The Ghost of Clix-Mas Present Presents: Missing in Action!! (Or, The Ninth Night of Clix-Mas!!)

[EDITOR’S NOTEWelcome to Night Five of the 12 Nights of Clix-Mas 2019!! First, we reviewed the ground rules; for Night 2, we hit the ground running with an in-depth review of Call-In Cards from friend of the blog, Roberto Ty! Night Three brought us HypeFox’s look at the 10 best Chases of the year. And then we had a rare holiday appearance from writer/co-founder of the blog Ninwashui. It’s a Clix-Mas Miracle!! Then, we talked about the Five Things Wizkids Did Right This Year! Next, The Ghost of Clix-Mas Future took us through a preview of just about every Heroclix release that’s been announced for 2020 so far! We revisited our Simply The Best series for Night 7! And yesterday we listed three licensed properties we’d love to see Clix’d!]

Thanos MCU

This wouldn’t be a bad sculpt…

Welcome to Night Nine of the Twelve Nights of Clix-Mas 2019!!

Well, amid all the hoopla surrounding the announcement of the return of the Fantastic Four to Heroclix with the Cosmic Clash Starter coming out next year, there’s still been no movement on the gaping hole that still exists within the Marvel Heroclix lineup…

Where are our MCU Infinity Clix?

Chase Loki.jpg

Things started off wonderfully in 2012 with an Avengers Movie Set that not only gave us some great exclusive Target Clix (who remembers that Chase MCU Loki?) from the film but also a Hobby exclusive side with Red Skull and Odin Chases and other figures that represented the breadth of the MCU up to that point.

[EDITOR’S NOTE: In 2012 I bought a few of these on a whim from a Target in my area after not having played Heroclix in 5 or 6 years. I was just looking for some cool movie sculpts to put on my desk. Instead I pulled a Cap and a Loki Chase, and that re-hooked me back into the game!]

Then we got Iron Man 3 Clix, and Thor: The Dark World Clix, Captain America: The Winter Soldier Clix and even Guardians of the Galaxy and Avengers: Age of Ultron Clix!!

Avengers Age of Ultron

This remains one of the greatest Starters ever produced!!

That’s six MCU movies in a row that all received the Clix treatment, including the first Guardians movie which was hardly a sure thing from a licensed tie-in perspective.

A lot of us were looking forward to seeing what the Ant-Man set would bring, only to discover that Wizkids skipped that movie altogether. For the first time in several years, an MCU movie came and went with no Clix adaptation.

MCU Clix came back strong with Captain America: Civil War in early 2016, although Wizkids neglected to include Chases for the first time ever in a MCU set for some reason.

Then Doctor Strange came and went with no Clix set (how sweet would that have been? Chase Dormammu? An MCU Night Nurse? MCU Karl Mordo? Ancient One? Sigh… ), and MCU Clix fans started to worry.

Hela Chase.jpg

But 2017 brought us GotG 2 Clix (which included a now-legendary Yondu Chase) AND Thor: Ragnarok Clix, and all seemed right with the world again.

When 2018 came around, however, Wizkids sat out both Black Panther AND Infinity War, and we were denied the one piece we so richly deserved: MCU Chase Thanos!!

I mean, c’mon! From the moment Wizkids blew that first Avengers set out of the park, we have been patiently waiting for that piece! And we have be denied for 7 years now!

Outside of a Con LE, the only way we’ll ever get an MCU Thanos is if Wizkids decides to give us a full MCU 5-figure booster set which, despite the pitiful state of comic book sales today, still seems extremely unlikely.

The one bright note in all this is that Wizkids has announced an MCU Black Widow set that’ll drop in about 4 months from now. Will this usher in a new age of great movie sets?

Only time will tell.

What version of your favorite character are you still waiting for? Sound off in the Comments below!

And we’ll see you back here tomorrow night for the Tenth Night of Clix-Mas!

 

The Ghost of Clix-Mas Past Presents: The Ten Best Chases of 2019!! (Or, the Third Day of Clix-Mas 2019!!)

[EDITOR’S NOTEWelcome to Night Three of the 12 Nights of Clix-Mas 2019!! First, we reviewed the ground rules; yesterday, we hit the ground running with an in-depth review of Call-In Cards from friend of the blog, Roberto Ty!]

Chase Stein Image

Ironically NOT a Chase…

Every time a set is announced, the most intense speculation always surrounds the same question… What are the Chases going to be?

In some cases, the speculation is justified. Elseworlds’s DKR Chases were all great; the World’s Finest Kingdom Come Chases almost all ended up in the Modern Age Meta of their day. In other sets, though, the Chases end up being a huge letdown. And yes, I’m looking at you, Joker’s Wild, and your crappy, no-good Bizarro Chases. Even the best of the bunch, Bizarro Green Arrow, only showed up in the Meta to essentially make games take forever. And What If’s Chases only became moderately useful in Modern AFTER Earth X released earlier this year, nearly two years after they debuted!

With that said, let’s take a look at which Chases from this year’s sets hit the mark and etched a spot in Heroclix history!

These are the best 10 Chases from 2019!!

 

Kobik

Thanos

 

Mirror Bev

10. TREKRF033 Mirror Beverly Crusher100 PointsChase: 100 Points is a lot to pay for a support piece. Like, a LOT a lot, which is why I can’t put her higher on this list than 10. But… if you ARE going to put 1/3 of your points into a supporting figure, you’re going to want that figure to have a Special Damage Power kind of like Bev’s (USE MY SON’S GENIUS TO ADVANCE MY CAREER: Outwit, Perplex, Probability Control, Support.)

That is literally EVERY support power you could ever want. And you can use them all, every turn. None of this Alex Wilder “I can only use two support powers at a time and my opponent gets to pick which two” horse puckey.

Pitch Meeting 2

[EDITOR’S NOTE: You know Alex Wilder only costs, like, a fourth of what ol’ Bev costs, right?]

Pitch Meeting 1.jpg

[AUTHOR’S NOTE: What?]

Pitch Meeting 2

[EDITOR’S NOTE: Yeah, he’s only like 25 points.]

Pitch Meeting 3.jpg

[AUTHOR’S NOTE: Okay, but Mirror Beverly has more powers I haven’t mentioned yet.]

Pitch Meeting 2

[EDITOR’S NOTE: Oh, please continue then.]

She’s also got Poison, Mystics (via her Mirror Universe TA), Sidestep and a not-insignificant 3 Damage showing top dial if an opposing fig tries to base her, and her special Shape Change Trait [MIRROR, MIRROR: Shape Change. When Mirror Beverly Crusher uses Shape Change and succeeds, give her a Mirror token, and if she fails, remove all Mirror tokens. When she uses Shape Change, increase the result by +1 for each Mirror token (a roll of 1 always fails).] makes her even harder to pin down. There’s actually a lot of risk associated in opposing characters targeting her.

Pitch Meeting 2

[EDITOR’S NOTE: So Outwit, Perp, Prob, Sidestep, Shape Change… yeah, Alex Wilder has access to all of those powers. Plus, y’know, Stealth.]

Pitch Meeting 4.jpg

[AUTHOR’S NOTE: Oh really? Well, Alex Wilder isn’t a Chase, so if you want me to ever finish this article and post it,  I’m going to need you to get alllllllllllllllllllllllllllllllllllllllllllllllll the way off my back about this pick.]

Pitch Meeting 2

[EDITOR’S NOTE: Well okay then! Lemme just go ahead and get off of that thing!]

 

Venom Iron Man.jpg

9. EAX064 Venom Iron Man — 100 Points — Chase: Short 6-Clix dial. Only a 6 Range. Buuuuut… he’s also got a laundry list of powers a mile long on his top dial. To wit:

Running Shot; Pen/Psy; Invincible; Shape Change; Plasticity; he also Auto breaks AND sees through Hindering. Plus, if you’re attacking a piece with two action tokens, he’s a 12/4 on offense. If you can roll a 6, you can potentially one-shot a Meta support piece like Unseen.

 

Black Panther incarnation

8. ABPI072 Black Panther — 85 Points — Chase: Hypersonic Speed with sky-high Attack (12) and Defense (19) values. Plus, your opponent won’t even be able to target him if you play him on the right map due to his first Trait (THE PANTHER GOD: Stealth. Opposing lines of fire can’t be drawn to Black Panther if he occupies printed hindering terrain. Protected: Pulse Wave.).

His only downside is that his damage output is heavily dependent on Blades/Claws/Fangs, which is obviously unreliable.

PRO TIP: Pay the extra 30 points for Kobik’s Cosmic Cube and equip it on Black Panther for all sorts of fun shenanigans.

 

Jean Grey Chase.jpg

7. XDPS047 Jean Grey — 75 Points — Chase: There’s her normal dial, with Sidestep, a Pen/Psy, 11 Attack and 4 Damage top dial with a 7 Range–all in all, pretty solid for 75 Points. But when you dig into her Traits, a really cool, subversive shadow dial emerges that lets you play her in a totally different way.

Her first Trait [INNER CIRCLE CLUB: BLACK QUEEN: Outwit, but only to choose a black power or a special power. // Mind Control. When Jean Grey uses it as RANGE, modify attack +1 and she may instead target any number of characters of lower point value. (Must still be opposing and within range and line of fire.)] gives her the ability to mentally stomp the entire freaking yard with Mind Control and then Outwit your opponent’s most potent Special Power.

Jean’s Special Movement Power (JASON WYNGARDE HAS SHOWN US THE WAY: Sidestep. Other friendly characters can target Jean Grey when using Mind Control.) offers you a way to get her into position and make more attacks than she should normally be allowed to make.

Her dial finishes off with a Stop Click that gives you the opportunity to morph her into the Colossal Dark Phoenix, which is one of the best Colossals in the game.

This is one of those pieces that needs a really skilled player to maximize her effectiveness, but if you can master her abilities, she’ll be darn near broken!

 

Barbatos 2.jpg

6. RE068E Barbatos — 100 Points — Chase: Both of his dials are great, but for 100 Points, you get a piece with the Batman TA, Batman Enemy TA, 8 Range, Pen/Psy, Impervious and the ability to Phase 4 squares and still attack.

He also has the Quintessence TA and the ability to shut down Ranged Attacks by giving Battle Fury to opposing figures within six squares. Being able to shoot opposing characters while they can’t shoot you has ALWAYS been good in Heroclix.

All of these powers combine to give you a high-ceiling Secondary Attacker who can help you control your positioning on the board.

 

Jason Wyngarde

5. XDPS048 Jason Wyngarde — 75 Points — Chase: His stats aren’t as good as Jean Grey’s, but he does have two Traits that make up for that fact. First, his Mind Control Trait (DON’T LET THE DREAMS OF ANOTHER LIFE TROUBLE YOU: Mind Control. When Jason Wyngarde uses it as RANGE, he may count range and draw line of fire from any character he hit this turn and if he hits, after resolutions he can use Mind Control at no cost, but only to target a character he hasn’t targeted with Mind Control this turn. (He may repeat this.)] lets you potentially Mind Control the whole opposing team. Which, y’know, is pretty good. It’s the MC version of Chase Movie Yondu’s “Whistling Arrow Attack” or Chase HawkGuy’s “Rapid-Fire Trick Shooting.”

It’s just got a waaaaay cooler name.

Wyngarde’s Second Trait (PSIONIC ILLUSION: FREE: Choose a character on your sideline of 150 points or less (on their highest-point line). Generate a bystander printed on that character’s card. Each bystander generated this way has [MAX 1]. You may activate this ability only twice per game.) lets you pop out some of the best Bystander Tokens in the game as long as you had the foresight to put those pieces on your Sideline. Want some Iron Avengers on your Hellfire Club team? Now you can!

 

CaptainMarvel_06.png

4. CMM021 Captain Marvel — 150 Points — Chase: When you absolutely have to murder the entire opposing team, accept no substitutes. Where to begin?

She’s got great stats, a high Threat Range (14 Squares before any Perplexes, plus the Avengers Initiative Team Ability lets her target through Hindering), a Special that lets her attack twice in one turn (STRAFING RUN: [Improved Movement: Characters], Running Shot. When Captain Marvel uses it, after resolutions she may use Charge at no cost, but can’t target the same character.) and a Trait that grants her and certain buddies both Prob AND an immunity to opposing Prob!

And if your opponent manages to deal her two or more damage, she supercharges into a Hypersonic, Pulse Wave, 12 Attack and 5 Damage demon-woman who can neither be stopped nor reasoned with.

The only reason she’s not Top 3 on this list is her vulnerability to Outwit in certain circumstances. In a Meta or tournament environment, 150 Points is a lot to sink into a piece that doesn’t have some form of “Protected: Outwit” for the entire dial, so it’s a little dicey building around her (although certainly not impossible).

But for friendly games, she’s a powerhouse!

 

Captain Venom

3. EAX062E Captain Venom — 50 Points — Chase: Just a boatload of stats and powers for 50 Points. Top dial, we’re talking Charge, Quake, Combat Reflexes, Plasticity, Shape Change and a Special Leadership (READY TO SERVE MY SPECIES: Leadership. When another friendly character with the Monster keyword attacks, modify its attack +1 if Captain Venom attacked this turn.) that improves his entire team on offense WHETHER OR NOT HE ACTUALLY HITS THE LEADERSHIP!

He has the “Call in Help from the Venom-Verse” Trait and also ignores Hindering and Elevated Terrain on movement and Auto breaks from opposing characters.

But the craziest thing about him is that all those powers I just listed are really just icing on the cake! He’s almost completely earned his points before the game actually begins, thanks to his Build Trait (EDDIE, YOU’RE JUST THE MAN WE NEED: During game setup when establishing themed teams, you may treat the Monster keyword as a named keyword.).

Now, for 50 Points, you can group any amount of disparate Monster-keyworded characters together and get not just a Map bonus but also a bunch of free Themed Team Probs!

 

Kobik 616.jpg

2. ABPI069 Kobik (w/”Hi, I’m Kobik) — 115 Points — Chase: Pretty much the best support character in the game, with Mind Control, Super Senses (with a 19 Defense) and a great Special Damage Power (DO YOU WANT TO PLAY?: Perplex, Probability Control, Shape Change.) that makes her a nightmare for opponents.

And then she adds in a pretty filthy Trait (REWRITE AFFILIATIONS: FREE: Choose both a friendly character and an opposing character with printed team abilities. Those characters can use the team abilities printed on the other character instead of their own printed team abilities until your next turn.) that lets you steal opposing Power Cosmic TA’s.

She also starts with one of the best Equipments in the game (ABPIS008 Cosmic Cube: FREE: Choose one: Place this character up to 3 squares away from its current square; -or- Until your next turn, [Improved Targeting: Elevated, Hindering] and modify range +2; -or- Give an action token to an adjacent opposing character. If you can’t, deal them 1 penetrating damage.)

And her 100 Point cost actually serves as an advantage in a Call-In Meta environment, since she can Call-In heavy hitters and still pull off her other tricks as Free Actions.

There’s a reason she’s shown up on so many Top 8 teams in pro tournaments already!

 

Thanos UC

1. ABPI074 Thanos — 160 Points — Ultra-Chase: I mean, his 110 Point level is arguably even better, but holy cow! Hands down the best Ultra-Chase Wizkids has ever made.

His stats are great, he’s got one of the best Perplex Specials they’ve ever thought up (THE BIOLOGICAL APPLICATION OF COSMIC POWER: Perplex, but only to target other characters. When Thanos uses it to target a friendly character, that character can use [Power Cosmic] until your next turn. When Thanos uses it to target an opposing character, that character can’t use Willpower or PROTECTED: Outwit or Protected: Outwit until your next turn.), and then he spits out a Skreet Bystander Token that’s nearly impossible to kill (20 Defense with Impervious at Range) and who possesses arguably an EVEN BETTER Perplex (CHAOS MITE: Perplex, but only to target other characters. When Skreet uses it, she modifies a value +2 or -2 instead, then rolls a d6. [1-2]: The modifier becomes 0 instead.) than Thanos’s Perplex, which you just thought was the best Perp ever.

I mean, seriously, when else does Wizkids let you use a +2 Perp on Damage? Almost never.

And the Ego Gem he starts with is probably the second best piece of Equipment they’ve ever made, since it not only gives you a second Perplex-style source, but it allows Thanos to go out and collect more gems!

I could go on and on about how much I love this piece, but we’ve already passed 2000 words, so I just leave it right here.

 

Which were your favorite Chases? Let us know in the Comments below, and we’ll see your right here for the Fourth Night of Clix-Mas real soon!

More Avengers, Less Punctuation!! (Or, The Top Ten Figures in Avengers Black Panther and the Illuminati!!)

Hello Again! Annnnnd, we’re back! Better late than never, right?

And we couldn’t have asked for a funner set with which to return to feature writing! Now we can continue our run as the most enjoyable Heroclix-focused gaming blog out there!

And our new reign is all thanks to this new expansion featuring our friend T’Challa and his Illuminati buddies!

Your Reign is Over.jpg

Okay, maybe “friend” was a strong term. Alright T’Challa, how about we just, like, surrender and go right into the article?

Then Lets Get This Started

Then it’s agreed!! So without further ado, let’s start with…

SOME NOTES ABOUT THE SET:

Thor Lightning

–I really think this is the most powerful set we’ve gotten since The Mighty Thor, which came out way back in, like, August of 2017.

Just like that set, this expansion has extremely powerful Chases, Equipment and Cosmic entities.

Personally, I love this stuff. I mean, who saw an Elders of the Universe Sub-Theme coming? Moreover, who thought these pieces would be so good. Which reminds me…

Elders of the Universe Banner

–The Elders of the Universe Sub-Theme is REALLY freaking good!!

Collector, Astronomer, Champion, Gardener, Trader, Voyager, Runner, Grandmaster, Challenger, Possessor… and I’m still probably forgetting a few. But they are ALL playable and several are downright META!!

The Finder

–The packs seem to be somewhat searchable! So far I’m 11 for 13 in picking packs with Equipment (including an Ultra-Chase Thanos!!)

But this isn’t a total neckbeard disaster like Trinity War was, because 2 of the Chases and the Super Rare Prime all come sans additional elements, so if you only go looking for packs with Equipment, you’ll never pull something like the Black Panther Chase. Speaking of…

Infinity Gauntlet

–The Chases aren’t tied together by any one Theme, really, except that they’re all pretty damn good (okay, Starbrand only shines in Limited, but still). Secret Wars: Battleworld was the same way. Still, I miss Themed Chases!

Why wouldn’t they have just shifted Starbrand and Black Panther to Battleworld and put Infinity Gauntlet Black Panther Chase in this set?

Anywhozl… let’s get on to some…

HONORABLE MENTIONS!!

Okay, I can go all day with Honorable Mentions (this set is REALLY deep), but, with apologies to figures like Challenger, Rune, Eitri and Prime Black Panther, I’m only going to talk about two pieces:

Voyager

2. ABPI017 Voyager — 50 Points — Common:

Okay, she should actually be higher on this list, because she is a Meta-level Taxi. But there’s so many great pieces in this set, so she’s going here!

But she starts with either Outwit or Perplex, the best Telekinesis Special (STRAINING MY POWERS OF TELEPORTATION: Telekinesis, but only to place characters. When Voyager uses it, neither she nor the target character’s square need line of fire to the destination square.) I’ve seen in a long time, Phasing/Teleport and the Power Cosmic TA.

Did I mention she only costs 50 Points?

Medusa

1. ABPI030 Medusa — 50 Points — Uncommon:

Here comes another solid Medusa dial!!

Her Trait (AN EXTENSION OF MYSELF: Living Hair has the printed combat values, and can use the standard powers, displayed on the dial of the character that generated it. Protected: Pulse Wave.) is her main reason for being here; if you play multiples of her, she can get scary in a heartbeat.

And if you have enough Empower on the board, watch out!!

 

AND NOW, WITHOUT FURTHER ADO…

Here are…

THE BEST TEN PIECES IN THE SET!!

 

Trader

10. ABPI05 Trader — 50 Points — Rare:

He’s cheap! He’s got Power Cosmic! He’s got Perplex!

I know, I know, 50 Points would be a bit much for JUST a Perplexer, but with Sidestep and Power Cosmic, it’s easier to move Trader where you need him each turn than some other supporting characters.

But he made the main list for one reason: his Attack Power (LET’S MAKE A TRADE: FREE: Choose an equipped character (friendly or opposing) within 3 squares and line of fire. If Trader is equipped, and both equipments have Equip: Any, those equipments are now equipped to the other character.), which can allow for all sorts of shenanigans!

Choose Pen/Psy and Outwit with a character equipped with the Infinity Gauntlet, then switch in, say, the Power Gem for even more damage! And guess what? You can then use the Infinity Gauntlet with the character who previously had the Power Gem!

And that’s just what you can do with friendly swaps! You can also use it defensively to take better stuff from your opponents! The possibilities are endless!

Yelena Belova

9. ABPI013B Black Widow — 30 Points — Common Prime:

Wow! I like her 60 Point line a lot too, but man, for 30 Points, you get an absolute toolbox of abilities at your disposal!

To wit:

She has Sidestep, she ignores Characters on movement, she has Traited Shape Change and Stealth, 10 Attack, 2 Damage and a Special Defensive Power (LETTING YOUR GUARD DOWN: Combat Reflexes. FREE: Choose an adjacent character and a standard defense power. Until your next turn, the chosen character can’t use the chosen defense power.).

That’s a lot of usability! Plus she’s a Wildcard!

Her only downside is a lack of decent keywords (Martial Artist is probably her best).

Doc Strange AbPI.jpg

8. ABPI053A Dr. Strange — 120 Points — Super Rare:

The bearer of the Soul Gem has a ton going for him.

Running Shot and Pen/Psy top dial. Mystics TA. A sweet Damage Special (WE MUST WORK TOGETHER: Perplex. When Dr. Strange uses it to target another friendly character, you may choose a standard damage power that character can use. Dr. Strange can use that power until your next turn.) that encourages thought in who you pair him with.

All in all, a really efficient supporting/Secondary Attacker piece!

Gary Frank Hulk

7. ABPI014 Hulk125 Points — Common:

This is the definitive “Peter David/Gary Frank-era” Hulk dials, and they just casually throw it on a Common Hulk?

We’ve got Charge (with Improved Movement: Blocking, so Barrier and Printed Walls mean nothing to him), 12 Attack with Super Strength, 18 Defense with Indomitable and Impervious and 5 (FIVE!) Damage top dial with Outwit!

He has one “drawback” Trait (WEAKENED BY RAGE: When Hulk takes damage from an attack, after resolutions give him a Rage token. Modify Hulk’s combat values by -X, where X is the number of Rage tokens. At the end of your turn, remove all Rage tokens and heal Hulk that many clicks.) that actually HELPS his survivability!

Yes, he doesn’t have any Outwit protection himself, and yes, he is a Close Combat piece, but man, there’s not much else you’d want. Pair him with a TK’er or a Vehicle and you’ve got a boatload of trouble for your opponent.

Black Panther incarnation

6. ABPI072 Black Panther — 85 Points– Chase:

The original Panther offers a TON of usefulness for his points. His only problem is that is top heavy and kind of a glass cannon; if you’re opponent can lay hands on him, he’s in trouble.

Luckily, that’s hard to do. If you win map, his main Trait (THE PANTHER GOD: Stealth. Opposing lines of fire can’t be drawn to Black Panther if he occupies printed hindering terrain. Protected: Pulse Wave.) should make even touching him darn near impossible (and of course he has Improved Movement: Hindering and Elevated)!

He starts with Hypersonic Speed, Precision Strike with a 12 Attack, 19 Defense with Super Senses and 3 Damage with Traited B/C/F (BEFORE HUMANS TOPPED THE FOOD CHAIN: Blades/Claws/Fangs. Opposing characters within 3 squares can’t use Blades/Claws/Fangs.) and Battle Fury to burn through Shape Change.

Yes, he’s only a close attacker, but he’s got some great potential damage output combined with some wonderful mobility and survivability!

As a special bonus, that B/C/F Trait kind of shuts down those SR Wolverine Call-Ins, too!

 

Chase Cap

5. ABPI071 Captain America — 150 Points — Chase:

This is a little bit of a cheat as well since I’m again counting the Chase Equipment that comes with him–The Infinity Gauntlet. But with his Infinity Gauntlet, Cap here has six Clicks that have to be gone through one by one since he has Power Cosmic, Invincible and a sweet defensive Trait (THE GEMS… THEY WANT TO BE TOGETHER: Barrier. Barrier as FREE, but only to generate 1 marker. Captain America can’t be healed and takes a maximum of 1 damage from an attack. Protected: Pulse Wave.) that makes it hard to target Steve, much less KO him.

His damage output isn’t huge, but if he hits, he can change the board with his Attack Special (PUSHING PLANETS AWAY: KNOCKBACK. When Captain America knocks a character back, add 10 to the amount of knock back.) that features a Knockback power like we’ve never seen (and props for being comic accurate!).

If you want an unkillable Call-In generator, call on Cap.

 

Taskmaster.jpg

4. ABPI061 Taskmaster — 100 Points — Super Rare:

100 Points for the most versatile piece in the set.

Taskmaster has the Wildcard TA, Indomitable, Sidestep, Toughness and Leadership top dial, plus his first Trait (JUST BECAUSE YOU HIRED ME, DOESN’T MAKE US FRIENDS: Taskmaster doesn’t count against themed teams.) ensures he’ll always fit on your team.

His second Trait (I MEMORIZED MOVES FROM DOZENS OF CHUMPS, TAKE YOUR BEST SHOT!: FREE: Choose two: Charge, Flurry, Running Shot, Blades/Claws/Fangs, Incapacitate, Penetrating/Psychic Blast, Precision Strike, Combat Reflexes, Energy Shield/Deflection, Close Combat Expert, Exploit Weakness, Ranged Combat Expert. Taskmaster can use the chosen powers until your next turn. This turn, characters targeted by Taskmaster with an attack can’t use the chosen powers until your next turn.) gives him access to almost any other power in the game that you might want. Hell, give him Iron Man’s Infinity Gauntlet and he literally WILL have access to any four powers in the game that you might want at any one time!

Someone is going to figure out how to exploit him because he’s basically designed to be exploited. He’s essentially a one-man Shifting Focus piece that plugs in to any Themed Team.

 

Kobik_(Earth-616)_from_Thunderbolts_Vol_3_1_001

3. ABPI069 Kobik — 115 Points — Chase:

If you like unkillable moving castles that let you Call-In almost any X-Men piece you want, meet your new best friend.

Outside of being hard to even hit, Kobik has a fun Trait that has the potential to wreck your opponent’s strategy so long as you construct the rest of your team correctly (REWRITE AFFILIATIONS: FREE: Choose both a friendly character and an opposing character with printed team abilities. Those characters can use the team abilities printed on the other character instead of their own printed team abilities until your next turn.).

She also has Power Cosmic, Perplex, Prob and an 8 Range, Shape Change, Super Senses and a 19 Defense on her first two Clicks. That is a LOT to get through!

On top of that, at 115 Points, she gets the best Cosmic Cube (FREE: Choose one: Place this character up to 3 squares away from its current square; -or- Until your next turn, [Improved Targeting: Elevated, Hindering] and modify range +2; –orGive an action token to an adjacent opposing character. If you can’t, deal them 1 penetrating damage. Light Object.) and a once-per-game Sideline shenanigans Trait [REWRITE HISTORY: POWER: Once per game, choose an adjacent friendly character on their starting line and a characters on your sideline with the same name as the chosen character. If the first character is equal or more points than the second, replace the first character with the second on their starting line. (That character can’t have the same set symbol and collector number.)].

She has already started showing up as a Supporting Character/Call-In generator, and I don’t think she’s going away any time soon!

 

Collector.jpg

2. ABPI064 Collector — 55 Points — Super Rare:

55 Points gets you the Power Cosmic TA now?! Holy crap!

[EDITOR’S NOTE: Hell, 50 Points gets you PC now. Look at Voyager!]

Oh, and it also gets you (usually) six clicks of life, 11 Attack with pretty much the best version of Incapacitate the game has ever seen (I FIND YOUR HAMMER VERY… UNIQUE: Incapacitate. When Collector uses it, instead of giving action tokens, after resolutions you may choose one Equipment-Object equipped to a hit character and unequip it. // FREE: Equip an unheld and unequipped opposing Equipment-Object within range and line of fire.) and a Trait that lets him take full advantage of it (MY COLLECTION GROWS: Collector can be equipped with any number of Equipment-Objects at the same time. Protected: Pulse Wave.)!

Get used to seeing this guy on Meta teams for the next two years…

 

Thanos Annihilation

1. ABPI074 Thanos — 160 Points — Ultra Chase:

Where to start with a figure that does virtually everything? First of all, he comes packing Skreet, who might be the best POG we’ve ever gotten.

Skreet

Skreet has Flying, Phasing/Teleport with 8 Movement, Pen/Psy with a 10 Attack and 4 Range, a 19 Defense (19!!) with Tiny Size and Impervious and a native 2 Damage with her lone Special Power (CHAOS MITE: Perplex, but only to target other characters. When Skreet uses it, she modifies a value +2 or -2 instead, then rolls a d6. [1-2]: The modifier becomes 0 instead.).

Yep! That’s right! Thanos comes with his own Tertiary Attacker WHO ALSO HAS THE BEST PERPLEX SPECIAL IN MODERN!!

And you know what? THAT’S NOT EVEN THE ONLY GAME ELEMENT HE COMES WITH!! Whaaa… ?!

Yup!

Thanos also comes with the little-known SEVENTH Infinity Gem—The Ego Gem–for free!! This Gem allows it’s bearer to collect other gems (thus getting around the “one Equipment at a time” rule) AND let’s it’s bearer increase any Combat Value by +1. So, basically, you have a Perplex even if someone somehow Outwits your Perplex.

Okay! Now that we’re like 5 paragraphs in, we can finally talk about what is actually on Thanos’s dial!

First of all, he’s rocking both the Power Cosmic and Mystics TA. Yeah–probably the two best TA’s in the game, and Thanos has both of them.

He starts with a 12 Attack and 4 Damage top dial, along with Sidestep and an 18 Defense with Invincible. His Damage Special (THE BIOLOGICAL APPLICATION OF COSMIC POWER: Perplex, but only to target other characters. When Thanos uses it to target a friendly character, that character can use [Power Cosmic] until your next turn. When Thanos uses it to target an opposing character, that character can’t use Willpower or PROTECTED: Outwit or Protected: Outwit until your next turn.) is flat-out amazing, and is one of the best Damage Specials in the game!

Starting on Click 2, Thanos’s Attack Special (GENOCIDE IS NOT WHAT MISTRESS DEATH DESIRES, BUT IT’S WHAT THE MAKER’S FOLLOWERS DESERVE: Precision Strike. FREE: Make an attack targeting an opposing character, but only if there’s another opposing character with the same name on the map. // When Thanos KO’s a character, after resolutions KO all bystanders generated by that character, then heal him 1 click for each bystander KO’d this way.) allows him to literally clear house if your opponent was careless enough to double stack characters on their team.

(And yes, if he’s your Primary Attacker, he can also bring in some heavy-hitting X-Men for Call-Ins!)

In Epic (400+) games, Thanos is an absolutely street sweeper!

But even in 300 Point games, he is an absolute force to be reckoned with.

And that’s why he’s number one on this list!

 

To Infinity… And Beyond!! (Or, A List of the Top Ten Pieces in Avengers Infinity!!!)

Were waiting

So we’ve been waiting for an Avengers Infinity Top Ten Set Review…

So have I guys!

But since HypeFox is still working on his, I thought I’d drop mine… hmmm… how about right now!!

But first…

Some Notes About the Set:

  • The packs were more expensive, but worth it. Each one had seemingly two chances to pull something cool. In my Dune Buggy pack I pulled a chase and in a pack with 4 regular sized uncommon and common figures you’re going to get a Colossal rare or Super Rare.
  • The abstract entities are godlike in the comics, but none are very good for their cost in HeroClix. AIG023R Eternity may be the lone exception. Thankfully they are good for display purposes and people will likely seek them out for that reason.
  • Although there were only two really bad characters in this set (AI003 Black Widow, AI027 Starfox), I wasn’t real impressed by the Space Knights. They were ok, but not interesting and likely wouldn’t do well as a team. Unfortunately they were literally every Prime in the set. Which means this was another set with lackluster Prime figures. Which is a real bummer when you buy a brick and get a Prime instead of a Chase.
  • Early on I was worried that every colossal in this set would be a Colossal Retaliator. I was glad to see that wasn’t the case.
  • I love that the Infinity Watch got such nice remakes. Maxam was a great new figure. Now we just need a modern Mole Man. [EDITOR’S NOTE: Do we though? I mean, he was in like one issue of Infinity Watch! Maxam was in a ton! It was great that the GG version of him had the IW Keyword, but really, he was basically just their landlord. This is the Infinity Watch roster we really wanted!]
  • Why did we not get a Thanos with the Reality Stone? All the other Infinity Watch members made the set with their respective stone Traits. Missed opportunity. [EDITOR’S NOTE: It seems like a huge oversight. The only thing I can think of is that we might get him as a Con Exclusive next year. It’s possible that this was their intention all along, but that they were already too far down the road with the Thanos-Copter as a ConEx this year. Alternatively, Reality Gem Thanos could show up randomly in another cosmic set or cosmic-adjacent set (the only thing on the schedule that’s even remotely fits this description is Battleworld in October). Remember, Thanos is coming back in Avengers 4, so there will still be a bunch of Thanos tie-in products from Marvel licensees arriving next year.]

Okay! Now on to some…

HONORABLE MENTIONS:

Adam-Warlock

5) AI038 Adam Warlock (125 points) – With most of his stats and powers he appears to be just an average attacker. However push him to click 2 and he gains a special power that allows him to do what no one else in modern Clix can: “OUTSIDE OF ETERNITY, CHAOS AND ORDER: Outwit. FREE: Choose a target opposing character within range and line of fire. Until your next turn, that character can’t use PROTECTED: Outwit and its powers lose Protected: Outwit.

Throw in a trait that grants steal energy for ALL attacks and then passes regular Steal Energy to another piece when KOed and I can see him being quite successful with the right support around him. If he had his special power on his first click he would be on the cusp of being Meta.

He’s also one of HypeFox’s favorite Marvel heroes, so listing him as a mere Honorable Mention will annoy him to no end.

[EDITOR’S NOTE: ]

Spider Mobile.jpg

4) AIG015 Spider-Mobile (50 points) – Don’t think of it as a vehicle, think of it as armor. It’s armor that grants another piece with (hopefully) great stats 7 extra clicks of health for just 50 points. For Example, if you use Chase Thor from this set as a pilot then all 7 clicks will have a constant 12 attack and 4 damage the whole dial. And once you get through those clicks your opponent still faces an angry Thor on click 2 or 3.  However the real reason to play this piece is the Trait: SPIDER SPOTLIGHT LOCKED ON: FREE: Improved Targeting: Hindering. Choose a character within range and line of fire. That character can’t use Shape Change or Stealth this turn.” We’ve seen characters before that allow your team to ignore stealth (JW052 Green Lantern, ADW038 Jessica Jones, WKM17-013 Dazzler, etc…), but I’ve never seen a character that will also allow others to ignore Shape Change.

Photon.jpg

3) AI049 Photon (90 Points) – The best thing she brings to the table is a Special Power that hurts opposing bystanders the likes of which the game has never seen before. Additionally she has a Trait that would be good to build a team around. “THE 5TH VIRTUE OF LIFE: DIVERSITY: Flurry. Once per turn, when Photon’s attack roll has a 5, friendly characters modify their defense +1 for every two printed keywords they have until your next turn.”

(Hint: CWSOP002 Iron Man has 6 keywords!)

She’s good up close with Traited Flurry and Pulse Wave that starts showing up on click 2. If you are planning to use her at range then you should probably bring another character with Enhancement. She also has the best Stop Clicks of any of the Chases with your choice of using Flurry or RCE to go along with her Precision Strike.

Vision.jpg

2) AI005 Vision (100 points) – Vision’s Special move power is what puts him on this list. “WHERE YOU LEAST EXPECT ME: Phasing/Teleport. When Vision is given a MOVE action, after resolutions he may make an attack (close or range).”

Unfortunately, his 10 attack and three damage aren’t going to scare many people. So make sure to bring some other characters along that can help those values.

The Unseen.jpg

1) AI043 Unseen (65 points) – On the eve of NFAOS056 Nick Fury retiring from Modern they decided to include another version of him from that same “Original Sin” storyline in this set… albeit with some major focus/role changes. This new piece is similar in that they both have Probability Control, almost every form of Improved Targeting known to man and a way to turn off powers. Where the new version is better is that it’s almost exactly half the point cost of the original and can free action smoke cloud after moving. All it’s missing is offense. Like any form of offense at all. Time will tell if a 65 point support character is Meta, but I am just hesitant enough about it that it didn’t quite make the top 10.

Speaking of which… here is my…

TOP TEN PIECES IN AVENGERS INFINITY!!:

Gamora.jpg

10) AI020 Gamora (65 points) – For 65 points you get a very efficient close combat piece who is dangerous on every click. What sets her apart from other similar characters are her 12 starting attack, relatively low cost, and Traited Probability control that passes to another friendly character when she is KOed: TIME GEM CHOOSES ITS BEARER: Probability Control with minimum range value 8 // When Gamora is KO’d by an opponent’s attack, choose a friendly character. For the rest of the game, that character can use Probability Control.”

The only things keeping her from being higher on this list are a weak defense and the existence of AI030 Mantis who fills a similar roll and costs less.

Sentry 459

9) AIG013R Sentry #459 (150 points) – There is a new Trait introduced on this set that was seen on quite a few Colossal figures that shows some promise thanks to the new rules for Quake called Mass Destruction. It reads, MASS DESTRUCTION: Super Strength. When Sentry #459 is given a MOVE action, after resolutions destroy all adjacent pieces of blocking terrain, then he can use Quake at no cost.” In my opinion this 150 dial is the most efficient character to feature that Trait.

It has better combat values then all of the other similarly costed characters with “Mass Destruction” and the Green Hulk is the only other “Mass Destruction” piece that comes close to being as useful in combat.

Giant Girl.jpg

8) AIG001 Giant-Girl (70 points) – Giant Girl has roughly 250 thousand different starting lines. I feel like the 70 point line isn’t too expensive and doesn’t make it very easy for the opponent to KO her before she gets an attack off.

To be honest I’d probably vary her point value according the team I was playing with her. The best parts about her is that she can Colossal Retaliate on any click, gets bigger when she KOs someone, and she makes a great Taxi for as low as 10 points. I didn’t include her Fast Forces or title character version on this list because I felt their combat values were just not up to snuff.

Iron Man 1.jpg

7) FFAI001E Iron Man (50 points) – Nothing particularly groundbreaking here, just a really efficient piece for the points. His great movement values make him a very good Taxi. His 4 clicks of Invulnerability make him tougher than just about every other 50 point piece. And his ability to see through Stealth is just the cherry on top.

Cosmo

6) AI039 Cosmo (70 points) – This is one of the Guardians pieces in the new set with a Trait that grants Protected: Outwit or +1 to Attack and Defense. There are very few situations where I’d chose Protected: Outwit with this or any of the Guardians pieces. +1 to Attack and Defense is just too good.

Now let me tell you what’s special about Cosmo. He has Outwit and Ignores Hindering for Targeting which a great combo. He also TK and Willpower on his first click. So on turn one move everyone up and on turn 2 use TK without taking push damage. Because of his Trait he has 19 starting defense and can get up to 12 Attack with his multi-target Mind Control. But the real kicker is his unique special power starting on click two that reads “YOU HAVE LOUD BRAIN: Free: Choose an opposing character within range. Until your next turn, that character can’t be given POWER actions.” That’s a free action and doesn’t require line of fire. There are lots of Power actions in the game, but the first ones I will be looking to use this on are Charge, Running Shot, and Hypersonic Speed.

Nadia Van Wasp.jpg 5) AI044 Wasp (70 points) – While she isn’t great on offense without some help, her defenses are excellent. She has a special Traited Shape Change that reads PYM PARTICLES IN MY BLOOD, RED ROOM TRAINING IN MY MIND: Shape Change. When Wasp uses it and succeeds, after resolutions the attacker is dealt 1 penetrating damage.” It reminds me of TMT002 Loki and WF030 The Wizard. If I was facing her I would attack her last. She also gives you the option of Outwit on click 1 or a Special Perplex when you push to click 2.

Mantis

4) AI030 Mantis (50 points) – Like AI020 Gamora she is an efficient close combat piece that features a 12 starting Attack Value. The advantages that Mantis has over Gamora are a better Defense, an extra click of life, a lower point cost, and IM:Hindering. While Gamora has a better Trait, Mantis’s trait is no slouch either. It reads: I WILL HELP YOU CONTROL YOUR EMOTIONS: Friendly characters within 4 squares have “FREE: This character can’t use Battle Fury or Earthbound/Neutralized this turn.” At very least that can help you carry Battle Fury characters and you could potentially build a team around it.

Quasar

3) AI037 Quasar (125 points) – Whenever Quasar hits with a ranged attack he gets to use Barrier as a few action. That can be crippling to the opposing team. If he does that more than a couple of times in a game, you’re likely going to win. So it’s up to you to do everything you can to make that happen. Run him with someone like ADW038 Jessica Jones to counter Stealth. You should also include some good close combat pieces to discourage your opponent from basing him.

Tonys car

2) AIG012 Tony Stark’s Car (10 Points) – As a 100 point vehicle this piece is Ok, but as Special Terrain it’s Meta.

Everyone knows special terrain can be useful because of the WKDP17-008 Boxing Ring. Unfortunately every Special Terrain created since then has been less powerful.

Until now.

This car has a power that reads, It’s still rolling. Use as cover:” Adjacent friendly characters can use Energy Shield/Deflection.” It also has an option to move it one square at the risk of KOing it. I would never do that. As long as your opponent can’t shoot you across the car, then they won’t be able to KO it. I would place the car within firing range of the opposing starting zone and then stand in front of the car for the whole game. You still get ESD and the opponent won’t be able to KO the car. 10 points to give your whole team ESD for the whole game is a steal. Buy this now while it’s still cheap.

Starfox.jpg

1) AI048 Starfox (80 points) – Hmm. This character has a double Perplex and the Eternal keyword. Where have I seen that before? I wonder if there is some top meta piece out there that he would work well with?

Chase Starfox is still a great piece in it’s own right. We all know that a double Perplex can be deadly, but Starfox also sports the best of the Chase Traits. it reads, THE 4TH VIRTUE OF LIFE: PASSION: Flurry. Once per turn, when Starfox’s attack roll has a 4, after resolutions heal each friendly character 1 click if they are adjacent to another friendly character.” So whenever you roll any 4 while attacking with this guy he will heal your entire team for 1 click of damage regardless of where they are on the board (as long they have a friendly piece next them.) That’s huge. I don’t ever remember seeing any other figure capable of a full team heal. And this isn’t even it’s own action, it’s just part of him attacking.

His whole dial also features Steal Energy so when he gets damaged he has an additional option to heal up. He’s not an offensive powerhouse, but with his Trait, Stop Click, Power Cosmic TA, and 12 starting attack — he’s the best character in this set.

 

Eight Things I Want From Avengers: Infinity!! (Or, More Irresponsible Speculation!!)

Hi There! It’s been awhile (well, we’ve been tweeting up a storm the last few months, but still!).

Fresh off getting my butt kicked at the Spring WKO (look, I’d write about Call-Ins ruining the game, but it’s been discussed to death and Wizkids apparently has market research to show that people like extra value inserted into packs via things like Equipment or ID Cards, so, they’re not going away anytime soon… ), today we’re starting to get ready for one of the biggest sets of the year.

Yup! We’re talkin’ Avengers: Infinity!

Spoilers won’t start for a little while yet, so now is the perfect time for some of our patented Irresponsible Speculation!!

Here are eight things I hope we’ll get in this set!

FF

8. Fantastic Four Characters!!

Okay, I like the FF as much as anyone, but the two characters I’m really talking about here are Silver Surfer and Doctor Doom.

Unfortunately, both of these characters are probably still on the ban list until the Disney/Fox merger is complete (probably 16-24 months from now).

Still, Surfer (and, to a lesser extent, Doom) were big characters in the original Infinity Gauntlet (from which many of the characters in this set come), so their absence would definitely be missed.

 

Helicarrier

7. Helicarrier!!

C’mon, Wizkids! We want a Helicarrier already!

We know we’re getting vehicles in this set (Spider-Mobile!!); we know that at least one of those vehicles will be S.H.I.E.L.D.-related (Nick Fury’s flying car!); and you’ve even given us special Helicarrier maps in the past, so we know you guys are familiar with them!

Brainiac’s Skull Ship proves that you don’t mind making big ships, either! So the time has come for everyone’s favorite flying gunships to enter Heroclix!

 

Thanos Come and Get Me.jpg

6. Title Character Thanos!!

Of all the things on this list, this one might be the most likely.

The Title Character mechanic has been a lot of fun (and so far, not nearly as overpowered at it first might have seen, although Ninwashui and I still think Title Character Thor has a lot of untapped Meta possibilities), and Title Character Thanos would have the potential to be the coolest one yet (and this wouldn’t be a bad pose for his scuplt, either).

They wouldn’t necessarily have to give him the Infinity Gauntlet on this piece (although a Chase series of characters who have all wielded it at some point would be cool–hmmm, maybe there were really 9 Things I should have written about for this article), but Thanos is certainly deserving of the Title Character treatment considering he’s long been one of Marvel’s greatest villains.

 

Adam Warlock.jpg

5. Title Character Adam Warlock!!

And, in keeping with the recent trend of two Title Characters per set, who better for the second slot than Thanos’s greatest foil, Adam Warlock?

In addition to being one of my favorite characters, Adam Warlock was pretty much THE MAIN PROTAGONIST of Infinity Gauntlet (you can argue that Thanos was still the main character of the story; you can also argue that, from a certain point of view, Thanos was actually the protagonist in a weird way and Adam Warlock was the antagonist of the story, keeping Thanos from what he most desired–is it clear that I loved this story and have read and thought about it WAAAAY too much over the last 25 years?).

A Title Character Adam Warlock with the Infinity Watch keyword and some sort of Soul Stone Title Character ability would absolutely make my day!

 

Uatu

4. Updated Colossal Watcher!!

We haven’t gotten a Watcher since Galactic Guardians and this is the perfect time for an update!

I really liked the way the GG version played, which could fill different roles on your team for different point costs. Really, if they just updated the sculpt and Uatu’s stats, they could pretty much just release the last dial they made for him!

 

Infinity Gems.jpg

3. Infinity Gems!!

Look, we just got Equipment in Thor, and since then, virtually nothing. Give us some Infinity Gem Equipment inserts!!

This is almost too obvious of an idea for Wizkids to actually execute, but I would love to see it.

Who wouldn’t want to outfit their team of choice with the six Infinity Gems?

Oh, speaking of that…

 

Infinity Watch.jpg

2. Full Roster of the Infinity Watch!!

See that guy in the lower right corner? 12-year-old me remembers his name–Maxam! And for a time, he was an official member of the Infinity Watch–and he remains un-Clixed!

We know we’ll be getting some Infinity Watch pieces in this set, so it’s time for Wizkids to give us the WHOLE team! So yeah, we want Maxam, for sure, but the Galactic Guardians pieces haven’t aged well at all, so go ahead and give us updated versions of the entire team!

(For the record, that’d be Adam Warlock, Thanos, Drax, Maxam, Pip the Troll, Gamora and Moondragon.)

 

Galactus

1. Some form of Galactus!!

Yeah, he’s also tied up with the FF license Disney is trying to get back, but we’ve gotten a Zombie Galactus in the last few years, so he’s always a possiblity. But the unique nature of this set would allow them to give us a Modern Galactus that could be pulled right from a normal booster, something that’s never happened with a Galactus piece!

 

Okay, that’s my list! What’s on yours? Let me know in the Comments below!

All Work and No Play Makes Shuma a Dull… Uh, Horror-Creature. Thing!! (Or, The Build 2/11/15–1000 Point Rampage)

So on 2/11 Comics’n More is having a 1000 Colossal Rampage. I have a family thing that I need to attend and can’t make it. However, I didn’t realize that until I had already designed 3 teams (eh, it happens). So here is what I would have been playing…

The Format: 1000 point Rampage! Oreo Age. (Which includes Superman and any sets which came out later – except for Star trek and Yu! Gi! Oh! Because having Iron Fist knock out the Enterprise is too weird and because Yu! Gi! Oh! has always sucked.) Each team should have a Colossal, if possible. Otherwise, bring your best giant slayers.

My Team (s): (One of which I would have played at the event)

Medieval Dentistry.

Medieval Dentistry.

“There Is Nothing to Fear but Fear Itself… and This Team.” (Asgardian Themed Team)

  • FI026 Kuurth
  • FI024 Greithoth
  • FI107D The Serpent
  • ATA072 The Mighty
  • Total= 1000 points

How it works: Greithoth will want to try and hit someone with Invincible or Impervious (like an opposing Colossal) right away so that his trait EXTREME ABSORPTION will let him use that power on all 8 of his clicks. He’s got Running Shot so he has a 9 square attack range. (move 5 shoot 4) If he lands exactly on click 5 you should Revert him to IIM103 Absorbing Man. On click 6 or 7 revert to IIM033 Absorbing Man. Being a giant he is also the taxi that carries Kuurth in battle. Try and picture that in your head.

Kuurth is great against smaller, squishy characters that can be carried. His opening Movement lets him charge 6 squares and still attack. That can surprise some people–especially if Kuurth is running through a wall to do it. If he lands on click or 6 or 7 you can consider Reverting to IIM032 Juggernaut, but Kuurth has a 10 click dial so you may not want to Revert at all.

The Serpent needs to build up Fear Counters as fast as possible. To best way to do this is to use Running Shot along with his printed 3 Bolts to target your opponents weakest pieces 3 at a time. Divide up your 7 damage to do at least 1 to everyone. That’s 3 Fear Counters a turn. It will only take 2 turns of that to build up a enough Fear to take multiple actions every turn. While rolling all those attacks with the Serpent you could roll doubles to activate the Mighty ATA. If you do, then your force will have a serious advantage. You will gain 10 counters which you can use to modify the next 10 attacks against your team by -1. That should be a serious advantage.

[EDITOR’S NOTE: Only a person with a dark, dark soul would even think to play The Mighty ATA during an event like this...]

 

The best game of Hollywood Squares ever.

The best game of Hollywood Squares – ever.

“Pop Quiz”  (Cosmic Themed Team)

  •  GOTG047AE Thanos
  • GGG002C Ziran the Tester
  • Total= 1000 points

How It works: If you’ve ever played (or played against) Ziran the Tester then you know about his (her? its?) TESTING Trait. For those of you who are new to this figure, the TESTING Trait allows you to do up to 6 damage to an opposing force before the game even starts. Thanos brings a lesser version of that with his CHOOSE – THE GAUNTLET OR THE TRIBUTE Trait. Both of these Traits can be used to damage an opposing character like a Colossal without needing to make an attack roll and before the game even starts.

Once the game does start your opponent’s attention should be focused entirely on the 12 range, 13 attack, 6 damage, Psychic Blasting, Multi-Attacking Ziran the Tester. That distraction will let Thanos make the most of his A BLOODY PATH TO FIND MY SON Trait. People largely panned this character when he came out, but I believe they were wrong. At the 200 point level he can lead himself and if he’s not the opponents main target, he can use Outwit to dish out a bunch of damage.

 

Having given up their dreams of destroying the universe Shuma Gorath and Dormammu make the natural transition to - gangster rap.

Having given up their dreams of destroying our universe, Shuma Gorath and Dormammu make the natural transition to  gangster rap.

“Welcome to the Defenders – Shuma Gorath!” (Mystical Theme Team)

  • ASM005 Dr. Strange
  • ATA088 Midnight Sons
  • AVX006E Scarlet Witch
  • WXM034 Magik
  • ASM008 Doctor Druid
  • WKM-G001E Shuma-Gorath
  • Total= 1000 points

How It works: In a game where you know the other team is most likely going to be centered around a large point character, Shuma Gorath’s EMERGE THROUGH YOUR GREATEST CHAMPION should go a long way towards keeping him healthy and in the game. The last thing you want to face is someone with the Mystics TA that can automatically heal. Do your best to put Shuma within 5 spaces of the enemy team so that you can use Flurry (and later, his Special Incapacitate)

Dr. Strange will use his GATHER THEM: SECRET DEFENDERS OR MIDNIGHT SONS Trait give everyone the Defenders Team Ability. That will let Shuma Gorath share his 19 Defense Value with the rest of your team who (except for Doctor Strange) can add their Energy Shields for a total Defense of 21 against ranged attacks. The team all need to stay adjacent to make this work, so line them up in front of Shuma. Further complicating your opponents attack strategy is the Mystics TA and the fact that your team has 4 Probability Controls!

[EDITOR’S NOTE: Including “No More Mutants” Scarlet Witch in this team is just sick and wrong. You are a troubled, troubled man…]

 

Blam!! Murdered You!! (Or, 5000+ Words About The Top 10 Figures in Guardians of the Galaxy!!)

"And remember, cool guys don't look at explosions."

“And remember Annihilators, cool guys don’t look at explosions. I’m mostly talking to you, Quasar.”

Okay! And we’re back to business as usual! War of Light is still going hot and heavy as we head into Month 4, but methinks we’ve got that set covered and then some! I mean, really.

Besides, we have a whole new set of cosmic goodness to talk about. Guardians of the Galaxy (not to be confused with the awesome GotG Movie Set that released in July) came out in August; it’s high time we had a Top Ten review!!

But first, as usual…

Some General Notes About the Set:

–There is a metric Poop-Ton of generic figures in this set… which, for once, is actually awesome! Taking a page from War of Light, there are a bunch of non-Prime A and B sides to most of the low-numbered sculpts. I know a lot of folks hate repaints, but doing the Common figures this way allowed WizKids to sneak a bunch of different races and characters into the set than they normally would have (like Brother Royal, Jason of Sparta, Ikon, etc.). And these aren’t just cheapies that you’ll never use–many of these are legitimate pieces to build an army around. For example, while the Spaceknight generic is cool, the B-side Ikon is a brick with two different dials that can power an Annihilators Theme Team with free action attacks and (with the Annihilators ATA) remove tokens from her brethren whenever she KO’s an opposing figure. Recorder #451 can enhance Scientist teams (especially those featuring Iron Man) to a lethal degree while being an attacker to reckon with on his own. And so on; if this is a new trend going forward, I’m on board. It really cuts down on the legions of useless Common dupes that you normally end up with each time a new set comes out.

–In terms of Overall Power Level, Guardians is NOT Deadpool (if you saw this coming last January, you’re a better man than me; I thought for sure it’d be the other way around). Of course, you might remember that when Deadpool came out in May, I said that Deadpool was not as strong as Iron Man or SLoSH. Well… I was an idiot!

Deadpool has proven to be almost annoyingly strong, although maybe not entirely in the way that the designers intended; I think Copycat is still a MAJOR problem that we have not seen the last of. While I applaud almost all of the ROC’s latest rules changes, their decision to ban Entities for half of their season is possibly short-sighted and is almost certainly going to make Copycat worse in terms of her ability to COMPLETELY disrupt a player’s strategy before the game has even started. But from a simple design standpoint, I don’t see how it makes any sense to reward the player who didn’t put any thought into their Build because they know Copycat will just completely screw with their opponent’s plan over the player who took the time to come up with an actual strategy. Of course, she was designed to be used in an environment that has Angrir’s Hammer and Nurse Constructs aplenty; it’s not WizKids’s fault (or their problem, really) that the ROC has a Tactics-less, Entity-less season. So now, instead of being dominated by a select few pieces, the ROC has created a season that could possibly be dominated by one. But, as this is really a Deadpool set issue, we’ll table it for the moment. More on all this in the next Weekly Roundup.

"How exactly is it that you've managed to almost single-handedly corrupt one of the funnest parts of Heroclix--army building?!"

“Copycat, how exactly is it that you’ve managed to almost single-handedly corrupt one of the funnest parts of Heroclix–army building?!”

Anyway, where Guardians as a set excels is in the breadth of its top to bottom roster. It’s also cool how many characters from recent storylines are finally making their Heroclix debut. This is one of the funner rosters that WizKids has put together in recent memory (so long as your a fan of Marvel’s cosmic heroes, I suppose, but since I am and this is my column, there ya go!).

–While I’ve been on record as saying that the Chases in this set SHOULD have been the Black Order, at least we got decent versions of all of those villains in other rarity slots. That a Thanos Prime exists in the game (his Prime is Thanosi, and it’s really stinking good) makes me smile–until I remember that we didn’t get a Zombie Thanos, which might have saved the Chases this go around. While half of them are solid (Magneto, Dr. Doom, Red Skull), there are no Damage Fountains like Zombie Electro this time around and there’s only one that made Top Ten (we’ll get to him in a lil’ bit!). And Zombie Skrull is really just a waste of everyone’s time (seriously? This slot couldn’t have been Zombie Thanos? Blccch).

–Speaking of the sub-themes of the set, I was pretty happy with the roster selections. The Inhumans didn’t turn out so hot, in my opinion, but we needed Modern versions of all of them, really, so I didn’t mind that they were in the set. We’ve talked about how cool the Black Order is, and I was glad to see all the different cosmic races featured, with a focus on the Kree. Again, outside of no Zombie Thanos, they did a great job of selecting who should or should not be in this set.

"There's a Chase inside! I guarantee it or your money back!" [EDITOR'S NOTE: Fictional characters have no money and thus cannot make binding money-back guarantees.

Star-Lord says: “There’s a Chase inside! I guarantee it or your money back!”
[EDITOR’S NOTE: Fictional characters have no real money and thus cannot make binding money-back guarantees.]

–I think I mentioned this during the last Weekly Roundup, but for whatever reason, all the Primes (all 4), Chases (3) and most of the Super Rares (lost count at this point–I know, #FirstWorldProblems) that I’ve either pulled myself or witnessed be pulled by someone else have EXCLUSIVELY come out of the “Guardians of the Galaxy” front box art packs (as opposed to the “Thanos” bedecked boxes). If a small sample size of anecdotal evidence is enough to convince you that all Chases and Primes only come out of the GotG boxes, well, then, there ya go!!

(Somehow I suspect that your mileage will vary; still, thought it was an odd enough phenomenon to warrant mentioning).

–The Zombies Team Base is technically a character, and a very good one at that (I love Zombie Miasma!); I’ve precluded it from this list, however, for a couple of reasons. First, most of our readers will never own enough Zombies to make it work. It stinks, but it’s true–that’s what happens when you make a Team Base that can only be filled by some really pricey Chases. Second, just like the Avengers and X-Men Team Bases from the AvX set, the characters you choose to use with your Team Base and the order that you place them in can have a HUGE effect on how effective the piece is overall.

With all that said, I think it’s time we talked about:

FIVE SIX HONORABLE MENTIONS!!!!!!

 

So, last time out (for Deadpool’s Top Ten) I cheated and gave you a Top Twelve. Well, I’m not going to do that today, because I don’t need to, but there were six solid candidates at the Honorable Mention level, so you’re getting one bonus entry here. And it’s a doozy:

 

Thanos

6. GOTG047AE Thanos – 200 Points – Rare: Thanos is tough to field in a 300 Point game; let’s just get that out of the way first. He had no move-and-attack, and his Third Trait prohibits him from using Relics or Resources, so that doesn’t help. But these lists aren’t just about the effectiveness of these figures in 300 Point matches, and in Epic games (400 Points or more), Thanos is a MONSTER! His first Trait (CHOOSE – THE GAUNTLET OR THE TRIBUTE: At the beginning of your first turn, each opponent chooses one: Deal 1 damage to each character on his or her force 100 points or less; or choose a character on his or her force 101 points or more and deal that character 3 damage. Opponents can’t choose an option for which they have no characters.) is the only way in Modern that I know of to deal damage to your opponent’s force on your first turn–and you don’t even have to roll dice!!

But what this Thanos is really intended for is leading the Black Order into battle, as evidenced by his Attack Special (THE BLACK ORDER OBEYS: Thanos can use Leadership. When he does and succeeds, he may remove the action token from any character with the Black Order keyword anywhere on the map.). Now, have you seen the rest of the Black Order? Actress Milana Vayntrub from the AT&T Mobile commercials has. I casually slipped her a copy of the entire Black Order roster and asked for her assessment:

AT&T GIRL

Yep. They ARE terrifying in large point games, and I bet we’ll be hearing from a few more of their number before the rest of this article is finished. Is your venue running a 600 Point Modern game this week? Play a Black Order team with Thanos and watch your opponent’s lip quiver when you start taking tokens off of Proxima Midnight or Corvus Glaive FROM ACROSS THE DAMN MAP!

Thanos’s lack of move-and-attack (beyond Sidestep) can be fixed with Entities (he even shares a Cosmic keyword with them), but honestly, he’s still a heavy hitter even without it. If he was better in 300 Point games, he might have cracked the Top Ten. But he’s still really good in larger point contests.

 

Dr Minerva

5. GOTG019B Dr. Minerva – 125 Points Uncommon PRIME: The worst of the Primes, Dr. Minerva is still useful in her own right–just narrowly so because of her Trait (IDEAL GENETIC MATE: When Dr. Minerva is adjacent to a friendly character named Captain Atlas or Captain Marvel, modify all of their combat values by +1.). When teamed with GOTG101 Captain Atlas, GOTG019A Captain Marvel or GOTG207R Captain Marvel, she becomes the engine of a pretty good offensive matrix. As a Prime, though, for what she brings to the table (and particularly with her relatively low Damage values), I’d have expected her to be in the 100-110 point area. Still, her second Trait (EXPERIMENT ON YOU TO IMPROVE OUR SPECIES: Once per game before an adjacent opposing character with one or two action tokens takes damage from Dr. Minerva’s attack, you may choose a standard power that character can use. Until the end of the game, friendly characters with the Kree keyword can use that power.) gives her the power to copy any standard power possessed by an opposing figure and give it to anyone on your side with the Kree keyword–that’s pretty cool. Outside of an all-Kree team that includes one of her two ideal genetic mates, she’s almost not playable at her point cost; that’s what keeps her from getting into the Top Ten.

 

"What do you mean 'Longmire' has been cancelled? Only on a backwater planet like Earth would a network like A&E cancel its second highest rated show simply because it didn't come from their own production company!"

“What do you mean ‘Longmire’ has been cancelled? Only on a backwater planet like Earth would a network like A&E cancel its second highest rated show simply because it didn’t come from their own production company. Now I’ll NEVER know if Branch is dead or alive!”

4. GOTG014B Brother Royal70 Points – Common: Look, it’s tough nowadays just finding a figure with 6 clicks of life and a couple of standard powers for 70 points. But the good Brother here gets Phasing, Psychic Blast, Toughness and a Special Damage power that grants either Outwit or Perplex. Then, if you play 2 of these guys (which puts you at 140 Points–10 less than HALF your Build in a standard point game), you get to bump up EACH of their Combat Values by +1 AND they each get Shape Change and Stealth! That’s a pretty badass 140 point figure there, but, since they’re actually two different characters, you get to attack twice a turn! Brother Royal rates a tick ahead of Dr. Minerva because the Brothers don’t need to be adjacent to each other for their +1 bonus to work (just need to be on the same map–ie, not KO’d). For just 15 more points, two Brother Royals provide so much more than Dr. Minerva, which is why the Brothers are two spots ahead on this list.

 

recorder 451

3. GOTG013B Recorder #451100 Points – Uncommon: Solid support piece who is also a very capable attacker top dial. His Trait is kind of bonkers, but really useful if you build your team around it (ENGINEERED YOU FROM BIRTH: At the beginning of the game, choose another friendly character with the Scientist keyword. Modify that character’s speed and range values by +1 for the rest of the game, even if this ability is lost. If that character is also named Iron Man or Tony Stark, modify all of that character’s combat values except damage by +1 instead.).

I just love pieces that suggest Builds right on their card that you might not normally play. If you’re using him purely as a support piece/secondary attacker, he’s fine, but not great for his points. But if you plan on taking full advantage of his Trait and his last Click Attack Special (GODKILLER: Give Recorder #451 a power action. Deal Recorder #451 1 unavoidable damage and for the rest of the game, the character chosen for his trait has “colossal damage symbol”, “Power Cosmic team ability symbol”, can use Impervious and modifies all of its combat values by +1.), you can really come up with some cool AND effective Builds!

So while the rogue Recorder is useful, and his dial is undeniably creative, his point cost is still a little high. Otherwise, he’d be in the Top Ten!

 

"She's a space pirate, Of course she drinks Captain Morgan."

“She’s a space pirate, Of course she’s got a lil’ Captain in her.”

2. GOTG016 Nebula87 Points – Common: Okay, if you’re a regular reader, you probably know that I’ve been pushing IIM040 Shaman on people for the better part of a year now, simply because his “No Flights” power makes it so hard to cross certain maps to get into attack position. Which means that if your playing a “stall” Build (Iron Pharoah, Fantomex, etc.), you’ll have a lot of time to prepare, which is exactly what those sorts of teams need to be effective.

Well, Nebula’s 5 points less and starts with a Damage Special Ability that straight out forbids your opponent from Carrying (STEAL YOUR TRANSPORT: Opposing characters can’t use the Carry ability. If there is an opposing character possessing the Carry ability, Nebula modifies her speed value by +3 and can use the Carry ability.). Moreover, if they have pieces that started with the Carry ability, she gains Carry AND gets to add 3 to her Movement Value.

SICK, SICK, SICK!! You want board control? Play Nebula and you’re almost guaranteed it. She also has the Robot keyword, which grants her access to their ATA (a special form of Perplex). She also starts with Running Shot, Pen/Psy, Sharpshooter, the ability to target through Hindering Terrain, Toughness, Willpower and 3 Damage.

Did I mention she’s only 87 Points?!

The once and future bearer of the Infinity Gauntlet was just a quick blink away from cracking the proper Top Ten!

 

"Let's see Hawkeye do THIS!"

“Let’s see Hawkeye do THIS–around Thanos, past the Badoon, nothing but target!!”

1. GOTG023 Yondu76 Points – Uncommon: His stats and power mix aren’t QUITE good enough to crack the Top Ten, but man, he has SUCH an exploitable Trait (YAKA ARROWS: Give Yondu a power action. Make a ranged combat attack targeting a single opposing character regardless of line of fire.), especially top dial when he has Precision Strike and 3 Damage showing! He only has the Mystical and Guardians of the Galaxy keywords, but GotG is obviously huge now, especially when paired with some of the folks coming up on this list (and it gives you access to a couple of different ATA’s, one of which is extremely good).

Everyone plays slightly differently, but if you’re the type of player who’s great at positioning, Yondu is a blessing. On the right map, he’s arguably the best secondary attacker in the game right now because of how much raw area he can cover with his Trait. And at the end of the day, he’s priced right and won’t cost you a Prime slot.

So Yondu gets the “Close… But No Cigar” Award!!

Okay! Enough with the also-rans!! That’s not why you clicked on this post! What you want to know is simply who are…

THE TOP TEN FIGURES IN GUARDIANS OF THE GALAXY!!

 

Ebony Maw

10. GOTG025 Ebony Maw65 Points – Uncommon: Well, I said there’d be more Black Order on here, didn’t I? One of the creepiest characters from last year’s Infinity story arc is now one of the tricksy-ist supporting pieces in the set. Both of his Traits are fantastic; the first (WORDS, WORDS, WORDS: Whenever an opposing character uses Outwit, Perplex or Probability Control, place a Whisper token on this card. Give Ebony Maw a free action and remove a Whisper token to use either Outwit, Perplex or Probability Control until your next turn if he can’t already. He may be given this free action up to three times each turn.) helps you react to all of your opponent’s board control abilities with one piece. The second (CULL OBSIDIAN: When Ebony Maw is KO’d by an opposing character’s attack, deal damage to that character equal to the last amount of damage dealt to Ebony Maw. This damage can’t be reduced below 1.) is common to every member of the Black Order except Thanos (don’t worry–the Mad Titan has even meaner tricks of his own!) and acts like a snake in the mailbox for whoever finally KO’s the Maw.

But before they can KO Ebony Maw, they have to find a way around his Attack Special (TWIST YOU INTO BETRAYAL: Whenever Ebony Maw is targeted with an attack from an opposing character, you may choose an adjacent opposing character that isn’t the attacker to be the target of that attack even if that character couldn’t normally be targeted.). That is incredibly good, and it makes the Maw one of the best tie-up figures in Modern at the moment because he actually gets BETTER when you tie-up more than one figure at a time with him! When Ebony Maw is on the board, your opponent needs to make sure that either all of his characters have at least two squares between them (which means bye-bye to any standard Enhancement, Empower or Leadership powers they have, and makes Hydra, Police and a multitude of other TA’s useless) or he needs to make sure that he has enough Outwitters who can actually see Ebony Maw (remember, he also has top dial Stealth) to take away that Attack Special (of course, Outwitting Ebony Maw also GIVES Ebony Maw the ability to use a Whisper Token the next turn, so you better make your shots count!) long enough to off him.

This is one of the peskiest pieces they’ve designed in awhile.

 

"I will not have my opinions questioned by a penny-ante quick-change artist!" And if you remember that episode of G.I.Joe, well... you're a nut.

“Got a Ma-chine head. Better than the rest…  “

9. GOTG045 I.S.A.A.C. 88 Points – Rare: I’ll be honest–I have no idea who this guy is or why he looks like Destro from G.I.Joe. But a figure who can Outwit through just about anything AND THEN launch a 3 Bolt, 3 Damage Energy Explosion bomb from 10 freaking squares away can look like Rainbow Brite for all I care, especially when that character costs well under 100 Points.

"I will rain fire and death over any who would attack Titan. Tee-hee!"

“I will rain fire and death over any who would attack Titan. Tee-hee!”

Top dial, I.S.A.A.C. can also use Phasing/Teleport, Indomitable, Stealth and Carry, so he can get your other pieces into play before he turns his attention to blowing stuff up. But this is not a one-trick pony! I.S.A.A.C. ‘s back dial turns into an 11 Attack Value Support-sporting healer. Yep! That’s right–he’s a secondary attacker/supporting figure hybrid. And he’s even got the Robot keyword, so he can gain Perplex through their ATA. One of the more efficient pieces in the set–and, of course, like every other piece, he starts getting frightening when you equip him with Hammers. I would not be shocked if this guy makes a ROC Top 16 or two in the near future.

 

Zombie Super Skrull

8. GOTG062 Super Skrull170 Points – Chase: An 8-Click-long Primary Attacker who has the ability to become whoever–or whatever–you want him to be. Like all the other Zombie Chases, Super Skrull ignores characters for movement purposes and can gain Food Tokens while giving Virus Tokens whenever he deals damage. But his other Trait is where he really makes his money (IT’S HARD TO EMULATE FOUR POWERS WITH HALF MY LIMBS: Give Super Skrull a free action and choose up to one each of standard speed, attack, defense, and damage powers. Super Skrull can use the chosen powers until your next turn. For each power chosen this way, place a Power token on his card. At the end of your turn, roll a d6 that can’t be rerolled, and subtract 1 for each Power token on his card and remove all Power tokens from his card. On a result of 1 or less, deal Super Skrull 1 unavoidable damage.).

I know that’s a lot of text, but here’s what it really says: Pick up to any four standard powers in the game that you want (choosing only ONE power for each combat slot); Super Skrull can use ALL of those powers until your next turn. Then, at the end of your turn, there’s a roughly 83% chance that he’ll take 1 Unavoidable Damage. That’s a small price to pay for being able to choose, say, Hypersonic Speed, Impervious, Precision Strike and Shape Change. Or Willpower if you don’t want to take pushing damage. Or whatever you want! There’s plenty of ways to heal one damage in the game right now, too. Black Lantern Ring, Angrir’s Hammer (Super Skrull gets REALLY sick when he gets a Hammer)… the point is, Super Skrull is like a Swiss Army Knife. When he’s on your side, you just need to figure out which tools you need for each situation as it comes up, and then Super Skrull can instantly use them.

(And in Golden Age games, considering his Monster keyword, teaming Super Skrull with GG026 Mole Man, where you can get TWO uses out of the chosen abilities instead of one… yikes!)

This is the one Chase I think they really got right.

 

"I totally just found a Power Ring. High Five bro!"

“I totally just found a Power Ring at the bottom of my Cracker Jack box! High Five bro!”

7. GOTG059B Doctor Spectrum110 Points – Super Rare (Prime):  I like him better than his A-Side, Non-Prime version simply because he costs significantly less (like 27 Points less). The good Doctor here starts with the Wing Symbol, Running Shot, 3 Bolt Energy Explosion with an 11 Attack and a sick Trait (POWER PRISM: When targeting a single character with an attack, modify Doctor Spectrum’s attack value by the number of different-colored standard powers on the dial of his target(s).) to go with an even sicker Defense Special (TOUGHENED ENERGY CONSTRUCTS: Doctor Spectrum can use Barrier and Toughness. Give Doctor Spectrum a free action, choose a standard attack power, and he can use that power this turn.).

To review, this guy can pick ANY standard attack power (like, say, Penetrating/Psychic Blast), graft a 3 Bolt Energy Explosion on top of it, and–oh, by the way–against most characters, he’s going to have a 12-13 Attack Value. In a Meta environment where Defense Values can routinely climb to 19, 20 or even higher, the ability to “Bunker Bust” a character in a Defense-ball squad with Spectrum’s high Attack Value AND splash 3 Damage to all his adjacent compadres is pretty huge!

 

"Wait, which one of us is in command again? I can never tell!"

“Wait, which one of us is in charge again? I can never tell!”

 6. GOTG017A Kree Lieutenant45 Points – Uncommon: The best generic in the set is a great supporting piece with top dial Enhancement, Sidestep and a 17 Defense with ES/D (thus making him very hard to splash with Energy Explosion Damage while he’s doing his Enhancement thing), but he’s actually a great tertiary attacker on his own as well! On his second click he keeps Sidestep and ES/D, but he actually GAINS Penetrating/Psychic Blast at that point (with 5 Range). Then, at the back end of his dial, he morphs into a close combatant and picks up Charge, Empower and Combat Reflexes!

Did I mention that this guy is a stupidly cheap 45 Points? And his Trait–yes, he has a Trait on top of all the rest of the powers on his dial–gives +1 to the Attack Value of all friendly adjacent Kree. With all the great Kree figures we’ve gotten in the past couple months, that’s awesome! While I’m sure a ton of different Kree Build possibilities will present themselves moving forward, my favorite thing to do with the good Lieutenant is to team him with GOTGM106R Ronan the Accuser, which turns Ronan into a 10 Range, 12 Attack and 4 Damage-sporting monstrosity… and oh, by the way, you’d still have 155 Points to spend. Play a second Lieutenant to bump Ronan’s damage to 5, and you’d still have 110 leftover. All because someone thought the Kree Lieutenant’s 70 Point dial should only cost 45. Nice calculating, WizKids!

 

Supergiant

5. GOTG048 Supergiant120 Points – Rare: 7 Clicks of brutal, dirty nastiness. Supergiant has the standard Cull Obsidian Trait, but she also has three Special Powers that are worth mentioning, too. First, her Movement Special (MENTAL POSSESSION: Supergiant can use Mind Control. When she does, she isn’t dealt unavoidable damage from it and modifies her attack value by +1. At the beginning of your turn, she can use Mind Control as a free action to target a character she hit with Mind Control during your last turn.) gives her a free Mind Control every turn (after the first one hits, of course). That’s awesome.

Second, her Attack Special (OMNIPATH: Supergiant can use Penetrating/Psychic Blast. When she does, she may target any number of characters.) lets her Multi-target with Pen/Psy.

Finally, her Damage Special Ability (MENTAL PARASITE: Supergiant can use Outwit. When she does, the target character modifies its combat values by -1 until your next turn.) is damn near broken. Not just an Outwit, but an Outwit that really hobbles whichever piece she targets.

Playing against Supergiant is a bad day. Take it from me…

 

Star-Lord Comic

4. GOTG030 Star-Lord110 Points – Uncommon: Oh look, another Uncommon! The Uncommons in this set are just stacked!

Star-Lord’s dial is very fair for 110 Points. Running Shot 2 Bolt Energy Explosion with 6 Range and an 11 Attack Value. 17 Defense with Energy Shield/Deflection. Pretty standard, right? Well, he’s got 3 more tricks up his sleeve that put him over the top.

First, his Improved Targeting ignores Hindering Terrain. That’s always handy. Second, he has a Damage Special (TACTICAL MANEUVER: Star-Lord can use Outwit. When he does, he can count range and draw lines of fire from any friendly character that shares a keyword with him.) that’s really cool, especially when used with his Improved Targeting. Oh, Rocket Raccoon wants to shoot at Batman but he can’t because Bats has Stealth? Well, Peter Quill here can Outwit through Stealth FROM ROCKET’S POSITION ON THE BOARD!! I believe the industry term for a figure that can Outwit Stealth from across the map is “F#@king Awesomesauce!!

Obviously, this Star-Lord was designed to sort of quarterback GotG-keyworded teams, and he’s great at it. But his third trick–a Trait–is probably his best ability (GUARD THE WHOLE GALAXY: Friendly characters with the Guardians of the Galaxy keyword may replace their defense values with the highest printed defense values among friendly characters with that keyword.). Obviously, this was meant to be used with GOTGM018 Rocket Raccoon and his printed 19 Defense.

So in addition to being a solid secondary attacker, Star-Lord is also gonna run some major support by Outwitting stuff other people can’t see AND by pumping everyone’s base Defense up to 19 (when played with Rocket, of course)! Which means that his 110 Point dial just went from “pretty solid” to “really damn good” in just four paragraphs!!

 

Proxima Midnight

3. GOTG050 Proxima Midnight 100 Points – Super Rare: Well, well well. Another great Black Order piece. If you just looked at her starting values and standard powers, she’d be worth her 100 Points without further explanation (although her Running Shot with Penetrating/Psychic Blast, Sharpshooter and ZERO Range would still seem like a pretty weird combo). But the designers gave her THREE awesome Traits on top of what’s already there on her dial. Her first Trait (THREE TRACERS OF BLACK LIGHT: Proxima Midnight begins the game with 3 Tracer tokens on this card. Proxima Midnight has a range value equal to the number of Tracer tokens on this card times 3, and has a number of bolts equal to the number of Tracer tokens on this card.) gives her 9 Range to start! How’s that Running Shot/Psychic Blast looking now?

Her next Trait basically makes her Tracer Tokens pretty damn ridiculous (THE SPEAR OF PROXIMA MIDNIGHT: When Proxima Midnight hits with a ranged combat attack, remove a Tracer token from this card and place it on a hit character’s card if it doesn’t already have one. At the beginning of your turn, roll a d6 for each of her Tracer tokens on other character’s cards, and on a result of 3-6 deal 1 penetrating damage to the character with that Tracer token on its card. When a character with her Tracer token on its card is KO’d, place the Tracer token on Proxima Midnight’s card.). Yep. She’s basically got a 66.66% chance to (essentially) deal penetrating Poison from ANYWHERE ON THE MAP to up to three different characters that she’s previously hit. That’s a little bit good, no?

Finally, she also has the Cull Obsidian Trait (CULL OBSIDIAN: When Proxima Midnight is KO’d by an opposing character’s attack, deal damage to that character equal to the last amount of damage dealt to Proxima Midnight. This damage can’t be reduced below 1.) that all of her peers in the Black Order possess except Thanos.

She also has the Minions of Thanos and Warrior keywords, in case you wanted to team her up with some Guardians Movie villain pieces or enlist her in Duhg’s Army. She’s another piece that would not surprise me if she showed up on a few ROC Top 16 Teams, especially since she can possibly remove more than one token a turn from current Meta-staple Bizarro.

This is a sick piece.

 

Thanosi

2. GOTG047BR Thanosi 100 Points – Rare (Prime): Lots of folks like his 200 Point dial. That’s fine. It’s awesome. Frankly, Thanosi could have made this list 3 different times. But I like his 100 Point version the best. Power Cosmic TA, Running Shot with 2 Bolt Energy Explosion, 4 Damage with Probability Control… Oh, and this Trait ([100 PTS] BUILT TO TEST MY FOES: KA-ZAR: Opposing characters within range can’t ignore terrain for movement purposes.).

Yikes! And he’s got the Robot keyword, so he can gain a special version of Perplex as well! But can you imagine playing someone on, say, Wundagore Mountain with Nebula and Thanosi and plopping Thanosi near the center of the map on Turn 1? Your opponent would have to take the long way ’round with each and every character!

So, yeah, at 100 Points, Thanosi’s kind of a one trick pony, but damn, it’s one hell of a trick!

 

Another Prime Common hits the #1 spot.

Another Prime Common hits the #1 spot.

1. GOTG007B Captain Marvel 82 Points – Common (Prime): Yep! All 4 Primes from the set made this list in some form or another. They’re that good. But Captain Marvel beats them all, hands down. Running Shot with an 11 Attack and 6 Range to go with an 18 Defense and 3 Printed Damage is pretty good for 82 Points. But then you get to his Attack Special:

UNI-BEAM: Captain Marvel can use Energy Explosion, Incapacitate, and Penetrating/Psychic Blast. When Captain Marvel hits with a ranged combat attack, hit targets can’t make attacks during their next turn.

As far as Special Abilities go for the Attack slot, that’s arguably the best in the game. Certainly in Modern. The ability to prevent attacks is disgustingly good. But then you look at his Defense Special Ability:

DEFEND HUMANITY FROM MY PEOPLE: Captain Marvel can use Defend and Super Senses. Modify the defense values of adjacent friendly characters without the Kree keyword by +1. This power can’t be countered.

And that’s ALSO insane! So insane that Ninwashui used him as Superior Spidey’s sidekick in Let’s Be Lanterns, Too!

Marvel can be a Primary Attacker AND he can support your support pieces by raising their Defense to 19! That makes him a pretty damn efficient use of points, I’d say.

Kree, Soldier, Spy and Scientist keywords (and man, has the Scientist keyword made a comeback or what?!? All the best pieces from this set seem to be Scientists or Robots!) mean you can use him in a bunch of different Builds!

 

Okay! Soooo, that’s my list! You know what I think now! But who do you think is the best piece from this set? Sound off in the Comments below!

I Must’ve Forgot–You Can’t Trust Me!! (Or, The Weekly Roundup for 04/13/2014!!)

Roundup

I’m back!

So we’re not too far off from our normal schedule. Oh, hey, remember how, during the last Weekly Roundup I told you the weather had warmed up and things were getting back to normal here in Southeastern Michigan?

Well, it hit 80 here two days ago.

And looking out my window now, I see a fresh dusting of #$&^%#$%#%#^$(^% SNOW!! AGAIN!! COME THE #$#@ ON ALREADY!!

Man!! Y’know what? I can’t deal with this anymore! Let’s just get right to it, shall we? Let’s get right into…

 

THE WEEKLY ROUNDUP!! Hop to it, ‘Clix Nation!

PODCASTS:

Dial H

Dial H for Heroclix returned with a full-sized episode–Number 40! This week the guys discuss all the War of the Light Dials (mostly prize support) that have been spoiled. If you still want to see what entries have been inspired by the Dial H April Dial Design Contest (this thing seems to grow every month!), you can do so right here (the idea this month is for all the competitors to design their own Fast Forces team! I’m working on a Cull Obsidian Fast Forces as I write this. Proxima Midnight was Week 1, Ebony Maw was Week 2, and now I’m completing the team this week with Thanos, Corvus Glaive, Supergiant and Black Dwarf).

Clixcast

ClixCast, dark again, checked it, wrecked it, let’s move on (with apologies to Tag Team).

Push to Regen

–Push to Regen was new on April 5th. Not sure when their next show was, but check their Podbean for updates!

This is Ultimate Play, b!tches!

The Quarry latest episode is still… Episode 15! No news yet on when an edited version of the mysterious 13th Episode will appear…

 

Welcome... to the ROC!

Welcome… to the ROC!

ROC:

–Up to date upcoming tourney listings, which you can find right here!

-ROC’ing the UK results!

ROC Event rule change! That… applies only to the members of the ROC Board. Huh?! Actually, this is just cleaning up some eligibility language and basically says that members of the ROC Board and others in a position of authority must turn over any money they win to… the ROC. To further the ROC’s goal of global domination!!

Preview

Previews:

-Do you like the Heroes for Hire? Do you want to play a HfH team with Misty Knight or Colleen Wing, but you don’t have the Super Rare Duo piece from ASM? Well, buy a few packs of Deadpool when it’s released in May, and you’re likely to get both of them! They’re both Commons; Misty Knight has more top dial damage dealing capabilities, but if you’re a gambling man, Colleen Wing gets B/C/F down dial. Both are kind of average, in my opinion, but they each have decent keywords and give you more options for Heroes for Hire.

-Lots o’ Green Lanterns from War of the Light were revealed, dials and all, by Newsarama! Don’t know that any of the figures spoiled will really affect the Meta (these guys all cost a lot without being totally viable as primary attackers), but they sure look like a lot of fun, and some of them may get way better with the new Construct mechanic!

-Speaking of, the Green Lantern Power Battery was also spoiled! If you thought the Phoenix Force was confusing, just wait! The Power Battery is a pseudo-character that stays in play the entire game and can be attacked and KO’d like a character (although it’s almost impossible to damage it?!?) and can cost up to 70 points (Good Lord!).

-Not to be forgotten in all the War of the Light frenzy, Cable is going to be a Super Rare in Deadpool! And he’s really expensive for what he does. Still, I like him better than AvX Cable.

Yep, after 2 months, this was the best image I could come up with for "Entertainment News."

Yep, after 2 months, this was the best image I could come up with for “Entertainment News.”

Entertainment News:

-Once again, Captain America: The Winter Soldier is out in theaters now and it is awesome! It was number one at the box office for a second week in a row. There are two scenes AFTER the credits start rolling, it moves the Marvel Cinematic Universe into a bold new direction, but most of all… it was fun! Great story, some great reveals… and oh, by the way, DON’T WATCH AGENTS OF S.H.I.E.L.D. UNTIL YOU WATCH CAP 2!! Speaking of which…

"I have a tattoo that says 'SPOILER ALERT.'"

“I have a tattoo that says ‘SPOILER ALERT.'”

-Agents of S.H.I.E.L.D. … Holy Schnikes. I can’t write SPOILER ALERT enough to talk about this show, but last week did NOT disappoint. If you like rollercoasters, watch this damn show! Some terrific turns last week; can’t wait for tonight’s ep! By the way, the title of this week’s Weekly Roundup is a Twentyonepilots lyric from their hit song “Holding On To You,” but it might as well have been the title of last week’s Agents of S.H.I.E.L.D.

Critical Missives:

–Just one new article last week, but it was a doozy! 3000+ words that covered figures who get a particularly nice bump from AvX!

That’s all I got this week! See ya later this week for more Clix goodness!

Until then, Stay Safe, and Watch Your Lines of Fire!

 

Shadow of the Colossals!! (Or, The Build–02/08/2014!!)

Colossus

[Editor’s Note: We’re back! Illness and other factors meant we had to go dark for a week, but we now return you to your regularly scheduled programmingThe Build is (hopefully) gonna be a semi-regular column wherein I discuss an upcoming tourney at my local venue and explain what I’m playing and why, and then I’ll write a follow-up entry detailing the results.]

Normally, my venue only allows Modern Age figs, ATA’s and Relics, and generally between 300 and 400 points. But for the next tourney, they’re cooking up something a little special…

So let’s get to it!

The Game:

600 Points. Modern Age. Anything Goes (Resources, Relics, Colossals, ATA’s, Team Bases & Vehicles all allowed).

The Build:

I want to build a team that’s both competitive AND fun to play. Basically, that means I’m not going to go with 5 Mole Men, The Power Plant and Shuma–I’m trying to beat my opponents, not make them hate me. And that type of army–cheap, broken, stupid–is not what I want to play. I want a team that will be pretty good UNDER the current rules and not one that will be good because it EXPLOITS the current rules.

Going in, I know I have a few fixed points for this build. I already know I want to play a Colossal (because it is so rare for my venue to allow them and, well, dammit, they’re fun to play!), and I know I want to play a resource (for the same reasons).

So I already know a little bit about what I’m going to play. Let’s start with the resource.

I own four resource dials in total. The Infinity Gauntlet (for which I own 4 of the 6 gems); The Utility Belt (with only three pouches); The Penguin (for only a slight 10 point investment, he’s sneaky good); and the Book of the Skull (7 of 8 Hammers, which is all I really need–plus Splitlip, who basically takes almost all of the drawbacks away from the book and just makes it stupid broken). AvX hasn’t happened at my venue, and may not ever happen [Editor’s Note: Bleeccch. This sucks! Stupid distributors…], so the Phoenix dial is not available to me.

–The Infinity Gauntlet is great, but without all the gems, I’m going to cross it off my list (although it would be awesome to play with the team I have in mind–more on that later).

–The Utility Belt is also a non-starter, for mostly the same reason (I don’t own enough attachments), and I never liked it as much as the Gauntlet anyway. It’s still ridiculously powerful (what resource isn’t?), but the nerfing of Prep Time really puts it at the bottom of my list.

–The Penguin is a nifty resource that can be thrown in to an army at that last minute when you find out you’ve miscalculated and you need 10 more points. Unlike the other resources in the game, the Penguin probably isn’t sticking around for the whole match, but he’s a great boon for the first four to six turns. After that, he’s probably run his course and is out of the game.

–The Book of the Skull is damn near broken. I could make a very compelling argument that two of its eight Relic components (Angrir’s Hammer and Nul’s Hammer) ARE broken. And even though I don’t have Skadi’s Hammer (only available in the Blitzkrieg USA Pack), I still have the other seven Hammers and Splitlip, which means that all four slots on the dial will be active AND I can give two Hammers to three different characters should I choose to.

I don’t have the Batcave or the Power Plant. This decision is really pretty easy–I’m going to go with the Book of the Skull and Splitlip.

My Army:

The Book of the Skull–27 Points.

Splitlip–20 Points.

Okay! So far, the Build stands at 47 Points. We’re off and running! Next, let’s talk about Colossals. Cuz I really want to play one, and I don’t have a ton of choices. The three Modern Age Colossals I currently own are:

Thanos (Infinity Gauntlet); Oatu the Watcher (Galactic Guardians); Master Mold (Galactic Guardians)

And that’s about it. This decision is going to be a little harder than choosing a resource because even though I only have 3 figures to choose from, they each can be played at multiple point levels that would fit this build.

Let’s start with The Watcher; he can be played at three different point levels: 400, 200 and 50.

–The 400 point level features 16 clicks and builds slowly (oh my stars and garters, does it ever build SLOOOOOWLY) in damage output (he starts with a stinkin’ 2 and keeps it for his FIRST FOUR CLICKS!), but he’s got a really cool defensive power (POWER NEGATING FORCE-FIELD: Uatu The Watcher can use Energy Shield/Deflection and Toughness. When an opposing character misses Uatu The Watcher with an attack, counter all powers that character possesses until that character’s next turn.) that looks even better when you remember that he has a 12 (TWELVE!!) range. So your opponent is basically going to be dealing with at least a 19 defense until he gets in close. However, with the 2 damage Uatu starts with, even with starting Outwit (and there’s no guarantee in a 600 point game that your opponent’s main striker won’t also have Power Cosmic or Quintessence, which would render the Outwit useless unless you’re also running GG Adam Warlock), you’re just not going to be doing enough damage to justify his 400 point cost.Towards the end of his dial, his damage does ramp up and he starts getting things like Pen/Psy and Mind Control, but chances are the entire rest of your team could be KO’d by then. Now, if this was, like, a 1200 point game? Well yeah, then he’d be a great supporting piece. But for this game, he’s just not the best option. As much as I like Uatu, his 400 point dial is simply a nonstarter for this build.

–200 point Uatu is just the opposite. He’s practically a DPS machine, with a little bit of range support via Enhancement thrown in. He’s only got six clicks, but there’s not a bad click in the bunch. Solid 18 Defense with either Invuln or Impervious the entire dial, and he starts out doing 4 damage with Pen/Psy on an 11 Attack (or 13, if you want to give him one of the Serpent’s Hammers!). This is a strong contender for a secondary attacker; it will just depend on which figure I go with for my main piece.

–50 point Uatu changes everything up again. He will deal no damage; in fact, he’s forbidden from attacking. But he is hard to kill with starting 18 Super Senses on Defense, and he will, depending on click number, provide you with either Outwit, Probability Control, or Perplex. The downside is, every time you use one of those powers, he’s got a 66% chance to take one unavoidable damage. Still, for 50 points, you have to view him almost like a second resource. When viewed that way, his dial goes from seeming a little overcosted to almost being undercosted, since there’s no other way in the game (that I’m aware of) to assign a second resource to your force. In a game like this, your opponent is almost doing you a favor if he bothers to actually attack Uatu–every attack directed at him is an attack directed away from your actual force, and with the Defense slot I mentioned above, there’s every chance that your opponent will miss! In a “Hammer Raining From the Sky” environment (as Ninwashui puts it) such as this, there’s also one last thing to consider: The Watcher can fling Hammers! His “unavoidable damage” Trait only kicks in when he uses Prob, Perplex or Outwit. And while he can’t use the free Quake attack that Hammer landings provide, you CAN use him to get Hammers off of the Book faster and fling them at friendly characters to let THEM Quake up a storm, if you wish! 50 Point Uatu is also a strong contender to make my team!

Now let’s look at Master Mold. He can be played at two different point levels that would fit this game: 600 and 200.

–600 Point Master Mold is pretty sick. He can churn out mini-sentinels to tie up your opponent–oh hell, who am I kidding? I’m playing Thanos.

cropped-cropped-photo-1.jpg

I mean.

It’s freaking.

THANOS!! He’s the masthead of this site. Of course I’m playing Thanos. Is Master Mold more efficient? Possibly. I don’t care. Thanos wearing the Infinity Gauntlet is right up there with Warlock wearing the Infinity Gauntlet as my favorite piece ever made (as you might be guessing, Infinity Gauntlet is my favorite story of all time).

So really, I have three choices then for my main piece in this build. Thanos has a 500, 400 and 300 Point dial, and each are appealing, but for different reasons.

–500 Point Thanos has 20 clicks and 1 weakness Trait (MAKING THE GRAB FOR THE GAUNTLET: If the result of a successful close combat attack roll made by an opposing character against Thanos is a critical hit, after actions resolve that character may make another close combat attack that deals penetrating damage targeting Thanos as a free action.) that gives me pause, even though it won’t go off very often. His other Trait (SHRINKING THE HULK: After Thanos takes damage from an opposing character’s attack, either give that character a shrink token or, if there is already a shrink token assigned, move the shrink token to that character. A character with a shrink token modifies its combat values by -1.) can be awesome in a game like this depending on how many characters your opponent is fielding. The more you whittle your opponent’s force down, the closer he gets to essentially having a permanent -1 to all his combat values on his best fig. Later in the dial, he also gets an attack power that lets him place two squares of blocking terrain after he KO’s someone, and a damage power that gives him Exploit Weakness and doesn’t allow lines of fire to be drawn to him from more than 6 squares away.

His attack never goes above a 12, but his defense stays consistently high, especially early on. Opening click Prob is nice, but at 500 Points, there’s just not much space left to build an army around him. So this Thanos gonna be a pass.

–400 Point Thanos has similar stats but only 11 clicks of life. His Trait (DISSENSION IN YOUR RANKS: Opposing characters lose all keywords. Opposing characters adjacent to Thanos can’t use team abilities.) is beyond awesome, especially in a game like this, and you get Terraxia as a free addition to your force. She’s a 100 Point character with Charge and Super Strength and, as long as you’re playing her with Thanos, Perplex. Finally, on five of his 11 clicks he gets: TORTURE MY “GRANDDAUGHTER”: Thanos can use Penetrating/Psychic Blast. When he does, if he targets a single opposing character and hits, counter all speed and attack powers the hit character possesses until your next turn. Pen/Psy is one of the best attack powers out there; Pen/Psy that Outwits Hypersonic Speed, Running Shot, Charge, Pulse Wave, Pen/Psy, Steal Energy or whatever the hell else your enemy may have in his speed or attack slots? That’s ridiculous. Btw, here’s a picture of me imagining 400 Point Thanos with Angrir’s Hammer and Mokk’s Hammer:

the_joker_smile_by_angrypig-d4k075d

Also on the plus side, I’d have 153 Points left over for support pieces (after the 47 I’m using for Booklip). That should be just enough to round out my army. This Thanos is the leader in the clubhouse, but let’s look at 300 Point Thanos.

–300 Point Thanos has one less click and about the same raw stats. His Trait (IMPRISON MY BROTHER: At the beginning of the first turn using this dial, you may choose an opposing character. Place that character in its own starting area and give it two action tokens.) is great when playing all five issues of the Infinity Gauntlet in a row; for this game, it’s merely very good. For most of his dial, his attack slot alternates between a souped-up Pulse Wave (if lines of fire are drawn to more than one opposing character, it does 2 damage instead of one) and Pen/Psy, which is pretty damn good. But he doesn’t mess with opposing keywords or Team Abilities, and he doesn’t give you Terraxia. His last damage power (UNNATURAL DISASTERS: Give Thanos a power action and roll a d6. Use the effect described by that roll below. 1-2 Earthquake; Deal each character that can’t use the Flight ability 1 damage. 3-4 Tidal Wave; Choose an edge of the map. Knock back each opposing character 2 squares, in a straight line away from the chosen edge of the map. 5-6 Tornado; Choose any 2 adjacent squares on the map not occupied by a character. Thanos can use Quake as a free action as if he occupied both the chosen squares.) is probably the most convoluted and unreliable power Thanos gets on any of his dials. If you could just choose which option you want, it would be “meh” at best. The fact that it’s random means that it’s possibly one of the worst uses of Thanos’s time that I can think of.

I’m leaning toward 400 Point Thanos. Is there a more efficient use of 100 Points than Terraxia? Almost certainly, but she works well with Thanos and fits thematically, even if I’m not fielding a Theme Team.

Alright! I have my Colossal! And it only took, like, 1200 words of prattling to make my decision! Yay!

So, to review:

My Army:

The Book of the Skull–27 Points

Splitlip–20 Points

Thanos–400 Points

That’s 447 Points. 153 Points left to round out my army. I have a few Primes I’m considering: Hannibal King, Brother Voodoo and Cerise. GG LE Iron Man would be perfect, except he’s 150 and would use up everything I have left. Still, his Colossal Mind Control power is awesome. Another problem–I don’t own him. The other main support piece I’m considering is Experienced AvX Scarlet Witch. Her 8 range is huge. I’m not as concerned about Team Abilities killing me with Thanos’s Trait, but she can definitely shut them down even more. The fact that she gets Prob, Support AND Perplex means she’s winner. Which leaves me with 53 Points!!

Aldrich Killian is most known for shutting down ATA’s (good lord, if nothing else, I will shut down TA’s in this tourney!), but he also has the Hydra TA and Support. And when he heals someone, their combat values are +1 for the next turn. If he heals Thanos even once, that could be game changing.

And finally, to support Killian, I’m throwing in a stupid Flock of Bats for 15 Points. Since Killian can use Stealth on his top clicks, the Bats will give him +1 on those Support rolls. Not to mention that they can be an annoying tie-up piece at some point too. [Editor’s Note: Whoops! Totally forgot that Support doesn’t allow modifiers! Thanks to several folks for pointing this out. Begone, Bats! I’m gonna replace them with a Warbot of some kind, methinks!]

So, my final choices look like this:

My Army:

The Book of the Skull–27 Points

Splitlip–20 Points

Thanos–400 Points

Scarlet Witch–100 Points

Aldrich Killian–35 Points

Flock of Bats–15 Points

Random Warbot–10 Points

Secret Avengers ATA-5 Points (for the Scarlet Witch)

That’s 597!! Alright! So, that’s my army. Later in February, I’ll post my results with this motley crew, and we’ll see if any of my theories about this environment held water. What would you change if this was your army? Post your choices below! Given the same restrictions, let me know how you would create…

THE BUILD!!