SLoSH and Slush!! (Or, The Weekly Roundup for 03/02/2014!!)

Roundup

Well well well!! Another week (and a day!), the Oscars and a time when Matthew McConaughey was the guy who said “Alright alright alllllriiiiiggght!” instead of a serious dramatic actor with an Oscar to his name… have come and gone. Which can only mean but one thing.

TIME FOR YOUR WEEKLY ROUNDUP!!

Podcasts:

Dial H

Dial H for Heroclix returned with Episode 34 (“SLoSH Sealed Advice”) wherein the guys discussed their first impressions of Superman and the Legion of Super Heroes and broke down the results of their recent sealed tourney with the set and gave their thoughts on what to look for when you’re playing SLoSH sealed.

As I mentioned last week, The Dial H guys also run a fun Dial Design Contest over on HCRealms.com. Basically they hand out three weekly dial design assignments each month, and then score each dial on a 1-30 scale. The highest total point getter each month receives some spiffy custom poker chip action tokens. February’s assignment just finished, and March’s should be starting next week.

Clixcast

ClixCast was dark this week.

Closed for business?

Has Duo Attack Been Outwitted?

–No new news on Duo Attack.

Push to Regen

Push to Regen is still on its two-month hiatus.

This is Ultimate Play, b!tches!

This is Ultimate Play, b!tches.

The Quarry was also dark this week.

ROC:

–No real ROC news or results to report this week.

Previews: Forget previews–we had a major set release!! Our SLoSH review will be dropping later this week on Critical Missives!

Entertainment News: Well, the Oscars happened, and the show included two Avengers and Nick Fury as presenters! Also, SHIELD is new this Tuesday!

Critical Missives: Ninwashui put together a sick article on replacement figure effects. Go check it out here!

So, we’re keeping it short and sweet today, but look for a Top Ten SLoSH article later this week, along with some coverage of Cap II’s and GotG’s Gravity Feed goodness.

Until then, Stay Safe, and Watch Your Lines of Fire!!

An Army of One… Hundred (or a look at replacement effects)

Today’s article is meant to give you ideas when building your next force of  how to add a little versatility. The attributes I’m reviewing today are a great way to have your force adapt to the circumstances of a battle during the battle itself. A way to customize your forces to any given situation. I’ll be covering in this article Alter Ego, RevertSplit/Merge, Resurrection Effects, Battlefield Promotion, and Morph.

Do you think Clark changes clothes behind the Verizon cart at the mall now that phone booths are out of style?

Do you think Clark changes clothes behind the Verizon cart at the mall now that phone booths are out of style?

Alter Ego – AKA “I’m Batman”

Alter Egos may bring the least amount of customization to your force, but they are definitely still worth mentioning. The idea is that you get to choose between a (usually) low point civilian guise or change to a super hero of the exact same points. Some characters can have several super hero identities to choose from. But most of the time there are only two options, stay as a civilian or become your one super hero identity. Keep in mind at their low point cost, most of these guys are super for only about three clicks. Some of the Alter Ego pieces are pretty useful as just themselves (like CW010 Donald Blake). Some are just pieces you want to jog around in a circle until they push to their Alter Ego power (like IIM016 Pepper Potts). All of them offer you at least a little mid battle customization. For example, If you are playing CW010 Donald Blake and your main attacker is KOed then you’re going to want Thor to join the battle and you should push Donald to his alter Ego power.

ASM007 Johnny Blaze is a standout in this Category because if an opposing character sheds innocent blood in his presence they will immediately have the Spirit of Vengeance to reckon with. Similarly if you shoot at AVM013 Bruce Banner or IH202 Bruce Banner, it might be the “other guy” who spits out the bullet.

Here’s a listing of all the available Alter Ego figures in Modern:

  • IIM016 Pepper Potts
  • IIM017 Happy Hogan
  • BCTV002 Bruce Wayne
  • BCTV004 Dick Grayson
  • ASM007 Johnny Blaze
  • ASM036 Kaine
  • BM002 Bruce Wayne
  • BM027 Dick Grayson
  • BM102 Matches Malone
  • CW010 Donald Blake
  • CW011 Tony Stark
  • DKR003 Bruce Wayne
  • DKR202 Bruce Wayne
  • AVM013 Bruce Banner
  • AVM209 Tony Stark
  • IH002 Bruce Banner
  • IH202 Bruce Banner
"Opps. Time to Revert"

“Opps. Time to Revert”

Revert – AKA From Hero to Zero

Revert is similar to Alter Ego in that it gives you some extra options at the end of a powerful characters dial. Unlike Alter Ego instead of becoming a new character of the same points at the top of (usually short) dial, your usually trading down in points. So When 155 FI020 Red She-Hulk reverts on click 5 she becomes a FI006 Red She-Hulk on click 5 (with an attack and damage bonus due to the trait). Why would you do this? Well usually by the time a character gets to their revert clicks, they past the point of being really useful. There are also bonuses to reverting if you are playing one of “the mighty” or relics that come into play with “The Worthy”. With some characters only have one revert option in modern (Like FI025 Skirn) and some have an incredible amount (like FI030 Spider-Man). You can have veritable army of revert options figures waiting for you to choose from. You should also remember that reverted heroes can work with the duo “merge” power. For example, you could play IIM035 Dreadknight, revert him to CW039 Hawkeye, and combine him with FFCW005 Mockingbird to form CW054 Hawkeye and Mockingbird (likely healing Hawkeye in the process).

130 point SLOSH052 Highfather stands out in this category for being the only figure to revert to a higher point figure (175 point SLOSH051 Takion). FI020 Red She-Hulk and FI018 Iron
Fist both revert into characters that have the ability to heal back up to their top clicks (and keep the nice att/dam bonus). Probably the most versatile figure in this Category is FI031 Wolverine. His revert click is also a stop click with regeneration on it. Meaning that on your next turn you can regenerate and keep that figure in the battle or you can go to any one of his 9 different lower cost figures. You can even decide to revert to a more defensive figure as a free action (like TABM-004 Wolverine) after you fail a regeneration roll with FI031 Wolverine.

Here’s a listing of all the available figures with Revert in Modern:

  • SLOSH052 Highfather
  • IIM035 Dreadknight
  • FI016 Black Widow
  • FI017 Ms. Marvel
  • FI018 Iron Fist
  • FI019 Hawkeye
  • FI020 Red She-Hulk
  • FI021 Dr. Strange
  • FI022 Nerkkod
  • FI023 Mokk
  • FI024 Greithoth
  • FI025 Skirn
  • FI026 Kuurth
  • FI030 Spider-Man
  • FI031 Wolverine
  • FI032 Nul
  • FI033 Angrir
  • FI200 Skadi
"Robin I'll use my Dark costume to hide in the shadows. Use your costume to hide in that group of clowns."

“Robin I’ll use my Dark costume to hide in the shadows. Use your costume to hide… somewhere else.”

Split/Merge – AKA I’ll be there for you

“Merge” gives you the option of combining two smaller characters into a larger one with possibly a completely different power set. If you merge a damaged character with an undamaged character the new bigger character is undamaged. “Split” makes two smaller characters out of a large duo figure. This allows various combinations that can produce positive game effects for your team. You can split WXM101 Colossus and Kitty Pryde into WXM002 Colossus and WXM003 Shadowcat so that Shadowcat can taxi Colossus into battle. Then after Colossus takes a hit, merge them back into their duo figure for a quick heal. Another example is Splitting a mildly-injured CW059 Thor and Hercules into IH026 Hercules and CW010 Donald Blake and then using Donald Blake’s support to heal Hercules back to full health. The following turn you can merge into a full health duo again.

CW060 Avengers Prime really stands out in this category for being a 1-man-army, or a 3-man-army depending on how you look at it.

Here’s a listing of all the available figures with Split/Merge in Modern:

  • WKD-004 Superman and Superman
  • WKD-009 Superman and Wonder Woman
  • SLOSH053 Big Barda and Mr. Miracle
  • IIM043 Iron Man and War Machine
  • IIM044 Absorbing Man and Titania
  • IIM045 Sin and Crossbones
  • BCTV016 The Dynamic Duo
  • WXM053 Professor X and Magneto
  • WXM101 Colossus and Kitty Pryde
  • NML006 The Joker and Harley Quinn
  • IM3017 Iron Man and Iron Patriot
  • IM3018 Iron Man and War Machine
  • ASM044 Colleen Wing and Misty Knight (no split/merge possible currently)
  • ASM047 Man-Thing and Howard the Duck (no split/merge possible currently)
  • SOG103 Batman and Nightwing
  • BM100 Nightwing and Batgirl
  • JL52021 Fury
  • CW052 Lockjaw and Hairball (no split/merge possible currently)
  • CW053 Ant-Man and Wasp
  • CW054 Hawkeye and Mockingbird
  • CW055 Vision and Scarlet Witch
  • CW056 Scarlet Witch and Wonder Man
  • CW058 Dr. Doom and Kang
  • CW059 Thor and Hercules
  • CW060 Avengers Prime

Resurrection EffectsAKA Today is the Beginning of the Rest of Your Afterlife

"I feel fine. I think I will go for a walk now."

“I feel fine. I think I will go for a walk now.”

This category belongs almost exclusively to the past lives of Iron Man and SLOSH049 Solomon Grundy has just recently joined the party. How do you qualify? You need to have the  power to be KOed and come back different then you were before. WXM020 White King doesn’t qualify because he only comes back as the same punching bag he always was. The past life figures are all slightly different for a customizable response to your Opponent. Fighting monsters? Bring IIM054 Iron Slayer (1890s) into the fight. Need stealth? Come back as IIM056 Iron Soldier (1910s). Facing tough defense? Resurrect as IIM053 Iron Paladin (1400 AD). You get the idea.

Here’s a listing of all the available figures with Resurrection Effects in Modern:

  • SLOSH049 Solomon Grundy
  • IIM038 Iron Man
  • IIM052 Iron Viking (1000 AD)
  • IIM053 Iron Paladin (1400 AD)
  • IIM054 Iron Slayer (1890s)
  • IIM055 Iron Engine (1900s)
  • IIM056 Iron Soldier (1910s)
  • IIM201 Iron Man

Battlefield Promotion – AKA Stabbing Your Way to the Top

"Um, Yeah... I'm going to need you to come in on Saturday."

“Um, Yeah… I’m going to need you to come in on Saturday.”

The  Tenth Anniversary set introduced the idea of starting with rookie characters and upgrading them to their veteran selves through good game play. It’s an awesome thought to start with an 87 point rookie hulk and through great play (and lucky rolls) end up with a 350 point World Breaker. Some Promotions (like D10A021 Superman) are easier to attain than others (like M10A006 Marvel Girl). And some promotions just aren’t even worth it. I think 100 point D10A019E Martian Manhunter is actually worse than 90 point D10A003 John Jones. Remember that these recently promoted figures could qualify for a duo as well. If you promote 125 point TDW018 Thor into 200 point TDW001 Thor you could combine him with IH026 Hercules to make the 300 point CW059 Thor and Hercules duo (likely healing Thor in the process).

TDW018 Thor is real stand out figures in this category. He can be promoted by a single hit on an opposing character. That a pretty easy 75 point promotion. Similar TDW009 Algrim promotes simply by being hit. If they don’t want to hit him, he’s still really good for the points.

Here’s a listing of all the available figures with Battlefield Promotion in Modern:

  • TDW001 Thor
  • TDW009 Algrim
  • D10A001 Batman
  • D10A002 Wonder Woman
  • D10A003 John Jones
  • D10A005 Brainiac
  • D10A006 Batgirl
  • D10A008 Catwoman
  • D10A011 Green Lantern
  • D10A013 Lex Luthor
  • D10A014 Robin
  • D10A016 Blue Beetle
  • D10A018 The Flash
  • D10A021 Superman
  • M10A001 Captain America
  • M10A002 Hulk
  • M10A004 Green Goblin
  • M10A006 Marvel Girl
  • M10A007 Storm
  • M10A008 White Queen
  • M10A010 Weapon X
  • M10A011 The Thing
  • M10A012 Iron Man
  • M10A015 Magneto
  • M10A016 Thor
  • M10A017 Spider-Man
"I'm going to be a Master of Disguise. I'm going to be a Master of Disguise. I'm going to be..."

“I’m going to be a Master of Disguise. I’m going to be a Master of Disguise. I’m going to be…”

Morph – AKA The Masters of Disguise

These are the Cream of the crop when it comes to versatility. Most of them can take another form simply after a move action. Need stealth? Most of these have a stealth version. Close combat? Check. Ranged combat? Check. Their are a Swiss army knife on a dial.

Here’s a listing of all the available figures with Morph in Modern:

Shrinking Violet

  • SLOSH007 Shrinking Violet
  • SLOSH103 Shrinking Violet
  • SLOSH207 Shrinking Violet

Beast Boy

  • TT005B Beast Boy (In Gordanian Form)
  • TT021 Beast Boy (Tiger)
  • TT038 Changeling
  • BM005 Beast Boy (Dolphin)
  • BM019 Beast Boy (Pterodactyl)

Spider Man (75 points)

  • ASM050 Hornet
  • ASM051 Ricochet
  • ASM052 Dusk
  • ASM053 Prodigy
  • ASM201 Spider-Man

Spider Man (100 points)

  • ASM001A Spider-Man
  • ASM001B Spider-Man
  • ASM001C Spider-Man

Spider Man (125 points)

  • ASM024 Spider-Man
  • ASM054 Spider-Man
  • ASM055 Spider-Man
  • ASM056 Iron Spider
  • ASM057 Spider-Man

Punisher

  • IH010 Punisher
  • IH011 Punisher
  • IH023 Punisher

Hank Pym

  • CW014 Hank Pym
  • CW015 Ant-Man
  • CW016 Wasp
  • CW173 Ant-Man
  • CW200R Giant-Man

Sentry

  • CW035 Sentry
  • CW045 Void
  • CW057 Sentry and Void

Adam Warlock

  • GG010 Adam Warlock
  • GG020 Magus

Sample Armies

So now that I’ve listed all these great units in the article above, you might be wondering how you can use this information. Well, here’s some ideas.

The Easy to Promote Team

  • TDW018 Thor
  • TDW009 Algrim
  • TDW003B Dark Elf Soldier
  • (sideboarded) TDW001 Thor
  • (sideboarded) TDW008 Kurse
  • = 300 total points

Warrior theme team. Algrim taking one hit and Thor landing one hit might be enough to promote both of them into better figures. The “ramming” dark elf soldier makes a great distraction while you’re doing it.

The Dirty Tricks team

  • FI019 Hawkeye
  • FFCW005 Mockingbird
  • (sideboarded) CW054 Hawkeye and Mockingbird
  • CW033 Victoria Hand
  • CW173 Ant-Man
  • (sideboarded) CW014 Hank Pym
  • (sideboarded) CW015 Ant-Man
  • (sideboarded) CW016 Wasp
  • (sideboarded) CW200R Giant-Man
  • =300 Total Points

Avengers Theme team. Send Ant Man into the fray. When the opportunity arises go directly to giant man and stomp face. While that’s happening Victoria Hand and Mockingbird should help Hawkeye do as much damage from range as possible. Together they enhance his range +1 and his attack value +2. When Hawkeye takes enough damage to revert, do it and then immediately combine him into CW054 Hawkeye and Mockingbird.

An Army of One… Hundred

  • TT005B Beast Boy (In Gordanian Form)
  • (sideboarded) TT021 Beast Boy (Tiger)
  • (sideboarded) TT038 Changeling
  • (sideboarded) BM005 Beast Boy (Dolphin)
  • (sideboarded) BM019 Beast Boy (Pterodactyl)
  • (sideboarded) IH010 Punisher
  • (sideboarded) IH011 Punisher
  • IH023 Punisher
  • (sideboarded) CW014 Hank Pym
  • (sideboarded) CW015 Ant-Man
  • (sideboarded) CW016 Wasp
  • CW173 Ant-Man
  • (sideboarded) CW200R Giant-Man
  • (sideboarded) ASM050 Hornet
  • (sideboarded) ASM051 Ricochet
  • ASM052 Dusk
  • (sideboarded) ASM053 Prodigy
  • (sideboarded) ASM201 Spider-Man
  • (sideboarded) ASM001A Spider-Man
  • (sideboarded) ASM001B Spider-Man
  • (sideboarded) ASM001C Spider-Man
  • (sideboarded) ASM024 Spider-Man
  • (sideboarded) ASM054 Spider-Man
  • (sideboarded) ASM055 Spider-Man
  • (sideboarded) ASM056 Iron Spider
  • (sideboarded) ASM057 Spider-Man
  • Book of Shadows with 6 hammers (24 points)
  • = 299 total points.

This is the grand daddy of them all when it comes to versatility. 26 total figures. 4 in play and a side board of 22 figures. You start with stealthy figures in play and then the sky is the limit from there. Your opponent will be super confused. You’ll be super confused. Switch all your figures every round just because you can! It will be beautiful chaos.

If you do play this 26 figure team, I have a word of warning for you. With all the setup, placement, and decision making you’ll need to do to really play this team well it’s likely the game will go to time after only a few rounds. Of course if the person sitting across from you is a brand new first time player, it may only be a one round game before time is called. Then your opponent will likely quit. Quit Heroclix. Quit gaming. Quit Life.

Play this team cautiously.

Ain’t No Sunshine in This Post (Cuz It’s Still #@$%-ing Snowing Buckets in Michigan!!) (Or, The Weekly Roundup!! 02/23/2014)

Roundup

Has another week come and gone already?! What’s that? Wait, it’s been another TWO WEEKS?! Yikes. Wow. That got away from me quickly. Nevertheless… This was your (LAST 2!!) week(s!) in Heroclix:

Podcasts:

Dial H

Dial H for Heroclix has been new the past two weeks. The guys released Episode 31 (“I’m the Map… I’m the Map… I’m the Map… I’m the Map,” wherein the importance of map selection–along with a review of the best maps in the game for various army builds– was discussed) AND Episode 32 (“AvX Constructed Figs,” wherein the guys discussed, uh, AvX constructed figs. I’m mean, it’s right there in the title. Actually, this was a really thorough discussion of the best X-Men and Avengers keyworded figs for putting together builds for the monthly AvX OP events).

The Dial H guys also run a fun Dial Design Contest over on HCRealms.com. Basically they hand out three weekly dial design assignments each month, and then score each dial on a 1-30 scale. The highest total point getter each month receives some spiffy custom poker chip action tokens. Right now, February Week Two’s assignment (design a figure with the “Tiny” symbol) is just finishing up…

Clixcast

ClixCast is up to Episode 140! Hosts Steve and Jeremiah talk about their 3 favorite maps (lots of map info these last couple weeks!) and also discuss the latest X-Men: DoFP previews.

Closed for business?

Closed for business?

–Has anyone seen Duo Attack? Cuz if so, you’d have more information about it than I do. Again, great podcast, but for whatever reason, it may be no more…

Push to Regen

Push to Regen is still on its two-month hiatus. If you’re missing them, their most recent show (Episode 30) is still available for download. Their main topic was a “2013 Year in Review,” and their special guest for that discussion was none other than Brian Roll, the Creative Director of Heroclix.

This is Ultimate Play, b!tches!

This is Ultimate Play, b!tches.

The Quarry has no official logo that I’m aware of, so I came up with my own. You’re welcome, Dark Logos. Episode 8 & 9 both featured plenty of ROC results reporting, along with some pretty entertaining ESPN-Style roundtable discussions about the teams that made the Top 16 at the most recent ROC’s. This podcast has gotten slightly better every week; the roundtable discussion usually yields plenty of insight in the current ROC-Age Meta. If you’re a high-level tourney player or a Meta addict, this and Dial H are the podcasts for you.

ROC:

–The ROC is going to Dragon Con!! They even have a tentative schedule of events that’s already up!

Previews:

–Outside of some Yu-Gi-Oh! previews, there wasn’t too much of note happening in terms of WizKids-approved sneak peeks. There were a couple of cool Toy Fair photos, however, showing off some of the sculpts from SLOSH, Deadpool and X-Men: DoFP. Validus, in particular, looks GIGANTIC. Which he’s supposed to be, I guess, but DAAAANNNG! This is like a return to the days of Bat Sentry or Ultimate Giant Man. Very cool. Oh, speaking of…

Validus

–Validus DID get a preview, actually, and he’s massive–in every way. A Super Rare, he can be played at two different point levels: 249 and 175. Both dials are pretty good, but at 175 he starts with a 12 Attack, 8 Range Special Psychic Blast power that gives an action token if his target already has an action token. Plus he’s immune to Pen/Psy at both point levels. Given that he’s also Indomitable, that special can go a long way towards keeping Validus from getting out-actioned too severely (since even at 175 he’s a pretty significant point sink). He’s not Silver Centurion (who is?!), but he’s pretty good. I’d be psyched if I opened him in sealed, that’s for sure!

Entertainment News:

What a bunch of A-holes!

What a bunch of A-holes!

–GUARDIANS. OF. THE. FREAKING. GALAXY!

Yep! Tons of news here. We already know we’re getting a regular 5-figure booster set based on the comics ALONG with an awesome Gravity Feed movie set. Well, we learned a ton more about the actual movie this week.

–The official trailer has dropped! That’s the new poster leading into this line item! New tagline? You’re Welcome! Heh. Love it! You can see it embedded here, along with more info about the poster.

–Go to Entertainment Weekly for a quick 30 second feature with director James Gunn and Bradley Cooper talking about Rocket Raccoon and you’ll get to hear and see 10 seconds of RR footage (if you’ve been curious as to what Cooper will sound like–here ya go! As much as you can make a judgement after one line of dialogue… I think Cooper will be great!).

–Vin Diesel’s got Groot fans covered as well via his Facebook page. Cool ass shot of Diesel (from the aforementioned Facebook page) on stilts playing the character (presumably for some mo-cap?!), plus a quick featurette, all available here.

–Over in DC news, Jesse Eisenberg has been cast as Lex Luthor in the upcoming Batman Versus Superman, and at least one site thinks his casting could have contributed to the year-long delay for that movie (which, again, is probably gonna get Clix’d). Still, I think this was a great choice for Lex. I’d assume at this point that he’d be the major villain in the film, but time will tell.

–FOX is prepping a major Batman prequel television series called “Gotham.” Several casting announcements have been made, including the OC’s Ben McKenzie as Det. Jim Gordon (this series appears like it’ll revolve around Gordon, rather than Bruce Wayne), Donal Logue as–well, click here to find out which famous GCPD member HE’S playing–and Sean Pertwee (whom Doctor Who fans may remember is the real-life son of Doctor #3 Jon Pertwee, as well as being the badass Sgt. Harry Wells in Dog Soldiers). Who’s Pertwee playing? Another very important character to the Batman mythos (and if you read the parenthetical I just wrote about him, you can probably already guess which character that is. But if not, click here for the answer).

Godzilla! We must flee! And no, this is just a nice custom someone made (presumably from some Pacific Rim figs), not what the actual figs will look like.

Godzilla! We must flee! And no, this is just a nice custom someone made (presumably from some Pacific Rim figs), not what the actual figs will look like.

–And finally, since I forgot to mention it last time, we’ve got pretty good evidence at this point that WizKids will be Clix’ing the upcoming Godzilla movie (out in May of this year) that stars Bryan Cranston, Elizabeth Olsen and Aaron Taylor-Johnson, among others. You can see the fairly awesome preview right about… here.

 

Critical Missives:

So NinwaShui was left in charge of the site this past week, and he did a decent job, I must say. We’ll have 2-3 more articles this week, including another Build column. The last BUILD  didn’t go so well for me. Thanos was great, but a little slower than I anticipated because I had to wait a turn to Hammer him up. I also substituted Stealth Suit Iron Man for Scarlet Witch, which proved to be my undoing! I went 1-2, and I had some of the worst rolls I’ve ever had. While Stealth IM was a great figure in his own right, not having SW’s Prob and healing cost me big time. I was also outplayed the first game by my opponent (he was playing the Serpent). With his move and attack (Running Shot, I believe) I should’ve just Hammered up and then retaliated. Instead, I ended up screwing up my positioning and losing fairly handily. Oh well. The lesson? Stay with your original plan! And bringing at least one Prob fig is never a bad idea. Especially if she’s borderline broken like the Witch. I would play Thanos again in a heartbeat; hopefully, I’d play him better (and field a better supporting cast!).

 

That’s all for now! Until next time, stay safe, and watch where you draw those lines of fire!

AVX – Who’s the best?

I tried having everyone vote for their favorite, but after having to recount Florida three times I gave up.

I tried having everyone vote for their favorite, but after having to recount Florida three times I gave up.

With the latest organized play event AVX players have been given a choice of picking the Avengers or X-men starter to base their army around. Which one should you chose? Here’s a detailed breakdown of which one’s better.

Compatible figures:

  • X-men figures available in modern – 109
  • Avengers figures available in modern – 189
  • Sets with more X-men then Avengers – WatX, M10
  • Sets with more Avengers than X-men – Every other Marvel set in modern

Winner – Avengers

Power Level of Available Teammates (outside of the AVX Set):

  • Coolest mechanic available only to X-men – Teambases (Which probably won’t be allowed at your local venue.)
  • Cool Mechanic available only to Avengers – Morph/Past life. (Iron Man got a neat replacement effect in his set. Spider-man got a neat replacement effect in his set. Chaos War gave us Hank Pym.)
  • Best Support Figures for the X-men  – WXM040 Hope Summers, M10A006 Marvel Girl, FFGSX001 Professor X
  • Support Figures for the Avengers – IM3006 Tony Stark, CW010 Donald Blake, FFCW006R Scarlet Witch
  • Available X-men Primes – WXM037B Magneto, WXM047B Jubilee
  • Available Avengers Primes – IIM001B Silver Centurion, IIM029B War Machine, IIM041B Hyperion

Winner – Vampire Jubilee. Just kidding. Avengers take this category too.

 Top 3 Figures in the AVX Set:

Avengers

  1. AVX004 Spider-Man – Essentially this character has hypersonic speed with a 10 attack and 5 damage (including super strength). That’s really good for 125 points! The real story here is his defense which is the best of any figure in any set in his point range.
  2. AVX006E Scarlet Witch – 8 range, precision strike, probability control, perplex, and support. Support on a capable ranged attacker seems really good. She brings a lot to the table for her 100 point cost
  3. AVX003 Thor – Thor has a chance at penetrating ranged damage and a 12 starting attack. I will play that at every opportunity.

X-men

  1. AVX014 Magneto – For 200 points this guy is a worthy tent pole. If someone is going to take on Thor’s ranged attack value of 12, it should be this guy with his 20 ranged defense. If your opponent wants to close in Magneto can use Pulse Wave for full damage that bypasses defense. He just needs a 100 point close combat character to throw into the melee with his TK while he stays at range with his huge defense.
  2. AVX010E Emma Frost – This is a 100 point close combat character just begging to be thrown into the melee with TK. When it comes to her, everything is awesome. Outwit/Charge/and Exploit Weakness on offense. Impervious and Shape Change on defense. Even better she can’t have any of her powers countered. If you are good at rolling 5s and 6s she is going to stick around quite a while.
  3. AVX009E Cyclops – For 100 points this guy’s shoot through walls trick is really good. It’s even funnier when you outwit someone through 3 walls. He has close to no defense, but with the offense he brings for his point cost he might not need it.

Winner – Xmen. This was really close, but I think the top 3 X-men edge out the top 3 Avengers in AVX organized play. I think all the figures in the set are great for their point cost. The worst of the bunch are Iron Man and Namor. Besides those two, anyone else would be a great addition to a team.

All the Categories not related to Heroclix:

  • Best movie line for X-men: “Ok, you’re a D***”. (Wolverine proving his identity to Cyclops)
  • Best Movie line for Avengers: “We have a Hulk.” (Iron Man intimidating Loki)
  • Worst Movie moment for X-men: “Do you know what happens to a toad when it’s struck by lightning?” (Or really any scene in X-men 3)
  • Worst Movie moment for Avengers: Loki can’t mind control Tony Stark because his staff can’t hit the exact center of Tony’s chest.
  • Best Cartoon Series: X-men (mid 90s, not that crappy one where everyone is in high school again.)
  • Coolest Transportation: BlackBird (X-men)
  • Best Team to fight Dracula: Avengers (As seen in the Avengers assemble cartoon this year and fear itself.)
  • Coolest Movie moment: For shear wow factor, watching Wolverine pop his claws on screen for the first time ever was the best. The Avengers movie was better then X-men, but X-men had the best moment.

Winner – Xmen

Overall Winner

The X-men took two categories and the Avengers took two categories. Which means a tie. So the winner is… Whomever wins the popular vote in Florida. After their recount… Unless there’s another recount…

Local Tournament Report – 2/08/14 Comics & More

You're going to need a bigger boat.

You’re going to need a bigger boat.

The Format: 600 point modern. Anything Goes. (Colossals. Team Bases. Resources. Human sacrifice. Dogs and Cats living together. Mass Hysteria.)

What I played:

WXMT004 New Mutants (full) 200pts.

WXM061 (Phoenix 5) Magik 295pts.

FFGSX001 Professor X 75pts.

FIR100C The Book of the Skull (complete) 30pts.

Total = 600 Points

Yes I realize this is different than what I posted I was going to play in my earlier article, but I felt two team bases as my “team” might be a bit too cheesy for my venue.

Round 1: Played against WXMT005 Shi’ar Imperial Guard and WXM052 Lilandra. Turn 1 I pop off Cannonball from my Team base and move Magik and Professor X 5 squares from the starting area into hammer dropping range. I roll the Team base Asset Dial and I have Magik showing (my team base gets prob). I have never played against the Shi’ar Team base before. Turn 1 my opponent uses “INTERPLANTARY JUMPto beam himself across the board and base my team base. He then flurries for two six damage shots and does a close combat attack for 5 damage that misses. My team base takes 11 clicks of damage and is just about KOed. I used 3 probability controls and he only missed once. Immediately following that attack Lilandra recalls the team base back to her side of the board. It’s now essentially my 400 points vs. his 600 points and I haven’t even gotten to roll the dice to make an attack yet. Thankfully he can only interplanetary jump once, but the game continues to be lopsided. Phoenix 5 Magik does get in a nice opening hit with her high movement (12), running shot, and range (9). Eventually with the Imperial Guard’s 3 actions a turn she is knocked off her best clicks. At that point the Shi’ar are on click 7 and I have to figure out how to get through impervious with severely wounded (P5) Magik, Cannonball, a severely wounded Wolfsbane, and Professor X. My bright idea was to have Professor X mind control the team base and use it to attack Lilandra. I actually hit the team base, but I roll a 4 and miss Lilandra. The only person taking damage there was Professor X. (see my previous article “Power Placement” for why that’s funny.)

The Shi’ar team base is just ridiculous. I think we could have played this match 10 times and I would have lost at least 9 of those matches. In all his matches that day that player didn’t bother to use solo adventure, roll the asset dial, or even use Lilandra more than one time a match. On top of that, his dice were hot too. The only time he missed during our whole match was once in the first round onslaught. Ouch.

Round 2: Played against TTG001 Trigon and BM001R Batman. So this player snuck Batman around the side and sent Trigon right up the center. With Trigon’s 20 defense, Impervious, and Shape Change I knew it was going to take a lot to crack that first click. We each covered our approaches with free action barriers and Magik’s superior range and movement meant she got the first shot in. He rolled a 1 on shape change. I rolled an 11 to hit. He got a two on  impervious. And before he even got an attack off, he was on click 4. Then he got an attack and missed. Then Magik pushed and hit again. That’s pretty much how the entire match went. My dice never missed and his scored only one hit the entire match. Batman even whiffed twice with flurry.

He ended up getting two crit misses that match and I got two crit hits. I felt bad for him. I’ve been there. You can plan for a month and get the best figures available, but extremely bad dice versus very good dice is a loss every time. If we played again I feel my team would a slight edge in a matchup.

Round 3: Played against IG008C Thanos (Issue #3), (summoned) IG009 Terraxia, IIM038 Iron Man, IM3008 Aldrich Killian, FI301 Splitlip, FIR100C The Book of the Skull (complete). This was HypeFox’s team. In the beginning Splitlip gave him a hammer advantage. I think I equipped 3 by the time he had equipped 7. The real problem here is that he had one primary attacker (Thanos) and one real secondary attacker (Iron Man). I gained an advantage by using my free action barrier to wall off Iron Man so he couldn’t take a meaningful action most turns. Terraxia was eventually a problem, but her lack of improved movement or flight meant that by the time she got in position to attack me on my side of the board, Thanos was already KOed. Thanos was very good, but he was basically taking on my whole 600 team by his self. He had two probability controls targeted at him and that was just a lot to roll through. He did injure both a good amount, but the team base and (P5) Magik were too much to overcome. In the end it was a single target incapacitate from professor X that KOed him. (Again see “Power Placement” for why that’s funny.)

The turn Thanos was KOed Terraxia arrived on the scene. She missed an attack on Wolfsbane and then my assembled team focus fired on her. Dead Terrexia. Because of Iron Mans power I had to approach him if I wanted to hurt him. Once I could no longer barrier him into a closet it looked like he was go to KO CannonBall and Professor X. And then the Judge called time. Stealth Suit Iron Man is a pretty mean piece. If we played it out I would have KOed him, but I would have lost a few figures first.

What I learned:

  • How did wiz-kids think team bases were costed correctly before they were nerfed? Did they not test them? Even if you consider my lowly 200 point New Mutants team base, you’d be hard pressed to find a 200 point single-base figure that approached that power level. Team bases are just stupidly overpowered and he who plays the biggest one wins.
  • IIM038 Iron Man’s Stealth power is pretty cool. Combine that with flight and 7 range and you’ve got a very effective character for the points.
  • WXM071 Cannonball had a cool defensive power, but he didn’t really do anything offensively at all. Maybe he would have made a better impression in a less overpowered game, but I won’t be fielding him again any time soon.
  • WXMT004 New Mutants team base has a power called “Self Sacrifice for my friends”. There isn’t another power like it on any piece I can think of. Twice in game three Cannonball should have been KOed. Both times I used that power to not only save him, but heal him as well. That’s a lot of fun for 200 points.

What team would I play if I could go back and do it all over again?

A non Team-Base based team. Those things are still under-costed and just not that much fun to play. I’m a peanut base (or less) no resource kind of player. This anything goes format is interesting every once in a while, but for the most part anything you can pull out of a standard booster is useless in this format. That just doesn’t sit well with me.

Back in the Saddle Again!! (Or, The Weekly Roundup!! 02/09/2014)

Roundup

Well well well, it’s been awhile, hasn’t it?! The bitter January cold weather brought with it some bitter January flu bugs, but I’m live, in person and back in the saddle again! This installment of The Weekly Round-Up also has a new category–Entertainment News. We’ll get into the hows and whys of that when we get there. So, with no further ado… here we go!

Podcasts:

Dial H for Heroclix continues to pump out new episodes each week. The industry’s most consistent ‘casters just released episode 31, wherein they discussed the latest figure spoilers and the 10 Best Maps to Have in Your Competitive Clix Pack.

ClixCast was back with episode 139, wherein they discussed the Top Five Worst Heroclix of 2013, along with their thoughts on the recently spoiled Legion of Doom Fast Forces.

Duo Attack, as entertaining as it is, has not updated in quite some time. I fear it may be dead…

Push to Regen is finally back with Episode 30!! Their main topic this week is “2013 Year in Review,” and their special guest for this chat is none other than Brian Roll, the Creative Director of Heroclix. The only problem? They’ll be off the next two months while they retool the show…

The Quarry has reopened! Episode 7 has more intrepid ROC reporting, interviews and discussions…

ROC:

–NEW ROC tournament announcements for Huntsville, Alabama; Sunnyvale, California; and even Edmonton, Alberta!

Victor Lloyd, Jr. powered a New Mutants Team Base and Brother Voodoo (along with a 13 Point Utility Belt and the Heroes for Hire ATA) to a 1st-Place finish at the Coastal Assault ROC Super Qualifier in the Florida panhandle town of Fort Walton Beach, Florida. Incidentally, the results show that this was possibly the most varied field yet! The Top 16 featured quite an eclectic cast of Main Pieces and Support Figs. Follow me with the results real quick:

1st Place–Main Piece: New Mutants Team Base (200 Point Level). Best Support Piece: Brother Voodoo. Resource: 13 Point Utility Belt.

2nd Place–Main Piece: Shuma-Gorath. Best Support Piece: Mole Man. Resource: 28 Point Power Plant.

3rd Place–Main Piece: Warstar. Best Support Piece: WXM Magneto (#037a). Resource: 50 Point Booklip (Complete Book of the Skull plus Splitlip).

4th Place–Main Piece: Hellfire Club Team Base (300 Point Level). Best Support Piece: None. Resource: None.

5th Place–Main Piece: Absorbing Man LE. Best Support Piece: Enchantress. Resource: 40 Point Infinity Gauntlet.

6th Place–Main Piece: M10 Iron Man. Best Support Piece: Tanarus. Resource: 50 Point Booklip.

7th Place–Main Piece: Silver Centurion. Best Support Piece: New Mutants Team Base (95 point Level). Resource: 40 Point Infinity Gauntlet.

8th Place–Main Piece: Batman (115 Point GCSG Version). Best Support Piece: The Insider. Resource: 18 Point Power Plant.

9th Place–Main Piece: Ghost Rider. Best Support Piece: 2x CW Scarlet Witch. Resource: 14 Point Utility Belt.

10 Place–Main Piece: M10 Iron Man. Best Support Piece: Cerise. Resource: 110 Point Batcave.

Okay! Look at that–you had to go 10 deep in the Top 16 finishers before you saw the same Main Piece repeated. It was M10 Iron Man, who was used by both Jacob Schopf (6th Place) and Christopher Athaway (10 Place). And the builds only get more eclectic after 10th Place, with armies revolving around GG Morg and CW Sentry and Void!! Say what you want about the Watchlist (and I’ll have a column coming sometime in the near future that will discuss the impact of the Watchlist and where we’re headed), but it’s working. It–along with ROC’s specific rules–has opened up all sorts of viable builds.

Previews:

Pyro from DoFP was spoiled. I like the creativity of his dial, and the Flame Construct token is really cool; I don’t like that he cost 90 Points. That seems steep for a fig with no defensive powers (yes, you can give him Toughness with a Hammer, but 17 Defense with Toughness doesn’t scream “staying power” in the current Meta). When I first saw his dial, in my head I thought he’d be somewhere between 70-75 Points. So I think he’s overcosted; time will tell, though.

–SLoSH got some beef with Mr. Majestic, an uncommon beatstick. Any figure with Move and Attack (especially one that only modifies his attack by -1 instead of -2) is going to be decent; unfortunately, that’s about what you have here: a decent, 220 Main Piece. In larger games, he should be fun, but I don’t know that I’d want to build my whole team around him.

Entertainment News:

A lot of TV and movie news is generated every week that has the potential to be very relevant to the Heroclix community. Remember, a good portion of the Gravity Feed sets released each year come from movies and TV shows! Also… it’s fun to write and talk about comic book movies! That said… here we go!

–Marvel’s Agents of S.H.I.E.L.D. is back, and it came back with a bombshell–Mike Peterson is Deathlok! This is awesome news, and it comes just as the show is finding its voice. If you’ve already given up on this show, it may be time to give it another look. If we ever get a S.H.I.E.L.D. set, there’s a good chance Deathlok will be a big part of it.

–As soon as DC pulled out of a July release date for “Batman Versus Superman,” Disney swooped in and took that date for its Paul Rudd & Michael Douglas franchise-starter “Ant-Man.” Also, Evangeline Lilly may have just scored the role of Wasp!

The Vision has been confirmed for Avengers 2, and its Paul Bettany! Does this mean that Jarvis will somehow be corrupted by Ultron, or is the Vision’s origin going to be completely separate (thus meaning that Paul Bettany is playing two distinct characters in the Marvel Universe)?!

Okay, so that’s the first edition of entertainment news. I’m planning on slowly expanding the scope of what I’ll cover as we go forward, but I think that’s a nice, bite-sized chunk. 2015 is going to have some kickass Gravity Feed sets, if everything holds true to what WizKids has given us in the past.

It’s good to be back with the Weekly Roundup. Stay tuned–this week we’ll have The Build results, we may take a look at AvX (Black Panther… yes, me like), and we’ll see you right back here next Sunday for another edition of the Weekly Roundup.

Until then, stay safe, and watch where you draw your lines of fire!

You’re Simply the Best!! (Or, The Best Everything of 2013!! )

Tina Turner

With apologies to Tina Turner, now that we’ve wrapped up January and are preparing for the REAL start of the Heroclix year in February (with the exception of many venues across the country who are FINALLY catching up on Month One of AvX–although, God help me, not mine–January has been a Dead Zone for Heroclix), it’s time for our final list of, well, lists, to wrap up the year that was.

2013 saw more figures released than any year previous. No, I don’t have mountains of data to back that up, but holy Lord, look at everything we got this year:

Amazing Spider-Man (February)

Batman: Gotham City Strategy Game (March)

TabApp Elites for Iron Man 3 and Man of Steel (Various)

No Man’s Land (Various)

Iron Man 3 (April, although I don’t think the Target stuff hit ’til May)

Teen Titans (May)

Man of Steel (June)

Wolverine and the X-Men (August)

Batman Classic TV (September)

Superman Quick Start Kit (September)

Thor: The Dark World (October)

Fear Itself (All Summer, wrapped in November for most venues)

Batman: Arkham Origins (November)

Invincible Iron Man (November)

That’s quite a bit, eh? Oh, but wait–we’re not done yet. Not even close!!

Star Trek: Tactics 2 (January)

Star Trek: Mini-Game (April)

Iron Maiden (May)

The Fellowship of the Ring (June)

Pacific Rim (July)

Bioshock Infinite (July)

Kick Ass 2 (July–man, they love July releases, don’t they?)

The Lone Ranger (August)

Star Trek: Tactics III (October)

The Hobbit: Journey to the Lonely Mountain Strategy Game (October)

The Two Towers (November)

Mage Knight: Resurrection (November)

DOTA 2 (November)

The Hobbit: The Desolation of Smaug (November)

WizKids's projected revenue from their 2013 Heroclix releases.

An internal company diagram of WizKids’s projected revenue from their 2013 Heroclix releases.

I mean, are you kidding me?! 28 releases in 2013 alone?! No one has time to sort through all those figures, much less collect them! Well, that’s where we come in. Pull up a chair, find something fruity to drink, and let’s get to it. These… were the best Heroclix of 2013!!

[EDITOR’S NOTE: Bolded entries were the winner in their respective category; any other entries were the runners up. Which is why they weren’t bolded. Cuz I only break out the Bolding Stick… for Simply the Best!! Ahem.]

BEST 5-FIGURE SET (Marvel or DC):

And this still isn't every Spidey from Amazing Spider-Man.

And this still isn’t every Spidey from Amazing Spider-Man.

Amazing Spider-Man

Wolverine and the X-Men

Fear Itself

This was very close. Fear Itself broke ground as the first 5-Figure Set that could only be obtained through tourney play, and it was the hottest thing going the first two months it was played; Teen Titans gave us the first Team Bases (some would argue that this was a huge debacle, but whatever) and some really underrated figures (Omen, Psimon, 81-Point Wonder Girl); Wolverine and the X-Men gave us Phoenix 5 Chases, some cool Primes and some even cooler Team Bases (Side Note–C’mon, the Shi’ar?! How cool is that? Never thought I’d see WizKids make a full-0n Shi’ar Team Base! And Lilandra doesn’t even go on it! I mean, she makes it totally broken, but she doesn’t actually go on it! Outside of Gladiator, I knew, like, zero of these figures, and I LOVE the cosmic Marvel stuff. Props to WizKids for having the guts to not only make a Team Base full of figures that many players probably didn’t know about, but to then also make that piece overpowered as–well, it’s overpowered.); and Invincible Iron Man kind of snuck up on everyone and ended up being waaaaaay more powerful than folks expected:

Well hello there, Mr. Silver Centurion!

Well hello there, Mr. Silver Centurion!

But Amazing Spider-Man was the first set we got in 2013, and it was the best by just about every measure. I don’t know if WizKids has every produced such a well-rounded group of figures. You want power pieces for the Meta? Brother Voodoo and Ghost Rider ate up the Meta to the point that, outside of Spiral and the JLA Team Base–who, let’s remember, might have been a couple of the most broken pieces not just in Heroclix history but in the last 25 years of gaming– they were singled out in the Watchlist as needing immediate change lest they ruin all of Heroclix with their unstoppable nature. (Side Note 2–How did Brother Voodoo escape the Watch List? He was one of the most broken things on there!! All they did that even SLIGHTLY affected Brother Voodoo was alter the HfH ATA, and that was only so Ghost Rider couldn’t kill entire armies by himself whenever he felt the need for vengeance! Brother Voodoo don’t care about that! His Spirit Brother is still going to possess the shit out of you! For free. Go read those Watch List changes again. It spits on a dozen different figures and strategies until it comes to Brother Voodoo, but then it almost apologizes for having him on the list in the first place. So the question must be asked… Just what does Brother Voodoo have on WizKids?) And fast forward 3 months after the Watchlist, and Alyosha Kraven (the rare Prime) is now powering Animal teams in the Meta with Lizard. It gave Spidey book fans plenty of supporting characters they’ve been waiting for (Kaine! Madame Web!) along with a ton of fantastic options for Sinister Syndicate teams.

Alas... still no Alfred Molina Doc Ock for some reason.

Alas… still no Alfred Molina Doc Ock for some reason.

And we finally got some damn Monsters!! Dracula, Living Mummy (ridiculous for his points), Werewolves, Vampires and Morbius, oh my! We even got some Maximum Carnage pieces! Thematically, this set just hit it out of the park. And just when it seemed like there couldn’t possibly be any more new versions of Spider-Man to make, WizKids goes and gives us EIGHT freaking Chases, all with the Morph ability! And top to bottom, there are almost no duds in the set. Good gosh, I’m two paragraphs deep talking about the great figures of this set and I still haven’t mentioned Hannibal King, Doctor Druid, Shocker, Carrion, Terrax, Nightmare, Spider-Man 2099–all these figs would be the highlights of most releases, and they’re practically an afterthought here. And Franken-Castle! We have a freaking Franken-Castle! How is the world–and how are we as a species–not better for having a Franken-Castle?!

No matter what format you play, there was something cool for you in ASM. And that’s why it wins this category.

BEST GRAVITY FEED (Marvel or DC):

The real Man of Steel.

The real Man of Steel.

Iron Man 3 (Target Exclusive)

Batman: Arkham Origins

Thor: The Dark World (Target Exclusive)

This was also pretty close. The movie sets tend to be a little bit larger, with a variant Target-exclusive version, so they have a distinct advantage over the regular set Gravity Feeds. ASM’s Gravity Feed is filled with above-average pieces, but nothing that I would call truly great; Teen Titans had Rose Wilson and nothing else worth writing home about; WXM had a few great pieces like Jean Grey and Shi’ar Guard, but not much else, and the IIM Gravity Feed actually featured an entire run of crappier versions of the some of the main set staples (I’m not gonna go on a rant again about Gravity Feed Rescue, but, man, she sucked so hard!). Batman: Arkham Origins was pretty awesome, except good luck pulling a rare. Distribution definitely seemed off. Still, Deadshot, Shiva, Deathstroke, Joker… there were some great figs here. Deadshot and Shiva especially are great for their points.

Among the three movie sets (well, six if you want to split each one into the Target Exclusive/Non-Target Exclusive versions) we got, the Target Exclusive Iron Man 3 set was the best top to bottom. The rares were all good–actually, War Machine is great, and the Chase (Iron Man and War Machine duo fig on single base) is severely underrated. Especially now that 125 Point War Machine exists as a thing for Splitting and Merging (and is pretty great in its own right). Moreover, the Commons were spectacular; Tony Stark & Aldrich Killian have factored into the Meta at various points through their run. Hell, even 75 Point Rookie Iron Man is beastly for his points! Simply put, this is the Gravity Feed set with the most figs that I’ll still be playing 12 months from now.

BEST GRAVITY FEED (Non-Marvel or DC):

This is what Colossals are supposed to look like.

This is what Colossals are supposed to look like.

Pacific Rim

The Fellowship of the Ring

Iron Maiden

If you’re gonna release a Gravity Feed set where there’s only, like, 11 0r 12 different figures, you could do far worse than to release an all-Colossal set where GIANT FREAKING ROBOTS BATTLE GIANT FREAKING MONSTERS! We’ve talked about Slattern before; but the other figs in this set are just plain cool. Great sculpts, and this set opens up so many Epic Game options. You can fill out a 400, 500 or 600 Point Build in no time. And while, outside of 600 Point Slattern, I wouldn’t say that any of these figs are ridiculously good, they’re all fun to play.

The Fellowship of the Ring is a good set with one broken fig–Saruman. His Mind Control special rivals Omen’s for its reach and scope; it can’t really be defended against. He’s already made some impact in ROC, I believe. As has Iron Maiden, which, despite being another short set, is filled with interesting power sets. ROC has really shown a spotlight on a lot of these crazier sets–you really need to be prepared for almost anything when you play one of those.

BEST INNOVATION:

The Worthy

OP Exclusive Sets (Fear Itself)

Team Bases

The Mandarin’s Rings

The excitement generated by the first few months of Fear Itself trumps the dominance of the Team Bases, which I’m not sure WizKids has perfected yet. Fear Itself got a ton of players who normally wouldn’t participate in Organized Play into their local venues, since they’d be missing out on an entire set otherwise. That means a lot. Team Bases are a cool concept that were so initially overpowered that there was no point in playing a Modern Age tournament without one (specifically the JLA). They’re in a better place now, with several worth playing but none that are head and shoulders above the others (although Shi’ar and Hellfire Club are close).

Plus, that excitement you got when opening that month’s allotment of FI boosters was second to none. Once everyone had most of the set (by Month 4 or 5, usually), yeah, it became a bit tedious, but Fear Itself was the hottest thing going for a while.

The Mandarin’s Rings are the first Resource components distributed through regular boosters (at least that I’m aware of). They’re fun to collect, and are great Relics in their own right, but you still need a Power Plant to get them to their full potential.

BEST TEAM BASE:

Okay, what was in her stupid box again? All of the Crime Syndicate or something? And how did they send her box back in time 8000 years?

Okay, what was in her stupid box again? All of the Crime Syndicate or something? And how did they send her box back in time 8000 years?

Trinity of Sin

Shi’ar

Hellfire Club/New Mutants (tie)

This was a close one, and my final selections are taking the Watchlist nerfs into account (otherwise, this would have been the JLA all day. That base is still powerful–Edward Shelton recently piloted it to a second-place finish at a ROC event–but these other bases didn’t lose as much as JLA did to the Watchlist changes.). But the Trinity of Sin is just all kinds of wrong. Plus, each one of its pop-offs can shut down a specific staple–Prob, Outwit or Perplex (although with Quintessence, you’re probably only worried about Prob or Perp). And, if you have the Trinity of Sin, that means you also have access to The Question and Pandora for any Modern Age Mystical builds you want to compete with–those are two of the strongest pieces with that keyword right now (particularly the Question–he’s already shown up on some major tournament Top 16 teams).

The Shi’ar Team Base is almost as disgusting, with great stats, one of the best pop-offs in the game in Warstar and the fact that it possesses a plethora of ways to decimate your opponent’s strategy. Does your opponent have really efficient taxis to ferry his big hitters around? Manta turns all fliers into non-carrying walkers. Did they stack their team with a ton of cheap figs in an attempt to overwhelm you? Just get the Assest Dial to Starbolt and his three target Energy Explosion. And so on. There just aren’t a lot of great ways to go at this piece, because it has so many options available to defend itself.

Hellfire Club and New Mutants also feature a bunch of trickeration backed up by some sneaky damage potential (and the Black King may actually be a BETTER pop-off than Warstar, if that’s possible).

BEST VEHICLE:

Unsafe at any speed.

Hey Warlock, maybe next time we morph some seat belts, eh? You just killed all of Self’s Friends.

Warlock

Batmobile (Batman Classic TV)

I’m mainly doing this category to highlight the fact that WE GOT NO FREAKING VEHICLES this year! After introducing a promising new mechanic, WizKids just rolled right on into Team Bases. Will we ever get Marvel vehicles? Who knows, but I want a damn S.H.I.E.L.D. Helicarrier, dammit! And the Winter Soldier movie set coming in late March would be perfect. Everyone keeps asking for a Colossal Helicarrier, which makes sense, but if they can fit an entire castle on a single base, I don’t see why we can’t get some sort of single base Chase Helicarrier or something to tie in with the movie. End of rant.

BEST NEW BUILD ENABLER:

This static photo is actually more screen time than Duhg got in the actual film.

Two-toned pants are all the rage on Duhg’s world.

Duhg (Thor: The Dark World)

Absorbing Man LE (Invincible Iron Man)

Shuma-Gorath (Convention LE)

Shuma and Absorbing Man have affected the Meta way more, but y’know what? Duhg teams are just more fun to build. They just are. When you’re bored at work, just pick a Build Total, pull out your smart phone and start building a Duhg team. You’ll look up and it’ll be at least ten minutes later. It’s like time traveling, I swear.

BEST MAIN ATTACKER PIECE (for the 300 Point Meta):

The difference is... I make this look gooooood.

The difference is… I make this look gooooood.

Silver Centurion (IIM Prime)

War Machine (IIM Prime)

Fantomex (WXM)

Silver Centurion is among the best main attack pieces WizKids has ever made, especially considering that you have your choice of augmenting him with the Power Plant or The Book of the Skull. He’s basically immune to Pulse Wave, Pen/Psy and Poison–basically everything you would realistically use to take him down. He brings his own secondary attacker. His Keywords are awesome. And you have 139 points left over for support figs. Or 89 Points after paying for Booklip.

War Machine Prime is only worse in that he costs more points. But he has the possibility of doing insane amounts of damage every three turns or so (depending on how many times he’s attacked and such). Fantomex is just rude. Coldly efficient, especially when teamed with some Barrier pieces.

BEST SUPPORT PIECE:

70's fashion... for the win!

70’s fashion… for the win!

Brother Voodoo (ASM Prime)

E Scarlet Witch (AvX)

Cerise (WXM Prime)

Whew. This was the closest call of the night, but Brother Voodoo is simply the best. Free Mind Control & Smoke Cloud PLUS Prob that rotates into Perplex… and oh, you say you think you can hit an 18 Defense with Super Senses while maneuvering around Smoke Cloud and Prob? Incidentally, this was a great year for support figs. I didn’t even mention Raven or Omen, two of my favorites from Teen Titans, or that little turd Bat-Mite. And that AvX Scarlet Witch is gonna have to pull some Brother Voodoo type intimidation tactics to avoid Watch List 2: Electric Boogaloo.

 

Well, that about covers it. Or maybe not, but we’ve already cruised right past the 2500 word barrier, which usually means I’ve outstayed my welcome. But let me know what you think in the Comments section. Did I get it right? Were there any categories I should have considered but didn’t? Post your picks below!!

Power Placement!! (Or, the 5 Worst Standard Powers in Heroclix!!)

Sidekick!

Sidekick!

In Heroclix there are powers players seek out (outwit, perplex, impervious, etc…) because they are always good. This article isn’t about them. This is about the other guys. These powers need help to be competitive. Obvious penalty powers earthbound and battle fury were purposely ignored for this article. Here’s the worst powers in Heroclix and how I think they should be fixed. Here’s hoping they use my ideas in the next PAC.

5. Willpower – This power isn’t bad in and of itself, but seeing it on your dial means that character doesn’t really have a defensive ability. Apparently when that super hero goes to stop a mugger his battle plan involves taking a beating so the original victim has a chance to get away. The only hero I could think of that should be represented that way in heroclix is this guy. How to fix it: Characters that can use willpower can also use toughness on their first click. That makes sense comic wise with everyone you’d normally think of having willpower and it’s not broken for all the bigger characters with indomitable that would usually have toughness (or better) anyway. It’s not a huge change, but I think it can work.

4. Incapacitate – Using an action to essentially cost another figure a turn also shuts you down for that turn. So you’ve given an action token to an opposing figure and then action tokened your own at the same time. Assuming you and your opponent both spend the next turns resting those figures then it’s like you you’ve lost the advantage of being able to strike first and given that advantage to your opponent. Sure there are instances where your really low point character incapacitates the opposing teams tent pole, but those are few and far between. Multi-target ranged attacks help this power, but those mostly come on really high point figures that you need to be dealing damage. How to fix it: Characters using incapacitate on one target deal normal close combat or ranged combat attack damage when using incapacitate. Hitting multiple targets adds an action token, but deals no damage. No combining it with other powers.

3. Mind Control – How this power should work is you mind control your opponents best attacker and that guy turns and takes out the rest of the opposing team. What usually happens is that you get lucky and hit the huge first roll to take control of someone. Then you attack and roll a four… You need to make both rolls to do damage to anyone (other than yourself with feedback damage). A normal attack requires just one roll. How to fix it: Characters using Mind Control on one target give that target an action token when it’s hit. Hitting multiple targets lets you use mind control, but doesn’t add a token. So at least now hitting that first attack roll is rewarded with something. Additionally a character should only take feedback damage when trying to control more than one character.

2. Smoke Cloud – Imagine Batman in a movie running up near some gangsters. He stops to take a breather while the bad guys shoot at him. Then he drops a smoke cloud. Then the smoke clears and he walks off to tend to the bullet wounds he got while preparing the smoke that should have concealed him. Of course he could have thrown the smoke first and taken a breather. Then he approaches the gangsters a minute after the smoke clears and he still gets shot. This is not making for a great movie. I think the Heroclix designers also noticed this power needs help. The latest PAC gave it a bonus (it used to be worse) and the latest characters to come out with it (IIM Iron soldier, TT Robin, and AO Joker) have a modified version of the power that doesn’t suck. How to fix it: Smoke Cloud should have always been a free action. One character should be able to use it to cover their approach. You shouldn’t need a whole team of people with that power to use it effectively. As a downside you can’t use smoke cloud if you’ve attacked this turn and you can’t attack if you’ve used smoke cloud this turn. It should help movement only. If you attack you could be exposed.

1. Force Blast – It seems like it would be a nice enough power. Use a power action to knock back anyone basing you. But then you look at the fine print. Who can’t be knocked back? People bigger than your figure, or people with Charge, or people with Combat Reflexes. If someone is trying to base you to do damage how likely is it they have one of those powers? Pretty freaking likely. Like 90% of the close combat figures out there have one or more of those attributes. Maybe you’ll occasionally get a version of Wolverine with leap climb and toughness, but I’m having a hard time thinking of another close combat figure this power actually affects. It’s not like someone is going to run Hawkeye up to base you. Plus you’re probably better off doing damage than spending you’re whole turn trying to move someone away from you. How to fix it: This power should a be a free action. When used outside of a normal attack (IE rolling the d6) it should also produce knockback that can’t be ignored by anyone your size or smaller. As a slight downside you could say characters using force blast can’t use stealth until the start of their next turn (it’s not subtle). Yes this would mean that if you played a close combat attacker facing this power (that couldn’t just charge back the next turn) you might have to have one of your other figures help out. It might actually produce a situation where someone actually has to outwit force blast for like the first time ever. Wow.

Infinity Gauntlet? Uh, he’s already got one, you see. Oh yes, it’s very nice! (Or, a second opinion for The Build–02/08/2014!!)

I told him we already got one.

I told him we already got one.

I’ll love to write a huge rebuttal article about how I decided what I am playing against Hypefox in the 600 point tournament, but it would be a huge lie. The truth is I got two team bases given to me over the holidays that total exactly 600 points and there will never be a better opportunity to play them at my local venue. So I will be playing the New Mutants and Trinity of Sin Team bases. What really needs deciding is a team name. “New Mutants of Sin”? “Trinity of New Mutants”? “Susan“?

This will be the first time I will be playing any team base in any format. I still need to brush up on my strategy and knowledge of the rules for team bases. Don’t quote me on this, but I think I can just pop off Warlock and Question turn one and use them and the team base dials the rest of the game. That’s a ton of perplex. Riddle me this Thanos… I will have to roll into something nice on the asset dial for the New Mutants, but the Trinity of sin will have all their powers available from the get-go.

Win or lose it should at make for a great tournie report. Can Warlock’s Techno Organic Virus assimilate Thanos? Stay tuned.

Word press shows me that we’ve started to get some traffic, but most everyone has been pretty shy about posting a comment. If you’re reading this, what would you play in a 600 point modern Tournament? Be sure to tell me why.

Shadow of the Colossals!! (Or, The Build–02/08/2014!!)

Colossus

[Editor’s Note: We’re back! Illness and other factors meant we had to go dark for a week, but we now return you to your regularly scheduled programmingThe Build is (hopefully) gonna be a semi-regular column wherein I discuss an upcoming tourney at my local venue and explain what I’m playing and why, and then I’ll write a follow-up entry detailing the results.]

Normally, my venue only allows Modern Age figs, ATA’s and Relics, and generally between 300 and 400 points. But for the next tourney, they’re cooking up something a little special…

So let’s get to it!

The Game:

600 Points. Modern Age. Anything Goes (Resources, Relics, Colossals, ATA’s, Team Bases & Vehicles all allowed).

The Build:

I want to build a team that’s both competitive AND fun to play. Basically, that means I’m not going to go with 5 Mole Men, The Power Plant and Shuma–I’m trying to beat my opponents, not make them hate me. And that type of army–cheap, broken, stupid–is not what I want to play. I want a team that will be pretty good UNDER the current rules and not one that will be good because it EXPLOITS the current rules.

Going in, I know I have a few fixed points for this build. I already know I want to play a Colossal (because it is so rare for my venue to allow them and, well, dammit, they’re fun to play!), and I know I want to play a resource (for the same reasons).

So I already know a little bit about what I’m going to play. Let’s start with the resource.

I own four resource dials in total. The Infinity Gauntlet (for which I own 4 of the 6 gems); The Utility Belt (with only three pouches); The Penguin (for only a slight 10 point investment, he’s sneaky good); and the Book of the Skull (7 of 8 Hammers, which is all I really need–plus Splitlip, who basically takes almost all of the drawbacks away from the book and just makes it stupid broken). AvX hasn’t happened at my venue, and may not ever happen [Editor’s Note: Bleeccch. This sucks! Stupid distributors…], so the Phoenix dial is not available to me.

–The Infinity Gauntlet is great, but without all the gems, I’m going to cross it off my list (although it would be awesome to play with the team I have in mind–more on that later).

–The Utility Belt is also a non-starter, for mostly the same reason (I don’t own enough attachments), and I never liked it as much as the Gauntlet anyway. It’s still ridiculously powerful (what resource isn’t?), but the nerfing of Prep Time really puts it at the bottom of my list.

–The Penguin is a nifty resource that can be thrown in to an army at that last minute when you find out you’ve miscalculated and you need 10 more points. Unlike the other resources in the game, the Penguin probably isn’t sticking around for the whole match, but he’s a great boon for the first four to six turns. After that, he’s probably run his course and is out of the game.

–The Book of the Skull is damn near broken. I could make a very compelling argument that two of its eight Relic components (Angrir’s Hammer and Nul’s Hammer) ARE broken. And even though I don’t have Skadi’s Hammer (only available in the Blitzkrieg USA Pack), I still have the other seven Hammers and Splitlip, which means that all four slots on the dial will be active AND I can give two Hammers to three different characters should I choose to.

I don’t have the Batcave or the Power Plant. This decision is really pretty easy–I’m going to go with the Book of the Skull and Splitlip.

My Army:

The Book of the Skull–27 Points.

Splitlip–20 Points.

Okay! So far, the Build stands at 47 Points. We’re off and running! Next, let’s talk about Colossals. Cuz I really want to play one, and I don’t have a ton of choices. The three Modern Age Colossals I currently own are:

Thanos (Infinity Gauntlet); Oatu the Watcher (Galactic Guardians); Master Mold (Galactic Guardians)

And that’s about it. This decision is going to be a little harder than choosing a resource because even though I only have 3 figures to choose from, they each can be played at multiple point levels that would fit this build.

Let’s start with The Watcher; he can be played at three different point levels: 400, 200 and 50.

–The 400 point level features 16 clicks and builds slowly (oh my stars and garters, does it ever build SLOOOOOWLY) in damage output (he starts with a stinkin’ 2 and keeps it for his FIRST FOUR CLICKS!), but he’s got a really cool defensive power (POWER NEGATING FORCE-FIELD: Uatu The Watcher can use Energy Shield/Deflection and Toughness. When an opposing character misses Uatu The Watcher with an attack, counter all powers that character possesses until that character’s next turn.) that looks even better when you remember that he has a 12 (TWELVE!!) range. So your opponent is basically going to be dealing with at least a 19 defense until he gets in close. However, with the 2 damage Uatu starts with, even with starting Outwit (and there’s no guarantee in a 600 point game that your opponent’s main striker won’t also have Power Cosmic or Quintessence, which would render the Outwit useless unless you’re also running GG Adam Warlock), you’re just not going to be doing enough damage to justify his 400 point cost.Towards the end of his dial, his damage does ramp up and he starts getting things like Pen/Psy and Mind Control, but chances are the entire rest of your team could be KO’d by then. Now, if this was, like, a 1200 point game? Well yeah, then he’d be a great supporting piece. But for this game, he’s just not the best option. As much as I like Uatu, his 400 point dial is simply a nonstarter for this build.

–200 point Uatu is just the opposite. He’s practically a DPS machine, with a little bit of range support via Enhancement thrown in. He’s only got six clicks, but there’s not a bad click in the bunch. Solid 18 Defense with either Invuln or Impervious the entire dial, and he starts out doing 4 damage with Pen/Psy on an 11 Attack (or 13, if you want to give him one of the Serpent’s Hammers!). This is a strong contender for a secondary attacker; it will just depend on which figure I go with for my main piece.

–50 point Uatu changes everything up again. He will deal no damage; in fact, he’s forbidden from attacking. But he is hard to kill with starting 18 Super Senses on Defense, and he will, depending on click number, provide you with either Outwit, Probability Control, or Perplex. The downside is, every time you use one of those powers, he’s got a 66% chance to take one unavoidable damage. Still, for 50 points, you have to view him almost like a second resource. When viewed that way, his dial goes from seeming a little overcosted to almost being undercosted, since there’s no other way in the game (that I’m aware of) to assign a second resource to your force. In a game like this, your opponent is almost doing you a favor if he bothers to actually attack Uatu–every attack directed at him is an attack directed away from your actual force, and with the Defense slot I mentioned above, there’s every chance that your opponent will miss! In a “Hammer Raining From the Sky” environment (as Ninwashui puts it) such as this, there’s also one last thing to consider: The Watcher can fling Hammers! His “unavoidable damage” Trait only kicks in when he uses Prob, Perplex or Outwit. And while he can’t use the free Quake attack that Hammer landings provide, you CAN use him to get Hammers off of the Book faster and fling them at friendly characters to let THEM Quake up a storm, if you wish! 50 Point Uatu is also a strong contender to make my team!

Now let’s look at Master Mold. He can be played at two different point levels that would fit this game: 600 and 200.

–600 Point Master Mold is pretty sick. He can churn out mini-sentinels to tie up your opponent–oh hell, who am I kidding? I’m playing Thanos.

cropped-cropped-photo-1.jpg

I mean.

It’s freaking.

THANOS!! He’s the masthead of this site. Of course I’m playing Thanos. Is Master Mold more efficient? Possibly. I don’t care. Thanos wearing the Infinity Gauntlet is right up there with Warlock wearing the Infinity Gauntlet as my favorite piece ever made (as you might be guessing, Infinity Gauntlet is my favorite story of all time).

So really, I have three choices then for my main piece in this build. Thanos has a 500, 400 and 300 Point dial, and each are appealing, but for different reasons.

–500 Point Thanos has 20 clicks and 1 weakness Trait (MAKING THE GRAB FOR THE GAUNTLET: If the result of a successful close combat attack roll made by an opposing character against Thanos is a critical hit, after actions resolve that character may make another close combat attack that deals penetrating damage targeting Thanos as a free action.) that gives me pause, even though it won’t go off very often. His other Trait (SHRINKING THE HULK: After Thanos takes damage from an opposing character’s attack, either give that character a shrink token or, if there is already a shrink token assigned, move the shrink token to that character. A character with a shrink token modifies its combat values by -1.) can be awesome in a game like this depending on how many characters your opponent is fielding. The more you whittle your opponent’s force down, the closer he gets to essentially having a permanent -1 to all his combat values on his best fig. Later in the dial, he also gets an attack power that lets him place two squares of blocking terrain after he KO’s someone, and a damage power that gives him Exploit Weakness and doesn’t allow lines of fire to be drawn to him from more than 6 squares away.

His attack never goes above a 12, but his defense stays consistently high, especially early on. Opening click Prob is nice, but at 500 Points, there’s just not much space left to build an army around him. So this Thanos gonna be a pass.

–400 Point Thanos has similar stats but only 11 clicks of life. His Trait (DISSENSION IN YOUR RANKS: Opposing characters lose all keywords. Opposing characters adjacent to Thanos can’t use team abilities.) is beyond awesome, especially in a game like this, and you get Terraxia as a free addition to your force. She’s a 100 Point character with Charge and Super Strength and, as long as you’re playing her with Thanos, Perplex. Finally, on five of his 11 clicks he gets: TORTURE MY “GRANDDAUGHTER”: Thanos can use Penetrating/Psychic Blast. When he does, if he targets a single opposing character and hits, counter all speed and attack powers the hit character possesses until your next turn. Pen/Psy is one of the best attack powers out there; Pen/Psy that Outwits Hypersonic Speed, Running Shot, Charge, Pulse Wave, Pen/Psy, Steal Energy or whatever the hell else your enemy may have in his speed or attack slots? That’s ridiculous. Btw, here’s a picture of me imagining 400 Point Thanos with Angrir’s Hammer and Mokk’s Hammer:

the_joker_smile_by_angrypig-d4k075d

Also on the plus side, I’d have 153 Points left over for support pieces (after the 47 I’m using for Booklip). That should be just enough to round out my army. This Thanos is the leader in the clubhouse, but let’s look at 300 Point Thanos.

–300 Point Thanos has one less click and about the same raw stats. His Trait (IMPRISON MY BROTHER: At the beginning of the first turn using this dial, you may choose an opposing character. Place that character in its own starting area and give it two action tokens.) is great when playing all five issues of the Infinity Gauntlet in a row; for this game, it’s merely very good. For most of his dial, his attack slot alternates between a souped-up Pulse Wave (if lines of fire are drawn to more than one opposing character, it does 2 damage instead of one) and Pen/Psy, which is pretty damn good. But he doesn’t mess with opposing keywords or Team Abilities, and he doesn’t give you Terraxia. His last damage power (UNNATURAL DISASTERS: Give Thanos a power action and roll a d6. Use the effect described by that roll below. 1-2 Earthquake; Deal each character that can’t use the Flight ability 1 damage. 3-4 Tidal Wave; Choose an edge of the map. Knock back each opposing character 2 squares, in a straight line away from the chosen edge of the map. 5-6 Tornado; Choose any 2 adjacent squares on the map not occupied by a character. Thanos can use Quake as a free action as if he occupied both the chosen squares.) is probably the most convoluted and unreliable power Thanos gets on any of his dials. If you could just choose which option you want, it would be “meh” at best. The fact that it’s random means that it’s possibly one of the worst uses of Thanos’s time that I can think of.

I’m leaning toward 400 Point Thanos. Is there a more efficient use of 100 Points than Terraxia? Almost certainly, but she works well with Thanos and fits thematically, even if I’m not fielding a Theme Team.

Alright! I have my Colossal! And it only took, like, 1200 words of prattling to make my decision! Yay!

So, to review:

My Army:

The Book of the Skull–27 Points

Splitlip–20 Points

Thanos–400 Points

That’s 447 Points. 153 Points left to round out my army. I have a few Primes I’m considering: Hannibal King, Brother Voodoo and Cerise. GG LE Iron Man would be perfect, except he’s 150 and would use up everything I have left. Still, his Colossal Mind Control power is awesome. Another problem–I don’t own him. The other main support piece I’m considering is Experienced AvX Scarlet Witch. Her 8 range is huge. I’m not as concerned about Team Abilities killing me with Thanos’s Trait, but she can definitely shut them down even more. The fact that she gets Prob, Support AND Perplex means she’s winner. Which leaves me with 53 Points!!

Aldrich Killian is most known for shutting down ATA’s (good lord, if nothing else, I will shut down TA’s in this tourney!), but he also has the Hydra TA and Support. And when he heals someone, their combat values are +1 for the next turn. If he heals Thanos even once, that could be game changing.

And finally, to support Killian, I’m throwing in a stupid Flock of Bats for 15 Points. Since Killian can use Stealth on his top clicks, the Bats will give him +1 on those Support rolls. Not to mention that they can be an annoying tie-up piece at some point too. [Editor’s Note: Whoops! Totally forgot that Support doesn’t allow modifiers! Thanks to several folks for pointing this out. Begone, Bats! I’m gonna replace them with a Warbot of some kind, methinks!]

So, my final choices look like this:

My Army:

The Book of the Skull–27 Points

Splitlip–20 Points

Thanos–400 Points

Scarlet Witch–100 Points

Aldrich Killian–35 Points

Flock of Bats–15 Points

Random Warbot–10 Points

Secret Avengers ATA-5 Points (for the Scarlet Witch)

That’s 597!! Alright! So, that’s my army. Later in February, I’ll post my results with this motley crew, and we’ll see if any of my theories about this environment held water. What would you change if this was your army? Post your choices below! Given the same restrictions, let me know how you would create…

THE BUILD!!