So About That Blackout…

Blackout

Nope. Not this Blackout.

Okay!! Some quick housekeeping here. Preview Week was kinda interrupted by about a million folks here in Michigan losing power for days on end (including yours truly), which REALLY pushed back our schedule.

So here’s where we are:

–The final Deadpool & X-Force Preview article should drop by Tuesday night.

–Ninwashui is hard at work on his DXF Top Ten; hopefully that will be published by the end of this week.

–I am also working on my DXF Top Ten Second Opinion, which will obviously be better than Ninwashui’s original article. Probably about 10-14 days away from publishing that though.

–For those who have been tracking our Heroclix: The Gathering series and are awaiting Month 3’s Scenario, that has been pushed back a couple weeks to March 29th (it was originally scheduled for March 15th).

–We’re also cooking up some Build articles and some other general nonsense, but we have nothing else to announce juuuuusssst yet.

 

Finally, I want to give a big shout out to all the lineman and electrical workers who have been trying to restore everyone’s power for the last four days. It hasn’t been easy on anyone, but we will all make it work!

And to our readers, we hope anyone affected by this blackout is (or will soon be) safe and warm and in a house or apartment that has plenty of power!

Until next time,

Stay Safe, and Watch Where You Draw Your Lines of Fire!!

Welcome to Preview Week, Part 2!!

[EDITOR’S NOTE: Welcome to our first ever Preview Week, which is devoted to–you guessed it–Previews!! With Deadpool and X-Force dropping in one week, we’re gonna devote the next five days to taking a look at what’s gonna be coming our way this year–from DXF and beyond! Part 1 dropped two days ago and can be found here.]

Today we take a look at some of the interesting Rares and Super Rares from DXF!

[EDITOR’S NOTE: There’s just so much to talk about with the Rares that we’re gonna save Super Rares and Primes for tomorrow, followed by Chases and beyond in Part 4!]

Without further ado…

RARES:

deadpool-bathrobe

DXF034A-C Deadpool75 PointsRare: Wow–Deadpool in an ultra-supporty role? Whaa… ? Yup–it’s true. All three versions of this “Shifting Focus” sculpt have the same powers. They only differ in their main named Keyword and which Keyword their powers affect.

But they will all give you 4 Range, 3 Damage top dial, Phasing/Teleport, a limited Prob, a limited DOUBLE PERPLEX and Defend. And yes, you can shift to him AFTER making a ranged or close attack with some of his more offensive versions, then use his double Perp and Prob on his teammates. Awesomesauce.

 

Howard the Defender Duck.jpg

DXF035 Howard the Duck50 PointsRare: Look, everyone loves Howard the Duck, but there’s just not a ton to work with here. Sidestep, Stealth, minimal Damage Output and a Special Damage Power (We Can Do This the Wrong Way, or My Way!: At the beginning of your turn, choose a standard power that an adjacent friendly character can use. Until your next turn, all characters within 6 squares and line of fire of Howard the Duck can’t use the chosen power.) that might hurt you as much as it hurts your opponent, especially since ONE OF YOUR CHARACTERS HAS TO ALREADY HAVE THE POWER YOU WANT TO DISALLOW!!

He picks up a decent Incapacitate Special in the middle of his dial (Fowl-Mouthed!: Howard the Duck can use Incapacitate. When he does, he may target all adjacent opposing characters.), but it’s not enough to save this piece.

 

squirrel-girl

DXF039 Squirrel Girl85 PointsRare: A close combat machine who is also a token generator, Squirrel Girl becomes more of a problem for your opponent as the game goes on.

With her first Trait (Chuk Chitty Chit Chit Chkk!: Give Squirrel Girl a free action when she has one action token and place a Squirrel bystander adjacent.), she can generate her own tie-up supporting figs and her third Trait (Fighting Squirrel Man!: Give Squirrel Girl a free action if there are 6 Squirrel bystanders on the map. Replace them with a Squirrel Man bystander in one of their squares.) lets her bring in what is essentially another Secondary Attacker (Squirrel Man).

 

boom_boom.jpg

DXF042 Boom-Boom — 60 Points — Rare: Running Shot mixed with an absolutely AWESOME Attack Special (3,2,1… Boom!: Boom-Boom can use Energy Explosion and Penetrating/Psychic Blast. When she makes a range attack and has no action tokens, modify her attack and damage values by +1.) makes Boom-Boom an extremely efficient Secondary Attacker.

 

Shatterstar.jpg

DXF044 Shatterstar60 PointsRare: Basically the close combat version of the Boom-Boom I just mentioned. He has Traited Sidestep and Toughness, and his Attack Special (Twin Blades: Shatterstar can use Blades/Claws/Fangs. When he does, once per turn he may reroll the d6.) lets him essentially Prob his Blades roll.

I would definitely say there’s some dark horse Meta potential with both Boom-Boom and Shatterstar as they’re both Secondary Attackers for Tertiary Attacker prices.

 

doop-mjolnirs

DXF046 Doop90 or 35 PointsRare: I just played him at his 35 Point level at a Sealed last night and he was great. His Trait is long and wordy:

The Unimaginable Power of Doop: Give Doop a power action. Roll a d6 that can only be rerolled once per turn by removing a Headline token from him.
1-2 Moving Between Panels: Place Doop and all adjacent characters into any square adjacent to themselves.
3-4 Doop Space: All characters within 4 squares are placed adjacent to Doop.
5 Gleaming The Cosmic Cube: Choose a friendly character and it can use the Power Cosmic team ability until your next turn.
6 Hailstorm of Mjolnirs: Doop makes a range attack with a range value of 10 and Targeting: OO>. Instead of normal damage, each hit character and each character adjacent to 1 or more hit characters is dealt 3 damage.

And it’s totally usable at either point level. At 35 Points, he still comes with Sidestep, Invincible and Prob, which makes him nearly indispensable in a Sealed environment. In the Meta, I still prefer Spectre on his Tower Click for the same 35 Points, but it’s close, and Doop doesn’t break Theme on X-Force or X-Statix Builds.

The Con Exclusive is still better, but the more I play this Doop, the more useful he becomes.

 

Okay! That’s all our time for today, but keep watching this space for some standout Super Rares, Primes, Chases and more as we Preview the Deadpool & X-Force set–and beyond during Preview Week!

 

And finally, I want to once again give special thanks to Wizkids, Scott Porter, all the eagle-eyed folks in the HCRealms.com community (especially Jaysol for putting everything there together), the good people at Married With Clix and everyone else who’s helped spoil this set. This article wouldn’t have been possible without all of their hard work. 

Welcome to Preview Week, PART 1!! (Or, Everything We Currently Know About Deadpool And X-Force: CUR Edition!!)

x-force

[EDITOR’S NOTE: Welcome to our first ever Preview Week, which is devoted to–you guessed it–Previews!! With Deadpool and X-Force dropping in one week, we’re gonna devote the next five days to taking a look at what’s gonna be coming our way this year!]

Happy February!!

While we’re waiting on a Shredder’s Return Top 10 and a Build article from Ninwashui, I figured it was time to take a look at what we know about the first full set of 2017!!

That’s right! Deadpool & X-Force is coming to a FLGS near you in just THREE days! But there’s already a ton of information about this set out there on the interwebs, so if you know where to look, you can start evaluating the set right now!

Today we’re going to look at some of the Common and Uncommon figs that we know will be in this set.Tomorrow we’ll evaluate the Rares and SR’s, and finally, on Wednesday, we’ll look at the Chases and Primes. But before we do any of that, let’s run down what we know about the set’s Themes, Sub-Themes, Mechanics and Notes in a little feature I like to call…

THEMES, SUB-THEMES, MECHANICS AND NOTES:

Captain Comics

–Sure, X-Force shows up quite a bit in this set, but this roster is all about the Merc With a Mouth. I think there are more versions of Deadpool in this set than any titular character from ANY previous set. Current estimates place the number of versions of Deadpool in the main set at approximately NINETEEN and counting.

And that DOESN’T include any Fast Forces versions.

So, if you’re one of the few who doesn’t like Deadpool… uh, sorry. But if you love you some Deadpool, good Lord, is this ever the set for you!!

shifting-focus

–Speaking of Deadpool, the “Shifting Focus” mechanic has finally come to Marvel Heroclix, and Deadpool is the star! This set is stuffed to the gills with Deadpools capable of shifting on and off the Battlefield–my God, there’s even a Prime that has the Trait! We’ll be looking at some of those today.

deadpool-title-character

–There is a new “Title Character” Mechanic that debuts with this set. It’s the Heroclix equivalent of Planeswalkers in Magic: The Gathering, and we’ll look more closely at that piece tomorrow (being that it’s a Super Rare).

marvel-team-abilities

–This set also sees a return/continuation of Team Traits. Wizkids will do this from time to time. Basically, a Team Trait is a Trait that is shared by most (though usually not all) members of a team or group from the comics. In Age of Ultron, for example, many of the Mighty Avengers had a special Mighty Avengers Trait even though they just had the Avengers keyword.

In the case of this set, many of the characters who have appeared in the comics as members of X-Force get the X-Force Trait (X-Force: [Insert name of character] can use Stealth.).

It’s essentially a way for Wizkids to add more Team Abilities to the game without having to actually add more Team Abilities. And stuff.

x-statix

–The X-Statix are finally here! Uh… yay? Outside of Doop, who is unarguably awesome, I can’t say I’m too excited as I never really liked any of the other characters in the comic. But I’m sure there are some Mike Allred fans out there who are just digging it!

Alright! Enough Jibber Jabber!! Let’s take a critical look at some of the notable Commons, Uncommons and Rares!

COMMONS:

 

deadpool

 DXF001 Deadpool75 PointsCommon: Our first “Shifting Focus” Deadpool, this guy offers an 11 Attack Value with an Attack Special (No Sharper Than A Serpent’s Tooth. A Sword.: Deadpool can use Blades/Claws/Fangs. When he does, the minimum result for his D6 roll is his printed damage value.) that essentially makes him a human Ginsu knife. Top dial he sports an 18 Defense Value WITH Combat Reflexes, so this is the Deadpool you want to shift to if you find yourself needing a Close Combat killer. As we’ll shortly see, the amount of situational versatility you get with these “Shifting Focus” 75 Point Deadpool pieces is pretty insane.

 

Wolvie X-Force.jpg

DXF002 Wolverine70 PointsCommon: Nine Clicks for 70 Points seems like a bargain, especially combined with Stealth and dial-long B/C/F. However, with no move and attack on his own, he needs to be paired with some early game TK… and even then, he may still need some help getting to his target.

His lone Special (Wolverine can use Regeneration as a free action. Give Wolverine a free action and roll a d6. One time this turn, he can use that result instead of rolling for Blades/Claws/Fangs or Regeneration.) is great, except that it doesn’t come around until he’s already taken SIX Clicks of damage.

And even though he has the X-Force keyword, he does not have the X-Force Trait, which means that his Stealth takes up his Movement slot for most of his dial.

Essentially, this Wolvy is going to need a lot of help if he’s ever gonna get to show us why he’s the best there is at what he does.

 

madcap

DXF004B Madcap — 100 PointsCommon: Easily damaged, but not easily KO’d. His recovery Trait (Instant Healing: When Madcap takes damage, after actions resolve roll a d6 and heal Madcap half of the result.) is hella useful as is the Poison and Perplex that he picks up on his second Click.

At 100 Points, he’s expensive, but he can also wreck your opponent’s plans, too.

 

Tippy Toe.jpg

DXF010 Tippy-Toe25 PointsCommon:

More than just a tie-up piece, Tippy Toe has an Attack Special (Squirrel Talk: Give Tippy-Toe a free action to deal 1 damage to an opposing character within 8 squares and line of fire that occupies printed hindering terrain.) that can be REALLY annoying on the right map. Any ability that deals damage without needing to roll a die is a good ability, no matter how situational it is.

A high Defense Value coupled with Super Senses and Exploit Weakness down dial make Tippy-To well worth the points.

 

cable-dxf

DXF014 Cable120 PointsCommon: Wow!! You usually don’t see this many Traits/Special Abilities on a Common nowadays, but Cable is great!

Traited Stealth, a move-and-attack Movement Special that utilizes Phasing, Pen/Psy, Probability Control AND a native 4 Damage? Sign me up?

This is a great piece that will probably crack my Top Ten list!

 

deadpool-uncommon

DXF017 Deadpool75 PointsUncommon: Another “Shifting Focus” piece, this is Deadpool with a sniper rifle, so he has Pen/Psy and Energy Shield/Deflection. Think someone is gonna shoot at your Deadpool ? Shift to this version and all of the sudden they have to hit a 19  or 20 Defense.

This is a wonderful piece to have on your sideline.

 

feral

DXF029 Feral60 PointsUncommon: Feral! We finally have a Feral, after all this time! And for 60 Points, she’s not bad at all for a Close Combat piece. Not great, but nowhere near the worst piece of the set.

 

Alright!! Let’s meet back here tomorrow and take a look at the Rares and Super Rares!!

 

And finally, I want to give special thanks to Wizkids, Scott Porter, all the eagle-eyed folks in the HCRealms.com community (especially Jaysol for putting everything there together), the good people at Married With Clix and everyone else who’s helped spoil this set. This article wouldn’t have been possible without all of their hard work. 

 

Upcoming Games: Heroclix: The Gathering: Month 2: New Phyrexia!!

[EDITOR’S NOTE: This is the second in a quick series of local game announcements for SouthEast Michigan Clix’ers before we go back to our regular programming!! We’re running a Scenario called Heroclix: The Gathering, obviously inspired by the eternally popular CCG Magic: The Gathering. Each month is based–very loosely–off of an existing Magic expansion. We then weave everything together with an ever-evolving narrative that changes based on the results of our local tournaments. Think of this as a “What If” Magic: The Gathering story told through Heroclix! Read about the Month One posting here!]

 

HEROCLIX: THE GATHERING: MONTH ONE: RAVNICA, CITY OF GUILDS!!

AND so it was though nine great guilds battled and intrigued for supremacy of Ravnica, their titanic struggle was but a deception. For there was another great house, a guild that had fallen from the memory of all but a very few, and even then the House Dimir was spoken of only in nervous whispers in back alleyways.

szadek

After lying seemingly dormant and forgotten for more than ten thousand years, Szadek, the vampiric Lord of Secrets and Parun of the House Dimir, finally re-emerged with his faction after he had manipulated his fellow guilds into shattering the Guildpact.

Decimate.jpg

In the chaos that followed, Szadek’s schemes culminated in an attack that left the Azorius Senate guild hall Prahv a smoking crater and their guild leader Augustin IV dead by Szadek’s own hand.

Now House Dimir is whispered about no longer; in fact, they are now the supreme faction on Ravnica…

But the sundering of the Guildpact enchantment that had kept the peace for so long does not come without a price, or unforeseen consequences. Indeed, if one was so attuned, the ripples of such a massive disenchantment could be felt even from another plane…

 

HEROCLIX: THE GATHERING: MONTH TWO: NEW PHYREXIA!!

New Phryexia.jpg

Across the multi-verse, a vile, oily corruption has taken hold over the metal landscape of what used to be called Mirrodin. What was once machined and precise has been violently twisted into a dark war machine, one with a growing hunger for conquest beyond the borders of its own reality.

Soon, Mirrodin will fall and be resurrected as New Phyrexia, and then its forces will look high and low for other worlds to consume…

And Ravnica has just been noticed. 

If the City of Guilds is to survive the coming onslaught, the factions of Ravnica will have to regroup and evolve. For this conflict will not be about the right to rule Ravnica; it will be a fight for its right to exist at all.

 

Okay!! Hello fellow Clixers, and welcome to Month Two of Heroclix: The Gathering, exclusiviely at Comics & More in Madison Heights, MI!! Month One ended with Roberto Ty piloting a House Dimir team to victory (with noted Spy Nick Fury standing in for Szadek!), which is why House Dimir came out on top in our story.

And those changes aren’t just cosmetic! Roberto’s win has altered the fabric of our game itself! Let’s get to the specifics:

The Game: Heroclix: The Gathering: Month 2: New Phyrexia!

(I think that ties the record we set last month for most colons in a Heroclix Scenario Title!!)

The Build: 400 Points (a bigger conflict means bigger armies!!), Modern Age, No Tactics (No Resources, ATA’s or Relics.)

No figure larger than a peanut base. No Call-Ins.

Possession pieces are okay to play. (Basically the Heroclix version of an Aura Enchantment, right?)

You must choose a Guild or other faction from the chart below. Once you’ve chosen, your army must be built around the generic keyword pairings associated with that Guild or faction. This means that everyone on your force must have at least ONE of the two generic keywords listed.

All characters friendly to your force can use the associated Guild Team Ability (GTA) or Faction Team Ability (FTA).

NOTE: After the sundering of the Guildpact, the Guild Team Abilities are all your figures have to fall back on. This means that ANY OTHER TEAM ABILITY POSSESSED BY YOUR PIECES CANNOT BE USED. Note that characters still POSSESS whatever Team Abilities are printed on their base and card; they just cannot USE them.

And that’s not the only change. Some of the Guilds have had to adapt to their changing environment to survive. And one Guild didn’t make it out of Month One…

List of Ravnica Guilds (Guild descriptions provided by MTGSalvation.com):

 

azorius

AZORIUS SENATE

The Azorius Senate functions as the government of Ravnica and creates Ravnican laws.

Keywords:  PoliticianRuler

Azorius Senate Team AbilityAt the beginning of the game, place an Immunity token on the character card of one character with the highest point value of those using this team ability. When a character with an Immunity token is within 8 squares of an opposing character’s starting area and is dealt damage, it may be given an action token to remove the Immunity token from its card and ignore the damage dealt. When a character with the Immunity token on its card is KO’d, you may place the Immunity token on the card of the remaining character on your force that is the highest point character that can use the team ability.

GAMEPLAY NOTES: The Azorius Senate was all but destroyed following the events of Month One. Their leader, Augustin IV was murdered and their guild hall was decimated. Therefore, the Azorius Senate MAY NOT BE CHOSEN for Month Two builds.

 

boros-legion

BOROS LEGION

Ravnica’s security force, the Boros Legion is both Ravnica’s constabulary and standing army. Their numbers will be sorely tested when the New Phryexians invade…

Keywords:  Police, Soldier

Boros Legion Team AbilityWhen a character using this Team Ability is adjacent to a friendly character making a ranged combat attack, modify the target’s defense value by -1 if the target is within line of fire of this character.

GAMEPLAY NOTES: No change to the Boros Legion.

 

house-dimir

HOUSE DIMIR

In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis.

Szadek has led his House to victory, but the celebration is short lived. Even if he can muster enough strength to repel the invaders, the other guilds may use this new conflict as an opportunity to take back what was taken from them. 

While subtlety will always be the primary tactic of House Dimir, the time has come to step out from the shadows and remind everyone why they should be afraid of what stirs in the night…

Keywords:  Spy, Assassin

House Dimir Team Ability: A character using this team ability can’t have their defense power countered if they occupy the lowest elevation of terrain.

GAMEPLAY NOTES: The House Dimir Team Ability has changed. While their presence in the shadows of Ravnica is now common knowledge, they are still very hard to deal with if encountered on their home turf–Ravnica’s sewers and Underbelly…

 

golgari-swarm

GOLGARI SWARM

Denizens of Ravnica’s agricultural and waste management sectors. Run by Gorgon sisters. And creepy fungal sewer monsters.

Keywords: Monster, Assassin

Golgari Swarm Team Ability: Characters using this team ability can use Stealth on their starting click. If that character can already use Stealth on their starting click, lines of fire may not be drawn to that character by opposing characters while on that click.

GAMEPLAY NOTES: No change to Golgari Swarm.

 

gruul-clans

GRUUL CLANS

Ravnica’s foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers. But with the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members have adopted an anarcho-primitivist ideology and become Ravnica’s defenders of nature, intent on destroying civilization.

Keywords: Animal, Brute

Gruul Clans Team AbilityAll successful attacks made by a character using this Team Ability generate knock back. Knock back generated by a character using this Team Ability cannot be ignored.

GAMEPLAY NOTES: No change to Gruul Clans.

 

izzet-league

IZZET LEAGUE

Ravnica’s formative and physical scientists and engineers. The Izzet League are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results.

Keywords: Scientist, Mystical 

Izzet League Team AbilityWhen a character using the Izzet League Team Ability takes damage from an attack, roll a d6 that can’t be rerolled and consult the chart below for the resulting effect.

1: This character takes 1 additional unavoidable damage and gets an action token after actions resolve.

2: This character takes 1 additional unavoidable damage.

3-4: The attacker is dealt 1 unavoidable damage.

5: The attacker is dealt 1 unavoidable damage and gets an additional action token after actions resolve (if able).

6: The attacker is dealt 2 unavoidable damage.

GAMEPLAY NOTES: No change to Izzet League, although now that normal Mystics is turned off, this should work more as intended (instead of being EXTREMELY overpowered).

 

orzhov-syndicate

ORZHOV SYNDICATE

Nearly every business in Ravnica ties back to the Orzhov in some devious way or another. Whilst they bear the facade of a religious group and may well have been a true faith at the signing of the Guildpact, they now worship only profit and power.

Keywords: Mystical, Politician

Orzhov Syndicate Team AbilityCharacters using this Team Ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn.

GAMEPLAY NOTES: No change to Orzhov.

 

rakdos

CULT OF RAKDOS

Founded by Parun Rakdos, an ancient demon, the Cult of Rakdos attend to menial labor and the services industry, which includes some less-than-savory offerings, such as assassination, as well as more agreeable ones, such as the catering (i.e., food service) and entertainment industries.

Using the strife of the end of the Guildpact as a distraction, acolytes of Rakdos have finally managed to raise their Parun from the depths of darkness and despair. But will Rakdos choose to fight the invaders or decide to use this opportunity to thwart Szadek and seize Ravnica for his own?

Keywords: Monster, Mystical

Cult of Rakdos Team AbilityWhenever a character using this team ability is KO’d, you may roll a d6 and subtract 2 (minimum 1). Deal that much damage, divided as you choose, among any number of opposing characters adjacent to the square the KO’d character occupied.

GAMEPLAY NOTES: No change to the Team Ability, but please note that the return of the demon Rakdos has slightly altered the Cult of Rakdos keywords. Now a character must have either the Monster or Mystical keyword to be eligible for the Cult of Rakdos (I mean, they just awakened their demon overlord, so, yeah… )

 

selesnya-conclave

SELESNYA CONCLAVE

Despite their superficial appearance of being a “good” and “peace-loving”, in truth the guild is just as hypocritical and as sinister, if not more so, as other Ravnican guilds. The Selesnya Conclave often employs its quietmen and other members to silence the civilians of Ravnica from up close and wreak havoc.

Keywords: Brute, Spy

Selesnya Conclave Team AbilityWhen characters using this Team Ability roll doubles on a successful close attack roll, that attack generates no knock back; instead, that attack cannot be evaded, damage dealt can’t be reduced below 1 and any hit characters get an action token.

GAMEPLAY NOTES: Very slight change here. Now this Team Ability only activates on a successful CLOSE attack roll. Again, this was done merely to help balance.

 

simic-combine

SIMIC COMBINE

The original purpose of the Simic Combine was to preserve the health of all Ravnican life-forms. They were devoted to the study of life, medicines, and biomancy. But just as life can adapt, so did the Combine. Momir Vig, the Simic guildmaster, was dissatisfied with this original purpose and formed a new purpose: to improve upon life-forms of Ravnica.

Keywords: Animal, Scientist

Simic Combine Team Ability: At the beginning of your turn, choose one option to last until the end of your turn for all friendly characters using this Team Ability. All friendly characters using this Team Ability ignore Shape Change; or all friendly characters using this Team Ability ignore Stealth this turn.

GAMEPLAY NOTES: Another slight change to the Team Ability. I don’t think any of our players chose the Simic Combine in Month One, so we’re going to make their Team Ability a little stronger by making it more predictable for the user.

Instead of rolling a d6 and getting nothing half of the time, now the Simic Team Ability splits the ability up  and allows the user to chose whichever effect they want to use that turn.

 

phryexian-mana

NEW PHYREXIA

It came not in the form of a noble struggle, a fair contest of warriors clashing will against will, but as a wave of unstoppable slaughter. Mirran partisans resisted bravely, using their wits and magic to fend off the onslaught that originated from inside their own world. But their efforts were for naught. Phyrexia is victorious. Mirrodin now goes by a different name: New Phyrexia.

And New Phyrexia hungers…

Keywords: Robot, Armor

New Phyrexia Team Ability: Characters using this team ability can use Perplex, but only to target a character with the Armor or Robot keyword. This use of Perplex may not modify damage values, and no character may be targeted by this ability more than twice per turn. This use is in addition to any other uses of Perplex.

 

Upcoming Scenario: Heroclix: The Gathering: Ravnica!!

[UPDATE01/03/2017!! A previous version of this article listed The Cult of Rakdos as having “Brute, Assassin” for their keywords. This should have read “Brute, Mystical.” I am sorry for the misprint! To remedy this, for Month 1, teams made up of Brutes and/or Mystical characters OR teams made up of Brutes and/or Assassins will be allowed to choose The Cult of Rakdos as their guild.

[EDITOR’S NOTE: This is just a quick local game announcement for SE Michigan Clix’ers before we go back to our regular programming!!]

Okay! We are starting a multi-part proprietary Comics & More Heroclix Scenario based on the collectible card game Magic: The Gathering!

And here it is:

HEROCLIX: THE GATHERING: RAVNICA!!

The Guilds of Ravnica are ten sociopolitical factions that hold power on the city plane of Ravnica. Each guild has its own distinct ideology that unifies its members with one another, with the guild itself, with its functions and purposes, and with its structure.

But unease is starting to grow like wildfire among the locals and lines are being drawn in the sand. If you want to control Ravnica, you’re going to have to choose a faction and fight for it!! But beware… once you choose a home among the ten factions, the other nine are going to try and destroy you!

The Game: Heroclix: The Gathering: Ravnica: Month 1!

(I think that sets a record for most colons in a Heroclix Scenario Title!!)

The Build: 300 Points, Modern Age, No Tactics (No Resources, ATA’s or Relics.)

No figure larger than a peanut base. No Call-Ins. Possession pieces are okay to play.

You must choose a Guild from the chart below. Once you’ve chosen a Guild, your army must be built around the generic keyword pairings from the list below. This means that everyone on your force must have at least ONE of the two generic keywords listed.

All characters friendly to your force can use the associated Guild Team Ability (GTA).

List of Ravnica Guilds (Guild descriptions provided by MTGSalvation.com):

azorius

AZORIUS SENATE

The Azorius Senate functions as the government of Ravnica and creates Ravnican laws.

Keywords:  PoliticianRuler

Azorius Senate Team AbilityAt the beginning of the game, place an Immunity token on the character card of one character with the highest point value of those using this team ability. When a character with an Immunity token is within 8 squares of an opposing character’s starting area and is dealt damage, it may be given an action token to remove the Immunity token from its card and ignore the damage dealt. When a character with the Immunity token on its card is KO’d, you may place the Immunity token on the card of the remaining character on your force that is the highest point character that can use the team ability.

boros-legion

BOROS LEGION

Ravnica’s security force, the Boros Legion is both Ravnica’s constabulary and standing army.

Keywords:  Police, Soldier

Boros Legion Team AbilityWhen a character using this Team Ability is adjacent to a friendly character making a ranged combat attack, modify the target’s defense value by -1 if the target is within line of fire of this character.

house-dimir

HOUSE DIMIR

In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis.

Keywords:  Spy, Assassin

House Dimir Team AbilityWhen it is not your turn, lines of fire drawn to a character using this team ability are blocked if this character is adjacent to a wall or blocking terrain.

golgari-swarm

GOLGARI SWARM

Denizens of Ravnica’s agricultural and waste management sectors. Run by Gorgon sisters. And creepy fungal sewer monsters.

Keywords: Monster, Assassin

Golgari Swarm Team Ability: Characters using this team ability can use Stealth on their starting click. If that character can already use Stealth on their starting click, lines of fire may not be drawn to that character by opposing characters while on that click.

gruul-clans

GRUUL CLANS

Ravnica’s foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers. But with the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members have adopted an anarcho-primitivist ideology and become Ravnica’s defenders of nature, intent on destroying civilization.

Keywords: Animal, Brute

Gruul Clans Team AbilityAll successful attacks made by a character using this Team Ability generate knock back. Knock back generated by a character using this Team Ability cannot be ignored.

izzet-league

IZZET LEAGUE

Ravnica’s formative and physical scientists and engineers. The Izzet League are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results.

Keywords: Scientist, Mystical 

Izzet League Team Ability: When a character using the Izzet League Team Ability takes damage from an attack, roll a d6 that can’t be rerolled and consult the chart below for the resulting effect.

1: This character takes 1 additional unavoidable damage and gets an action token after actions resolve.

2: This character takes 1 additional unavoidable damage.

3-4: The attacker is dealt 1 unavoidable damage.

5: The attacker is dealt 1 unavoidable damage and gets an additional action token after actions resolve (if able).

6: The attacker is dealt 2 unavoidable damage.

orzhov-syndicate

ORZHOV SYNDICATE

Nearly every business in Ravnica ties back to the Orzhov in some devious way or another. Whilst they bear the facade of a religious group and may well have been a true faith at the signing of the Guildpact, they now worship only profit and power.

Keywords: Mystical, Politician

Orzhov Syndicate Team AbilityCharacters using this Team Ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn.

rakdos

CULT OF RAKDOS

Founded by parun Rakdos, an ancient demon, the Cult of Rakdos attend to menial labor and the services industry, which includes some less-than-savory offerings, such as assassination, as well as more agreeable ones, such as the catering (i.e., food service) and entertainment industries.

Keywords: Brute, Mystical

Cult of Rakdos Team AbilityWhenever a character using this team ability is KO’d, you may roll a d6 and subtract 2 (minimum 1). Deal that much damage, divided as you choose, among any number of opposing characters adjacent to the square the KO’d character occupied.

selesnya-conclave

SELESNYA CONCLAVE

Despite their superficial appearance of being a “good” and “peace-loving”, in truth the guild is just as hypocritical and as sinister, if not more so, as other Ravnican guilds. The Selesnya Conclave often employs its quietmen and other members to silence the civilians of Ravnica and wreak havoc.

Keywords: Brute, Spy

Selesnya Conclave Team AbilityWhen characters using this Team Ability roll doubles on a successful attack roll, that attack generates no knock back; instead, that attack cannot be evaded, damage dealt can’t be reduced below 1 and any hit characters get an action token.

simic-combine

SIMIC COMBINE

The original purpose of the Simic Combine was to preserve the health of all Ravnican life-forms. They were devoted to the study of life, medicines, and biomancy. But just as life can adapt, so did the Combine. Momir Vig, the Simic guildmaster, was dissatisfied with this original purpose and formed a new purpose: to improve upon life-forms of Ravnica.

Keywords: Animal, Scientist

Simic Combine Team Ability: At the beginning of your turn, roll a d6 once for all friendly characters using this Team Ability. On a result of 4-6, all friendly characters using this Team Ability ignore Shape Change and Stealth this turn.

Merry Christmas!! (Or, The 11TH Night of Clix-Mas!!)

spidey-christmas

Merry Christmas!! Happy Hanukkah! Happy Kwanzaa!!

Thank you so much for all of your support this year! Critical Missives continues to grow, and we have our readers to thank for that!

We hope this Holiday Season finds you all safe and prospering, and we look forward to all the excitement–Clix and otherwise–that 2017 will bring!

We’ve got one more Clix-Mas article coming (hopefully) tonight (Ninwashui’s DC Core Set Thought Experiment!), and sometime next week HypeFox will publish his Second Opinion on Joker’s Wild!

Until Then, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

Simply THE REST, Part 2!! (Or, With Apologies to Tina Turner Once More!!)(Or OR The Tenth Night of Clix-Mas!!)

[EDITOR’S NOTE: Okay, lemme see if I can remember all this: Ahem! Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… . And Night 5 was Part 1 of a brief 3-part series that examines how Heroclix would look if there were a Core Set released every year or two… And Night 6 saw HypeFox Theory-craft his own Marvel Heroclix Core Set! Night 7 saw Ninwashui calling an audible and promising to throw his hat in the ring and finally write an article! Night 8 featured Ninwashui ACTUALLY writing an article, although, strangely, not the one he promised… Night 9 subverted our old “Simply the Best” gimmick!]

Why wait ’til sometime after Clix-Mas to finish this article when we can do it right now?!

Without further ado…

 

sub-theme

WORST SUB-THEME

The Nominees:

Court of Owls (Joker’s Wild)

“A Cadre of Characters of a Mystical Origin” (World’s Finest)

Morlocks (Uncanny X-Men)

AND THE CRIT MISS GOES TO…

court-of-owls

The Court of Owls saga in the Batman books has drummed up a lot of interest in the Batman books since its inception a few years ago. Considering this, the Court gets surprisingly short shrift in Joker’s Wild.

For their first appearance in Heroclix, the Court gets… four figures (and only 3 different dials). To put that in perspective, Marvel’s jokey “Secret Empire” faction from Deadpool HAD THE SAME NUMBER OF DIALS!!

This seems like a wasted opportunity.

 

ari-figure

WORST FIGURE TO PULL IN SEALED (Rare, Super Rare, or Chase)

The Nominees:

WF043 MercuryRare25 Points

JW065 Bizarro AquamanChase50 Points

UXM061 ColossusChase120 Points

AND THE CRIT MISS GOES TO…

colossusaoa

At the end of the day, pulling a middling (for the points) close combat attacker WHO NEEDS ANOTHER CHASE TO USE HIS BEST ABILITY seems like it would be a tad bit disappointing, no?

Mercury is actually a solid piece for 25 Points, but he’s in a set where someone could potentially pull a World’s Finest Duo piece and play it at 300, if you pulled Mercury in your pack, good luck to you!

And we’ve already touched on why Bizarro Aquaman sucks so much.

 

WOrst Set.jpg

WORST SET OF THE YEAR

The Nominees:

Joker’s Wild

Batman v Superman

Uncanny X-Men

AND THE CRIT MISS GOES TO…

bvs

Outside of the Target Exclusive Supes, which has recently seen Meta play with the Brainiac ship (altough that has come to an end via a recent Wizkids ruling that’s too odd to go into here), there was really nothing in the “must-have” department for this set. Which is unusual for a movie tie-in set.

Part of the problem is that it was designed with no original Chases, even though every Marvel Movie Set has had one. Big missed opportunity there.

Joker’s Wild is really top-heavy, but overall it’s a better set than BvS. Same thing with Uncanny X-Men.

 

Okay!! There you have it. Those were the initial Crit Misses for 2016! I look forward to putting this list together next year! Until then, Stay Safe, Watch Where You Draw Your Lines of Fire and meet me right here tomorrow night for more Clix-Mas goodness!

Simply The REST, Part 1!! (Or, With Apologies to Tina Turner… Again!!)(Or OR, the Ninth Night of Clix-Mas!!)

[EDITOR’S NOTE: Okay, lemme see if I can remember all this: Ahem! Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… . And Night 5 was Part 1 of a brief 3-part series that examines how Heroclix would look if there were a Core Set released every year or two… And Night 6 saw HypeFox Theory-craft his own Marvel Heroclix Core Set! Night 7 saw Ninwashui calling an audible and promising to throw his hat in the ring and finally write an article! Night 8 featured Ninwashui ACTUALLY writing an article, although, strangely, not the one he promised… ]

simply-the-rest-gif

You pulled Bizarro Aquaman?

Longtime readers may remember “Simply the Best,” our year-end best-of gimmick wherein we hand out some Oscar-like “Critters” to the best Heroclix figures and concepts of the previous year, as well as recognize the best in genre entertainment and–most especially–memes.

[EDITOR’S NOTE: As noted in the above link“Critters” is (still) the current short name for the annual “Simply the Best” awards handing out by Critical Missives. It’s creepy. We know it’s creepy. We’re working on it. We’ve accepted it.]

While we skipped last year, we hope to hand out some 2016 “Critters” next month some time (invites to the nominees are currently in the mail).

Still, it occurred to us that you can’t have the Academy Awards without holding a Golden Raspberry Ceremony. That’s right–tonight, Critical Missives is proud to present our own version of the Razzies! It’s time for…

THE CRIT MISSES!!

[EDITOR’S NOTE: Sometimes I amuse even myself. Although skeptical readers might wonder why it took us the better part of three years to realize we had the perfect name for our own Razzies. To those readers, I can only say–hey, what’s that over there?!]

Without further ado…

 

worst-chases

WORST SET OF CHASES

The Nominees:

Age of Apocalypse Chases (Uncanny X-Men)

Bizarro Chases (Joker’s Wild)

First Marvel or DC Movie Set With No Chases (Batman V Superman)

AND THE CRIT MISS GOES TO…

age-of-apocalypse-banner

Sorry X-Folk. But the truth is, you guys managed to take a beloved chapter of X-Men history and turn it into some of the most boring Chases we’ve ever gotten. I mean, Sunfire was fine, except that was, roughly estimating, the 18th version of Sunfire we got JUST IN THAT SET!!

Wolverine was okay; Ninwashui swore up and down that Magneto was the best piece in that set, surpassing the likes of Iceman and Proteus. Then he reread Mags’s card AND LEFT HIM ENTIRELY OUT OF HIS TOP TEN.

But Colossus. Oh, sleepy, boring, crappy Colossus. Even the great Scott Porter was completely underwhelmed when he was just drooling to pull a Chase for his unboxing video and ended up with this doorstop.

Sure, Joker’s Wild gave us the walking poop-ka-bob that some folks call Bizarro Aquaman, but the truth is, most of the Bizarros are pretty good; Bizarro Joker is downright useful; and Bizarro Green Arrow is a straight Meta monster who can force your opponent to CHANGE THEIR ENTIRE STRATEGY WHEN THEY ATTACK YOU!!

And as much as it sucked that BvS didn’t have any official Chases, the Hobby Exclusive Bats and Target Exclusive Supes felt close enough to Chases anyway.

 

worst-prime-rib

WORST PRIME

The Nominees:

SFSM053B Kraven (Superior Foes of Spider-Man)

JW037B Looker (Joker’s Wild)

UXM053B Phoenix (Uncanny X-Men)

AND THE CRIT MISS GOES TO…

phoenix-2

The only upset here is that it wasn’t even that close.

Oh, you played Phoenix here? Well, she’s pretty much your whole team since she costs 250 Points, so enjoy that top dial 10 Attack. And heaven help you if your opponent has Stealth!

Phoenix is the type of tentpole that did well in, like, 2007. Unfortunately, she was created in the wrong era.

 

batman-and-robin

WORST COMIC-BOOK MOVIE

The Nominees:

Batman v Superman

Suicide Squad

X-Men: Apocalypse

AND THE CRIT MISS GOES TO…

suicide-squad-2

Wow was this bad. Batman v Superman gets killed a lot, but there were at least a few watchable scenes in that movie.

And X-Men Apocalypse had another cool(-ish) Quicksilver scene, which is more than I can say for our “winning” film.

Suicide Squad is just straight up bonkers. Not in a good way; no, it’s bonkers in more of a “What the #%$* were they thinking here?” And Will Smith was TRYING!! He was doing everything he could to charisma this movie into something watchable, but even he couldn’t save it.

I remember sitting in the theater when the group finally gears up, we’re finally (FINALLY) done with Act 1, except we’re not, because then freaking Katana shows up out of the blue for the first time in the movie seemingly so Joel Kinnaman can deliver one of the worst lines in modern movie history about her stupid sword that never really does anything.

Honestly, every scene feels like they shot the first draft of the script and then only used first takes.

This should have been so much better…

 

Okay!! Well, that’s enough for tonight! Sometime after Clix-Mas, we’ll revisit the Crit Misses and hand out a few more awards!

And remember to park it back here tomorrow night for more Clix-Mas goodness!!

 

The Joke Is On Us!! (Or, a Top Ten Set Review of Joker’s Wild!!)(Or OR The Eighth Night of Clix-Mas!!)

[EDITOR’S NOTE: Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… . And Night 5 was Part 1 of a brief 3-part series that examines how Heroclix would look if there were a Core Set released every year or two… And Night 6 saw HypeFox Theory-craft his own Marvel Heroclix Core Set! Night 7 saw Ninwashui calling an audible and promising to throw his hat in the ring and finally write an article!]

im-not-going-to-kill-you-joker

Actually, I’m not going to do much of anything in this movie! A-ha. A-ha-ha-haaa. Yeah.

Hello again! I feel like it’s been too long since I published an article, so I think tonight is as good a night as any to pop by.

[EDITOR’S NOTE: Wow. You only waited ’til Night 8 this year to actually contribute something? Welcome to the party, pal. I’ll just be over here, GENERATING THE FIRST SEVEN ARTICLES MYSELF!!]

Really? Oh, hey, great. Thank you. You really didn’t have to do that.

[EDITOR’S NOTE: Oh no, I REALLY DID!!]

Ahem. Well… thank you?

Anyway, so as not to waste any more time, I am jumping in feet first with… a full Top Ten Set Review!! And speaking of jumping in feet first, let’s get right to it with some…

Some Notes About the Set:

  • Overall Power Level of the set ? More than any other set I can remember, the power level of this set seems to vary widely.  For 50 points you can get Rare JW047 Killer Croc or Rare JW033 The Joker, who just flat aren’t very good. However, for that same 50 points you can get Chase JW066 Bizarro Green Arrow who can essentially nullify ranged attacks against your entire team.
  • To reiterate: for 45 Points, you can field Chase and noted turd-ka-bob JW065 Aquaman and just let your opponent know right away that you really aren’t into competing this game. Or for 5 more points, you can play an essentially unkillable JW060 Joker. Hmmm… Should I play the figure who can “make water” for one whole turn, or should I play the piece that changes how my opponent wants to come after my team? So hard to choose…
  •  I feel like 5 or 6 pieces in this set weren’t made with the same point system as the rest of the set just to sell it. In fact, I don’t think JW060V The Joker was made with any regard to the point system at all.

[EDITOR’S NOTE: You ain’t kidding!]

  • Comic Accuracy – Overall not great. This set gave us JW034 Harley Quinn, whose top dial 10 Movement Value with Hypersonic Speed matches FL001A The Flash. JW060V The Joker  can take more punishment than any Superman ever made. And JW041 The Specter only has a 4 click dial for 40 points.
  • Sub Themes:
    1. JSA – They may not reflect the power levels in of the characters in the comics well, but if you ignore that fact you have great filler pieces for a variety of teams. The “Past” keyword gets a huge bump this set to go along with a an already good list of characters like SFSM054 Devil Dinosaur (who was possibly my biggest Top Ten article miss ever.)
    2. Court of Owls – It seems on the surface that this might be a good team to run, but problems that aren’t obvious right away (like JW038 Talon not having the Underworld TA) make me wonder if this keyword will ever see tournament play. Their saving grace is that they all also share the Gotham City Keyword.
    3. Outsiders – The Outsiders TA has always been good, but in the past it’s seemed like most of the characters with it have had point values far too high for the value the character brought to the team. This set I could see most of the outsiders being worthy of tournament play. Any outsider not named JW054 Geo-Force or JW037B Looker (Prime) in this set is worth a look (See what I did there?).
    4. League of Assassins – The league had 4 pieces in this set. 3 of them are okay, but they probably won’t amount to much as a team because the new JW021 Ra’s Al-Ghul is pretty useless outside of sealed play.
    5. Suicide Squad – The Squad got 9 pieces in this set and they are the complete opposite of the Outsiders. Most of the pieces they got are terrible except for where those pieces also have keywords for other teams like JW044 Katana, and JW034 Harley Quinn.
    6. Gotham Underworld, Arkham Asylum, and Gotham City – The Batman villians have a similar keyword problem to the Justice League. There is the Justice League keyword and the Justice League of America Keyword. Usually figures don’t have both. They seem to give Batman villians Gotham City or Gotham City Underworld keywords at random. For example, Rare JW034 Harley Quinn has the Gotham City keyword and not Gotham City Underworld. The Common and Uncommon versions of JW002 Harley Quinn and JW018 Harley Quinn both have the Gotham City Underworld Keyword and not the Gotham City Keyword. Other characters have both. I’m also not sure why the Arkham Asylum Keyword exists. Those should all just be Gotham City Underworld. Taking all of that into account the Gotham City Underworld keyword did the best in this set, but with few fliers and a lack of the Underworld TA these villains still lack a reliable way to get battle other than walking there individually.

My Honorable Mentions:

talon

5. JW038 Talon 120 PointsRare: Talon would be much higher on this list except for three problems. At 120 points he lacks Willpower. 3 damage is low for a primary attacker (yes I am aware of his precision strike). And, finally, it’s hard to keep a good amount of JW005A Court of Owls Initiates with him unless you choose to ignore Theme.

He does have a lot of good points with this character (like Improved Movement, Traited Stealth, and conditional Mastermind) and with a lot of planning he may just work for you.

flash-jsa

4. JW036 The Flash35 pointsRare: He’s the cheapest Hypersonic Speed character in Modern and almost the cheapest of all time. He’s completely a one trick pony, but at 35 points he really doesn’t need anything else to be worth playing. Beyond his Hypersonic Speed, his 12 Move, 11 Attack, and 18 Defense are great for the points.

Al Pratt Atom.jpg

3. JW022 The Atom25 pointsUncommon: This guy is the cheapest character ever printed with Close Combat Expert and 3 or more top dial Damage. He’s tied with JLTW204R The Trench for being the cheapest character to ever start with 17 Defense and Combat Reflexes. He makes a super effective team with JW025 Hawkman. He’s even somewhat pushable because he doesn’t lose any powers or Attack Value from Click 1 to 2. It’s possible this guy could start showing up as filler on tons of tournament teams the same way that FFJLTW007 Atomica does.

Lady Shiva.png

2. JW043 Lady Shiva 50 points Rare: One of the first ever figures with the Batman Enemy TA and a starting 12 Attack. She’s also the cheapest figure ever to start with a 12 Attack. Her Attack Value along with precision strike and flurry mean that she can hurt pieces well above her point cost. On defense she is eligible for the League of Assassins ATA and her special defensive power could keep her in the fight against pieces that need a help to hit her 19 defense in close combat. It reads, “I AM THE ULTIMATE TEST: Lady Shiva can use Combat Reflexes. Adjacent opposing characters can’t have their combat values increased when making close attacks.”

mr-freeze

1. JW049 Mr. Freeze 90 pointsSuper Rare: He’s somewhat similar to UXM051 Iceman. The differences are that he’s less offense and more defense. Iceman had Running Shot, two targets, and a 7 Range.

Mr. Freeze has sidestep, 1 target, and 5 range. They both give an action token and a marker to people hit from range. Both have a consistently high damage value of 3 their entire dial and Mr. Freeze’s version of the ice wall token does an additional penetrating damage. The real difference is on defense.

His last two clicks have the power, BACK TO REFRIGERATION: Mr. Freeze can use Toughness. At the beginning of your turn, heal Mr. Freeze a number of clicks equal to 3 minus the number of adjacent opposing characters.” That means that at the beginning of your turn (assuming he isn’t next to someone) he will heal three clicks without even using an action. It’s like he has a Regeneration power that guarantees you roll a 5 and doesn’t cost you an action! Keep in mind that he has damage reducers every click, so the chance of you seeing those clicks is reasonably high and then the opponent will have to go through those damage reducers for a second time. (or a third, or a forth, or…)


The Top Ten:

Batman Outsiders.jpg

10. FFJW001 Batman 75 points – Fast Forces: His Trait “STUDENT OF ALL MARTIAL ARTS” means that lowest Attack Value will be a 10 and his first two starting clicks will be at least a 12. (he gets +1 per adjacent character and he has zero range so if you are attacking you are adjacent to at least one enemy) His Traited Toughness, 18 starting Defense, full dial Combat Reflexes, and 7 click dial make him very hardy for a 75 point figure. On offense his “HIT YOU WITH MY HANDS AND FEET” is just ripe for abuse. It lets him attack all adjacent characters at once and unlike other similar powers, each hit is dealt normal damage not just printed damage. That means Perplex and Empower can help deal additional damage. Imagine you have 2 uses of Perplex for his Damage Value and b\Batman is next to 3 people. If he hits with his boosted 14 attack value, each target would be dealt 5 damage.

killing-joke-joker

9. JW059 The Joker140 points Super Rare: For some reason they decided that any Super Rare or Chase version of the Joker would be really hard to KO. This version is hard to even damage. He has Mastermind that you can’t bypass with Precision Strike thanks to his MAD AS A HATTER trait. You could Outwit it if he’s not in Stealth, but you can’t Outwit his best power because it’s a Trait and it’s not even on his card. The 10 point JW003A The Joker Thug printed in the same set has a trait that states, “THE JOKER IS THE KING OF GOTHAM: When building your force, The Joker Thug does not count against a themed team if your force has a character named The Joker on it. If an adjacent friendly character named The Joker is hit with an attack, The Joker Thug may become the hit target of that attack instead, even if it would be illegal.” Because of the keyword exception there is no good reason not to run a least few Joker Thugs with this Joker on every team. When they stand next to him, pulse wave is the only power in the game that will do damage to him. And even Pulse Wave will still stop at the Joker’s last click – which is a stop click with even more Mastermind.

On offense the Joker has Traited Poison that deals Penetrating Damage to lower point characters. Then on odd clicks he has Blades/Claws/Fangs and his Special THE KILLING JOKE!: The Joker can use Ranged Combat Expert and Improved Targeting: Ignores Characters. When The Joker hits with an attack, hit characters are each given up to 2 action tokens.” On his even numbered clicks he has the less exciting Precision Strike and Outwit, but that’s still a deadly powerset.

What keeps Joker from being higher on this list? Two things. The first is that he’s only able to KO people he can reach. By that I mean he has no move and attack ability, and as no improved movement. That means on offense you will often need to walk the Joker up to an opposing figure and  wait until the following turn to attack. In the meantime you have to hope that figure hasn’t moved out of your range or you might not be able to attack anyone the next turn either. A taxi or a figure with Telekenesis helps greatly with this. The second thing is that in order to remain untouchable, you will need to have several Joker Thugs at your side. The Joker has a 10 Movement, but the thugs only have a 6. The ideal situation would be to have the Joker carry two thugs by himself via the underworld TA. The problem is that he doesn’t have the underworld TA. The best ideas I could think of without breaking up your theme team are to either play WF059R Lex Luthor & Joker or play JLTW002 Catwoman. Neither seem like ideal options.

penguin-jw

8. JW050 The Penguin — 40 points — Super Rare: For 40 points you are getting a slowly building robot army that provides the opponent no points when killed, have no limitations on how many can be in play at once, and don’t even count against your actions unless they are attacking. Depending on what you are playing against, I would likely suggest leaving penguin in your starting area and making a JW050BTC Robo-Penguin (the ranged attacker) every other turn. He’s the new version of one of my favorite pieces AAOU007 Ultron Sentry, and he’s even easier to use. Penguin only has 4 clicks and really only Stealth to protect him, but you’ll have 260 points worth of your team left to do that job!

katana-jw

7. JW044 Katana75 pointsRare: Katana in this set is just an all around strong figure. She has Stealth and the ability to move through Hindering Terrain,. she gets stronger the first three times she KOs a character each game (which great against opposing figures that make tokens), and she has the Outsiders TA while still having a reasonable point cost. On offense her Charge and Exploit Weakness with 3 damage means that she can heavily damage almost any character. Adding the slash token to whomever she hits will make an opponent think twice about hitting her back the following turn. A real steal for the points.

Alan Scott.jpg

6. JW052 Green Lantern35 pointsSuper Rare: At only 35 points Green Lantern is a great taxi with 10 Movement, Flight, and Willpower. But unlike a lot of low cost Taxis, when he is not using his actions to move other characters, he can help turn the tide of battle.

His Trait GREEN LANTERN’S LIGHT gives him 1 Barrier token he can place each turn as a free action. He can also use Barrier normally and then again that turn a free action to place a total of 5 blocking terrain tokens. Especially on an indoor map, that could keep the opposing team from making any attacks against you on the following turn.

What I’ve just mentioned is plenty of value for 35 points.

However, he’s got two other tricks up his sleeve. First, he can make a wall instead of one of his Barrier tokens. What good does that do? Well if you place a wall between two characters, they are no longer adjacent. You can use that wall that to prevent Poison damage, block line of fire to help friendly pulse wave be move effective, prevent an opposing character from using Mastermind, prevent an opposing character from being carried, or allow a friendly character to automatically break away. His second trick is that opposing characters adjacent to any of his Light Wall or Barrier markers can’t use Stealth and modify their defense values by -1. So he can place a free action barrier token next to a stealthy character and now not only can your entire force target that character with Ranged attacks, but that (formerly stealthy) character will be at minus 1 defense the entire time!

Bizarro Joker.jpg

5. JW063 Bizarro Joker — 45 points — Chase: Bizarro Joker only has one purpose. He’s arguably the best tie up figure – ever. He has Traited Plasticity, a full dial of damage reducers, and two Stop Clicks. The trick is getting him next to at least two opposing figures before he takes too much damage from ranged attacks. If you can get him next to at least two opposing figures, then his Special Power “BIZARRO POISONwill heal him for at least two a turn. That healing, combined with his STOP clicks means that even if he is on his last click he will heal past his STOP clicks and as long as he isn’t damaged three times in a row, he can’t be KOed. Then your opponent will just be stuck. They can’t break away (Plasticity), kill Bizarro Joker (Stop Clicks and healing), or attack anyone else (because they are adjacent to Bizarro Joker). This 45 point figure may completely neutralize half of the opposing team. His only real vulnerabilities are that his healing can be Outwitted, or that he can taken out by ranged attacks (probably at least 4) before getting adjacent to enough characters. But that is totally understandable. I mean it’s not like they could make a Joker that is completely unkillable and still be in the in the 50 point range. Right? RIGHT?

Anarky JW.png

4. JW003B Anarky75 points — Common Prime: Anarky’s dial is pretty unremarkable, but if you are looking for a way to keep opposing figures from coming to your side of the board you’d be hard pressed to find a better way to do it then with this figure. If you need time to build Robo Penguins, turn a Supreme Intelligence dial or deploy Pandora’s Box Sins – this is your guy. Bomb markers give you the option of blowing up if an opposing character is within 3 of the marker and they have a 50% chance of doing 3 Penetrating damage to everything within 3 of the marker. At the start of the game you get 6 bomb markers to place anywhere except within 4 of a starting area or another bomb marker.

That’s pretty strong by itself, but you can maximize their efficiency in two ways. First there no limit to how many bombs can be set off at the start off your turn. If an opposing figure is in range of two or more bombs you can set off all of them at once for maximum damage. The second way to maximize efficiency is to recognize that while the bombs you start with can’t be placed near other bombs, there is no such restriction on bombs brought into play via Anarky’s special attack power “LEAVING THEM A LITTLE SURPRISE: Give Anarky a power action. Place adjacent a Bomb special marker as described on this card.” You can use that power to place bombs adjacent to other bombs which should prevent an opponent from going anywhere near that area for the rest of the game.

Jakeem Thunder JW.png

3. JW053B Jakeem Thunder 140 points SR Prime: The newest figure made that allows you to pick your powers every turn. Jakeem Thunder is no Zombie GOTG062 Super Skrull, but that doesn’t mean he can’t still be highly effective. With only a few restrictions, Jakeem can pick any two powers each turn to add them to his own. He can still pick a lot powerful combinations. For example, Running Shot/Pulsewave, Ranged Combat Expert/Sidestep, Plasticity/Poison, Combat Reflexes/Stealth, Hypersonic Speed/Super Strength, Perplex/Telekinesis, or Flurry/Blades/Claws/Fangs. On turns where you aren’t taking any action with him, you can choose Shape Change or Stealth and any defense power. You can even have Regeneration at any point on your dial, or choose support to heal others.

Where he really gets nuts is where he’s helped by Possession or Resources. The Wrath Sin from Pandora’s Box will make it so he doesn’t need to worry about his lack of Willpower and he’ll have Combat Reflexes to go along with the Energy Shield/Deflection already on his dial. Or you could add an entity like Eclipso so you can choose a defensive ability from Eclipso and let Jakeem choose 2 offensive abilities with his trait. Even better, you can do both!

bizarro_green_arrow_01

Me am mascot for Target!!”

2. JW066 Bizarro Green Arrow50 PointsChase: Me am making entire team vulnerable to range attacks. Me no offer unprecedented protection like has been seen many times before in HeroClix. Me am not most expensive figure in set and not for good reason. Me will not let team essentially ignore the first four (or more) range attacks made against them. Me will not define the meta and will not be a piece that you need to plan around when making a tournament team. Nick Fury, Hawkeye, and Green Arrow love seeing me on opposite team. They know that they will have an easy time dealing with me.

the-killing-joke-joker

Why is he dripping wet in this picture?

1. JW060V The Joker50 PointsSuper Rare: So they went ahead and made a Joker that is completely unkillable in the 50 point range. I mean yeah he does take damage if you attack him, but he has 30 clicks of life.  Oh and he doesn’t take pushing damage. Oh and he has traited Super Senses. Oh and he may randomly heal up to three clicks at the start of your turn without using an action. So an opponent may KO the Joker if he devotes all his actions to it over 8-10 turns, but what is the other 250 points of your team doing during that time? There is two reasons why I’m saying that the joker is unkillable during a standard time length game. The first is that with everything I just mentioned, your opponent will likely run out of time. Especially if you are weakening his team with attacks during that time. The second reason that Joker is unkillable is that by now everyone knows about him. And If your opponent knows about this figure, they won’t even bother trying to attack him.

But what about offense? This 50 point character would a take a long time to KO anyone. Well that’s actually true, but you have 250 points left to play some offense. This isn’t the best offensive figure ever, it’s arguably the best tie up figure ever. Place him next to your opponents best attacker and just sit him there. If your opponent attacks him, you win. If your opponent tries to break away and fails, you win. If your opponent breaks away for a turn, then just move right back next to him the following turn, and eventually you’ll win.

 

[EDITOR’S NOTE: Okay, there you have it! Agree? Disagree? Sound off in the Comments below! And don’t go too far–Night 9 drops tomorrow!]

The Most-Wanted Ghosts of Clix-Mas Future Return!! (Or,What We Want to See in 2017!!) (Or Or, We Call an Audible on the Seventh Night of Clix-Mas!!)(Whew!!)

[EDITOR’S NOTE: Once again (and this time, with feeling!), we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can read what it’s all about right here! Night 2 was the nascent edition of a new holiday scenario we’ve been cooking up and can be found… here-ish! Night 3 took a brief look back at Horrorclix. Night 4 was the debut of a new feature called “Overlooked” which examined some pieces from World’s Finest that don’t see quite as much play as they seemingly should… . And Night 5 was Part 1 of a brief 3-part series that examines how Heroclix would look if there were a Core Set released every year or two… And Night 6 saw HypeFox Theory-craft his own Marvel Heroclix Core Set!]

peyton-manning

That sound you here is Ninwashui yelling ‘Omaha!!’

Okay, here’s the deal!

Some nights, when it’s the middle of the 12 Nights of Clix-Mas and you’re blogging by the seat of your pants and you’ve probably had juuuust a bit too much caffeine, you just have to call an audible.

Tonight is one of those nights!

So, this is the Seventh Night of Clix-Mas 2016, which means we have six Clix-Mas blogs in the books, which also means we have six to go (Yikes!) to make our goal of 12 blog entries in 12 days during what is generally the busiest, most stressful time of the year.

In otherwords, we’ve reached the halfway point. Which also ALSO means we’ve started to get some feedback. In this case, that feedback comes from none other than the co-author of this very blog, Mr. Ninwashui himself!

He read yesterday’s article on Theory Crafting a Marvel Core Set and, well, he had some thoughts!

The long and short of the conversation that followed resulted in one main revision to our plans: he is going to write the DC Core Set Theory Crafting article (also known as “Everything Old Is New Again Part 3!!”)!!

Which is great and all, but that also means we’re gonna have to call an audible for today’s column. So don’t worry–you’ll still get Part 3 this Clix-Mas (probably around Night 10 or Night 11, methinks).

So instead, we’re going to revisit one of last year’s most popular Clix-Mas entries: The Most-Wanted Ghosts of Clix-Mas Future!

Christmas Future

No, sorry, you’re definitely getting an MCU Capwolf movie, but don’t worry, the Russo Brothers figure it out. I know. I couldn’t believe it either. I mean, they even make Doctor FREAKING Druid work. And he was played by Miley Cyrus.

If you’ve forgotten how this gimmick works, I’m basically going to go month-by-month for the first six months of 2017 and discuss the sets we know we’re getting and what I hope we get from them!

Let’s get started!

FEBRUARY 2017: 

deadpool-and-x-force

DEADPOOL & X-FORCE:

Or is it X-Force and Deadpool? Unclear at the moment. But we do know this is our next set!

–I would love to see Word Bubbles return. Alas, I think we would have already heard about these if they were appearing in this set, as last time around (Deadpool in 2014) their existence was part of the marketing.

–I didn’t love the Cable we got in AVX or Deadpool (although the New Mutants Monthly LE kit Cable from last year was great on his own and bonkers-good on the Team Base!), so I wouldn’t mind seeing a new version or two in this set as he’s always been one of my favorite Marvel characters.

–The Ultra-Chase rarity returns?! Well then. Not sure who this could be, but if they hadn’t already given us Thorpool in the Deadpool set, that probably would have been my bet. We’ll see.

–Actually, if the Ultra-Chase turns out to be Squirrel Girl (who we know is in the set in one form or another), I’d actually be cool with that.

Deadpool & X-Force releases (for now) sometime in mid-to-late February.

 

MARCH 2017: 

return-of-the-shredder

SHREDDER’S RETURN: 

–Honestly, there’s not a ton more I need from TMNT right now, unless they’re going to dig into the live action movies, which I’m pretty sure are not included in the license.

–This is going to be a very dial-dependent set for me; meaning, the more good figures I see Previewed, the more likely I’ll be to buy more of the set. Otherwise, this is probably the least interesting of the three Turtle Sets they’ve released/announced so far.

 

JUNE 2017: 

jane-foster-what-if

I’ll be honest–I think we know at this point what would happen if Jane Foster had found the Hammer of Thor…

MARVEL HEROCLIX 15TH ANNIVERSARY: WHAT IF?

–Ooooooo, am I excited for this one!

–The thing about a set where literally any figure could fit is that literally any figure could show up in this set. I can’t wait, but I have no idea what’s coming with this one.

–I know a lot of folks want more Exiles; I’d be fine with that, but I really want random characters from random What If? one-shot stories. Pieces like Iron Doom from Invincible Iron Man come to mind. That guy was awesome!

 

JULY 2017: 

elseworlds-multiversity

DC HEROCLIX 15TH ANNIVERSARY: ELSEWORLDS

–Even though this is the same concept as Marvel’s What If, I feel like we’ve seen a lot more of DC’s Elseworlds already. Kingdom Come? We just got a bunch of them (although I’d never object to more). Red Son? Ditto.

–If, however, this set ends up chock full of Multiversity pieces (Captain Carrot PLEASE!!), I will be a happy camper! I even want members of the Gentry. I’d love them as Colossals, but I understand that if I get any at all, they’ll probably just be normal bases, which is okay.

–2017 is going to be an interesting year in Clix

Alright! That’s all for today. We’ve still got a lot in the hopper, such as Ninwashui’s DC Core Set AND his Joker’s Wild Top Ten, both coming before the end of Clix-Mas 2016!!

So get ready, buckle up, and strap in!! And don’t forget to come find us right here in this space in the next 24 hours for more Clix-Mas 2015 goodness!