourney tested, you’ll find some of the more unique powers in the game belong to pieces with the S.H.I.E.L.D. keyword.

Must Have Pieces: Brother Voodoo, Captain America and Black Widow, Agent Sitwell, Agent 13, M10 Iron Man, Living Mummy.

 

Lego Justice League

2. Justice League

We Are Legion!: 80 separate characters with 111 different dials!

Uncle Sam Wants You!: No recruiter.

Also Known As: 4 separate ATA’s, although Justice League Dark is kinda obsolete (and was only “okay” to begin with).

“Justice League” is actually kind of sneaky good; for a measly 1 Point per character, it pumps up member defenses by +1 whenever they’re attacked by a character with the Wing, Sharpshooter, Indomitable or Giant combat symbols (just think about how many Meta pieces have one of those symbols for a second–almost all of them will have either Wing or Indomitable).

Working Together!: Yup! It was the original OP Team Base that dominated the tourney scene. It’s a bit obsolete now, but really only because we’re just coming off of a ROC season that banned Team Bases.

Prime Time!! Prime Time!!: 2. Dark Flash and The Caped Crusader. Dark Flash is perfectly respectable for his points; The Caped Crusader has seen some tourney play.

Straight, With Chaser: While there is a metric poop-ton of Super Rares on the roster, there isn’t actually a Chase piece.

Shadow of the Colossus: Believe it or not, none (The Bug is a “Giant” figure and Wonder Woman’s Invisible Jet–a FREAKING JET, mind you–is considered to be normal-sized.

Micro Machines: 4. Crime Syndicate Fast Forces Atomica, Oracle, Rookie Batgirl… and Autopilot Invisible Jet. By the way… 50 Point Autopilot Invisible Jet HAS 10 CLICKS!! Sure, you say, but it’s just a glorified taxi. Uh, Invisible Jet has Pulse Wave on its last 4 Clicks (Range is 6) and a 10 Attack Value on its last 4! Whaaa… ? For 50 Points? How has this not been used more?

Who Let You In?!: I gotta be honest, I never really “got” Geo-Force. I know he has a 35 year history at this point, but I’ve never thought to myself, “Man, I really want to build a Justice League team from the Ge0-Force era!” I mean, even among his fans, he’s thought of more as an Outsider, no?

Why Justice League Is #2: Because there is elite-level quality all up and down their roster. Yeah, most of that quality is named Superman, Batman, or Wonder Woman, but so what? Each of those characters has no less than 3 awesome versions in Modern right now (actually, those Tab-App figures weren’t bad either–maybe that should be 4 awesome versions!).

Justice League: Trinity War alone added a 5-star Batman and a 5-star Superman. With the addition of Ultra-Heavy objects to the game, Trinity War Veteran Superman can Hypersonic 12 spaces across the board and potentially deal 8 freaking damage! And he’s backed up by a 19 Impervious. A dial like this probably would have cost 300-350 Points as recently as two years ago, but somehow WizKids thinks he’s fair at 250. I’m not saying Supes will destroy the tourney scene (figures who cost more than 200 Points and are not named “Sentry and Void” tend not to do so well at tournaments), but even with his high cost he is a VALUE for his points. Batman is probably even better (we’ll talk more in depth about both these pieces in our JL:TW Top Ten Set review).

But beyond the Trinity, Justice League has access to really special pieces like JL:TW Lex Luthor, that Team Base, and much more. Big point games simply allow you to use your pieces at full strength, but even in 300 Point games, this keyword is very competitive.

Must Have Pieces: Team Base, JL:TW Batman, JL:TW Superman, Fast Forces Atomica, JL:TW Lex Luthor, Elongated Man and The Flash from Flash.

 

Lego Green Lantern Corps

1. Green Lantern Corps

We Are Legion!: 32 different characters featuring 36 different dials.

Uncle Sam Wants You!: Yup–Ion is a Possessor, so you can induct any Modern Age character you want into the Corps (I’d suggest Speed Demon, but then I always suggest Speed Demon for everything).

Also Known As: 1 ATA, The Green Lantern Honor Guard. At 5 Points per member, it’s actually a pretty expensive and very situational +1 buff to Attack Value.

Working Together!: No Team Base. This could change in the future, as I’m sure fans will clamor for it, but that’s assuming that WizKids even makes Team Bases in the future.

Prime Time!! Prime Time!!: Oh, they’ve got Primes. 4 to be exact. Laira Prime was one of the key pieces on the 2014 World Championship winning team, and she’s maybe the THIRD best prime with the keyword. Abin Sur and Tomar Tu are both better; regardless, all FOUR GLC Primes can use the extremely awesome “CONSTRUCT” Trait.

Straight, With Chaser: Ion is the lone Chase, but during his peak, he was going for over $200–he’s that good. As a Possessor, that is.

Shadow of the Colossus: None.

Micro Machines: 2 besides Ion when used as a Possessor. Green Lantern Recruit is pretty good; Abin Sur Prime is probably the best 50 Piece in Modern (although that’s deceiving, since you need to add another 8-10 Points for his Construct Trait).

Who Let You In?!: It’s not that they shouldn’t have made Simon Baz; his WOL LE was great! I just don’t need another, frankly inferior Simon Baz just two sets later.

Why Green Lantern Corps Has to Be #1: Because no other keyword has put more pieces in more high level tournament Top 8’s (ROC, World Championship, etc.). LE Kyle Rayner is almost silly he’s so good. All the WOL Primes are great; Abin Sur and Tomar Tu are ridiculously effective for their points.

The fact that the CONSTRUCT Trait is so good is really what powers their success, especially in ROC tourneys. And they have no less than 11 different pieces that can use that Trait!

Even in tournaments where Resources are allowed, the Green Power Battery interacts so well with their keyword that almost any GLC figure will be able to punch above its weight with ease. If you’re rolling into a major tournament, you better have a plan for dealing with the Corps!

Must Have Pieces: Ion, LE Kyle Rayner, Abin Sur, Tomar Tu, Laira, Parallax (Hal Jordan).

 

JUST MISSED THE CUT: Justice League of America (too top heavy–lots of quality from the best pieces, but that quality thins out pretty quickly); Justice League Dark (John Constantine is awesome, and the pieces all have synergy with each other, but the roster is simply too thin right now. There’s really only a few different ways to go if you want to be even mildly competitive. Now, if you just want to play some cool figures and have a lot of fun, they’re aces!); Kree (just missed out–again, a lot of synergy, and it’s overflowing with really good Ronan pieces from the GotG Movie Set).

 

So, there ya go! Those are your Top 10 Named Keywords in Modern Age… RIGHT NOW!! Agree? Disagree? Sound off in the Comments below!

And look for our Justice League: Top 10 Set Review and Second Opinion articles coming later this month!

A Really Long Reply: Skye’s Father and Other Random Thoughts…

This started off as a really long comment/reply to Hypefox’s last Mid-Weekly Roundup. With everything he brought up, my reply ended up being long enough to be it’s own article.

What follows is in no particular order…

Agents of Shield Title

Agents of S.H.I.E.L.D:

–I read an article today theorizing that the Inhumans are coming to Agents of S.H.I. E.L.D. . The author theorized that the blue alien that healed Coulson was a Kree and that Skye was an Inhuman. That’s why Skye shared some DNA with the blue alien (being that the Inhumans were the result of Kree genetic experiments on humans). They also theorized that the obelisk is actually a Terrigan Crystal. Various characters in the series have also mentioned several times that Skye and her father were from the Himalayas. That was the original location of the home of the Inhumans (before it moved to the moon and before it blew up). Now, the author of the article thought Skye’s father would either be Mr. Hyde (retconned to now be an Inhuman), Maximus, or the Unspoken! The first one would make Skye into “Daisy” from Marvel’s Secret Warriors and the last two would actually make Skye part of the Inhuman royal family!

My guess?

I think it will turn out that Mr. Hyde will be Skye’s father. There is talk of an Inhumans movie and if that’s true then Mr. Hyde would be the least likely character that would be needed for such an endeavor, which in turn would mean that the showrunners would have free rein to do whatever they wanted to with the character. That’s why I think Season 1 of Agents of S.H.I.E.L.D. didn’t feature more recognizable super people–they didn’t know which characters would and would not be needed for MCU films in the near future. Having a major villain debut on Agents of S.H.I.E.L.D. pretty much ensures that character won’t make it into the movies (at least not in any meaningful way, i.e. the primary antagonist).

Can you imagine if, say, a Hawkeye movie featured as the main villain someone that Phil Coulson’s team fought (and ostensibly beat) during an episode of MAoS? There could definitely be a feeling of ‘been there, done that’ to the proceedings, which could cause ticket sales to suffer, which is just about the last thing you would want for a tentpole flick that would cost a minimum of $150 million to produce.

However, if the MCU movies used some of the characters who were first established on TV (or, say, one of the upcoming Netflix series) to fill in the edges of some of their stories, well, that could be really cool. For example, if, say, Absorbing Man showed up as bit player in the next Avengers movie then I think that would drive the up popularity of both media, and would make the TV series “matter” in the movie universe. Can you imagine Avengers 2 opening with the already-established-on-Agents-of-S.H.I.E.L.D.-Absorbing Man fighting the Hulk in Times Square before the opening credits? Then Ultron reveals him himself after the Avengers assemble post-fight back at the tower. I don’t think they’ll do it, but it’s awesome to think about. Really, the possibilities for this sort of thing are endless…

 

"Oh, Stephen, noooo!"

Celebrate-Gate…

 The Detroit Lions – These guys have been known in years past (really every other year previous to now) to lead fans on and make them start to believe only to yank the football away at the last second like Lucy does with Charlie Brown. Their defense this year will be remembered as one of the best the team has ever had. The offense will likely not be remembered at all. They won their latest game in incredible fashion, or more accurately the Falcons lost their latest game in incredible fashion. On the plus side this week no major player injured themselves celebrating, and our field goal kicker proved he can actually make a field goal if you give him a free do-over. Seriously I would love it if Jason Hanson came back. I think the Lions are getting kickers from the same place that the Tigers get closers.

 

Avengers_Assemble_TV_series

Marvel Cartoon Series – I don’t have any new news here. I just wanted to bring these to your attention in case you haven’t been checking them out. When Marvel connected everything in their movie universe by releasing the Avengers, the cartoon universe made that same move. In 2013, the current (at that time) Avengers cartoon was based off of the comics. It was replaced by Avengers Assemble, which started in episode one with the events of the Avengers movie. From there it diverges wildly (like adding falcon to the team in episode 1), but it’s nice for new viewers to have the movie starting point. Being in cartoon form also allows them to do things that wouldn’t fly in the movies – like having Dracula (yes that Dracula) be a reoccurring villain.  Avengers Assemble also connects with Ultimate Spider-man and Hulk and the Agents of S.M.A.S.H. in the same cartoon Universe. This allows them to guest star characters frequently between series and keep the same voice actors for characters regardless of show. For example, Iron Man is always voiced by Adrian Pasdar (who is also Glen Talbot on Agents of S.H.I.E.L.D) regardless of which of the shows he’s appearing on at the time. That inter-connectedness makes it cool.

 

redbox

On Blu-Ray this month – I’ve got kids so I miss a ton of movies in theatres. I took a chance and rented Godzilla this week. I loved Pacific Rim and I was hoping this would be similarly fun. That ended up not being the case. The director made the incomprehensible decision to shoot the movie with realistic lighting conditions. Like maybe the monsters would be a lot scarier if you couldn’t really see them. Except in other movies that do that there is something else for the viewers to watch. This was just dark and hard to see. Can you imagine if the original Star Wars used realistic lighting conditions and you could barely see the Death Star the whole movie? Ridiculous. The plot also was absurd and that’s coming from someone who thought the Mathew Brodrick version was decent. HISHE has a wonderful spoof on this movie. The part with the “let them fight” line was dead on.

I’m hoping to rent The Edge of Tomorrow and 1000 Ways to Die in the West soon. I have higher hopes for those movies.

 

The_Flash_(2014_TV_series)_logo

The Entire Flash set Versus Speed Demon – They’ve revealed five Hypersonic Speed-based character dials for The Flash set so far. While they each have some interesting powers, they all require you to hit an opponent before you can really do anything special. There are faster pieces in this set, but so far it looks like Speed Demon will remain the best Hypersonic HeroClix character [EDITOR’S NOTE: All characters get better with Entities, obviously, but he is damn near broken! Ion is great with him; Ophidian might be just as good, if not better (keep in mind, if you can find a way to give Speed Demon Sidestep, his Trait still activates! So in addition to your normal attack and first Speed Cyclone Uplift victim, if you’re careful enough with your positioning, you would have a 1 in 6 chance to do another 1 damage to an opposing figure. That’s three freaking chances to deal damage to opposing figures, and two of them don’t even need attack rolls. Sick, sick SICK!!]

On an unrelated note, FL204 Central City Police Captain has a power that reads “LAW ENFORCEMENT CONSULTANT: When building your force, all characters with the Police keyword have the Central City keyword.” With the Batman and Streets of Gotham sets still being legal, Police teams might be a thing again. As always, stay tuned…

 

Krampus

Team of the week – I’ve had reason to study the Krampus/Helspont combo recently and I’m finding the only teams truly resistant are teams that feature a tent pole that costs over 199 points (because Helspont can’t switch with them). To that end I put together this quick team.

“Deadpool is Just the Man to Teachethetheth Thee.”

  • DP055 Deadpool (w/DPW003 “4th Wall? What 4th Wall?”)
  • TDW011 Fandral
  • FIR100 The Book of the Skull
  • FIR107 Angrir’s Hammer
  • Total = 299 points

If someone tries to “Krampus” this team they won’t be able to touch Deadpool due to his point cost.  That leaves Fandral. Fandral can use his perplex to raise his defense by one and then Krampus would need hit a 20 defense to get his Capture. It’s still very possible Krampus makes that roll, but it’s a certainly not a “lock”. That’s not really even the worst part for the Krampus player. If Helspont switches with Fandral, he’ll end up double tokened next to Deadpool. Deadpool has outwit, pulse wave, and an attack of 14. He’s not going to miss except on snake eyes. Helspont will be near the end of his dial very quickly.

Against non-Krampus teams, Deadpool is still a killer and Fandral is still a very competent backup attacker. If Fandral rolls low on Blades then Deadpool gets a free close combat attack via Fandrals’s Feint special power . If Fandral rolls high on Blades, then he rolls high on Blades. Isn’t that enough?

The approach on the battlefield against other teams might hurt because Deadpool only has a six range, but once you close with another team you will be incredibly deadly.

[EDITOR’S NOTE: Any team using the Yellow Power Battery has the possibility to give Krampus fits as well, provided your figures are over 79 Points. The Hal Jordan Parallax team from the first “Let’s Be Lanterns” should be able to mop the floor with a Krampus/Helspont team. Having said that, yeah, there’s not a lot that effectively counters Krampus/Helspont. Props to you again, Andrew!]

Well, that’s it for now. Man, that was a lot of randomness that I just scribbled down. I feel like Larry King! Now if only I got paid like him…

[EDITOR’S NOTE: Sorry. Not gonna happen.]

Damn.

 

 

 

Flash Forward!! (Or, The Mid-Weekly Roundup for 10/19/2014!!)

Roundup

 

Welcome Back!!

So what’s happened since our last Roundup? Well, let’s see….

–The Tigers flamed out of the playoffs in just three short games. Joba Chamberlain and the bullpen were characteristically awful (seriously, it seemed like they were filming a sequel to “Firestarter” there EVERY FREAKING NIGHT!), as was manager Brad Ausmus, who–when it came to making pitching changes–made the wrong choice just about every time:

Bossmus

What’s that? Anibal Sanchez is available? No thanks! Joba just blew an inning last game, so, mathematically, there’s no possible way he can blow a 4-run lead today! It’s science!”

I get that the number of good bullpen options he had were limited, but to not use virtually ANY of them is just idiotic. Even Blaine Hardy would have inspired more confidence than the Pu-Pu Platter of Joba Chamberlain and Joaquin Soria that he kept shoveling out there night after night.

Brad Ausmus's version of Sabermetrics.

While demonstrating his mastery of Sabermetrics, Tigers Manager Brad Ausmus delivers the results of his statistical analysis of using Joe Nathan as his closer.

Overall, I actually thought Ausmus was fairly solid as a manager during the regular season. We’ll see how Year 2 goes. I can’t imagine that the leash is long for him after such a playoff debacle. We shall see, though. Bring on the Hot Stove league!

 

–The Lions have tricked everyone into thinking they’re respectable again. Spoiler Alert: They’re not. They’ve beaten up on a Murderer’s Row of awful quarterbacks , and they still managed to find a way to lose at home to Kyle Orton. That’s not easy. Now, they are 5-2, and they still have 3 games against Minnesota and Chicago, who are terrible, so getting to 10+ wins should be fairly straightforward. Of course, with this team, things are never straightforward.

I’m cautiously optimistic, but after last year’s swoon, I’m gonna need to see a lot more than what they’ve shown me so far before I get my hopes up. Remember, we’re not even, like, a month removed from this highlight yet:

"Oh, Stephen, noooo!"

“Oh, Stephen, noooo!”

 

But enough about sports! What you’re really here for is a Heroclix recap, right?

Well, look no further than…

 

THE WEEKLY ROUNDUP!!

 

Microphone

PODCASTS:

Dial H

Dial H for Heroclix was back with an episode near and dear to my heart! Episode 66, “Lantern Team Building Advice,” was a shortie but a goodie. Similar in premise to the “Let’s Be Lanterns” series that we ran right here in August (but with much more of a “Dial H” spin, of course, and a much more thorough analysis of each color’s Power Battery), there’s no shortage of good advice for players contained within (FYI–the Blue Lantern actually does NOT work with LE Absorbing Man–that’s a pending errata right from Wizkids’s own rules forum–but the rest of the advice they give is spot on!).

This is Ultimate Play, b!tches!

–As far as I can tell, Episode 27, which covers the end of the ROC’s first season, is still the most recent entry!

Push to Regen

–In case you missed it last time, in somewhat sad news, Push to Regen has announced on Reddit that they have released their final episode. Their Facebook page is still up, and still posting the occasional news item, but for now, the show has reached its final destination.

"We're a Thing again!"

–ClixCast is back! They have yet to release an October ep, but you can catch their August and September offerings right here!

 

Welcome... to the ROC!

–While I haven’t seen any recent results, you can find the latest ROC tourney announcements right here!

–Having said that, I know I went on a big rant last time about the possibility of Copycat screwing up the ROC’s current format. Until I get some hard results that will either back up or destroy my argument, I’m going to back off a little bit… but I will definitely be watching these next few ROC’s with great interest!

 

Preview

–Want to know what it’ll be like tearing into a case of FLASH boosters next month? Well, wonder no longer, because Friday Night Lights alum and celebrity Heroclix fan Scott Porter (Iceman425 on the Realms) has teamed with DC VP of Creative Sciences Kevin Kiniry to do just that–and they recorded it all!

A couple of takeaways from that video:

-There are only 3 Chases (unofficially, they will be The Question, Pandora and Phantom Stranger)

-If you buy a case of The Flash, well… you are NOT guaranteed to pull one of them!! That’s right, Scott and Kevin pulled 2 Primes (the Common and Uncommon Prime, I believe). This means that the Chases will probably be REALLY expensive on the secondary market, especially initially. And if they’re actually good… yikes! Will they even be able to replace the Trinity of Sin Team Base figures? That is a dark horse rumor. That I just started.

-Some of the sculpts are amazing. Or at least they look amazing on film.

-I don’t know much about any of the Flash characters beyond Wally West, Barry Allen and Jay Garrick. I know virtually nothing about their Rogues’ Gallery. Having said that, a lot of people who do seem to be really, REALLY excited for this set. Basically, this seems like the DC version of the DeadPool set we got back in May. The characters I’d probably be most excited for are the Trinity of Sin characters, and they’re gonna be some really hard to pull Chases. And maybe a Kingdom Come Flash (He’s rumored to be a Super Rare. I loved that story, and all of the initial Kingdom Come characters were so overpowered it was ridiculous!). So while I may not grab nearly as much of this set as, say, Guardians of the Galaxy, I’m glad all the folks who really love these characters are finally getting a set!

-Finally, Deadpool kind of set the bar for how broken/awesome a Hypersonic Speed character can be with Speed Demon (and, to a lesser extent, Whizzer), so we’ll see if any of the characters in Flash can hang with the most recent Marvel speedsters!

 

Army of the Week

Army of the Week:

This week, we’re gonna spotlight local player Andrew’s team from Ninwashui’s most recent Local Tourney Report!

Krampus

Team Name: Krampin’ Your Style

Theme: None

Roster:

WKWK–002 Krampus79 Points

(assigned The Utility Belt with 1 item)–8

SLOSH042 Helspont200

DP018 Blind Al13

=300 Points

 

What We Liked About This Build: Holy crap, this was pretty fun to play against! Krampus with a 13 Attack and Capture is just devastating, and Helspont’s ability–and Andrew’s creative way of getting Helspont to the correct click–was just some awesome out-of-the-box thinking! Ninwashui mentioned in his report that while he admired the creativity of the Build, he didn’t have a great time losing half of his army by Turn 2. I had a different experience.

Playing the Orange Power Battery with Iron Pharaoh (Possessed by Ophidian) and Speed Demon (Possessed by Ion), I saw Andrew capture Iron Pharaoh on Andrew’s first turn (using a double power action) and had to spend my next two turns racing across the board to try and free the Pharaoh. Speed Demon ended up rolling a 12, which did enough damage to KO Krampus in one hit. Had I not gotten that stroke of luck, I still would have had about a 66% chance to do the last two damage that I needed via Speed Demon’s Cyclone Trait (SPEED CYCLONE UPLIFT: When Speed Demon moves, after actions resolve, choose an opposing character and roll a d6. If the result is less than the number of distinct squares that Speed Demon moved into or through that are adjacent to that character during the move, you may place that character within line of fire of its square and up to the result away in squares and deal that character half of the result in damage.), but had I rolled a 1 or a 2, I would have been in a world of hurt; Krampus would have scored Iron Pharaoh on his next turn, which would have healed him back up to full, Speed Demon would be on his second click, and Andrew could just trade places with Speed Demon again using Helspont and sent my last piece all the way across the map (while double-tokened!).

In other words, the game would almost be over at that point. I’d have needed an extraordinary amount of luck to get back in the match, so it all came down to that initial push with Speed Demon to try and get Iron Pharaoh back. At the risk of coming across as the biggest nerd to ever pick up a pair of dice, it was probably my most dramatic Heroclix moment so far!

But that’s mostly a recap. What I want to focus on is Andrew’s army! Ninwashui and I spent probably 15 minutes after that tournament discussing Andrew’s Build and how it affected every decision each of us made in our respective matches. We also looked at it from Andrew’s perspective; after I described our match, Ninwashui was absolutely sure that Andrew should have grabbed Speed Demon instead of Iron Pharaoh. But I pointed out that Andrew then would have had a double tokened Helspont in a prime position (roughly 3 squares away) to get 2-shotted by Iron Pharaoh (who was sporting the Orange Crossbow and would have basically had a 13 Attack of his own and would have been sporting 5-6 Damage against Helspont at that point). So if Andrew takes Speed Demon, he scores around 185 Points, but he’d probably lose a 200 Point character immediately after! That would leave him Krampus and Blind Al, who, frankly, would have had no shot against the Pharaoh.

And that was just a small snippet of the dozens of scenarios Ninwashui and I were running through A HALF HOUR AFTER THE TOURNAMENT ENDED! I can’t remember the last Build that got us talking so much. Ninwashui was right in his report insomuch as there ARE several team types that will have next to no shot against Andrew’s team IF HIS CAPTURE GOES TO PLAN. But there are also plenty of Meta Builds that still match up well against Andrew’s squad! I was simply lucky in that I was playing just such a team (although, as I stated above, I still needed one really lucky roll!).

At the end of the day, I think Heroclix is actually a better game for having a team like Andrew’s in it. It was different and creative, and that’s why it’s this week’s Army of the Week! Great job, Andrew!

 

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

Agents of Shield Title

–So last time, I talked about what was wrong with Gotham, and some things they could do to fix the show. The last two episodes weren’t fabulous, but they were a step in the right direction. So this week, I want to focus on Marvel’s Agents of S.H.I.E.L.D.!

If you gave up on this show last year, you are really missing something this year. These episodes have a raw momentum that was missing from many of the initial offerings last season. The creators have somehow also managed to introduce a TON of new characters while still remembering to give each of the main characters a share of the spotlight in every episode so far. More than that, the villains this year have been much more formidable (and, y’know, actually INTERESTING in their own right!).

As opposed to the Mort of the Month C-list roster fodder that the writers seemed to shuffle into every episode last year, this year started with a bang with an impressively realized Absorbing Man, Kraken (aka Daniel Whitehall) and Skye’s Evil Father (Mr. Hyde? A Kree? An original creation? We don’t know exactly who he is yet!).

This week’s episode also introduced Mockingbird into the Marvel Cinematic Universe, and it looks like things are just picking up.

Alan Sepinwall at Hitfix has been all over M.A.o.S.’s resurgence this year, and you can read his latest recap right here!

I have a lot of thoughts regarding S.H.I.E.L.D. specifically, and the MCU as a whole, that are probably best saved for a separate post. For now, I’ll just say that if you’ve been off the Agents of S.H.I.E.L.D. bandwagon for awhile, now is a great time to climb back on!

 

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–Okay, we’ve already linked to Ninwashui’s articles from the last couple weeks, and we’ve got more content planned for the next couple weeks as well. Remember to Follow us on Twitter for all the latest updates (and random thoughts) as soon as they happen! You can Follow us at @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

 

And that’s it for this week!! See ya next time, and until then, stay safe (and DRY!!), and watch where you draw your lines of fire!

Local Tournament Report – 10/15/14 Comics & More

Local Tournament Report

 

Okay! Here are the results from The Build 6, the game I had been preparing for earlier in the week!

The Format: 300 points, Modern Age, Anything Goes. Although those who play too much cheese will henceforth be shunned and be nicknamed “Limburger”.

Where is a robotic fly swatter when you really need it?

“Hmmm… I see my 3D graffiti project is already ahead of schedule.”

What I Played: “A Superior Way to Die”: (Scientist Theme)

DP060 Superior Spider-Man (w/ secret Avengers ATA)

IIM037 Iron Monger 2.0

(Sideboarded) DP099A Spider-Bot (Mark 2) * 2

(Sideboarded) DP099B Spider-Bot (Mark 1) * 6

Total= 300 Points

 

The bloodiest game of basketball ever played...

The bloodiest game of basketball ever played.

Round 1: Facing DP050 Wolverine and X-23 (Magik shard) , DP007B The Professor (Emma Frost Shard), DOFP011 Destiny, AVXR100 The Phoenix Force (all shards).

An indoor map was chosen for this battle. I started this match the way I would start every match tonight:  by adding two Spiderbot Mark 1’s to Superior Spider-Man’s base on turns one and two, which gave SSM +2 to his Super Senses rolls for the remainder of the game.

Early on, it was a standoff. My opponent slowly moved up his Duo Figure and The Professor. He had no range, so he couldn’t hit me, but the Duo’s Trait (SNEAK AND KILL: Wolverine and X-Men can use Sidestep and Stealth. Unhindered lines of fire drawn to Wolverine and X-23 during an opponent’s turn are blocked unless Wolverine and X-23 have 2 action tokens or are adjacent to an opposing character not on its starting click.) combined with the Professor’s Defense Special Power (SECRET MASTERMIND: When adjacent to a friendly character, The Professor can’t be targeted by opposing characters.) meant that I couldn’t target his figures with a ranged attack either.

As he advanced, I retreated. I tried to hold Wolverine and X-23 in place with a Plasticity-sporting Spiderbot. Poison from the Phoenix Force made that a non-issue. Finally, I saw an opportunity. He was placing his figures in such a manner that I couldn’t shoot past the two that were advancing and hit destiny. However, I was able to roll a 6 for spider-bot creation and place it so that it could move and tie up destiny the same turn. That kept Destiny out of the fight for almost the rest of the game. Unfortunately, that put me close enough to his other figures that I knew I was going to get Charged that next turn.

The Professor moved up next to me and to tried to Outwit Superior Spidey’s Super Senses. I reminded my opponent of my ATA, and he did nothing with The Professor’s Outwit at that moment. Then he Charged and used Blades/Claws/Fangs with Flurry with his duo figure. Both attacks missed! Wow! I didn’t even have to roll Super Senses. That is some bad luck for my opponent. On my turn, I struck back and hit with a heavy object I was holding and the Duo took 3 (because of the Colossus Shard) That was my second action token. Then, on his turn, Superior suffered double Poison from both The Professor and W/X-23. They missed two more attacks due to Super Senses and then also missed their healing roll with a 1! Now that Spider-Man was injured I could ignore W/X-23’s hiding trait and attack them from range. Iron Monger did just that and hit them for two more damage. I took the Action Tokens off Superior.

On my opponent’s turn, Superior took two more Poison damage and healed for one click. When control was ceded back to me, Superior Rid Himself of That Weakling Parker (RIDDING MYSELF OF THE WEAKLING PARKER: Give Superior Spider-Man a free action and roll a d6. Once per game, on a result of 3-6, for the rest of the game modify Superior Spider-Man’s attack and damage by +1 and damage dealt by him can’t be reduced below 2.) via a Special Attack Power and proceeded to Flurry W/X-23 for the KO. Unfortunately, he took Mystics damage for it and was down to his final click. Iron Monger mopped up The Professor on the next turn taking another Mystics damage in the process. He was left on click three.

Meanwhile, Destiny had finally evaded my Plasticity bot and was on the run. It took several tries but my team finally cornered her, with Iron Monger ready to attack. Superior used Perplex on Iron Monger–then my opponent reminded me of Destiny’s IMPOSSIBLE TO PLAN AGAINST THE FUTURE Trait (IMPOSSIBLE TO PLAN AGAINST THE FUTURE: After an opposing character within 8 squares uses Outwit, Perplex, or Probability Control and actions resolve, deal that character 1 damage if it has not already taken damage from this effect this turn.). Yup! I had just KOed my Superior Spider-Man by using Perplex! Smart. Veeeerrrry smart!

I KO’d Destiny shortly after that, but what should have been a rout turned out to be very close in points.

 

Who is Krampus? He destroys hopes and dreams. Especially mine it turns out...

Who is Krampus? He’s a Christmas monster who destroys hopes and dreams. Especially mine, it turns out…

Round 2: Facing WKWK-002 Krampus (w/Utility belt), SLOSH042 Helspont, DP018 Blind Al, NMLR100 Utility Belt w/NMLR101 Gas Pellets/Smoke Grenade. FYIThis was the best combo team I have ever seen.

The game started off innocently enough. I made a Spiderbot, attached it, and moved up towards my opponent. Then the combo struck…

My opponent used Blind AL to do one damage to Helspont. Helspont used his I INFILTRATED YOU LONG AGO Movement Special (I INFILTRATED YOU LONG AGO: Give Helspont a double power action and select an opposing character of a lower point value. Place Helspont and the chosen character in each other’s squares, and after actions resolve, Helspont may be given a close or ranged combat attack as a free action.) to switch places with Iron Monger 2.0. He’s now next to Superior Spider-Man and he gets to make a free attack. He misses but that’s not the bad part. Iron Monger is now next to Krampus. Krampus is obviously still in his starting area. Krampus uses Capture (with +3 to attack due to Blind Al’s Perplex, the Belt’s bonus, and a Perplex from Helspont). Iron Monger is captured. I haven’t even had my second turn yet and I’ve lost half my team…

The rest of the game plays like any normal game. It’s mostly a one-on-one with Helspont versus Spider-Man. I attached a second Spiderbot to Superior’s base. Over the next ten turns we exchanged attacks back and forth. I had a good streak going of hitting my Super Senses rolls. He wasn’t landing anything. Plus I had spawned some extra Mark I Spiderbots and at least twice they were able to use Exploit Weakness to do damage to Helspont. Unfortunately, for every attack that landed the next attack was stopped short by a Shape Change roll and when Helspont hits Shape Change, he automatically heals one click. All of my characters were only hitting for one at a time and he managed to heal as much as we were hurting him.

At one point Spider-Man lands on click 5 and it looked like he could finally turn things around by Ridding Himself of That Weakling Parker, but then Spidey missed Super Senses for the second turn in row and was KOed shortly after. Bleeeeeeeeeeeeeeeeeeeeeeeeecccch!!!

astros-butt-slide

This is what it’s feels like to face a first turn Krampus capture.

So… that happened.

 

"Obviously, the embodiment of Will is a floating space shark fish. With crazy, shimmery fins. What the $@#& were YOU expecting?"

Giant glowing space sharks. Why does it always have to be giant glowing space sharks?

Round 3: Facing M10A009E Iron Man (Possessed by WOL068P Predator) and AVX102 Lei-Kung the Thunderer (Possessed by WOL062P Ion).  Entity Theme Team. The entire game the Entities gave only some minor stat bumps. However, the powers they granted were ridiculous. Ion granted Lei-Kung Impervious, TK, and Outwit. Predator granted M10 Iron Man Shape Change along with the Quintessence and Mystics Team Abilities.

I started the game by attaching two Spiderbots to Superior before we closed in on each other. My opponent got in the first shot by using TK to move up Iron Man. Iron Man targeted Iron Monger 2.0 and missed. Due to elevation Iron Man had been forced to come close enough to my forces that I could make a Plasticity Spider-Bot adjacent to Iron Man. I did that and passed turn. My opponent responded by moving up Lei-Kung to Outwit Plasticity, and Iron Man tried to break away for a Running Shot. He missed the break away roll and was now double tokened. And then it was my turn.

Spider-man Charged in for a hit with a heavy item on Iron Man, but Impervious reduced the damage to just one. Iron Monger took a ranged shot and missed Iron Man. While it was still my turn I created another Spiderbot adjacent to both Lei Kung and Iron Man. My Opponent realized he was now stuck, but in short order he wisely figured out that he could use Lei-Kung’s Quake to push the bots away before they exploded, but each turn I was remaking them as fast as he could Quake.

That’s pretty much how the game went. Spider-man eventually took enough close combat damage from Iron Man (and pushing damage) to get to click 5. Once there, Doc Ock Rid Himself of That Weakling Parker and things really looked bad for my opponent. Iron Man was KOed by a Flurry the next turn. Then it was my team versus Lei Kung. At one point it looked like he would KO Spider-Man with Precision Strike, but he missed and I used Outwit to counter that power for the rest of the game. Lei Kung stuck around for a quite a while using Quake and Impervious to hold me off, but I was able to KO him just as time was being called.

The Result: My team managed to take second place out of the 6 people attending. With no Resources, Entities, or Team Bases, I was proud of that result.

What I Learned:

  • There now exists a combo that can ruin your team before your second turn. I checked and in the other two games that team played the combo didn’t quite work. In the first game Speed Demon crossed the board in two turns (which he had since Krampus had to double token to try his Capture maneuver) to KO Krampus before he could remove a Captured Iron Pharoah from the game. In the other match, Krampus actually rolled a three and missed the Capture roll. However, in my game the combo was completely deadly and unstoppable. Assuming the best Hypersonic character in the game isn’t left free on the board and your opponent can roll better than a three, I don’t know how you stop this combo. It can even take out a 200 point team base in one shot. It’s stupid and broken. Don’t get me wrong, I think my opponent was a genius  for playing it, but I am kind of bummed something like that exists in HeroClix at the moment. [Editor’s Note: I actually kind of love it. It’s creative, and there’s still a lot that can go wrong–especially if you’re up against a good Hypersonic piece, as you pointed out. And with Flash on the horizon, we’re about to get a bunch more good to great HS pieces. Also, wouldn’t Super Senses and Shape Change also potentially throw a huge monkey wrench into that combo? So, y’know… seems fair to me. Especially since it worked out for me but not for you. Ha!]
  • It thought Helspont was well worth his points during my Slosh Review, but I had never seen him in action before. It turns out I was right.
  • Superior Spider-Man was well worth his points. I want to try him again soon with some other figures on his team. Maybe with Zola next time. The one thing I would never do is play him without the Secret Avengers ATA. That is absolutely required to get the best out of him.
  • Iron Monger 2.0 was only okay for his points. The threat of exploding Spiderbots was neat, but it really happened only once the whole day. Without his Trait getting much use he’s really just not worth the points.

Local Tournament Report – 9/03/14 @ Gamers Gauntlet (War of the Light Month 4)

Local Tournament Report

It’s been a little while I wrote a solo article. I’ve been having a mini vacation while at the same time submitting superior Lantern builds and beating Hypefox at his own article. Vote for me in his poll. It’ll be awesome.

In the meantime I attended War of the Light month 3 at Comics N’ More. I sat next to HypeFox as he pulled the only entity… again. Between that and my round one battle (which was the slowest game of HeroClix I ever played – Lost 0 points to 40) I just didn’t have the heart to write the month 3 battle report. The one good part of that was that I got experience playing Sodam Yat. On my team, he wasn’t KOed the whole tournament. Unfortunately, opponents kept knocking him to his 9 attack value click and ignoring him. A trick I would remember.

astros-butt-slide

This is what War of the Light Month 3 looked like for me.

Gamers Gauntlet in Clinton Township is not my usual venue, but I thought it would be nice to try for a change. Turns out there are some great guys there. I’m still loyal to my regular venue, but I wouldn’t hesitate to go back to Gamer’s Gauntlet again. Special thanks to Dan for letting me borrow his White Battery and constructs when I came with none of my own. [EDITOR’S NOTE: Seriously? You forgot your Power Battery again? My God, man!]

LOCAL TOURNAMENT REPORT!!

The Format: Each participant is given 1 boosters of the limited edition War of Light DC Heroclix wave 2 set and another of a recent set. From the figures contained within the two boosters, competitors must make the best 400 Point army they can and compete in 3 Rounds of competitive play. You can also include standard objects and any war of the light constructs and resources you’ve acquired so far.

What I Opened:

SLOSH002 Saturn Girl

SLOSH007 Shrinking Violet

SLOSH028 Lightray

SLOSH034 Starman

SLOSH046 Superboy

WOL006 Star Sapphire Recruit

WOL014 Rankorr

WOL022 Katma Tui

WOL024 Saarek

WOL036 Bleez

My Jujitsu works on Ion. That's right... I'm a ninja.

My Jujitsu works on Ion. That’s right… I’m a ninja.

What I Played:

SLOSH007 Shrinking Violet

SLOSH034 Starman

SLOSH046 Superboy

WOLR101 Power Battery (White Lantern Corps)

WOLR306 Star Sapphire Ring

WOLR201.05 Crossbow (White)

WOLR201.06 Decoy (White)

WOLR201.07 Catapult (White)

WOLR201.08 Scissors (White)

WOLR201.09 Nurse (White)

That’s right I went to a War of the Light event and played a SLOSH team. The team abilities were just too good to pass up. Shrinking violet could share her 19 defense using by copying Starman’s JSA Team Ability OR she could Outwit through Stealth using the Superman TA. Having a team with 19 base defense across the board in sealed doesn’t happen very often. Starman also has an exceptional defensive abilities. Add in shared Willpower from Superboy, and then everyone gets Shape Change and Mystics from the Battery when I use the Star Sapphires ring (which, as far as War of Light rings go, is severely underrated). This team would be considered “great” in constructed and I was playing sealed. I’d hate to be facing it.

Fun fact: in HeroClix you can outwit Medusa with a Gallon of Conditioner.

Fun fact: You can render Medusa powerless with a Gallon of Conditioner.

Round 1 versus WOL026 Sodam Yat, GOTG039 Medusa, and a WOL002 Red Lantern Recruit. I won map roll and we played on the Black Mercy Map. That meant there was no elevated and no blocking terrain to hide behind. My Range focused team had a huge advantage. I don’t remember all of the details of this match, but I do remember the ending. I had KOed everyone but Sodam Yat and surrounded him with my team. Between my Shape Change and his Decoy and Impervious the game ended up looking like we were playing dice masters. I counted at least 6 turns going by with no one able to land an attack even though everyone was based. We just started rushing through turns and they lasted 20 seconds each. The game still almost went to time. It was ridiculous.

stargirl

She was secretly in the final running to become the new Captain America.

Round 2 versus SLOSH033 Stargirl possessed by ION, WOL030A Guy Gardner (Star Sapphires), WOL038 Dex-Starr, WOL002 Red Lantern Recruit, WOL006 Star Sapphire Recruit. We played on the same Black Mercy map that gave my team a huge advantage in round one. I moved up the board unafraid and my opponent was almost completely unable to hit my defense. I started off by hitting the Red Lantern Recruit from Range not wanting to face his penetrating Pois0n. Next I outwitted the special power on Guy Gardner and the Star Saphire Recruit so I didn’t take Mystics damage. I was then able to pick them off at will. As much as my opponent was missing me I also couldn’t touch his remaining characters. Dex-Starr had two Unoutwittable defensive abilities and Stargirl usually had Unoutwittable Impervious and Energy Shield Deflection.

I still hadn’t taken any damage up to that point and then Dex-Starr Pushed to hit for 2 on Starman. Thankfully that was the exact opening that I needed. Starman got Pulse Wave after being hit. The next turn I moved all my characters away and used Pulse Wave to KO Dex-Starr. I had done 4 damage to Stargirl and I was aiming for the kill on the following turn when the judge called time.

 

In one form or another I ended up fighting this guy all night.

Round 3 versus WOL026 Sodam Yat, WOL016 Soranik Natu, a Green Battery, various constructs, and a green ring. This turned out to be a really good game. No more Black Mercy map. This map had elevated to block my LoF. I started off by moving to the middle of the map and putting the crossbow on Superboy. My opponent used TK to move up Sodam Yat. Sodam then activated Charge, grabbed and Ultra-heavy object, and KOed Shrinking Violet just that fast. My remaining two characters had Running shot so I took two shots at Sodam Yat. Unfortunately the Shield and the ring combined to give him +3 to his ranged defense and I missed. He assigned the Decoy to Soranik and cleared Sodam. I assigned the Nurse to Starman and cleared. He charged and attacked Starman and missed. Starman’s trait added another token to him (awesome). On my turn I hit him for 2 damage with Starman and knocked him to click 3. He cleared. On my turn again Superboy missed again and Starman knocked him to Click 5. On his turn he activated Hypersonic, hit Starman for 3, took a Mystics damage, and ran Soranik away. We all cleared on the next turns. I used the Nurse to Regen Starman for 2. Seeing that I could heal to full, my opponent used Hypersonic and ran back to attack Starman. He missed and this time the second token gave him a pushing damage.

We each continued to damage our respective Lanterns by using powers and soon we each got each other’s Batteries to the end of the dials. I was on click 19 he was on click 20. Suddenly all of the stats on the characters in play went up by +2 or +3. The rest of the game went fairly quickly after that. Sodam Yat took a couple of hits right away and was on his last click. He couldn’t KO Starman without be KOed by mystics damage so he ran. I went after Soranik. She did 6 damage to Superboy, but he only took three due to invincible. Soranik was KOed the next turn. Sodam Yat tried to KO my power battery to even the odds. Unfortunately the power battery takes printed damage minus 2. In this case it was only one damage. It survived. The following turn Superboy KOed Sodam Yat with a running shot.

Conclusion: I won all of my matches, but I actually took second place on points. Thankfully, that was still enough to earn WOL112 Atrocitus.

What I Learned:

  • Anyone with a star rod is awesome. I mean SLOSH034 Starman and SLOSH033 Stargirl. Star-lord doesn’t count. Both had Traited defenses that were just killer in the games I played tonight. Stargirl was helped a lot by being possessed by Ion, but it seemed like she is able to add energy shield deflection almost at will and the was my teams “Kryptonite” tonight. Starman’s jujitsu that adds a token happened at least three times tonight. That’s so disheartening for your opponent, especially when it happens to their 250 point WOL026 Sodam Yat.
  • WOL026 Sodam Yat is good as long as you pay the full point value, but his offense isn’t that great until you get to the Ion clicks. I remember playing him several times in month 3 just wanting opponents to do damage to him so that I could play the Ion clicks and finally be able to KO someone. I turned the tables and gave my opponents that feeling this tournament.
  • People have been saying WOL038 Dex-Starr isn’t worth the points he costs, but after seeing him in action I tend to disagree. His defenses are top notch and his Penetrating Poison starts with an easy push to click 2. Add to that the fact that he can be carried by just about anyone and Dex-Starr seems like a winning piece to me.
  • I didn’t give SLOSH046 Superboy the credit he deserved in my SLOSH top 10. He’s a very competent attacker and his ability to grant Willpower to adjacent figures can make teams like the one I played much better. 18 with invincible to start with is very good. I’d definitely play him again.
  • Apparently the SLOSH set was the most over powered set to come out recently. Doubt me? Ask the ROC Champion or the HeroClix World Champion (You’ll definitely get the same answer from both since they are the same guy).

Straight, With CHASEr 2: Evaluating Legal Entities!! (Or, Ranking the War of Light Entities!!)

"Ummm... what's the twist?"

“Ummm… what’s the twist? The one African American dude? Wait, is this album cover inadvertently racist?”

Welcome Back!

A couple months ago, we evaluated all the Modern Age Chase-level rarity pieces and chose what we thought were the Top Ten, then came up with armies that included each figure as an example of what you could do with them. It was a fun exercise that allowed us to publish numerous pictures of Ninwashui as a drunk kitty, but it was also immediately invalidated within a week of its publication by the release of the War of Light Wave 1 spoilers and the coming of the Entities (Chase figures that basically act like resources without actually BEING a resource–sorry M10 Iron Man!).

Well, now that we’re on the cusp of Month 3 of War of Light, we finally have the spoiled dials for the second wave of Entities (so called because they all share the named “Entity” keyword), and we can actually evaluate each Entity against its peers! We’re not doing armies today, just because this article would easily top 6000 words if we did. Also, Ninwashui is now a drunk raccoon, so I have to dig up all new photos. Next time, I promise.

"This'll be published in 3D, right? Otherwise we're all just gonna look silly!"

“This’ll be published in 3D, right? Otherwise we’re all just gonna look silly!”

A couple final notes before we get started:

–The Chases are extremely rare (seems to be roughly 2 Chases for every 3 Bricks of War of Light) which has only caused their value to skyrocket–most will run you $100 or more (as of this writing, that is). With Month 3 about to start at many venues, the Wave 2 boosters will be arriving this month–and with them, 5 new Entities (4 Chases and 1 Super Rare–more on that in a little bit though).

–What makes these figures so valuable is their shared Trait (ENTITY POSSESSION: When Proselyte would be KO’d or, if you pay 25 points when building your force, place Proselyte on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has [Insert Entity’s name here]‘s keywords and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Proselyte is removed from the game.).

That’s a lot of words, but I bolded the relevant points. What is the Possessed ability? Why, I have it right here (POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.)!

Essentially what this means is that you can take virtually any substantial figure in the game (as long as it’s at least 25 points and, like, not a Duo, Giant or Colossal) and give them limited access each turn to a very powerful Entity dial–and this is in addition to any resources you might be playing. This can make even 2 or 3 star figures ridiculously good very quickly.

–Each Entity can be fielded as a figure on its own, but most are pretty middling when played normally. The cheapest is 150 (Entity). The most expensive is 250 (Parallax–which makes sense, given all the trouble he’s caused in the comics). Black Hand (expensive, but his dial is long and effective, and he has Running Shot–not all Entities have a top dial move-and-attack), Ophidian (at least starts with some Sidestep, decent Range, and his top dial Outwit Special is just about the best version of Outwit in Modern Age right now), Entity (because he’s cheap-ish) and Predator (10 Range 2 Bolt Energy Explosion; 18 with ES/D if your opponent wants to retaliate) are all, at the very least, INTERESTING if you’re looking to play an Entity normally. The rest are a tougher sell.

Ion’s Trait (I AM ION, INCARNATION OF THE CORPS: Characters using the Possessed ability while Ion is the Possessor may choose to modify 2 combat values from Ion instead of 1 and may use 2 powers from Ion instead of 1.) straight up tells you, “You’re an idiot if you don’t play Ion as a Possessor,” right there on his card. Parallax is solid from his second click on, but he costs 250 points–the same as Parallax Hal Jordan (which clearly means that there should be a 0-point Hal Jordan out there somewhere that I can play…), who’s easier to build an effective team around. Butcher is a great close combat piece; unfortunately he doesn’t get Quintessence until halfway down his dial, so a team that uses him as the focal point might get out-actioned pretty quickly–and that’s if he doesn’t get lit up on his approach, which is very possible considering he doesn’t really have any native attack avoidance (Stealth, Super Senses, Shape Change, etc.). Adara doesn’t have enough offense to justify being your main piece. And I’m sorry, but you’re not building a 300 point team around Proselyte. You’re just not.

For these reasons, we’re strictly going to be evaluating the Entity’s based on the usefulness while using the ENTITY POSSESSION power.

–Nekron IS an Entity–but he doesn’t have the Possession Trait (well, on one of his dials he can kinda sorta Possess himself–not at the table, Carlos!–by allowing himself access to the powers on his other dials). Therefore, we’ll not be discussing him here today, although I’m sure his time will come! Alrighty!

–As always, figures will be rated on a scale of 1-5 Oxygen Filtration Masks. Why Oxygen Filtration Masks? Because it worked so well for our Guardians of the Galaxy Movie set review, that’s why! But having said that, ALL the Entities are pretty damn good relative to other pieces. But, as stated before, we’re measuring the best of the best here, so those are some pretty high standards!

Okay! I think we’re done with the preliminaries. Here, then, is:

Straight, With CHASEr 2: Electric Bugaloo!! Evaluating Legal Entities!!

"If there's one thing in this universe that just screams 'Compassion,' it's gotta be an ethereal mass of pulsing tentacles!"

“If there’s one thing in this universe that just personifies ‘compassion,’ it’s gotta be an ethereal mass of pulsing purple tentacles!”

9. WOL064P ProselyteIndigo Tribe Entity: You’re playing War of Light with Wave 2 boosters, you’ve never pulled an Entity before, and you’re just praying to all that’s holy that today is your lucky day. You pop open your first booster, pull it out, and discover that you’ve just gotten Proselyte. The good news? You now have an Entity! The bad news? You’ve got the worst one!

The biggest thing Proselyte gives you top dial is Perplex. Not a “only to increase combat values” type of Perplex but an honest to goodness actual Perplex. Outside of War of Light Sealed play, though, Perplex is, frankly, one of the easiest top dial abilities to give a character. For 5 more points, you can play a complete Book of the Skull (which starts out giving one of your Hammer wielders Perplex) or a complete Power Plant (which may not grant Perplex specifically, but is still a damn good resource and grants a ton of powers on its own!). Comparing Entities to Resources isn’t exactly a 1 t0 1 comparison, but if I’m investing 25 points to boost one of my figures, I want a little more than just access to Perplex and +1 Damage (the usefulness of the stat modifiers depends so heavily on which figure you’re Possessing, but frankly, all of Proselyte’s starting stats suck except for Damage and Movement. Even its Range–just a 5–is really poor).

If you don’t want Perplex, your other choices are Plasticity (useful occasionally), Super Strength (half the figures who’d benefit from Super Strength already have it!) or Toughness (the worst damage absorption power). On Click 2, Proselyte picks up a mildly interesting Movement Special (CHANNEL THE LIGHT OF THE OTHER CORPS: Give Proselyte a free action and choose a color that isn’t brown, black, grey or pink. Proselyte can use a standard power of the chosen color until your next turn.), but it’s not until you get to Click 3 and Proselyte’s Damage Special (HEART OF COMPASSION: Friendly figures that can use Support may do so even if an opposing figure is adjacent to the friendly figure or the target. When they do modify the result of the 2d6 roll by +2 and don’t subtract 2 from the d6 roll.) that you start to see what the developers intended for this piece: Healing.

But even this epiphany raises as many questions as it answers. First, Proselyte does not have a native Support power (look again–his Special reads “friendly figures that CAN USE SUPPORT… “); you can give the Possessed character Support with Channel the Light of the Other Corps BUT THEN YOU CAN’T USE HEART OF COMPASSION! It’s a Catch 22, which leaves you with just two choices that I can think of to remedy the situation.

First, you can play A COMPLETELY DIFFERENT SUPPORT-POSSESSING FIGURE TO BE YOUR HEALER. This is the easiest way to go, although it’s also the most points-intensive way to go, since it involves adding a whole other figure to your force than you may have wished to field (and at this point you can almost throw Theme out the window, unless you want to pay ANOTHER 25 points for ANOTHER Entity to possess the healer you just added to your team, and dammit, before you know it, it’s Turtles all the way down).

Your second choice is to play Proselyte on a figure who already has Support. Easy enough, right? Nope–you have to make sure that the base figure has Support ON CLICK 3! Top dial or even second Click Support does you no good if you want to boost it with Heart of Compassion.

I mean, I suppose Proselyte is useful in supercharging a medic piece in a 400+ point game as long as you’re fielding a bunch of $100+ Entities; outside of that specific circumstance, I have to say, as Entities go, Proselyte is by far the worst.

GRADE: 1 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $103.50 to $149.99 (I’m not Nostradamus, but I guarantee you this will come down. You can practically get Parallax for $150. If you have a Proselyte and are thinking of selling, now would be the time, buckaroo!)

 

Butcher Entity

8. WOL066P ButcherRed Lantern Corps Entity: The Red Lantern Entity has a top dial 5 Damage and 12 Attack Value, so right off the bat there will probably be a decent stat buff for most characters there. But he’s number 8 on this list because he offers almost nothing in terms of selectable powers–especially in the beginning. Butcher is one of the only Entities who doesn’t offer a power in all four slots top dial.

He starts off with Charge, Toughness and a Damage Special (HEAT OF RAGE: Once per turn, a friendly character may reroll the d6 roll for Blades/Claws/Fangs.) that really only works if you’ve built a whole team of B/C/F’ers. And if you’ve built a team of close combatants, I’m guessing most will already come equipped with Charge and/or Toughness (at least), so his Damage Special almost by default becomes the only power worth taking. I know there are some Red Lanterns out there with B/C/F, so army construction is key when using a piece like Butcher.

If you possess a character with a long dial (and/or if you have him possess the Rookie dial of a piece), Butcher starts to shine a little, offering Flurry, B/C/F, Combat Reflexes and Exploit Weakness. Unfortunately, you have to get to, like, click 9 for most of those powers to show up.

Butcher’s better than Proselyte, but that’s damning with faint praise.

GRADE: 2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $125-$185 (Again, I don’t think the Butcher is sustainable around that level, so I’d recommend trading him for a more useful Entity or selling him!)

 

"I am not a Yu-Gi-Oh!!, mortal!"

“I am not a Yu-Gi-Oh!, mortal!”

7. WOL068P PredatorStar Sapphires Entity: Now we are starting to get into the truly useful Entities. Stats-wise, Predator’s top dial is top notch, offering (among other numbers) 10 Range, 18 Defense and 4 Damage. Most characters you’ll want to play with Predator should be able to buff ONE of those stats. And while Predator doesn’t offer any Specials at the beginning, it does give you the option of picking from 4 powers, all of them useful: Sidestep, Energy Explosion, Energy Shield/Deflection or Shape Change.

Further down Predator’s dial comes a Click 4 Movement Special (COSMIC LOVE: Predator can use Shape Change, the Quintessence and Mystics team ability.), and Click 6 brings a truly bonkers Damage Special (POWER OF LOVE: All characters within range can use Mind Control.), which is great if you’re trying to create mass chaos during endgame scenarios.

Predator is not as game-changing as some of the other Entities, but it offers solid options in every slot and is definitely worth the 25 points it takes to field it. Predator is also a great choice if you’re putting together a Meta team and need that second or third Entity to form a Theme Team.

GRADE: 3 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $150-$199 (All of these Wave 2 Entities will depreciate slightly, but I expect Predator to hold its value AT LEAST as well as Butcher and Proselyte)

 

"William Hand of Earth. Your mother is calling."

“William Hand of Earth. Your mother is calling.”

6. WOL061P EntityWhite Lantern Corps Entity: Top dial, Entity’s stats aren’t overwhelming; 8 Range, 10 Movement, 18 Defense and 4 Damage should let you pump up something. But Entity offers a couple EXTREMELY useful powers on Click 1. Probability Control is one of the best powers in the game, and Entity’s Movement Special (FLOW OF LIFE: At the beginning of your turn, you may heal one adjacent character without the Black Lantern Corps keyword 1 click.) is extraordinary in its ability to heal without a die roll. Sorta like Forge’s mechanical healing ability, but it works on everyone (well, everyone who’s not a Black Lantern).

Also of interest are Clicks 4 and 8, which grant a Special Stop Click (COSMIC LIFE: Entity can use Regeneration and the Quintessence team ability. When turning the dial, if this click is revealed due to damage taken from an opponent’s attack, stop turning the dial. This power can’t be ignored.). Unfortunately, the Stop part of the Stop Click won’t really do you any good, but being able to pick up Regeneration on Click 4 just might save the day. The fact that you ignore pushing damage and become un-Outwittable on the Click is also a bonus.

And, at the end of the day, Entity IS the White Lantern Entity, which really makes him a must play for White Lantern teams (that is, as with all of these pieces, assuming that you ever GET one, of course).

GRADE: 3 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $71-$130 (He may come down a little bit, at least until someone finds some way to completely abuse his healing power.)

 

"Do not fear, mortal, all is welllll--holy $#!#! Is that blood?! Oh hell no!!"

“Do not fear, mortal, all is welllll–holy $#!#! Is that blood?! Oh hell no!! Adara out!”

5. WOL067P AdaraBlue Lantern Corps Entity: The ultimate support Entity! Top dial, Adara gives a character your choice of Telekinesis, Defend (with an 18 Defense that goes to 19 on the second Click) or Probability Control. Basically, with Adara, you get access to the full Scarlet.

Alright!

Alright!

(Author’s Note: Nope! Not even a little bit what I meant by “access to the full Scarlet!More than a little disturbing that you had THAT photo ready to go.)

Scarlet Witch AvX

(Author’s Note: There we go!)

Okay, sorry about that. My editor was a little quick on the “Scarlet” trigger there. Anyway, where was I? Oh yeah–so Adara basically turns any eligible character you want in FFCW006 Scarlet Witch. Only for 25 points instead of 75. And you get Adara’s neat little Defend trick on top of everything else (which has already been put to Meta use in many recent ROC’s by having Adara Possess Despotellis). Adara’s early placement and defense shenanigans give way mid-dial to a Special Attack power (SURGE OF HOPE: Friendly characters who can use Empower or Enhancement treat other friendly characters within 3 squares and line of fire of that character as adjacent for the purposes of those powers.) that starts pumping up your team’s offensive capabilities too.

Adara’s only negative–and it’s really only a negative when compared to the other Entities–is that her best Special (COSMIC HOPE: Adora can use Perplex, but only to increase combat values. Adora can use the Quintessence team ability.) doesn’t show up until Click 7. Otherwise, Adara is a proven commodity that can boost the effectiveness of just about any character.

GRADE: 4 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $71.00 + (Despite Adara’s ROC success, the price tag has not moved much. Your guess is as good as mine, but if you’re saving up for an Entity, Adara for somewhere around $70-$90 certainly seems to make A LOT more sense than, say, $150 for Proselyte or $185 for Butcher.)

 

Creepy? Sure, but this would still be an average Tuesday night for the Joker. Just sayin'.

Creepy? Sure, but this would just be an average Tuesday night for the Joker. Just sayin’.

4. WOL060P Black HandBlack Lantern Corps Entity: What?! An Entity that’s not a Chase? Sweet! Finally! Now I don’t have to pay $80 just to–what? He’s already going for like $120? Sigh…

Anyway, Black Hand here offers four great powers at the top of his dial for you to choose from. Got a big hitter who’s stuck with, say, no move-and-attack? Black Hand can give him Running Shot. Do you have a ranged attacker you like who just has Pulse Wave even though you need to reach out and touch someone with a full range attack? Black Hand can grant Penetrating/Psychic Blast! Hard to hit piece that has Super Senses or ES/D but no dampeners? Yup, Black Hand can enable Invulnerability. Or, if you’re just trying to counterattack after your opponent misses, try Black Hand’s Damage Special (DESPAIR OF THE BLACKEST NIGHT: When an opposing character misses an attack, choose an opposing character within 10 squares and line of fire and modify that character’s defense value by -1 until the end of your next turn.) on for size.

On his second Click (and every even Click thereafter), Black Hand turns into a Black Lantern Corps enabler. His Movement (OBLIVION OF DEATH: When a friendly character with the Black Lantern Corps keyword is healed because an opposing character is KO’d, increase the healing by 1.) and Attack (DEATH: Black Hand can use Steal Energy. When an opposing character is KO’d, heal Black Hand of 1 damage.) Specials puts the swarming and healing capabilities of every Black Lantern into overdrive. You can really start to turn the tide of a game when your entire army heals 2 Clicks every time you KO an opposing figure (“Okay, I just took out one of your Warbot POG’s, and I have four Black Lanterns, so that kill will net me… 8 clicks of healing! And, every character I have is back to top dial!“).

The final thing that must be noted about Black Hand: He himself can be Possessed! He’s the only Entity that doesn’t have the Giant Damage Symbol, so you can run him as a normal figure and have another Entity Possess him! None of the other Entities can do that. And with 10 Clicks of life, Black Hand can definitely get the most out of a Possessor’s dial!

GRADE: 4 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $82-$110 (As more become available, this price will drop some; as Black Hand is damn good, and an Entity, I don’t expect it to drop much.)

 

Ophidian

3. WOL063P OphidianOrange Lantern Corps Entity: And now we’re closing in on the best of the best. Top dial, Ophidian can grant you your choice of: Sidestep; Pulse Wave; Invulnerability; or a sick version of Outwit (DESIRE OF GREED: Ophidian can use Outwit. When it does it can use the countered power or ability for as long as it’s countered.). Click 2 brings (COSMIC GREED: Ophidian can use Barrier, Plasticity, and the Quintessence team ability.) and Shape Change (Shape Change! Good Lord, I love Shape Change. I have a Larfleeze because of the Shape Change Ophidian granted my Red Lantern Superboy Prime–y’know what? For more details about how I exchanged my moral compass and good manners for a WOL Month 1 tourney win, click here!).

When you get closer to the mid-dial, Ophidian also offers Hypersonic Speed. If you don’t know why that’s good, this may not be the blog for you! At the end of the day, Ophidian is another Entity who’s ROC-certified. Like DJ Khaled, all he does is win!

GRADE: 4 and 1/2 Oxygen Filtration Masks!

CURRENT VALUE ON EBAY: $71-$130. (And worth every penny!)

 

"Obviously, the embodiment of Will is a floating space shark fish. With crazy, shimmery fins. What the $@#& were YOU expecting?"

“Obviously, the embodiment of Will is a floating space shark fish. In space. With crazy, shimmery fins. What the $@#& were YOU expecting?”

2. WOL062P IonGreen Lantern Corps Entity: So, looking back over this list, I’ve been pretty critical of most of the Wave 2 Entities. But I can’t complain about Ion. Ion’s third Trait (and I think he’s the only Entity with 3 Traits, by the way) is, in a word, prettyf@#$ingsick (I AM ION, INCARNATION OF THE CORPS: Characters using the Possessed ability while Ion is the Possessor may choose to modify 2 combat values from Ion instead of 1 and may use 2 powers from Ion instead of 1.).

His combat values are a bit depressed compared to the rest of the Entities; that’s about his only downside, but you can kind of fix that with character choice; a lot of folks tend to pick the biggest and best character they can find and throw an Entity on it. But with Ion especially, you really want a character who will benefit from the double stat boost even before you start looking at the powers Ion can grant.

On Click 2, Ion also gains a Movement Special (FORCE OF WILL: Friendly characters can use Willpower. If they can already do so, increase their defense value by the number of action tokens on them.) that could be extremely useful, especially if you’ve constructed a team with this in mind.

But it all comes back to Ion’s Trait; it’s so powerful that you wonder how it can cost the same 25 points as the others.

GRADE: 5 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $280 and climbing. (Good Gosh!!)

 

"Impurity restored. Y'know, in the balance of the game."

“Impurity restored. Y’know, in the balance of the game.”

 

1. WOL065P Parallax Sinestro Corps Entity: So, one way to evaluate the Entities that I haven’t really touched on is to look at their point values. Each one cost 25 points to use, but they all grant access to different point level dials. Parallax here has the most expensive dial at 250. That’s means Parallax gives you access to a dial that costs 100 freaking points more than Entity’s dial. And access to either dial COSTS THE SAME AMOUNT OF POINTS!

Top dial is where Parallax shines the most. He grants your choice of: Stealth; Penetrating/Psychic Blast; Impervious or the ridiculously good Damage Special (COSMIC FEAR: Parallax can use Perplex, but only to decrease combat values. Parallax can use the Quintessence team ability.). That’s right–you can give a character top dial Quintessence. Just stupid. And if you can get Parallax to his second click, he’ll grant access to Hypersonic Speed too (just like Ophidian).

Out of all of the Entities, Parallax is the one you should chasing. Or CHASE’n, as the case may be. In Wave 1 (or any Wave, for that matter) you cannot and will not pull a better figure.

GRADE: 6 (out of 5) Oxygen Filtration Masks!

CURRENT VALUE ON EBAY: $120-$200 (The secret’s out. You are going to have to spend some cash if you want Parallax. Or any of these pieces for that matter, but especially Parallax.)

 

Okay! That’s all for the Entities. Agree with our rankings? Disagree? Sound off in the forums below!

And until next time, stay safe, and watch where you draw those lines of fire!