When You Absolutely, Positively HAVE To KO Every $&*#(@! In The Room… Accept No Substitutes!! (Or, A Second Opinion On The Top Ten Figures in Captain America and the Avengers!!) (Or OR, The Seventh Night of Clix-Mas!!)

[EDITOR’S NOTEWelcome back to the 12 Nights of Clix-Mas 2020! For Night One’s announcement trailer, click here. We built an Excalibur Themed Team with some new pieces on Night 2; Ninwashui finally released his SVC Top Ten on Night 3; he came back to talk Watchlist results on Night 4; and he came back once more to build an Apocalypse Prime army on Night 5! And we postulated that Bystander Generators are the new Duos on Night 6!]

[EDITOR’S NOTE 2: Why are you getting a Top Ten for a set that released in February?! Well, this article has been stuck in WordPress hell for the better part of a year. I normally write in the Classic Editor, but somehow, some way, WordPress decided to convert the entire article into their new Block format with, well, disastrous results. Still, we thought it would be neat to finally finish an article that was started before Covid was even a thing. Hope you guys and gals enjoy a look back at a time capsule from… well, still from 2020, but it feels like a lifetime ago!]

Cap and the Avengers 3

Let the new Clix year begin!!

Oh. Wait. It’s already begun.

Well then. Ninwashui already led off with his Top Ten figures from CAATV, so it’s time I got back on the saddle… to explain how wrong he was with his Captain America selections (well… a few of them, anyway)!

Sorry this has taken so long, but I’ve had a lot of personal things going on these past two three nine <ahem> ten months. But now I’m back!

But before we get to the CORRECT rankings, let’s look at…

SOME NOTES ABOUT THE SET:

War Machine dual Target

Rhodey was best known for once bringing three guns to a knife fight.–Wow!! That was quite the lil’ power creepage, eh? How many pieces did we get in this set that get two attacks a turn? Yes, there are conditions for most of these pieces to make the second attack (Thor, War Machine), but those conditions (usually just, y’know, hit with the first attack) are fairly easy to meet and the benefits are ridiculous! Punisher War Machine just literally needs to have two tokens to unleash hell.

Captain Marvel Busting Through

–Beyond that, there’s a higher than usual amount of figures that get two-for-one special abilities or Traits. Sharon Carter has a Perplex that grants Outwit to any friendly character she uses it on (provided they have the S.H.I.E.L.D. keyword). SR Captain Marvel deals automatic penetrating damage AFTER she makes a Hypersonic Attack. Okay, she probably belongs in the list above. But still. The pieces in this set aren’t just strong; many are among the most versatile figures Wizkids has ever printed!

Ultron Chase

–Once again, we have a set of Marvel Chases that don’t have a strong thematic connection. In this case, they’re connection was actually material–as in, they are each the only pieces in the set that come with Clix FX, a previous mechanic making a welcome return here.

(Anytime I can see a visual representation of a mechanic on the map, I’m a happy camper. Makes it harder to forget elements during a match!)

So with that, let’s get on to five…

HONORABLE MENTIONS:

Namor 2

5. CAAV069 Namor — 75 Points — Chase:

This dial would probably crack the Top 10 of most other sets. Unfortunately, the King of Atlantis here is trapped in an absolutely stacked lineup, so he will have to settle for Honorable Mention.

Still, a 12 Attack top dial with a native 4 Damage for 75 points is always going to get some notice. But what I really love about this version of Namor is how his two Traits really open up Water Builds, a sub-genre of team building that’s never really been Meta but is always a ton of fun.

Namor comes with a Flood Marker Clix FX that counts a Water Terrain and works with his first Trait (AVENGING SON OF ATLANTIS: Namor starts the game with the Flood marker in his square. // The Flood marker is water terrain. // Smoke Cloud as FREE, but to generate water terrain markers instead of hindering terrain markers. // FREE: Place the Flood marker in Namor’s square.). So on any Map, he can literally flood seven squares every turn, which can activate Traits and Special Powers on a ton of other Dolphin-symbol characters (check out the aptly-named Dolphin from DC Rebirth, for example. If you can guarantee she starts her Charge in Water Terrain every time she attacks, she doesn’t halve her movement and suddenly she’s probably worth double her Point Cost).

His second Trait complements the first and helps other Dolphin characters hit their marks (MASTER OF THE SEVEN SEAS: (Dolphin symbol). // Friendly characters with (Dolphin symbol) or who share a keyword (with Namor) modify attack +1 if making a close attack while occupying water terrain.).

Losing Map Roll is always a big risk with Water Builds, but Namor mitigates that risk quite a bit!

Songbird

4. CAAV065 Songbird — 60 Points — Super Rare:

As we’ll soon see, the Super Rare slot in this set is PACKED with heavy hitters!

So there’s nothing really tricky here. Songbird is just REALLY efficient for her points.

Top dial, she’s rocking a 10 Movement with Running Shot, an 11 Attack with Pulse Wave, 18 Defense with Super Senses and 3 Damage with Probability Control. That right there is about as packed as you can get for 60 Points!

She also has one of the set’s Theme-based token Traits (ASSEMBLED BOLTS AND MASTERS: Once per turn when Songbird hits, after resolutions you may roll a d6. 5-6: If your force has 3+ friendly characters with the Masters Of Evil or Thunderbolts keywords, remove an action token from Songbird -or- give an action token to a hit target. If your force has 6+, do both.), which is fine, but her second Trait (SOLID SOUND CONSTRUCTS: Barrier as FREE, but only to generate 1 marker then remove all other blocking terrain markers adjacent to the generated marker.) is borderline amazing!

Basically, she can put up one Barrier marker to make it difficult to target her, or you can use that Trait offensively to destroy opposing Barrier markers and open up strategic lines of fire!

This is the best version of Songbird they’ve ever made (and get used to that, because it’s going to be true for a bunch of different characters that we’re going to be covering!).

Sharon Carter

3. CAAV006 Sharon Carter — 35 Points — Common:

So, just in case you were thinking the S.H.I.E.L.D. keyword would be gone from the Meta for awhile, here’s the first of MANY pieces with that keyword that we’ll be discussing today.

Sharon only has three clicks, but she’s ridiculously affordable, has great survival instincts with the recurring Espionage Trait (ESPIONAGE: Stealth, Improved Movement: Hindering, Improved Targeting: Hindering.), gives your squad some cheap Leadership AND comes packing with a Special Damage Power (STAND BY FOR UPDATES: Perplex. When Sharon Carter uses it to target another friendly character with the S.H.I.E.L.D. keyword, that character can use Outwit until your next turn.) that can be gamechanging.

Her Leadership special works better when she’s teamed with any almost any version of Steve Rogers, but that Damage Special absolutely breaks a different soldier that we’ll be talking about when we get to the top of this list…

Taskmaster2

2. CAAV049 Taskmaster — 60 Points — Rare:

Yet another switchblade version of one of my favorite villains, this Taskmaster comes STACKED with powers and abilities!

He moves through Hindering Terrain, he has the Wildcard TA, starts with a 12 (TWELVE!!) Attack with B/C/F AND Perplex, and his pick-a-power Trait (YOU FORGET THAT I TOOK ON THE AVENGERS: FREE: Choose a standard speed or defense power printed on this card. Taskmaster can use that power until your next turn.) makes him extremely hard to KO. Heck, with Stealth up top, he’s hard to even touch!

The Black Widow Movie set gave us a bunch more Taskmasters, but I don’t know that it gave us anything (for the points) that’s better than this.

1. CAAV060 Blade — 50 Points — Super Rare:

A potentially neverending Charge (provided he offs an enemy with the Monster or Mystical keyword each time); Stealth; Improved Movement: Hindering; Improved Targeting: Hindering; Steal Energy (with the ability to heal past his starting line); Blades (of course) and a 17 Defense with Combat Reflexes.
Yes, he’s a bit chewy, but he recovers well and his offense could potentially swing the match. His subpar 10 Attack at this level is the only thing keeping him from the Top Ten.
And NOW…..

THE TOP TEN FIGURES IN CAPTAIN AMERICA AND THE AVENGERS!!

War Machine CAAV

10. CAAV053A War Machine — 100 Points — Super Rare:

Two Team Abilities. A Trait (MINI-GUN TARGET LOCK: When War Machine hits, after resolutions you may give a hit character a Target Lock token, then remove all other Target Lock tokens. // FREE: Make a range attack using War Machine’s printed attack and damage values, but only to target the character with his Target Lock token.) that allows up to a second ranged attack in one turn.

Plus Indomitable, Improved Targeting: Hindering, the ability to make ranged attacks while based and some pretty good stats. Also, this Preview set off a firestorm of anticipation among Heroclix fans for this set.

Hell, War Machine would be higher on this list if his B-Side wasn’t EVEN BETTER

Old Steve Rogers

9. CAAV038 Steve Rogers — 50 Points — Rare:

Stats are aight. He has the recurring Living Legend Trait (LIVING LEGEND: The first time each game Steve Rogers would be KO’d, instead turn him to his last non-KO click, then roll a d6 and heal him equal to half the result. Protected: Pulse Wave.), so he’s a bit harder to put away than his point cost might suggest.

But his Avengers or S.H.I.E.L.D. Building Trait (WE’LL TAKE ALL THE HELP WE CAN GET, IF YOU’RE WORTHY: Leadership. During force construction, you may choose a standard character of 50 points or less. That character loses its printed keywords (for the entire game) and then gains either the Avengers –or– S.H.I.E.L.D. keyword (choose one).) is the main reason to play him.

This can even lead to some comic-ly ridiculous scenarios, like:

-Chase Ultron on his rookie dial can now suit up for S.H.I.E.L.D.!
-Valeria Von Doom can now be a child Avenger!
-Heck, if you want, you can take SR Q’s 50 point dial… and do nothing with it (as he’s not a standard character. Not all of these ideas were going to be winners.).

Peggy Cap

I don’t know who photoshopped this, but it’s pretty good!

8. CAAV075E Peggy CarterSideline Active (Aka “Free”) — Ultra Chase
So you’re telling me that if I field the ridiculously good Steve Rogers I just ranked at #9, I can also back him up with a 50-Point Peggy that Charges, has Precision Strike, has Indomitable, sports Leadership AND generates a really good Bystander Token… and that I can do all that FOR FREE?
That Rogers is good enough on his own. He doesn’t need any more value packed in.
This Peggy is just kind of alright for her points on her normal dial, but her Sideline Active free dial is bananas!
Maria Hill
7. CAAV008 Maria Hill — 45 Points — Common:
Why is a 45-Point Common all the way up at #7 in my Top Ten? Because she has an Omega-Level Movement Special Power (WELCOME TO PLEASANT HILL: Mind Control. Once per turn when a friendly character uses Mind Control to target a character that hasn’t been damaged this turn, after resolutions that targeted character can’t make attacks or be attacked until your next turn unless it’s the only character on its force.) that opens up all kinds of new Build possibilities!
I remember when Ninwashui and I thought Mind Control was one of the weaker powers in the game a few years ago; well… not anymore. Suddenly Mind Control is essentially a Maze of Ith (for non-MTG lifers, read “neutralizing force”) for your opponent’s best piece.
She also has Leadership coupled with the Espionage Trait and Shape Change for survivability. Even when she finally loses her special power, she gains Perplex and the ability to do Penetrating damage.
Truly a groundbreaking piece!
Robbie Reyes Ghost Rider
6. CAAV071 Ghost Rider — 70 Points — Chase:
His dial is great for his points (except for an average to low Attack across the dial), but he adds some wrinkles that really make him worthwhile.
First, his Special Ram ability (THE AVENGERS HAVE A SWEET NEW RIDE: Passenger: 3, but only to carry character who share a keyword regardless of [Wing symbol]. // Ram. When Ghost Rider uses it, he modifies speed +3 and does not take unavoidable damage from it.) is basically the best of its kind in the game.
Secondly, he has the Avengers, S.H.I.E.L.D. and Mystical keywords… I mean, what team DOESN’T he fit on?
Ultron Age of Ultron
5. CAAV074(?) Ultron — (???) — Chase:
Yup! Another Chase from just a killer run of Chases (and we’re not done yet). I just threw question marks up there for his exact set number and Point cost because, honestly, each of his three point levels is just stupidly ridiculous.
For God’s sake, they even brought back his classic 14 Attack Value, which is honestly just stupid. If his dial was naked and you just had to make due with his native stats, he’d be a great value. Instead, you can pretty much just name a random great power, and he probably has it.
The second click on his 150-Point dial has a 13 Attack with Pen/Psy, 18 Defense with Impervious and 3 Damage with Perplex. Yeah. A 13 Attack Value. On his second click. #$%# off, Wizkids!
If your opponent places this guy in his Starting Area when forces are revealed, good luck.
Immortal Hulk
4. CAAV058 Immortal Hulk — 100 Points — Super Rare:
At some point when designing this set, someone in charge at Wizkids looked at all the broken pieces they were already stuffing into this set and thought, “Hey… why don’t we make a Hulk piece where we combine the survivability of that “Ha-Ha Joker” from Joker’s Wild with, y’know, the offense of an enraged, uh, Hulk. That seems like it’d be a pretty fair figure to play against.”
That was a real thought that a real adult had.
This piece is just stupid. He’s already starting to put his stamp on the Meta.
I actually got to play against this guy in Sealed, and the only reason I beat him is because I miraculously pulled the #1 piece on this list.
Thor Chase 2
3. CAAV070 Thor– 125 Points — Chase:
Another piece that–like Ultron–is darn near broken at any of its point levels.
It must have come from the same design space as that Immortal Hulk we just talked about.
Designer One: “Uh… what if we designed the Quintessential Thor dial”
Designer Two: “Hmmm… okay, we could–
Designer One: “And then added Probability Control!”
Designer Two: “But… why though?”
Again: this was a real thought that a real adult had.
Thor’s Lightning Marker Trait (BRING THE LIGHTNING: Thor has PROTECTED: Energy Explosion. // Thor starts the game with the Lightning marker attached. // When Thor hits with an attack not using Energy Explosion, you may place the Lightning marker in the square of a hit character. If you do, after resolutions make a range attack using Energy Explosion at no cost targeting that character regardless of range or line of fire. At the beginning of your next turn, attach the Lightning marker to Thor.) alone will make sure you get your investment out of fielding this absolute Monster.
Captain Marvel Anime
2. CAAV054 Captain Marvel — 95 Points — Super Rare:
Wizkids has been on a mission lately to make the perfect Carol Danvers version of Captain Marvel, and if there’s a better Captain Marvel to been had, I’ve not seen it.
Her top dial Movement Special Power (HIGHER!: Hypersonic Speed. When Captain Marvel uses it, after resolutions deal 1 penetrating damage to an opposing character she moved through. If that character is a vehicle, deal it 3 penetrating damage instead.) is among the best versions of Hypersonic Speed we’ve ever had.
And the Chewie Bystander Token she generates is also top notch.
Altogether, she is going to be a force until she rotates.
Punisher War Machine 2
1. CAAV053B Punisher War Machine — 95 Points — Super Rare PRIME:
And now we circle back to the title of the article!
When you absolutely, positively have to KO everything in the room…
Here’s the best Colossal Stamina Trait you’ll ever see (THE WAR NEVER ENDS: Colossal Stamina. // If Punisher War Machine has two action tokens, he has “FREE: Make an attack.”).
He also has a great Attack Special Power (JUST NEED TO LIGHT THE FUSE: Energy Explosion, KNOCKBACK.).
By the way, he sees through Hindering and has a starting 12 Attack and 4 Damage.
He is a one-man army except he only costs 95 Points at most.
And he is the number one figure in this set!!
Agree? Disagree? Let me know in the Comments below.
And we’ll see you here tomorrow night!!

Heat Check: Caller ID!! (Or, The Top Three ID Card Call-Ins at Every Point Level Right Now!!) (Or Or, The 5th Night of Clix-Mas!!)

[EDITOR’S NOTE: Once again, we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 5! If you missed The First Night of Clix-Mas, you can catch up right here! Night 2 is here. Night 3 is here, and you can find the 4th Night of Clix-Mas by clicking here.]

Spidey ID

So in my Mirror Master Team Build article, I lamented the fact that nowhere online does there exist a list showing  all 329 possible character Call-Ins available in Modern Age play from the 56 currently available ID cards (we’ll cross the Justice League ID Card bridge when we come to it).

What? How did I know that there are 329 possible Call-Ins? Because I just finished building that list!

So before I get to actually publishing said list, as a special 12 Nights of Clix-Mas treat, I’d like share with you now the Top 3 Call-Ins in Modern Age at each 50 point interval (from 50 to 300)!

The Top 3 Call-Ins in the 1 to 50 Point Range:

Looks like something else just called-in Jemma...

Looks like something else just called-in Jemma…

  1. FFNFAOS005 Simmons 50 PointsCalled-In via NFAOSNFID-007 S.H.I.E.L.D. Level 7: If you call Jemma in with her ID card, she has Outwit and can give the person who called her in another yet another use of Outwit. She also has the S.H.I.E.L.D. Team Ability and the FIELD TEAM BACKUP ability if you are using her with other Field Team members. Since she is called in via the Level 7 card, she also gives anyone next to her the S.H.I.E.L.D. TA and modifies their Attack Value by +1 when making a ranged combat attack.

  2. NFAOS014B Hydra Agent H 30 Points — Called-In via NFAOSNFID-008 S.H.I.E.L.D. Level 1: She has 7 Range, 10 Attack and Ranged Combat Expert. She has both the Hydra and S.H.I.E.L.D. TA’s and the combination of the ID card and her Trait means that she shares those two TA’s with whomever is next to her. Plus, at 30 points, she can be called in by almost anyone (including WOL099 Despotellis).

  3. AOU204E Yellowjacket — 50 Points — Called-In via FFOAAUID-100 Hank Pym: Yellowjacket is capable of dealing Penetrating Damage in both close and ranged combat situations with automatic Knockback from Force Blast. In addition, when he comes into play you get a free AOUB001 Ant Swarm Bystander Token that stays in play even after Yellowjacket is removed from the game. The Hank Pym ID Card also gives the following Inspiration: “Modify range value by +3 when using Outwit or Perplex. Modify defense value by +3 when attacked by an opposing character with the Robot keyword.” The Robot clause is obviously situational, but the stipulation-less Range boost to Outwit and Perplex can really catch your opponent by surprise.

The Top 3 Call-Ins in the 51 to 100 Point Range:

3D Man AVAS

  1. AVAS013B 3-D Man — 90 Points — Called-In via AVASAVID-015 Triathlon I could continue to beat this drum and describe to you again why this is possibly the best ID Card character out there, but I already did that once in my Avengers Assemble top 10 article.

  2.  GOTG031 Nova — 60 Points — Called-In via AVASAVID-007 Nova: His dial is 60 points so you will likely have 2 or 3 characters on a 300 point team that can call him in. And when they do, you’ll have one of the best Pulse Wave pieces in the game. He’s only got a 10 attack, but unlike everyone else in the game when he uses Pulse Wave he does 2 damage (not just 1) to everyone he hits when he targets more than one character. We all know Pulse Wave is the game’s strongest basic power, so access to an improved version of it at a crucial point in the game for just 5 points seems like a great deal to me.

  3. AOU020 Captain America — 65 Points — Called-In via AOUAUID-103 Captain America: He’s a great character to play as well as Call-In. His Special Mmovement Power states, “CAP’S MOTORCYCLE: Captain America can use Defend and has “transporter boot speed symbol”. He doesn’t modify his attack value by -2 from the Move and Attack ability.” On the defensive side, his Trait says “TAKE COVER!: Adjacent friendly characters modify their defense values by +1 against ranged combat attacks, if not already modified by this effect.” Just to review, he has 17 Defense with Defend, his ID card grants ESD to all adjacent figures, and his trait grants +1 versus ranged attacks. Taken together that means that any character standing next to him that turn will have a minimum 20 Defense against ranged attacks.

The Top 3 Call-Ins in the 101 to 150 Point Range:

Nick Fury Original Sin

  1. NFAOS056 Nick Fury — 120 Points — Called-In via NFAOSNFID-007 S.H.I.E.L.D. Level 7: As recent ROC results are starting to show, NFAOS056 Nick Fury is the probably the most powerful figure in the game right now (just like I predicted he would be in my Nick Fury, Agent of S.H.I.E.L.D. Top Ten article). Calling him in as a 5 point ID character practically guarantees that he will put a 4-damage-sized hole into your opponent’s most costly figure, and he can do that while shooting through Elevated Terrain, Hindering Terrain and/or characters from 9 spaces away. If you aren’t playing Nick Fury on your team, then there is almost no excuse to not run him as an ID character.

  2. AOU047E Quasar — 125 Points — Called-In via NFAOSNFID-004 Quasar: If an opposing figure is closing in then you can use Quasar’s Pulse Wave, but the real selling point with him is when you target a single opponent. Assuming you hit, you can completely block off your opponent with “CONTAIN STANDARD OPERATING PROCEDURE: When Quasar targets and damages a single opposing character, after action resolve, he can use Barrier as a free action, but may only place blocking terrain markers adjacent to the hit character.” As an added bonus Quasar’s inspiration also gives adjacent characters telekinesis.

  3. NFAOS051 Steve Rogers — 150 Points — Called-In via AOUAUID-103 Captain America: He’s not the most damaging attacker with only three base Damage and double target Energy Explosion, but what he is good for is all of the support he can give to other ranged attackers around him. If he hits with his attack (he has a 12 Attack Value), then all other friendly attackers can use Probability Control on their own rolls. He also has Enhancement and the S.H.I.E.L.D. TA. Best of all, on defense he gives everyone Energy Shield/Deflection.

The Top 3 Call Ins in the 151 to 200 Point Range:

War Machine

  1. AOU26 War Machine200 Points — Called-In via NFAOSNFID-010 War Machine: War Machine’s major weakness when played in an army is his lack of Willpower. Thankfully that’s not a problem with ID Card characters. His VARIABLE THREAT RESPONSE power allows you to choose Psychic Blast, Pulse Wave, Precision Strike, or Triple target Energy Explosion! In addition,he ignores Hindering Terrain and if he is attacking more than one character at range, he can use Probability Control.

  2. AOU018 Thor  — 200 Points — Called-In via AOUAUID-104 Thor: Thor has double ranged targets and the following power: “GOD OF THUNDER: Thor can use Energy Explosion, when he does, damage dealt is penetrating damage.” He also ignores Hindering Terrain for targeting. But, the real reason to use him is “FOR MY HEART BELONGS TO THEE: Once per game, give Thor a free action and place a Jane Foster bystander token as described on this card into an adjacent square.

  3. AVX104 Phoenixbuster Iron Man –175 Points — Called-In via AOUAUID-101 Iron Man: This guy has a great power, “HERE GOES NUTHIN’: Phoenixbuster Iron Man’s attacks deal penetrating damage if the target character is assigned a relic or a resource or possesses any of the following: “Giant damage symbol”, “Colossal damage symbol”, the Power Cosmic team ability, the Cosmic or Phoenix Force keyword, or the word Phoenix in its name as a separate word.” As a backup plan he has Running Shot and Pulse Wave, which, historically speaking, is a damn good backup plan.

The Top 3 Call-Ins in the 201 to 250 Point Range:

Hercules

  1. AOU033 Hercules — 220 Points — Called-In via AVASAVID-004 Hercules: There are two great reasons to choose Hercules. The first is his offense, “IF IT IS BATTLE YOU CRAVE, HERCULES SHALL OBLIGE!: Hercules can use Charge, Flurry, and Improved Movement: Ignores Hindering Terrain, Ignores blocking terrain and destroys blocking terrain as the character moves through it.” “Oh, you thought you were safe from my team because you were hiding behind two-square-thick Blocking Terrain? I think not, scoundrel!” The second is his ability to tie up and weaken the opposing team with “GRAPPLING THE LERNAEAN HYDRA: Hercules can use Plasticity. Each opposing character adjacent to Hercules modifies its attack and damage values by -1 if it has any action tokens.” If you put Hercules next to the opposing army, they will likely just have to pass that next turn. And dead turns for your opponent = victory for you.
  2.  AVAS053A Thor — 228 Points — Called-In via AOUAUID-104 Thor: I picked this character in this point range because of his great ability to deal damage with Pulse Wave. In addition, he also has some great support with Enhancement and the ability to grant adjacent Avengers Energy Explosion.
  3. AAOU001 Iron Man — 250 Points — Called-In via AOUAUID-101 Iron Man: Iron Man has Avengers Initiative TA, Outwit, 12 Attack and Precision Strike. If you end up hitting an opposing figure, you also get to use his Trait: “AVENGERS ASSEMBLE!: When Iron Man hits one or more characters with an attack and actions resolve, the opposing player chooses: You place a friendly AAOU #002 Iron Legion from outside the game into your starting area or, modify the defense value of your friendly characters by +1 until your next turn.

The Top 3 Call-Ins in the 251 to 300 Point Range:

MCU Hulk

  1. AAOU008 Hulk — 300 Points — Called-In via AOUAUID-102 Hulk: With 6 Damage, 13 Attack, Charge and Super Strength, Hulk can deal up to 9 damage in a single hit! With raw stats like that he doesn’t need any other reasons to be on this list. Sadly you won’t be able to call him in during a 300 point game.

  2. WXM058 Namor — 295 Points — Called-In via WKMVID-006 Namor: Namor is the highest point level character possible to call in for a 300 point game. He has 12 Attack, 5 Damage, and a Trait “PHOENIX FIVE: Opposing characters targeted by friendly characters with the Phoenix Force keyword subtract 1 from their d6 roll when using Impervious, Shape Change, or Super Senses.

  3. IIM043 Iron Man and War Machine — 265 Points — Called-In via AOUAUID-101 Iron Man: This figure has 11 Attack, 4 Damage, triple target Energy Explosion, and–most importantly–Duo Attack!

That’s it for this article. I am going to see about getting my ID Card Call-In list published online and I’ll let everyone know about THAT… a little later.

 

 

It Might Get Loud!! (Or, Critical Missives Scenario #1: MCU Heroes Versus Villains!!)

Avengers poster

Hello again!

Today we’re here to share our first scenario with you. In celebration of the May 2nd premiere of Avengers: Age of Ultron, Ninwashui and I have prepared a couple special scenarios that we’re going to play out on our own time. Our first scenario is detailed here today!

[EDITOR’S NOTE: For those who are unaware, a scenario is any game of Heroclix with special rules that are specific to that particular game. Often times they are meant to be played with either a specific set of figures, or else they give you a much smaller range of figures with which to create your Build. Usually there is also a small bit of story context accompanying the scenario (that justifies its existence and/or explains the comic or movie-based storyline you’re about to play out). WizKids sometimes creates scenarios for added depth of play during their OP events and distributes instructions on how to play them with the OP Scenario Pack (for example, Fear Itself had 2 Scenario Pack, War of Light had 1).]

Ninwashui and I have been chomping at the bit to try out some of these new Age of Ultron Gravity Feed pieces, but this Scenario will also give us a chance to break out some of our favorite older Movie Set pieces as well.

So, without further ado, here is our first Critical Missives Scenario. Taking a page from Survivor, it’s simply titled…

 

AvU

HEROES VS. VILLAINS!!

The Scenario: It’s all out war in the Marvel Cinematic Universe!!

While inside Avengers Tower celebrating their ability to finally subdue the Hulk’s latest rampage, Captain America, Thor, Iron Man and the rest of the Avengers are finally able to relax. During a fun game of “Whosoever Is Worthy to Pick Up Thor’s Hammer,”all of the Tower’s computers suddenly light up. The Tesseract Thor had brought back with him from Asgard begins to spew energy, and a temporal anomaly forms in the Tower’s Quinjet hangar! For a moment, everything seems normal–until the hangar is ripped open, and the Avengers find themselves under attack from the menacing AI of Ultron and his Sentries! But things immediately go from bad to worse as almost EVERY major villain from the MCU–even some they thought they had dealt with permanently–begin flooding in from the anomaly! The fate of the world is in the hands of the Avengers, and to save it, they’ll have to fight their worst enemies or die trying. 

But the Villains aren’t the only ones back from the beyond. An ally once thought lost has returned to aid the Avengers, and he’s brought a really big gun…

The Game: Designed for 2 Players. 1600 Points. Oreo Age. One player assumes control of the “Heroes” side. The other will guide the “Villains.”

The Map: Avengers Tower (from the Age of Ultron Movie Set Starter Pack). The “Heroes” should begin in the Starting Zone located on the side with the lab, while the “Villains” should start on the side with the open hangar.

The Special Scenario Rules:

–When forces are being built, the “Heroes” player selects a Named keyword possessed by a character on his team; each character on his force has the selected keyword.

–When forces are being built, the “Villains” player selects a Named keyword possessed by a character on his team; each character on his force has the selected keyword.

–At the beginning of each player’s first turn, that player may select a single Additional Team Ability (ATA) and assign that Team Ability to all eligible members of their team. At least one member of a player’s force must have the printed keyword required for the chosen ATA.

–There is a restriction of 5 actions per team per turn (NOT COUNTING FREE ACTIONS). This total can be increased by Leadership as per normal.

–While we’re not going to bother with declaring Sidelines or anything, the “Heroes” player should have at least 4 Iron Legions stashed off the map (as well as a Captain America and Black Widow & Iron Man and War Machine Duo Figures if available) and the “Villains” should have at least 4 Test Subjects ready to go.

Special Character Rules:

–In addition to his normal stats and powers, Agent Coulson gets the following Special Damage Power on Click number 4: “So That’s What it Does: Once per game, if this click is revealed due to damage taken from an opposing attack, stop turning the dial and select an opposing character. Agent Coulson can use Pulse Wave. When he does, the area of effect for this attack is his range value, he has a locked damage value of 3, and this attack ignores all characters except the opposing character selected for this power. After actions resolve, deal Agent Coulson 1 unavoidable damage. This power cannot be countered or ignored.”

–When forces are being built, the “Villains” player may assign either Loki or Red Skull GGS102 Cosmic Cube without paying its cost. During the game, figures named “Loki,” “Red Skull” or “Captain America” automatically succeed when rolling for the Cosmic Cube.

 

THE ROSTERS:

 

Avengers 1 MCU

Heroes:

 AAOU003 Captain AmericaCommon125 Points

AAOU101 Iron Man Mk. 43Starter Pack150 

AAOU005 ThorCommon200

AAOU008E HulkCommon250

AAOU013 Black WidowMass Market Rare 80

AAOU009 HawkeyeCore Hobby Rare94

AAOU010 Scarlet WitchCore Hobby Rare55

AAOU014 Quicksilver Mass Market Rare63

AAOU011 VisionCore Hobby Rare100

IM3016 War MachineMass Market Rare220

CATWS006 FalconCommon105

AAOU015 Nick FuryMass Market Rare45

AVM206 Agent CoulsonCommon50

CATWS011 Maria HillCore Hobby Rare60

= 1597 (Hmmm… Heroes are apparently so confident that they’re leaving 3 Points on the board!)

 

Marvel Villains

Villains:

AVM211 LokiChase220 Points

AVM041 Red SkullChase170

IM3008 Aldrich KillianCommon35

TDW004 MalekithCommon350

CATWS008 Winter SoldierCommon100 

GOTGM106 RonanStarter Pack300

AAOU016 Baron StruckerMass Market Rare95

AAOU018 Ultron PrimeMass Market Chase250

AAOU007 Ultron SentryCommon40

AAOU007 Ultron SentryCommon40

= 1600 Points!! (Villains got their $#!t together!)

 

Why These Teams?: Because, as I mentioned before, this gives us a chance to really dig into the new Age of Ultron Movie Set while also providing an opportunity to dust off some old favorites. As for these specific rosters, we chose them because–between the two of us–we happen to have all these pieces and the points match pretty damn close (in a 1600 Point game, I’m prepared to deal with a variance of 3 points).

Handicapping the Squads: While we haven’t decided who will play which side, just looking at the rosters, I’d expect the “Heroes” side to have a distinct advantage. While there is certainly a ton of raw power on the “Villains” side (and Ooooo, Malekith at 350 looks like soooo much fun…), the “Heroes” side is much more synergistic with their “Avengers Assemble!” Traits and such. Still, we shall see…

The Result: Check back in this space next week. Once we play out the Scenario, we’ll post the highlights and tell you who won right here!! (And/or in the next Weekly Roundup–we’re waaaay overdue for one of those!)

Until next time, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

Gone Hollywood (Or The Top 10 MovieClix of 2013!!)

And, as we wait for new Clix in 2014, we continue our look back at what we got in 2013…

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So I was channel surfing a couple nights ago, and a late-night FX Network screening of Thor inspired me to reminisce about the set that got me back into Heroclix after a long time away from the game—the Avengers Movie Set!

In particular, it was the Gravity Feed set that came out in Targets across the country in the summer of 2012 that inspired me to get back into Clix. I bought two little packs and pulled a movie-Cap and the Chase Loki. I hadn’t played Heroclix since the days of Secret Invasion, but I was hooked again as soon as I saw that lil’ plastic Tom Hiddleston! He’s a boatload of points, but man, with Mystics, Power Cosmic AND every copyable enemy TA, he is a rough day for your opponent before the match even begins! (As he should be. He almost singlehandedly took down the stars of, like, 2 billion dollars worth of blockbusters.)

The main Avengers movie set also had two more Chases, Odin and the Red Skull. Odin was fine; he was a little bizarre, with two Odinsleep clix that almost ensure you’ll lose in a 300 point game if you land on them (unless your opponent misses against that 19 defense, though. Then he’s in trouble.). But in a 300 or 400 point game, sinking 250 points into an Odin with two different Clix that are devoid of damage reducers is a tough way to go.

The Red Skull Chase was a different story, though. He had great keywords and is still widely used a year and a half later to be the engine on a multitude of different Hydra teams. The rest of the set was awesome, too, with a great mix of support pieces and a very useful new Team Ability for Marvel: Avengers Initiative (the Superman Ally TA finally comes to Marvel!). Avengers, Hydra and S.H.I.E.L.D. teams got the biggest boost (Gravity Feed Phil Coulson was one of the best Perplex sources for the points for a few months there), but there was a little bit of something for everyone.

When WizKids released a Dark Knight Rises set just a couple months later, it became clear that movie tie-in sets were going to be a THING going forward, and that you would ignore them at your own peril. If you were someone who only collected “comic sets,” you were gonna miss out on some great pieces. How many? Well, in 2013, WizKids released sets for:

Iron Man 3 Movie Set (April) (Regular CTD AND Target Exclusive Gravity Feed)

Man of Steel (June) (Regular CTD AND Target Exclusive Gravity Feed)

Fellowship of the Ring (June also) (CTD–only 12 years late!)

Pacific Rim (July) (CTD) (Giant Robots and Giant Monsters—the whole set is Giant figs, and it’s as cool as it sounds)

Lone Ranger (July again) (Mini-starter set with 4 bizarrely sculpted figures—they have oversized heads for whatever reason—and a couple of generic POGS)

Kick Ass 2 (Oh good Lord, July again—they really went for it in July, eh?) (CTD)

Thor: The Dark World (October) (Regular CTD AND Target Exclusive Gravity Feed)

The Two Towers (November) (CTD—this one’s only 11 years late! Much more timely!)

The Desolation of Smaug (November—wait, two separate Tolkien sets two weeks apart? That’s insane.) (CTD)

By my count, that’s at least 9 movie tie-in sets. Not every set is legal for every format, so I don’t blame you one bit if you let some of those releases pass you by (9! There were 9 freaking sets! WizKids HAD to be drunk, right? Everyone? Like, all of the Wizard Childern?) uncollected, but the Marvel and DC sets are legal in pretty much any standard game, so they’re definitely worth tracking down. But which figs will give you the best bang for your buck? Or, put another way, which pieces were the best? Man, if only someone would publish, like, a TOP TEN best MovieClix for 2013, then I’d know what to buy… Well, random italicized trailing stream of consciousness, your ethereal wish has been granted!!

(As Doctor Who once said, that sentence got away from me.)

THE TOP 10 MOVIECLIX OF 2013!!

Slattern

10. Slattern (#007) 600 points (Common–Pacific Rim CTD):  What do you get for 600 points nowadays? 13 Attack, 6 Damage with Shape Change, 20 Defense with Impervious and a 12 Movement with Charge and Giant Reach. Oh, and a hungry, colossal behemoth who comes back to life if your opponent somehow manage to kill him (as all great movie monsters must and should!) just so he can try to eat them again.

His Trait (BIGGEST, BADDEST MONSTER TO EVER WALK THE EARTH: Once per game, when Slattern would be KO’d, instead, heal it to its starting line, roll a d6 that can’t be rerolled, and subtract 1. Deal it the result as unavoidable damage. For the rest of the game, modify Slattern’s attack and damage values by +1. This power can’t be ignored.) is ridiculously awesome, even more so when you consider that he’s got the Pacific Rim version of Mystics (it’s called Kaiju, but it’s Mystics). That’s up to 22 clicks of Mystics TA to get through, which means you’re in for a long day of hating yourself if you’re sitting across the table from him.

So after all that, why is he only number 10 on this list? Cuz I once saw his 300 point version taken down almost singlehandedly by a 100 point Holiday Elf in a battle royale where I was controlling neither figure. Is that relevant? Not remotely, especially since we’re talking about the 600 point Veteran here. But that experience was seared into my memory. So, sorry Slattern, but 10 is as high as you go.

Colonel SAS

9. Colonel Stars and Stripes (#200) 100 Points (Marquee–Kick-Ass 2 CTD): This set kind of came and went quickly without making much impact at my local venue, but there are some interesting pieces here, none more so than Colonel Stars and Stripes. He has Traited Duo Attack with his dog Eisenhower, and he can be given a power action to release his dog as a Bystander token, which he can then give a free move action to each turn (provided the pup is still within 4 squares of his master). Add in Running Shot, Charge and Flurry at various points in his dial, and you have a nifty lil’ fig here. Pieces like this are what get me excited about “lesser sets” like movie sets—this isn’t a power piece per say, but he looks like he’s a lot of fun to play and he’s totally different from most of the Modern Age pieces we have right now (Squirrel Girl is probably his closest comp, but she plays a slightly different role—and is less points, too. Oh, and I think she’s either out of Modern Age or about to be rotated out this year…). You couldn’t actually PLAY him in a Modern Age game, but he’d be a lot of fun to mess around with at your local venue or in an Indy-themed tournament. Plus, given how he responded to the promotion of this movie, this is almost definitely the first and last time Jim Carrey will be Clix’d.

Worker Spider

8. Worker Spider (#H006) 10 Points (Horde Token–The Hobbit: The Desolation of Smaug Starter Set): Yes, a Bystander token made this list. It also made Top 16 at a recent ROC event. Why? Because it’s damn near broken for its point level. 10 points now gets you Empower? Okay, it’s a little harder to use than Enhancement; you can sell me on one click of Empower being only 10 points. It’s a newer power, so they may still be working out exactly what to charge for it. But why, pray tell, does this thing also get an 8 movement with Leap/Climb (a 10-point POG with a movement spec that puts figures 10 times its cost to shame?!) and Barrier?! Freaking Barrier?! It’s even got a tiny bit of range! Holy cow. For 10 points, this thing can pump up your melee damage by one AND block your opponent’s line of fire. I’m pretty sure it’ll do your taxes for you and take out the garbage too. It might as well; it does everything else apparently. It’s ridiculously efficient. Man, this is the first click that the first click of all other support figures need to be measured against, I guess…

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7. Aldrich Killian (#008) 35 Points (Common–Iron Man 3): He’s cheap, but he’s also capable of altering the board. Aldrich has only four clicks, but man, those clicks can be game-changing in certain situations. His Attack Special (A NEW WORLD IS DAWNING: Opposing characters within 8 squares can’t use Additional Team Abilities.) shut down certain Meta builds for a while (back when Ghost Rider could use Heroes for Hire to attack roughly 8 billion times each turn), and Barrier is almost always useful. His enhanced Support special (EXTREMIS TREATMENT: Aldrich Killian can use Support. When he does, a character healed through this use of Support modifies its attack and damage values by +1 until your next turn.) also means that, with a lucky role or two, he can completely flip a game on its ear in one turn. Only two keywords, but Soldier (Why does he have Soldier while Savin has Scientist again?!) means he can get into some shenanigans with his buddies Brandt and Savin, not to mention a host of figures from other sets. And if you are playing an Extremis A.I.M. team, his Trait (FATHER OF EXTREMIS: Friendly characters using the Extremis Explosion power affect characters and terrain within 7 squares instead of 5.) can really make his Extremis Brutes and Mercenaries devastating to deal with.

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6. Tony Stark (#006) 50 Points (Common–Iron Man 3): Just an awesome support piece who can be dangerous if left to his own devices. For a long while, he only rated two stars on HCRealms.com (Editor’s Note: His rating is now four stars out of five), and all I could think was “Man, these cats must not be playing the same game that I am. Cuz in the Heroclix that I play, Enhancement and Outwit for 50 points is damn good!” Add in Energy Explosion, 17 Defense with Willpower, a Promotion mechanic that lets him turn into a 75 point dial and 6 range with the Avengers Initiative Team Ability, and suddenly he’s not just a support piece, he’s a legitimate third attacker in most 300 point games! His sculpt is awesome as well (taken from some storyboards from the movie, I believe).

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5. Odin (#020) 350 Points (Chase–Thor: The Dark World): Full disclosure: I thought Thor: The Dark World was the best superhero movie of the year. I had some issues with Man of Steel, and I liked Iron Man 3 well enough, but Thor was where it was at this year (I didn’t actually get to see Kick-Ass 2; maybe it sucked, maybe it was great–I have no earthly idea. First one was pretty good though.). Tom Hiddleston stole the show as Loki, of course, but I don’t think Chris Hemsworth gets enough credit for the pathos he generates with Thor. But enough about the movie–this is about the movie’s Heroclix, dammit!

Odin has a 200 point version that’s well worth playing, but in epic games, this Odin is a beast. He has the Alpha Strike of all alpha strikes (GUNGNIR: Once per game, give Odin a double power action and make a ranged combat attack targeting the highest-point opposing character anywhere on the map. For this attack, Odin’s combat values are locked, the attack can’t be evaded and the attack roll can’t be rerolled by friendly characters. After actions resolve, deal Odin 1 unavoidable damage.), and you can’t hide from it. Super Senses and Stealth will not save you, as he ignores Hindering Terrain for targeting purposes, starts with a 12 Attack with Pen/Psy, 19 Defense with Invincible and Running Shot with 12 Movement and 9 (9!!) range with two targets and 5 raw damage. Power Cosmic TA keeps him out of reach of cheap Outwitters and such. You’re paying quite a bit, but damn, that’s nasty. And you can usually say this about any 350+ point character, but man, if you give him Angrir’s Hammer… ouch (EDITOR’S NOTE: You can say that about any character. They don’t have to be 350+ points. A 35 point character plus Angrir’s = Pain Train.). The All-Father is a forced to be reckoned with, but it’s that unique Trait that really makes him special. Obviously, Odin isn’t gonna affect the Meta at 350 points, and that’s fine. Not every piece is gonna be about that. But he might be the funnest piece to field on this list (although an argument can be made in that respect for one of the rares from this set–but we’ll get to that in a second!).

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4. War Machine (#016) 220 Points (Rare–Iron Man 3): Wow. He IS the War Machine. Edward Shelton once described this piece as having “everything you want, when you want it” on Dial H for Heroclix, and he wasn’t wrong. His Trait (WANNA BE THE WAR MACHINE?: At the beginning of your turn choose one of the following that you did not choose last turn: Energy Explosion, Penetrating/Psychic Blast or Ranged Combat Expert. War Machine can use that power until your next turn.) plus the fact that he sees through Stealth with the Avengers Initiative all but assures that you’re going to get damage through when you absolutely need to. The fact that he can Duo Attack as well with his Attack Special is just sick. His native Attack never gets above 11, but that’s still above average; his damage starts at 4 and eventually he gets Prob on his own attack rolls! Just beastly. I would have loved one click of 18 Defense, but his 17 Impervious will serve him well. We’re starting to break into a run of figs that you can competitively build around.

Duhg

3. Duhg (#015) 125 Points (Rare–Thor: The Dark World): Okay, this guy may be even more fun to play than Odin. He’s awesome. His Trait (A MOTLEY ARMY FROM ALL NINE REALMS: When building your force, if Duhg is the highest-point character, other characters that share a keyword with him also have the Duhg’s Army keyword.) is what gets everyone all hot and bothered, but his dial is actually pretty tremendous! At various points, he Charges, Sidesteps and Flurries, all the while leading his troops into battle with Leadership. He hasn’t been “broken” yet, but I wouldn’t be surprised if someone finds a way to do that eventually.

The other thing I love about this character is just the total randomness of his existence. He’s in the movie for all of two seconds and has, like, zero lines. He reminds me of how toy companies would take, like, the fifth alien from the Cantina scene in Star Wars and make hugely popular action figures out of the character simply by giving him a name and a backstory on the back of the figure’s package. That’s basically what Marvel and WizKids did here, only they turned him into one of the more innovative pieces we got this year.

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2. Iron Man and War Machine (#018) 200 Points (Chase–Iron Man 3): Basically taken from this exact scene, this piece is a fantastic figure that has become sneakily easy to Merge into with the release of Invincible Iron Man (Cough–125 point War Machine! Cough). 11 Attack plus Energy Explosion with a 7 Range and 3 targets can be devastating, especially with the 2013 rules updates to how EE works. Even more so with Duo Attack. Later in the dial these guys get Pen/Psy, followed by Pulse Wave. Even better, one of their two excellent Traits (TRYING TO ONE-UP EACH OTHER: When Iron Man and War Machine use the Duo attack ability, you may give them a ranged combat action instead of the second attack.) lets them use those abilities WITHIN a Duo Attack. That’s pretty sick. Then you look at their defense; 18 with Impervious, combined with their other Trait (WATCH EACH OTHER’S BACKS: When Iron Man and War Machine do not have two tokens, Iron Man and War Machine can use Energy Shield/Deflection.), and all of the sudden these guys have a 21 Defense value against ranged attacks while standing in Hindering. You really can’t do better. So their hard to hit, and they bring tons of damage themselves. That was a winning combination when Heroclix first debuted, and it’s still a winning combination today. The fact that they’re on a single base is also advantageous for certain other abilities (Like Rescue’s Carry Trait) as well. Very deadly piece.

IMIP

1. Iron Man and Iron Patriot (#017) 300 Points Experienced Version (Chase–Iron Man 3): I’ll make this short and sweet–everything I just said about Iron Man and War Machine? This is that taken to the next level. In epic games, this is a sick, sick piece. In standard 300 point games… it’s a sick, sick piece. 2 Traits again (I’VE GOT YOUR BACK. NO, I’VE GOT YOUR BACK: Iron Man and Iron Patriot can use Energy Shield/Deflection and Defend. Iron Man and Iron Patriot can use the Sharpshooter ability and may target non-adjacent characters with a ranged combat attack even when they are adjacent to an opposing character. AND THIS LONE GUNSLINGER ACT IS UNNECESSARY…YOU DON’T HAVE TO DO THIS ALONE!: When Iron Man and Iron Patriot use Duo attack ability, each attack may use 2 targets instead of 1 target and one of their attacks may be a ranged combat action instead.), and they’re both basically SOUPED UP versions of the ridiculously awesome Iron Man and War Machine Traits! They even added another target! Four freaking targets? And they rotate through Pen/Psy, Pulse Wave and EE just like IM & WM? It’s like they took the already awesome Chase Duo from the Target set and said, “Okay, yeah, but MORE.”

Whew! Alright, that wraps up the list! Here’s to hoping this year’s movie sets match or even exceed what we got in 2013 (I’m looking at YOU, Captain America 2: The Winter Soldier, Godzilla & Guardians of the Galaxy!).

Agree? Disagree? Feel free to post YOUR lists in the comments below.