The Ghost of Christmas Future is Back With Some Irresponsible Indy Speculation!! (Or, The Fifth Night of Clix-Mas!!)

[EDITOR’S NOTEWelcome to Clix-Mas 2017, wherein we here at Critical Missives rather foolishly try to provide you with twelve different articles in twelve days, all brought to you by either the Ghost of Christmas Past, the Ghost of Christmas Present, or the Ghost of Christmas Future! If you need to catch up with our intro to all of this, the first Night of Clix-Mas 2017 can be found right here! And we announced a new Holiday Scenario for our local venue on Night Two! And the Ghost of Christmas Past named a few of his favorite things from the past Clix year right here! And yesterday, the Ghost of Christmas Present left us his Top Ten Figures from Star Trek: Away Team!!]

Christmas Future 2

So we’re always talking about what we’d like to see Wizkids do with their Marvel or DC licenses, but we never talk about the independent stuff they put out, and where we’d like to see them take those properties.

Well, not anymore! Today is all about what we want to see coming down the pike from Wizkids and their non-Marvel, non-DC releases!

 

Ninja Rap

TEENAGE MUTANT NINJA TURTLES:

What We Want: 

TMNT: The Movies Clix!!

This one is easy. They’ve almost done everything they can with the animated Turtles Clix, and I’m honestly not sure there’s a ton more to be mined from the comics, either.

But they could, like, TOTALLY squeeze two or three sets from the live-action Turtles movies! Who doesn’t want a vintage Vanilla Ice piece with some sort of “Ninja Rap” Damage Special, or a Megan Fox as April O’Neil figure (it would at least have to be better than her Megan Fox as Lilah from Jonah Hex piece, right?)?

Chances We’ll Actually Get It:

Honestly? Probably not good. From what I understand, this might be a bit of a licensing nightmare. It would be a license of several 20-25 year old properties that were themselves licensed products that were capitalizing on the success of an animated series that was itself licensed from an independent comicandnowmybrainhurts!!

Still, stranger things have happened…

 

DS9 mirror mirror.jpg

STAR TREK:

What We Want: 

Everyone wants original cast movie Clix or TNG clix. That would be fine with me. But I’d love a set that’s focused on all of the “Mirror Universe” characters that have floated in and out of Trek’s continuity!

Whether that means a whole set of Alternate Reality pieces (sort of a Star Trek version of the What If… ? or Elseworlds sets we just got) from throughout Trek’s history, or just a DS9 set with a “Mirror” Sub-Theme, those are the pieces that would have me reserving a Brick at my FLGS.

Chances We’ll Actually Get It:

It’s not impossible, but it’s probably years away. If Star Trek: Away Team sells well, we’ll probably see two or three more sets focused on the Original Cast and the TNG folks before they’d really consider making any DS9 characters (and with them, the DS9 “Mirror” characters).

Still, the fact that the Mirror folks have their own Team Ability is a good sign…

 

Horrorclix.jpg

Heroclix UNDEAD (aka HORRORCLIX):

What We Want: 

Undead was fun, but I want to see the full return of the Horrorclix brand!! I actually think they had the right idea when they started of mixing original properties with specially curated licensed releases, all under the Horroclix name.

Imagine a Horrorclix Buffy set, all designed with modern rules in mind, all Modern Age tournament legal. Or a re-release of a Colossal Cthulu, followed by Gravity Feed set of more Dead Presidents (like Zombie Lincoln).

This would be a great way for Wizkids to hit up popular licensed properties without having to commit to more than one or two sets at a time!

The possibilities are endless!

Chances We’ll Actually Get It:

Pretty dubious. I think Wizkids has become much more cautious when it comes to licensing other properties for Heroclix (which, by the way, isn’t necessarily a bad thing). That said, the idea of, say, going to Target to buy an Alien Queen sort of Raid Scenario for two or more players sounds like a lot of fun to me. But first we need to see if we’ll even be getting more Undead pieces!

 

Okay, that’s all for now folks! Come back and see us tomorrow, when we’ll talk about what properties Wizkids has never Clix’d but should seriously consider. Until then, Merry Christmas and Happy Holidays!

This set Ragna-rocks (A list of the Top Ten Pieces in the Mighty Thor set)

The Mighty Thor Greg Horn

Honorable Mentions:

5. TMT042 Tyrannus (65 points) – When you absolutely positively need to fill the board with bystanders. This guy has almost zero offense and not much built in defense, but he generates a new bystander token every turn. Even if you never move the pogs you generate, they block line of fire and their plasticity stops opponents moving past them. Don’t think of them as bystanders, think of them as sticky blocking terrain tokens he generates each turn.

4. TMTG007P Frost Giant (20 Points) – As a retaliator he doesn’t have a high attack, but he can do 3 damage to your opponents whole team if you happen to roll well. The real reason he made this list is his low point cost and the fact that he can give any adjacent character an action token every turn whether or not he hits. Great in multiples.

3. TMT002 Loki (75 points) – He’s an army of illusions in one 75 point package. He doesn’t do a lot on offense, but if you roll well on your shape change rolls he will just keep multiplying until you are out of figures to place. I’ve had 6 in play at once. Others online report having a lot more.

2. TMT053A Hela (150 points) – She is not meta unless you really a build a team around her trait. See my previous article. She’s a lot of fun and very hard to put down with her defenses and healing abilities.

1.TMT104 Captain America (50 points) – For 50 points he gets 19 defense for most of his dial (thanks to his free TMTS102 Asgardian Shield) and he has a stop click! On offense he’s got steady attack values and his powers allow him to deal more than his printed 2 damage on every click.

My Top 10:

10. TMT013B Red Leader (50 points) – His special power allows him to use outwit and a special perplex that allows him to increase a single stat by up to 3! If you build your team with some other Thunderbolts on it, you can turn him back to click 1 instead of losing him the first time he is KOed. I’d recommend keeping a Thunderbolt thug in your starting area for that.

9. TMT022 Jane Foster (30 points) – Her ability to heal while either she or the target is based is unheard of. On top of that she has a trait that makes her untargetable to anyone 75 points or over. Even better if your opponent KOs any friendly adjacent figure (even a bystander) she can transform into TMT017 Thor and there is a 1 in 6 shot that she will be on her top click! It’s hard to go wrong turning 30 points into 100 points. Also of note, she (naturally) pairs really well with TMT049 Thor Odinson.

8. TMT062 Thunderstrike (115 points) – He’s an extremely efficient package for his low 115 point cost. His stats are well above average for his points, he can destroy equipment when KOed, adjacent friendly characters get +1 damage when attacking, and his free weapon is arguably the best in game because of the ability to heal the character using it.

7. TMT106E Hulk (50 points) – He has an extremely short dial at this point level, but the game has never seen a piece quite like him anywhere near his cost. He’s got a 12 starting attack, 4 damage, and the ability move his full movement value and still make an attack (with knockback)! He’s not even a slouch on defense with 18 defense and impervious.

6. TMTG006R Mangog (150 points) – Even though his colossal retaliation power is quite good, you’re going to want to play him at his 150 point level. And even though he’s a pretty good 150 point attacker you’re not going to want to attack with him, at least not right away. Playing him creates a mini game within your normal game of HeroClix. Your opponent needs to KO Mangog before he reaches their starting area. Otherwise they will end up facing a 400 point 16 click long Mangog – plus the other 150 points of army that you brought along.

5. TMTG001P Surtur (25 points) – He’s the best single target retaliator in the game. He ignores defense while attacking and then does an additional automatic 1 penetrating damage to every opposing character within 2 of himself. With a single perplex to his damage he could take out a TMT058R Uni-Mind including the stop click. With 2 perplexes to damage he can take a TMT058R Uni-Mind and KO all of the eternals that spawn.

4. TMT061 Thor (160 points) – He is unfortunately very vulnerable to outwit. But, if you can protect him from outwit, or if your opponent isn’t playing outwit, then you are golden. At that point you opponent will need to deal with a figure protected by invincible that can hit with a heavy object from 12 squares away (charge + 6 range) thanks to his free weapon Mjolnir. And the next turn Thor can do it again with the second object he was holding.

3. TMT049 Thor Odinson (175 points) – With hypersonic speed, 12 attack, and 3 great title character abilities this Thor is the best ever made. His first character ability allows him to make a second ranged attack in a single turn and the damage depletion modifier no longer exists. His 3rd character ability will just about cripple opposing forces if you can manage to pull it off. However, it’s his second ability that really has me excited. It gives him the ability to teleport over Asgardians to his side and they can act immediately. So Jane Foster could teleport across the board to heal him, or Fandral could appear and charge at a stealthy character, or a frost giant could show up to give an enemy a token, or Loki could teleport to Thor and block line of fire. You imagination and the Asgardian keyword are the only limits.

2. TMTG004P Carnage (10 points) – The ROC national finals proved that 10 points for a retaliator that generates an awesome bystander every time it retaliates is obscene. You can retaliate, drop a bystander, have it attack, and then walk carnage away from the fight in the same turn to do it all over again later.

1. TMT058R Uni-Mind (165 points) – There is not much I can say about this guy that you don’t already know. His ability to perplex pieces he calls in is arguably better then even using his perplex on himself. He’s the piece to beat right now and if you want to go to a competitive tournament then you need to have a plan for this guy.

 

Team Ideas: Enemies of Asgard

The ROC World cup results are in and apparently Uni Mind Is a thing now. 20 of the top 32 teams featured him.

I had been working on the team for a while that might have a decent chance against the Uni-mind by throwing several low point (or no point) figures in his way to chump block (MTG term for tie up) and then rise from the grave to do it all over again. So here is the team:

  • TMT053A Hela – 150 points
  • SMWW055P Eclipso (on Hela) – 25 points
  • TMT002 Loki – 65 points
  • TMT002T God of Trickery – 10 points
  • TMTG001P Surtur – 25 points
  • TMTG007P Frost Giant – 20 points
  • NFAOSNFID-007 S.H.I.E.L.D. Level 7 (Nick “balls of ” Fury) – 5 points
  • Total = 300 points

So this team is built around Hela’s trait, “RELEASE THE SOULS OF HEL: When a non-bystander character is KO’d, heal Hela 1 click and you may generate a Warrior Soul bystander normally (in an adjacent square) or in that character’s square.” These warrior souls aren’t pushovers either. With phasing, blades, and super senses they can be frightening in large numbers.

The goal is to make all of your pieces besides Hela irritating enough so that your opponent will need to kill them before killing Hela because the Loki figures and the retaliators will each grant you a warrior soul bystander token when they die. Even if the Loki figures are killed by their own effect or push to KO, you still get bystanders!

So hopefully play will go something like this:

  • Move a Loki illusion up to someone. Coerce them to attack you.
  • You either hit Shape Change and get a free Loki, or you don’t.
  • If the Loki Illusion dies make a warrior soul in that spot.
  • Then on your turn retaliate with frost giant and give someone an action token. When Frost Giant dies make a warrior soul in that spot.
  • If the opponent manages to kill the Loki Illusion, the Frost Giant, and then both warrior souls they will have earned a whopping 20 points and probably needed to use 4 actions to do it.
  • Repeat with second Loki Illusion and Surtur on the other side of the board.

Eventually you will start killing your opponents figures which generate more souls and make things worse for your opponent. While the rest of your forces keep the opponent busy. Hela can phase from place to place and pick off weakened characters with the extra damage she gets from eclipso. And when the time is right she can line up a Nick Fury or Surtur killshot on the opponents best figure.

What Else could Hypefox get Wrong? (An Elseworlds Top 10 second opinion)

Here’s my quick and dirty Elseworlds Top Ten list: (note this was written after the release of the new rules)

10) EW024E Nekhrun, The Bat-God (100 points) – At 100 points he has relatively low stats and a short 5 click dial. You’ll need to keep him behind the rest of your team because your opponent will be aiming for him first. In certain games his trait that gives your entire team stealth won’t matter (like when he faces Superman Allies) . In other games his trait will make your whole team completely invisible. That’s why he is on this list.

9) EW002 Superman (90 points) – This the fifth Superman to feature shifting focus and by far the most well rounded. This version can move almost as far as the hypersonic version and is a lot less squishy. His quake gives you the option of knocking a crowd of opposing figures away from each other or just hitting one character for his full damage. He is also the only version with indomitable. When the original 4 Shifting focus Supermen came out they were winning constructed tournaments. I predict you are going to see this guy make at least a small splash in the meta.

8) EW005 The Flash (45 points) – While his 10 attack and three damage aren’t going to win him any popularity contests, he also brings 14 movement and 19 defense to start. That’s nearly unheard of in his price range. He’s a nightmare for opposing support pieces.

7) EW018 The Flash (60 points) – This guy brings basically the same package that the 45 point version brings, but the 15 extra point also buys you a “get out of one ranged attack free” monopoly card. He’s not Bizzaro Green Arrow, but Bizzaro Green Arrow can’t knock out opposing support figures while protecting you from ranged attacks.

6) EW040 Al Jhor Dan (90 points) – He’s Jakeem Thunder light. His downsides are that he’s got a smaller dial, lower stats, no prob, and the ability to only pick one power per turn. His upsides are that he has indomitable, a double perplex, and costs 50 points less than Jakeem. Jakeem is still better, but this guy is in the ballpark.

5) EW047 Batman (100 points) – For 100 points this guy has a really efficient dial. He has a attack value that doesn’t fall below 11, a 7 click long dial, and 5 of those clicks have outwit. People are complaining that this dial doesn’t represent the armored Batman that attacked Superman with a steamroller in each hand from the comics. If you ignore that and just look at the dial, you’ll have a lot of fun with him.

4) EW015 Superman (70 points) – This is a dial that is undercosted so they had to give it a negative trait. Thankfully in most cases I would gladly take a click of damage to KO an opposing figure. Even better his conscience won’t bother him a bit while piloting one of the games many vehicles. Call this guy “Grand Theft Auto Supes”.

3) EW017 Green Lantern – It’s hard to beat Running Shot and Pulse Wave on a 60 point character. Throw in TK, 18 defense, the upgraded JLA TA, and Indomitable and you’ve really got my attention. You can only make 8 attacks before losing all of your powers, but that just means you need to use him as a taxi and TK support until you are in Pulse Wave range. If you make even 4 Pulse wave attacks in a game you’ve more than covered his 60 point cost.

2) EW050 Superman (230 points) – It’s really hard to run a figure of 200+ points in a 300 point game. Or at least it was hard before The Mighty Thor set came out with several objects that can make this guy the angel of death. With Hypersonic Speed getting a major downgrade Superman’s full move charge makes him the new King of the Alpha Strike pieces. Use TMTS009 Mjolnir, TMTS015 Gungnir, TMTS008 Enchanted Ball and Chain, TMTS005 Enchanted Crowbar, TMTS010 Thunderstrike, TMTS001 Bloodaxe, or even TMTS002 Knobbed Mace. Play any three of those on your team and just equip the one that will help you the most each game. You’re Welcome.

1) EW049 Green Arrow (80 points) – As long as ID cards are legal this will be the figure from the Elseworlds set that will see the most tournament play. With 12 attack, RCE, Improved Targeting, his ability to ignore defenses, and his low 80 point cost there is no reason not to use this guy as a call in figure on just about every tournament team.

What IF Hypefox Got it Wrong? (A What IF Top 10 second opinion)

This is a quick and dirty rebuttal to Hypefox’s Top Ten:

My Top 10

10. WI039 Peter the Hunter 90 points – Pog madness! Try him him with Con LE earth X Cap and/or anyone with the green lantern TA. Also works well with JLA teleporter. He is the one guy I have seen that I would use with the alternate universe trait from the sideline due his “spectacular” (see what I did there) ability to heal.
9. WI024 Karolina Dean 75 points – Marvel’s Starfire. She made my list due to the general effectiveness of her dial and her awesome defense ability that stops 1 damage from ranged attacks. I am dying to combine her with the uncommon Doctor Strange from ADW that heals people after they are attacked.
8. WI047 Poison 90 points – The only chase I felt was good enough to be on this list. I love his penetrating poison damage combined with his plasticity. His Carnage Gwen token is a great end dial surprise.
7. WI043 Peace Machine 50 points – He is a very unique support piece that brings TK to soldier and Armor teams. His high defense, indomitable, outwit, and special force blast are all great. However, it’s his damage limiting trait that I think someone is going to really abuse.
6. WI042 Punisher of the Strange 100 points – At first glance he doesn’t seem like he is worth his points, but since Hypefox was really down on this guy I knew I had to try him. His relatively long dial and toughness combine well with his mystics TA. His running shot and psychic blast combine well with his ability to see through stealth. And one way or another he deals penetrating damage on every click.
5. WI015 Iron Man 40 points – I am salivating at the idea of building an armor themed team around this guy. 2 extra points of damage for adjacent ranged armor attackers is huge. Even 25 point Iron Heart becomes a 4 damage beast next this Akron Man! On his last click he becomes an attacker, but you might not have noticed that he keeps his 7 range the whole time. So if you had someone to enhance his damage (like another copy of him) then he can also be a secondary attacker.
4. WIG001P Ameridroid 15 points – Possibly the best retaliation attacker ever. Low attack, low defense. But, even if you miss, you can move the targeted piece 6 squares in any direction! There Is a lot that can be done with that.
3. WI037 Gertrude Yorkes & Old Lace 50 points – For 50 points you get a secondary attacker with 5 stop clicks. Leave Getrude next to a character with support (like Tony Zucco) and Old Lace will live forever.
2. WI038R Cosmic Spider-Man 75 points – In the running for being the games best call in figure (with balls of Fury and a new *spoiler* Elseworlds Figure). He’s also great if you just play him as a 75 point taxi and secondary attacker.  Play a primary attacker to draw attention away from him and just watch him get surprise KOs left and right.
1. WI040R Goblin King 75 – For a month his 175 point version was the games best figure. Now post nerf he is relegated to just being the games best 75 point support figure. He can taxi your guys and support them with any two powers you might need (TK and perplex sound good)  If you don’t push him off his first click then he will also make a decent secondary attacker.

And The Results Are In…

As reported on Facebook by “Two Clicks from KO”, Howard Brock Is the 2017 world champion. I wanted to take a few minutes to go over the team he reportedly played.

Team Name: 2017 World Champ

Theme: None

  • WI040E Goblin King – 175 points
  • JW060V The Joker – 50 points
  • ADW071 Iron Heart – 25 points
  • WF043 Mercury – 25 points
  • SFSMS101 Symbiote – 6 points
  • 3 unknown ID cards – 15 points

Total296 Points

Team Synopsis: This team gets all of it’s offense from the Goblin King and throws in the best support figures to give him even more power. Additionally the creator of this team looks like he wanted to minimize points the other teams ability to get points by KOing support figures. Both the Joker and Iron Heart are not worth trying to KO for the amount of points you get. Mercury is pretty easy to KO, but after that if want to earn points you’ll have to try to KO the Goblin King.

Here’s a little about each piece:

Yup… I think they got the sculpt right!

JW060V The Joker – This piece was rated #1 in our Joker’s Wild Top 10 article. It was easy to tell then that this piece was bonkers for it’s point cost. Four major sets later and it’s still the toughest and best tie up piece in the modern age.

ADW071 Iron Heart – This piece was rated number #2 in our Avengers Defenders War Top  10 article. She’s not as tough as the Joker, but she will probably be the hardest 25 points you ever earn if you try to KO her. Besides being tough she is the cheapest Taxi in modern and offers outwit, or perplex, or prob on every click.

WF043 Mercury – This piece was my 5th Honorable Mention in my World’s Finest Top Ten article (and he didn’t even make it into Hypefox’s Top Ten article). He was the cheapest figure with TK that the game has ever seen and years later that is still true. Beyond that he doesn’t bring much to the table, but for his 25 point cost it’s really all you need.

WI040E Goblin King – If we had written a What If Top Ten article by now then this piece would be at (Spoiler Alert) #1. Of course that’s not much of a spoiler if you have even looked at this piece. Someone at Wizkids decided that Jakeem Thunder wasn’t strong enough and thought they should do better. For extra fun you can throw the Symbiote special object on him like the world champ did. I’m sure you’ll read a lot more about this guy soon.

That’s it for tonight. Congratulations to the new World Champion Easton Brock.

The Totally Awesome Set!! (Or, a Top Ten Set Review of Avengers Defenders War!!)

AVD War.png

Well now! It’s been awhile, but I’m finally back, and my return to writing articles here on Critical Missives couldn’t have come at a better time!

Because Avengers Defenders War is here, and it’s so much more than “Marvel’s Joker’s Wild,” as some around here (HypeFox) have dubbed it, although there are some such comparisons to be made..

To wit:

(AKA, Some Notes About the Set:)

Porcupine

Yup. If you open Porcupine in a meaningful tournament, you are definitely “FIKKT.”

  • The Commons and Uncommons are both exciting  and good, but the Rares kinda suck. And by “kinda” I mean, like, they are really, truly, awfully garbage-y. There are MAYBE three Rares that might ever see play from me in this set. Opening a pack with ADW049 Porcupine or ADW043 Machete as your Rare is just a real downer. 
Gladiator

Pull me as your Rare in Sealed and you’ll have the same look on your face.

  • While I had some very good experiences using this set in Sealed, most people (HypeFox) were not as enthusiastic. I spoke to one person playing sealed at a Wizkids Open whose Rares were ADW042 Gladiator and ADW041 Foggy Nelson. In fact, Gladiator was his most expensive piece at 60 points. It’s hard to face off against pieces that are 150 points or more like ADW040 Count Nefaria when nothing you have to use is over 60 points. Those boosters might as well have come with a note telling you what time Battle Royals were going to start.

Ron Burgandy Wizkids

  • There were no Primes in this set. That meant a case might have 3 SR’s and a Chase in one brick, and just 3 SR’s in the other. So if you bought just a brick you weren’t guaranteed a Chase or a Prime.

Sir Not Appearing.png

  • Big pictures of Thor and Namor on the boxes, no trace of  them in set. I’m still waiting to pull one.

Shifting Focus key

  • And finally, on a personal level, I really love Shifting Focus and I hope they do more of it in sets to come.

Okay! Enough of that! Let’s get into some…

TOP FIVE HONORABLE MENTIONS:

Vision Phasing

5. ADW006 Vision —  50 Points — Common: I don’t remember ever seeing a dial with 5 clicks of Invincible and Impervious for 50 Points. It’s also unusual to see a 50 Point dial with Indomitable. Add to that an offense that lets him do 3 Damage through reducers and you’ve got yourself a great package.

His only weaknesses are a complete lack of range and no move and attack save for two top clicks of Sidestep. Thankfully, both of those weaknesses can be fixed with a free action when you shift to ADW024 Vision because, oh yeah, HE ALSO SHIFTS FOCUS IN CASE HE WASN’T ALREADY OVERPOWERED FOR HIS POINTS!

Hulk Gray

4. ADW021 Hulk —  75 Points — Uncommon: For 75 points you get 6 Clicks featuring Invincible and then Impervious. He has 4 Damage for his entire dial and Traited Super Strength to add to the damage even more (and add knockback under the new rules that are coming out). When he does get hurt, his combination of Flurry and Steal Energy will help minimize the pain.

He’s very undercosted for his points which is why Wizkids added a negative Trait to his card (LEAVE HULK ALONE!: At the beginning of your turn, if Hulk was targeted with an attack since your last turn, place an Anger token on his card. If Hulk wasn’t targeted with an attack since your last turn, remove an Anger token from his card. After placing or removing Anger tokens, if Hulk has 5 Anger tokens or more he is immediately KO’d.). Fortunately for Hulk enthusiasts, Wizkids was too conservative with the trait and I have a hard time imagining it ever mattering in a game. 

Wasp Costume Change.gif

3. ADW023 Wasp —  40 Points — Uncommon: I’ll bet a fair amount of you reading this article will think that that this an unusual choice. But I love this piece. She is one part Secondary Attacker and one part Support Figure. Offensively she is similar to ADW035 Dr. Strange, but instead of hiding behind your other characters she can remain in the open. Why? Because this 40 point character has a 21 defense against ranged attacks! Psychic Blast allows her to bypass damage reducers when she wants to get offensive or she can Costume Change to ADW023 Wasp and use her dual target Incapacitate. Her supporting Leadership power allows her to remove tokens from a much higher point character and her small size also allows almost anyone to carry her.

Batroc.jpg

2. ADW050 Batroc —  40 Points — Rare: Batroc usually doesn’t get much respect in the comics, but in the HeroClix world he’s the real deal. Even though his Attack and Defense values are average, he really stands out in three areas: His low point cost of 40; his Improved Movement that ignores Hindering and Elevated Terrain and also Characters; and his Special Movement Power Zey Call Me… Ze Lee-Pair. It reads,Batroc can use Sidestep. When he has one action token, he may use Sidestep twice this turn and may be given a free action to make a close attack.” If he starts a turn with one action token, he can move up to 4 spaces (ignoring most terrain and moving through characters) and make a free action attack with Precision Strike. And after all that, he still clears tokens!

Klaw.jpg

1. ADW059 Klaw —  110 Points — Super Rare: Klaw is that rare balance of strong offense, defense, and movement. On offense he’s got a starting 4 Damage Value and the ability to pick any Attack Power once each turn. That can be Psychic Blast, Pulse Wave, or even Telekinesis if the situation warrants it. He also has a Movement Special Power that lets him ignore almost all terrain and Sidestep as many as 6 squares each turn.

That means he could Sidestep through a wall and then Pulse Wave someone on the other side. On defense he has Can’t Hurt What’s Made of Sound which states,Klaw can use Super Senses. If Klaw would take more than 2 damage, he takes 2 damage instead.” The only thing keeping him from going higher on this list are low(-ish) Attack Values and a lack of Willpower.

All of which brings us to…

THE TOP TEN FIGURES IN AVENGERS DEFENDERS WAR!!

Ghost Rider

10. ADW064 Ghost Rider —  75 Points — Super Rare: This is the best of the mounted figures that move through opposing forces in a straight line, but all three in this set are worth owning. He starts with his super movement power that lets you do 2 Penetrating Damage by attacking every opposing figure in a straight line.  On defense he starts with Invulnerability and Indomitable.

What sets him apart from the other mounted figures is that when he hits an opposing figure he can move them one space to either side of the path he traveled. Taking into account that he ignores most terrain this could make him very good against opposing Stealthy characters or really any piece that relies on adjacency (defense balls, Mastermind, etc.).

Nuke

9. ADW048 Nuke —  70 Points — Super Rare:  I love characters that can heal themselves and Nuke has that covered. At the start of his turn he can choose the Red Pill for +1 attack in close combat, the Blue Pill for Precision Strike, or the White Pill for a one click heal in lieu of attacking this turn.

He starts with Running Shot, Energy Explosion (which combos nicely with the Blue Pill and Precision Strike) and when he gets damaged he gains Charge plus Super Strength (which is when you’ll want to start popping Red Pills to grant him +1 attack). When it’s time to clear tokens a White Pill will heal some of the damage he’s taken. He’s not going to take down a 150 point (or more) figure single-handedly, but he offers a lot for just 70 points.

Totally Awesome Hulk

8. ADW052 (Totally Awesome) Hulk —  160 Points — Super Rare: I’ll say it again. I love characters that can heal themselves. Before you play him (or play against him) his healing isn’t obvious. He is one of those pieces that is better in practice than on paper.

His BATTLING MONSTERS! Trait (BATTLING MONSTERS!: When Hulk hits an opposing character with the Monster keyword or with a printed damage value of 4 or more, after actions resolve remove an action token from him.) doesn’t come in handy that often, but his BEST HULK EVER Trait is one of the best Traits I’ve ever seen. It reads, “Hulk can use Super Strength. When he KO’s an opposing character, heal him a number of clicks equal to the damage that would have been taken minus the actual damage taken.” When you combine the Traited Super Strength with his printed 4 damage on every click, he can dish out a lot of damage. That leads to high damage KOs which in turn power his healing.

I used him in Sealed to take first place during a Prerelease. In all three games he was knocked down to at least his second to last click, but ended each game near the top of his dial. While he can’t do everything himself, with the proper supporting figures he can soak up damage and KO his way to good health.

CountNefaria

7. ADW040 Count Nefaria —  200 Points — Rare: He has bad keywords (Lethal Legion, Maggia, Ruler), but a pretty decent dial for 200 points. He starts with Running Shot, Psychic Blast, Invincible to go along with his Stealth. His 7 Range and Stealth helps keep Outwit from targeting him on his first three clicks and Flight means that his movement won’t be hampered by hiding in Hindering Terrain.

The reason why he is so high on this list is his improved form of regeneration “IONIC RESERVES.” He has it sprinkled through out his dial. It says, “Count Nefaria can use Invulnerability and Regeneration. When he uses Regeneration and has one action token, he doesn’t subtract 2 from the d6 roll.” With a lucky roll he could regenerate for 6 clicks of healing!

Chairdevil

6. ADW068 Daredevil (AKA Chair Devil)—  80 Points — Chase: For 80 Points you get the 6 clicks with the Mystics TA, Traited Stealth, Precision Strike, and Super Senses. He has better than average attack and Flurry in the middle of his dial to make that Precision Strike hurt.

That might be enough to justify his point cost right there, but his Trait “LEADER OF THE HAND” allows him to generate nearly unlimited tie up figures with Stealth and the Hydra TA. It reads, “Once per turn, give Daredevil a power action to place a #adw015 Hand Ninja from outside the game in a square of hindering terrain within range and line of fire. If a friendly character with The Hand keyword was KO’d since your last turn, this is a free action instead.

So at the beginning of the game you can make a few ADW015 Hand Ninja before the other force even gets close. Then for the rest of the game when ANY other member of the Hand on your team gets KOed you can make another ADW015 Hand Ninja as a free action on your turn.

Doc Strange SF

5. ADW035 Dr. Strange —  50 Points — Rare: This version of the Doctor is equal parts Finger Bang DXF017 Deadpool (Sidestep, Psy Blast) and DXF059B Wiz Kid (+1 to stats to adjacent characters)Add to that his Shifting Focus versions that Transport your team (ADW001 Dr. Strange) or Defend it (ADW019 Dr. Strange) and you’ve got a great figure and one of the most versatile pieces in the set!

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4. ADW030 Punisher-–  50 Points — Uncommon: Everyone who attended an ADW Prerelease knows about (Rocket Launcher) ADW009 Punisher. That guy dished out ranged group damage that far exceeds his 50 point value. Unfortunately, as easily as he can dish out the damage he can also easily take it in return. That means that most of the time you will need to use the much more subtle ADW030 Punisher.

This close combat version of the Punisher features an improved form of BCF, Combat Reflexes, Indomitable, Wildcard TA, and most importantly Stealth. This dial alone is worth the 50 points even if you never switch forms. So keep him in that form until it’s just the right time to strike and then “say hello to my little friend!” for fun and profit!

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3. ADW053 Iron Man —  165 Points — Super Rare: So the first thing everyone thinks of when they see a Primary Attacker character in Modern that allows them to pick a power is “how does that character compare to JW053B Jakeem Thunder?”

Here are Iron Man’s advantages:

  • Better Keywords
  • Slightly better combat values
  • Better powers before you start picking powers (including damage reducers)
  • He can gain new powers via a free action, not just at the start of turn

Here are Jakeem’s advantages:

  • 1 click longer dial
  • 25 points less cost
  • 1 square longer range
  • Can chose a Defense Power
  • Doesn’t lose existing powers when he gains new powers
  • Choosing powers is Traited and lasts the whole dial
  • Has a Team Ability

JW053B Jakeem Thunder is still a better piece, but there are some situations where Iron Man is better. Keeping in mind that Jakeem Thunder is the piece to beat right now in competitive play, coming close means that this Iron Man is a piece you should look to own.

RiRi Williams.jpg

2. ADW071 Iron Heart—  25 Points — Chase: She is one part ADW007 Black Panther (cheap Outwit), one part JW025 Hawkman (cheap Taxi),  and one part JW060V The Joker (she doesn’t die easy).

Her Sidestep, Flight, and 10 Movement make her a top tier Taxi and at 25 points there is no Taxi piece cheaper in Modern Age. She starts with Outwit, but she shuffles among all the best supporting powers (Outwit, Perplex and Probability Control) as she takes damage.

Her 18 defense is bolstered by the Trait ARMOR’S FALLING APART ON ME. It reads, “Iron Heart begins the game with 1 Broken Armor token. When she is dealt damage, instead roll a d6 that can’t be rerolled. If the result is equal to or less than the number of Broken Armor tokens, she is KO’d. If not, turn her to that click number and give her another Broken Armor token. This can’t be ignored.” So the first time she takes damage she has an 17% chance of being KOed. After 2 hits it’s 33%. After 3 it’s 50%. On average she will be KOed after 3 hits, but it can take as many as 6 hits to KO her if you have lucky rolls. Also, it’s only the number of hits that count, not the amount of damage, not even if it’s Pulse Wave damage. It’s all the same to RiRi.

WF061 Superman with an Ultra Heavy Object will do 8 damage to any other character, but it still is just one broken token for Iron Heart. WF048 Zatara can sacrifice himself to do a 4 damage Pulse Wave attack. Iron Heart will just take one broken token in place of that damage. That’s insane for 25 points.

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1. ADW051 Dr. Strange, Earth’s Guardian—  80 Points — Super Rare (Title Character): One of my main complaints about DXF060 Deadpool, Merc With A Mouth is that his keywords (Initiative and X-Factor) don’t leave a lot of options for team building. In fact they kinda suck. Well, Wizkids must have heard those complaints because Dr. Strange was made with the Avengers and Mystical keywords. If you can’t find good team building options with those keywords then I have nothing for you.

His dial alone is almost worth 80 points. 7 range with Sidestep, 11 Attack, Psychic Blast, 3 Damage, and Probability Control should do well on offense. Defensively, 18 Defense, the Mystics TA, and Energy Shield/Deflection are above average for his point cost. He also has 6 clicks of life and his values for attack and defense stay relatively the same throughout.

He has three Title Character Abilities. His first ability reads “Every Scrap Of Hidden Sorcery: Modify Dr. Strange, Earth’s Guardian’s or an adjacent friendly character’s damage value by +1 this turn.” That’s a great effect and I would use that often, but it’s his third title ability that really blows me away. It says, “Sorceror Supreme: For the rest of the game, as long as Dr. Strange, Earth’s Guardian is on the map you may reroll an attack roll each turn.” That’s huge. It’s in addition to any use of Probability Control your team might have, and it lets him join the ranks of the only two other characters in Modern who can affect your rolls anywhere on the board: SMWW060 Mr. Mxyzptlk and TMNT2029 Renet Tilley.

And that’s why Dr. Strange, Earth’s Guardian is the best character in this set.

Coming Up Next… (Or, A Look at the Rest of Your Year!! Part 1: GOTGV2!!)

[EDITOR’S NOTE: Wizkids dropped a bomb on 03/22/2017 with a Preview of one of the Chases from this set! See the end of this article for updated details!]

Coming Up Next

Okay!! So, Preview Week was kind of washed out by a statewide wind disaster that kind of wiped out every power line in Michigan.

We’re still gonna cover the Deadpool & X-Force set with a couple of Top Ten lists. In the meantime, let’s take a look at what we know about the rest of the year’s releases!!

This post will be dedicated to the next Heroclix movie set–Guardians of the Galaxy Vol. 2!!

Baby Groot Button

GUARDIANS OF THE GALAXY VOL. 2:

What We Know:

This will be a Gravity Feed set based around the May 5th, 2017 sequel of the same name. According to the Wizkids solicit, there will be both a Core Hobby feed AND a Mass Market version. And… they seem to be bringing back movie Chases (which I REALLY missed in BvS and Civil War!).

So, if my math is correct, there are 6 static Commons (found in both the Core Hobby AND Mass Market editions);  4 Rares exclusive to each version; and 1 Chase exclusive to each version, for a grand total of 16 separate figures in the Gravity Feed set (not sure if we’re getting a Starter like last time or not).

Based on already released previews, we know for sure we’re getting:

GOTGV2004 Star-Lord70 PointsCommon:

Star-Lord GOTGV2 Common

GOTGV2005 Drax75 PointsCommon:

Drax GOTGV2

GOTGV2013 Star-Lord90 PointsRare:

Star-Lord GOTGV2 Rare

Incidentally, I REALLY like that 90 Point Star-Lord. Hypersonic, EE + Precision Strike AND all his attacks cause Knock Back?! Sign me up!!

Gama GOTG.jpg

Based on the other photos/art on the Wizkids solicit (and GAMA 2017 photos floating around the internet like the one above), I think it’s safe to say we’ll also be getting Common versions of:

–Baby Groot

–Rocket Raccoon

–Gamora

No surprises there.

What We Don’t Know:

GOTG Box art

The other side of the box shows us sculpts for Yondu, some blue-clad masked figure, a Rocket & Baby Groot Duo (possibly a Chase; almost certainly at least a Rare) and a Ravager. The other side of the box seems so show another Yondu (Common and Rare versions maybe?), some alien dude, possibly Ayesha (although your guess is as good as mine) and the Rare Star-Lord that was just previewed.

Gotg Gravity Feed Side 2

What We’re Guessing:

There almost HAS to be a new Nebula in this set, right? Probably a Rare. I would not be surprised if there’s a generic Nova Corps member or two, possibly Denarian Dey, possibly a new Nova Prime, who knows? And I’d be flabbergasted if there’s no Mantis.

I’m thinking that Rocket/Baby Groot Duo is a Chase. There could also be a Rare or Chase Ego, the Living Planet (since his appearance in the movie in the form of Kurt Russell is not a secret and should be eligible for Clixing).

Hell, even though the producers have said he’s not in the movie, I would not be terribly shocked if we got a Rare or Chase Thanos from the first movie (in fact I would be psyched, but I don’t think it’s gonna happen).

Will we get a Simon Williams or a Taserface or a Tullk (courtesy of Nathan Fillion’s and Chris Sullivan’s and Tommy Flanagan’s mysteriously as-yet-unrevealed characters)? Impossible to say.

Still, I guess we’ll see when this set drops in one month in April!!

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03/22/2017 UPDATE!!!

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Annnnd, there will definitely be Chases in this set, as WizKids just previewed one!

GOTGV2016 Yondu100 PointsChase:

Yondu Chase

Wowza!! Now that is a good way to spend 100 Points. For the price of a Secondary Attacker, you get the potential to attack pretty much every Stealth-less character on your opponent’s side of the board for 2 Damage (which can’t be reduced below 1)!

If you’re playing him with Pandora’s Box, adding Willpower and Combat Reflexes means you can do that every turn without taking pushing damage and you really don’t care if your opponent bases you, since you can start your chain by shooting at adjacent characters via his Improved Targeting (and your Defense would be a 19 for any close counter attack)!

And with this version of Yondu gifted with the Guardians of the Galaxy keyword, you can even grant him the GotG ATA for an extra 4 Points and make him immune to Outwit!

Expect some shenanigans with this guy real soon.

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And coming in our next look ahead, we’ll guess what’s coming in the new Wonder Woman Gravity Feed set!!

Until Then, Stay Safe and Watch Where You Draw Your Lines of Fire!!

Upcoming Games: Super Smash Brothers

3/16/2016: Super Smash Brothers

Entry Fee: $5

Top Prize: Vampire Batman (wkD-012 Batman)

SuperSmashBros

Army Construction: Each player brings up to 3 characters of 150 points each or less. Only one figure will be used in any particular round. We may play up to three 40 minute rounds. Any carded figure will work with the following exceptions:

  • No figure bigger that a peanut base.
  • No Colossal Size figures or team bases.
  • Any figures with special powers that put out bystanders, other figures, special markers, or terrain markers. Examples include: Captain Cold and his hindering terrain markers, Sea King and his water terrain markers, Monsieur Mallah and the Brain, or WS007 Spider-Man and his web special terrain markers. Figures with smoke cloud or barrier are fine.
  • The following characters are banned: NFAOS056 Nick Fury, WKD-027 Felix Faust, WKM-028 Doctor Strange, WF041 Mary Marvel, SLOSH039 Bizarro.

Please note that we will not be including standard objects in the game. To compensate for that, figures that can use super strength deal +1 damage in close combat attacks.

SuperSmashBros4

How to Play: All players will be on the same map. Each player rolls to determine who goes first , but that player does not choose a map. A map will be provided by the judge with additional starting zones added  for all players. Each player will only control one 150 point or less figure in each 40 minute round, but they can chose a different figure to play from round to round. If your figure is KOed before time expires you can put it back into play in your starting area on click 1 at the start of your next turn. Each players turn is limited to 60 seconds or less. The judge may move play to the next player immediately if a players turn lasts more than one minute.

You can score points by KOing opposing characters on your turn (or rarely by finding a heart container). Every opposing character that is KOed on your turn (by an attack or any other affect) adds one to your overall score. However, whenever you are KOed (whether or not it’s your turn) you subtract one from your overall score. For example, If you KO three characters during a round and you are KOed twice then your overall score for that round is +1. High Score Wins.

Smashbrositems

Weapons Falling from the Sky: To aid you in powering up your character, for this scenario, all characters gain the following Trait: “3… 2.. 1. GO!: At the start of your turn, if this character is at least 5 spaces away from its starting area, you MAY roll on the Equipment and Immediate Effects table.

What that means is that at the start of your turn you MAY roll 2d6  and consult the following table:

EQUIPMENT AND IMMEDIATE EFFECTS TABLE:

  • 2 – Poison Mushroom – Immediate Effect – You are immediately KOed (lose -1 to your overall score due to KO)
  • 3 – Bob-Omb – Immediate Effect – You and any other figures within 2 spaces are immediately dealt 2 unavoidable damage.
  • 4 – Hammer – Equipment – While equipped your character has: -3 speed, Earthbound, and Improved Movement: Ignores Characters. The equipped character may use quake as a free action with a locked damage value of 4. Knock back caused by this use of quake is unavoidable and if damage is incurred from the knock back, that damage can’t be reduced below one. You may not make any other attacks besides the free action quake.
  • 5 – Beam Blade – Equipment – Equipped character can use Blades/Claws/Fangs and Exploit Weakness. Attacks by the equipped character cause unavoidable knock back and if damage is incurred from the knock back, that damage can’t be reduced below one.
  • 6 – Super Mushroom – Equipment – Equipped character gains the Colossal Size symbol (including giant reach 3), and they can use Close Combat Expert. Attacks by the equipped character cause unavoidable knock back and if damage is incurred from the knock back, that damage can’t be reduced below one.
  • 7 – Warp Star- Immediate Effect – You may immediately move to any square on the board.
  • 8 –  Fire Flower – Equipment – Equipped character ignores battle fury (if they have it), Range is locked at 8, they can use Energy Explosion, and they deal damage with Energy Explosion as if they had three printed bolts. Attacks by the equipped character cause unavoidable knock back and if damage is incurred from the knock back, that damage can’t be reduced below one.
  • 9 – Light Gun – Equipment – Equipped character ignores battle fury (if they have it), Range is locked at 8, and they can use Ranged Combat Expert. Attacks by the equipped character cause unavoidable knock back and if damage is incurred from the knock back, that damage can’t be reduced below one.
  • 10 – Screw Attack – Equipment – Equipped character can use Hypersonic Speed. Attacks by the equipped character cause unavoidable knock back and if damage is incurred from the knock back, that damage can’t be reduced below one.
  • 11 – Blue Shell – Immediate Effect – Choose an opposing figure. That figure and any other figures within 2 spaces are immediately dealt 2 unavoidable damage.
  • 12 – Heart Container – Immediate Effect – Immediately add +1 to you overall score.

SuperSmashBros3

Notes about the Equipment and Immediate Effects table:

  • You don’t have to roll on the Equipment and Immediate Effects table if you don’t want to. You can skip that step.
  • Immediate Effects are not optional.
  • Equipment you roll on to is immediately equipped to your character without any extra actions needed.
  • You may only have one piece of Equipment equipped at a time. If you roll a new piece of Equipment on the Equipment and Immediate Effects table you may choose to use that Equipment OR you may choose to keep using the equipment that you already have (or you can use nothing if you have nothing to start).
  • You may not “drop” equipment, but you may replace it with a different piece of equipment by rolling on the Equipment and Immediate Effects table at the start of your next turn.
  • If you are KOed you lose any Equipment you had.