The Ghost of Christmas Future Presents: An Upcoming Game!! (Or, The Second Night of Clix-Mas 2017!!)

[EDITOR’S NOTE: Welcome to Clix-Mas 2017, wherein we here at Critical Missives rather foolishly try to provide you with twelve different articles in twelve days, all brought to you by either the Ghost of Christmas Past, the Ghost of Christmas Present, or the Ghost of Christmas Future! If you need to catch up with our intro to all of this, the first Night of Clix-Mas 2017 can be found right here!]

Christmas Future

“And that tiny speck, way off in the distance? That’s the day the Marvel/Fox deal clears regulatory hurdles and the X-Men can finally join the MCU!”

Welcome to Night Two of the Twelve Nights of Clix-Mas, 2017!

Today, we going to peek into the future by… well, by about five days!

Have you ever wondered what would happen if all the different holidays started fighting each other for supremacy? No? That’s weird… anyway…

This is the next scenario I’m going to be running at Comics & More in Madison Heights, MI on December 20th at 6:30pm!

THE GAME: Holiday Havoc!!

THE BUILD:Each competitor will field a 400 Point Golden Age team aligned with one of the Holiday-Themed factions listed below. Each character on a force must have at least ONE of the required keywords OR meet the Alternative Requirement.

HOLIDAY FACTIONS:

Christmas.jpg

CHRISTMAS:

Keywords:Mystical, Deity. Alternative Requirement:The Snowfall Team Ability.

Christmas Wish: At the beginning of the game, place a single d6 set to the number 6 on your Sideline. Once per game, you may remove the d6 from your Sideline and replace any rolled die result with the d6 removed from your Sideline. That die result cannot be further rerolled.

Halloween Image

HALLOWEEN: 

Keywords:Mystical, Monster. Alternative Requirement: Translucent ORANGE somewhere on the character’s sculpt.

Trick or Treat: Once per turn, choose a friendly character. Modify that character’s Attack OR Damage by +1. If an opposing character has been dealt damage this turn, instead modify the chosen character’s Attack AND Damage by +1.

St. Patrick's Day

ST. PATRICK’S DAY: 

Keywords:Mystical, Translucent Green somewhere on the character’s sculpt.Alternative Requirement:The Tiny symbol.

Kiss Me, I’m Irish: Once per turn, you may give a friendly character an action token. That character can use Enhancement, Empower and Probability Control until the start of your next turn.

Valentines-Day

VALENTINE’S DAY: 

Keywords:Cosmic, Deity. Alternative Requirement:Any two characters who have been romantically linked in their comic book source material (Note: Must field BOTH characters).

Love Hurts: At the beginning of the game, choose an opposing character. Whenever a friendly character is dealt damage by the chosen character, they can use the Mystics Team Ability.

ADDITIONAL RULES: 

No Team Bases;

–No Resources;

–No Relics or Weapons UNLESS they’re specifically brought into play by a character;

–No ATA’s;

–No Possessors;

–Themed Team Rules ARE in effect for Map Choice ONLY! No Themed Team Probs. 

ENTRY FEE: $5

PRIZES:Aplenty! This will be our last game of 2017!

NOTES:Yes, I know there’s plenty more holidays to choose from, but I decided to start with these four. If things go well, maybe we’ll bring this game back with updated Holiday Factions come Valentine’s Day!

That’s all for now! If you have any comments or questions, leave them below. Otherwise, come back soon for Night Three of the Twelve Nights of Clix-Mas!!

Upcoming Games: Heroclix: The Gathering: Month 3: Time Spiral!!

[EDITOR’S NOTE: This is the third in a quick series of local game announcements for SouthEast Michigan Clix’ers before we go back to our regular programming!! We’re running a Scenario called Heroclix: The Gathering, obviously inspired by the eternally popular CCG Magic: The Gathering. Each month is based–very loosely–off of an existing Magic expansion. We then weave everything together with an ever-evolving narrative that changes based on the results of our local tournaments. Think of this as a “What If” Magic: The Gathering story told through Heroclix! Read about the Month One posting here, and the Month Two scenario here!]

Time Spiral Two

 

HEROCLIX: THE GATHERING: MONTH TWO: NEW PHYREXIA!!

The Guildpact has been shattered. Szadek, Parun of the House Dimir, stands triumphant as the supreme leader of Ravnica. Long may he reign…

Except that his ascension and the fall of the Guildpact has attracted the attention of the predatory plane of New Phyrexia, who have opened portals to Ravnica in pursuit of conquest and resources. 

New Phyrexia invasion 2

As the Phyrexian legions pour in, the city of Ravnica is quickly overrun. The Boros Legion meets the Phyrexians head on, but their lines are quickly broken and Razia, their angleic Parun, is impaled with her own sword by the leader of the invasion, Praetor Sheoldred.

Razia Falls

But just as Phyrexian Compleation seems inevitable, Momir Vig, Simic Guildmaster, unveils his secret weapon:  Experiment Kraj, a gigantic, mutated Ooze. 

Kraj rolls through the City, absorbing Ravnican and Phyrexian alike, until the Phyrexian legions are left decimated and forced to retreat as the surviving Paruns regroup in the vast smoldering ruin of the Azorius Senate…

 

HEROCLIX: THE GATHERING: MONTH THREE: TIME SPIRAL!!

Day's Undoing

“I thought I might find you here.” Glissa the Traitor flicks her wrist, and behind her bursts a portal to New Phyrexia. 

The surviving Paruns react defensively, but Glissa waves them off. “Please,” she smiles, “I’ve not come to fight. I stand before you a humble ambassador.” Her eyes narrow ever so slightly. “With a message.”

“Then speak it and be gone.” The voice of Niv-Mizzet, the Firemind and Parun of the Izzet League boomed and echoed against the remains of the Senate Chamber.

Glissa 2

“You Ravnicans have done well to defeat our scouting party. Sheoldred in his arrogance believed your plane conquerable with just a tenth of our forces. But your oblivion will not be stopped. Compleation awaits this world,” Glissa takes a step into the portal. “And we will see you soon.”

For a moment, there was silence. Finally Szadek’s rage broke forth.

“We will not stand by and let our city be taken by such filth! I would tear the city of guilds apart before I see it fall to the twisted metal tendrils of New Phyrexia!”

Niv-Mizzet

A puff of fumes erupts from Niv-Mizzet. “And tear it apart you have, little vampire. But what would you do to stop them?”

Momir Vig steps forward. “Perhaps I am being overly analytical, but if The Traitor was being truthful about the size of the next invading force, then perhaps this is not a question of tactics, but one of numbers.”

Szadek directs his gaze to the Simic Guildmaster. “Explain.”

“Given the current state of our houses, not to mention that Boros is all but wiped out, we simply do not have enough warriors to mount anything but a token defense of our land.”

“Obviously. So what do you propose?”

Momir Vig 2

“There is a spell, Szadek. Old magick that predates even you. I doubt any but the ancient Firemind may remember its existence. But recently I encountered records of it in my research. It’s called a Time Twister, and if executed correctly, we could pull the greatest warriors of Ravnica’s established past and possible futures to fight for us in our current, well… present.”

“And if executed incorrectly?”

Niv-Mizzet shifts his weight and lowers his gaze to Vig. “If executed incorrectly, our world will be ripped from the multi-verse and experience temporal folding until we cease to exist. I remember this magick. I also remember why its practice was banned. It is dangerous beyond understanding.”

“Yes,” Vig replied, “but it may also be the only chance we have to survive.”

“Well then… ” Szadek smiled. “It seems we have some work to do.”

 

Okay!! Hello fellow Clixers, and welcome to Month Three of Heroclix: The Gathering, exclusiviely at Comics & More in Madison Heights, MI!! Month One ended with Roberto Ty piloting a House Dimir team to victory (with noted Spy Nick Fury standing in for Szadek!), which is why House Dimir came out on tops in our Month One recap story.

However, in Month Two, Matthew Wenderski used a Simic Combine squad to triumph over all comers (which is why Momir Vig saves the day in this month’s story!).

But the Phyrexian war machine will not be denied, so the Ravnican Paruns have turned to some dangerous magick! The Past and the Future are merging in the present, so you know what that means. It’s time for:

The Game: Heroclix: The Gathering: Month 3: Time Spiral!

The Build: 500 Points (an even bigger conflict means even bigger armies!!), GOLDEN AGE, No Tactics (No Resources, ATA’s or Relics.)

(Since time itself is being ripped open and the past is once again present, this game is now GOLDEN AGE!!)

No figure larger than a peanut base. No Call-Ins.

Possession pieces are okay to play. (Basically the Heroclix version of an Aura Enchantment, right?)

You must choose a Guild or other faction from the chart below. Once you’ve chosen, your army must be built around the generic keyword pairings associated with that Guild or faction. This means that everyone on your force must have at least ONE of the two generic keywords listed.

All characters friendly to your force can use the associated Guild Team Ability (GTA) or Faction Team Ability (FTA).

NOTE: After the sundering of the Guildpact, the Guild Team Abilities are all your figures have to fall back on. This means that ANY OTHER TEAM ABILITY POSSESSED BY YOUR PIECES CANNOT BE USED. Note that characters still POSSESS whatever Team Abilities are printed on their base and card; they just cannot USE them.

And that’s not the only change. Some of the Guilds have had to adapt to their changing environment to survive. And another Guild didn’t make it out of Month Two…

 

List of Ravnica Guilds (Guild descriptions provided by MTGSalvation.com):

 

azorius

AZORIUS SENATE

The Azorius Senate functions as the government of Ravnica and creates Ravnican laws.

Keywords:  PoliticianRuler

Azorius Senate Team AbilityAt the beginning of the game, place an Immunity token on the character card of one character with the highest point value of those using this team ability. When a character with an Immunity token is within 8 squares of an opposing character’s starting area and is dealt damage, it may be given an action token to remove the Immunity token from its card and ignore the damage dealt. When a character with the Immunity token on its card is KO’d, you may place the Immunity token on the card of the remaining character on your force that is the highest point character that can use the team ability.

GAMEPLAY NOTES: The Azorius Senate was all but destroyed following the events of Month One. Their leader, Augustin IV was murdered and their guild hall was decimated. They are still rebuilding. Therefore, the Azorius Senate MAY NOT BE CHOSEN for Month Three builds.

 

boros-legion

BOROS LEGION

Ravnica’s security force, the Boros Legion is both Ravnica’s constabulary and standing army. Their numbers will be sorely tested when the New Phryexians invade…

Keywords:  Police, Soldier

Boros Legion Team AbilityWhen a character using this Team Ability is adjacent to a friendly character making a ranged combat attack, modify the target’s defense value by -1 if the target is within line of fire of this character.

GAMEPLAY NOTES: The Boros Legion lost its Parun in Month Two and its morale and numbers have been decimated. The Boros Legion may NOT be chosen for Month Three.

 

house-dimir

HOUSE DIMIR

In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis.

Szadek has led his House to victory, but the celebration is short lived. Even if he can muster enough strength to repel the invaders, the other guilds may use this new conflict as an opportunity to take back what was taken from them. 

While subtlety will always be the primary tactic of House Dimir, the time has come to step out from the shadows and remind everyone why they should be afraid of what stirs in the night…

Keywords:  Spy, Assassin

House Dimir Team Ability: A character using this team ability can’t have their defense power countered if they occupy the lowest elevation of terrain.

GAMEPLAY NOTES: The House Dimir Team Ability has not changed since its revision in Month Two. While their presence in the shadows of Ravnica is now common knowledge, they are still very hard to deal with if encountered on their home turf–Ravnica’s sewers and Underbelly…

 

golgari-swarm

GOLGARI SWARM

Denizens of Ravnica’s agricultural and waste management sectors. Run by Gorgon sisters. And creepy fungal sewer monsters.

Keywords: Monster, Assassin

Golgari Swarm Team Ability: Characters using this team ability can use Stealth on their starting click. If that character can already use Stealth on their starting click, lines of fire may not be drawn to that character by opposing characters while on that click.

GAMEPLAY NOTES: No change to Golgari Swarm.

 

gruul-clans

GRUUL CLANS

Ravnica’s foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers. But with the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members have adopted an anarcho-primitivist ideology and become Ravnica’s defenders of nature, intent on destroying civilization.

Keywords: Animal, Brute

Gruul Clans Team AbilityAll successful attacks made by a character using this Team Ability generate knock back. Knock back generated by a character using this Team Ability cannot be ignored.

GAMEPLAY NOTES: No change to Gruul Clans.

 

izzet-league

IZZET LEAGUE

Ravnica’s formative and physical scientists and engineers. The Izzet League are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results.

Keywords: Scientist, Mystical 

Izzet League Team AbilityWhen a character using the Izzet League Team Ability takes damage from an attack, roll a d6 that can’t be rerolled and consult the chart below for the resulting effect.

1: This character takes 1 additional unavoidable damage and gets an action token after actions resolve.

2: This character takes 1 additional unavoidable damage.

3-4: The attacker is dealt 1 unavoidable damage.

5: The attacker is dealt 1 unavoidable damage and gets an additional action token after actions resolve (if able).

6: The attacker is dealt 2 unavoidable damage.

GAMEPLAY NOTES: No change to Izzet League. Once normal Mystics was turned off, this GTA worked extremely well (instead of being EXTREMELY overpowered).

 

orzhov-syndicate

ORZHOV SYNDICATE

Nearly every business in Ravnica ties back to the Orzhov in some devious way or another. Whilst they bear the facade of a religious group and may well have been a true faith at the signing of the Guildpact, they now worship only profit and power.

Keywords: Mystical, Politician

Orzhov Syndicate Team AbilityCharacters using this Team Ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn.

GAMEPLAY NOTES: No change to Orzhov.

 

rakdos

CULT OF RAKDOS

Founded by Parun Rakdos, an ancient demon, the Cult of Rakdos attend to menial labor and the services industry, which includes some less-than-savory offerings, such as assassination, as well as more agreeable ones, such as the catering (i.e., food service) and entertainment industries.

Using the strife of the end of the Guildpact as a distraction, acolytes of Rakdos have finally managed to raise their Parun from the depths of darkness and despair. But will Rakdos choose to fight the invaders or decide to use this opportunity to thwart Szadek and seize Ravnica for his own?

Keywords: Monster, Mystical

Cult of Rakdos Team AbilityWhenever a character using this team ability is KO’d, you may roll a d6 and subtract 2 (minimum 1). Deal that much damage, divided as you choose, among any number of opposing characters adjacent to the square the KO’d character occupied.

GAMEPLAY NOTES: No change to the Team Ability, but please note that the return of the demon Rakdos has slightly altered the Cult of Rakdos keywords. Now a character must have either the Monster or Mystical keyword to be eligible for the Cult of Rakdos (I mean, they just awakened their demon overlord, so, yeah… )

 

selesnya-conclave

SELESNYA CONCLAVE

Despite their superficial appearance of being a “good” and “peace-loving”, in truth the guild is just as hypocritical and as sinister, if not more so, as other Ravnican guilds. The Selesnya Conclave often employs its quietmen and other members to silence the civilians of Ravnica from up close and wreak havoc.

Keywords: Brute, Spy

Selesnya Conclave Team AbilityWhen characters using this Team Ability roll doubles on a successful close attack roll, that attack generates no knock back; instead, that attack cannot be evaded, damage dealt can’t be reduced below 1 and any hit characters get an action token.

GAMEPLAY NOTES: No change from Month 2.

 

simic-combine

SIMIC COMBINE

The original purpose of the Simic Combine was to preserve the health of all Ravnican life-forms. They were devoted to the study of life, medicines, and biomancy. But just as life can adapt, so did the Combine. Momir Vig, the Simic guildmaster, was dissatisfied with this original purpose and formed a new purpose: to improve upon life-forms of Ravnica.

Keywords: Animal, Scientist

Simic Combine Team Ability: At the beginning of your turn, choose one option to last until the end of your turn for all friendly characters using this Team Ability. All friendly characters using this Team Ability ignore Shape Change; or all friendly characters using this Team Ability ignore Stealth this turn.

GAMEPLAY NOTES: The Month 2 change helped this Guild quite a bit (indeed, both players in the Championship game were playing Simic), so it will stay as is for now.

 

phryexian-mana

NEW PHYREXIA

It came not in the form of a noble struggle, a fair contest of warriors clashing will against will, but as a wave of unstoppable slaughter. Mirran partisans resisted bravely, using their wits and magic to fend off the onslaught that originated from inside their own world. But their efforts were for naught. Phyrexia is victorious. Mirrodin now goes by a different name: New Phyrexia.

And New Phyrexia hungers…

Keywords: Robot, Armor

New Phyrexia Team Ability: Characters using this team ability can use Perplex, but only to target a character with the Armor or Robot keyword. This use of Perplex may not modify damage values, and no character may be targeted by this ability more than twice per turn. This use is in addition to any other uses of Perplex.

GAMEPLAY NOTES: No changes to the unstoppable New Phyrexia faction. They were a popular choice as well last Month.

 

Time Spiral logo

TIME SPIRAL

From Ravnica’s forged Past to its many posssible Futures come the warriors caught in the Time Spiral. But even if they are able to turn the tide of the war with New Phyrexia, what will become of them once the invasion is over? And if the sundering of the Guildpact awakened the interest of New Phyrexia, whose attention might the spiraling of time itself attract?

Keywords: Past, Future

Time Spiral Team Ability: Characters using this Team Ability may use
Probability Control. When a roll is ignored because of this
team ability an action token must be placed on a friendly
character on the battlefield or the roll is not ignored.

GAMEPLAY NOTES: The latest faction to join the fight, the time-displaced warriors of Ravnica come packed with the ability to manipulate time themselves…

 

Alright! There is your Month 3 Scenario! Hope to see everyone at the game!

Upcoming Games: Team Spirit, TMNT and… Oh Yeah… MORE SMASHCLIX!!

Just a couple of quick local game announcements for SE Michigan Clix’ers before we go back to our regular scheduled programming!!

Hello once more! Here is the upcoming schedule for Heroclix games at Comics & More in Madison Heights:

03/30/2016:

Team Spirit

Game: TEAM SPIRIT

Entry Fee: $5.00

The Setup:

Man, March is the month of the Hero/Hero faceoff! Batman vs. Superman! Daredevil vs. Punisher! Captain America vs. Iron Man!! Wait, that’s May…

Nevertheless, we will be playing “Team Spirit,” a 400 Point Golden Age game wherein each player constructs two Themed Teams–one Marvel Team, and one DC Team. But not just any Themed Team; you will be constructing Themed Teams that are comprised of members of an actual superhero team. Which superteams you choose to construct will be up to you–there is no master list we’re working from, so you can build any teams that appeal to you, so long as it’s a named supergroup.

NOTE: We are looking for superHERO teams, not supervillain squads. Having said that, please note that this rule only applies to the actual team you select. If, for example, you are playing a traditional Hero team (say, “X-Men”) and happen to include a figure who is traditionally a villain BUT HAS THE APPLICABLE KEYWORD (say, DoFP017 Magneto), that IS allowed.

NOTE PART TWO (ELECTRIC BUGALOO): Very much like the “Civic Pride” game we played previously, you can sort of tune this scenario to your preferred difficulty level. Want to go the easy route? Select Avengers or S.H.I.E.L.D. and Justice League or Green Lantern Corps. Want to make it a little harder? Choose some teams like Marvel Knights or Heroes for Hire and Outsiders or Justice League International. Really want a challenge? Try and beat the field playing teams like Champions or All-Winners Squad and Team 7 or Legion Espionage Squad which–hey!–is actually a thing!

Each round, the LOSER of the Map Roll must select first which team–Marvel or DC–that they wish to play; then their opponent gets to choose which team they would like to play. Note that this could result in matchups of teams from the same universe.

Now here’s the important part: All points earned by DC players will be scored as “DC Points,” and all points earned by Marvel players will be scored as “Marvel Points.”

What do those points get you? Well, we will be giving out 3 Top Prizes for this event. And they will go to:

1st Place: 1st Place will go to the player with the most match victories as normal (total accumulated Victory Points–both Marvel and DC–will be used to determine any tiebreakers). This player will receive a Vampire Batman (wkD-012 Batman).

Overall Marvel Winner: This will go to the player who accumulates the most Marvel points through all three rounds. This player will receive 1 copy of each figure in either the Marvel Knights Monthly OP Kit (Ghost Rider, Daredevil & Punisher) or the Gamma Smash! Monthly OP Kit (Red Hulk, She-Hulk & A-Bomb).

Overall DC Winner: This will go to the player who accumulates the most DC points through all three rounds. This player will receive 1 copy of each figure from an OP Kit of the Judge’s Discretion (basically, it will be the new Brave & The Bold OP Kit IF THAT KIT HAS ARRIVED IN THE STORE AT THE TIME OF THE EVENT!! IF NOT, ANOTHER DC KIT WILL BE SUBSTITUTED!!)

(These prizes will go to three different participants; the 1st Place winner will be ineligible for the other 2 prizes.)

Some final thoughts on this game:

–Each player can bring up to 3 Maps if they wish to do so and choose one of those Maps if that player wins the Map Roll. Otherwise, a random assortment of store Maps will be provided.

–Remember, the LOSER of the Map Roll has to pick which of their teams they’re playing first; the WINNER of the Map Roll gets to see which team he or she is playing against before they choose their own team.

–Even if you lose in the first round, YOU ARE NOT TOTALLY OUT OF IT!! You can still compete for the Marvel or DC prize.

–Again, which team you play each round is up to you; if, for example, you don’t like the way that Marvel team you put together performed in Round 1, you can choose your DC squad in Round 2. Your fate is not determined by the Map Roll in this scenario.

–Because you can play either squad in a given round, you might think about the types of problem pieces you think you’ll face and construct your two teams somewhat differently. If, for example, you come up with a well-rounded Marvel team that you think can take on just about anything except, say, a strong bruiser with Hypersonic Speed, you may want to consider putting together a DC team that would act as counter specifically to Hypersonic Speed pieces (ie characters with Outwit or Plasticity, etc.).

In other words, if you can identify the main weakness of the first team you construct, it may be in your best interest to build your second team to combat any teams that could take advantage of the first team’s weakness.

04/13/2016:

TMNT Nick

As of now, this is the TMNT release date. We will be playing some form of Sealed TMNT–watch this space for further cost and Build details as they become available.

04/27/2016:

SuperSmashBros3

Yup! It’s the return of SmashClix!! We got some pretty great feedback and suggestions from the first go-round running this scenario, so expect even more carnage–and the ability to use more characters in each game!! We’re finalizing the details now, so keep watching this space for all the updated Build and game details as we get closer to this date!

 

That’s all for now for the upcoming game announcements!! And come right back to the main page in a few days for an article focusing in on Nightlantern–this one has been in the works for awhile, so you won’t want to miss it!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

 

 

 

Upcoming Games: Red Vs. Green!! (Or, the Ninth Night of Clix-Mas!!)

[EDITOR’S NOTE: Once again, we are shamelessly unleashing the 12 Nights of Clix-Mas! Tonight is Night 9! If you missed The First Night of Clix-mas, you can catch up right here! Night 2 is here. Night 3 is here, you can find the 4th Night of Clix-Mas by clicking here, and Night 5 went down right here! Night 6 is now up, and can be found here. Night 7 showed up right about… here, while Night 8 came stumbling through the door over here.]

Can't tell if cosplay or real footage...

Can’t tell if cosplay or real footage…

Another quick local game announcement for SE Michigan Clix’ers…

At 6:15pm on Wednesday, December 30th at Comics & More in Madison Heights, we’ll be playing: Red Vs. Green!

This is a holiday-themed, 400-Point Golden Age game with an entry fee of $5.00.

We will be playing for figures from the “Suicide Squad” monthly LE kit: Deadshot (new sculpt), Amanda Waller (new dial) and Captain Boomerang (new dial), with the winner getting their choice of any of those pieces!! However…

IMPORTANT PRIZE NOTE: IF WE GET THE WIZKIDS ABOMINABLE SNOWMAN HOLIDAY KIT IN TIME, WE WILL AWARD PRIZES FROM THAT INSTEAD!! 

The Stipulations: Each entrant will construct two teams: one team shall be comprised of figures whose primary sculpt color is Red; the other team shall be comprised of figures whose primary sculpt color is Green.

Once everyone is paired each round, players will roll for Map Choice as per usual. The winner of the Map Roll shall choose which colored team he or she wishes to play; their opponent must play a team of the opposite color.

Resources, Relics, Bystander Tokens, Constructs and ID Cards are not allowed as part of your Force Build. If a character BRINGS a Relic or Bystander Token with them into play at the start of the game, however, that IS allowed (Emerald Empress and Rick Jones come to mind as examples, although Rick Jones’s sculpt would disqualify him).

In the same vein, Entity Possession is NOT allowed UNLESS the possessing figure started the game on the map (for example, if you paid 185 Points to add Butcher to your Red Team Build, if he’s KO’d, you may then have him Possess another friendly character as per normal; you may NOT field his 25-Point dial).

Colossals and Vehicles are allowed, provided that they are primarily red or green.

 

Spidey Human Torch Christmas

A Quick Note About the 12 Nights of Clix-Mas (2015):

"HypeFox and Ninwashui... YOU HAVE FAILED THIS BLOG!"

HypeFox and Ninwashui… YOU HAVE FAILED THIS BLOG!

Well, tonight is Christmas, and, as I’m sure you’ve probably noticed, we’re only on Night 9! Yup. We fell three entries short of our 12-entry goal this. Looking back on things, it’s crazy that we actually accomplished our goal last year–the first year we tried to publish 12 articles in 12 days. This year was a big year personally for both Ninwashui and myself, and we just weren’t quite able to reach the finish line.

Nevertheless, even though we didn’t finish in time this year, that doesn’t mean we won’t finish! You will get your remaining 3 Clix-Mas articles before the clock strikes 2016, so keep checking back with the main page for more new content!

I truly hope everyone had a safe and happy holiday season, and we look forward to bringing you more Clix content in the year ahead. Thanks to all of you, we’ve experienced quite a bit of growth this year (more on that on Night 12), and we really appreciate all the great feedback!

Until Then, Stay Safe, and Watch Where You Draw Your Lines of Fire!!

Upcoming Games: Dark Dimensions!

SHIELD Number One

Another quick local game announcement for SE Michigan Clix’ers!!

Comics & More in Madison Heights is back in action in three days on Wednesday, September 30th at 6:15pm! We’re running a new Scenario Series called “Dark Dimensions,” and it’s based on the first 6 issues of Mark Waid’s continuing S.H.I.E.L.D. run.

The Scenario:

Week 1: “A Guy With a Plan

Bifrost has been partially shattered by the impact of a mysterious Dark Prism. The rainbow bridge’s sentry, Heimdall, is missing in action and now creatures from all over the nine realms–Fire Demons, Frost Giants, Dark Elves and more!!–are pouring into Midgard!

While the Avengers try to contain the situation, newly installed S.H.I.E.L.D. Special Ops Supreme Commander Phil Coulson–on his first day in his new position–knows that containment is a losing battle. He has to stop this invasion at the source, which he can only do by finding Heimdall, the one person who can end the dimensional breach. But all Coulson has at his disposal is his handpicked S.H.I.E.L.D. team and a talent for calling in the right hero for the right job…

Meanwhile, occult R&D firm Mys-Tech has been funding a group of mercenaries and assassins to plunder mystical artifacts from around the world and severely injure any magic-based entities who could possibly pose a threat to their agenda. Armed with mystic firearms that shoot spells and magic bullets, these mercenaries are extremely well-financed and well-coordinated. But just what is Mys-Tech, and who do their agents really work for?

The Rules: You must choose to play as one of two factions: S.H.I.E.L.D. or Mys-Tech. Each faction has their own benefits and restrictions, as outlined below. Regardless of which faction you choose, your team must be 300-points, and all the figures must be both Marvel and Modern Age.

-Relics, ATA’s, Team Bases, Avengers ID Cards, Resources and Bystander/Horde Tokens are NOT allowed as part of your Build UNLESS they are specifically allowed by your faction or brought into play via a Trait or ability possessed by a member of your team.

Special Faction Rules:

Shield Agents of

-If you choose to play as S.H.I.E.L.D.: You must play a S.H.I.E.L.D. Themed Team. You may NOT include any character with the Mystical keyword on your force. You may include the S.H.I.E.L.D. ATA and/or up to 3 Avengers ID Cards in your Build by paying their normal costs.

Mys-Tech

If you choose to play as Mys-Tech: You must play a Themed Team, but you may NOT include any character with the S.H.I.E.L.D. or Avengers keyword. (You are encouraged to choose a team of “villainous” characters, but it is not a requirement). If you play a Named Themed Team that has an available ATA, you may include that ATA in your Build by paying its cost.

Additionally, all of your characters gain the following Traits:

Trait: Agent of Mys-TechAt the beginning of your turn, roll a D6 for all friendly characters with this Trait. On a result of:

1-2: (The Book of Morphesti): Characters you control can use Shape Change until the beginning of your next turn. 

3-4: (Sapphire Bands of Storaan): Characters you control can use Energy Shield/Deflection until the beginning of your next turn.

5-6: (Magic BulletsCharacters you control can use Penetrating/Psychic Blast until the beginning of your next turn. 

Trait: Mys-Tech R&D: You may give a friendly character a double power action at the beginning of your turn. If you do, instead of rolling a D6, you may choose one of the three powers instead.

The Entry Fee:

The entry fee is $5.00.

The Prizes:

We will be playing for the Agent Venom LE from the Monthly LE kit!

Points will be tracked from week to week, and the scenarios may change slightly, but our overall winner after 4 weeks will get a brand new Dormammu from the Monthly LE kit!!

So come on out for a fun night of Clix, and continue to check this site for future Comics & More game announcements!

Also, look for a new article on building armies around each of the new Avengers Assemble Chases coming very soon to the front page!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!

Upcoming Games: Assemble Your Avengers!!

And this just covers the rosters from their first 30 years. Hickman's run alone probably doubled that number...

And this just covers the rosters from their first 30 years. Hickman’s run alone probably doubled that number…

Quick local game announcement for SE Michigan Clix’ers!!

Comics & More in Madison Heights is back in action exactly one week from today! Wednesday, May 27th at 6:15pm, we will be running a game called “Assemble Your Avengers!”

The Rules: Your team must be a 400-point, Golden Age AVENGERS-keyworded Named Themed Team! Avengers ID Cards are legal, but must follow normal ID card rules (and of course you must have the corresponding figure on your sideline).

-Relics, Resources and Bystander/Horde Tokens are NOT allowed as part of your Build UNLESS they are brought into play via a power or Trait possessed by one of your characters (For example, the new Rick Jones Chase figure brings special Bystander tokens into play at the start of the game and when certain conditions are met during the game–that is legal for this game).

She Hulk Lawyer

Special Stipulations (aka The Legalese):

-The Avengers Team Base may not be played in this event (for reasons that will become clear in a moment);
-Note that the rules for this game mean that you can still use certain pieces like CW049 Morgan Le Fay if you wish; even though she doesn’t have the Avengers keyword, an Avengers Themed Teams that includes her is still a Themed Team.
-This field DOES include non-carded figures; you can consult resources like the Units section of HCRealms.com to figure out which old figures have the Avengers keyword and which do not (Hint: Rookie Infinity Challenge Black Panther does, Veteran Infinity Challenge Black Panther does not).

The Entry Fee:

There is no specific entry fee per say; all we ask is that you purchase at least 1 Comic Book, Action Figure, Heroclix Booster Pack or Gravity Feed Pack when you get to the store as a thank you to the owner for hosting this event.

The (Avengers-Themed) Prizes:

-The overall winner will receive an AVX#T001 Avengers Team Base! You may recall that this bad boy was given out exclusively to Avengers players in the last month of AvX!! Well, if you missed out then, are new to the game (or if you just want another one), come on down and win one! But that’s not all! With that Avengers Team Base, the overall winner will also receive the Rare Red Hulk and Common Daredevil from the Deadpool expansion, both of whom work with this very Team Base! All cards are, obviously, included.

-Second Place gets a Rare Shang-Chi figure w/card from the Deadpool expansion!

-The Fellowship Prize is a Fear Itself #021 Dr. Strange w/ card (and one of the few Dr. Strange figs with the Avengers-keyword! What can we say–it’s the Theme of the night!).

So come on out for a fun night of Clix, and continue to check this site for future Comics & More game announcements!

-And for anyone looking for your regularly schedule Critical Missives column, click here for Ninwashui’s take on the best ways to use AVAS037 Manifold!

Also, look for a new article on building armies around each of the new Avengers Assemble Chases coming very soon to the front page!

Until then, Stay Safe, and Watch Where You Draw Your Lines of Fire!