When You Absolutely, Positively HAVE To KO Every $&*#(@! In The Room… Accept No Substitutes!! (Or, A Second Opinion On The Top Ten Figures in Captain America and the Avengers!!) (Or OR, The Seventh Night of Clix-Mas!!)

[EDITOR’S NOTEWelcome back to the 12 Nights of Clix-Mas 2020! For Night One’s announcement trailer, click here. We built an Excalibur Themed Team with some new pieces on Night 2; Ninwashui finally released his SVC Top Ten on Night 3; he came back to talk Watchlist results on Night 4; and he came back once more to build an Apocalypse Prime army on Night 5! And we postulated that Bystander Generators are the new Duos on Night 6!] [EDITOR’S NOTE 2: Why are you getting a Top Ten for a set that released in February?! Well, this article has been stuck in WordPress hell for the better part of a year. I normally write in the Classic Editor, but somehow, some way, WordPress decided to convert the entire article into their new Block format with, well, disastrous results. Still, we thought it would be neat to finally finish an article that was started before Covid was even a thing. Hope you guys and gals enjoy a look back at a time capsule from… well, still from 2020, but it feels like a lifetime ago!] Cap and the Avengers 3 Let the new Clix year begin!! Oh. Wait. It’s already begun. Well then. Ninwashui already led off with his Top Ten figures from CAATV, so it’s time I got back on the saddle… to explain how wrong he was with his Captain America selections (well… a few of them, anyway)! Sorry this has taken so long, but I’ve had a lot of personal things going on these past two three nine <ahem> ten months. But now I’m back! But before we get to the CORRECT rankings, let’s look at… SOME NOTES ABOUT THE SET: War Machine dual Target Rhodey was best known for once bringing three guns to a knife fight.–Wow!! That was quite the lil’ power creepage, eh? How many pieces did we get in this set that get two attacks a turn? Yes, there are conditions for most of these pieces to make the second attack (Thor, War Machine), but those conditions (usually just, y’know, hit with the first attack) are fairly easy to meet and the benefits are ridiculous! Punisher War Machine just literally needs to have two tokens to unleash hell. Captain Marvel Busting Through –Beyond that, there’s a higher than usual amount of figures that get two-for-one special abilities or Traits. Sharon Carter has a Perplex that grants Outwit to any friendly character she uses it on (provided they have the S.H.I.E.L.D. keyword). SR Captain Marvel deals automatic penetrating damage AFTER she makes a Hypersonic Attack. Okay, she probably belongs in the list above. But still. The pieces in this set aren’t just strong; many are among the most versatile figures Wizkids has ever printed! Ultron Chase –Once again, we have a set of Marvel Chases that don’t have a strong thematic connection. In this case, they’re connection was actually material–as in, they are each the only pieces in the set that come with Clix FX, a previous mechanic making a welcome return here. (Anytime I can see a visual representation of a mechanic on the map, I’m a happy camper. Makes it harder to forget elements during a match!) So with that, let’s get on to five… HONORABLE MENTIONS: Namor 2 5. CAAV069 Namor — 75 Points — Chase: This dial would probably crack the Top 10 of most other sets. Unfortunately, the King of Atlantis here is trapped in an absolutely stacked lineup, so he will have to settle for Honorable Mention. Still, a 12 Attack top dial with a native 4 Damage for 75 points is always going to get some notice. But what I really love about this version of Namor is how his two Traits really open up Water Builds, a sub-genre of team building that’s never really been Meta but is always a ton of fun. Namor comes with a Flood Marker Clix FX that counts a Water Terrain and works with his first Trait (AVENGING SON OF ATLANTIS: Namor starts the game with the Flood marker in his square. // The Flood marker is water terrain. // Smoke Cloud as FREE, but to generate water terrain markers instead of hindering terrain markers. // FREE: Place the Flood marker in Namor’s square.). So on any Map, he can literally flood seven squares every turn, which can activate Traits and Special Powers on a ton of other Dolphin-symbol characters (check out the aptly-named Dolphin from DC Rebirth, for example. If you can guarantee she starts her Charge in Water Terrain every time she attacks, she doesn’t halve her movement and suddenly she’s probably worth double her Point Cost). His second Trait complements the first and helps other Dolphin characters hit their marks (MASTER OF THE SEVEN SEAS: (Dolphin symbol). // Friendly characters with (Dolphin symbol) or who share a keyword (with Namor) modify attack +1 if making a close attack while occupying water terrain.). Losing Map Roll is always a big risk with Water Builds, but Namor mitigates that risk quite a bit! Songbird 4. CAAV065 Songbird — 60 Points — Super Rare: As we’ll soon see, the Super Rare slot in this set is PACKED with heavy hitters! So there’s nothing really tricky here. Songbird is just REALLY efficient for her points. Top dial, she’s rocking a 10 Movement with Running Shot, an 11 Attack with Pulse Wave, 18 Defense with Super Senses and 3 Damage with Probability Control. That right there is about as packed as you can get for 60 Points! She also has one of the set’s Theme-based token Traits (ASSEMBLED BOLTS AND MASTERS: Once per turn when Songbird hits, after resolutions you may roll a d6. 5-6: If your force has 3+ friendly characters with the Masters Of Evil or Thunderbolts keywords, remove an action token from Songbird -or- give an action token to a hit target. If your force has 6+, do both.), which is fine, but her second Trait (SOLID SOUND CONSTRUCTS: Barrier as FREE, but only to generate 1 marker then remove all other blocking terrain markers adjacent to the generated marker.) is borderline amazing! Basically, she can put up one Barrier marker to make it difficult to target her, or you can use that Trait offensively to destroy opposing Barrier markers and open up strategic lines of fire! This is the best version of Songbird they’ve ever made (and get used to that, because it’s going to be true for a bunch of different characters that we’re going to be covering!). Sharon Carter 3. CAAV006 Sharon Carter — 35 Points — Common: So, just in case you were thinking the S.H.I.E.L.D. keyword would be gone from the Meta for awhile, here’s the first of MANY pieces with that keyword that we’ll be discussing today. Sharon only has three clicks, but she’s ridiculously affordable, has great survival instincts with the recurring Espionage Trait (ESPIONAGE: Stealth, Improved Movement: Hindering, Improved Targeting: Hindering.), gives your squad some cheap Leadership AND comes packing with a Special Damage Power (STAND BY FOR UPDATES: Perplex. When Sharon Carter uses it to target another friendly character with the S.H.I.E.L.D. keyword, that character can use Outwit until your next turn.) that can be gamechanging. Her Leadership special works better when she’s teamed with any almost any version of Steve Rogers, but that Damage Special absolutely breaks a different soldier that we’ll be talking about when we get to the top of this list… Taskmaster2 2. CAAV049 Taskmaster — 60 Points — Rare: Yet another switchblade version of one of my favorite villains, this Taskmaster comes STACKED with powers and abilities! He moves through Hindering Terrain, he has the Wildcard TA, starts with a 12 (TWELVE!!) Attack with B/C/F AND Perplex, and his pick-a-power Trait (YOU FORGET THAT I TOOK ON THE AVENGERS: FREE: Choose a standard speed or defense power printed on this card. Taskmaster can use that power until your next turn.) makes him extremely hard to KO. Heck, with Stealth up top, he’s hard to even touch! The Black Widow Movie set gave us a bunch more Taskmasters, but I don’t know that it gave us anything (for the points) that’s better than this. 1. CAAV060 Blade — 50 Points — Super Rare:
A potentially neverending Charge (provided he offs an enemy with the Monster or Mystical keyword each time); Stealth; Improved Movement: Hindering; Improved Targeting: Hindering; Steal Energy (with the ability to heal past his starting line); Blades (of course) and a 17 Defense with Combat Reflexes.
Yes, he’s a bit chewy, but he recovers well and his offense could potentially swing the match. His subpar 10 Attack at this level is the only thing keeping him from the Top Ten.
And NOW…..
THE TOP TEN FIGURES IN CAPTAIN AMERICA AND THE AVENGERS!! War Machine CAAV 10. CAAV053A War Machine — 100 Points — Super Rare: Two Team Abilities. A Trait (MINI-GUN TARGET LOCK: When War Machine hits, after resolutions you may give a hit character a Target Lock token, then remove all other Target Lock tokens. // FREE: Make a range attack using War Machine’s printed attack and damage values, but only to target the character with his Target Lock token.) that allows up to a second ranged attack in one turn. Plus Indomitable, Improved Targeting: Hindering, the ability to make ranged attacks while based and some pretty good stats. Also, this Preview set off a firestorm of anticipation among Heroclix fans for this set. Hell, War Machine would be higher on this list if his B-Side wasn’t EVEN BETTEROld Steve Rogers 9. CAAV038 Steve Rogers — 50 Points — Rare: Stats are aight. He has the recurring Living Legend Trait (LIVING LEGEND: The first time each game Steve Rogers would be KO’d, instead turn him to his last non-KO click, then roll a d6 and heal him equal to half the result. Protected: Pulse Wave.), so he’s a bit harder to put away than his point cost might suggest. But his Avengers or S.H.I.E.L.D. Building Trait (WE’LL TAKE ALL THE HELP WE CAN GET, IF YOU’RE WORTHY: Leadership. During force construction, you may choose a standard character of 50 points or less. That character loses its printed keywords (for the entire game) and then gains either the Avengers –or– S.H.I.E.L.D. keyword (choose one).) is the main reason to play him. This can even lead to some comic-ly ridiculous scenarios, like:
-Chase Ultron on his rookie dial can now suit up for S.H.I.E.L.D.!
-Valeria Von Doom can now be a child Avenger!
-Heck, if you want, you can take SR Q’s 50 point dial… and do nothing with it (as he’s not a standard character. Not all of these ideas were going to be winners.).
Peggy Cap I don’t know who photoshopped this, but it’s pretty good!
8. CAAV075E Peggy CarterSideline Active (Aka “Free”) — Ultra Chase
So you’re telling me that if I field the ridiculously good Steve Rogers I just ranked at #9, I can also back him up with a 50-Point Peggy that Charges, has Precision Strike, has Indomitable, sports Leadership AND generates a really good Bystander Token… and that I can do all that FOR FREE?
That Rogers is good enough on his own. He doesn’t need any more value packed in.
This Peggy is just kind of alright for her points on her normal dial, but her Sideline Active free dial is bananas!
Maria Hill
7. CAAV008 Maria Hill — 45 Points — Common:
Why is a 45-Point Common all the way up at #7 in my Top Ten? Because she has an Omega-Level Movement Special Power (WELCOME TO PLEASANT HILL: Mind Control. Once per turn when a friendly character uses Mind Control to target a character that hasn’t been damaged this turn, after resolutions that targeted character can’t make attacks or be attacked until your next turn unless it’s the only character on its force.) that opens up all kinds of new Build possibilities!
I remember when Ninwashui and I thought Mind Control was one of the weaker powers in the game a few years ago; well… not anymore. Suddenly Mind Control is essentially a Maze of Ith (for non-MTG lifers, read “neutralizing force”) for your opponent’s best piece.
She also has Leadership coupled with the Espionage Trait and Shape Change for survivability. Even when she finally loses her special power, she gains Perplex and the ability to do Penetrating damage.
Truly a groundbreaking piece!
Robbie Reyes Ghost Rider
6. CAAV071 Ghost Rider — 70 Points — Chase:
His dial is great for his points (except for an average to low Attack across the dial), but he adds some wrinkles that really make him worthwhile.
First, his Special Ram ability (THE AVENGERS HAVE A SWEET NEW RIDE: Passenger: 3, but only to carry character who share a keyword regardless of [Wing symbol]. // Ram. When Ghost Rider uses it, he modifies speed +3 and does not take unavoidable damage from it.) is basically the best of its kind in the game.
Secondly, he has the Avengers, S.H.I.E.L.D. and Mystical keywords… I mean, what team DOESN’T he fit on?
Ultron Age of Ultron
5. CAAV074(?) Ultron — (???) — Chase:
Yup! Another Chase from just a killer run of Chases (and we’re not done yet). I just threw question marks up there for his exact set number and Point cost because, honestly, each of his three point levels is just stupidly ridiculous.
For God’s sake, they even brought back his classic 14 Attack Value, which is honestly just stupid. If his dial was naked and you just had to make due with his native stats, he’d be a great value. Instead, you can pretty much just name a random great power, and he probably has it.
The second click on his 150-Point dial has a 13 Attack with Pen/Psy, 18 Defense with Impervious and 3 Damage with Perplex. Yeah. A 13 Attack Value. On his second click. #$%# off, Wizkids!
If your opponent places this guy in his Starting Area when forces are revealed, good luck.
Immortal Hulk
4. CAAV058 Immortal Hulk — 100 Points — Super Rare:
At some point when designing this set, someone in charge at Wizkids looked at all the broken pieces they were already stuffing into this set and thought, “Hey… why don’t we make a Hulk piece where we combine the survivability of that “Ha-Ha Joker” from Joker’s Wild with, y’know, the offense of an enraged, uh, Hulk. That seems like it’d be a pretty fair figure to play against.”
That was a real thought that a real adult had.
This piece is just stupid. He’s already starting to put his stamp on the Meta.
I actually got to play against this guy in Sealed, and the only reason I beat him is because I miraculously pulled the #1 piece on this list.
Thor Chase 2
3. CAAV070 Thor– 125 Points — Chase:
Another piece that–like Ultron–is darn near broken at any of its point levels.
It must have come from the same design space as that Immortal Hulk we just talked about.
Designer One: “Uh… what if we designed the Quintessential Thor dial”
Designer Two: “Hmmm… okay, we could–
Designer One: “And then added Probability Control!”
Designer Two: “But… why though?”
Again: this was a real thought that a real adult had.
Thor’s Lightning Marker Trait (BRING THE LIGHTNING: Thor has PROTECTED: Energy Explosion. // Thor starts the game with the Lightning marker attached. // When Thor hits with an attack not using Energy Explosion, you may place the Lightning marker in the square of a hit character. If you do, after resolutions make a range attack using Energy Explosion at no cost targeting that character regardless of range or line of fire. At the beginning of your next turn, attach the Lightning marker to Thor.) alone will make sure you get your investment out of fielding this absolute Monster.
Captain Marvel Anime
2. CAAV054 Captain Marvel — 95 Points — Super Rare:
Wizkids has been on a mission lately to make the perfect Carol Danvers version of Captain Marvel, and if there’s a better Captain Marvel to been had, I’ve not seen it.
Her top dial Movement Special Power (HIGHER!: Hypersonic Speed. When Captain Marvel uses it, after resolutions deal 1 penetrating damage to an opposing character she moved through. If that character is a vehicle, deal it 3 penetrating damage instead.) is among the best versions of Hypersonic Speed we’ve ever had.
And the Chewie Bystander Token she generates is also top notch.
Altogether, she is going to be a force until she rotates.
Punisher War Machine 2
1. CAAV053B Punisher War Machine — 95 Points — Super Rare PRIME:
And now we circle back to the title of the article!
When you absolutely, positively have to KO everything in the room…
Here’s the best Colossal Stamina Trait you’ll ever see (THE WAR NEVER ENDS: Colossal Stamina. // If Punisher War Machine has two action tokens, he has “FREE: Make an attack.”).
He also has a great Attack Special Power (JUST NEED TO LIGHT THE FUSE: Energy Explosion, KNOCKBACK.).
By the way, he sees through Hindering and has a starting 12 Attack and 4 Damage.
He is a one-man army except he only costs 95 Points at most.
And he is the number one figure in this set!!
Agree? Disagree? Let me know in the Comments below.
And we’ll see you here tomorrow night!!

Comics & More Local Tournament Report for 08/05/2015: Age of Ultron SLOP: Month Three: With a Vengeance!!

Local Tournament Report

Age of Ultron Month Three was played earlier this month at Comics & More in Madison Heights, Michigan, and we’ve got the results!

This was the first month to use the Wave 2 boosters, so the set felt fresh and new again. I have to say, as hard as it makes collecting the entire set, releasing two waves of boosters for an OP event is definitely a good way to keep things fresh and exciting. It was fun last year with WoL, and it’s fun again this year with the (much) smaller Age of Ultron set.

What are the Wave 2 (Non-Chase) highlights? Let’s take a look (with the help of random cosplay images from around the net–hey, if Marvel can do a whole cosplay variant month, why can’t we?)!

Mockingbird cosplay

AOU010 Mockingbird52 PointsCommon: And here is your Modern Age Mockingbird! You may now dust off your Avengers Assemble Mockingbird Avengers ID Card that you’ve kept in that old sock drawer since May. As long as you can keep her next to a higher point friendly, she’s well worth her 52-Point investment. Alternatively, if you choose to use that ol’ ID Card, she’ll bring Empower, the S.H.I.E.L.D. Team Ability and +1 to Defense for adjacent characters with her Inspire ability, along with her native 10 Attack and 3 Damage.

Captain America Cosplay

AOU020 Captain America65 PointsUncommon: A Cap that basically starts with Carry, Hypersonic Speed AND costs less than Rick Jones?!?! Sign me up! Down dial, he turns into a sniper, then gets real support-y. Unlike other figures that do that, though, Cap is only 65 Points, so he’s probably already filling that supporting character slot anyway!

(Not gonna lie, there's not a ton of Scott Lang specific Ant-Man cosplayers out there at the moment. But this one is pretty damn good.)

(Not gonna lie, there’s not a ton of Scott Lang specific Ant-Man cosplayers out there at the moment. But this one is pretty damn good.)

AOU024 Ant-Man65 Points Uncommon: Apparently 65 Points is the new 50 Points, in that if a character from this set comes in at 65 Points he’s probably an auto-play in Sealed and even worth a look in Constructed. Scott Lang comes packing Outwit, Super Senses, an 18 Defense (19 against ranged attacks with his “Tiny” size) and Stealth. Also, he’s easy to move around via his AWESOME Trait (RIDING ON HAWKEYE’S ARROW: When an adjacent friendly character that shares a keyword with Ant-Man makes a ranged combat attack, after actions resolve, you may place Ant-Man adjacent to the target.).  Literally, you can have Hawkeye (or any Avenger, really) shoot at a character, place Ant-Man right next to that character, Outwit that character’s defensive power and then attack them for 2 more damage. All at the cost of just 2 actions.

(No green suit Wonder Man cosplayers out there, so here's his traditional visage.)

(No green suit Wonder Man cosplayers out there, so here’s his traditional visage.)

AOU032 Wonder Man120 PointsRare: I always loved these characters with two dials who get better AFTER they would normally be KO’d (Spider-Man 2099 and Sodam Yat are other examples). The crazy thing is, Wonder Man might be the cheapest one they’ve ever made! He’s actually 5 Points CHEAPER than Sodam Yat’s NON-Ion dial!

Once he gets past his first dial, he hits a Stop Click and gains Charge, 11 Attack, Invincible, Poison and–oh yeah–when attacking, ALL OF HIS DAMAGE IS PENETRATING!!

But here’s the other big difference–unlike some of those other figs, your opponent really can’t afford to ignore Wonder Man at the beginning of the game–not when he can Charge for up to 7 Damage! A great piece for his points.

And, of course, the Chases are sick… but we’ll deal with them in a future article.

Alright, let’s get to the Month 3 results!

There were a TON of Thors being played (more on that in a bit), the Six-Armed Chase was pulled like three times (including twice by the same player!), and Captain America was fielded quite a bit as well (in fact, I used both Thor AND Cap!).

IMG_2829

In the end, Tim guided his Iron Fist/Luke Cage/Captain America trio to victory over Matt’s Thor (100-Point dial)/ War Machine squad.

(EDITOR’S NOTE: For whatever reason, anyone who played Thor ended up losing hard at one point because their dice quit on them, myself included. For everyone who thinks the AoU Thor is great for his points, just remember, WizKids has apparently included an ancient dice curse attached to the base of every AoU Thor. You’ve been warned.)

Okay! Let’s take a look at the standings. Once again, we’ve broken the standings down into tiers.

But first, a scoring system refresher:

For the first three events, you score:

1 Point for Attending;

1 Point for a Loss;

2 Points for a Win;

3 Points for Winning the Event!!

If there is a need to break ties, I will use total Victory Points accumulated during matches. If that somehow ends in a tie, I will use Fellowship votes. If things are still tied, we’ll have a roll-off after I write 4000 words for this site about the improbability of ties in Storyline OP Events.

Quinjet

Quest for the Quinjet Standings:

(Through Month 3)

In the Pilot’s Seat:

(We have a tie! But with his 900 Victory Points accumulated, Tim actually has the lead with tiebreakers… )

Tim: 21 Points (1670)

Darren: 21 Points!!! (1487 Victory Points Accumulated)

 

Sitting in 1st Class:

Andrew: 18 Points (1795)

Carl: 16 Points (1060)

Nicholas: 16 Points (1692)

 

Comfortably Seated in Business Class:

Tyler: 15 Points (950)

Roberto: 15 Points (840)

Matt: 12 Points (1462)

 

Now Boarding… :

Shant: 11 Points (1060)

George: 9 Points (695)

Brian: 5 Points (525)

 

Okay! So that’s where things stand after three months! Tim and Darren tied for the lead, with Andrew close behind and Carl and Nicholas within shouting distance! It will all be settled on September 16th at Comics & More in Madison Heights!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!!