Oh the Inhumanity!! (Or, The Build 6–Comics & More 10/15/2014!!)

The Format: 300 Point Modern Age. Anything goes. I am limited only by my desire to be cool and my desire to avoid being cheesy. I will likely bring several teams and try and field one appropriate to the level of cheese in the room. I don’t want to give away wins by having an under powered team, but I don’t want to blow everyone out all night with no chance of them winning either. I like to play for the experience and not the prize.

My Team Choices (Listed in Order of Cheese):

 

Maximus

This is why Black Bolt won’t let his brother watch the Matrix – ever.

Inhumanity: (Inhumans Theme)

GOTG018 Alpha Primitive

GOTG037 Lockjaw

GOTG038 Maximus

GOTG060 Thane

GOTGS101 Terrigen Crystal

(Sideboarded) GOTG018 Alpha Primitive * 2

Total= 300 Points

I tested the Alpha Primitives recently in a game versus the Black Order and they were well worth their points. In fact, they usually were doing so much damage to the Black Order that they were KOing themselves (via the Black Order Trait). Is doing too much damage a downside?

Lockjaw is there for tie up and transport. Use his Perplex on his own Defense and you’ve got a 19. Add his Probability Control to that and even a figure with a 12 attack is more likely to miss than hit him.

Like I said in my GOTG set review, Maximus is what really makes the Alpha Primitives deadly. He provides Outwit, Perplex, and a Mole Man-style Mind Control. When you consider that he can make two Alpha Primitives himself, after the game has started, you get to play 360 points versus your opponents 300 point team.

Thane has the best Support power I think we’ve ever seen (INHUMAN HEALER: Thane can use Support. When he does he and/or the target may be adjacent to an opposing character. Once per game, Thane can use Pulse Wave as a free action. When you do, he can’t use Support for the rest of the game.). If you are willing to sacrifice him–or at least leave him vulnerable to a counter-attack [EDITOR’S NOTE: Bleeeccch. With Thane having top dial Invincible, without Outwit there’s really no way to even counter-attack him effectively if he cripples your best attacker]–then he can also dish out more punishment in one turn than any character we’ve ever seen near his point cost. He makes a great support piece, but an even better Primary Attacker– especially if you are able to spare a Perplex or two for his Attack Value. Assign the Terrigen Crystal here.

This was likely the team I was going to play, until some guy wrote this exact team up on a FB forum I follow today. I spent money and bought the pieces I didn’t have. Now it seems like I am copying. Sigh…

 

Where is a robotic fly swatter when you really need it?

Where is a robotic fly swatter when you really need it?

A Superior Way to Die: (Scientist Theme)

DP060 Superior Spider-Man (w/ secret Avengers ATA)

IIM037 Iron Monger 2.0

(Sideboarded) DP099A Spider-Bot (Mark 1) * 2

(Sideboarded) DP099B Spider-Bot (Mark 2) * 6

Total= 300 Points

The idea is to make Superior Spider-Man nearly impossible to hit by equipping him with two Spider-Bots (Mark 1) and making his Super Senses rolls only miss on a one or a two. Secret Avengers ATA helps keep his Defense from being Outwitted. So does Spidey’s native top dial Outwit and Iron Monger 2.0’s top dial Damage Special Outwit that can’t be countered.

The battle plan here is to send Spider Man up close and keep Iron Monger 2.0 at maximum range. When you get close enough to an opponent, make a Spider-Bot and use it to tie up the opposing piece. If they spend an action to blow up the Spider-bot then Iron Monger’s trait says they take a damage. The best part is that that’s their action for the turn and you can make a new Spider-bot as a free action next turn.

HypeFox made this a team of the week once in a Weekly Round-Up after I gave him the idea [EDITOR’S NOTE: Yeah, but I thought up the Team Name, genius, which is, like, 90% of the work!]. I recently acquired the pieces I need to play it. It’s a strong contender.

 

"James Howlett, you have a great capacity for compassion. Welcome to--waaaaiiit, did you just stab the $#!t out of someone? I don't think you understand how this ring works. "

How not to open a can of red paint.

Hydra Relic Acquisition Commission: (Hydra Theme)

DP006 Hand Ninja

DP054 Arnim Zola

DP103 Wolverine, Agent of Hydra

FIH002 Warbot (Rocket)

FIR100C The Book of the Skull (with all hammers except Nerkkod’s Hammer) [EDITOR’S NOTE: Oooooo, I hope we play on a heavy water map!]

Total= 300 Points

This team is pretty simple. Equip Zola with Nul’s Hammer and then use Willpower to make a Gwen Stacy clone once every other turn. Repeat until your opponent makes you stop. In the mean time you can use the Book of Skull and your three remaining characters to give your team power cosmic. When the opponent gets close, engage with everyone except for Zola. The more Gwen’s the better.

 

Sebastian_Shaw_Dialogue

He’s poppin’ tags.

As Long As Our Love (And My Head) Survives: (Hellfire Club Theme)

WXM035 Black King

WXM020 White King

WOLR106 Power Battery (Star Sapphires)

WOLR306 Star Sapphire Ring

WOLR206.08 Scissors (Violet)

WOLR206.09 Nurse (Violet)

Total= 300 Points

Originally posted here. I proved my team building superiority by making it the greatest Lantern build ever (well, except for my Blue Lantern build [EDITOR’S NOTE: Do not play that damn Blue Lantern Build. I ain’t trying to deal with a 4% chance of damaging your &^(&^& Superior Spidey, which I never should have traded you.]). HypeFox glossed over it in the article and neither of us has fielded it yet so it might be time to test just how bad-@$$ this team really is. I also may change the team name to “Quit Hittin’ Yourself.”

 

There's a new HeroClix set out -today's going to be a wonderful day!

If I were addicted to winning I would play this team.

Patrick Yapjoco New Mutants: (New Mutants Theme)

WXMT004 New Mutants (All characters)

DP038 Copycat

NMLR100 Utility Belt

NMLR103 Grapnel Gun

NMLR105 Rebreather

NMLR106 Handcuffs

Total= 300 Points

Patrick Yapjoco won a ROC qualifier with this team so you know it’s power level is top notch. I can’t tell you more about playing this team because I’ve never done it. However, the fact that Copycat gives HypeFox nightmares makes me want to play it for that reason alone. I’ve named it most cheesy of the teams today due to the simple fact that it has a resource, a team base, and it’s a known tournament winner.

So there they are–all my choices. Look for a special recap section in the Weekly Roundup for the week of 10/19/2014 BATTLE REPORT to find out how I did!

WE are Groot. (Or a Second Opinion on the Guardians of the Galaxy Comic Heroclix set)

Well he don't know talkin' good like me and you, so his vocabulistics is limited to "I" and "am" and "Groot," exclusively in that order.

“Well he don’t know talkin’ good like me and you, so his vocabulistics is limited to ‘I’ and ‘am’ and ‘Groot,’ exclusively in that order.”

So I am in the unusual position of HypeFox having given his Top Ten Set List first. The last time we did a top ten was for Deadpool. I went first that time and the process created the most popular article our site has ever published. I think HypeFox is feeling the pressure this time because this is my…

 

Second Opinion!!

A Second Opinion

 

Some General Notes About the Set:

"None of us made this list, but damn we look heroic!"

“None of us made this list, but damn we look heroic!”

Here’s some things HypeFox was actually right about. He said:

  • There is a metric Poop-Ton of generic figures in this set… which, for once, is actually awesome!” – These packs had two chances of pulling a good figure. Every pack has a rare, but now some also have a unique version of a generic that is usually very playable (AKA Tana Nile instead of Rigellian Colonizer). For example, I got a pack containing my 3rd Killraven (ugh), but it also contained my first Recorder #451. I ended up feeling that that a was pretty good pack. Bravo Wizkids.
  • In terms of Overall Power Level, Guardians is NOT Deadpool” – Agreed. There are less uber-powerful figures in this set, but everything seems remarkably playable. Great for sealed play with seemingly less figures that would give you an auto-win in sealed (like ThorPool).
  • “…the Chases in this set SHOULD have been the Black Order…” – Agreed in that they seem more Chase-like (think Prime’s Titans). However, on the plus side, I own a Thanos now and I wouldn’t own one if he were a Chase. So I guess it worked out in the end.
  • “Zombie Skrull is really just a waste of everyone’s time” – Zombie Skrull is the worst Chase I have ever seen. Ever. I would almost rather never pull a GotG Chase than open that Flaming pile of poopfarts.

Here’s something he was wrong on:

  • “The Inhumans didn’t turn out so hot, in my opinion” – There were some stinkers (Gorgon), but in general I like their inhumanity trait. That perplex brings a lot of value. Hypefox loved the same power on IIM002 Rescue when it was called “I’M NOT LETTING YOU TURN ME INTO A WEAPON“. Why is he suddenly hating on it now? [EDITOR’S NOTE: I have no problem with the Inhumanity Trait. I just don’t like any of their dials outside of maybe Thane. Either way, I think the only way to settle this is with an 800 Point Black Order vs. Inhumans Throwdown with a GotG Pack on the line!!]

Now then, on to:

5 HONORABLE MENTIONS:

 

"Yes I 'dare.' Honestly, being the fifth Honorable Mention isn't that bad, Volx."

“Yes, I ‘dare.’ Honestly, being the fifth Honorable Mention isn’t that bad, Volx.”

5.  GOTG010B Dire Wraith Queen – She brings Pen/Psy, Perplex, Stealth, Energy Explosion, Toughness, and Prob on her first click. In addition her crazy Traited Shape Change makes her hard for opponents hit. She reminds me a lot of SLOSH042E Helspont, but with less impervious and more stealth. What’s keeping her from being higher on this list? She needs slightly higher stats and the basic Dire Wraiths just aren’t that good.

 

"This job is not worth $2.13 an hour plus tips... "

“This job is not worth $2.13 an hour plus tips… “

4GOTG013B Recorder #451 – He’d be decent on his own, but his Trait is the real reason you’ll ever really want to field him. He brings a fun new spin on some pieces that would likely have not seen as much play otherwise. Time to dust off your IIM001A Iron Man!

 

"Don't touch which button? And what's a 'remote detonation' now?"

“Don’t touch which button? And what’s a ‘remote detonation’ now?”

3. GOTG008A Raptor – Sporting Stealth, Flight, and Sidestep, these members of the Brotherhood of Raptors make great taxis for the Armor and Shi’ar-keyworded figures of the world. Remember the Shi’ar? WatX wasn’t that long ago, was it? Remember armor teams? IIM, wasn’t it? … You get the idea.

 

"If do right, no can defense."

“If do right, no can defense.”

2GOTG028 Karnak – A solid close combat piece similar to Shang-Chi and Cat. His inhumanity trait is what pushes him over the top. It essentially gives him +1 to attack or +1 to defense that turn depending on your needs that turn. But the real kicker here is his trait and the awesome combo ability it brings. Imagine him with poison from a phoenix shard. Now imagine a penetrating quake from a hammer dropped from the book of shadows!

 

This sculpt wasn't creepy enough for Shriek so it was rejected and replaced with the version we have now.

This sculpt wasn’t creepy enough for Shriek so it was rejected and replaced with the version we have now.

1. GOTG044 Shriek – She would have made my top 10 except that she needs a lantern construct to be really good. Combine her with the sniper rifle and you’ve really got something there. Everything within 10 range gets battle fury. That means that with good positioning your team can’t legally be targeted by a ranged attack all game by 99% of the figures out there. Even Bullseye won’t be able to touch her. Plus she can mind control anyone in 10 range regardless of line of fire. She severely limits what you can play yourself (maximum carnage or close range figures only), but I think she can be the lynchpin of a successful team.

 

Alright, now that we’re done with the warmup, here are:

 

Star-Lord Gesture

He just found out he didn’t make the top ten…

My Top 10 Figures of the Set:

 

Maximus

10. GOTG038 Maximus AND GOTG018 Alpha Primitive –  I made these two figures one entry because the effectiveness of both pieces are closely tied to each other. [EDITOR’S NOTE: This seems an awful lot like cheating.]

They are either both effective or both not. I’ve been arguing with HypeFox for a few weeks now about this guy. I think he has a future in tournaments. HypeFox doesn’t. I think everything the Alpha primitives bring to the table make them well worth 30 points. (especially the Mind Control and free move) When you consider that Maximus can create 2 of them and add that 60 points to your force, then it’s really like you get the remainder of the Maximus dial for 15 points. That seems like a great deal to me.

 

"Y'know what? Let's just skip Father's Day this year. And, y'know, every other year. From now on."

“You know what? Let’s just skip Father’s Day this year. And, y’know, every other year. From now on.”

9. GOTG058 Mentor – Like a buffed up version of SOG038 David Cain – this guy is a sniper instructor just looking for the perfect student. He brings a lot of offense to the table himself, but his real value is transforming a high-range, low-offense character from zero to hero. If you make sure to keep him our your side of the map, he won’t go down easy.

 

Ronan the Accuser painted

8. GOTG208 Ronan the Accuser – This guy is the perfect sniper. You’d be hard pressed to find this much ranged offense in another character his point level. 9 range, 12 attack, and Pen/Psy make for a deadly character. As a bonus, he’s the glue you need to put together a great Kree team. All the Kree Generics are lacking is will power. This is how they can get it.

 

"Alright! I'm almost finished with my Voltron costume!"

“Alright! I’m almost finished with my Voltron costume!”

7. GOTG059B Doctor Spectrum – I this guy over GOTG059A Doctor Spectrum because he has a better offensive roll to play and costs less points (Plus Rokk isn’t very good). His Trait will make sure you almost never miss. Energy Explosion with 3 arrows will punish anyone standing next to your target. Just watch out for when your opponent starts shooting back, because his low-ish Defense Value makes him pretty squishy.

 

"Longest. National. Anthem. Ever!"

“Longest. National. Anthem. Ever!”

6. GOTG011B Jason of Sparta AND GOTG011A Spartoi Elite – Remember the Shia’r? Wait I said that already. This is another group of figures that you don’t want to play separately. Consider that one Spartoi Elite will give Jason 18 Defense and a Perplex to waste on whatever he wants. 3 will give him 20 Defense and 3 Perplexes to use on offense! Plus thanks to ship he can carry them all around at the same time. That’s 159  points total for that Defense/Perplex ball. In 300 you could throw in WXM023B Cerise and WXM022 Korvus and still have 17 points to share. Alternatively, Jason and a single Spartoi Elite could bring WXM048 Warstar along to pack a serious punch. You could even make a bunch of Raptor and Spartoi Elite pairs. Lots of options here.

 

Zombie Super Skrull

5. GOTG062 Super Skrull – You can look at his dial and wonder why it costs 170 points. What you need to do is imagine that he has a full dial of hypersonic speed, steal energy, and impervious. If I ever play him on my team that’s exactly what he will have. I was a big fan of WXM038 Legion and the Super Skrull brings that idea to a whole new level.

 

"Ugch. I have got to start washing my hands after using the bathroom!"

“Ugch. I have got to start washing my hands after using the bathroom!”

4. GOTG003 Mantis – For a mere 56 points she brings Prob, Mind Control usable on friendly Guardians, Combat Reflexes, Close Combat expert and Regeneration for when she’s taken a good hit. She’s a support character that can also handle herself in a fight. I’d love to say I originated the love for this piece, but it’s rated 5 stars on HCrealms and Patrick Yapjoco won the ROC championship with her. Consider me a band wagon fan.

 

"Hey, Marvel, let's ease up on the 'Holocaust' references, eh? It sounds like your comparing the horrifying ordeal of Jewish POW's in WWII concentration camps to the plight of  FICTIONAL CHARACTERS!"

“Hey, Marvel, let’s ease up on the ‘Holocaust’ references, eh? It sounds like your comparing the horrifying ordeal of Jewish POW’s in WWII concentration camps to the plight of FICTIONAL CHARACTERS!”

3. GOTG007B Captain Marvel – A defensive ability only seen before on 175 point Mon-el Prime now comes on an 82 point piece? And it can’t be countered? What the what? On Offense his penetrating damage ranged UNI-BEAM attack can keep any character he’s able to hit from attacking at all on the following turn. This well rounded piece has it all.

 

Thane

2. GOTG060 Thane – A month ago, Hypefox and I played a game with the Guardians of the Galaxy Movie Starter pieces. He tried to use the starter set Starlord to attack my character once normally and then once with a free action Hadron Enforcer. That seemed way too powerful for me to believe it. We stopped and read Starlord’s card and I was right. If you use the special action Pulse Wave power, then that is your one action with that character this turn. They will never make a character that can do both in one turn, because that would be stupid.

So the next set comes out and we get Thane. Thane can do exactly the trick that Hypefox tried to pull on me last month. He can attack and then once per game do a free action Pulse Wave in the same turn! That’s potentially 9 clicks of damage to a single target in a single turn and all of it would bypass Impervious! Even discounting his Trait, his dial is very tough and deadly. 3 clicks of Invincible up front for only 115 points? That’s almost enough to be the best character in the set.

 

Proxima Midnight

1. GOTG050 Proxima Midnight – This is the best character in the set. For only 100 points you get a long 7 click dial and every click of it is deadly. Her Defense of 18 plus Combat Reflexes was called revolutionary when it originated on SOG039 Lady Shiva. It’s no less effective here. Her nine range and 11 Attack with Pen/Psy is deadly and the unique damage over time feature for hit targets is great. Sharpshooter means she can make ranged attacks while based with her opponent. 4 clicks of Steal Energy should allow her to get back into the fight when damaged. If all else fails she will least do some damage on the way out with her CULL OBSIDIAN trait. This is not a 100 point dial, but that’s all you will need to pay for it!

 

Blam!! Murdered You!! (Or, 5000+ Words About The Top 10 Figures in Guardians of the Galaxy!!)

"And remember, cool guys don't look at explosions."

“And remember Annihilators, cool guys don’t look at explosions. I’m mostly talking to you, Quasar.”

Okay! And we’re back to business as usual! War of Light is still going hot and heavy as we head into Month 4, but methinks we’ve got that set covered and then some! I mean, really.

Besides, we have a whole new set of cosmic goodness to talk about. Guardians of the Galaxy (not to be confused with the awesome GotG Movie Set that released in July) came out in August; it’s high time we had a Top Ten review!!

But first, as usual…

Some General Notes About the Set:

–There is a metric Poop-Ton of generic figures in this set… which, for once, is actually awesome! Taking a page from War of Light, there are a bunch of non-Prime A and B sides to most of the low-numbered sculpts. I know a lot of folks hate repaints, but doing the Common figures this way allowed WizKids to sneak a bunch of different races and characters into the set than they normally would have (like Brother Royal, Jason of Sparta, Ikon, etc.). And these aren’t just cheapies that you’ll never use–many of these are legitimate pieces to build an army around. For example, while the Spaceknight generic is cool, the B-side Ikon is a brick with two different dials that can power an Annihilators Theme Team with free action attacks and (with the Annihilators ATA) remove tokens from her brethren whenever she KO’s an opposing figure. Recorder #451 can enhance Scientist teams (especially those featuring Iron Man) to a lethal degree while being an attacker to reckon with on his own. And so on; if this is a new trend going forward, I’m on board. It really cuts down on the legions of useless Common dupes that you normally end up with each time a new set comes out.

–In terms of Overall Power Level, Guardians is NOT Deadpool (if you saw this coming last January, you’re a better man than me; I thought for sure it’d be the other way around). Of course, you might remember that when Deadpool came out in May, I said that Deadpool was not as strong as Iron Man or SLoSH. Well… I was an idiot!

Deadpool has proven to be almost annoyingly strong, although maybe not entirely in the way that the designers intended; I think Copycat is still a MAJOR problem that we have not seen the last of. While I applaud almost all of the ROC’s latest rules changes, their decision to ban Entities for half of their season is possibly short-sighted and is almost certainly going to make Copycat worse in terms of her ability to COMPLETELY disrupt a player’s strategy before the game has even started. But from a simple design standpoint, I don’t see how it makes any sense to reward the player who didn’t put any thought into their Build because they know Copycat will just completely screw with their opponent’s plan over the player who took the time to come up with an actual strategy. Of course, she was designed to be used in an environment that has Angrir’s Hammer and Nurse Constructs aplenty; it’s not WizKids’s fault (or their problem, really) that the ROC has a Tactics-less, Entity-less season. So now, instead of being dominated by a select few pieces, the ROC has created a season that could possibly be dominated by one. But, as this is really a Deadpool set issue, we’ll table it for the moment. More on all this in the next Weekly Roundup.

"How exactly is it that you've managed to almost single-handedly corrupt one of the funnest parts of Heroclix--army building?!"

“Copycat, how exactly is it that you’ve managed to almost single-handedly corrupt one of the funnest parts of Heroclix–army building?!”

Anyway, where Guardians as a set excels is in the breadth of its top to bottom roster. It’s also cool how many characters from recent storylines are finally making their Heroclix debut. This is one of the funner rosters that WizKids has put together in recent memory (so long as your a fan of Marvel’s cosmic heroes, I suppose, but since I am and this is my column, there ya go!).

–While I’ve been on record as saying that the Chases in this set SHOULD have been the Black Order, at least we got decent versions of all of those villains in other rarity slots. That a Thanos Prime exists in the game (his Prime is Thanosi, and it’s really stinking good) makes me smile–until I remember that we didn’t get a Zombie Thanos, which might have saved the Chases this go around. While half of them are solid (Magneto, Dr. Doom, Red Skull), there are no Damage Fountains like Zombie Electro this time around and there’s only one that made Top Ten (we’ll get to him in a lil’ bit!). And Zombie Skrull is really just a waste of everyone’s time (seriously? This slot couldn’t have been Zombie Thanos? Blccch).

–Speaking of the sub-themes of the set, I was pretty happy with the roster selections. The Inhumans didn’t turn out so hot, in my opinion, but we needed Modern versions of all of them, really, so I didn’t mind that they were in the set. We’ve talked about how cool the Black Order is, and I was glad to see all the different cosmic races featured, with a focus on the Kree. Again, outside of no Zombie Thanos, they did a great job of selecting who should or should not be in this set.

"There's a Chase inside! I guarantee it or your money back!" [EDITOR'S NOTE: Fictional characters have no money and thus cannot make binding money-back guarantees.

Star-Lord says: “There’s a Chase inside! I guarantee it or your money back!”
[EDITOR’S NOTE: Fictional characters have no real money and thus cannot make binding money-back guarantees.]

–I think I mentioned this during the last Weekly Roundup, but for whatever reason, all the Primes (all 4), Chases (3) and most of the Super Rares (lost count at this point–I know, #FirstWorldProblems) that I’ve either pulled myself or witnessed be pulled by someone else have EXCLUSIVELY come out of the “Guardians of the Galaxy” front box art packs (as opposed to the “Thanos” bedecked boxes). If a small sample size of anecdotal evidence is enough to convince you that all Chases and Primes only come out of the GotG boxes, well, then, there ya go!!

(Somehow I suspect that your mileage will vary; still, thought it was an odd enough phenomenon to warrant mentioning).

–The Zombies Team Base is technically a character, and a very good one at that (I love Zombie Miasma!); I’ve precluded it from this list, however, for a couple of reasons. First, most of our readers will never own enough Zombies to make it work. It stinks, but it’s true–that’s what happens when you make a Team Base that can only be filled by some really pricey Chases. Second, just like the Avengers and X-Men Team Bases from the AvX set, the characters you choose to use with your Team Base and the order that you place them in can have a HUGE effect on how effective the piece is overall.

With all that said, I think it’s time we talked about:

FIVE SIX HONORABLE MENTIONS!!!!!!

 

So, last time out (for Deadpool’s Top Ten) I cheated and gave you a Top Twelve. Well, I’m not going to do that today, because I don’t need to, but there were six solid candidates at the Honorable Mention level, so you’re getting one bonus entry here. And it’s a doozy:

 

Thanos

6. GOTG047AE Thanos – 200 Points – Rare: Thanos is tough to field in a 300 Point game; let’s just get that out of the way first. He had no move-and-attack, and his Third Trait prohibits him from using Relics or Resources, so that doesn’t help. But these lists aren’t just about the effectiveness of these figures in 300 Point matches, and in Epic games (400 Points or more), Thanos is a MONSTER! His first Trait (CHOOSE – THE GAUNTLET OR THE TRIBUTE: At the beginning of your first turn, each opponent chooses one: Deal 1 damage to each character on his or her force 100 points or less; or choose a character on his or her force 101 points or more and deal that character 3 damage. Opponents can’t choose an option for which they have no characters.) is the only way in Modern that I know of to deal damage to your opponent’s force on your first turn–and you don’t even have to roll dice!!

But what this Thanos is really intended for is leading the Black Order into battle, as evidenced by his Attack Special (THE BLACK ORDER OBEYS: Thanos can use Leadership. When he does and succeeds, he may remove the action token from any character with the Black Order keyword anywhere on the map.). Now, have you seen the rest of the Black Order? Actress Milana Vayntrub from the AT&T Mobile commercials has. I casually slipped her a copy of the entire Black Order roster and asked for her assessment:

AT&T GIRL

Yep. They ARE terrifying in large point games, and I bet we’ll be hearing from a few more of their number before the rest of this article is finished. Is your venue running a 600 Point Modern game this week? Play a Black Order team with Thanos and watch your opponent’s lip quiver when you start taking tokens off of Proxima Midnight or Corvus Glaive FROM ACROSS THE DAMN MAP!

Thanos’s lack of move-and-attack (beyond Sidestep) can be fixed with Entities (he even shares a Cosmic keyword with them), but honestly, he’s still a heavy hitter even without it. If he was better in 300 Point games, he might have cracked the Top Ten. But he’s still really good in larger point contests.

 

Dr Minerva

5. GOTG019B Dr. Minerva – 125 Points Uncommon PRIME: The worst of the Primes, Dr. Minerva is still useful in her own right–just narrowly so because of her Trait (IDEAL GENETIC MATE: When Dr. Minerva is adjacent to a friendly character named Captain Atlas or Captain Marvel, modify all of their combat values by +1.). When teamed with GOTG101 Captain Atlas, GOTG019A Captain Marvel or GOTG207R Captain Marvel, she becomes the engine of a pretty good offensive matrix. As a Prime, though, for what she brings to the table (and particularly with her relatively low Damage values), I’d have expected her to be in the 100-110 point area. Still, her second Trait (EXPERIMENT ON YOU TO IMPROVE OUR SPECIES: Once per game before an adjacent opposing character with one or two action tokens takes damage from Dr. Minerva’s attack, you may choose a standard power that character can use. Until the end of the game, friendly characters with the Kree keyword can use that power.) gives her the power to copy any standard power possessed by an opposing figure and give it to anyone on your side with the Kree keyword–that’s pretty cool. Outside of an all-Kree team that includes one of her two ideal genetic mates, she’s almost not playable at her point cost; that’s what keeps her from getting into the Top Ten.

 

"What do you mean 'Longmire' has been cancelled? Only on a backwater planet like Earth would a network like A&E cancel its second highest rated show simply because it didn't come from their own production company!"

“What do you mean ‘Longmire’ has been cancelled? Only on a backwater planet like Earth would a network like A&E cancel its second highest rated show simply because it didn’t come from their own production company. Now I’ll NEVER know if Branch is dead or alive!”

4. GOTG014B Brother Royal70 Points – Common: Look, it’s tough nowadays just finding a figure with 6 clicks of life and a couple of standard powers for 70 points. But the good Brother here gets Phasing, Psychic Blast, Toughness and a Special Damage power that grants either Outwit or Perplex. Then, if you play 2 of these guys (which puts you at 140 Points–10 less than HALF your Build in a standard point game), you get to bump up EACH of their Combat Values by +1 AND they each get Shape Change and Stealth! That’s a pretty badass 140 point figure there, but, since they’re actually two different characters, you get to attack twice a turn! Brother Royal rates a tick ahead of Dr. Minerva because the Brothers don’t need to be adjacent to each other for their +1 bonus to work (just need to be on the same map–ie, not KO’d). For just 15 more points, two Brother Royals provide so much more than Dr. Minerva, which is why the Brothers are two spots ahead on this list.

 

recorder 451

3. GOTG013B Recorder #451100 Points – Uncommon: Solid support piece who is also a very capable attacker top dial. His Trait is kind of bonkers, but really useful if you build your team around it (ENGINEERED YOU FROM BIRTH: At the beginning of the game, choose another friendly character with the Scientist keyword. Modify that character’s speed and range values by +1 for the rest of the game, even if this ability is lost. If that character is also named Iron Man or Tony Stark, modify all of that character’s combat values except damage by +1 instead.).

I just love pieces that suggest Builds right on their card that you might not normally play. If you’re using him purely as a support piece/secondary attacker, he’s fine, but not great for his points. But if you plan on taking full advantage of his Trait and his last Click Attack Special (GODKILLER: Give Recorder #451 a power action. Deal Recorder #451 1 unavoidable damage and for the rest of the game, the character chosen for his trait has “colossal damage symbol”, “Power Cosmic team ability symbol”, can use Impervious and modifies all of its combat values by +1.), you can really come up with some cool AND effective Builds!

So while the rogue Recorder is useful, and his dial is undeniably creative, his point cost is still a little high. Otherwise, he’d be in the Top Ten!

 

"She's a space pirate, Of course she drinks Captain Morgan."

“She’s a space pirate, Of course she’s got a lil’ Captain in her.”

2. GOTG016 Nebula87 Points – Common: Okay, if you’re a regular reader, you probably know that I’ve been pushing IIM040 Shaman on people for the better part of a year now, simply because his “No Flights” power makes it so hard to cross certain maps to get into attack position. Which means that if your playing a “stall” Build (Iron Pharoah, Fantomex, etc.), you’ll have a lot of time to prepare, which is exactly what those sorts of teams need to be effective.

Well, Nebula’s 5 points less and starts with a Damage Special Ability that straight out forbids your opponent from Carrying (STEAL YOUR TRANSPORT: Opposing characters can’t use the Carry ability. If there is an opposing character possessing the Carry ability, Nebula modifies her speed value by +3 and can use the Carry ability.). Moreover, if they have pieces that started with the Carry ability, she gains Carry AND gets to add 3 to her Movement Value.

SICK, SICK, SICK!! You want board control? Play Nebula and you’re almost guaranteed it. She also has the Robot keyword, which grants her access to their ATA (a special form of Perplex). She also starts with Running Shot, Pen/Psy, Sharpshooter, the ability to target through Hindering Terrain, Toughness, Willpower and 3 Damage.

Did I mention she’s only 87 Points?!

The once and future bearer of the Infinity Gauntlet was just a quick blink away from cracking the proper Top Ten!

 

"Let's see Hawkeye do THIS!"

“Let’s see Hawkeye do THIS–around Thanos, past the Badoon, nothing but target!!”

1. GOTG023 Yondu76 Points – Uncommon: His stats and power mix aren’t QUITE good enough to crack the Top Ten, but man, he has SUCH an exploitable Trait (YAKA ARROWS: Give Yondu a power action. Make a ranged combat attack targeting a single opposing character regardless of line of fire.), especially top dial when he has Precision Strike and 3 Damage showing! He only has the Mystical and Guardians of the Galaxy keywords, but GotG is obviously huge now, especially when paired with some of the folks coming up on this list (and it gives you access to a couple of different ATA’s, one of which is extremely good).

Everyone plays slightly differently, but if you’re the type of player who’s great at positioning, Yondu is a blessing. On the right map, he’s arguably the best secondary attacker in the game right now because of how much raw area he can cover with his Trait. And at the end of the day, he’s priced right and won’t cost you a Prime slot.

So Yondu gets the “Close… But No Cigar” Award!!

Okay! Enough with the also-rans!! That’s not why you clicked on this post! What you want to know is simply who are…

THE TOP TEN FIGURES IN GUARDIANS OF THE GALAXY!!

 

Ebony Maw

10. GOTG025 Ebony Maw65 Points – Uncommon: Well, I said there’d be more Black Order on here, didn’t I? One of the creepiest characters from last year’s Infinity story arc is now one of the tricksy-ist supporting pieces in the set. Both of his Traits are fantastic; the first (WORDS, WORDS, WORDS: Whenever an opposing character uses Outwit, Perplex or Probability Control, place a Whisper token on this card. Give Ebony Maw a free action and remove a Whisper token to use either Outwit, Perplex or Probability Control until your next turn if he can’t already. He may be given this free action up to three times each turn.) helps you react to all of your opponent’s board control abilities with one piece. The second (CULL OBSIDIAN: When Ebony Maw is KO’d by an opposing character’s attack, deal damage to that character equal to the last amount of damage dealt to Ebony Maw. This damage can’t be reduced below 1.) is common to every member of the Black Order except Thanos (don’t worry–the Mad Titan has even meaner tricks of his own!) and acts like a snake in the mailbox for whoever finally KO’s the Maw.

But before they can KO Ebony Maw, they have to find a way around his Attack Special (TWIST YOU INTO BETRAYAL: Whenever Ebony Maw is targeted with an attack from an opposing character, you may choose an adjacent opposing character that isn’t the attacker to be the target of that attack even if that character couldn’t normally be targeted.). That is incredibly good, and it makes the Maw one of the best tie-up figures in Modern at the moment because he actually gets BETTER when you tie-up more than one figure at a time with him! When Ebony Maw is on the board, your opponent needs to make sure that either all of his characters have at least two squares between them (which means bye-bye to any standard Enhancement, Empower or Leadership powers they have, and makes Hydra, Police and a multitude of other TA’s useless) or he needs to make sure that he has enough Outwitters who can actually see Ebony Maw (remember, he also has top dial Stealth) to take away that Attack Special (of course, Outwitting Ebony Maw also GIVES Ebony Maw the ability to use a Whisper Token the next turn, so you better make your shots count!) long enough to off him.

This is one of the peskiest pieces they’ve designed in awhile.

 

"I will not have my opinions questioned by a penny-ante quick-change artist!" And if you remember that episode of G.I.Joe, well... you're a nut.

“Got a Ma-chine head. Better than the rest…  “

9. GOTG045 I.S.A.A.C. 88 Points – Rare: I’ll be honest–I have no idea who this guy is or why he looks like Destro from G.I.Joe. But a figure who can Outwit through just about anything AND THEN launch a 3 Bolt, 3 Damage Energy Explosion bomb from 10 freaking squares away can look like Rainbow Brite for all I care, especially when that character costs well under 100 Points.

"I will rain fire and death over any who would attack Titan. Tee-hee!"

“I will rain fire and death over any who would attack Titan. Tee-hee!”

Top dial, I.S.A.A.C. can also use Phasing/Teleport, Indomitable, Stealth and Carry, so he can get your other pieces into play before he turns his attention to blowing stuff up. But this is not a one-trick pony! I.S.A.A.C. ‘s back dial turns into an 11 Attack Value Support-sporting healer. Yep! That’s right–he’s a secondary attacker/supporting figure hybrid. And he’s even got the Robot keyword, so he can gain Perplex through their ATA. One of the more efficient pieces in the set–and, of course, like every other piece, he starts getting frightening when you equip him with Hammers. I would not be shocked if this guy makes a ROC Top 16 or two in the near future.

 

Zombie Super Skrull

8. GOTG062 Super Skrull170 Points – Chase: An 8-Click-long Primary Attacker who has the ability to become whoever–or whatever–you want him to be. Like all the other Zombie Chases, Super Skrull ignores characters for movement purposes and can gain Food Tokens while giving Virus Tokens whenever he deals damage. But his other Trait is where he really makes his money (IT’S HARD TO EMULATE FOUR POWERS WITH HALF MY LIMBS: Give Super Skrull a free action and choose up to one each of standard speed, attack, defense, and damage powers. Super Skrull can use the chosen powers until your next turn. For each power chosen this way, place a Power token on his card. At the end of your turn, roll a d6 that can’t be rerolled, and subtract 1 for each Power token on his card and remove all Power tokens from his card. On a result of 1 or less, deal Super Skrull 1 unavoidable damage.).

I know that’s a lot of text, but here’s what it really says: Pick up to any four standard powers in the game that you want (choosing only ONE power for each combat slot); Super Skrull can use ALL of those powers until your next turn. Then, at the end of your turn, there’s a roughly 83% chance that he’ll take 1 Unavoidable Damage. That’s a small price to pay for being able to choose, say, Hypersonic Speed, Impervious, Precision Strike and Shape Change. Or Willpower if you don’t want to take pushing damage. Or whatever you want! There’s plenty of ways to heal one damage in the game right now, too. Black Lantern Ring, Angrir’s Hammer (Super Skrull gets REALLY sick when he gets a Hammer)… the point is, Super Skrull is like a Swiss Army Knife. When he’s on your side, you just need to figure out which tools you need for each situation as it comes up, and then Super Skrull can instantly use them.

(And in Golden Age games, considering his Monster keyword, teaming Super Skrull with GG026 Mole Man, where you can get TWO uses out of the chosen abilities instead of one… yikes!)

This is the one Chase I think they really got right.

 

"I totally just found a Power Ring. High Five bro!"

“I totally just found a Power Ring at the bottom of my Cracker Jack box! High Five bro!”

7. GOTG059B Doctor Spectrum110 Points – Super Rare (Prime):  I like him better than his A-Side, Non-Prime version simply because he costs significantly less (like 27 Points less). The good Doctor here starts with the Wing Symbol, Running Shot, 3 Bolt Energy Explosion with an 11 Attack and a sick Trait (POWER PRISM: When targeting a single character with an attack, modify Doctor Spectrum’s attack value by the number of different-colored standard powers on the dial of his target(s).) to go with an even sicker Defense Special (TOUGHENED ENERGY CONSTRUCTS: Doctor Spectrum can use Barrier and Toughness. Give Doctor Spectrum a free action, choose a standard attack power, and he can use that power this turn.).

To review, this guy can pick ANY standard attack power (like, say, Penetrating/Psychic Blast), graft a 3 Bolt Energy Explosion on top of it, and–oh, by the way–against most characters, he’s going to have a 12-13 Attack Value. In a Meta environment where Defense Values can routinely climb to 19, 20 or even higher, the ability to “Bunker Bust” a character in a Defense-ball squad with Spectrum’s high Attack Value AND splash 3 Damage to all his adjacent compadres is pretty huge!

 

"Wait, which one of us is in command again? I can never tell!"

“Wait, which one of us is in charge again? I can never tell!”

 6. GOTG017A Kree Lieutenant45 Points – Uncommon: The best generic in the set is a great supporting piece with top dial Enhancement, Sidestep and a 17 Defense with ES/D (thus making him very hard to splash with Energy Explosion Damage while he’s doing his Enhancement thing), but he’s actually a great tertiary attacker on his own as well! On his second click he keeps Sidestep and ES/D, but he actually GAINS Penetrating/Psychic Blast at that point (with 5 Range). Then, at the back end of his dial, he morphs into a close combatant and picks up Charge, Empower and Combat Reflexes!

Did I mention that this guy is a stupidly cheap 45 Points? And his Trait–yes, he has a Trait on top of all the rest of the powers on his dial–gives +1 to the Attack Value of all friendly adjacent Kree. With all the great Kree figures we’ve gotten in the past couple months, that’s awesome! While I’m sure a ton of different Kree Build possibilities will present themselves moving forward, my favorite thing to do with the good Lieutenant is to team him with GOTGM106R Ronan the Accuser, which turns Ronan into a 10 Range, 12 Attack and 4 Damage-sporting monstrosity… and oh, by the way, you’d still have 155 Points to spend. Play a second Lieutenant to bump Ronan’s damage to 5, and you’d still have 110 leftover. All because someone thought the Kree Lieutenant’s 70 Point dial should only cost 45. Nice calculating, WizKids!

 

Supergiant

5. GOTG048 Supergiant120 Points – Rare: 7 Clicks of brutal, dirty nastiness. Supergiant has the standard Cull Obsidian Trait, but she also has three Special Powers that are worth mentioning, too. First, her Movement Special (MENTAL POSSESSION: Supergiant can use Mind Control. When she does, she isn’t dealt unavoidable damage from it and modifies her attack value by +1. At the beginning of your turn, she can use Mind Control as a free action to target a character she hit with Mind Control during your last turn.) gives her a free Mind Control every turn (after the first one hits, of course). That’s awesome.

Second, her Attack Special (OMNIPATH: Supergiant can use Penetrating/Psychic Blast. When she does, she may target any number of characters.) lets her Multi-target with Pen/Psy.

Finally, her Damage Special Ability (MENTAL PARASITE: Supergiant can use Outwit. When she does, the target character modifies its combat values by -1 until your next turn.) is damn near broken. Not just an Outwit, but an Outwit that really hobbles whichever piece she targets.

Playing against Supergiant is a bad day. Take it from me…

 

Star-Lord Comic

4. GOTG030 Star-Lord110 Points – Uncommon: Oh look, another Uncommon! The Uncommons in this set are just stacked!

Star-Lord’s dial is very fair for 110 Points. Running Shot 2 Bolt Energy Explosion with 6 Range and an 11 Attack Value. 17 Defense with Energy Shield/Deflection. Pretty standard, right? Well, he’s got 3 more tricks up his sleeve that put him over the top.

First, his Improved Targeting ignores Hindering Terrain. That’s always handy. Second, he has a Damage Special (TACTICAL MANEUVER: Star-Lord can use Outwit. When he does, he can count range and draw lines of fire from any friendly character that shares a keyword with him.) that’s really cool, especially when used with his Improved Targeting. Oh, Rocket Raccoon wants to shoot at Batman but he can’t because Bats has Stealth? Well, Peter Quill here can Outwit through Stealth FROM ROCKET’S POSITION ON THE BOARD!! I believe the industry term for a figure that can Outwit Stealth from across the map is “F#@king Awesomesauce!!

Obviously, this Star-Lord was designed to sort of quarterback GotG-keyworded teams, and he’s great at it. But his third trick–a Trait–is probably his best ability (GUARD THE WHOLE GALAXY: Friendly characters with the Guardians of the Galaxy keyword may replace their defense values with the highest printed defense values among friendly characters with that keyword.). Obviously, this was meant to be used with GOTGM018 Rocket Raccoon and his printed 19 Defense.

So in addition to being a solid secondary attacker, Star-Lord is also gonna run some major support by Outwitting stuff other people can’t see AND by pumping everyone’s base Defense up to 19 (when played with Rocket, of course)! Which means that his 110 Point dial just went from “pretty solid” to “really damn good” in just four paragraphs!!

 

Proxima Midnight

3. GOTG050 Proxima Midnight 100 Points – Super Rare: Well, well well. Another great Black Order piece. If you just looked at her starting values and standard powers, she’d be worth her 100 Points without further explanation (although her Running Shot with Penetrating/Psychic Blast, Sharpshooter and ZERO Range would still seem like a pretty weird combo). But the designers gave her THREE awesome Traits on top of what’s already there on her dial. Her first Trait (THREE TRACERS OF BLACK LIGHT: Proxima Midnight begins the game with 3 Tracer tokens on this card. Proxima Midnight has a range value equal to the number of Tracer tokens on this card times 3, and has a number of bolts equal to the number of Tracer tokens on this card.) gives her 9 Range to start! How’s that Running Shot/Psychic Blast looking now?

Her next Trait basically makes her Tracer Tokens pretty damn ridiculous (THE SPEAR OF PROXIMA MIDNIGHT: When Proxima Midnight hits with a ranged combat attack, remove a Tracer token from this card and place it on a hit character’s card if it doesn’t already have one. At the beginning of your turn, roll a d6 for each of her Tracer tokens on other character’s cards, and on a result of 3-6 deal 1 penetrating damage to the character with that Tracer token on its card. When a character with her Tracer token on its card is KO’d, place the Tracer token on Proxima Midnight’s card.). Yep. She’s basically got a 66.66% chance to (essentially) deal penetrating Poison from ANYWHERE ON THE MAP to up to three different characters that she’s previously hit. That’s a little bit good, no?

Finally, she also has the Cull Obsidian Trait (CULL OBSIDIAN: When Proxima Midnight is KO’d by an opposing character’s attack, deal damage to that character equal to the last amount of damage dealt to Proxima Midnight. This damage can’t be reduced below 1.) that all of her peers in the Black Order possess except Thanos.

She also has the Minions of Thanos and Warrior keywords, in case you wanted to team her up with some Guardians Movie villain pieces or enlist her in Duhg’s Army. She’s another piece that would not surprise me if she showed up on a few ROC Top 16 Teams, especially since she can possibly remove more than one token a turn from current Meta-staple Bizarro.

This is a sick piece.

 

Thanosi

2. GOTG047BR Thanosi 100 Points – Rare (Prime): Lots of folks like his 200 Point dial. That’s fine. It’s awesome. Frankly, Thanosi could have made this list 3 different times. But I like his 100 Point version the best. Power Cosmic TA, Running Shot with 2 Bolt Energy Explosion, 4 Damage with Probability Control… Oh, and this Trait ([100 PTS] BUILT TO TEST MY FOES: KA-ZAR: Opposing characters within range can’t ignore terrain for movement purposes.).

Yikes! And he’s got the Robot keyword, so he can gain a special version of Perplex as well! But can you imagine playing someone on, say, Wundagore Mountain with Nebula and Thanosi and plopping Thanosi near the center of the map on Turn 1? Your opponent would have to take the long way ’round with each and every character!

So, yeah, at 100 Points, Thanosi’s kind of a one trick pony, but damn, it’s one hell of a trick!

 

Another Prime Common hits the #1 spot.

Another Prime Common hits the #1 spot.

1. GOTG007B Captain Marvel 82 Points – Common (Prime): Yep! All 4 Primes from the set made this list in some form or another. They’re that good. But Captain Marvel beats them all, hands down. Running Shot with an 11 Attack and 6 Range to go with an 18 Defense and 3 Printed Damage is pretty good for 82 Points. But then you get to his Attack Special:

UNI-BEAM: Captain Marvel can use Energy Explosion, Incapacitate, and Penetrating/Psychic Blast. When Captain Marvel hits with a ranged combat attack, hit targets can’t make attacks during their next turn.

As far as Special Abilities go for the Attack slot, that’s arguably the best in the game. Certainly in Modern. The ability to prevent attacks is disgustingly good. But then you look at his Defense Special Ability:

DEFEND HUMANITY FROM MY PEOPLE: Captain Marvel can use Defend and Super Senses. Modify the defense values of adjacent friendly characters without the Kree keyword by +1. This power can’t be countered.

And that’s ALSO insane! So insane that Ninwashui used him as Superior Spidey’s sidekick in Let’s Be Lanterns, Too!

Marvel can be a Primary Attacker AND he can support your support pieces by raising their Defense to 19! That makes him a pretty damn efficient use of points, I’d say.

Kree, Soldier, Spy and Scientist keywords (and man, has the Scientist keyword made a comeback or what?!? All the best pieces from this set seem to be Scientists or Robots!) mean you can use him in a bunch of different Builds!

 

Okay! Soooo, that’s my list! You know what I think now! But who do you think is the best piece from this set? Sound off in the Comments below!

Age of Ul… timate Play!! (Or, The Weekly Roundup for 09/14/2014!!)

Roundup

 

Welcome back my friend, to the game that never ends! Step inside, step inside!

Has it really been three weeks since we updated the week that was in Heroclix? I believe it has! Well, it’s time that ended! My Tigers have regained first place, I can’t stop pulling Zombie Chases from the new set (always choose the “Guardians” artwork over the Thanos artwork when you’re pulling packs–just trust me, this is clearly a thing–and you’re almost guaranteed a Super Rare at least, and an increased shot at a Zombie Chase or Prime. Flash Fact!), and they just announced three new Marvel sets for next year (but we’ll get to that in a lil’ bit)!!

Yep. This is what first place looks like here in the Central. Oy.

Yep. This is what first place looks like here in the Central. Oy.

 

So after digesting… that, we’re back this week with a Weekly Roundup to catch you up on everything that’s been going on in the world of Heroclix for the last 3 weeks! Here is your…

 

WEEKLY ROUNDUP!!

 

Microphone

PODCASTS:

Dial H

–Oh, look who’s back again! Of course Dial H for Heroclix was new once more! They’re now up to Episode 62, I believe, wherein they talk about all the new Avengers goodness for next year that’s just been announced at the Alliance Tradeshow.

Push to Regen

–Push to Regen is still working on 2.07. In the meantime, you can give a listen to Season 2, Episode 6 right here!

This is Ultimate Play, b!tches!

–The Quarry has released Episode 25 & Episode 26! 25 covers the Owensboro ROC with winner Zachery Brazier; 26 features a roundtable dissection of everything that went on at GenCon & World’s!

Welcome... to the ROC!

–Meet the new boss, same as the old boss; Patrick Yapjoco has won the ROC Championship. This just in: he is good at Heroclix. Despite the logo I used for this segment, I believe that brings an end to the 2014 ROC season; everything from here on out should feature the 2015 ROC logo.

–Speaking of, you can find the latest ROC tourney announcements right here!

 

Preview

–Oh my sweet gravy and biscuits, we have an honest to God preview! It’s from the Flash set, and it features the Uncommon Flash (very good) and his Prime–Bizarro Flash (uh… not so good. Amazing down dial, but there’s no guarantee you’ll ever get there…

–We also have previews for some of the OP Team Base replacement figs! Here’s Angel (who fits onto the X-Men: Gold Team Base) and John Lynch (who can replace Grunge on the Gen 13 base). I actually love that in addition to alternate versions of some of the Team Base characters they’ve already published, WizKids is offering 1 new figure sculpt (or in some cases, like with John Lynch, a totally new figure) in each kit who wasn’t part of the team originally and who can replace a member of that team. Really cool. And for the record, both of these figs are good in their own right (although Lynch is a bit more of a subtle piece that takes some finesse to play). Oh, and if you want to know what the new Psylocke will be bringing, click here!

Other new figures/sculpts that will arrive later this year or early next year include a brand new Pete Wisdom for the already awesome Excalibur Team Base and a Black Canary for the JLA Team Base! Really liking this new OP program!

 

Wizkids

–Oh boy, did we ever get some announcements!! We are getting an Avengers Assemble set with 25 never-before-Clix’d characters along with next year’s OP set: Age of Ultron!! Oh, and we’re getting an Age of Ultron Movie Set as well. In addition, it appears that BOTH sets will use Avengers ID cards (randomly inserted in boosters?) that will work with the Avengers Roundtable Resource. How this will all play out, I don’t know. But what I do know is that somewhere along the way (probably but not definitely as the main prize from Age of Ultron) we will finally get… a Quinjet! Yep, Marvel’s finally getting a vehicle (at least one that didn’t start as a figure like Warlock)!

Avengers Assemble should hit around May, and will be a normal 5-figure Booster set. Age of Ultron will come in two different waves of 5-Figure boosters. Wheeee!

You can find a link to the Alliance pictures HERE!!

 

Army of the Week

Army of the Week:

This week,  we’re gonna look at… another Patrick Yapjoco army! Since he won the whole damn ROC at DragonCon, I figure he deserves one more shout-out here! Here’s his winning Build Sheet:

 

Patrick Yapjoco Dragoncon ROC

 

 

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–Comics are invading your small screen again real soon!

Here are the Fall premiere dates for:

 

Gotham Title

Gotham (Fox): Monday, September 22nd (Debut!)

Agents of Shield Title

Marvel’s Agents of S.H.I.E.L.D. (ABC): Tuesday, September 23rd (Second Season Premiere)

The_Flash_(2014_TV_series)_logo

The Flash (CW): Tuesday, October 7th (Debut!)

Arrow-logo

Arrow (CW): Wednesday, October 8th (Third Season Premiere)

Constantine_TV_show_logo

Constantine (NBC): Friday, October 24th (Debut!)

Agent Carter

Agent Carter (ABC): Sometime in January, 2015 (Debut!)

Happy viewing! Which comic book-based show are you most excited for?

 

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–Ninwashui and I finished our Magnum Opus!! Part 1 and Part 2 and Part 3 of “Let’s Be Lanterns!!” can be viewed at your leisure! Keep an eye out for next week’s Roundup to find out who won our little bet (see Part 3 for more details!).

–Ninwashui also published a Local Tournament Report for Month 4 of War of Light at local venue Gamer’s Gauntlet AND a new team idea article for a Meta Build he calls “The Unstoppable Force.” It features Grasshopper. From Deadpool. And no, I’m not making that up. It must be read to be believed!

–As always, here’s another reminder that we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles and get the occasional preview of things to come, or even the occasional tip or two!

 

And that’s it for this week’s Weekly Roundup!! We’ll be back later this week with a Top Ten Set Review for Guardians of the Galaxy, and Ninwashui will be back soon with a Build idea he calls “The Immovable Objects!”

Until then, once again, stay safe (and DRY!!), and watch where you draw your lines of fire!

Team Ideas – The Unstoppable Force

Idea

See that? Lightning shoots right out of my hand. You should give up now.

See that? Lightning just shoots right out of my hand. You can’t beat that.

So it’s been quite a while since I posted a team ideas column, but I think the wait was worth it. I’ve got a great team idea for today’s article that is completely original to this blog right now and very tournament worthy. Without further ado here’s the team:

The Unstoppable Force

IIM037 Iron Monger 2.0

DP042 Grasshopper * 4

WOLR102 Power Battery (Red Lantern Corps) [Writers Note: Battery color and construct color don’t matter that much, just make sure the ring is red.]

WOLR302 Red Lantern Ring

WOLR202.03 Mallet (Red)

WOLR202.06 Decoy (Red)

WOLR202.11 Bulldozer (Red)

WOLR202.13 Stop Sign (Red)

Total= 299 points

The most powerful character ever is a Great Lakes Avenger? You bet it is! This team works much better than you might think it does because of timing rules. When multiple effects happen at the start of your turn, you choose the order in which they happen. So the idea is to put a Red Construct on each of your Grasshoppers, which–in addition to the normal effects of the Construct–grants penetrating poison to each character. Once everyone is equipped, use all three actions to Maximum Jump and remove three grasshoppers from the board. They will be double tokened and they will each take a pushing damage. That sounds bad, but stick with me.

Maximum Napalm!

Maximum Napalm!

On your next turn the Grasshoppers hit the board like virtual napalm. Because of beginning of turn timing rules they can land and then do penetrating poison damage to every adjacent opposing figure immediately. That’s 3 penetrating damage dropped out of the sky with no attack rolls and probably hitting multiple opposing pieces at once. The Grasshoppers are still double tokened, but they haven’t taken an action this turn so they will clear at the end of the turn. And then if you need them to they can maximum jump again next turn with the same bad effect for your opponent. Since you’ve done all that damage on your turn but haven’t taken any actions you can use Maximum Jump on your last unused Grasshopper and even get a standard attack in with Iron Monger. But who likes rolling attack dice? Boring. Just keep doing automatic penetrating damage. That’s so much easier.

Then comes the hard part for your opponent. Every turn a Grasshopper survives next to an opposing character is another Penetrating Poison damage it will do the following turn. Depending on tokens, the number characters he’s playing, and positioning your opponent may not be capable of eliminating them all in one turn. Which means more Poison damage next turn. Just to make it harder on your opponent I’ve included Iron Monger 2.0 on this team. Iron Monger 2.0’s trait says that if your opponent kills a Grasshopper he’ll avoid taking a penetrating poison damage to every adjacent opposing figure next turn, but he’ll trade that for a penetrating explosion damage to every adjacent opposing figure right now! It’s a real lose-lose situation. Don’t knock out a Grasshopper? Take penetrating one damage for every one left alive. Knock out a Grasshopper? Take penetrating one damage for each one you kill.

Star-Lord Gif

After your opponent figures out what’s going on, this could be his response.

Something else to keep in mind is that the first Grasshopper that gets KOed resurrects itself for free in your starting area due to it’s Trait. Being in your starting area doesn’t really matter when you are moving around with Maximum Jump and the construct that was on the KOed figure simply returns to the battery to be redeployed on the resurrected figure. It’s really like you are playing 5 Grasshopper napalm bombs, but only paying for 4.

You’ll need a few turns for deploying constructs to get maximum effectiveness out of this team. Waiting until turn 4 is ideal. You can use the fact that this is a theme team to win map roll and make it a map that’s hard to traverse from one side to another. Wundagore Mountain anyone? Then if you need to you can use Iron Monger and any Grasshoppers that are ready to engage the other team for a turn or two from a distance. After taking all those Battery actions early, it should be pretty easy to get to the end of the dial. Which means that if all Grasshoppers are eliminated your opponent will likely still have to face down an Iron Monger 2.0 with Shape Change, Penetrating Poison, Plasticity, and +3 to all stats.

It takes a special kind of crazy to run Lethal Legion at a ROC...

Artist’s rendition of what it looks like when Iron Monger 2.0 gets plus three to all stats.

If you surprise people with this team by taking it to you next constructed tournament, there is really only one thing to say to someone trying to beat it.

Seinfeld Good Luck

Let’s Be Lanterns Again! For One Shall Surely Fall!! (Or Let’s Build an Army For Each Lantern Corps–Part 3 of 3!!)

War of Light Part 3!

And now we’ve reached the final four Corps!

For the uninitiated, Ninwashui and I are creating competitive Builds for each Lantern Corps–let’s recap the rules:

1. Each Build has to be a Theme Team (although that Theme doesn’t necessarily have to be for the corresponding Corps keyword) that features a character who isn’t known for being a member of the featured color (Red Lantern Superboy Prime, or Hal Jordan Parallax, for example; or someone who’s never been a Lantern of any color in the comics–like a Marvel character!);

2. For each color, each member of a team has to either start with the corresponding Corps keyword, or they must be able to get it during the game.

There are several ways to do this: use a character from War of Light who’s been made in a color different from the norm (Parallax Hal or Kyle Rayner, Orange Lantern Hal or Blue Lantern Hal, White Lantern Kyle Rayner, Red Lantern Guy Gardner, and so on and so forth); use an Entity to bring any other character in the game into that Entity’s color; or just make a general Theme Team and use the Lantern Power Battery to distribute rings during the game and give each member of a team that color’s keyword (along with some kickass powers!).

If you missed it, we featured the Sinestro Corps, Indigo Tribe and Orange Lantern Corps in Part 1!

The Blue Lantern Corps and Red Lantern Corps were covered in Part 2!

Also, in a shocking twist at the end of Part 2, Ninwashui revealed that he’s actually been a scheming, possibly drunk raccoon the whole time he’s been writing for this site!! (Y’know… it’s been a weird month.)

And now that everyone’s caught up, HypeFox and Ninwashui will be facing off one more time–AND ONE SHALL SURELY FALL!

HypeFox and Ninwashui each have a pair of Builds they think is better than the other’s–and you can be a judge simply by posting who you think came up with the better Builds in the Comments section below!

Up first is HypeFox with… The Green Lantern Corps!!

 

"I have the power to overcome great fear. And I have a flying, invulnerable Falcon automaton that sharts on any who would oppose me!"

“I may or may not have the power to overcome great fear, but I definitely have a flying, invulnerable Falcon automaton that sharts on any who would oppose me.”

GREEN LANTERN CORPS (HypeFox Build)

Team Name:Threat Level Green

ThemeMystical

Characters Not Normally Associated With the Green Lantern Corps: Iron Pharaoh (who, when you think about it, isn’t really even associated with the Marvel Universe–he was just on ONE alternate cover at some point); Shaman; Lockheed; and Thule Society Priest (in other words, the whole team!)

Roster:

IIM051 Iron Pharaoh – 110 Points

IIM040 Shaman – 92

w/ ATA005 Alpha Flight4

FI001 Thule Society Priest21

WXM080 Lockheed16

WOLR100 Power Battery (Green Lantern Corps)2

WOLR300 Green Lantern Ring8

WOLR200 Shield (Green)8

WOLR200.01 Net (Green)8

WOLR200.04 Wall (Green)10

WOLR200.05 Crossbow (Green)10

WOLR200.09 Nurse (Green)10

=299 (It took all my Willpower not to make this an even 300 Point team… )

 

How It Plays: This is a version of the Iron Pharaoh/Shaman stall, seek & destroy team that I’m always pitching in one form or another–this time with a Green twist!! Firstly, while extremely effective in their own right, none of these characters have Willpower–that’s where the Green Ring comes in! Every time a Green Construct is given to a member of this team, in addition to the Construct’s effects, that member gains access to Willpower! ANNNNNNDD they then have 50% chance to ignore opposing Outwit and Perplex!

50% Of the Time

Iron Pharaoh plus the RCE-granting Crossbow equals a ton of damage dealing that can see through just about anything. Shaman grounds all characters with the Wing Symbol and offers Perplex and Barrier top dial–all of which should help in delaying the opposition from getting to you! Lockheed can be a pest, but his main purpose is providing another tie-up piece who can Energy Explode if your opponent bunches up his figures, as well as being another Mystical body on your side at the beginning of the game for Map Roll (Hint: If you win Map Roll, choose Wundagore Mountain or the weird SLoSH Apokolips map that has like 50 Elevated areas so that it’ll be nigh impossible for your opponent to get to the Pharaoh without getting rocked). Thule Society Priest is kind of there for the same reason as Lockheed, but pushing him to get to a Prob Control is not a terrible idea. Still, most of your damage is going to come from Iron Pharaoh and Shaman–but that should be more than enough!

 

Condescending Ninwashui

CONDESCENDING NINWASHUI Chirps: “Oh, wow, you shouldn’t have gone to all that trouble to innovate such a bold Build. I mean, it must have taken just a metric poop-ton of brainpower for you to come up with a team that you’ve pitched about 7 times before. Oh, well done, sir. Bravo! Ooooo, but you know who would really like this team?

 

Quizzical HypeFox

QUIZZICAL HYPEFOX Ponders: “Uhhhh... ”

 

Ninwashui Dwight Schrute

POMPOUS NINWASHUI Retorts: “No one. But for a team that absolutely EVERYONE will just LOVE, look no further than the next entry!”

 

Hellfire Club

STAR SAPPHIRES (Ninwashui Build)

Team Name: As Long As Our Love (And My Head) Survives

Theme:

Characters Not Normally Associated With the Star Sapphires: The Hellfire Club’s Black King and White King

Roster:

WXM035 Black King – 165 Points

WXM020 White King – 107

WOLR106 Power Battery (Star Sapphires)2

WOLR306 Star Sapphire Ring8

WOLR206.08 Scissors (Violet) – 8

WOLR206.09 Nurse (Violet)10

=300 (Oh, look, HypeFox, no wasted points! It’s almost like one of us knows what they’re doing!)

 

How It Plays: This one is pretty basic. Take two guys who are basically unkillable, give them the Mystics TA and Shape Change (so that your opponent is only hurting himself when he tries to hurt you) and a way to heal the Black King (the Nurse Construct), and watch as your fiendish society takes over the world. Black King is a beast who only gets more powerful the more damage he takes (and remember, while he takes damage, your opponent is taking that Mystics unavoidable damage!), and–at 11 Clicks long–he can take a LOT of punishment. Meanwhile, White King will Charge around the map with his Scissors-granted Exploit Weakness and native Super Strength. Also, his Leadership works on Black King! Oh, and as long as Black King is on the map, White King can’t truly die. Which means that he’ll keep coming back over and over–and your opponent will have to grind through those Mystic clicks over and over. A perfect recipe for pain!

 

Ambivalent Giraffe

AMBIVALENT GIRAFFE HYPEFOX Responds: “It’s also a perfect recipe for boredom! Really?! Two characters, one of whom is meant to die over and over and the other who has to be hit A TON before you get to his super clicks? This might be an effective team, but I don’t think it’d be a fun one. Not as fun as, say, bringing the Sinister Syndicate into the Black Lantern Corps…

 

"Maxwell Dillon of Earth, you have the power to kill a ton of $#!t. Welcome to the Black Lantern Corps!"

“Maxwell Dillon of Earth, you have the power to kill a ton of $#!t. Welcome to the Black Lantern Corps!”

BLACK LANTERN CORPS (HypeFox Build)

Team Name: What’s Black and White and Dead All Over?

Theme: Sinister Syndicate

Characters Not Normally Associated With the Black Lantern Corps:

Roster:

DP064 Electro – 90 Points

w/ ATA091 Sinister Twelve – 4

ASM019 Vulture – 61

w/ ATA091 Sinister Twelve – 4

ASM030 Lizard – 88

w/ ATA091 Sinister Twelve – 4

DOFPH003 Human Protester – 10

FIB008 Photographer – 3

WOLR108 Power Battery (Black Lantern Corps)2

WOLR308 Black Lantern Ring – 6

WOLR208.01 Net (Black)8

WOLR208.03 Mallet (Black) – 4

WOLR208.07 Catapult (Black)10

WOLR208.14 Sniper Rifle (Black)6

=300 (See Ninwashui? I can make 300 point teams too. I just don’t need to crow about it at the top of my lungs. No, like my team, I prefer to wait quietly in the shadows, silent but deadly…)

 

Smiling Raccoon Ninwashui

GIGGLING RACCOON NINWASHUI Points Out: “Yup! I’ve often described things you’ve created as silent but deadly.”

 

How It Plays: I hate you. Anyway, the Black Lantern Ring gives Steal Energy (and heals any bearers 1 Click when an opposing fig is KO’d) and the Black Battery will sometimes increase that Steal Energy Healing by 1. All of which means that Zombie Electro, if he gets even one hit in, will probably be around forever. Vulture can transport both Electro and Lizard at the same time, and if you give the Catapult to the Human Protester or (better yet) the Photographer, they can TK any of your characters to where they need to be.

Lizard will get the Mallet, which gives him BOTH Quake and Steal Energy–a combo we know from the good ol’ days of Lizard plus Angrir’s Hammer that works extremely efficiently. Zombie Electro gets the Sniper Rifle, and Vulture gets the Net to use as he sees fit–hopefully, he’ll deploy it after a Charge in which he did B/C/F or Exploit Weakness damage to keep any other targets in place while Electro readies a Pen/Psy/EE blast, which we’ve talked about at length before (it’s still pretty sick).

And don’t overlook Human Protester. While he and Photographer were mostly included on this force to goose the activation of the Sinister Twelve ATA, he can do decent damage in his own right against adjacent opposing figures. And if your opponent is playing mutants, he actually kind of hoses those teams a lil’.

But this team really digs into the Black Lantern theme aspect with Electro. KO’ing dudes and then adding them to your force is soooooo Black Lantern Corps, right? Right?

 

Ninwashui Raccoon Five Fingers

FIVE-FINGER-DEATHPUNCHING NINWASHUI Says: “I like that you’ve given me five figures to kill with any of the epic Builds that I’ve come up with. Giving TK to a POG isn’t a bad idea, and Electro is a hot mess of damage dealing. This isn’t a terrible Build. But just as Death must always give way to Life, your crappy Black Lantern Corps Build must give way to my Awesomesauce White Lantern Corps Build. Coming up NEXT!”

 

White Lantern Iron Man

WHITE LANTERN CORPS (Ninwashui Build)

Team Name: If You Ain’t White, You Ain’t Right (Please Note that this is a Modern Family reference and not a bold new racist direction for Critical Missives) !!

Theme: S.H.I.E.L.D.

Characters Not Normally Associated With the Black Lantern Corps: Iron Man and the Agents of S.H.I.E.L.D.!!

Roster:

IIM001AE Iron Man – 150 Points

CATWS005 S.H.I.E.L.D. Agent – 36

CATWS005 S.H.I.E.L.D. Agent – 36

CATWS005 S.H.I.E.L.D. Agent – 36

WOLR101 Power Battery (White Lantern Corps)2

WOLR301 White Lantern Ring6

WOLR201.01 Net (White)8

WOLR201.04 Wall (White) – 10

WOLR201.05 Crossbow (White)10

WOLR201.14 Sniper Rifle (White)6

=300 (Nailed it again!!)

 

How It Plays: Basically, this is the team that won’t die. Once per game, each character gets a stop click. You can also give any White Construct holder a Power Action and heal everyone in a six-square radius for 1 Click. In the meantime, Iron Man can Mastermind damage to any adjacent S.H.I.E.L.D. Agent (who again, can’t be killed from one shot). Meanwhile, Iron Man can shoot, Perplex AND Outwit  through both Blocking and Hindering Terrain (which means Map Choice can be a HUGE advantage for this squad). Oh, and did I mention they all have the S.H.I.E.L.D. TA? So like Spinal Tap’s amps, Iron Man’s Range goes to 11. And if they manage to base IM, all those Agents also have Empower. Basically, Iron Man is either punching or shooting for a ton of damage every turn while the Agents make pests of themselves by either healing, creating Blocking Terrain, Hindering Terrain that must be broken away from, or even sniping for 2 Damage from 10 Squares away.

In short, this team will outlast any of the pathetic Builds HypeFox has inflicted upon us these last few weeks.

 

12th Doctor HypeFox

UNAMUSED HYPEFOX Notes: “Oh, you really think so? Then how about a little wager? We let the people decide. Because they’re never small to me. And the loser gives a Guardians of the Galaxy pack to the winner’s favorite charity. Or even to the winner. Actually, that makes more sense.

 

Ninwashui Mean Face

MEAN FACE NINWASHUI Growls: “You, sir, are on! Heh.”

 

12th Doctor 2 HypeFox

CONFIDENT HYPEFOX Wonders: “What’s so funny? You’re about to lose!

 

RAccoon Ninwashui smiles

GRINNING NINWASHUI Shouts: “You’d like to think so, wouldn’t you? But you fell victim to one of the classic blunders–the most famous of which is “never get involved in a flame war online about comic-book movies“–but only slightly less well-known is this: “Never go in against a Raccoon when Clix are on the line“! Ha ha ha ha ha ha ha! Ha ha ha ha ha ha ha! Ha ha ha…

… Um… I mean, are we just sticking around for the poll to go up, or–whoops! There we go.

 

We Have a Winner!! (Or, The Weekly Roundup for 08/24/2014!!)

Roundup

 

Has it been two weeks already! Man, time has just flown by. Well, we’re back, andSONOVA#$%#!IT’SRAININGAGAIN!!!! Good Lord. Apparently Michigan is nothing but a flood plain. Ay-yi-yi. Add to that how depressingly mediocre my Tigers have been, and I’m really too depressed to do anything but jump right into the…

WEEKLY ROUNDUP!!

 

Microphone

PODCASTS:

Dial H

–Like clockwork, Dial H for Heroclix was new for the past two weeks! Episode 57 dealt with the immediate aftermath of GenCon, and Episode 58 was a GenCon wrap-up with all the guys (and keep an ear out during the portion of the show when they field questions for a special rules question cameo by HypeFox from Critical Missives!)

Push to Regen

–Push to Regen is back with a new and improved Season 2, Episode 6!! The guys discuss GotG, growing a Heroclix community and more.

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is still… Episode 24. It features an interview with Patrick Yapjoco-slayer recent ROC winner Kevin Afrooz as well as coverage of the Tulsa ROC. Seems like Edward took some time off to field a pretty damn creative Build for the Heroclix World Championship (see Dial H For Heroclix Episode 58 for more details)!

Welcome... to the ROC!

–In case you missed it, the ROC continues to streamline their system; they just offered a new breakdown (including costs and prize structure) to stores thinking about holding an ROC event.

–Speaking of, the ROC just made a few more Special Announcements. Basically, no Entities allowed as Possessors.

–You can check out the full ROC/DragonCon announcement here!

 

Preview

–No official Previews from WizKids. GotG has dropped; you can read our thoughts about it when we do our patented Top Ten Set Review in a couple weeks (here’s a free preview: Captain Marvel, the Common Prime, is the TRUTH!).

 

Wizkids

–Well well well! We finally have a Heroclix World Champion for 2014, and his name is… Patrick Yapjoco!! Patrick has really been the player of the year with how dominant Patrick has been at the ROC’s, so congratulations to him and his cadre of ‘Clixers at Majestix!

–Well, well, well WELL! We fianlly have a Heroclix World Champion TEAM for 2014–G–DAMMIT, it’s Patrick Yapjoco and his cadre (Team Majestix Apex Predators) AGAIN!! Jeez, let someone else win once in a while, eh Patrick (Just kidding. Congratulations Team Apex Predators!!)!

 

Army of the Week

Army of the Week:

Okay, for this week’s Army of the Week, we’re gonna take a look at a team revolving around Maximus! No, no we’re not. Of course we’re gonna look at Patrick Yapjoco’s winning team! We’re gonna break from our normal Army of the Week format and just link to his actual World Championship Army Sheet! Enjoy!

(P.S.: Remember how I said that Iron Pharaoh was gonna be a thing and Ninwashui didn’t? Yeah, this:)

World Championship

 

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–Ant-Man (starring Paul Rudd, Michael Douglas and Evangeline Lilly) has finally released some stills a still! Here it is:

Paul Rudd Ant-Man

Very strange that THAT’S the image Marvel wanted to leak first (there’s not really a ton going on, right? I mean, he’s got some stitches on his eyebrow or whatever, which could mean anything and/or nothing), but there ya go!

–Speaking of the Marvel Cinematic Universe, at Comic-Con Patton Oswalt’s Agents of S.H.I.E.L.D. character (well, one of them) hinted that we’d be seeing Bobbi Morse (a.k.a. S.H.I.E.L.D. and Avenger extraordinaire Mockingbird) this season on Agents of S.H.I.E.L.D.!! Mockingbird would be the first Avenger from the 616 to make her Cinematic debut on M’sAoS (at least that I can think of). Well, regardless, we now have a pretty good idea of what Mockingbird will look like

 

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–Two articles dropped these past two weeks: Part 1 and Part 2 of our 3-Part series “Let’s Be Lanterns!!”

–As always, here’s another reminder that we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

And that’s it for this week’s Weekly Roundup!! We’ll be back later this week with the epic conclusion to our interstellar debate war (aka Part 3 of “Let’s Be Lanterns”), and next week you can expect a Local Tourney Report on Month 3 of War of Light along with a Top Ten Set Review for Guardians of the Galaxy!

Until then, once again, stay safe (and DRY!!), and watch where you draw your lines of fire!

Let’s Be Lanterns, Too!! (Or, Let’s Build an Army for Each Lantern Corps–PART 2 of 3!!)

War of Light Alt Members

Welcome Back!

If you missed Part 1 a few days ago, Ninwashui and I are trying to put together competitive Builds for each Lantern Corps, but we’re throwing in a twist–each Build must feature a character who isn’t normally associated with that color of the emotional spectrum and its related Corps.

To recap, there are two main rules:

1. Each Build has to be a Theme Team (although that Theme doesn’t necessarily have to be for the corresponding Corps keyword) that features a character who isn’t known for being a member of the featured color (Hal Jordan Parallax, for example; or someone who’s never been a Lantern of any color in the comics–like a Marvel character!);

2. For each color, each member of a team has to either start with the corresponding Corps keyword, or they must be able to get it during the game.

There are several ways to do this: use a character from War of Light who’s been made in a color different from the norm (Parallax Hal or Kyle Rayner, Orange Lantern Hal or Blue Lantern Hal, White Lantern Kyle Rayner, Red Lantern Guy Gardner, and so on and so forth); use an Entity to bring any other character in the game into that Entity’s color; or just make a general Theme Team and use the Lantern Power Battery to distribute rings during the game and give each member of a team that color’s keyword (along with some kickass powers!).

In part one, we featured the Sinestro Corps, Indigo Tribe and the Orange Lantern Corps.

Today, Ninwashui is starting us off with… the Blue Lantern Corps!! He thinks he’s come up with some Meta-worthy Build. It’s probably terrible, but whatever. Here it is!!

 

"I HOPE I rid myself of that weakling Parker... "

“I HOPE… that I can rid myself of that weakling Parker!”

BLUE LANTERN CORPS (Ninwashui Build)

Team Name: The Brooklyn Dodgers

Theme: Scientist

Characters Not Normally Associated With the Blue Lantern Corps: Superior Spider-Man!! Old School Captain Marvel!!

Roster:

DP060 Superior Spider-Man – 160 Points

w/ Secret Avengers ATA – 5

GOTG007B Captain Marvel – 82

DP102 Bill, Agent of A.I.M. – 30

WOLR107 Power Battery (Blue Lantern Corps)2

WOLR307 Blue Lantern Ring4

WOLR207.06 Blue Decoy6

WOLR207.11 Blue Bulldozer – 4

WOLR207.14 Blue Sniper Rifle6

=299 (Gah! So inefficient!! This must be Parker’s doing somehow…)

 

How It Plays: So, in Magic: The Gathering, blue is the color of counterspells and unsummons–basically, it shuts down offense. Really, it can derail your opponent’s entire strategy. Well, we’re gonna take that idea to Heroclix and run with it!! So if you thought Hal Jordan Parallax was hard to hit with his 19 Defense and -2 to just about every opposing character’s Attack Value, well… meet Superior Spider-Man.

He starts out with an 18 Defense (that bumps up to 19 when he’s next to Captain Marvel, but we will get to the good Captain in a minute) and has Super Senses down his whole dial (which will be important!). He also has a Trait that lets him spit out Spider-Bots for free and attach them with a Power Action. There are two types of Spider-Bots in the game, but you’re really only going to need to make a couple of Mark 1’s at the beginning of the game and attach them. Why? Because each one you attach adds +1 to any Super Senses roll that Spidey makes. Which means that with two Spider-Bots attached, Spidey will straight out AVOID any attack that manages to beat his 18-19 Defense a whopping 66.6% of the time!

But wait! There’s more–a lot more! We’re giving Spidey the Blue Decoy, which adds Shape Change to his repertoire–another 1 in 3 chance that he can’t be attacked. So, to recap, we have a 33.3% chance that Spidey can’t even be attacked, followed by a 66.6% that any attack roll that somehow manages to hit him actually ends up missing him completely! That’s pretty good, right? Nope–not good enough! That’s where the Blue Power Battery comes in! The Battery’s Trait (EMOTIONAL SPECTRUM: HOPE: If the Power Battery, attached Power Ring, and Constructs are all the same color, during each of your opponent’s turns, one friendly Corps member may reroll a roll made for itself.) lets you reroll that 66.6% Super Senses roll. Whew!!

Again, to review, when your opponent declares an attack targeting Spidey, there’s instantly a 33.3% chance that he can’t proceed with that attack. Then, he has to hit at least an 18 Defense (minimum). THEN, if he somehow hits, you get TWO chances at rolling a 3, 4, 5 or 6. Spidey also has the Secret Avengers keyword, which makes it very difficult to Outwit any of his powers. ANNNND Spidey himself has an Outwit to get rid of opposing character’s problem powers (Outwit opposing Precision Strike, Poison or Pulse Wave like it’s the Plague!!).

[EDITOR’S NOTE: I’m not a statistician, but Jerry Seinfeld clearly is, and–as always–he has this advice:]

Seinfeld Good Luck

Um… yeah. I think what Jerry is trying to say is that (assuming a 7 is needed to even hit Spidey in the first place–which means your opponent’s primary attacker better be packing an 11 or 12 Attack Value) for every 30 attacks announced with Spidey as the target, roughly 4 will get through. That’s about a 13.33% chance to deal damage. To put that in perspective, that same theoretical opponent would have a roughly 18% to damage the IIM Absorbing Man LE. BUUUUUUUUT, when we factor in the Blue Power Battery Super Senses reroll, that Spidey number changes to roughly 4 out of every 90 announced attacks that get through–or 4.4%.

Let me type that again: 4 POINT 4 FREAKING PERCENT!! Those are lights out, game over and thanks for playing sorts of numbers! Meanwhile, Spidey is swinging away for 3 damage or more (he has Super Strength) every turn. Yikes. Now, taking all that into account, consider this:

Spidey is not your Primary Attacker.

"What am I, chopped liver? I save galaxies, dammit!"

“What am I, chopped liver? I save galaxies, dammit!”

And now we come to Captain Marvel!! Cap’s Defense Special (DEFEND HUMANITY FROM MY PEOPLE: Captain Marvel can use Defend and Super Senses. Modify the Defense Values of adjacent friendly characters without the Kree keyword by +1. This power can’t be countered.) combined with his native 18 Defense means that Spidey and Bill, Agent of A.I.M. each have a 19 Defense when adjacent to him! But that’s not the best part of Captain Marvel’s arsenal. Nooooo, sir! His Attack Special (UNI-BEAM: Captain Marvel can use Energy Explosion, Incapacitate, and Penetrating/Psychic Blast. When Captain Marvel hits with a ranged combat attack, hit targets can’t make attacks during their next turn.) means that your opponent’s best figures may not even get to announce those attacks against Spidey or take a spin on the 4 out of 90 Wheel of (Mis)Fortune! He doesn’t even need to do damage–he just needs to hit! Does that power sound like fun? Great!

Now give Captain Marvel the Sniper Rifle and watch him do it from 10 Squares away. What’s that, you say? Your opponent’s best piece has Stealth or keeps hiding behind Barrier tokens? Well, that’s why you brought Deadpool’s idiot friend Bill along. On his second click he gets an Attack Special (MY HIGH-ENERGY FINDER THING: Give Bill, Agent of A.I.M. a power action and choose the highest-point opposing character. Until your next turn, that character can be targeted with a ranged combat attack by one friendly character without line of fire to that opposing character.) that is pretty much game over, especially when you consider that every character with a Blue Construct also has the Blue Ring-granted limited Perplex (which means Captain Marvel’s Attack Value could theoretically go to 14!). Captain Marvel can keep your opponent’s best figure locked down every other turn for the entire game!!

To quote the noted philosopher Dane Cook, “Good game America.”

 

Astonished HypeFox

ASTOUNDED HypeFox Says: “…. I… uh, … $#!%. I can’t believe you came up with something this good! I really have nothing to add. This team is stupid. This is like that South Park episode where “Wall-Mart” ran rampant and almost destroyed the world. I don’t think you realize what you’ve done! This team is an abomination! It must never see the light of day! It must be banished back to the depths from whence it came, before it’s too late!!

… I mean, I’m still gonna publish it though. I just have to figure out how to take credit for it first. Hmmmm... ”

 

Superboy Prime Red Lantern

RED LANTERN CORPS (HypeFox Build)

Team Name: The Petulant Children

Theme: Red Lantern Corps

Characters Not Normally Associated With the Blue Lantern Corps: Superboy Prime (As far as the Red Lanterns and Superboy Prime goI mean, really, it was just the one time… he didn’t even really like it…) and Black Talon!!

Roster:

WOL057B Superboy Prime (Red Lantern) – 190 Points

w/ Kryptonian ATA – 2

DP043 Black Talon – 60

possessed by Butcher25

WOLR102 Power Battery (Red Lantern Corps)2

WOLR302 Red Lantern Ring8

WOLR202.12 Red Spotlight6

WOLR207.14 Red Sniper Rifle6

=299 (GRRRRRRRRRRRRR… )

 

How It Plays: This might be the simplest Build of this whole series. The premise is really basic: the only thing better than one Superboy Prime Hypersonic Speed attack each turn is two! Putting the Butcher AND a Construct on Black Talon raises his Attack Value to a 12; a roll of 6 or 7 will give a successful Mind Control hit on SBP, with which you can wreak havoc on the whole board. Superboy Prime’s Movement and Attack will each get +1 with a Construct (giving Superboy a 12 Attack!), and if he hits with his first attack (4 Damage minus any dampeners), you can keep him in range and INSTANTLY ATTACK AGAIN–THIS TIME WITH RANGED COMBAT EXPERT!!

And you can probably just keep Black Talon near the Power Battery so that you can keep healing the damage he takes from Mind Controlling Superboy Prime. And if anyone decides to break off and attack him, he’s packing Charge, B/C/F, and Attack Value that can be modified to 12 (on his top click) along with access to Butcher’s Special Damage Power (HEAT OF RAGE: Once per turn, a friendly character may reroll the d6 roll for Blades/Claws/Fangs.). On Click 3, just when your opponent might expect Black Talon to LOSE B/C/F, he actually picks up access to an Attack Special (BLADES OF THE BUTCHER: Butcher can use Blades/Claws/Fangs. When he does, add 2 to the result.) that gives him B/C/F back AND makes it kinda filthy (I mean, you roll a 6 and all of the sudden it’s Black Talon who’s doing 8 freaking damage in one turn as opposed to SBP, who’s more than capable of that himself.

Of all the teams we’ve designed so far for this series, this team has the highest damage potential. They may not be the best team, but each member is capable of KO’ing even substantial point pieces in one blow!

 

Doctor Who What

UNIMPRESSED TENTH DOCTOR Ninwashui Says: “What? That’s it? That’s what you cobble together after I create one of the greatest Builds known to mankind?! Psssh. My Blue Lantern Build would wipe the floor with this Red Lantern nonsense you’ve come up with here.”

 

Unimpressed DMX

ANGRY AVATAR OF RAGE DMX HypeFox Retorts: “Oh, really? OH REALLY!! I SMELL A CHALLENGE COMING ON!!”

 

Tenth Doctor Ninwashui

AWKWARDLY CLOSE TENTH DOCTOR NINWASHUI CALMLY REPLIES: “Name your terms.”

 

Askewed Beanie

ASKEWED BEANIE’D DMX HYPEFOX States: “Well, we’ve have four Builds left. That’s two apiece. Winner take all! I’ll take the Green Lantern Corps and the Black Lantern Corps.”

 

Tenth Doctor Eyeglasses

INTRIGUED TENTH DOCTOR Ninwashui: “So that leaves me the White Lanterns and the Star Sapphires, eh? Very well then. I accept your challenge, sir! Although there’s one thing you forgot!”

 

Forgetful DMX

POSTURING DMX HypeFox Says: “Oh? And what’s that, playa?”

 

Drunk Raccoon 5

NINWASHUI DROPS A FINAL BOMBSHELL!!: “I’ve been a raccoon the whole time! MWA-HA-HA-HAAAAAAAAA! I hope you’re ready… and I’ll see you next time!!

The Price to Play!! (Or, The Weekly Roundup for 08/10/2014!!)

Roundup

 

Annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnd… we’re back!

Sooooo much has happened in the last two weeks in the world of ‘Clix and sports. My Tigers traded at the deadline for one Mr. David Price! Yay! Then they squandered a pretty decent second outing from the Cy Young’er before going on to lose in 19 FREAKING INNINGS! Good gosh.  To be honest, I can’t believe our bullpen held up that long. Even Joe Nathan came through.

Still, it was tense, especially with the Blue Jays constantly on the bases.

Noted Tigers fans Emma Stone and Andrew Garfield could barely stand to watch!

Noted Tigers fans Emma Stone and Andrew Garfield during Sunday’s 19-inning marathon.

What else… what else… Oh, yeah, THIS HAPPENED!!

Cars were floating away down streets. BUT THOSE STUPID ORANGE CONSTRUCTION CONES DIDN'T EVEN BUDGE. WHAAAA....????

During Michigan floods, orange construction barrels become road buoys.

THE RAIN APOCALYPSE CAME AND WENT!! My Lord, that was a lot of water. In the 35 years I’ve been on this Earth, I have never seen Southeastern Michigan flooded before like it was today. Dogs sleeping with cats, cars being swept along streets BY THE TIDE (BUT NOT THE HOLLOW ORANGE CONSTRUCTION BARRELS–OH NO!! APPARENTLY THOSE NEVER MOVE!!)!! Just total insanity!

Incidentally, this is what the Zombie Apocalypse will look like.

Incidentally, this is what the Zombie Apocalypse will look like as well.

After a crazy day like this, I need something normal in my life. Something to restore the balance; something familiar, that’ll let me know life is getting back to normal. You know what? You know what I need? I could really use a…

 

WEEKLY ROUNDUP!!

(Whew! Okay! I can already feel things normalizing! Here we go!)

 

Microphone

PODCASTS:

Dial H

–As always, Dial H for Heroclix was new for the past two weeks! Episode 55 dealt with some Sealed advice for War of Light Wave 2, and Episode 56 is a sort of survival guide for anyone going to GenCon!

Push to Regen

–Push to Regen is still stuck on Episode 2.5!! If you missed it, they discuss last month’s Nationals, work in some War of the Light talk and check in with some listeners!

This is Ultimate Play, b!tches!

–The Quarry’s latest episode is now… Episode 24!! It features an interview with Patrick Yapjoco-slayer recent ROC winner Kevin Afrooz as well as coverage of the Tulsa ROC.

Welcome... to the ROC!

–The ROC continues to streamline their system; they just offered a new breakdown (including costs and prize structure) to stores thinking about holding an ROC event.

–Weaponer of Qward has taken a ROC! Read all about the Bluegrass Mafia’s Super Qualifier (from Lexington, Kentucky) right here!

–A token team backed up by the Power Plant; Bill, Agent of A.I.M.; and a fistful of Weasels and Blind Als has taken the Tulsa Heroclix Group Road to DragonCon 2014 Super Qualifier!

–Speaking of, the full ROC/DragonCon announcement is here!

 

Preview

–Still no official Previews from WizKids, which, again, is weird since GotG releases THIS WEEK! Still, we know a few things:

-The Rares are great! Thanos, like Darkseid in SL0SH, is just a Rare (and he’s got a “Thanosi” Prime as well). Gorr the God-Butcher also looks pretty powerful from the Rare slot. You can see a pretty good list of the expected figures (including ANOTHER Squadron Supreme Super Rare Prime) in the Forums at HCRealms.com.

–The Zombie Chases are, well… SEVERELY UNDERWHELMING at this point. Magneto (who I thought was just murdered by the Zombie hordes in that storyline–I don’t recall him actually becoming a Zombie, but whatever) and Mole Man have me a lil’ excited (more on them in a sec), but not much else. Many of the Chases have been at least partially spoiled. You can find an eBay auction for Zombie Skrull (not Zombie Super-Skrull–just Zombie regular Skrull) that shows part of his card; the other Chases we know about (Zombie Mole Man, Zombie Red Skull, Zombie Gladiator, Zombie Magneto and Zombie Morbius) don’t really move the needle too much.

Zombie Magneto seems decently useful; I’ve heard Zombie Gladiator is, frankly, hot garbage–a (maybe) 150 point character that somehow costs you 250 to field. Zombie Morbius doesn’t seem a heck of a lot different from his ASM version–pretty weak for his points until you get him back to Click 1 via Steal Energy, if you can. Zombie Mole Man seems like an 80-Point Zombie Taxi, although it’s hard to tell exactly what he does from that eBay picture. Finally, Zombie Red Skull is a fairly effective (although slightly expensive) Close Combat piece with some decent supporting powers if his teammates are Zombies or Hydra agents.

 

Wizkids

–Speaking of GotG, (surprise, surprise) it may not release quite on schedule due to shipping delays from China. And stuff.

(Honestly, with GenCon going on this week as well as many venues running War of Light Month 3, a one-week delay shouldn’t raise nearly the amount of complaints as it would have had there been nothing else going on.)

–In case you missed it a couple weeks ago, WizKids has finally responded to the popularity of the ROC, and it’s THIS!! If any of those seven locations was within three hours of Detroit (Chicago is like 4 and 1/2 on a GOOD traffic day), I’d be a little more excited about this…

 

Army of the Week

Army of the Week:

Okay, for this week’s Army of the Week, we’re gonna spotlight Joshua Earnest’s team from the Tulsa ROC we mentioned above.

Agency X

Team NameCall Us Whatever You Want, As Long As You Call Us Winners!

ThemeAgency X

Roster:

DP102 Bill, Agent of A.I.M.30 Points

DP020 Weasel27

DP020 Weasel27

DP018 Blind Al13

DP018 Blind Al13

DOFPH002 Sentinel Sentry x 342 

FIB002 Skadi’s Warbot30

FIH002 Warbot (Rocket) x345

FIH003 Warbot (Machine Gun) x345

IIMR100 Power Plant (everything but Ice Blast)28

=300 Points

 

What We Like: The creativity! Joshua constructed a team where all of his primary, secondary AND tertiary attackers are Horde Tokens/Stacks! The actual figures he chose are the support pieces, an inverse of what we often see. Skadi’s Warbot can be devastatingly effective, particularly with Weasel backing him up. Since he’s Carry ability would most likely kill Skadi’s Warbot, I assume Bill, Agent of A.I.M. is there to move all the support pieces and the other Warbots (who have Toughness) into place and then make sure that they can all open up on their target regardless of line of fire. Because it’s technically a Theme team, each of those support pieces could use Theme Prob as well.

This is an army that would require a Master’s Degree in Positioning and Action Management to run effectively, but clearly Joshua was up to the task! This is definitely one of the most unique ROC-winning teams I’ve ever seen, and I don’t think this is the last we’ll see of Bill and his High-Energy Finder Thing at the ROC or the Sentinel Sentry tokens, either. Well done, Joshua!

 

Hooray for Hollllllywooood!!

Hooray for Hollllllywooood!!

–Guardians of the Galaxy lived up to the hype! Great flick, even greater box office. Highly recommended, although why we didn’t get a [EDITOR’S NOTE: Name redacted.] Clix in the GotG Movie Set from his appearance at the end of the post-credits scene is beyond me! I mean, he’s a Marvel character, he’s carried his own movie before, and he’s popular enough that he’s already had SEVERAL Clix in the past. Oh well–missed opportunity!

–How successful was this movie? Successful enough that Guardians of the Galaxy 2: Electric Bugaloo already has a release date! By the way, if I could buy stock in Chris Pratt’s career or the popularity of Bradley Cooper’s Rocket Raccoon, I would. Like, now.

 

Wait--it's already listing this post!! Huh?! Whaa?! Must be magic!!

Critical Missives:

–Okay, there was only one major article that dropped since the last Weekly Roundup, but it was a doozy! 4000+ words about ranking the Entity Chases from War of Light!

–As always, here’s another reminder that we’re finally on Twitter! You can follow us @criticalmissive to stay up to date on articles (think I’ve got the kinks worked out; it should Tweet the link every time there’s something new to read).

 

And that’s it for this week!! We’ll be back later this week with more and better coverage of War of Light (now that we’re knee deep in Wave 2), and we’ll be posting a Top 10 Review of Guardians of the Galaxy just a bit after that set releases!

Until then, stay safe (and DRY!!), and watch where you draw your lines of fire!

Straight, With CHASEr 2: Evaluating Legal Entities!! (Or, Ranking the War of Light Entities!!)

"Ummm... what's the twist?"

“Ummm… what’s the twist? The one African American dude? Wait, is this album cover inadvertently racist?”

Welcome Back!

A couple months ago, we evaluated all the Modern Age Chase-level rarity pieces and chose what we thought were the Top Ten, then came up with armies that included each figure as an example of what you could do with them. It was a fun exercise that allowed us to publish numerous pictures of Ninwashui as a drunk kitty, but it was also immediately invalidated within a week of its publication by the release of the War of Light Wave 1 spoilers and the coming of the Entities (Chase figures that basically act like resources without actually BEING a resource–sorry M10 Iron Man!).

Well, now that we’re on the cusp of Month 3 of War of Light, we finally have the spoiled dials for the second wave of Entities (so called because they all share the named “Entity” keyword), and we can actually evaluate each Entity against its peers! We’re not doing armies today, just because this article would easily top 6000 words if we did. Also, Ninwashui is now a drunk raccoon, so I have to dig up all new photos. Next time, I promise.

"This'll be published in 3D, right? Otherwise we're all just gonna look silly!"

“This’ll be published in 3D, right? Otherwise we’re all just gonna look silly!”

A couple final notes before we get started:

–The Chases are extremely rare (seems to be roughly 2 Chases for every 3 Bricks of War of Light) which has only caused their value to skyrocket–most will run you $100 or more (as of this writing, that is). With Month 3 about to start at many venues, the Wave 2 boosters will be arriving this month–and with them, 5 new Entities (4 Chases and 1 Super Rare–more on that in a little bit though).

–What makes these figures so valuable is their shared Trait (ENTITY POSSESSION: When Proselyte would be KO’d or, if you pay 25 points when building your force, place Proselyte on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has [Insert Entity’s name here]‘s keywords and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Proselyte is removed from the game.).

That’s a lot of words, but I bolded the relevant points. What is the Possessed ability? Why, I have it right here (POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.)!

Essentially what this means is that you can take virtually any substantial figure in the game (as long as it’s at least 25 points and, like, not a Duo, Giant or Colossal) and give them limited access each turn to a very powerful Entity dial–and this is in addition to any resources you might be playing. This can make even 2 or 3 star figures ridiculously good very quickly.

–Each Entity can be fielded as a figure on its own, but most are pretty middling when played normally. The cheapest is 150 (Entity). The most expensive is 250 (Parallax–which makes sense, given all the trouble he’s caused in the comics). Black Hand (expensive, but his dial is long and effective, and he has Running Shot–not all Entities have a top dial move-and-attack), Ophidian (at least starts with some Sidestep, decent Range, and his top dial Outwit Special is just about the best version of Outwit in Modern Age right now), Entity (because he’s cheap-ish) and Predator (10 Range 2 Bolt Energy Explosion; 18 with ES/D if your opponent wants to retaliate) are all, at the very least, INTERESTING if you’re looking to play an Entity normally. The rest are a tougher sell.

Ion’s Trait (I AM ION, INCARNATION OF THE CORPS: Characters using the Possessed ability while Ion is the Possessor may choose to modify 2 combat values from Ion instead of 1 and may use 2 powers from Ion instead of 1.) straight up tells you, “You’re an idiot if you don’t play Ion as a Possessor,” right there on his card. Parallax is solid from his second click on, but he costs 250 points–the same as Parallax Hal Jordan (which clearly means that there should be a 0-point Hal Jordan out there somewhere that I can play…), who’s easier to build an effective team around. Butcher is a great close combat piece; unfortunately he doesn’t get Quintessence until halfway down his dial, so a team that uses him as the focal point might get out-actioned pretty quickly–and that’s if he doesn’t get lit up on his approach, which is very possible considering he doesn’t really have any native attack avoidance (Stealth, Super Senses, Shape Change, etc.). Adara doesn’t have enough offense to justify being your main piece. And I’m sorry, but you’re not building a 300 point team around Proselyte. You’re just not.

For these reasons, we’re strictly going to be evaluating the Entity’s based on the usefulness while using the ENTITY POSSESSION power.

–Nekron IS an Entity–but he doesn’t have the Possession Trait (well, on one of his dials he can kinda sorta Possess himself–not at the table, Carlos!–by allowing himself access to the powers on his other dials). Therefore, we’ll not be discussing him here today, although I’m sure his time will come! Alrighty!

–As always, figures will be rated on a scale of 1-5 Oxygen Filtration Masks. Why Oxygen Filtration Masks? Because it worked so well for our Guardians of the Galaxy Movie set review, that’s why! But having said that, ALL the Entities are pretty damn good relative to other pieces. But, as stated before, we’re measuring the best of the best here, so those are some pretty high standards!

Okay! I think we’re done with the preliminaries. Here, then, is:

Straight, With CHASEr 2: Electric Bugaloo!! Evaluating Legal Entities!!

"If there's one thing in this universe that just screams 'Compassion,' it's gotta be an ethereal mass of pulsing tentacles!"

“If there’s one thing in this universe that just personifies ‘compassion,’ it’s gotta be an ethereal mass of pulsing purple tentacles!”

9. WOL064P ProselyteIndigo Tribe Entity: You’re playing War of Light with Wave 2 boosters, you’ve never pulled an Entity before, and you’re just praying to all that’s holy that today is your lucky day. You pop open your first booster, pull it out, and discover that you’ve just gotten Proselyte. The good news? You now have an Entity! The bad news? You’ve got the worst one!

The biggest thing Proselyte gives you top dial is Perplex. Not a “only to increase combat values” type of Perplex but an honest to goodness actual Perplex. Outside of War of Light Sealed play, though, Perplex is, frankly, one of the easiest top dial abilities to give a character. For 5 more points, you can play a complete Book of the Skull (which starts out giving one of your Hammer wielders Perplex) or a complete Power Plant (which may not grant Perplex specifically, but is still a damn good resource and grants a ton of powers on its own!). Comparing Entities to Resources isn’t exactly a 1 t0 1 comparison, but if I’m investing 25 points to boost one of my figures, I want a little more than just access to Perplex and +1 Damage (the usefulness of the stat modifiers depends so heavily on which figure you’re Possessing, but frankly, all of Proselyte’s starting stats suck except for Damage and Movement. Even its Range–just a 5–is really poor).

If you don’t want Perplex, your other choices are Plasticity (useful occasionally), Super Strength (half the figures who’d benefit from Super Strength already have it!) or Toughness (the worst damage absorption power). On Click 2, Proselyte picks up a mildly interesting Movement Special (CHANNEL THE LIGHT OF THE OTHER CORPS: Give Proselyte a free action and choose a color that isn’t brown, black, grey or pink. Proselyte can use a standard power of the chosen color until your next turn.), but it’s not until you get to Click 3 and Proselyte’s Damage Special (HEART OF COMPASSION: Friendly figures that can use Support may do so even if an opposing figure is adjacent to the friendly figure or the target. When they do modify the result of the 2d6 roll by +2 and don’t subtract 2 from the d6 roll.) that you start to see what the developers intended for this piece: Healing.

But even this epiphany raises as many questions as it answers. First, Proselyte does not have a native Support power (look again–his Special reads “friendly figures that CAN USE SUPPORT… “); you can give the Possessed character Support with Channel the Light of the Other Corps BUT THEN YOU CAN’T USE HEART OF COMPASSION! It’s a Catch 22, which leaves you with just two choices that I can think of to remedy the situation.

First, you can play A COMPLETELY DIFFERENT SUPPORT-POSSESSING FIGURE TO BE YOUR HEALER. This is the easiest way to go, although it’s also the most points-intensive way to go, since it involves adding a whole other figure to your force than you may have wished to field (and at this point you can almost throw Theme out the window, unless you want to pay ANOTHER 25 points for ANOTHER Entity to possess the healer you just added to your team, and dammit, before you know it, it’s Turtles all the way down).

Your second choice is to play Proselyte on a figure who already has Support. Easy enough, right? Nope–you have to make sure that the base figure has Support ON CLICK 3! Top dial or even second Click Support does you no good if you want to boost it with Heart of Compassion.

I mean, I suppose Proselyte is useful in supercharging a medic piece in a 400+ point game as long as you’re fielding a bunch of $100+ Entities; outside of that specific circumstance, I have to say, as Entities go, Proselyte is by far the worst.

GRADE: 1 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $103.50 to $149.99 (I’m not Nostradamus, but I guarantee you this will come down. You can practically get Parallax for $150. If you have a Proselyte and are thinking of selling, now would be the time, buckaroo!)

 

Butcher Entity

8. WOL066P ButcherRed Lantern Corps Entity: The Red Lantern Entity has a top dial 5 Damage and 12 Attack Value, so right off the bat there will probably be a decent stat buff for most characters there. But he’s number 8 on this list because he offers almost nothing in terms of selectable powers–especially in the beginning. Butcher is one of the only Entities who doesn’t offer a power in all four slots top dial.

He starts off with Charge, Toughness and a Damage Special (HEAT OF RAGE: Once per turn, a friendly character may reroll the d6 roll for Blades/Claws/Fangs.) that really only works if you’ve built a whole team of B/C/F’ers. And if you’ve built a team of close combatants, I’m guessing most will already come equipped with Charge and/or Toughness (at least), so his Damage Special almost by default becomes the only power worth taking. I know there are some Red Lanterns out there with B/C/F, so army construction is key when using a piece like Butcher.

If you possess a character with a long dial (and/or if you have him possess the Rookie dial of a piece), Butcher starts to shine a little, offering Flurry, B/C/F, Combat Reflexes and Exploit Weakness. Unfortunately, you have to get to, like, click 9 for most of those powers to show up.

Butcher’s better than Proselyte, but that’s damning with faint praise.

GRADE: 2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $125-$185 (Again, I don’t think the Butcher is sustainable around that level, so I’d recommend trading him for a more useful Entity or selling him!)

 

"I am not a Yu-Gi-Oh!!, mortal!"

“I am not a Yu-Gi-Oh!, mortal!”

7. WOL068P PredatorStar Sapphires Entity: Now we are starting to get into the truly useful Entities. Stats-wise, Predator’s top dial is top notch, offering (among other numbers) 10 Range, 18 Defense and 4 Damage. Most characters you’ll want to play with Predator should be able to buff ONE of those stats. And while Predator doesn’t offer any Specials at the beginning, it does give you the option of picking from 4 powers, all of them useful: Sidestep, Energy Explosion, Energy Shield/Deflection or Shape Change.

Further down Predator’s dial comes a Click 4 Movement Special (COSMIC LOVE: Predator can use Shape Change, the Quintessence and Mystics team ability.), and Click 6 brings a truly bonkers Damage Special (POWER OF LOVE: All characters within range can use Mind Control.), which is great if you’re trying to create mass chaos during endgame scenarios.

Predator is not as game-changing as some of the other Entities, but it offers solid options in every slot and is definitely worth the 25 points it takes to field it. Predator is also a great choice if you’re putting together a Meta team and need that second or third Entity to form a Theme Team.

GRADE: 3 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $150-$199 (All of these Wave 2 Entities will depreciate slightly, but I expect Predator to hold its value AT LEAST as well as Butcher and Proselyte)

 

"William Hand of Earth. Your mother is calling."

“William Hand of Earth. Your mother is calling.”

6. WOL061P EntityWhite Lantern Corps Entity: Top dial, Entity’s stats aren’t overwhelming; 8 Range, 10 Movement, 18 Defense and 4 Damage should let you pump up something. But Entity offers a couple EXTREMELY useful powers on Click 1. Probability Control is one of the best powers in the game, and Entity’s Movement Special (FLOW OF LIFE: At the beginning of your turn, you may heal one adjacent character without the Black Lantern Corps keyword 1 click.) is extraordinary in its ability to heal without a die roll. Sorta like Forge’s mechanical healing ability, but it works on everyone (well, everyone who’s not a Black Lantern).

Also of interest are Clicks 4 and 8, which grant a Special Stop Click (COSMIC LIFE: Entity can use Regeneration and the Quintessence team ability. When turning the dial, if this click is revealed due to damage taken from an opponent’s attack, stop turning the dial. This power can’t be ignored.). Unfortunately, the Stop part of the Stop Click won’t really do you any good, but being able to pick up Regeneration on Click 4 just might save the day. The fact that you ignore pushing damage and become un-Outwittable on the Click is also a bonus.

And, at the end of the day, Entity IS the White Lantern Entity, which really makes him a must play for White Lantern teams (that is, as with all of these pieces, assuming that you ever GET one, of course).

GRADE: 3 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $71-$130 (He may come down a little bit, at least until someone finds some way to completely abuse his healing power.)

 

"Do not fear, mortal, all is welllll--holy $#!#! Is that blood?! Oh hell no!!"

“Do not fear, mortal, all is welllll–holy $#!#! Is that blood?! Oh hell no!! Adara out!”

5. WOL067P AdaraBlue Lantern Corps Entity: The ultimate support Entity! Top dial, Adara gives a character your choice of Telekinesis, Defend (with an 18 Defense that goes to 19 on the second Click) or Probability Control. Basically, with Adara, you get access to the full Scarlet.

Alright!

Alright!

(Author’s Note: Nope! Not even a little bit what I meant by “access to the full Scarlet!More than a little disturbing that you had THAT photo ready to go.)

Scarlet Witch AvX

(Author’s Note: There we go!)

Okay, sorry about that. My editor was a little quick on the “Scarlet” trigger there. Anyway, where was I? Oh yeah–so Adara basically turns any eligible character you want in FFCW006 Scarlet Witch. Only for 25 points instead of 75. And you get Adara’s neat little Defend trick on top of everything else (which has already been put to Meta use in many recent ROC’s by having Adara Possess Despotellis). Adara’s early placement and defense shenanigans give way mid-dial to a Special Attack power (SURGE OF HOPE: Friendly characters who can use Empower or Enhancement treat other friendly characters within 3 squares and line of fire of that character as adjacent for the purposes of those powers.) that starts pumping up your team’s offensive capabilities too.

Adara’s only negative–and it’s really only a negative when compared to the other Entities–is that her best Special (COSMIC HOPE: Adora can use Perplex, but only to increase combat values. Adora can use the Quintessence team ability.) doesn’t show up until Click 7. Otherwise, Adara is a proven commodity that can boost the effectiveness of just about any character.

GRADE: 4 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $71.00 + (Despite Adara’s ROC success, the price tag has not moved much. Your guess is as good as mine, but if you’re saving up for an Entity, Adara for somewhere around $70-$90 certainly seems to make A LOT more sense than, say, $150 for Proselyte or $185 for Butcher.)

 

Creepy? Sure, but this would still be an average Tuesday night for the Joker. Just sayin'.

Creepy? Sure, but this would just be an average Tuesday night for the Joker. Just sayin’.

4. WOL060P Black HandBlack Lantern Corps Entity: What?! An Entity that’s not a Chase? Sweet! Finally! Now I don’t have to pay $80 just to–what? He’s already going for like $120? Sigh…

Anyway, Black Hand here offers four great powers at the top of his dial for you to choose from. Got a big hitter who’s stuck with, say, no move-and-attack? Black Hand can give him Running Shot. Do you have a ranged attacker you like who just has Pulse Wave even though you need to reach out and touch someone with a full range attack? Black Hand can grant Penetrating/Psychic Blast! Hard to hit piece that has Super Senses or ES/D but no dampeners? Yup, Black Hand can enable Invulnerability. Or, if you’re just trying to counterattack after your opponent misses, try Black Hand’s Damage Special (DESPAIR OF THE BLACKEST NIGHT: When an opposing character misses an attack, choose an opposing character within 10 squares and line of fire and modify that character’s defense value by -1 until the end of your next turn.) on for size.

On his second Click (and every even Click thereafter), Black Hand turns into a Black Lantern Corps enabler. His Movement (OBLIVION OF DEATH: When a friendly character with the Black Lantern Corps keyword is healed because an opposing character is KO’d, increase the healing by 1.) and Attack (DEATH: Black Hand can use Steal Energy. When an opposing character is KO’d, heal Black Hand of 1 damage.) Specials puts the swarming and healing capabilities of every Black Lantern into overdrive. You can really start to turn the tide of a game when your entire army heals 2 Clicks every time you KO an opposing figure (“Okay, I just took out one of your Warbot POG’s, and I have four Black Lanterns, so that kill will net me… 8 clicks of healing! And, every character I have is back to top dial!“).

The final thing that must be noted about Black Hand: He himself can be Possessed! He’s the only Entity that doesn’t have the Giant Damage Symbol, so you can run him as a normal figure and have another Entity Possess him! None of the other Entities can do that. And with 10 Clicks of life, Black Hand can definitely get the most out of a Possessor’s dial!

GRADE: 4 and 1/2 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $82-$110 (As more become available, this price will drop some; as Black Hand is damn good, and an Entity, I don’t expect it to drop much.)

 

Ophidian

3. WOL063P OphidianOrange Lantern Corps Entity: And now we’re closing in on the best of the best. Top dial, Ophidian can grant you your choice of: Sidestep; Pulse Wave; Invulnerability; or a sick version of Outwit (DESIRE OF GREED: Ophidian can use Outwit. When it does it can use the countered power or ability for as long as it’s countered.). Click 2 brings (COSMIC GREED: Ophidian can use Barrier, Plasticity, and the Quintessence team ability.) and Shape Change (Shape Change! Good Lord, I love Shape Change. I have a Larfleeze because of the Shape Change Ophidian granted my Red Lantern Superboy Prime–y’know what? For more details about how I exchanged my moral compass and good manners for a WOL Month 1 tourney win, click here!).

When you get closer to the mid-dial, Ophidian also offers Hypersonic Speed. If you don’t know why that’s good, this may not be the blog for you! At the end of the day, Ophidian is another Entity who’s ROC-certified. Like DJ Khaled, all he does is win!

GRADE: 4 and 1/2 Oxygen Filtration Masks!

CURRENT VALUE ON EBAY: $71-$130. (And worth every penny!)

 

"Obviously, the embodiment of Will is a floating space shark fish. With crazy, shimmery fins. What the $@#& were YOU expecting?"

“Obviously, the embodiment of Will is a floating space shark fish. In space. With crazy, shimmery fins. What the $@#& were YOU expecting?”

2. WOL062P IonGreen Lantern Corps Entity: So, looking back over this list, I’ve been pretty critical of most of the Wave 2 Entities. But I can’t complain about Ion. Ion’s third Trait (and I think he’s the only Entity with 3 Traits, by the way) is, in a word, prettyf@#$ingsick (I AM ION, INCARNATION OF THE CORPS: Characters using the Possessed ability while Ion is the Possessor may choose to modify 2 combat values from Ion instead of 1 and may use 2 powers from Ion instead of 1.).

His combat values are a bit depressed compared to the rest of the Entities; that’s about his only downside, but you can kind of fix that with character choice; a lot of folks tend to pick the biggest and best character they can find and throw an Entity on it. But with Ion especially, you really want a character who will benefit from the double stat boost even before you start looking at the powers Ion can grant.

On Click 2, Ion also gains a Movement Special (FORCE OF WILL: Friendly characters can use Willpower. If they can already do so, increase their defense value by the number of action tokens on them.) that could be extremely useful, especially if you’ve constructed a team with this in mind.

But it all comes back to Ion’s Trait; it’s so powerful that you wonder how it can cost the same 25 points as the others.

GRADE: 5 Oxygen Filtration Masks

CURRENT VALUE ON EBAY: $280 and climbing. (Good Gosh!!)

 

"Impurity restored. Y'know, in the balance of the game."

“Impurity restored. Y’know, in the balance of the game.”

 

1. WOL065P Parallax Sinestro Corps Entity: So, one way to evaluate the Entities that I haven’t really touched on is to look at their point values. Each one cost 25 points to use, but they all grant access to different point level dials. Parallax here has the most expensive dial at 250. That’s means Parallax gives you access to a dial that costs 100 freaking points more than Entity’s dial. And access to either dial COSTS THE SAME AMOUNT OF POINTS!

Top dial is where Parallax shines the most. He grants your choice of: Stealth; Penetrating/Psychic Blast; Impervious or the ridiculously good Damage Special (COSMIC FEAR: Parallax can use Perplex, but only to decrease combat values. Parallax can use the Quintessence team ability.). That’s right–you can give a character top dial Quintessence. Just stupid. And if you can get Parallax to his second click, he’ll grant access to Hypersonic Speed too (just like Ophidian).

Out of all of the Entities, Parallax is the one you should chasing. Or CHASE’n, as the case may be. In Wave 1 (or any Wave, for that matter) you cannot and will not pull a better figure.

GRADE: 6 (out of 5) Oxygen Filtration Masks!

CURRENT VALUE ON EBAY: $120-$200 (The secret’s out. You are going to have to spend some cash if you want Parallax. Or any of these pieces for that matter, but especially Parallax.)

 

Okay! That’s all for the Entities. Agree with our rankings? Disagree? Sound off in the forums below!

And until next time, stay safe, and watch where you draw those lines of fire!