It’s been a little while I wrote a solo article. I’ve been having a mini vacation while at the same time submitting superior Lantern builds and beating Hypefox at his own article. Vote for me in his poll. It’ll be awesome.
In the meantime I attended War of the Light month 3 at Comics N’ More. I sat next to HypeFox as he pulled the only entity… again. Between that and my round one battle (which was the slowest game of HeroClix I ever played – Lost 0 points to 40) I just didn’t have the heart to write the month 3 battle report. The one good part of that was that I got experience playing Sodam Yat. On my team, he wasn’t KOed the whole tournament. Unfortunately, opponents kept knocking him to his 9 attack value click and ignoring him. A trick I would remember.
Gamers Gauntlet in Clinton Township is not my usual venue, but I thought it would be nice to try for a change. Turns out there are some great guys there. I’m still loyal to my regular venue, but I wouldn’t hesitate to go back to Gamer’s Gauntlet again. Special thanks to Dan for letting me borrow his White Battery and constructs when I came with none of my own. [EDITOR’S NOTE: Seriously? You forgot your Power Battery again? My God, man!]
LOCAL TOURNAMENT REPORT!!
The Format: Each participant is given 1 boosters of the limited edition War of Light DC Heroclix wave 2 set and another of a recent set. From the figures contained within the two boosters, competitors must make the best 400 Point army they can and compete in 3 Rounds of competitive play. You can also include standard objects and any war of the light constructs and resources you’ve acquired so far.
What I Opened:
What I Played:
That’s right I went to a War of the Light event and played a SLOSH team. The team abilities were just too good to pass up. Shrinking violet could share her 19 defense using by copying Starman’s JSA Team Ability OR she could Outwit through Stealth using the Superman TA. Having a team with 19 base defense across the board in sealed doesn’t happen very often. Starman also has an exceptional defensive abilities. Add in shared Willpower from Superboy, and then everyone gets Shape Change and Mystics from the Battery when I use the Star Sapphires ring (which, as far as War of Light rings go, is severely underrated). This team would be considered “great” in constructed and I was playing sealed. I’d hate to be facing it.
Round 1 versus WOL026, GOTG039 , and a WOL002 . I won map roll and we played on the Black Mercy Map. That meant there was no elevated and no blocking terrain to hide behind. My Range focused team had a huge advantage. I don’t remember all of the details of this match, but I do remember the ending. I had KOed everyone but Sodam Yat and surrounded him with my team. Between my Shape Change and his Decoy and Impervious the game ended up looking like we were playing dice masters. I counted at least 6 turns going by with no one able to land an attack even though everyone was based. We just started rushing through turns and they lasted 20 seconds each. The game still almost went to time. It was ridiculous.
Round 2 versus SLOSH033possessed by ION, WOL030A , WOL038 , WOL002 , WOL006 . We played on the same Black Mercy map that gave my team a huge advantage in round one. I moved up the board unafraid and my opponent was almost completely unable to hit my defense. I started off by hitting the Red Lantern Recruit from Range not wanting to face his penetrating Pois0n. Next I outwitted the special power on Guy Gardner and the Star Saphire Recruit so I didn’t take Mystics damage. I was then able to pick them off at will. As much as my opponent was missing me I also couldn’t touch his remaining characters. Dex-Starr had two Unoutwittable defensive abilities and Stargirl usually had Unoutwittable Impervious and Energy Shield Deflection.
I still hadn’t taken any damage up to that point and then Dex-Starr Pushed to hit for 2 on Starman. Thankfully that was the exact opening that I needed. Starman got Pulse Wave after being hit. The next turn I moved all my characters away and used Pulse Wave to KO Dex-Starr. I had done 4 damage to Stargirl and I was aiming for the kill on the following turn when the judge called time.
Round 3 versus WOL026
Conclusion: I won all of my matches, but I actually took second place on points. Thankfully, that was still enough to earn WOL112.
What I Learned:
- Anyone with a star rod is awesome. I mean SLOSH034 and SLOSH033 . Star-lord doesn’t count. Both had Traited defenses that were just killer in the games I played tonight. Stargirl was helped a lot by being possessed by Ion, but it seemed like she is able to add energy shield deflection almost at will and the was my teams “Kryptonite” tonight. Starman’s jujitsu that adds a token happened at least three times tonight. That’s so disheartening for your opponent, especially when it happens to their 250 point WOL026 .
- WOL026 is good as long as you pay the full point value, but his offense isn’t that great until you get to the Ion clicks. I remember playing him several times in month 3 just wanting opponents to do damage to him so that I could play the Ion clicks and finally be able to KO someone. I turned the tables and gave my opponents that feeling this tournament.
- People have been saying WOL038
- I didn’t give SLOSH046
- Apparently the SLOSH set was the most over powered set to come out recently. Doubt me? Ask the ROC Champion or the HeroClix World Champion (You’ll definitely get the same answer from both since they are the same guy).