My WKO Diary and the Top Ten Sealed Pieces in Batman: The Animated Series—Part TWO!!

[EDITOR’S NOTE: Previously, on Critical Missives, HypeFox journeyed to his local WKO to try his hand at some Sealed Meta. He made Top 8, and was just about to start his Top 8 playoff run… ]

TOP EIGHT:

versus…

Roberto Ty (@tydesign)

Superman Animated.jpg

His Team:

BTAS001A Batman — 50 Points

BTAS003 Joker — 30 Points

BTAS006 Alfred — 20 Points

BTAS022 Mr. Freeze — 100 Points 

BTAS036 Superman — 100 Points

Total = 300 Points

What Goes Down: Here we go! This was my first WKO playoff game. I know Roberto very well–he plays at my LGS, so we’ve faced off many a time.

I’m usually much more aggressive than Roberto; his turns are much more planned out than mine (to his credit). Still, looking at his lineup, I’m feeling pretty confident.

We dance for the first few turns as we line up potential Alpha Strikes. Eventually he has no choice but to go for it with Supes’s once-a-game Hypersonic Speed.

He misses. Now I’ve got him!

Except I miss. Reroll with my Robin–miss again. Yuck.

He quickly moves his Batman and Mr. Freeze up. After I take out his Alfred, his Mr. Freeze starts to go off. Eventually, Wonder Woman and my Joker fall. My Duo Flurries through his Batman, and his Supes is a bit injured.

I take out his Joker finally, and he responds by chopping through my Hawkman dial. This works to my advantage though, as I get to start on Click 1 of Hawkgirl’s dial, which give me Outwit and Hypersonic Speed.

The Outwit allows me to take away Freeze’s dampeners, and Robin lands a couple hits.

Roberto moves Freeze back. On my turn, I clear Hawkman & Hawkgirl. It’s neck and neck. Still, Freeze is now within Hypersonic range, and on my next turn I should be able to take him out, although then Superman will get a free shot on Hawkgirl (he’ll need an 8 though to do three).

I’m running through these Scenarios as Roberto contemplates his next move. And then:

“TIME! LAST ACTION!”

Doh!

Roberto’s not in a position to make an attack at that point, so it’s going to come down to points.

I’ve KO’d his Joker, Batman and Alfred for 100 Points.

Roberto has KO’d my Chase Wonder Woman and Joker for… wow. 100 Points!

That’s right! We’re going to a roll-off!

We roll at the same time, and I watch carefully as my first die comes to a stop on a 6. Yes! The second bounces for a bit before it lands on a 1. No!

Still, 7 is respectable. I look over at Roberto’s dice:

CRITICAL HIT!

Yup. He rolled two 6’s!!

I’ve lost, and Roberto is moving on.

Still, it was a hard fought battle on both sides, and Roberto deserved to move on in this tournament.

[AUTHOR’S NOTE: Of course, I almost screwed that up when I absent-mindedly packed up my stuff and accidentally grabbed his Superman!! Luckily, he had another one with him. ALWAYS DOUBLE CHECK YOUR CLEANUPS, FOLKS!]

RESULT: LOSS (4-1), OUT OF TOURNAMENT

Which brings me to what I learned, and my…

TOP TEN SEALED PIECES IN BATMAN: THE ANIMATED SERIES!!

 

Green Lantern SF.gif

10. BTAS069 Green Lantern — 70 Points — Chase: He’s a reasonably priced Taxi that morphs into your Primary Attacker just one click in.

That’s when his Flying combines with Running Shot, Pulse Wave and 3 Damage top dial–with Perplex to boot!

While his Trouble Alert Trait might entice you to keep him in your Sideline, he’s actually one of the most effective mobile attackers in the set.

He’s crunchiness against anyone sporting a yellow power and his inability to do anything against Stealth keep him from going higher on this list.

 

Joker BTAS.jpg

9. BTAS003 Joker — 30 Points — Common: Four PACKED clicks for just 30 Points, including TOP DIAL PROB!! He also offers a Special Attack Power (DOES THIS SMELL FUNNY TO YOU, BATS?: Smoke Cloud. FREE: Make a close attack targeting an opposing character occupying a square with his Smoke Cloud marker regardless of adjacency. Instead of normal damage, give a hit character an action token.) that essentially combines Smoke Cloud and Incapacitate.

This plays like a 50 Point dial that they inexplicably mislabeled. If you pull him, I strongly suggest you play him.

 

Hawkgirl SF.png

8. BTAS073 Hawkgirl — 50 Points — Chase: Charge and Exploit and SIX FREAKING Clicks for 50 Points is great (yeah, she has to attack first each turn or get a major penalty, but whatever). But her ability to generate up to TWO Autonomous Bird tokens with Flurry is why she’s on this list.

If you can move up someone with Empower after generating the tokens… oh boy! She can cause no end of issues for you opponents.

 

Zatanna JLU

7. BTAS061 Zatanna — 75 Points — Super Rare: Solid dial with a Perp & Prob Special plus the ability to pop out free Bats with Enhancement. See above for why useful tokens are good (okay, these Bats aren’t quite as good, but Zatanna has a better dial for Sealed than Hawkgirl).

 

Man-Bat BTAS.png

6. BTAS057 Man-Bat — 75 Points — Super Rare: Hypersonic AND Stealth, plus some Special Super Senses shenanigans. He’s a solid attacker that can unleash some real havoc if played on the right map.

 

The_Flash SF.png

5. BTAS068 The Flash — 60 Points — Chase: Yep. Another freaking Chase. But most of them are soooo good for their points! And that’s before you look at the Meta implications of their TroubleAlert Traits.

Still, in a Sealed environment, 3 Damage top dial is good. Hypersonic Speed is great. Probability Control is priceless.

Barry Allen here gives you all three for just 60 Points.

 

Supes

4. BTAS036 Superman — 100 Points — Rare:  Sometimes, you just want to open a brick to build your team around. Well, here you go. 4 Damage top dial plus two really good Specials, especially in Sealed.

The first (I’LL BE THERE IF YOU NEED ME: Charge. Once per game, Superman can use Hypersonic Speed.) gives you a great chance at landing an Alpha Strike. The second (TAKING THE HITS MY TEAMMATES CAN’T: Leadership. Adjacent friendly characters can use Mastermind, but only to choose Superman.) can really throw a monkey wrench into your opponent’s attack plans.

 

Wonder Woman SF.jpg

3. BTAS067 Wonder Woman — 70 Points — Chase: Hypersonic Speed top dial with 3 Damage, a great Taxi ability (GIVING THE SUPER FRIENDS A RIDE IN THE INVISIBLE JET… EVEN AQUAMAN: Hypersonic Speed, [Wing Symbol], Passengers: 2. Wonder Woman may carry one same size character with [Dolphin Symbol] in addition to any other carried characters.) and an even BETTER Attack ability (LASSO OF TRUTH TO CAPTURE THEM ALL AT ONCE:: FREE: Choose an opposing character within 5 squares and line of fire that has a character adjacent to it. Roll a d6 for that character and each character adjacent to it. [4-6]: give the character you rolled for an action token.).

Add in some Shape Change to eat up some opposing attacks and you have one of the best Sealed pieces in the set.

 

Batman BTAS.jpg

2. BTAS040 Batman — 125 — Rare: Wow! This piece will absolutely wreck opposing Primary Attackers. He’s got Outwit, TA-granted Stealth, Sidestep, Quake with a 12 (!) Attack, 18 Defense with Combat Reflexes (and remember, he’s got Stealth, so most attacks against him are going to be from Close Combat) and Indomitable, Toughness and the ability to ignore opposing Shape Change.

And that’s just his top dial.

And that’s before you add in the Batarang Equipment which gives him a FREE RANGED ATTACK EVERY TURN THAT IGNORES ALL KINDS OF STUFF ON TARGETING!!

 

Hawkman and Hawkgirl

1. BTAS060 Hawkman & Hawkgirl — 125 — Super Rare: I went on and on about this piece last time in Part One of this article. But it’s all true.

There is no more mobile attacker in the whole set. This piece also has the best survivability AND the most consistent offense of any piece in the set.

If you open this piece in a Sealed, you must build your team around it.

It’s that good.

 

Okay! Thanks for staying with us. Our next piece should be Ninwashui’s Top Ten Set Review for Batman: The Animated Series.

So we’ll see you then!!

The Ghost of Christmas Present (Or, Let’s Face It, Christmas Past at This Point!) Is Back With a Harley Quinn Top 10!! (Or, The Eleventh Night of Clix-Mas!!)

[EDITOR’S NOTEWelcome to Clix-Mas 2017, wherein we here at Critical Missives rather foolishly try to provide you with twelve different articles in twelve days, all brought to you by either the Ghost of Christmas Past, the Ghost of Christmas Present, or the Ghost of Christmas Future! If you need to catch up with our intro to all of this, the first Night of Clix-Mas 2017 can be found right here! And we announced a new Holiday Scenario for our local venue on Night Two! Then the Ghost of Christmas Past named a few of his favorite things from the past Clix year right here! On Night Four, the Ghost of Christmas Present left us his Top Ten Figures from Star Trek: Away Team!! And the Ghost of Christmas Future gifted us some Irresponsible Speculation about IndyClix!! Later, the Ghost of Christmas Future came back and talked about licensed properties that would make great Clix sets! Then the Ghost of Christmas Present gave us a presentation of the Top Eleven most valuable Heroclix released this year! A couple days ago the Ghost of Christmas Future published an editorial on the putrid state of Marvel’s publishing division and why that makes IndyClix sets even more important to Wizkids! Then he came back again under the guise of The Ghost of Irresponsible Speculation to talk about Marvel & DC stories that would make great Heroclix sets! Finally, the Ghost of Christmas Past stopped by once more to give us his Five Least Favorite Figures of the Year!]

Harley Quinn bombshell.jpg

After tonight, there’s just one Night left in the Twelve Nights of Clix-Mas 2017!!

For Night Eleven, at long last, we’re gonna burn through a Top Ten Set Review for Harley Quinn and the Gotham Girls!

 

THE TOP TEN FIGURES IN HARLEY QUINN AND THE GOTHAM GIRLS:

 

Batman god of knowledge.jpg

10. HQ062 Batman, God of Knowledge — 225 Points — Chase: 

Advertised as the Uni-Mind killer (“His Trait shuts down Perplex!! Kind of!!”), Batman GOK is hardly that. He’s way too many points to be any sort of silver bullet.

Buuuut… that doesn’t mean he’s a terrible piece.

His God Trait (GOD OF KNOWLEDGE: Opposing characters within 6 squares and lower points can’t use Perplex.) is somewhat useful, he sees through Hindering Terrain and Characters, he has a 9 Range AND can Outwit a single opposing character twice a turn.

If you can keep him top dial, his Movement Special (MOBIUS CHAIR: Phasing/Teleport. Batman, God of Knowledge can use it as FREE if he has no action tokens. // Batman, God of Knowledge may carry friendly characters with “wing symbol”.) plus his Pen/Psy and 4 Damage will actually give him a puncher’s chance against almost any single foe.

 

Wonder Woman DS War.jpg

9. HQ067 Wonder Woman — 125 Points — Chase:

Yeah, this list is gonna be mostly Chases. I’m sorry, but that’s where most of the goodness in this set is. Don’t look at me. It’s not my fault.

Regardless, Diana has one of the most solid close combat dials I’ve ever seen. She’s a 9-click long Brick who’s almost impossible to Outwit, has a 12 Attack, Charge, Exploit Weakness with 4 Damage and Indomitable.

She also has a kind of bizarre Trait (NEVER GIVE UP: When a friendly character of 50 points or more is KO’d, give her a Determination token. When Wonder Woman would be KO’d, if she has one or more Determination tokens, instead turn her to click #8 then remove all Determination tokens and heal her that many clicks.) that let’s her resurrect if some of her teammates are KO’d!

 

Kite Man.jpg

8. HQ044 Kite Man — 15 Points — Rare: 

I hate when they put micro-costed characters at the Rare level. It can really screw up Sealed games.

Having said that, 15 Points for 4-clicks of anything is pretty good. When you factor in his Taxi Trait (KITE MAN. HELL, YEAH.: Passenger: 2. At the beginning of your turn, if Kite Man is holding an object, he may move up to 2 squares.) and the fact that he flies with a Movement Value of 10, he actually starts to become freaking AMAZING for his points!

 

Harley Quinn Yellow.jpg

7. HQ043B Harley Quinn — 100 Points — Rare Prime: 

Her Super Rare Prime got more buzz, but this is a really efficiently priced package!

100 Points for Hypersonic, Perplex (only on opposing pieces, but still), KNOCKBACK, 3 Damage with Enhancement and a 5 Range.

If you were to create the perfect Secondary Attacker in a lab, this dial is close to the result you’d come up with!

 

Green Lantern GOL.jpg

6. HQ064 Green Lantern, God of Light — 175 Points — Chase:

Nope. This isn’t the last Chase on this list (sigh).

Buuuuut, I have to put him on this list because of his Movement Special (I AM EVERYWHERE!: POWER: Place Green Lantern, God of Light in a square that’s within half his speed value, then make an attack.). He also has Pulse Wave and 4 Damage top dial, so that makes that Special even more ridiculous.

 

Kirk DePaul.jpg

5. HQ003B Kirk DePaul, Manhunter — 65 Points — Common PRIME:

Wow! This is another great Secondary Attacker. 6 Clicks for 65 Points, and that includes a top dial with Sidestep, Precision Strike with a 12 Attack and an absolutely awesome and versatile Trait (TALENT, TRAINING, AND GENETIC DESIGN: FREE: Choose: Close Combat Expert, Combat Reflexes -or- Ranged Combat Expert, Energy Shield/Deflection. Kirk DePaul, Manhunter can use the chosen powers until your next turn.)!

He even gets B/C/F and Regen at the end of his dial!

 

king Shark.jpg

4. HQ054 King Shark — 90 Points — Super Rare: 

So, if you can actually win the Map Roll and take your Suicide Squad to a Map with a lot of water, King Shark’s Damage Special (ME AND MY CHUM: Sidestep. FREE: If King Shark occupies water terrain, move him up to his speed value.) turns him into a straight up killer.

His top dial features Flurry, and 11 Attack AND 4 Damage with Shape Change and Exploit Weakness. So if you can use his Water Terrain Special and Sidestep effectively, he can start chopping away for 8 Damage (Dealt) a turn!

Also, the Sinister Six shared Trait (ONLY SIX OF US?: Stealth, but only if your force has three or more characters. Improved Movement: Hindering Terrain, but only if your force has five or more characters. Modify all combat values +1, but only if your force has exactly six characters.) is really cool and would let him one-shot significantly higher-costed characters if you can make it work!

 

Harley Quinn black and red.PNG

3. HQ059A Harley Quinn — 200 Points — Super Rare: 

Okay, yes, this dial might be a tad overcosted. But it’s one of the funnest dials I’ve ever seen!

Her first two Clicks are all gold–Hypersonic, Poison, Impervious and Perplex. She also has Indom and some darn good stats! Down dial, she gets a great Damage Special (I’M GONNA FURADICATE YOU!: When Harley Quinn hits an opposing character, for the rest of the game, if that character can use Invincible or Impervious, that character can’t use those powers but can use Invulnerability instead.) as well!

 

Prometheus.jpg

2. HQ045 Prometheus — 135 Points — Rare: 

Sidestep! Indom! Perplex! Good stats! Improved Targeting: Hindering Terrain. Plus one hell of a Trait (DOWNLOAD A COUNTER TO YOUR ABILITIES: FREE: Choose a standard attack and damage power. Prometheus can use those powers until your next turn.)!

If we haven’t mentioned it before, being able to continually pick good powers whenever you want is always pretty freaking good!

Incidentally, I was actually able to use Prometheus to take down a Shazam! Chase during our HQ Release Event. Very potent!

 

Flash GOD.jpg

1. HQ063 The Flash, The God of Death — 125 Points — Chase: 

Whoa!! 125 Points buys WAAAAY more than it used to!! There’s a reason this guy is WELL over a hundred bucks on the secondary market!

14 Movement with Hypersonic Speed, Precision Strike with an 11 Attack, 19 Defense with Super Senses and 4 native Damage top dial! Oh, and he ignores Hindering Terrain, keeps any opposing characters within 6 squares of him from healing, has Steal Energy AND has the ability to heal every time an opposing character is KO’d!!

Oh, and with the Quintessence TA, he has Willpower and none of his powers can be countered. That makes him one of the cheapest heavy hitting Primary Attackers Wizkids has ever designed!

 

Alright!! That’s it for tonight! Thank you to everyone reading this. Feel free to post your personal Top Tens below!!

Also… we’re one day away from hitting our 12 for 12 goal! Christmas Day is basically going to be a wrap-up with some info about what to look forward to from us in January!

I hope everyone has a wonderful holiday season, and I’ll see you all here tomorrow!